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Artifact/Relic +4 Armor Speculation Thread
Cerberus.Kylos
Server: Cerberus
Game: FFXI
Posts: 4,652
By Cerberus.Kylos 2025-06-07 15:15:19
One good thing about Limbus is you have to go through most of CoP to get there, so RMT won't be able to jump in with brand new characters and bot there forever. However, other players who do bot may be able to take advantage initially, unless SE is smart enough and puts a limit on how much you can fight.
Perhaps setting enemies at higher levels gives you a lower tally on how much you can kill in a session, while gaining more currency and examplars, but you gain nothing once you reach a daily cap. You'd still be allowed to kill enemies, which allows teaming up with others who are late and want to farm their caps. This would encourage team play, even if you've already finished for the day.
By Dodik 2025-06-07 15:23:12
You think if there's a cap people will go back in to help others?
By Seun 2025-06-07 15:32:36
Wwhat would your reason be for staying in the zone if you'd already capped your points? I feel like people are setting themselves up for disappointment if they're thinking the ML gains will be as good or better than what we have now.
Carbuncle.Nynja
Server: Carbuncle
Game: FFXI
Posts: 5,343
By Carbuncle.Nynja 2025-06-07 15:36:34
ML gains in limbus being the same or better than any locus camp will invalidate all locus camps. Why go to Locus camps for EP when you can go to Limbus for the same or better EP and the limbumafry?
The only way it will be better is with a lockout timer, and judging how dyna, omen, sheol, sortie arent viable EP locations despite having zone timers, its highly unlikely.
Also the EP value is tied to mob level and your ML. Limbus mobs will have to be like 165+++ to be viable EP fodder with a ML50 in the group.
By Nariont 2025-06-07 15:38:43
Wwhat would your reason be for staying in the zone if you'd already capped your points? I feel like people are setting themselves up for disappointment if they're thinking the ML gains will be as good or better than what we have now.
Well its speculation, even if it was Ody C level gains thats pretty respectable for ep gaining while you work on a piece/set, as said it could be a point usage cap instead of a point cap itself, and could very well have comparable ML grinding mobs.
Though if it is, then itll get botted to hell so thatll be its own can of worms that will be an annoying thing within 24 hrs
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Asura.Eiryl
By Asura.Eiryl 2025-06-07 15:38:45
Your being capped has no effect on your ability to sell party slots to everyone else.
But yes, the ML will be dogshit. No apex/locus multiplier. It'll be the same or worse than shoel... just more time to kill them. The same bad mob density, too.
Bahamut.Gorion
Server: Bahamut
Game: FFXI
Posts: 31
By Bahamut.Gorion 2025-06-07 15:56:32
i hope it allows to upgrade relic weapons also , not just gear . similar to sortie but not exactly like it,
also maybe relic weapon skills will be allowed to be quested so they can be used with any weapon.
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Cerberus.Kylos
Server: Cerberus
Game: FFXI
Posts: 4,652
By Cerberus.Kylos 2025-06-07 16:07:41
You think if there's a cap people will go back in to help others?

As a LS leader who likes helping others to get their stuff... Hell yes. The sooner everyone gets their +4s the better.
Edit: By the way, I was speculating a cap on the points needed to upgrade reforged AND exemplar points per day. The only one I'd care to stick around for would be the points to upgrade reforged. We can get Exemplar points elsewhere if needed. Even so, helping friends is a good thing.
By SimonSes 2025-06-07 16:10:06
i hope it allows to upgrade relic weapons also , not just gear . similar to sortie but not exactly like it
I mean, they wouldn't keep something like that secret and they haven't said anything about it, so probably definitely not.
By Seun 2025-06-07 16:31:37
Your being capped has no effect on your ability to sell party slots to everyone else.
The 24/7 entry conditions, the variable difficulty as well as their implicit statement about the content being solo-friendly make it sound like any cap would be reasonably obtainable.
I understand that you have a deeper connection to RMT than I do, but it doesn't strike me as the type of event that will be lucrative for mercs or RMT unless it's added later with NMs.
Asura.Eiryl
By Asura.Eiryl 2025-06-07 16:36:43
Remember that primes were said to be soloable, too.
And they are. Not with reasonable progression. But you could do it. (aside from aminon)
By SimonSes 2025-06-07 16:38:39
Remember that primes were said to be soloable, too.
Maybe there is some solo strategy for Aminon, that we havent figured out yet ;)
By Seun 2025-06-07 16:39:37
There is difference between being able to enter Sortie solo to make progress on empyrean armor vs trying to solo a prime. They were very clearly talking about the former Eiryl.
By SimonSes 2025-06-07 16:44:48
There is difference between being able to enter Sortie solo to make progress on empyrean armor vs trying to solo a prime. They were very clearly talking about the former Eiryl.
No, they were talking about Prime weapon, but I think they said that you will be able to progress solo, not to finish it solo.
By Seun 2025-06-07 16:53:31
There is difference between being able to enter Sortie solo to make progress on empyrean armor vs trying to solo a prime. They were very clearly talking about the former Eiryl.
No, they were talking about Prime weapon, but I think they said that you will be able to progress solo, not to finish it solo.
