Open Spot For Sortie (8-Boss, Magic, 8:30PM EST)

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Forum » FFXI » Servers » Asura » Open spot for Sortie (8-Boss, Magic, 8:30PM EST)
Open spot for Sortie (8-Boss, Magic, 8:30PM EST)
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By Felgarr 2025-07-21 11:35:51
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Another day, another bump. Looking for a 6th for our sortie 8-boss static.
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By Felgarr 2025-07-22 09:15:59
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We still have a spot for a 6th member to join our Sortie magic-strat static.

In the meantime, please enjoy these "Asura Lockdown 2025" memes that I've created:







Edit: Please note, that our static does not endorse, encourage or condone hatred or bigotry of any kind. (Memes are just for fun but effective teamwork is paramount).
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By Takayuke123 2025-07-22 14:41:18
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Sending you a PM.
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By K123 2025-07-22 14:59:04
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Wonder if it's hard to fill because people got sick of doing mage runs, melee is so much more engaging (as far as Sortie can be). Worth the occasionally 7 boss runs if something goes to ***just to be less boring IMO.
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By Felgarr 2025-07-22 15:27:23
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K123 said: »
Wonder if it's hard to fill because people got sick of doing mage runs, melee is so much more engaging (as far as Sortie can be). Worth the occasionally 7 boss runs if something goes to ***just to be less boring IMO.

I personally never found anyone to be sick of Sortie mage runs (just FFXI's slow trickle of content, which is fair). I tend to meet more people who are taking extended breaks (due to summer months) or have RL commitments. As far as Sortie goes, one or two people (passenger princesses usually) insist that melee runs are always better. Unfortunately, for everyone person who says that to me, twice as many people complain about random stressors of Sortie melee runs. (i.e. burned out RDMs, people with inconsistent attendance, people leaving or burning out unexpectedly, improper understanding of how a run is supposed to work, no synergy/coordination, etc etc).

My two cents: Face-roll content and praying that everything works out isn't very "Final Fantasy XI" for me. On the other hand, magic strat is safe, easy and we basically just hang out instead of feeling any pressure whatsoever. Many mistakes can happen in a Magic run and still comfortably kill 8 bosses.

(Also, to state the obvious, if we play Magic Strat, we do not have to be prescriptive about the use of third-party enhancements, because not everyone wants use the full buffet of shenanigans that are available).

Anyway, our group offers consistent gallimaufry all year round, until the servers burn down.

We run 5 days/week (8:30PM EST Mon-Thurs, 8PM EST on Fridays)
We take a week off every 8-10 weeks.
We farm 8 Mesos every ~5M gallimaufry.
We're all friends here.

Now that I think about it, I wonder how much gallimaufry most Sortie melee statics make in a year?

Personally, I think every MMO event should result in a negligible amount physical and mental exhaustion. Crazy, right? :)
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By K123 2025-07-22 15:54:20
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I feel like if you go melee more people get to vary jobs more often (except the occassional BRD or RDM if you have inflexible DD only players). Magic statics people don't ever change at all. It really isn't that fun on COR RDM or BLM IMO, but melee is fun on BRD RDM and COR and a variety of DDs that can do 8 bosses like DNC WAR DRK SAM. If you have a GEO and can take a PLD it adds even more variety.
 Fenrir.Jinxs
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By Fenrir.Jinxs 2025-07-22 15:59:40
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As someone who has only done melee and recently learned how gravity and a tank kite strat works instead of face rolling melee
I have a lot to learn so
I wanna know more about how people do the mage runs
Regal us with your tales spare no details
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By Felgarr 2025-07-22 16:33:48
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Our route is DHCBAEFG.

The abridged version is below, which is also pinned in our public discord #sortie channel.

4 of the bosses AECG revolves around making Fusion
2 of the bosses BF revolves around making Gravitation vs Fragmentation (thunder hands vs wind hands)
2 of the bosses DH require a different SC based on their recent ability.

