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Cloud of Darkness HTBF
By smii 2025-01-10 13:46:11
MNK, main dd and tanks COD.
PLD, main healer and manages adds.
COR, CC-Chaos/Sam rolls.
RDM, hastes, spot heals and debuffs.
BRD, haste and 3 attack songs. pian. ballad for PLD.
THF, puts TH on COD.
MNK beats her down, turns when the light is on. PLD stay 2nd~ish on the hate list and manage adds as they came. Everyone else would beat the adds down. All our VD runs went well. I can see PUG groups having great success with this. If keeping adds alive turns out to benefit drops, the BRD can sub whm and help heal too.
By Rorian43 2025-01-10 14:10:58
Cerberus.Acewarlord said: »VD clear with WAR, THF, COR, BRD, RDM, SCH
War provoke at start, everyone builds, we normally get it to 50% before the forehead lights up. turn when forehead glows, WAR vokes again and pulls to the far wall, RDM bind, everyone move back until glow stops, everyone back in to finish the fight.
fight over in 2-3 minutes.
1st VD just belt dropped. 2nd VD, head + belt, 3rd VD neck + belt.
What does pulling CoD away and binding do? Do you see fewer adds pop?
Server: Cerberus
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By Cerberus.Acewarlord 2025-01-10 14:17:36
pull him away and bind him so when he comes out of the glowing forehead nobody gets weakened. this allows everyone to run in to continue the arsekickery.
By Rorian43 2025-01-10 14:18:48
Cerberus.Acewarlord said: »pull him away and bind him so when he comes out of the glowing forehead nobody gets weakened. this allows everyone to run in to continue the arsekickery.
Ah the weakness, thanks for the clarification!
Phoenix.Iocus
Server: Phoenix
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By Phoenix.Iocus 2025-01-10 14:39:57
Bahamut.Jedigamer said: »On VD, we saw all RDM buffs land including frazzle, although frazzle took a bit and wasn't consistent. As the BRD, I used Dark
You can land anything during it's red dot absorb phases. Frazzle isn't worth the attempts outside of it. Impact seems to land for full durations because I dont get the message of them wearing off
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Fenrir.Velner
Server: Fenrir
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By Fenrir.Velner 2025-01-10 17:17:49
Cerberus.Acewarlord said: »pull him away and bind him so when he comes out of the glowing forehead nobody gets weakened. this allows everyone to run in to continue the arsekickery.
Not just the weakness. . . if she does the mask move under 25% she will do a Full Dispel instead of Weakness.
Bismarck.Indigla
Server: Bismarck
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By Bismarck.Indigla 2025-01-11 06:57:51
VD SCH Solo
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Bismarck.Drakelth
Server: Bismarck
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By Bismarck.Drakelth 2025-01-11 10:47:00
been doing normal with a rdm friend and it seems like at normal its a 100% drop on something roughly at 10/10 normal runs with drops
Leviathan.Thoma
Server: Leviathan
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By Leviathan.Thoma 2025-01-11 11:28:06
VE solo with trusts experience:
VE, understandably (due to being 30 merits instead of 10) is a notable increase of difficulty from say, Lilith VE. Went in on my THF who clears Lilith easily. I had the unfortunate experience of Elvaan M spawning, cutting my attack to 500. I was doing 4k-6k Savage Blades to the Elvaan. I ended up warping out because with such low damage I couldn't hold hate and taking so long to kill Elvaan, Mithra spawned and began picking off my trusts. Warped out.
Came back on DRK. Ragnarok + Sakpata, decent accessories. With better damage found that adds have about 110k HP. Mask glowed 3 times, 3 adds spawned. With mask glowing I was getting 200 TP sapped per auto attack from her.
With TH1, naturally, no good items dropped.
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By Bahamut.Creaucent 2025-01-11 11:38:16
Bismarck.Drakelth said: »been doing normal with a rdm friend and it seems like at normal its a 100% drop on something roughly at 10/10 normal runs with drops
Not 100% at all had a few runs on Normal with 0 drops and with TH4 on CoD
Cerberus.Kylos
Server: Cerberus
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By Cerberus.Kylos 2025-01-11 11:52:41
VD SCH Solo
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Can someone translate what is happening please? I'd like to ensure this SCH isn't doing anything outside the typical Helix, run, MB, run, while maintaining defensive spells. Thanks to anyone who can help with that.
Asura.Shiraj
Server: Asura
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By Asura.Shiraj 2025-01-11 11:56:54
Can someone translate what is happening please? As a SCH who has previously soloed Unity NMs and more recent things like Dhartok, I'd like to ensure this SCH isn't doing anything outside the typical Helix, run, MB, run, while maintaining defensive spells. Thanks to anyone who can help with that. Just Aurorastorm 2 > ebullience Luminohelix 2 free nuke and kite the entire time, re-applying helix upon wearing. Gravity when HP is lower because it builds resistance so best not use early; save for an add spawning to give more breathing room.
