The Divine Protector: PLD Guide 2025

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The Divine Protector: PLD Guide 2025
 Ragnarok.Martel
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By Ragnarok.Martel 2025-01-03 14:49:33
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While the CE/VE values are untested Crusade is almost certainly 0 CE, and a very small VE value. Though the VE is probably not 0, just negligibly small. Most enhancing spells follow this pattern now.

Testing small amounts of VE is... a pain. It's quite likely that the VE is 180 or less, which means that there'd be nothing left by the time you can Atonement 3 seconds after completing the spell.

There are other methods, and perhaps it's something I'll try to pin down at some point when I'm resubbed. But it's a low priority.
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 Phoenix.Iocus
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By Phoenix.Iocus 2025-01-03 17:17:25
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That answers basically the only question I needed answering, thank you both.
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By Carbuncle.Tetsouo 2025-01-05 08:24:29
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Hi everyone,

I’ve been trying to establish clear definitions for what constitutes a mid-tier gear set, especially in contrast to low-tier setups. For low-tier, I feel comfortable using Ambuscade and Sparks/Domain Points gear as the baseline, as it’s accessible and realistic for new, returning, or rerolling players.

However, when it comes to defining mid-tier, I’m much less certain. At what point do we consider gear mid-tier? Is it tied to financial investment, progression milestones (e.g., AF/Relic/Empyrean +1/+2 upgrades, completed storylines), or access to specific content like Dynamis Divergence, Omen, Odyssey or Sortie ?

I’d love your input on how the community defines mid-tier, both in terms of the gear itself and the progression/resources required to acquire it. This would help me propose realistic and meaningful sets that reflect the actual experience of players without being overly simplistic or inaccessible.

Thanks in advance for your insights!
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By Dodik 2025-01-05 08:34:04
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"Ease of acquiring" is, IMO, the only criteria worth considering.

In that vein, I would place R0 Sakpata over +2 ambuscade, upgraded AF and relic or all the rest.

That it's also a higher tier armor set is a very big plus as well.

Even solo with trusts, V0 for clear can be done with +1 ambu gear. Or someone does it for you from LS.
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 Carbuncle.Tetsouo
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By Carbuncle.Tetsouo 2025-01-05 09:01:55
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Dodik said: »
"Ease of acquiring" is, IMO, the only criteria worth considering.

In that vein, I would place R0 Sakpata over +2 ambuscade, upgraded AF and relic or all the rest.

That it's also a higher tier armor set is a very big plus as well.

Even solo with trusts, V0 for clear can be done with +1 ambu gear. Or someone does it for you from LS.

It’s true that in an active linkshell, new players can quickly progress from low-tier to accessing high-tier content within a few months, especially with group support. For me, it’s been a long time since I went through all this. Back then, I had the resources and people to unlock everything easily.

Now, I’m trying to think more broadly and consider players who might be more isolated, progressing on their own or with limited help. The goal is to define something relevant for most players without being overly simplistic or too elitist.

Do you think it’s reasonable to assume group support as a baseline for mid-tier, or should we also factor in those playing solo?
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By Dodik 2025-01-05 09:07:52
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I'll speak from experience, others can weigh in.

I was out for a long time, before ilvl, and when I came back pre-Ody I did 99% of things solo up to +2 ambu because I don't like being carried and feeling like dead weight in a group.

It took several months to grind v2 ambu to get a single set of +2 ambu gear.

If I were to do the same thing again, I would get the vouchers for +1 ambu gear then go straight to sheol A for segs. Then v0 clears to unlock the armor sets.

That's from a pure solo perspective. The obvious easier option is someone takes you in to v0 and you unlock it in one go.

Both these options are far far easier than grinding out +2 ambu gear, most of which is completely unnecessary once you have Ody unlocks.

As far as group support, yes, most people in even the most casual linkshells are very willing to help with unlocks. Have done it myself many many times for many people. It's an MMO, you don't have to solo everything.

But even if someone does not like or want that help, the soloing Ody option is also easier than soloing ambu or omen for +2.
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 Carbuncle.Tetsouo
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By Carbuncle.Tetsouo 2025-01-05 09:18:42
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Thank you for sharing your experience! I can relate to what you mentioned about Ambuscade. I had a very similar experience grinding +2 gear solo, and it took quite a while to complete even one set.

Your perspective on prioritizing vouchers and moving straight to Odyssey makes a lot of sense, especially for solo players. It’s definitely something I’ll keep in mind as I try to define these tiers more clearly.

