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Artifact/Relic +4 Armor Speculation Thread
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10,526
By Asura.Sechs 2025-06-06 09:02:27
I wonder if there will be any +4 pieces that will change a previously useless piece by adding something useful to it. That would likely require individual adjustments to each piece, which would be great but I honestly doubt it's gonna happen because of the sheer amount of pieces that they would have to individually adjust (220 to be exact).
So... possible? Yes! Likely? Alas no.
By LightningHelix 2025-06-06 09:26:19
I want to see SE's take on Beastmaster +4 armor more than anything.
To Charm or not to Charm, that is the question...
The lazy thing would just be to increase the numbers without considering anything about what those numbers actually mean. That's what I'm expecting. How long till AF2+4 on SMN has BP delay of -16... step 1: do this
step 2: wait for community complaints
step 3: lower the minimum BP delay cap, thereby making SMN not total garbage again
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Server: Fenrir
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By Fenrir.Brimstonefox 2025-06-06 09:33:41
I wonder if there will be any +4 pieces that will change a previously useless piece by adding something useful to it. That would likely require individual adjustments to each piece, which would be great but I honestly doubt it's gonna happen because of the sheer amount of pieces that they would have to individually adjust (220 to be exact).
So... possible? Yes! Likely? Alas no.
Agreed with this but even just doing +1 to the special stat and + 5/10 to everything else (DEF/acc/att/STR/DEX..) would probably make a few pieces relevant again.
I could see where they do the above and add something like PDL or -DT to 1 or 2 pieces to each set as well. (if 3/5 empy have -DT i could see them adding it to 1 relic and 1 AF piece for each job - which could then hit -DT 50% standing a mix or AF/relic/empy)
I'm not holding my breath. Although if the +4 is good (for AF at least) it would justify the gil sink for the +3.
By CrAZYVIC 2025-06-06 09:42:53
"I prefer to keep things low-key and not get my hopes up too much about the +4 items. Feels like they’ll be more of the same... but hey, a few of 'em? Might still be worth it."
Example:
Pummeler’s Lorica +4
DEF: 179 HP+111 STR+44
DEX+37 VIT+44 AGI+36
INT+36 MND+36 CHR+36
Accuracy+55 Attack+35
Evasion+70 Magic Evasion+92
“Magic Def. Bonus” +7
Haste +5%
“Berserk” effect duration +23
Weapon skill damage +15%
Set: Increases Accuracy, Ranged Accuracy, and Magic Accuracy
As for Limbus... I’ve got this faint little hope that it ends up being 18-man content like Dynamis-Divergence. Starts off around wave 2.5 difficulty… but with some nasty spikes hitting like a wave 3.5. That’d keep things real interesting, but not extreme, like the 6 men content.
Oh, and I almost forgot, if it ends up being 6-man content, I’m guessing the cooldown’ll be, what... 20 hours? Sounds about right. But if it’s for 18? Now that would be sweet with a 60-hour cooldown. Gives those Linkshells still grinding Dynamis a nice little rhythm. Tuesday for Dynamis, Thursday for Limbus... and boom, the rest of the week wide open for Odyssey and Sortie. Real tidy. Real clean. I like that."
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By Tarage 2025-06-06 10:41:59
What if the +4 just goes the Besieged route and adds limbus specific buffs?
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By Fenrir.Brimstonefox 2025-06-06 10:52:13
What if the +4 just goes the Besieged route and adds limbus specific buffs?
Because once the novelty of doing the new event wears off there's no reason to do said event anymore. So I think that is extremely unlikely.
Server: Sylph
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By Sylph.Timepassesbye 2025-06-06 11:10:52
I'm expecting a similar trajectory from +2 to +3, hp/mp +10, stats and things like mab +5, acc, magic acc, evasion, attack, defense, magic damage +10, mdef bonus +1, pet stats will all gain a similar increase. haste values will likely remain the same, or maybe +1, things like ja durations (berserk) will continue on the same path, so the body +4 will likely bring it to 20 from 18. I'm expecting things like WSD do get a minor upgrade so from 10 to 12, but with the addition of pdl. I'm also expecting to see DT or variations of mdt, breath damage taken, and pdt across many pieces. looking just at the warrior set, I'm expecting a minor upgrade to multi attack, or maybe 1-2 and the same for store tp of 1-2 points. I'm expecting things like skills, weapon/magic of +2
I would like to see some stat evening though, the blm set for example having little to no mab across the set.