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By buttplug 2025-01-11 12:03:39
Posted on the previous page
SCH can solo VD > Fire Magic Burst
It's kinda funny / weird when players are like why SCH
It's one of the jobs that can solo a lot of content like RDM
GEO/PLD/RDM/SAM/SCH/THF
Will get every drop on your first day
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Asura.Omaar
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By Asura.Omaar 2025-01-11 12:03:43
If you want to speed it up to about 6 minutes, a RNG using Trueflight can duo VD with a RDM without spawning any adds.
Works with SCH instead of RDM, too.
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Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2025-01-11 13:39:48
Posted on the previous page
SCH can solo VD > Fire Magic Burst
It's kinda funny / weird when players are like why SCH
It's one of the jobs that can solo a lot of content like RDM
GEO/PLD/RDM/SAM/SCH/THF
Will get every drop on your first day
I've found that mages in general are under appreciated, and very rarely are groups built around their strengths. For example, BLM is unkillable the entire time Mana Wall is active, can sub RDM for gravity and kite/tank all of the adds with zero healing support. Or two BLM. If you make a mage-focused party with a good SCH or two, BRD for ballads/Etudes/threnody, GEO, and a Ranger to close fusion, you've basically got a Sortie-styled setup that ignores all of the nasty mechanics, doesn't require a healer or tank, and you can have fun doing it. I actually enjoy running around this battlefield mage style. Very different type of fight
Eddie: Also, fun point about Ranger: since you have to constantly move around the battlefield, naturally you'll rank up Hover Shot without even trying, granting even more damage. This fight is actually really good for ranger now that I think about it (Shadowbind)
By Mistressfifi 2025-01-11 14:27:08
Never thought of using RNG. but how do you keep adds from spawning? Wouldn't it get TP from Ranged/Trueflight?
Asura.Omaar
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By Asura.Omaar 2025-01-11 14:43:53
It might have something to do with the distance of the RNG staying close to 20 yalms, I'm not entirely sure. After seven runs we only spawned one add, at about 10% HP remaining on the boss, and it was easily gravitied / shadowbound. You do have to be careful with Primordial Surge changing his mode to heal from magic damage (Trueflight). When that's the case we would switch to a physical gun.
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By K123 2025-01-11 14:44:12
Best neck, waist, ring, back for shellcrusher and armour break, shijin if you want to land plague. Probably the most I care to use them for.
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2025-01-11 14:48:08
Never thought of using RNG. but how do you keep adds from spawning? Wouldn't it get TP from Ranged/Trueflight?
I don't think there's any way to guarantee no adds spawn unless you do it solely based off helix damage or something similar. And even then, I feel like at a certain health percentage, the adds just pop anyways. I've seen TP reset strategy still spawn adds. So there might not be any real way to stop them completely.
RNG adding additional damage to the mix would speed up the process, and they can use shadowbind to help slow down the movement of adds.
Also, these should help if you're not already wearing them in your idle set
By Shichishito 2025-01-11 15:03:54
Is BLU effective solo at all here?
Carbuncle.Yiazmaat
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By Carbuncle.Yiazmaat 2025-01-11 15:29:14
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Credit to Lute. No adds, enspell only, N difficulty
By zixxer 2025-01-11 15:54:07
Doing VD with SAM WHM COR RDM BRD GEO.
Only SAM doing the DPS with 70 SB TP set. Open with 3k Ageha, 3k Mumei to set AM and to continue SC, Mumei, Mumei to complete the 4 step.
Keep Hasso up throughout the fight and do 3 step Mumeis the rest of the fight. After the Primordial Surge turn around and put MEVA/DT set on. After Waning Vigor switch back to SB set. Do both SPs + Meditate and continue to 3 step until it's dead.
Soy ramen food.
BRD Songs MIN MIN MIN MAR MAD, MINNE was added to backline.
RDM Haste 2, Silence, Distract.
WHM Acenssion Regen IV, Boost-STR, Auspice, Pro/Shell,
COR Sam/Chaos CC both or at least Chaos.
GEO Geo Frailty, Indi Fury, Entrust Haste.
With SAM BRD GEO SPs it's a 2min-2:29min fight. Without SPs it's around a 2:42min+fight. Measured from time of aggro to death.
After pull fight in the middle, only Sam at boss. 5 others stay 8 yalms away from Sam. Ignore adds and cure through damage.
Usually 1-2 adds will pop after 50%.
Sam with S5 prime doing around 94k to cap Mumei damage.
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By Shichishito 2025-01-11 16:53:40
Afaik RDM can't haste cap on his own and he probably doesn't want to use BRD trust to avoid feeding TP. Guess that means once cornelia is available again we'll see RDM D or VD solos.