Thanks again for your insights!
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 Bahamut.Boposhopo
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By Bahamut.Boposhopo 2025-01-05 13:34:13
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Dodik said: »
"Ease of acquiring" is, IMO, the only criteria worth considering.

In that vein, I would place R0 Sakpata over +2 ambuscade, upgraded AF and relic or all the rest.

Definitely gonna second getting into Odyssey early and getting Sakpata. Ody always gets looked at as end game content, but you can walk into Sheol-A with trusts or other players with ambu gear and kill ***. It's decent xp/cp/ep/gil + segs to get you to nms. Then ask LS or friends for a carry, or try a V0 yourself. Entry to Ody is a lot lower than people think cause everyone just looks as C runs and V15-25 wins. Getting Ody gear early helps out a lot. I think it's a perfect fit for mid tier before Empy/Relic/AF +2/+3 upgrades.
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 Bahamut.Negan
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By Bahamut.Negan 2025-01-05 14:07:45
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Dodik said: »
I'll speak from experience, others can weigh in.

I was out for a long time, before ilvl, and when I came back pre-Ody I did 99% of things solo up to +2 ambu because I don't like being carried and feeling like dead weight in a group.

It took several months to grind v2 ambu to get a single set of +2 ambu gear.

If I were to do the same thing again, I would get the vouchers for +1 ambu gear then go straight to sheol A for segs. Then v0 clears to unlock the armor sets.

That's from a pure solo perspective. The obvious easier option is someone takes you in to v0 and you unlock it in one go.

Both these options are far far easier than grinding out +2 ambu gear, most of which is completely unnecessary once you have Ody unlocks.

As far as group support, yes, most people in even the most casual linkshells are very willing to help with unlocks. Have done it myself many many times for many people. It's an MMO, you don't have to solo everything.

But even if someone does not like or want that help, the soloing Ody option is also easier than soloing ambu or omen for +2.
This is great advice for every job! Thanks!
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By Carbuncle.Tetsouo 2025-01-05 14:37:57
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Thank you for your constructive feedback regarding Odyssey access and progression.
I completely agree that obtaining Sakpata with help from a few players is extremely quick and efficient. However, I notice a significant gap between two typical scenarios:

A returning player who just obtained Ambu +1:
May struggle with specific Unity NMs solo (like Carousing Celine for Odnowa Earring +1) - content that might seem trivial to experienced players but can be quite challenging for a fresh character with limited resources
Would find Kalunga V0 nearly impossible to solo (unless they already have well-geared alternate jobs and significant game knowledge)
May have limited trust options
Still building their resource base

A player getting support from endgame players:
Quick access to Odyssey/Sakpata
Bypasses several progression steps
Early access to high-tier content
Much faster gear progression

This leads to my main question: what should we really consider as prerequisites for a mid-tier PLD (post-Ambu +1)? Specifically:

Story completion status?
Regular access to endgame content (Odyssey Unlock/ Dyna-D / Omen / Sortie)?
Expected gil reserves?

For context, while BG wiki suggests full Abjuration +1 as mid-tier, I find this somewhat dated for a pure idle set today (considering both the excessive HP pool and the high cost investment required).
My core question becomes: should we consider truly isolated/new players in defining mid-tier progression, or am I overthinking this? Perhaps a mid-tier player is already assumed to have necessary human and material resources?
Would love to hear your perspectives on this.
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By Bahamut.Boposhopo 2025-01-05 14:54:18
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Carbuncle.Tetsouo said: »
Thank you for your constructive feedback regarding Odyssey access and progression.
I completely agree that obtaining Sakpata with help from a few players is extremely quick and efficient. However, I notice a significant gap between two typical scenarios:

A returning player who just obtained Ambu +1:
May struggle with specific Unity NMs solo (like Carousing Celine for Odnowa Earring +1) - content that might seem trivial to experienced players but can be quite challenging for a fresh character with limited resources
Would find Kalunga V0 nearly impossible to solo (unless they already have well-geared alternate jobs and significant game knowledge)
May have limited trust options
Still building their resource base

A player getting support from endgame players:
Quick access to Odyssey/Sakpata
Bypasses several progression steps
Early access to high-tier content
Much faster gear progression

This leads to my main question: what should we really consider as prerequisites for a mid-tier PLD (post-Ambu +1)? Specifically:

Story completion status?
Regular access to endgame content (Odyssey Unlock/ Dyna-D / Omen / Sortie)?
Expected gil reserves?

