Well. I'm... not hyped. There are usable, and even very good, pieces here, but nothing I particularly wanted. It's at the, "Oh, nice, I'll work on picking that up on the side... once something
else manages to make me want to resub" level for me.
Kinda bored and insomnia is a *** soooo. Going to go over a few, or maybe a lot of, thoughts for each piece.
==Head==
Weird piece. I feel like the theme phrase is,"but all jobs."(EDIT: for all of this gear actually) Less regen/refresh/regain/ than x, but all jobs. Would have appreciated at least refresh+2, to fully replace DM aug refresh heads. Although, it is
significantly better defensively than the existing regen/refresh/regain pieces.
The weirdly high VIT/MND is interesting. The VIT+ actually puts this piece at higher physical defenses than Nyame. And more DT.
-18 def dif.
+26 vit dif.
DEF via vit: 39
+21 def gain over nyame.
Although, it's -23 meva vs nyame as well. So there's that to consider when looking at altering defensive/idle sets. Good MDB too.
Unusually high haste too, but I don't have a specific use case in mind atm.
Freakishly high MND with +50 macc. Off job mnd enfeeble piece? I feel like most actual mage jobs do better with their empy+3. Having 60~64 macc, and moderately high mnd.
==Neck==
The most notable thing to me here, is that there's a hell of a lot of macc on that(And regular acc.) Previous highest all jobs macc piece was.. what? Sanctity? At +10. A fair spread of jobs had erra pendant at +17. This is +50. Even JSE+2 necks only got +30 macc, for those that got macc at all. And even for the piece that got INT/MND as well, 30 macc, and +15 INT/MND is still always less effective macc than just +50 macc.
Although, like... RDM+2 neck isn't going anywhere. Between enfeebling magic effect+/duration, and dispel+1, I struggle to think of anything I'd cast in this instead on RDM. Non-enfeebling magic spells that need macc? I guess. Ahh, stun? Absorb-TP. Aspir if I want to drop the Aspir+5 on Erra. Probably worth it. My Aspir macc vs Aminon needed some work.
Still, huge macc option. Also great for WS with add effect debuffs, cause it's got physical acc, and macc.
I don't see myself ever using it as a TP piece unless there's some weird and extreme need for acc going on. No multi-hit or stp. DT/DEF/and HP, sure. so mayeb for some hybrid sets.. that really need acc?
Oh, I do see it as excellent for RDM enspell macc+ TP though. Like, say... Ongo V25, multi KI strat(KI#1, After Stymie frazzle has worn. Before that you'd use quanpur)
All this acc does make me wonder if upcoming content is going to be extremely evasive or something...
Defensively or as an idle piece, it's kinda so-so. Maybe could serve as a space saver if you just wanted a basic piece for all the things rather than using the best piece for a thing. Less def/DT than loricate(but has HP). Less HP/Def vs Unmoving+1(but has DT)
Why couldn't they have put a huge chunk of meva on this piece? That would have been fantastic, as it's a very low, if not non-existent meva slot for most jobs...
==Back==
Huuuge acc again. Although, technically only +5 more than a 20 dex/30 acc ambu cape. "But all jobs", lol.
But at the same time, 7 STP and 7 DA, is going to crush 10 STP or 10 DA in all but maybe a very few niche situations(Mythic AM3 up, or RDM Temper II TP, perhaps. Might still be better for AM3 anyway.) Assuming of course the the non-aug stats on a given job's ambu cape weren't a factor.
I'd still have to keep my DRG TP capes, not for actual TP, but for jumps, due to the all jumps DA+.
Also, excellent for RDM enspell TP again.
Meva is only +5 higher than what is possible on an ambu cape. And stacked with INT/MND augs an ambu cape could have more effective meva assuming the attack in question uses dINT/MND(and you're wearing the right one when it hits..) But it also comes on top of excellent TP stats. And all jobs. Too bad there's no DT though...
Very high macc too. So we've got the same acc/macc combo for add effect WS. And it's
potentially the best macc+ for spells. Potentially cause Aurist's can be better depending on dINT/MND. 33macc/33 INT/MND vs 50 macc. And RDM is forever glued to the ambu cape's enfeeble potency for most spells anyway. "But all jobs", lol. So it's a definitive macc option for non-aurist jobs. And a potential space saver vs various macc ambu capes, or if you don't feel the need to go for Aurist on jobs that can use it.
I don't really eva tank anything, and... I think technically you can get more effective eva+ on an ambu cape.. Dust(+20), Dye(+10), Resin(+15)= +45, +20 agi= 10 eva, total 55 effective. "But all jobs". So you have a near max possible eva+ cape that's also a good TP cape, and meva cape at the same time.
No def+ on this one though. And no DT. For my tank jobs, I think I'll be sticking to my dedicated idle/meva capes. But if I didn't already have those, the inv savings would be tempting.
==Waist==
Quite a high acc belt. But no haste for TP. Though some jobs don't have an issue with that, and could still use it as a high acc, or meva hybrid belt.
Again we have high phys and macc. So, even more accurate ws add effects.
As a casting piece, it's tied with Obstinate[R30] for INT enfeebling magic, and potentially slightly behind for MND spells due to the 5 MND on obstinate. I'd still be using obstinate for the jobs that can wear it on enfeebling magic. Duration+, and occasionally there's benefits to using skill over raw macc. "But all jobs", so useful for the large pool of jobs that can't use obstinate. And it's a stronger option on non-enfeebling magic spells.
In terms of meva, this is +10 stronger than the next highest meva piece I can recall(Asklepian belt, which is +20. same MDB too), "But all jobs". Only a few jobs can wear Asklepian belt. It's also 15 higher than platinum moogle belt.
But personally, The issue I have here is the slot conflict with Carrier's. Need that all elemental resist. There's the option of using Warder's, but that drops light and dark. You can reasonably argue that you don't need those two as often, but I like to maintain the possibility of a 1/8 resist for all elements. There's pretty much no way I'm going remember to swap to an alt idle set in the case that I do get hit by something light/dark based. But if you're getting what you consider the needed elemental resistance elsewhere, it's definitely and overall upgrade. I just.. want all the resistances. Not just 6.
Pretty sure that's also the highest physical evasion+ belt. And regen+3. I think that's the highest regen on a belt as well.
Well, that was an entertaining thought exercise. Maybe now I'll be able to sleep.