I don't think they intend to make the AF set the end all be all set, so if i had to wager a guess, you will continue to use the pieces you're already using, with the addition of maybe 2-3 more in niche sets.
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Server: Sylph
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By Sylph.Timepassesbye 2025-06-06 11:12:37
I want to see SE's take on Beastmaster +4 armor more than anything.
To Charm or not to Charm, that is the question...
The lazy thing would just be to increase the numbers without considering anything about what those numbers actually mean. That's what I'm expecting. How long till AF2+4 on SMN has BP delay of -16... step 1: do this
step 2: wait for community complaints
step 3: lower the minimum BP delay cap, thereby making SMN not total garbage again
watches as they implement the summoning wall for all content, making bloodpacts within 30 seconds deal 10% damage.
By Tarage 2025-06-06 11:23:57
Fenrir.Brimstonefox said: »What if the +4 just goes the Besieged route and adds limbus specific buffs?
Because once the novelty of doing the new event wears off there's no reason to do said event anymore. So I think that is extremely unlikely.
I never said it was a good idea. I said what if SE does this because it's not a good idea.
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By Fenrir.Richybear 2025-06-06 11:40:14
Oh, and I almost forgot, if it ends up being 6-man content, I’m guessing the cooldown’ll be, what... 20 hours? Sounds about right. But if it’s for 18? Now that would be sweet with a 60-hour cooldown. Gives those Linkshells still grinding Dynamis a nice little rhythm. Tuesday for Dynamis, Thursday for Limbus... and boom, the rest of the week wide open for Odyssey and Sortie. Real tidy. Real clean. I like that."
Didn't they already say there's no cooldown for entry which is why everyone figures it'll be full of bots there farming whatever new points system they come up with, 24/7?
Asura.Sechs
Server: Asura
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By Asura.Sechs 2025-06-06 11:44:27
No cooldown to enter doesn't necessarily mean there's not gonna be a form of gating as in to how much currency you can accrue within a single day, with a jp midnight reset.
I'm not saying there will be such a system in place, just that we can't rule out the chance simply because they claimed there will be no cooldown on entry.
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Bismarck.Nickeny
Server: Bismarck
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By Bismarck.Nickeny 2025-06-06 11:46:28
Atrophy boots +4
Description: DEF:100 HP+102 MP+91 STR+27 DEX+26 VIT+31 AGI+47 INT+30 MND+34 CHR+49 Accuracy+71 Evasion+102 Magic Evasion+144 "Magic Def. Bonus"+9 Shield skill +35 Haste+5% Chance of successful block +20 Increased equiped shield size +2 Set: Increases Accuracy, Ranged Accuracy, and Magic Accuracy
By Taint 2025-06-06 11:56:23
Atrophy boots +4
Description: DEF:100 HP+102 MP+91 STR+27 DEX+26 VIT+31 AGI+47 INT+30 MND+34 CHR+49 Accuracy+71 Evasion+102 Magic Evasion+144 "Magic Def. Bonus"+9 Shield skill +35 Haste+5% Chance of successful block +20 Increased equiped shield size +2 Set: Increases Accuracy, Ranged Accuracy, and Magic Accuracy
RDM tanking is back from the nerf depths!
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By Asura.Bronzequadav 2025-06-06 12:13:44
I mean it's SE so willing to be let down but they just flat out have to add new stats beyond normal stat bump to like 90% of these pieces or it's going to be extremely meh.
Granted there is a possibility of the gear not stopping at +4 since they fully intend to add more content to limbus, in which case the +4 may in fact be mostly mediocre, who knows.
Bit hyped for the data mining in a few days.