It's weird to see this happening again, most other jobs would have seen a nerf immediately once such a cheese/exploit strat is discovered and RDM even gets new content tailed for it.
It's even weirder considering other TP denial/wiping strategies don't seem to work as others reported adds popping.
By Mistressfifi 2025-01-11 16:56:01
It might have something to do with the distance of the RNG staying close to 20 yalms, I'm not entirely sure. Now that you mention it. i think being out of range of wsmight prevent adds. i recall Messing around with zerde solo. If no one is in range for desserts. the adds will not spawn.
By Mistressfifi 2025-01-12 01:35:47
Soloed E on SAM/DRK with apururru, koru, monberaux, ulmia, joachim.
let adds just attack trust.
Soloed N on SAM/DRK With 1hrs. not sure if they are needed
used aeonic & did 4 step radiance. when absorbs magic use WS that do not SC. 4 step again after absorb is over. let Adds attack trust.
& Dear SCHs. if you can either do this or do in group. Please do instead of soloing/duoing with thf. Me & other groups get stuck waiting 15-20+ minutes.
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Server: Asura
Game: FFXI
Posts: 513
By Asura.Dexprozius 2025-01-12 03:59:29
I figure it's worth posting since outside of Omaar's post nothing similar has been stated.
Day 1 my group was doing typical party setup, Tank healer DD's buffers etc. We tried multi Geo or single Geo, both seemed fine.
Tried ignoring adds and killing adds. Ultimately sometimes they got out of control sometimes they didnt (without a RDM), leading to some wipes which is frustrating where spaming nodding you head at the wall for 20mins before you get it is taxing enough
Then the whole trend skewed to "MNK SUPERBUFF!" where everyone fixated on this strategy. We tried it multiple times, but every time the adds would get out of control and start murdering. We saw much more success with multiple DD on it to push it faster. Something like WAR BLU COR BRD WHM GEO worked really well, but again had the issue where once in a awhile (typically when it absorbed melee and we had to slow down) adds would be a problem.
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Here I said, why cant we RNG burn it... similar to how every new content is made easy by double Ranger? Sure enough it's a joke. If your having trouble w/ the fight this is a nice way to blast it. It's by no means a novel idea... but its not being discussed here so why not:
RNG RNG COR BRD PLD(or RUN) RDM(or GEO)
Tank doesnt seem to matter as long as they hold hate.
RDM is kinda superfluous. They're there to gravity/bind adds IF they spawn, but usually you dont need that. You can shadowbind the 1st 2 and often that's all you need. I think a GEO would be better. Flurry II is nice but the GEO can flurry 1 w/ rdm sub
The core concept is, you zerg the ***out of it with rangers Last Stand spam for heavy lights/radiance. It drops to 75 Or lower (as low as 50) before it does it's 1st Absorb Mode. If it switches to Phys absrob, all the RNG switch to trueflight spam (COR can WF, leaden does nothing) to get it as low as possible before it stops. If it switches to magic absorb you can continue last standing, but I think Detonator spam is better to avoid skillchains.
Once it drops it's absorb mode, it'll start spawning adds with each TP move, but by this point it should already be 25% or lower, and your hover shot stacks should be high enough to start blasting nasty last stands to finish it off.
Not to mention RNG has bounty shot for TH6-7 without a THF. You're out of range of adds auras, and have plenty of distance to switch target and bind if need be. You're out of range from dispels
We're seeing kills as low as 2:30 - 4mins. A nice excuse to dust off the RNG.
Happy Masque hunting
By buttplug 2025-01-12 05:03:46
GEO/BLM - GEO/BLM - DNC/DRG - MNK/WAR - SAM/DRG - WHM/SCH
ADDS
GEO > Elemental Seal + Bind
DNC > Haste Samba / Box Step
MNK > Shijin Spiral / Chi Blast
SAM > Tachi: Ageha
Dia II
Blaze of Glory + Lasting Emanation
Geo-Fury / Indi-Frailty
Entrust-STR > SAM
Blaze of Glory + Lasting Emanation
Geo-Torpor / Indi-Haste
Entrust-Refresh > WHM
Auspice
Haste
Regen IV
Stoneskin
Blink
Protectra V
Shellra V
Aquaveil
Barblizzara
Baramnesra
Boost-STR
Server: Phoenix
Game: FFXI
Posts: 185
By Phoenix.Gavroches 2025-01-12 08:44:22
Sub 3min VD clear using weapon skill du jour “Savage Blade”, no SP required either. Leaving some fog to leave some figuring out but yeah…
Hint: a common strat from Sortie but without the WS wall and a twist
Courtesy of Koro/Phoenix
Ps: Don’t know how to post the picture… such a looser…
This is probably a dumb new-player question, but how difficult have the VD versions of the last couple HTBF's been? How do their progs compare to something like V25 Bumba or Crystal Paradise?
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