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Limbus 2025
By klayy 2025-06-26 11:42:36
I went into apolly NW 1 with my 3 and two trusts. Needed 5 kills. Pulled out Koru on floor 2, six the rest of the way. I think for larger group 10 might have been the sweet spot.
Phoenix.Jimie
Server: Phoenix
Game: FFXI
Posts: 303
By Phoenix.Jimie 2025-06-26 12:00:17
How soon until people ask for a double units/Limbus campaign?
It'll probably happen at about 11:42:34 on the 26th of June, 2025.
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2025-06-26 12:54:12
How soon until people ask for a double units/Limbus campaign?
It'll probably happen at about 11:42:34 on the 26th of June, 2025.
By klayy 2025-06-27 00:19:26
No sign of tem ??? on asura still. Havent seen any mention of it on any other server either.
Server: Asura
Game: FFXI
Posts: 646
By Asura.Dexprozius 2025-06-27 02:09:31
I'd wager if the JP post is factual, and theres a NM that spawns that drops the ??? at its feet, which is a random lottery from ANY mobs in the zone....
Then the fact that the 'standard' way of doing the content is fighting stuff the the beginning of the zone, or running to the end teleporter and killing stuff there, is barely if not even killing the placeholders for the NM at all. Not only that, but 99% of players arn't checking each, or any, of the mobs to see if it's "Impossible to Gauge"
I think when the content came out people explored more and killed more random things in random pockets, which lead to the NM spawning/dying more and thus us finding more ???'s.
Apollyon is a much smaller/more straightforward zone and its easier to accidentally kill random mobs in the area
Asura.Rassy
Server: Asura
Game: FFXI
Posts: 2
By Asura.Rassy 2025-06-27 08:23:13
Just spotted the Asura Apollyon ???:
NE floor 3. near the center of the map surrounded by a bunch of mobs. Only need sneak to get it it seems.
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10,596
By Asura.Sechs 2025-06-27 14:46:17
Anybody tried SAM Hybrids in Temenos and Apollyon?
Guess they're not good on 130 without Acumen or Malaise?
Also, Graces have been "stuck" on the current values on Asura for a few days already. Have we reached the "cap" already? It's not bad but I was expecting the cap to be higher, something like +30 for Acc, 15 for stats and +1000 / 30% reduction for the third.
Edit: Nvm All stats just went up to +14!
By SimonSes 2025-06-27 17:19:40
Anybody tried SAM Hybrids in Temenos and Apollyon?
Guess they're not good on 130 without Acumen or Malaise?
Also, Graces have been "stuck" on the current values on Asura for a few days already. Have we reached the "cap" already? It's not bad but I was expecting the cap to be higher, something like +30 for Acc, 15 for stats and +1000 / 30% reduction for the third.
Edit: Nvm All stats just went up to +14!
Sam hybrids destroy 140+ Locus mobs, so lv 130 wouldn't be a problem. Some weird mdb or resist ranks could be a problem. Also i'm not sure, but 50% DT woudl double dip on hybrids right? Reducing physical part by 50%, making magic part 50% weaker and then reducing it by another 50%?
By Taint 2025-06-27 17:23:18
I can try out Hybrids later with Malaise but they were meh with standard melee buffs.
Standard SAM 3/4 steps are plenty to kill everything.
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By SimonSes 2025-06-27 18:40:49
I can try out Hybrids later with Malaise but they were meh with standard melee buffs.
I think it's a matter of that 50% DT double dipping there. It would practically reduce hybrid damage by like 70%, instead of just 50%.
By Asura.Disclai 2025-06-27 18:49:38
I can try out Hybrids later with Malaise but they were meh with standard melee buffs.
I think it's a matter of that 50% DT double dipping there. It would practically reduce hybrid damage by like 70%, instead of just 50%.
Yeah sadly I think that's the case. Poorly coded. Makes hybrids irrelevant in Limbus.
By SimonSes 2025-06-27 19:04:40
I can try out Hybrids later with Malaise but they were meh with standard melee buffs.
I think it's a matter of that 50% DT double dipping there. It would practically reduce hybrid damage by like 70%, instead of just 50%.
Yeah sadly I think that's the case. Poorly coded. Makes hybrids irrelevant in Limbus.
Im not sure if that's poorly coded. It's just how they work. WSD also double dips on hybrids boosting physical main hit by x%WSD, then magic is calculated of that and magic hit is again boosted by x%WSD. It's just double edged sword.
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Server: Asura
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Posts: 130
By Asura.Volteczero 2025-06-28 02:51:56
I know the unobtained points carry over week after week but how do you actually catch up if the open chest count is still limited? Do you just rawdog mob grind?