For context, while BG wiki suggests full Abjuration +1 as mid-tier, I find this somewhat dated for a pure idle set today (considering both the excessive HP pool and the high cost investment required).
My core question becomes: should we consider truly isolated/new players in defining mid-tier progression, or am I overthinking this? Perhaps a mid-tier player is already assumed to have necessary human and material resources?
Would love to hear your perspectives on this.


I think you're overthinking it a bit, you can't always account for how someone is going to play the game and how difficult one may want to make it for themselves to complete certain things in games. I don't think gil reserves or anything like that matters, your gil is going to go all over the place while gearing up. Considering this is a MMO and most endgame content is group content, I think by the time someone hits mid-tier they should already be doing group content, so that means Rhapsodies completed and they're grouping up to work on end game content.

Really because of how good a lot of Ody gear is it really changed up what I'd consider the differences between Mid-Tier and High-Tier. Nowadays it's mostly just how far along you are on augmenting it. I'd say most mid tier sets would be R0 Ody, +1/+2 AF/Relic and +1 Empy.
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 Carbuncle.Tetsouo
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By Carbuncle.Tetsouo 2025-01-05 15:06:26
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Thank you very much for your response, it really helps clear things up for me!
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By Dodik 2025-01-05 17:02:15
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Agree, there's a limit to solo progression, grouping up should always be encouraged.

Granted I don't know how difficult it would be to solo with trusts a V0 Kalunga, never tried it.

Possible, sure. Easier on some jobs, like blu, probably Sam with SP2 too.

Also depends on other gear, particularly malignance or higher than Ambu tier armor. There are reports on bg-wiki of blus soloing V0 Kalunga without already having Nyame, so it's definitely doable.

But really, take a couple LS people and do it together is the better way.

The later TVR missions are the same, they're not really solo-able.
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 Carbuncle.Tetsouo
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By Carbuncle.Tetsouo 2025-01-05 19:30:08
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Thanks for your input! I tested Kalunga V0 with an end-game WAR, not with the intention of quickly defeating it, but to evaluate how manageable the fight would be in a more casual, no-brain setup. My goal was to see if it could reasonably be attempted by a returning player with lower gear, such as Ambuscade +1.

For the majority of the fight, things were smooth and manageable. However, near the end, when Kalunga starts spawning feathers, the trusts struggled significantly. They burned through their MP rapidly trying to heal and eventually failed, leaving me to die from DoTs. Despite that, I still managed to bring Kalunga down to 4% without much effort.

With a proper support player, like a RDM or WHM, this fight would likely be very manageable, even for a WAR. I also think other DPS jobs, like DRK, SAM, BLU, NIN, or DNC (with swords), could handle it solo with trusts if they’re end-game geared. The fight itself isn’t horrible—it’s more about having some form of real support rather than needing a full group.

That said, it’s clearly not something I’d recommend for a returning player in Ambuscade +1 gear. At this point, the fight assumes you’ve progressed enough to have either a stronger setup or at least one other player to assist.

This discussion has also helped me refine my understanding of what a mid-tier set should look like. Defining this stage has been tricky, as I want to avoid creating obvious sets that don’t serve any real purpose in practice. Thanks again for your input—it’s been invaluable! :)
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 Carbuncle.Tetsouo
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By Carbuncle.Tetsouo 2025-01-18 15:40:48
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Hello everyone,

I'm currently working on the Cure Sets section of my guide and stumbled upon this statement on BG Wiki:
Healing Magic
> Healing Magic skill determines the potency and spell interruption rate of Healing Magic spells.

I had never really paid attention to this before. In my Self-Cure set, I run with 101% SIRD and I never get interrupted. However, when I removed just 10% SIRD, I started getting interrupted.

I'm curious if anyone has discovered more precise information or data on how Healing Magic Skill actually affects the Spell Interruption Rate. Is there a confirmed formula or any in-depth testing on this?

Thanks in advance for any insights!
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By Ragnarok.Martel 2025-01-18 15:59:52
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SIRD gear and chance for spell interruption rate via skill are two different things, and do not stack additively. Meaning you're always gonna need to cap gear SIRD if you want to be uninterruptible.

I very much doubt you're going to find any really in depth testing. Testing enough across a spread of skill values and attacker levels to get sufficient data to attempt a formula would be a monumental undertaking.
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 Carbuncle.Tetsouo
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By Carbuncle.Tetsouo 2025-01-18 16:21:57
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Ah, that makes a lot of sense! I probably just got lucky that my 101% SIRD is perfectly rounded, which is why I’ve never been interrupted.
When I noticed the mention of spell interruption reduction from skill, I thought it was contributing to my SIRD and helping me avoid interruptions. Turns out, it was just pure luck !