To the extent that prime weapon progress is required to complete TVR. There was no real expectation that a player would be able to solo a prime start to finish.
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2025-06-07 17:22:01
By Nariont 2025-06-07 17:58:27
Hoping for some ilvl jailer weapons, complete with stupid jobs on them that shouldnt be there
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By K123 2025-06-08 07:24:54
There's going to be camps for MNKs WARs using club, camps for THF DRG DNC WAR and SAM using polearm, and camps for mages to nuke SAM and NIN using hyrid WS, and even camps where you can ranged attack use savage blade with tp bonus gun/bow.
I'm so excited.
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By SimonSes 2025-06-08 11:08:42
There's going to be camps for MNKs WARs using club, camps for THF DRG DNC WAR and SAM using polearm, and camps for mages to nuke SAM and NIN using hyrid WS, and even camps where you can ranged attack use savage blade with tp bonus gun/bow.
I'm so excited.
While I appreciate the comedy value of your post, war with clubs are nowhere close to MNK, war and Sam with polearm won't touch DRG and for hybrid to be effective you need target that isn't resistant to physical damage, not only one that is vulnerable to magic. Naturally if they make mobs with red resistance to everything beside ranged attacks, savage won't work too.
Carbuncle.Nynja
Server: Carbuncle
Game: FFXI
Posts: 5,343
By Carbuncle.Nynja 2025-06-08 11:20:22
He's implying that people have let the crossed off jobs fall to the wayside because they're no longer meta.
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By Dodik 2025-06-08 11:35:35
Sam with shining one already out dds any Drg with any polearm except prime. Half right, at least.
Expecting Aoe nerfs ala sheol and WS wall ala sortie. Hoping that the usual need for 2/3 buffers just to do dmg is not there.
Expecting to be disappointed.
By K123 2025-06-08 11:45:54
Noone said out DD, it's just what people will do.
By SimonSes 2025-06-08 12:14:57
Noone said out DD, it's just what people will do.
I mean people who feel the lack of camps for piercing DRG DNC THF, ranged cor Rng, MNK and mages in general will for sure go on those jobs, just because they miss it. We also don't know how it will work. Upgrade points might be job specific, so you will need to farm them playing the right jobs.
He's implying that people have let the crossed off jobs fall to the wayside because they're no longer meta. People really overrate the meaning of meta. Only because pugs are using mostly war in one event, doesn't mean none is playing those other jobs. THF is still highly used for solo farm, DNC is used for several endgame fights including being the required job for the most optimized farm of the most farmed endgame event. DRG is still highly used job for many fights, including few v25 and segments. Maybe less in pugs. Poeple also always use MNK when blunt damage is relevant and using slashing damage to replace ranged damage against ranged vulnerable target, doesn't make sense, so I will leave that as self explanatory.
By K123 2025-06-08 12:37:07
DRG isn't really used that much in V25. It's really not needed for any (no I don't want 6 pages of pointless crawler maths)
Every sortie I've been to with a drg in was a shitfest too. Not necessarily because of the drg but shoehorning it in when it isn't really suitable and other players were trash.
By K123 2025-06-08 12:38:23
What's gonna be best on ghosts and corse? MNK SAM or WAR?
By Genoxd 2025-06-08 12:53:34
Obviously SMN because AF/Relic will have BP timer XIX -20 and SMN will be able to BP all the time
Carbuncle.Nynja
Server: Carbuncle
Game: FFXI
Posts: 5,343
By Carbuncle.Nynja 2025-06-08 13:00:16
Noone said out DD, it's just what people will do.
I mean people who feel the lack of camps for piercing DRG DNC THF, ranged cor Rng, MNK and mages in general will for sure go on those jobs, just because they miss it. We also don't know how it will work. Upgrade points might be job specific, so you will need to farm them playing the right jobs.
He's implying that people have let the crossed off jobs fall to the wayside because they're no longer meta. People really overrate the meaning of meta. Only because pugs are using mostly war in one event, doesn't mean none is playing those other jobs. THF is still highly used for solo farm, DNC is used for several endgame fights including being the required job for the most optimized farm of the most farmed endgame event. DRG is still highly used job for many fights, including few v25 and segments. Maybe less in pugs. Poeple also always use MNK when blunt damage is relevant and using slashing damage to replace ranged damage against ranged vulnerable target, doesn't make sense, so I will leave that as self explanatory. No ones saying Loxo WAR > MNK
Just saying some people people put their MNK stuff away, on storage slips or tucked away in storage, or even on mules, and they might eat the minor DPS loss (we have no idea what Nimbus will actually be) if it means not needing to *** their inventory up.
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2025-06-08 13:19:25
bro ngl you been cooking with gas lately
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By K123 2025-06-08 14:05:47
Noone said out DD, it's just what people will do.
I mean people who feel the lack of camps for piercing DRG DNC THF, ranged cor Rng, MNK and mages in general will for sure go on those jobs, just because they miss it. We also don't know how it will work. Upgrade points might be job specific, so you will need to farm them playing the right jobs.