Bahamut.Calmwind
Forum Moderator
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By Bahamut.Calmwind 2025-06-28 02:53:49
I'd wager if the JP post is factual, and theres a NM that spawns that drops the ??? at its feet, which is a random lottery from ANY mobs in the zone....
Then the fact that the 'standard' way of doing the content is fighting stuff the the beginning of the zone, or running to the end teleporter and killing stuff there, is barely if not even killing the placeholders for the NM at all. Not only that, but 99% of players arn't checking each, or any, of the mobs to see if it's "Impossible to Gauge"
I think when the content came out people explored more and killed more random things in random pockets, which lead to the NM spawning/dying more and thus us finding more ???'s.
Apollyon is a much smaller/more straightforward zone and its easier to accidentally kill random mobs in the area
So I've been going through Temenos /checking everything.
Turns out when you check it before engaging, the monsters will all con 119 (or at least as incredibly easy prey to an ML42).
Once pulled or agro'd, however, they changed to con as Tough--.
Reflecting the way the set difficulty level works.
So it seems to me that the, "Impossible to Gauge" won't happen until you agro it, and that this is the intended mechanic to stop folks from sleeping things and porting up(as the monsters will reset to their base level once agro is lost).
Have also helped folks struggling solo when they agro'd too much. Curious thing occurred, in that this person had a lower difficulty level set than me. The monster checked decent challenge, rewarded about 76 exemplar points, and did not progress my bar for the floor at all.
Also some really funny hijinks with trying to fight Djinn off the path... If the game registers you dead when one Hypothermally Combusts, or whatever Djinn's self destruct is called, the bomb deagros and resets to full HP without dying.
This is some whacky content.
By Lili 2025-06-28 07:08:48
Do you just rawdog mob grind? Curious thing occurred, in that this person had a lower difficulty level set than me. The monster checked decent challenge, rewarded about 76 exemplar points, and did not progress my bar for the floor at all.
We know this from the patch notes, if the difference between your content level and their is more than 10, the mob doesn't count for you at all. We're getting higher CL eventually, I personally bet it's going all the way up to at least 160 one day but who knows.
By K123 2025-06-28 07:23:11
There's no level 160 content is there? There's 150 content but are the newest master levels 160?
By Ninjaxtasy 2025-06-28 09:33:04
Anyone find the ??? in Temenos on Asura yet?
By Dodik 2025-06-28 10:11:19
Party of 6 in Temenos, mobs to get KI:
East/West/North: 4 mobs
Central: 7 mobs
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Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2025-06-28 10:23:07
Party of 6 in Temenos, mobs to get KI:
East/West/North: 4 mobs
Central: 7 mobs This was my experience in Temenos as well
Carbuncle.Nynja
Server: Carbuncle
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Posts: 5,530
By Carbuncle.Nynja 2025-06-28 10:42:33
Are people still debating the kill counts? Lol
Carbuncle.Nynja
Server: Carbuncle
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Posts: 5,530
By Carbuncle.Nynja 2025-06-28 11:31:03
Anyways
If i had a say, and this goes back to people complaining about the teleporters, i would change all the teleports to have 3 options:
Up
Entrance
Cancel
Leave floor selection to the entry portal for people who start a run and couldnt finish for whatever reason. No ones going 1-4-2-3-5, and the chest is always on top floor so you have to finish there.
This alleviates someone going to the wrong floor by accident. If the accident happens, they either canceled out of the menu or they're at the entrance and can go to the right floor.
Everyone wins.
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By klayy 2025-06-28 14:16:57
well idk no tem ??? all week on any server. Only times ive seen it on asura it was in a big square room with gigas on 2nd floor both times. Cant imagine you'd have to do it there. But if killing aroudn the portal is messing it up... any other server seen it near end or start or a floor?
By Taint 2025-06-28 14:38:54
well idk no tem ??? all week on any server. Only times ive seen it on asura it was in a big square room with gigas on 2nd floor both times. Cant imagine you'd have to do it there. But if killing aroudn the portal is messing it up... any other server seen it near end or start or a floor?
Temenos everyone just sneaks/invis and runs to the end, kills 4/7 mobs and ports. Huge packs of mobs are bypassed.
Its probably 1 mob type at a time can spawn the NM and its pixies or something dumb right now.
In Apollyon the mobs are mixed together so different mob types are more likely to be farmed on the way up. Asura has had 3 ??? in Apollyon this week alone.