Appreciate the clarification! Looks like fully capping SIRD really is the only reliable way to stay interruption-free. Thanks for the insight.
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By Bahamut.Himbohamut 2025-01-18 17:41:48
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Not really related to the info in the guide itself, but like



Why the AI Art when there's plenty of FFXI artwork from the devs you could use instead?

Edit: I do have a question for anyone else reading this;
Quote:
/BLU
• Provides Auto-Refresh for sustained MP management.
Does the Auto-Refresh 1 from /BLU stack with PLD's Lv35 trait Auto-Refresh? I was under the impression that BLU traits of the same tier do not stack with traits from other jobs.
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By Ragnarok.Martel 2025-01-18 18:04:51
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Bahamut.Himbohamut said: »
Does the Auto-Refresh 1 from /BLU stack with PLD's Lv35 trait Auto-Refresh? I was under the impression that BLU traits of the same tier do not stack with traits from other jobs.
They don't stack, so this is not a benefit PLD can get from /BLU.

Carbuncle.Tetsouo said: »
Ah, that makes a lot of sense! I probably just got lucky that my 101% SIRD is perfectly rounded, which is why I’ve never been interrupted.
When I noticed the mention of spell interruption reduction from skill, I thought it was contributing to my SIRD and helping me avoid interruptions. Turns out, it was just pure luck !
Might need to be careful if you ever adjust that set. I've personally run into a case where 101% was not capped. This will of course, vary with the specific pieces of gear used. I've been using 102% as my SIRD benchmark since then, and have yet to run into another uncapped instance.
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By Bahamut.Himbohamut 2025-01-18 18:10:06
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Ragnarok.Martel said: »
Bahamut.Himbohamut said: »
Does the Auto-Refresh 1 from /BLU stack with PLD's Lv35 trait Auto-Refresh? I was under the impression that BLU traits of the same tier do not stack with traits from other jobs.
They don't stack, so this is not a benefit PLD can get from /BLU.

Ok, thank you for clearing that up! One other thing if you don't mind?

Quote:
/RUN
• Excellent for enmity generation in single-target scenarios, thanks to Foil (320 CE / 880 VE), Valiance, and Vallation (450 CE / 900 VE each).

I was under the impression that job abilities/spells that are self targeting provide enmity generation on all enemies you currently have some level of enmity (not just sight/sounded aggro). So wouldn't Foil, Valiance and Vallation provide enmity on multiple enemies, assuming you have performed an action on those enemies already? (ie: AoE weapon skill, banishga, something that hit the mob or a party member that had taken action on the mob(s))
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By Nariont 2025-01-18 18:17:19
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Yes, its what made run so nice. Could just tag once and use 1 of your many moderate VE/CE and low recast JAs or foil, or act on the sleeper and do the same while pld was largely stuck doing aoe blu spells as most of its JAs or high recast/low CE/VE
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By Ragnarok.Martel 2025-01-18 18:49:25
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Bahamut.Himbohamut said: »
I was under the impression that job abilities/spells that are self targeting provide enmity generation on all enemies you currently have some level of enmity (not just sight/sounded aggro). So wouldn't Foil, Valiance and Vallation provide enmity on multiple enemies, assuming you have performed an action on those enemies already? (ie: AoE weapon skill, banishga, something that hit the mob or a party member that had taken action on the mob(s))
It's already been answered, but I'll throw another one on top.

Yes, a self targeted action will generate enmity for any mob that has the actor on their hate list. If there is a limit to how many mobs can be affected this way, it hasn't been found.

One note on Party targeted AoE actions(Like rampart/valiance, etc.) In order to be credited with enmity, each party member hit by the action needs to already be on the mob's hate list. So if you run in, tag a mob then blast out AoE JAs before all members can act on the mob(or on someone else who has tagged the mob) No enmity will be credited for hitting those players with the AoE.

Although, content like Ambuscade is an exception as it has weird enmity properties and all members are automatically added to the mob's hate lists. So you can just let loose immediately in such content.
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 Carbuncle.Tetsouo
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By Carbuncle.Tetsouo 2025-01-18 19:47:11
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Bahamut.Himbohamut said: »
Not really related to the info in the guide itself, but like

Why the AI Art when there's plenty of FFXI artwork from the devs you could use instead?

Edit: I do have a question for anyone else reading this;
Quote:
/BLU
• Provides Auto-Refresh for sustained MP management.
Does the Auto-Refresh 1 from /BLU stack with PLD's Lv35 trait Auto-Refresh? I was under the impression that BLU traits of the same tier do not stack with traits from other jobs.