Also I doubt the currency isn't going to be daily capped in some way, something is going to be gated, they aren't going to let you just hard grind it all right from the start. Perhaps the upgrade mats/currency is gated but you can use the zone for exp beyond that, though how is exp going to work if you can tag other peoples mobs for credit like they claimed?.
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Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2025-06-06 12:17:29
I feel like random augments are returning. An open area with no time limit + a synergy furnace screams Oseem 2.0 to me. Random augments also acts as a limiter. It doesn't matter how much you do the content if RNG won't allow you to progress.
I don't see them going this route, because then you don't need to specify +4 to accomplish this. As far as the synergy style, I think this is going to be set gear without any augments, and we'll be able to dat mine them on day of the patch. I think the crucible is just for show; it should just operate like an NPC, but it would be kind of a cool minigame if they made the reforge process input-oriented. I believe they put it in the actual zone and not somewhere like Kazham or Selbina for a specific reason. Interesting nonetheless
My prediction: Something reminiscent of old Limbus, where you fight mobs for various mats in the wings and open chests for "upgrade" materials (Charcoal Cloth, Plaited Cord etc). My expectation is the materials will be ex, but you will need something like pre-patch card numbers (40/head, 50/body etc) of each, depending on the number of materials needed per upgrade. You'll need to fight a variety of monsters across the zone to get all the mats you need for your job, so you can't just grind one mob type endlessly. This allows more free roaming and progression into the zone. I would also guess they make the drops personal and not loot, to discourage material farming from bots (though that won't really solve the problem). Once you have the requisite amount of materials from mobs, you also need to use points (accumulated only while in the zone) to make your purchase to upgrade your gear. Points reset every time you leave the zone, but you keep your materials. This forces people to farm points every time they come into Limbus so you can't just overnight your progress. Would even imagine they put a daily cap on the amount of armor you can upgrade a day.
By K123 2025-06-06 12:23:19
Weren't the mats in chests for floor up in old limbus? Haven't done it for about 15 years so idr.
By Dodik 2025-06-06 12:46:23
Atrophy boots +4
Description: DEF:100 HP+102 MP+91 STR+27 DEX+26 VIT+31 AGI+47 INT+30 MND+34 CHR+49 Accuracy+71 Evasion+102 Magic Evasion+144 "Magic Def. Bonus"+9 Shield skill +35 Haste+5% Chance of successful block +20 Increased equiped shield size +2 Set: Increases Accuracy, Ranged Accuracy, and Magic Accuracy
Instantly making any Rdm without Aspis a gimp.
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Server: Fenrir
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Posts: 1,504
By Fenrir.Richybear 2025-06-06 13:06:59
No cooldown to enter doesn't necessarily mean there's not gonna be a form of gating as in to how much currency you can accrue within a single day, with a jp midnight reset.
I'm not saying there will be such a system in place, just that we can't rule out the chance simply because they claimed there will be no cooldown on entry.
Oh true, plus they set the precedent with Galli that I'm sure they'll have a total cap you can hold, then increase it later on type thing.
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By Nariont 2025-06-06 13:13:25
What if the +4 just goes the Besieged route and adds limbus specific buffs?
Assuming there is a limit to how much stat vomit they can put on a piece, i doubt they'd wanna waste space on "Limbus: junk", especially pet jobs who are gonna get a whole other page of vomit even if its just acc/macc/racc+50
By Genoxd 2025-06-06 13:17:22
They should start doing more "Includes Pet" instead of duplicating it
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By Nariont 2025-06-06 13:20:30
But then they would be doing something crazy like giving pets an atk stat, or stp, da, etc. Utter madness
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Phoenix.Capuchin
Server: Phoenix
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Posts: 3,821
By Phoenix.Capuchin 2025-06-07 04:46:39
As far as +4 acquisition process, placing my bet that here's what new Limbus is:
1) Earn currency (points) by fighting anything in there, as in Sortie:
- Apollyon gets Apollimaurfy, Temenos gets Temenaufry if we're unlucky.
- One shared Limbus currency if we are lucky.