Each skillchain looks like this:
Code
Bosses:

Section D: Degei
Section H: Aita
	For Flashflood, 	Nuke Thunder. Make Fragmentation - Blizzard > Hydrohelix (optional: Fragmentation: Last Stand > Dimidiation)
	For Flaming Kick, 	Nuke Water, Make Distortion - Luminohelix > Geohelix
	For Eroding Flesh, 	Nuke Wind, Make Fragmentation: Blizzard > Hydrohelix (optional: Fragmentation: Last Stand > Dimidiation)
	For Fulm. Smash,	Nuke Earth. Make Gravitation: Aero > Noctohelix
	For Icy Grasp, 		Nuke Fire, Make Fusion/Light: 
		1.) Thunder > Fire (Fusion) > Ionohelix:
		2.) But, it's better to use Stone > Pyrohelix > Ionohelix (This is 3-step with longer windows)

AECG: All use the same multi-step SC (Fire/Fusion/Light) which is 2-step liquefaction that extends into fusion > exenterator > dimidation
		From shortest duration->Longest duraiton SC:
			Thunder > Fire (Liquefaction) > Thunder (Liquefaction> Fusion )
			Stone > Fire > Pyrohelix 
			Thunder > Fire (Fusion) > Ionohelix:
			Stone > Pyro > Iono 


Section A,	Ghatjot:	2-step liquefaction > Fusion > Exenterator > Dimidation.
Section E,	Dhartok:	Thunder > Fire (Liquefaction) > Ionohelix (Thunder) (Liquefaction > Fusion) > Exenterator > Dimidiation (4/5-step if possible)
Section C,	Skomora:	Thunder > Fire (Liquefaction) > Ionohelix (Thunder) (Liquefaction > Fusion) > Exenterator > Dimidiation (4/5-step if possible)
Section G,	Triboulex:	Thunder > Pyrohelix > Ionohelix  (Liquefaction > Fusion)
	Note: C/G are susceptible to Impact (and damage from cure)

Section B/F,	Leshonn/Gartell:	
				Thunder Hands, burst Earth: Aero > Noctohelix (Gravitation) (optional: >  Fimbulwinter (Dark) > Wildfire (Double Dark) )
				Wind Hands, burst Ice: Luminohelix > Geohelix (Distortion)  (optional: > Leaden Salute (Darkness) > Wildfire (Double Dark) )
				Tank: B/F Boss remove Shell
	Note about B/F: 
			SCH needs to SC without Helixes because those DOTs will land on the tank.
			A skilled SCH can close SCs with Helix 1 but they need to be very weak.


Keep in mind, that if you get better at 1 boss in a magic strat, you automatically get better in all of the others (because it's simply creating SCs via SCH's immanence and nuking when the SC windows are open). Good SCHs will use 2-step and 3-step SCs as their stratagems allow and will call them out so you can prepare your spell cool-downs to coincide. Eventually the muscle memory becomes very easy and comfortable. You can have a RUN or a SCH lose connection from a fight and still win.

Bonus points: You can save strategems by having a good COR knows when to extend SCs with Exenterator or Last Stand as described above. The same is true for a RUN who can extend with Dimidiation / Fimbulwintr.

The Magic strategy doesn't rely on debuffs like Gravity (and their duration) so while everyone is alert and paying attention, there is just less pressure, because less can go wrong.
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 Fenrir.Jinxs
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By Fenrir.Jinxs 2025-07-22 17:14:11
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What do your objectives look like?
What's the d objective look like just a lot of sch stratgems?
Do you use a 1h related buff at d h? And then continue on to c b a?

Do you stop at any mini boss like e?

Any objectives you guys find more challenging than others being mages?
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By Felgarr 2025-07-22 17:21:56
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Fenrir.Jinxs said: »
What do your objectives look like?
What's the d objective look like just a lot of sch stratgems?
Do you use a 1h related buff at d h? And then continue on to c b a?

Do you stop at any mini boss like e?

Any objectives you guys find more challenging than others being mages?

We buff at the starting bitzer (Tabula/Embrava). But, our split at the start doesn't expect everyone to solo objectives:

We send the COR to solo B shard.
SCH1/GEO/BLM go south to Acuexes for A shard/metal
RUN/SCH2 go to further south to Fomors for D objective

We all gather at D Boss and then proceed with the rest of the route: D->HCBAEFG. (After H boss, we go to B teleporter then SE to C boss and kill 6 Ghosts for the C shard/metal. Other groups would do this as part of the split objectives at the start).