Hi, and thank you for your feedback! ?

Regarding the use of AI-generated art, I did test other background images, like this one for example:

However, I wanted to highlight a Paladin in HD, which is difficult to find in the official FFXI artwork.

As for your note about /BLU and Auto-Refresh, thank you very much! You’re absolutely correct, and I’ll update the guide to fix this. As you can see, the guide contains a lot of information, so unfortunately, errors like this can slip through. I try my best to minimize them, but some inaccuracies will inevitably occur.

Regarding /RUN, I realize my wording might have caused confusion. My intention wasn’t to suggest that the JAs from this subjob are single-target, but rather to highlight that /RUN is particularly suited for single-target tanking, partly because it lacks AoE tools compared to other options like /BLU. I’ll make that clearer as well.

Thanks again for your constructive feedback, and feel free to point out anything else that could be improved! ?
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By Carbuncle.Tetsouo 2025-01-18 19:58:41
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Quote:
Might need to be careful if you ever adjust that set. I've personally run into a case where 101% was not capped. This will of course, vary with the specific pieces of gear used. I've been using 102% as my SIRD benchmark since then, and have yet to run into another uncapped instance.

That’s exactly why I said I was lucky! I always aim for 102% SIRD as a benchmark too.

For this particular set, though, I had 101% without realizing it, and I’ve been using it for years without ever being interrupted. Just pure luck !

The only difference between my SIRD set and the one that might have caused issues is that I’m using Regal Gauntlets instead of Audumbla Sash.
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By Bahamut.Himbohamut 2025-01-18 21:15:05
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Carbuncle.Tetsouo said: »
Regarding the use of AI-generated art, I did test other background images, like this one for example:

However, I wanted to highlight a Paladin in HD, which is difficult to find in the official FFXI artwork.

Personally, I prefer that one over the current one. Or even just replacing the background with like


The AI art just sits weird with me, but that might just be my personal stance on it.

I will say I appreciate the starting out gearset included in the guide! Some of the other guides just have endgame best in slot and leave it at that. It's nice to see a starting point and to know what to work on from there.
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By Carbuncle.Hysoka 2025-01-18 21:47:01
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I personally think the IA model is cuter !
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By Carbuncle.Tetsouo 2025-01-18 22:21:58
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Quote:
I will say I appreciate the starting out gearset included in the guide! Some of the other guides just have endgame best in slot and leave it at that. It's nice to see a starting point and to know what to work on from there.

Thank you for the feedback!

I really try to explain each part of the guide with this exact goal in mind, but it’s not always easy to remember all the details of early and mid-game progression after playing for 20 years.

For example, I find it particularly challenging to think about sets like Fast Cast or Phalanx, which are very specific and where the goal is to maximize them at all costs. Because of that, including beginner versions of those sets feels a bit redundant, so I tend to focus on presenting the ultimate set and then listing all the available pieces that fit the given context.

That said, I’m always open to feedback and ready to adjust as needed. At some point, one brain alone won’t be enough to handle everything, haha!

Regarding the logo, I might look into something more polished later, but it’s not a priority for now.
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By Asura.Frod 2025-01-19 00:13:00
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nah man.

never use ai gen ***, it's a plagiarism generator and shitty to people who actually create. use either official game art or properly credit who made whatever image you choose.


your layout and page coloring is unreadable ***. you're one midi player with backstreet boys on loop away from an early 2000s myspace page. dark clashing colors are ***and make things difficult to read, especially if people are color blind or have other vision issues. weird terrible static background wallpapers are garbage.

edit- is the third of a page restriction part of ffxiah? someone should *** at rooks to change that.

you restricting the page width to 1/3rd of a 1920x1080 layout is making your setup completely unreadable and extremely long. use proper variable formatting. you'll be able to stack data cells side by side for easier comparison and greatly cut down the scrolling.
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By Manque 2025-01-19 00:32:23
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Appreciate the effort here but function over form in this case. Would agree a simpler format would be better.
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By Galkapryme 2025-01-19 13:51:35
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Random questions I posted to my Discord group (and just haven't gotten a response on yet):

Can I assume that by pretty much any metric, Stage 3 Duban is superior to Ochain in pretty much every way (obviously, one gives up the damage to MP conversion)?
[2:44 PM]
And is the 108% block rate listed on BG Wiki accurate (am I understanding it correctly)? Or does it take into account equipment modifiers?