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Which weapon should I get i'm too stupid to pick!
By SimonSes 2025-07-31 09:20:23
Onion Sword is pretty fun on BLU in Sortie for ACEG bosses, because it makes light with all the fragmentation WSs and doesn't wall BlackHalo and Savage users.
Amazing which party comp you go with when you go as blu? I'm myself Onion Sword user.
Im actually gearing my team, so it was simple undergeared standard melee approach with BLU as 2nd DD, so WAR BLU COR BRD GEO WHM.
That being said I think BLU is very good for few things in Sortie, but mostly for starting groups. It can do A objective very fast. It can stunlock botulus for easy fast kill from behind. It can stun lock A and E bosses. Mighty Guard helps with haste and survivability. It can entomb 6 fomor room to make easy and fast 6x 4step and order objectives at once.
Necro Bump Detected!
[197 days between previous and next post]
By Shichishito 2026-02-13 16:39:24
Did the new limbus gear and NMs make any of the bonanza weapons the true winner or should one still hold out and see what's still coming?
By Nariont 2026-02-13 16:50:40
Made yagyu a bit more appealing maybe
By Shichishito 2026-02-13 17:50:32
Why is that? I figured all the extra multi attack made onion sword III a little more attractive.
Asura.Eiryl
By Asura.Eiryl 2026-02-13 18:14:20
Onion Sword just a weapon, the gear makes it better (gear makes everything "better")
The yagyu "got better" cause shadows "matter" more than they do normally since defensively tanking doesn't work.
By Nariont 2026-02-13 18:21:39
Shadows are nice when def/blocking etc means little and a not-insignificant amount of mob moves are phys. Not gonna say its a game changer but its potentially doing more than the rest of the weapons(not counting horn, horns neat imo)
If were talking offensive gains OSII might have gotten a modest boost at least on rdm as sworn bumps them to 80~ TA, hoxne already boosted it a bit, quite a dex hit though compared to something like malig
Shiva.Thorny
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By Shiva.Thorny 2026-02-13 18:43:59
OSIII got a pretty substantial gain for jobs using Hoxne Ampulla since it FTP carries. I imagine it still loses to other options if you don't need it to weaken WS wall, though.
By Shichishito 2026-02-13 20:49:21
at least on rdm as sworn bumps them to 80~ TA I've always associated THF with being the triple attack king. I had no idea that temper II is 40% triple attack, for some reason I always thought it's "just" occasionally attacks twice to thrice that couldn't trigger on WS. Is there anything RDM doesn't have?
Guess I'll hold out at least till may to see if we get another coupon before making a decision and then do something dense like dual wielding flame tongue + ice brand or get a diamond aspis so my ghetto THF could in theory endless chain although I've always eyed onion sword.
By Nariont 2026-02-13 22:01:14
I've always associated THF with being the triple attack king.
Still is, other jobs got their 40+ combined TA but THF still has 36~% or so TA dmg, can go a fair bit higher with accessories as well but cape/feet/neck are pretty good pieces just on their own, along with the (now 2nd) highest TA rate, think it can still hit the same 80~% TA rate a rdm in sworn set could, just a lot glassier iirc
Asura.Vyre
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By Asura.Vyre 2026-02-13 22:11:54
RDM is indeed a god. Maybe even a God! I can't go slack at all on any of the DDs I play in my 8-boss static, or my group's RDM beats me like a redheaded step child!
Good RDM gives both sides of the aisle a decent run for their money if they slack though. Consequence of the damage cap on WS and Nuke wall and such. Frequency of WS / Nukes can become more important than raw power, and RDM has that on both fronts. About the only thing RDM doesn't have, is a way to buff its own attack value.
I really wish they'd throw THF a bone, of some sort. Maybe another ability like Feint that lowers Defense(angon slot). RDM moved in on that front as well with Distract lmao.
By Nariont 2026-02-13 22:14:36
I really wish they'd throw THF a bone, of some sort.
TH tag cap on THF main gets raised to 10, THF is saved - SE
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Carbuncle.Maletaru
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By Carbuncle.Maletaru 2026-02-13 22:21:27
Is there anything RDM doesn't have?
I know this is just a rhetorical question to express your outrage at RDM, but:
Their buffs are very weak. They can only offer a party haste/flurry and phalanx 2. While haste is nice, it's not always relevant and since phalanx is a flat number it rarely makes any meaningful difference
It has dogshit attack and no ways to improve it.
