Odin is a complete mess imho.
"Hey, let's make a HTBF where silence is pretty much mandatory but let's also design it so the only job with a lasting silence that lands can solo it on hardest difficulty."
At least it's not that way with cod.
on Cloud of Darkness, attempt on VE:
multiple times sheep song(light spell, gaze sleep):
Quote:
The Volto Oscuro resists the effects of the spell!
multiple times blastbomb(fire spell, AoE bind):
bind didn't land at all on the adds, I think neither on mainboss.
1x Polar Roar(Unbridled Learning ice spell, AoE bind):
Did land on 1 of the 3 adds and lasted roughly 115 seconds.
Could still check ice break and regurgitation to see if those binds land, might be worth it even with BLUs miserable durations so you can pull cloud away and get a WS off without encumberance.
Guess there is still some room for improvement but it's probably worst of the HTBFs sofar for BLU. Once second or third add are out and encumberance aura is active it's pure misery. WS dmg drops to ~5-10k which makes killing the adds super slow, better to focus on just the cloud (adds seem to take reduced skillchain damage too) no MACC set so spells hardly land and they take forever to cast. Most of clouds attacks also have knockback, next stop - interrupt city. She out ranges BLU too, meaning after knockback she can still attack while I'm out of melee range, not sure if it's different for 2handed jobs.
Subtle blow doesn't seem to make a real difference on how fast/how many adds pop either, at least on BLU.
I assume they want you to forgo gear swapping entirely and just engage in the most alround set you can assemble. Thats one large stick in the spokes of anyone who doesn't have nyame at a reasonable augment yet.
Almost timed out on VE. Wouldn't be surprised if drop rates are also worse than the first impressions in this thread made it seem.