Fenrir.Jinxs
Server: Fenrir
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Posts: 810
By Fenrir.Jinxs 2025-06-28 15:16:06
If anyone can confirm that it's identifiable by check maybe we can then identify it by id
Carbuncle.Nynja
Server: Carbuncle
Game: FFXI
Posts: 5,530
By Carbuncle.Nynja 2025-06-28 15:41:38
Identify by ID wont do anything if its completely random amongst all the mobs in the area. People who find and kill the ITG mob would have to note which one it was based on its ID (which most people wouldnt know how to do) and compile a moderately large database to deduce if its from a certain pool of mobs or literally any of the 700 mobs.
You can download POLUtils and look at the mob listing for Temenos. Every mob is in a pack of 5 (with an exception of some bomb/cluster/djinn coming in mixed packs of 2x3), which falls in line with exactly what you'd see in the area as you go through the floors. Theres no NM to cherry pick by ID. Its not like even theres a standout NM anywhere in the dats to replace the standard mob. Its more in line with freespawning lotto NM's in Escha zones, theres no placeholder, sometimes a NM just spawns.
Compiling this information could still be useful if you can find out certain tidbits:
ie: the NM never spawns on floor 1 and the NM is always the 5th mob of the set
Such information would reduce the about of mobs to check by like 80%.
Fenrir.Jinxs
Server: Fenrir
Game: FFXI
Posts: 810
By Fenrir.Jinxs 2025-06-28 17:15:01
I agree with what you are saying
We also might want to consider the mobs/IDs closest to the doors might not be part of the lottery, this may be a poor choice of words and too early to say
Maybe also the placeholder mob just doesn't show until a different id is killed acting like an nm
The only way we will know is if we start compiling data somewhere
By klayy 2025-06-28 17:30:56
If ppl killing on portal is the problem, the fix is easy enough. Getting everyone to do it tho.. not so much. Im not gonna take credit for this move cuz I didn't invent it but its useful.
So if you have a bunch of ranged or casters on you, beginning of temenos floor or end, you run back to the portal room, go just inside the door and immediately tuck yourself (or whichever of your alts pulled/has aggro) into the corner right inside the door. Mobs cant see you, all come right into the room easily. No need to "pull back".
And if thats not the problem, well idk lol.
Valefor.Yandaime
Server: Valefor
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Posts: 825
By Valefor.Yandaime 2025-06-28 21:24:46
Just finished my first Temenos run. Took me entirely too long to do but I was liking that I could just take my time and move at whatever pace I wanted haha. Was using outdated SAM on 130 and it took 3 full hours O_o;. First run and breaking 2 years of rust off but I know I can do better than that lol. What times are people normally getting for Full-Clear in here? And are there any jobs that have a strong advantage in this sort of stuff?
By klayy 2025-06-28 21:41:14
Not sure about solo solo.. i always (to this point at least) have had a BRD and a COR running with me. Depending on how locked in I am, whether i SVCC, get annoying links, 15-20 minutes per "zone" (ie. West, Central, NE, SW, etc) seems avg. Id imagine solo you'd need to lean on multi stepping so SAM probly as good as any option. I've tried WAR, SAM, and DRG. With buffs, DRG is just wrecking stuff. Diarmuid to Diarmuid is usually an overkill unless I miss (only get 2nd hit) the second one. If I only get 2nd hit on the first WS, I can still kill it with the second if I have full TP and its a squishy mob.
I'm a COR main and part of me wants to say, if your solo and only have trust buffs, maybe COR... but there was some floors where leaden is not super useful. Anything you can leaden / AE / Leaden / Wildfire and not even need chaos... COR would be great at. Barring that, WAR and DRK at least aren't as attack starved low buff.
Valefor.Yandaime
Server: Valefor
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Posts: 825
By Valefor.Yandaime 2025-06-28 21:51:28
Not sure about solo solo.. i always (to this point at least) have had a BRD and a COR running with me. Depending on how locked in I am, whether i SVCC, get annoying links, 15-20 minutes per "zone" (ie. West, Central, NE, SW, etc) seems avg. Id imagine solo you'd need to lean on multi stepping so SAM probly as good as any option. I've tried WAR, SAM, and DRG. With buffs, DRG is just wrecking stuff. Diarmuid to Diarmuid is usually an overkill unless I miss (only get 2nd hit) the second one. If I only get 2nd hit on the first WS, I can still kill it with the second if I have full TP and its a squishy mob.
I'm a COR main and part of me wants to say, if your solo and only have trust buffs, maybe COR... but there was some floors where leaden is not super useful. Anything you can leaden / AE / Leaden / Wildfire and not even need chaos... COR would be great at. Barring that, WAR and DRK at least aren't as attack starved low buff.