Their piercing damage options are very, very bad.
Their healing is very bad. On par with subjob heals and they have no aoe healing or -na spells (without subjob, which every job can get)
Their ranged damage is also very, very bad.
They have magical WS, but (realistically) no hybrid WS.
They have no threat tools, so they can't tank anything that has human players on it.
They have no natural AOE, debuffs or nukes.
Both 1hrs have questionable utility most of the time, TBH. Compared with Wild Card, Soul Voice, Bolster, Mighty Strikes, Unleash, Astral Conduit, etc.
Near-0 PDL gear options (not that it matters too much, since they have terrible attack)
If it weren't for the adds (which can be handled by other methods like PUP, PLD, etc), nobody would bring RDM to odyssey gaol bosses. Very few people bring RDM to segments. Before kiting strategies became more popular, I had never used a RDM in Sortie before.
RDM is very much a jack of all trades and master of none. The only thing it truly excels at is debuffing, which is rarely the key to winning a battle. It will never be a top DPS, can't be the primary healer for any fight which requires a dedicated healer, can't replace any buffing job, can't tank basically anything.
It's not the end-all-be-all job like you pretend it is. It's powerful in its own way, but has lots of glaring weaknesses that you casually gloss over while pretending it's some Mary Sue job or something (not just here, but in like 50 other threads, unprompted)
Carbuncle.Nynja
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By Carbuncle.Nynja 2026-02-13 23:21:16
I really wish they'd throw THF a bone, of some sort. THF is already too powerful due to Treasure Hunter.
(which hasnt mattered in Limbus, in Sortie presumably, in Gaol, in Sheol C)
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By Asura.Melliny 2026-02-13 23:42:51
Quote: THF is already too powerful due to Treasure Hunter.
Thief is actually far more powerful than people realize. Thief is an excellent dps that when geared correctly can put out numbers that rival any of the other dps's. The bigger issue with thief is that it has low utility in events where you need a specific setup to fight nms. It's a one trick pony. It deals damage. That's it. That's all it does! Sure it can stack treasure hunter, but the last event where that mattered was OU and the HTBF battlefields of that era, primarily lillith, cait sith, odin, and alexander. Sure it can steal a player's hate every 30 seconds... nobody cares. It has a few selfish abilities that boost its performance slightly, like aura steal and mug is a self heal on a 5 minute timer. Nobody cares. And in oddysey it has no place on any of the tier 3 fights at veng 25, with its best utility being a niche and non esential bow strategy for arebati which, while viable, almost nobody ever actually does, or a much squishier warrior or dragoon alternative for xevioso (dancer is mandatory against xevioso, it can never replace the dnc). And if you want it to do passable damage in sheol C you need to constantly swap between nageling and dagger - people care about all this stuff a lot! Compound that with the fact it's been among the squishier dd options in the past half decade, and you've arrived at the root of the problem.
I've been alternating between my thief, dancer, warrior, monk, and corsair for limbus the past few months. When I bring my thief its dps output is every bit as competitive as the others. I prefer twashtar on thief to Mpu gandring on dancer because empyrean aftermath 3 is far more synergistic with the thing thief does while prime synergizes with dancer much better. It does fine, even excellent, especially when my party is cooperative and easily lets me land my sneak and trick attacks. But it has no other viable role right now. It doesn't buff, it doesn't heal, and it has no utility. It's as selfish a dd as warrior; even more so because it has no warcry. And while the duty armor set will go to great lengths to make it non squishy (seriously, you can wear all 5 duty pieces on thief and they'd probably be BiS. Its JSE offers no comparable benefits defensively or offensively during the tp phase), its still a selfish dd that has a very high damage ceiling but rock bottom party utility.
By Nariont 2026-02-14 00:03:00
seriously, you can wear all 5 duty pieces on thief and they'd probably be BiS. Its JSE offers no comparable benefits defensively or offensively during the tp phase
You wouldnt rank the relic boots over duty in your said white dmg twastar TP set? 11% extra TA dmg with comparable MA, just lacks the STP
Carbuncle.Maletaru
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By Carbuncle.Maletaru 2026-02-14 00:27:37
It also has 2 dogshit 1hrs, so even if it were a competitive DD (it's not), it wouldn't get an invite anyway. Not over Yaegyasumi and Mighty Strikes. Even if WAR didn't have berserk, heavy armor, tons of HP, Warcry, or Tomahawk, it would still be better than THF in Gaol.
