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Artifact/Relic +4 Armor Speculation Thread
By Dildonunchucks 2025-06-09 23:09:11
Out of the jobs i play doing SAM first
Got my fingers crossed for the relic +4 hands and feet
But maybe the Artifact +4 might be better
Have to wait and find out
By Chimerawizard 2025-06-09 23:25:29
play GEO most of the time for sortie, so AF legs & relic legs/feet are being made even if there's barely any difference simply because red box.
hope the AF hands get some physical acc so I can TP in those.
Lakshmi.Buukki
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By Lakshmi.Buukki 2025-06-09 23:44:28
I might be team Monk. Bring back skeleton parties.
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Asura.Eiryl
By Asura.Eiryl 2025-06-10 00:50:22
So they took the absolute peak of hype. the free bonanza weapon.
And followed it up with this. They are going to go into full blown red alert panic mode when they see how we react to this gear.
By Chimerawizard 2025-06-10 01:13:20
play GEO most of the time for sortie, so AF legs & relic legs/feet are being made even if there's barely any difference simply because red box.
hope the AF hands get some physical acc so I can TP in those. i got half of what i asked... legs aren't even worth bothering with since no meaningful chances and can't store them when I'm not on geo.
af hands & relic feet getting physical acc at least means my bubble isn't totally unloved when I melee.
Asura.Sechs
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By Asura.Sechs 2025-06-10 01:51:03
Also the EP value is tied to mob level and your ML. Limbus mobs will have to be like 165+++ to be viable EP fodder with a ML50 in the group. Not necessarily.
There is a special part of the formula that's a "multiplier" to the mob's base EP rate.
For instance Apex mobs have this value set at 5. Locus mobs have it at 7 and "high apex" mobs have it at 8.
So they could easily increase the EP/kill you get from mobs by raising that value, without raising the mob's level.
With that said, I seriously doubt it's gonna happen. At best the EP/kill from mobs in Limbus will be "decent".
If it were good, why would you even want to go to all the others Apex/Locus camps when you can get much better EP/hr in Limbus?
Would make no sense, everybody would crowd Limbus.
So yeah, at BEST it will be decent, not good.
It's disappointing I guess but it does make sense.
EP as a whole would need a lot of adjustments in general, we can't expect a new content to be the "fix" for that.
Leviathan.Andret
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By Leviathan.Andret 2025-06-10 03:05:43
At some point, I am starting to read these as Mimbus,Apox and Loco camps/mobs.
SE grinding wheel of torment masquerading as gear upgrades require some soul searching in the corner for me.
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By K123 2025-06-10 04:45:32
COR AF body should be better than Nyame R25 body for last stand
Both WAR and SAM body are better than R25 Nyame too, same is true for all the 12% WSD pieces, the accuracy will be welcome.
Still don't understand why they *** THF over with WSD %. Way to say they don't intend it to be a DD.
Asura.Sechs
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By Asura.Sechs 2025-06-10 04:55:16
Last time I checked, AF+3 head was already better than R25 Nyame head during SATA for Rudra's, maybe for Ruthless too I dunno, didn't test.
Regardless of that, I always wondered why they went for 6% WSD for THF and RDM AF and Relic, instead of the typical 10% all other jobs got.
They didn't do the same on Empy so this could've been the right time to "fix" things, I really wonder what was their criteria for choosing a smaller number for these two jobs.
By Dildonunchucks 2025-06-10 05:01:09
Skulker's Bonnet +3 is betterest
Lakshmi.Byrth
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By Lakshmi.Byrth 2025-06-10 05:07:33
So did SE really not change any of the interesting stats on any of the AF/relic+4? holy ***, I should have been more pessimistic.
On top of that, the gear isn't even getting +5 to stats or something. The DNC pieces I checked got +3 STR and +0 DEX.
By K123 2025-06-10 05:14:10
Last time I checked, AF+3 head was already better than R25 Nyame head during SATA for Rudra's, maybe for Ruthless too I dunno, didn't test.
Regardless of that, I always wondered why they went for 6% WSD for THF and RDM AF and Relic, instead of the typical 10% all other jobs got.
They didn't do the same on Empy so this could've been the right time to "fix" things, I really wonder what was their criteria for choosing a smaller number for these two jobs. RDM makes more sense, they didn't want it to be a top DD like it is now. THF is a slap in the face for a job that doesn't get taken to things already
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Asura.Sechs
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By Asura.Sechs 2025-06-10 05:14:29
Skulker's Bonnet +3 is betterest Skulker's Bonnet +3 is awesome in general, but for it to be better on WS (not just for Rudra but for pretty much anything since PDL applies to all hits) you need AT LEAST 20% attack above the cap.