I see... It's probably something I just need to iron the kinks out on then. I ran with just a couple mules for that first go and some trusts. I'll try it with full force now and work on getting that time down to something more manageable. 15-20minutes per wing makes sense, Gonna make adjustments and see if I can't pull off an hour run I wasted a lot of time with unnecessary adds and dicking around killing mobs I didn't need to haha.
And yes, Skillchaining is the way to go for sure. Not enough HP to 4-step so 3-Stepping Shoha>Kasha>Fudo works good.
I didn't see a thread dedicated to new-new Limbus so here's one with some findings. I’ve continued to edit this post with new discoveries made throughout the thread.
For entrance and zone info, really the SE post is best:
https://forum.square-enix.com/ffxi/threads/62862-June-10-2025-%28JST%29-Version-Update?p=667175&viewfull=1#post667175
Obtaining the Key Items / Units
Kill mobs to fill the bar in the upper left. Seems to take 6-15+ mobs per floor, this increases based on the chosen mob level and number of people in your party. You continue to get units as long as you want to sit there and keep killing and refill the bar, but at half the rate. Whether this is comparable to the units gained by continuing to move floors and finishing the event to get the chest bonus is up a function of your personal kill speed and group size.
Each Temporary KI looks like "Apollyon SE #1 data", and you get 1 per floor. You keep them until you open a chest and then they are all lost. You get a KI for filling up the bar at the top of the screen on each floor. I didn't count but I think it requires like 10 mobs per floor (this apparently varies by level choice). Once you get a KI, you should get to keep it even if you leave Limbus. You would lose any progress on any un-completed floors, but this is like 6-10 kills so no biggie.
You can enter any section / floor at any time. You don't need to go in any type of order or "climb" if you're missing one of the upper KIs from a run that got interrupted.
Once you choose a level (119-130), I think you need to keep that level choice until you open a chest. If you adjust it after getting some KIs, you might lose them. The NPC dialogue isn't too clear on this.
There were no direct drops from mobs, of any kind.
Mob Details
All the mobs seem to have pretty serious DT, probably 50% (confirm by Brixy as 50%, per Air Knife expected enspell dmg). But they aren't hard. They hit like 130s. AoE/Cleaving is extremely nerfed.
Pulling mobs is weird. Any initial spell cast before initial aggro / dynamic level adjustment may land, but will not remain on the mob. You will not see a message to reflect this.
If you pull with silence (while it's un-aggroed), it appears the silence instantly wears without any message, likely due to the dynamic-level adjustment which happens as soon as you aggro (credit to Moonlightagb for this theory, I think it's correct). Silencing twice is probably needed. This doesn't matter much in a party, but if you're solo and mob density is high this effect could be pretty annoying. Other examples later verified by others: If you pull with Immanence, the skill chain will not complete. If you pull with Dia, you can sleep right after.
Mob respawn is on the order of a few minutes but I was pretty lonely this morning. I had one floor with a couple groups and it felt faster, might be dynamic spawn rate.
Aside from the initial-aggro weirdness, everything can be debuffed and slept as expected. Sneak/invis work fine, but true aggro mobs remain like Imps and such.
Getting the goods
In order for the chest to open, you need to finish all of the zone, not just one section. So Apollyon zone is 18 KIs, Temenos zone should be 25 KIs. If the chest says "it won't open", you need more KIs. The chests are located at the exit of each "top floor" in each section. However, you can only open a chest once you have finished all the sections (NW,NE,SW,SE,etc).
After getting all KIs in Apollyon, each character had earned:
About 4000 units from killing mobs and climbing floors
3000 units from finding a shiny ??? on the ground and clicking it
3000 units (one character in the party got 5000 units, no idea why) directly from the chest
So each character of a 6-person party left a ~90 minute run with 10-12k units. EP was ~15k/hr, but this is ML50s fighting level 130s. Maybe it's better if you're lower.
My initial limit on Apollyon units was 30,000. After I opened the chest, that increased to 33,000. It looks to increase 3000 more with each chest open.
Apollyon Units are used to upgrade AF pieces to +4.
Temenos Units are used to upgrade relic pieces to +4.
The upgrade costs are:
Head: 20k units
Body: 30k units
Hands: 15k units
Legs: 25k units
Feet: 10k units
Once I got to 10k units, the furnace did allow me to trade a foot piece, though I didn't choose to complete the process. Trading any other slot did nothing.
I did get the title Apollyon Razer, which I think is just the same as the old title lol
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