Jobs in FFXI have niches, that's just something you have to accept as a player. Unfortunately, some of the niches are tiny and basically worthless in modern events. It is what it is. The game is not balanced for all 22 jobs to be equal.
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By Shichishito 2026-02-14 00:39:05
Carbuncle.Maletaru said: »It's not the end-all-be-all job like you pretend it is. It's powerful in its own way, but has lots of glaring weaknesses that you casually gloss over while pretending it's some Mary Sue job or something (not just here, but in like 50 other threads, unprompted) I assume this is just because you main RDM and not some weird personal grudge of some sorts?
Carbuncle.Maletaru said: »Wall of text to explain why RDM is still in desperate need of more buffs.
RDM already had a fantastic time during early FFXI, then a small drought and ever since they got their job adjustment they dominate solo play while still being popular for plenty of party content while others jobs can't solo at all and aren't popular with parties either. Yet every time SE adds new gear they keep playing favorites with RDM.
Carbuncle.Maletaru said: »Their ranged damage is also very, very bad. They have no threat tools, so they can't tank anything that has human players on it. They are on Ullr and can wear quite a couple of nice shields but can't out DD COR and RNG nor replace PLD and RUN. SE really needs to address this asap.
Carbuncle.Maletaru said: »Both 1hrs have questionable utility most of the time, TBH. Compared with Wild Card, Soul Voice, Bolster, Mighty Strikes, Unleash, Astral Conduit, etc. Considering to how they butchered Astral Conduit I think most SMNs would trade it for something like stymie.
Carbuncle.Maletaru said: »They have no natural AOE, debuffs or nukes. They have access to Aeolian Edge without needing to sacrifice their sub job. They can more than make up for the lack of AoE casting with their cast speed and duration and they can still /SCH if they'd really need to AoE their spells. Not to mention that AoE damage is nerfed in most content anyway.
Carbuncle.Maletaru said: »can't replace any buffing job Yet they often get the GEOs spot.
Carbuncle.Maletaru said: »It has dogshit attack and no ways to improve it.
Near-0 PDL gear options (not that it matters too much, since they have terrible attack) RDM is indeed a god. Maybe even a God! I can't go slack at all on any of the DDs I play in my 8-boss static, or my group's RDM beats me like a redheaded step child!
TBH the whole post reeks of ACTCHUALLY so much so that the stench even rubbed of on my reply.
Carbuncle.Maletaru
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By Carbuncle.Maletaru 2026-02-14 04:02:36
Spoiler because it's way off topic but: No.
I assume this is just because you main RDM and not some weird personal grudge of some sorts?
Wait, I told you I hadn't brought RDM to sortie for like 2 years and your takeaway was that i main RDM? I just want to clarify this is your actual question?
RDM already had a fantastic time during early FFXI, then a small drought and ever since they got their job adjustment they dominate solo play while still being popular for plenty of party content while others jobs can't solo at all and aren't popular with parties either. Yet every time SE adds new gear they keep playing favorites with RDM.
Idk how to explain this more clearly if you haven't figured it out by now but: there's no gear in the world that will make SMN, THF, NIN, and BST popular in the meta. It's built into the jobs. RDM getting 7% TA does absolutely *** to change their position on the proverbial totem pole. Nobody serious has changed their job choices based on the gear released in the last few years (maybe hoxne ampulla?). Gear =!= job balance.
They are on Ullr and can wear quite a couple of nice shields but can't out DD COR and RNG nor replace PLD and RUN. SE really needs to address this asap.
BST can wear Ullr, apparently it's a competitive ranged DD now? I'm not the idiot who asked "is there anything RDM doesn't have?" There are a million answers to this question. In fact, if you kept reading you would see it doesn't actually do much of anything very well.
Considering to how they butchered Astral Conduit I think most SMNs would trade it for something like stymie.
I can't speak for all SMNs, but I sure as *** wouldn't.
They have access to Aeolian Edge without needing to sacrifice their sub job. They can more than make up for the lack of AoE casting with their cast speed and duration and they can still /SCH if they'd really need to AoE their spells. Not to mention that AoE damage is nerfed in most content anyway.