- Gallimaufry if we're very very lucky (we already got a free bonanza weapon, now you're just pushing your luck)
2) New Ancient Beastcoin equivalent. Drops from mobs in the Limbus zones, or from NMs, chests, etc.
3) +4 upgrade requires a not insubstantial quantity of said currency plus some other stuff. Maybe for AF that means appropriate drops similar to the AF+1 JSE upgrade materials from original Limbus. Maybe for Relic there are "-1" armor pieces like the old Relic-1 armors. Some quantity of the new ABCs, or maybe items purchased with them.
4) Future phases add NMs, for additional valuable drops such as equivalents to Homam/Nashira and the 99 version armor sets. Perhaps they also drop items related to +5 upgrades.
5) They hold back some of the areas in the initial launch, to release later in further phases of the development of the event. Similar to Sortie's phased approach of relasing A-D first then basement, Dyna-Divergence wave 3, Sheol A->B->C->D).
6) The pre-update note says they "plan to keep updating Limbus so that it provides even more robust battle content and a place for many new adventures to come". Future content could be new floors, NMs systems implemented in later phases. Future rewards could include items related to AF/Relic +5, unique armor sets, new JSE accesories (since they love those in modern events so much), currency for reforged Oboro level 119 JSE weapons, etc.
7) There's a timer or KI on entry system. Maybe relaxed over time, or can build up time you can remain inside (like Abyssea) and get time extensions somehow.
8) Mobs give good, apex level exemplar points to encourage more casual and solo players to engage with both the Limbus content and the ML system (that many people who aren't botting kind of ignore intentionally going out and doing, currently).
Carbuncle.Nynja
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By Carbuncle.Nynja 2025-06-07 10:10:00
- Apollyon gets Apollimaurfy, Temenos gets Temenaufry if we're unlucky.
- One shared Limbus currency if we are lucky. I believe they already said that AF and Relic +4 are separate areas (I dont remember which is which, so I'll keep it at that), so its likely separate currency.
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By Genoxd 2025-06-07 11:37:00
7) There's a timer or KI on entry system. Maybe relaxed over time, or can build up time you can remain inside (like Abyssea) and get time extensions somehow.
You're the 3rd person I've seen speculating on Limbus calling out a timer when they have explicitly said that there is no timer.
Carbuncle.Nynja
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By Carbuncle.Nynja 2025-06-07 11:42:36
Theres no external timer
but theres an internal timer that hits you with the LM-17 when it expires
By Seun 2025-06-07 11:46:52
- Apollyon gets Apollimaurfy, Temenos gets Temenaufry if we're unlucky.
- One shared Limbus currency if we are lucky. I believe they already said that AF and Relic +4 are separate areas (I dont remember which is which, so I'll keep it at that), so its likely separate currency.
SE said: For those of you looking to reforge relic armor, please head to Temenos; and those of you wishing to reforge artifact armor will want to head to Apollyon.
By K123 2025-06-07 12:33:22
- Apollyon gets Apollimaurfy, Temenos gets Temenaufry if we're unlucky.
- One shared Limbus currency if we are lucky. I believe they already said that AF and Relic +4 are separate areas (I dont remember which is which, so I'll keep it at that), so its likely separate currency.
SE said: For those of you looking to reforge relic armor, please head to Temenos; and those of you wishing to reforge artifact armor will want to head to Apollyon. That doesn't explicitly say points or currency though. Could be shared points, different items, for example.
By Taint 2025-06-07 12:44:57
No time limit, good for XP and upgrades AF/Relic. Sounds like a botters heaven.
Which means there will be daily caps.
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Asura.Eiryl
By Asura.Eiryl 2025-06-07 12:51:20
Exactly that.
Unlimited time, but not unlimited gains. They don't want you to get all 220 pieces in one day. You have to play for 5 years for that.
Cause there ain't gonna be ***else to do for that 5 years. Except your daily sortie for your 7th prime.
By Seun 2025-06-07 13:51:34
Which means there will be daily caps.
1 piece of AF and 1 piece of relic per weekly reset.