Other than that, we do mini bosses, Botulus (COR does Leaden first 50%) and Naraka. We usually have time afterwards for D>H re-enter H objective, Nakuaals, etc.
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By Felgarr 2025-07-23 08:48:08
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We still have a spot open for a permanent 6th member.

Please don't be upset if I ask you to join us tommorow instead of same-day. I try to get replacement members by lunch time if needed, because this helps to ensure that we start Sortie on time. Our group tries to be extremely respectful of everyone's time. So, we don't do "wait and see who shows up" or other dilly-dally shenanigans.

It can feel like a job for me sometimes to do this...but it is a fun job. :)
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By K123 2025-07-23 08:53:14
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I wish more groups did 6 mobs in C and killed Naraka. People say CC bolters overcomes it but I still don't like being cursed.
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 Valefor.Philemon
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By Valefor.Philemon 2025-07-23 09:11:54
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K123 said: »
I wish more groups did 6 mobs in C and killed Naraka. People say CC bolters overcomes it but I still don't like being cursed.
You have bolters and jig, and you can use pom-pom fruit as a jig replacement too.
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By Felgarr 2025-07-23 10:18:52
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Valefor.Philemon said: »
K123 said: »
I wish more groups did 6 mobs in C and killed Naraka. People say CC bolters overcomes it but I still don't like being cursed.
You have bolters and jig, and you can use pom-pom fruit as a jig replacement too.

All true, but I don't like being cursed either. The movement speed can be overcome, but the stat-deficit/DPS loss from being cursed is enough to be noticeable and annoying.
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 Asura.Pergatory
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By Asura.Pergatory 2025-07-24 10:13:38
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Fenrir.Jinxs said: »
What do your objectives look like?
What's the d objective look like just a lot of sch stratgems?
Do you use a 1h related buff at d h? And then continue on to c b a?

Do you stop at any mini boss like e?

Any objectives you guys find more challenging than others being mages?
Since you're curious about mage strat I figured I'd also throw in what a more optimized route looks like with a 9-boss setup.

Normally a 9-boss mage group would be RUN COR SCH BLM RDM GEO.

The BLM goes to A, pulls 6 with Mana Wall, agas them down to like 5% then single target kills. Technically you can just do 3, mage strat doesn't need metal, but it's so fast the BLM has time.

COR goes to B and does the usual Leaden>Wasp>Leaden.

SCH+GEO goes to C for 3 corses. Nobody has silence because they're /DRK so GEO pulls, SCH makes Fusion, ideally GEO stuns after 1st step to prevent sleepga or something. GEO tosses one magic burst and then pulls the next corse, SCH kills.

RUN+RDM goes to D for 3 fomors. Lots of ways to do this. RUN can get Epeo AM3 and just alternate Herc+Reso, RDM can alternate Burning+Fast, or the RUN and RDM can alternate together Burning Blade & Resolution.
 Cerberus.Shadowmeld
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By Cerberus.Shadowmeld 2025-07-24 10:24:08
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A note about perg's sch+geo to C route. Geo should have at least 1 merit in mending halation as an emergency wakeup for if sch forgets sublimation or something and you get sleepga'd and the geo is taking hits.
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 Asura.Pergatory
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By Asura.Pergatory 2025-07-24 10:30:24
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Shadow is totally not referring to me ever forgetting Sublimation there. Yup. Totally not talking about that cuz that definitely never happened... much
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 Cerberus.Shadowmeld
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By Cerberus.Shadowmeld 2025-07-24 10:31:39
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I don't actually recall you ever doing it Pergatory... for me I've become so addicted to your refresh 3s, I've forgotten sublimation even exists... :P
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By Felgarr 2025-07-24 12:15:45
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Asura.Pergatory said: »
Shadow is totally not referring to me ever forgetting Sublimation there. Yup. Totally not talking about that cuz that definitely never happened... much

Haha, this is too funny. If we could get that consistent 6th person, we could do 9-boss magic strat.

For tonight, we have a spot for a COR if anyone is interested. (Sortie, Magic Strat, 8-boss, 8:30PM EST).