Aeolian edge doesn't sleep, break, bind, it requires you to have TP and be in melee range. It also can't cure anyone or remove any statuses, so i feel like it might not be terribly relevant most of the time. Did you miss the parts where I said debuffs? Because you quoted it, but the only attempt to address it was with a subjob. A DRK/SCH can sleepga, so i guess they're a debuffer with AOE now.
Yet they often get the GEOs spot.
Examples being...? I don't use a RDM in ngai, Xevioso, kalunga. I use a RDM and GEO for mboze, arebati, and ongo (though GEO is used in the primary killing KI, WONDER WHY?!), for Bumba I use both. For sortie I use both. In dynamis I use both. In limbus I use neither. In ambuscade I rarely use either, and only ever use RDM when the debuffs are required for the win. In vagary I absolutely never use RDM for any reason.
The fact that some people manage to lose to a RDM DD means nothing. I've beaten loads of people's damage on my BRD, that doesn't mean BRD is a top tier DD, it means the competition was bad at their job, undergeared, unfamiliar with the fight, distracted, died, got dispelled, or whatever. With proper gear, proper players, and no extenuating circumstances, a RDM will never, ever beat a proper DD.
By Shichishito 2026-02-14 05:50:58
Carbuncle.Maletaru said: »Wait, I told you I hadn't brought RDM to sortie for like 2 years and your takeaway was that i main RDM? I just want to clarify this is your actual question? So it is some weird personal grudge?
Carbuncle.Maletaru said: »there's no gear in the world that will make SMN, THF, NIN, and BST popular in the meta.
Nobody serious has changed their job choices based on the gear released in the last few years (maybe hoxne ampulla?). A lot of people jumped on the RDM bandwagon after the job adjustments and multiple jobs haven't gotten any adjustments to this day. During the short period where CdC spam was nice people yelled for BLU nerf and SE delivered by excluding them from reasonable gear upgrades for years and nerfing AoE damage in most content.
RDM has been OP for over half a decade and SE still puts them on every piece they could possibly wish for.
Also the item statement... as if a fictional piece of work like a video game was somehow limited by the laws of physics or something.
If no gear could possibly bring certain jobs into meta then I'm sure you wouldn't mind if we give them a lot of presents hand tailored to their needs and at the same time take away RDMs Corcea Mors path C, Daybreak, cancel them from diamond aspis or deny them a ***ton of duration gear they got over the years, just to name a few.
Carbuncle.Maletaru said: »Aeolian edge doesn't sleep, break, bind, it requires you to have TP and be in melee range. It's still AoE damage (that RDM apparently doesn't have).
Carbuncle.Maletaru said: »It also can't cure anyone or remove any statuses, so i feel like it might not be terribly relevant most of the time. Did you miss the parts where I said debuffs? Because you quoted it, but the only attempt to address it was with a subjob. Are we razor focusing on one event where you don't have access to sub jobs so you can conveniently ignore that most of these can be remedied with the right sub job?
Carbuncle.Maletaru said: »A DRK/SCH can sleepga, so i guess they're a debuffer with AOE now. While other jobs also have debuffs they don't have anywhere near the potency, duration or macc of a RDM and /SCH opens up AoE for any job. The limiting factor of stratagems is also less of a issue for RDM than for other jobs since their buffs and debuffs last a eternity.
If all you want is sleepga and you sub /SCH you're doing it wrong anyway.
Has someone attempted to play with mutsu-yoshis siegan third eye effect? If two SAMs bounce hate back and forth while SCing jinpu the evasions and counter damage should be abusable, no? Or maybe SCing with a diamond aspis partner?
Asura.Eiryl
By Asura.Eiryl 2026-02-14 07:54:14
I mean. That's cute. But people don't do cute they only do sweaty.
(all) of the bonanza weapons really needed absolute peak base damage to even be considered usable.
Or, a really neat gimmick like yagyu and onion, not stupid ***like 1 second off chakra 1 second off third eye 1 second off ready
All Jobs tag, would've made some get a second thought too
By Dodik 2026-02-14 08:13:14
Their +1 versions look like they have enough base damage on them.
