First, it's important to note that the full map images we shared can't be used directly in FFXI. The game divides the map into several smaller parts, so each section of the map must be modded individually and then repacked into separate .DAT files.
So you have to convert .DAT into DDS
then Modding youre map in a image editor.
then Repack each part into a .DAT
I've made several updates to the map, including improvements to the fonts, monster placements, and color consistency. You can see the updated version below.
Please let me know if you notice any other errors or if there’s anything else that needs to be corrected!
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[36 days between previous and next post]
The maps work in-game; There is a reason why the font looks awful. Have you seen the old ToAu assault maps? Now that font is strait up illegible but they tried to pack so much information on the maps themselves. Unlike stand alone or other 3rd party maps, these will work with your minimap of choice or you can open up in big in-game map. No need for alt-tabbing or a 2nd monitor.
The maps are actually genius:
1) Say you are doing zone A, you do not need to see all the garbage information in zone B,C,and D. All the non-useful info is removed and gradually added when you are edging a new zone. Brilliant thinking!
2) Upper zones and lower zones use adjacent colors. ie, blue>dark blue so you know they are stacked.
3) The map is meant to be noob-friendly, meaning it intentionally does not use "Gadget" but says "Boss" to let newer players know, "If I touch this, I am going to the boss room". Similiarly, instead of "Bitzer", it just says "Warp" to explain function. There is even a noob-proof legend of what zones go where.
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[357 days between previous and next post]
I’ve entirely remade the Sortie maps from scratch. These are now clean, high-definition, and fully updated. Just something professional and easy to read to keep on your second monitor during runs.
What’s updated:
Full cleanup of all sectors (A-D and E-H).
Accurate NM and Boss locations (Aminon/Gartell corrected).
I am aware there are people who had difficulty seeing certian colors and I could of choose other colors but in the end I kept the same color scheme for the base floor.
Has nothing to do with certain people (like color blind), but just objectively horrible design choices,with using light colors with light borders, on light background.
There is a reason books are black on white, and not eggshell on cream.
Thank you for your hard work. These maps look fantastic and I'll be using them as a reference for people who are not familiar or otherwise directionally challenged. (I would always tell people that the basement quadrants are just the same map but rotated, your images make that really easy to see, so thanks for making it!)
The entire floor map has been peiced together so you know your position relative to your current map with exception of the areas with no map, they will simply have no map
To be used with ffxidb mini-map or you can view the big map
Known objectives are featured
While at boss map, review info before fight. Hopefully the info is correct since I haven't done much sortie
Feedback Q&A:
Color selection - Some have questioned why I choose the colors that are hard to see, especially for people who have color blindness but I choose the colors for a reason:
Map familiarity - If you have not noticed the base floor colors match the ones used by Cerberus.Kylos's sortie map also posted on ffxiah forums
The base and basement floor colors are related ie, the base floor is green and it's matching basement floor is dark green. The base floor color for A is blue and the basement floor for A is light blue or cyan, light blue would be too close to blue for some
I can barely see anything - I have tried upscaling the maps from 512x512 to 1024x1024 and it does look clear but some wierd stuff happens, the maps is offset for some reason and in some circumstances some wierd scan lines are added into the map which is why the maps are the way they are. Lastly, it actually is meant to be used the way they are. You are not meant to view the text from the minimap, the minimap(ffxidb addon for windower) is for fast navigating, while the big map is for NEW PLAYERS so they can use my maps without reading through all the confusion. It also reduces the chance that the new players will lose track of what they were just doing when they switch task form game to reading offscreen. If you are a veteran sortie player, you won't even notice because all you will be using the maps for is for navigation and it works perfectly fine for now