He's implying that people have let the crossed off jobs fall to the wayside because they're no longer meta. People really overrate the meaning of meta. Only because pugs are using mostly war in one event, doesn't mean none is playing those other jobs. THF is still highly used for solo farm, DNC is used for several endgame fights including being the required job for the most optimized farm of the most farmed endgame event. DRG is still highly used job for many fights, including few v25 and segments. Maybe less in pugs. Poeple also always use MNK when blunt damage is relevant and using slashing damage to replace ranged damage against ranged vulnerable target, doesn't make sense, so I will leave that as self explanatory. No ones saying Loxo WAR > MNK
Just saying some people people put their MNK stuff away, on storage slips or tucked away in storage, or even on mules, and they might eat the minor DPS loss (we have no idea what Nimbus will actually be) if it means not needing to *** their inventory up. I think Simon is underestimating judgement damage too.
Quetzalcoatl.Xilkk
Server: Quetzalcoatl
Game: FFXI
Posts: 1,446
By Quetzalcoatl.Xilkk 2025-06-09 23:00:23
I wonder how many people will be scrambling for Omen cards to upgrade their neglected artifact armor to +3 so they can +4 it.
I suppose the crafted items for +3 upgrades might start rising prices also.
I figure I'd start this some what useless thread, where we speculate about +4 Artifact / Relic Armor.
Here's a quote from a previous thread that prompted my reply.
And there is no telling what kind of gear limbus brings.
Most can say is that it'll be job specific.
I am completely setting myself up for disappointment here but here it goes anyway: I hope the re-reforged AF and Relic bring some job unique enhancements and not just additional acc/macc/stat/wsd/mab/etc.
I've been thinking about this topic ever since Artifact and Relic+3 were first released. Please allow me to go into detail. We know that Artifact+3 currently has no Augment metadata but is still able to modify job abilities (like Shield Bash for PLD and Weapon Bash for DRK). Meanwhile, Relic+3 has augment metadata that modifies the performance of 2-hours and Merit Categories, right?
Based on the way that items are designed, we can only have items with no meta data, items with augments as metadata or items with usable features, like dispensable or "usable items/charges". This last one doesn't really seem plausible for +4 armor.
So, I think SE has 2 options:
1.) More Likely: Keep Artifact+4 and Relic+4 the same as +3 in this regard. Artifact+4 will likely have body-text and no augments. Relic+4 will have body text and merit/one-hour modifications as augments.
2.) Less Likely: Move all augments and job-modifying functionality into the body text for an item. This removes the item's metadata completely on the +4 armor and makes it hidden from our view. SE can decide a later date what to add augment data in a +5 (or completely renamed armor set at a future date).
Unforchy-worchy, #2 seems really unlikely because the resulting set of armor would not follow thematically or structurally to the progression of the +2, +3 and +4 armor itself. If +4 armor were a newly renamed set entirely, then this would be more likely.
Realistically, #1 seems much more likely, as it allows SE to more-or-less copy/paste the +3 armor, rename them to +4 and adjust acc/macc/stat/wsd/mab/etc. Now, I think that thematically, we will still see a few enhancements in certain categories:
1.) Some jobs will get (more) WSD in current slots that have WSD+6/10 or Ambu WSD gear. (See chart below for which pieces currently offer WSD+).
2.) Some jobs that don't have WSD+ in AF slots (like PLD and RUN) may get more WSD in a new slot).
3.) Each set has armor slots that are currently "throw-away pieces" or ...arguably offer the least utility to the job. I've outlined them as an opportunity for "Drastic Improvement" when upgraded to +4.
4.) Upgrades to stats like Phalanx, Magic Skills, Combat Skills, Enhancing Duration, Enfeebling, Magic Burst Damage, etc etc. These increases are also easy to predict.
In order to visualize this idea, I originally mapped all of the WSD pieces for all jobs, across Artifact, Relic, Ambu (and Empy gear). It always amused me how COR got Relic WSD+ in the feet slot and every other job had to resort to DM augments or Nyame, many years later to get WSD in that slot. Basically, the barrier for high DPS was reduced for COR specifically, by offering them this WSD+% piece in the foot slot. The opportunity cost being what it is, but anyway, I digress. The WSD layout for all AF/Ambu gear can be found here:
Now, this map below shows all of the Artifact armor for each job and how that slot plays a roll in modifying the jobs abilities and where I hope additional improvements are likely to occur.
Having said that, I've also highlighted the artifact pieces that don't offer anything particularly unique for the job and is an opportunity or good candidate for some interesting (drastic) job adjustments:
I can do this same analysis for Relic Armor too, but that is harder to convey due to the extra dimension of augments for merit categories AND the item text that may also provide a unique job enhancement. Anyway, I hope this helps someone.
TLDR: It's not too difficult to make an educated guesses where SE might introduce some new performance features in Artifact and Relic +4 armor. I'm assuming we are not caught offguard with crazy new paradigm shifts, sphere effects, usable charges, etc. I do expect the update to largely be a medium-effort copy/paste job with a few surprises in the red slots above. (I'm not trying to sound ungrateful, but I'm just really happy to be getting new FFXI content in 2025).
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