Asura.Eiryl
By Asura.Eiryl 2026-02-14 08:19:49
You would be incorrect in that
They have just slightly more, they need to be dramatically more
Consider; How much deeps would it take for you to use the premium hearts(+1) over vere for example.
Spoiler; It would take a LOT more than the 17 it has. (178 vs 195)
The Prime has 20 more than that, and it's still questionable. (213)
Godhands has the most (221)
If the answer is, well they're better than karambit! that's more realistic cause they gave it for free! They're still not better than karambit, sorry.
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By Asura.Melliny 2026-02-14 09:07:47
Quote: You wouldnt rank the relic boots over duty in your said white dmg twastar TP set? 11% extra TA dmg with comparable MA, just lacks the STP
Actually yes I would. It’s been a while since I looked at the +4s stats. Plunderer’s poulaines +4 has 129 magic evasion to duty’s 131. I knew the +4 got a magic Eva boost over the +3 but I had forgotten just how big a boost it was. It’s 5 ta rate and 11 ta damage versus 4 dt 3 ta rate 3 da rate and 6stp. The duty sollerets are a little more defensive with the 4 dt but I do believe I would still use the relic feet over duty sollerets here. The 11 ta damage is a significant boost when you’re playing with thief’s ta rate.
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Lakshmi.Buukki
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By Lakshmi.Buukki 2026-02-14 09:38:21
Malefic Axe does pair nicely with Diamonds Aspis. A second off Ready timer into perpetuity would be neat if practically all Ready moves weren't complete trash and there was one worth spamming an infinite Skillchain. Any of the decent ones are 3 charges and 1 Second off 30 is nothing. The fact that it would require two Bonanza Weapons to benefit from that kind of niche is even more annoying.
Pretty much all of the weapons are memes except for like three of them
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By Dodik 2026-02-14 09:49:04
The ones that were good before get better at +1, pretty obvious.
The special effect weapons are bound to their effect, and most are not that useful.
+1 onion sword with as much MA there is now available looks pretty good.
By Nariont 2026-02-14 09:56:56
As far as RDM being the 2nd coming of christ; it's really not, its just akin to WAR or MNK in that it is feature complete, it excels at enfeebs and is decent at everything else, the more you optimize your group the better rdm becomes but also the more unecessary it becomes, unless you need those debuffs i.e. sortie and grav 2
gear creep and other buffers can cover the acc distract 3 provides in its eva down, frazzles the harder one to rep as far as its potency goes but a threnody can sometimes be good enough.
refresh can be done by any of the 3 buffers at a similar degree while also providing better buffs overall
same with haste brd with a basic haste1 can cap you, haste 2 is just more potent for its slot
It can DPS decently well in that it has a natural MA rate now through temper, but it has no native atk bonus, no native atk boosts, no native STP, no native PDL, no strong def downs(dia3 is cool but anyone can bring dia2) so its gonna hit its ceiling before the actual DDs hit theirs, with enspells kinda patching up its lower dmg output in the white phase a little.
It's just a really good flexible job, and maybe stands out cause it got some focused job adjustments in a time where everyone else got comparatively little, but its not OP, just shows what some focused job adjustments can do to a job very quickly.
Has someone attempted to play with mutsu-yoshis siegan third eye effect? If two SAMs bounce hate back and forth while SCing jinpu the evasions and counter damage should be abusable, no? Or maybe SCing with a diamond aspis partner?
It's decent for the same reason as yagyu i nthat its blocking hits surprisingly well but its also a lot worse cause
A. stuck with a weaker weapon whereas yagyu you can just OH and keep your MH free
B. Losing hasso sucks, both in the job haste loss and the zanhasso loss
So ideally you're in seigan stance as little as possible if the goal is to DD. A is why a lot of these weapons are just memes, if these unique effects were on say grips or shields even at reduced effect itd be a more situationally good piece of equipment since your competition there is just utu or one of the other 2-3 grips/shields not 2-4 remas per job potentially
The thread;
Fight to the death about which free mog bonanza weapon you're picking.
Miracle Cheer and Sage's Staves bout to be EVERYWHERE *(on multiboxes, not mains)
IF you get a Miracle Cheer and use Singer, you need to alter the file to add it @ line 253
local extra_song_harp = {
[22249] = 3, -- Miracle Cheer}
Also alter line 109
This line is going to be different based on the gear you have, but around 260.
local dur = 260
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