If you reach cap on the current target at, say, 4000 att, You're gonna need ~4800 att for Bonnet to be BiS.
Which might be your everyday situation, or it might be quite rare, kind of depends what you use THF for and with which friends/mules, I suppose.
Normally I'm on THF for solo stuff, I rarely get at the cap so no chance I'm ~20% above.
For very very low level stuff where I'm clearly way above the cap, I get to 99k without PDL so it's not particularly relevant probably
By Dildonunchucks 2025-06-10 05:21:15
Lakshmi.Byrth
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By Lakshmi.Byrth 2025-06-10 05:53:23
Thinking about DNC AF/Relic...
AF is used for JA enhancement and extreme Acc builds for Steps.
* Maxixi Head +3 - Step and Samba macro; has DW and Samba duration hasn't increased since +1
* Maxixi Body +3 - Waltz
* Maxixi Hands +3 - WSD and Step, although if you have Nyame B you'd probably use those for WSD.
* Maxixi Legs +3 - Not useful right now
* Maxixi Feet +3 - Waltz and Jig (caps Jig alone)
Relic is used for its augments and a random stat here or there
* Horos Head +3 - Trance and Waltz
* Horos Body +3 - Violent Flourish, NFR, and arguably WS
* Horos Hands +3 - Enmity and Fan Dance (but not because you should only have 1 merit in it) - Not useful right now
* Horos Legs +3 - Jig, WSD, (and Saber Dance enhancement, but they aren't good enough for it to be worth TPing in). Arguably you should use Nyame B if you have it. (Caps Jig alone)
* Horos Feet +3 - Steps other than Feather Step, and for a TP build under specific conditions.
The problem Relic + AF have together is that it's too easy to cap three of the things they enhance (Jig, Waltz, and arguably Step Acc), so incremental improvements to them won't matter. I say Step Acc because there's no real point in having a step acc build that's more than ~80 acc higher than your acc tp set. If you need 200 Acc and land steps and cap quickstep's -44 evasion, then you're still screwed for that fight. Presto gives a 50 Step Acc boost by itself and the AF/Relic +3 pieces already give +99 Step Acc, so more Step Acc isn't going to help. AF+Relic with Etoile neck +2 have you at +48/50 Waltz potency already. Jig caps with AF or Relic, so the upgrades to +3 just saved us an inventory slot and further enhancement would be pointless.
If they just stat dump on the armors and add 1 to all special stats, AF hands maybe become better than Nyame and Relic body/legs/feet get more likely to be useful for TP and WS, but it doesn't really matter.
This ***is grim for DNC.
* Maxixi tiara +4 got +10 acc and +3 DEX, which makes your steps a little more accurate.
* Maxixi Casaque +4 got +2 CHR, for very slightly stronger waltzes
* Maxixi Bangles +4 got +3 DEX, +2% WSD, +10 Acc, +5 Atk, making it competitive with Nyame B hands
* Maxixi Tights +4 still have no purpose
* Maxixi Toe Shoes +4 got +3 DEX, +2 CHR, and +10 Acc, making them very slightly better for waltz and steps.
All the pieces got +Macc, now making some of them useful for Violent Flourish.
* Horos Tiara +4 got 2 CHR, but isn't really used for waltz if you have Anwig Salade
* Horos Casaque +4 got 3 STR, 5 Acc, 10 Atk, and 5 Macc, meaning it is marginally better for violent flourish and imperceptively better for pyrrhic Kleos
* Horos Bangles +4 got nothing of any value
* Horos Tights +4 got 2% WSD, 3 STR, 5 Acc, 10 Atk, making it better than Nyame B imo
* Horos Toe Shoes +4 got 3 STR, 5 Acc, and 10 Atk, making it still a weird piece to use.
The only meta change was Macc on the AF+4 for violent flourish and the stat boots were even lower than my expectations.
Upgrade order is probably Relic legs, AF hands (no capped Nyame B), Relic body, and then (every other job) and then AF head/feet/maybe legs for violent flourish.
I think this event kind of missed the mark because it is going to be possible to cap out all the genuine improvements in a few weeks (maybe before they release NMs), but then there is a year of grinding left to get ***that doesn't matter.
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Asura.Sechs
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By Asura.Sechs 2025-06-10 06:03:09
Relic Body, a long time ago, used to be pretty nice to TP in for Hybrid sets. Some PDT, TA, Acc/Att and Amnesia+30.