Much like sortie, it won't really matter how many points or w/e currency it is because something else is actually the bottleneck.
I figure I'd start this some what useless thread, where we speculate about +4 Artifact / Relic Armor.
Here's a quote from a previous thread that prompted my reply.
And there is no telling what kind of gear limbus brings.
Most can say is that it'll be job specific.
I am completely setting myself up for disappointment here but here it goes anyway: I hope the re-reforged AF and Relic bring some job unique enhancements and not just additional acc/macc/stat/wsd/mab/etc.
I've been thinking about this topic ever since Artifact and Relic+3 were first released. Please allow me to go into detail. We know that Artifact+3 currently has no Augment metadata but is still able to modify job abilities (like Shield Bash for PLD and Weapon Bash for DRK). Meanwhile, Relic+3 has augment metadata that modifies the performance of 2-hours and Merit Categories, right?
Based on the way that items are designed, we can only have items with no meta data, items with augments as metadata or items with usable features, like dispensable or "usable items/charges". This last one doesn't really seem plausible for +4 armor.
So, I think SE has 2 options:
1.) More Likely: Keep Artifact+4 and Relic+4 the same as +3 in this regard. Artifact+4 will likely have body-text and no augments. Relic+4 will have body text and merit/one-hour modifications as augments.
2.) Less Likely: Move all augments and job-modifying functionality into the body text for an item. This removes the item's metadata completely on the +4 armor and makes it hidden from our view. SE can decide a later date what to add augment data in a +5 (or completely renamed armor set at a future date).
Unforchy-worchy, #2 seems really unlikely because the resulting set of armor would not follow thematically or structurally to the progression of the +2, +3 and +4 armor itself. If +4 armor were a newly renamed set entirely, then this would be more likely.
Realistically, #1 seems much more likely, as it allows SE to more-or-less copy/paste the +3 armor, rename them to +4 and adjust acc/macc/stat/wsd/mab/etc. Now, I think that thematically, we will still see a few enhancements in certain categories:
1.) Some jobs will get (more) WSD in current slots that have WSD+6/10 or Ambu WSD gear. (See chart below for which pieces currently offer WSD+).
2.) Some jobs that don't have WSD+ in AF slots (like PLD and RUN) may get more WSD in a new slot).
3.) Each set has armor slots that are currently "throw-away pieces" or ...arguably offer the least utility to the job. I've outlined them as an opportunity for "Drastic Improvement" when upgraded to +4.
4.) Upgrades to stats like Phalanx, Magic Skills, Combat Skills, Enhancing Duration, Enfeebling, Magic Burst Damage, etc etc. These increases are also easy to predict.
In order to visualize this idea, I originally mapped all of the WSD pieces for all jobs, across Artifact, Relic, Ambu (and Empy gear). It always amused me how COR got Relic WSD+ in the feet slot and every other job had to resort to DM augments or Nyame, many years later to get WSD in that slot. Basically, the barrier for high DPS was reduced for COR specifically, by offering them this WSD+% piece in the foot slot. The opportunity cost being what it is, but anyway, I digress. The WSD layout for all AF/Ambu gear can be found here:
Now, this map below shows all of the Artifact armor for each job and how that slot plays a roll in modifying the jobs abilities and where I hope additional improvements are likely to occur.
Having said that, I've also highlighted the artifact pieces that don't offer anything particularly unique for the job and is an opportunity or good candidate for some interesting (drastic) job adjustments:
I can do this same analysis for Relic Armor too, but that is harder to convey due to the extra dimension of augments for merit categories AND the item text that may also provide a unique job enhancement. Anyway, I hope this helps someone.
TLDR: It's not too difficult to make an educated guesses where SE might introduce some new performance features in Artifact and Relic +4 armor. I'm assuming we are not caught offguard with crazy new paradigm shifts, sphere effects, usable charges, etc. I do expect the update to largely be a medium-effort copy/paste job with a few surprises in the red slots above. (I'm not trying to sound ungrateful, but I'm just really happy to be getting new FFXI content in 2025).
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