Bars - Target Bar With Lots Of Extra Goodies

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Bars - Target bar with lots of extra goodies
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 Bahamut.Navius
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By Bahamut.Navius 2025-09-20 13:40:06
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I just made some bandaid fixes on my end that seem to work. I added hideBars() and showBars() calls to my 'register_event('target change', function())'. There's probably a better way of doing this, but this seems to work for me for now.
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 Valefor.Keylesta
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By Valefor.Keylesta 2025-09-20 16:56:00
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Ok I believe I've fixed those issues now, plus another one I caught with the Pet Bar flickering when `hide_pet_bar_when_no_pet` is turned on.

Thanks Bahamut.Navius for catching those, and I hope this solves your Limbus issue as well, I really wasn't sure what to make of the data you had regarding that one.
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 Valefor.Keylesta
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By Valefor.Keylesta 2025-10-01 13:27:37
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Patch version update to 4.4.3

  • Added show_cursor_target option to the Aggro List section. Highlights the monster in the Aggro List that you currently have targeted.

  • Adjusted the Aggro List to be more consistant in removing monsters when they die.

  • Adjusted the SP Active name and target name cycling to be synced up with the timer again. The previous change to the timer made it more accurate, but the name switching was still based on full clock seconds.

  • Fixed an error on log in when Bars was autoloaded before logging in.

  • Fixed bars showing back up occasionally during zoning after hiding.

  • Fixed Focus Target Debuff Icons staying on screen after zoning away from a Focus Target.

 Fenrir.Brimstonefox
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By Fenrir.Brimstonefox 2025-10-06 08:13:59
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I'm not seeing any petrification status with entombed with the current version (I think this worked?)
 Valefor.Keylesta
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By Valefor.Keylesta 2025-10-10 16:06:00
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Entomb doesn't have a `status` entry in the spells/lua resource file and so doesn't automatically apply via Bars. It's not a guarantee that the petrify effect will land and it's a damage spell so the results we get back in the action packet are for the damage numbers. As far as I am aware there is no additional parameter within the action packet that relates to additional effects applying. So unfortunately, it's an effect that Bars can't confidently track.

Work on 4.4.4 is mostly done, couple little fixes, made an adjustment to the Aggro List regarding mobs that anyone can attack (ie Limbus NMs or DI mobs), and did some more work removing redundancy for efficiency. Currently trying to nail down an occasional bug introduced with one of the efficiency improvements.
 Fenrir.Brimstonefox
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By Fenrir.Brimstonefox 2025-10-10 16:21:32
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Understood. I know it won't work on cockatrice (maybe some other earth based mobs?), but it does work on most mob types reliably for ~30s (I think?) and we do see the "wears off" message (both from hitting it and from timer), but if you don't want to put a bunch of spaghetti in there for semi-reliable tracking I understand (that's sincere not snarky btw - since I'm sure it can be taken as either)