Of course it wasn't worth it anymore given the low values of Meva and Mdb.
Getting those values boosted could make Relic+4 body a slightly more viable option to TP in, I don't see why not honestly.
Feet used to be nice for Closed Position merits builds. I've never used them that way but lots of people loved that style back then.
If you're in that group, then maybe they are slightly less... bad?
Lakshmi.Byrth
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By Lakshmi.Byrth 2025-06-10 06:09:19
True, gained a lot of evasion and magic evasion as well as a little MDB.
Asura.Sechs
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By Asura.Sechs 2025-06-10 07:03:48
I use a lot of AF/Relic pieces, I'm very biased towards JSE and I never denied it.
Atm I use ~80 pieces of them (a couple are still in the +1 version tbf), so which will it be worth upgrading?
I think we can divide these JSE pieces into the following categories:
1) Pieces that boost a Job Ability or a Buff-type spell
2) Pieces that boost an offensive/debuffing spell/ja
3) Pieces that can be worn for Idle, TP or WS
For category 1), you don't really need to upgrade. Arguably you could leave them at +1 or even less. If anything, these should be low priority.
For category 2), you kinda want to upgrade. Priority will vary according to how relevant, important of frequent is the use of that JA/Spell.
For category 3) I guess it's sorta the same. Priority will vary according to how often you use that job and you stay in that specific set.
So in my case, the list of stuff to upgrade is a large part of the overall number of AF/Relic I have, but not all of them.
With the exception of a couple of pieces which I no longer use atm, but might be worth it start using again.
First example that comes to mind is Hachiya Hatsuburi +3. Used to be BiS for Blade: Hi and arguably Blade: Ten, was dethroned by other options (mostly but not only Nyame Helm). One of the issues of the piece was its complete lack of Acc (excluding the set bonus), but that got solved because the +4 version now has Acc.
With the slightly increased base stats and +2% WSD, this could be a pretty nice option for who lacks Nyame Helm +3 (but the lack of Attack still has to be taken into consideration).
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By Fenrir.Skarwind 2025-06-10 07:54:00
Return of Pummeler's legs/feet. With a vengeance.
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Asura.Saevel
Server: Asura
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By Asura.Saevel 2025-06-10 07:59:12
Return of Pummeler's legs/feet. With a vengeance.
I still really like Boii Legs / Feet +3. Will see how things pan out because I still use Pummeler's in some sets.
By Dodik 2025-06-10 08:09:28
Need to see +5 to say whether pummeler's will get any use over sakpata.
Bahamut.Raineer
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By Bahamut.Raineer 2025-06-10 08:14:11
Return of Pummeler's legs/feet. With a vengeance. They left the +4 off the feet in the game. I have the points to upgrade now if I wanted, but I don't want to tempt fate turning my Calligae +3 into Calligae +0 lmao
There are so many typos in the list it's comical. You can see them at the NPCs in limbus.
I will say the green box is really pretty.
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By K123 2025-06-10 08:20:14
Why would you ever wear +4 legs and feet over Sakpata?
If the feet got +10 STP and DT-5% or something at +5 maybe!
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By Asura.Toralin 2025-06-10 09:17:54
lets just start the +5 speculation thread now
Phoenix.Capuchin
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By Phoenix.Capuchin 2025-06-10 13:12:51
So they took the absolute peak of hype. the free bonanza weapon.
And followed it up with this. They are going to go into full blown red alert panic mode when they see how we react to this gear.
Creative Business Unit 3 big brain plan: actively trying to create a XIV-like pattern of players joining for a short time during new updates to run through the new content, then leaving the game for months until "good stuff" returns lol.
Get people engaging with XI during GOOD months like May/November. A free bonanza weapon, the good monthly campaigns (May for anniversary or Nov for "XI month"), free login campaign, bonus events like Shami's Trove, mog bonanza sales... and then watch people leave in droves for the run of the mill trash, until the next good month.
/s (or is it???)
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Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2025-06-10 13:30:37
Return of Pummeler's legs/feet. With a vengeance.
They never left my base sets.
By meylee 2025-06-10 14:54:21
so touched final chest on 3 toons... 2/3 got 3k points, other got 5k, wonder what the difference is.
By K123 2025-06-10 15:47:05
Return of Pummeler's legs/feet. With a vengeance.
They never left my base sets. Base sets = glass cannon?
By Taint 2025-06-10 15:51:37
The base WAR set isn't exactly Glass Cannon.
ItemSet 375732
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Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2025-06-10 16:00:47
My base set is like 49% PDT. Pretty much same as Taint, but I use Vim Torque +1, Moonlight Ring, 10% PDT cape, and Sakpata's Helm. You get so much DA from legs/feet, I can't see how you can ignore those in a base set. The large amount of DA allows you to hit 100% easier and you can still fit DT elsewhere. Sakpata's is lower DPS, but its minor. If you need magic resistance, Sakpata all the way.
Glass Cannon set is Tatenashi +1 R15, but I rarely use that one.
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I figure I'd start this some what useless thread, where we speculate about +4 Artifact / Relic Armor.
Here's a quote from a previous thread that prompted my reply.
And there is no telling what kind of gear limbus brings.
Most can say is that it'll be job specific.
I am completely setting myself up for disappointment here but here it goes anyway: I hope the re-reforged AF and Relic bring some job unique enhancements and not just additional acc/macc/stat/wsd/mab/etc.
I've been thinking about this topic ever since Artifact and Relic+3 were first released. Please allow me to go into detail. We know that Artifact+3 currently has no Augment metadata but is still able to modify job abilities (like Shield Bash for PLD and Weapon Bash for DRK). Meanwhile, Relic+3 has augment metadata that modifies the performance of 2-hours and Merit Categories, right?
Based on the way that items are designed, we can only have items with no meta data, items with augments as metadata or items with usable features, like dispensable or "usable items/charges". This last one doesn't really seem plausible for +4 armor.
So, I think SE has 2 options:
1.) More Likely: Keep Artifact+4 and Relic+4 the same as +3 in this regard. Artifact+4 will likely have body-text and no augments. Relic+4 will have body text and merit/one-hour modifications as augments.
2.) Less Likely: Move all augments and job-modifying functionality into the body text for an item. This removes the item's metadata completely on the +4 armor and makes it hidden from our view. SE can decide a later date what to add augment data in a +5 (or completely renamed armor set at a future date).
Unforchy-worchy, #2 seems really unlikely because the resulting set of armor would not follow thematically or structurally to the progression of the +2, +3 and +4 armor itself. If +4 armor were a newly renamed set entirely, then this would be more likely.
Realistically, #1 seems much more likely, as it allows SE to more-or-less copy/paste the +3 armor, rename them to +4 and adjust acc/macc/stat/wsd/mab/etc. Now, I think that thematically, we will still see a few enhancements in certain categories:
1.) Some jobs will get (more) WSD in current slots that have WSD+6/10 or Ambu WSD gear. (See chart below for which pieces currently offer WSD+).
2.) Some jobs that don't have WSD+ in AF slots (like PLD and RUN) may get more WSD in a new slot).
3.) Each set has armor slots that are currently "throw-away pieces" or ...arguably offer the least utility to the job. I've outlined them as an opportunity for "Drastic Improvement" when upgraded to +4.
4.) Upgrades to stats like Phalanx, Magic Skills, Combat Skills, Enhancing Duration, Enfeebling, Magic Burst Damage, etc etc. These increases are also easy to predict.
In order to visualize this idea, I originally mapped all of the WSD pieces for all jobs, across Artifact, Relic, Ambu (and Empy gear). It always amused me how COR got Relic WSD+ in the feet slot and every other job had to resort to DM augments or Nyame, many years later to get WSD in that slot. Basically, the barrier for high DPS was reduced for COR specifically, by offering them this WSD+% piece in the foot slot. The opportunity cost being what it is, but anyway, I digress. The WSD layout for all AF/Ambu gear can be found here:
Now, this map below shows all of the Artifact armor for each job and how that slot plays a roll in modifying the jobs abilities and where I hope additional improvements are likely to occur.
Having said that, I've also highlighted the artifact pieces that don't offer anything particularly unique for the job and is an opportunity or good candidate for some interesting (drastic) job adjustments:
I can do this same analysis for Relic Armor too, but that is harder to convey due to the extra dimension of augments for merit categories AND the item text that may also provide a unique job enhancement. Anyway, I hope this helps someone.
TLDR: It's not too difficult to make an educated guesses where SE might introduce some new performance features in Artifact and Relic +4 armor. I'm assuming we are not caught offguard with crazy new paradigm shifts, sphere effects, usable charges, etc. I do expect the update to largely be a medium-effort copy/paste job with a few surprises in the red slots above. (I'm not trying to sound ungrateful, but I'm just really happy to be getting new FFXI content in 2025).
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