COR/DRK

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COR/DRK
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By SimonSes 2024-09-03 16:42:47
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Carbuncle.Maletaru said: »
I just put my TP/WS sets for Leaden into the Izanami DPS calculator and it said Path B did more DPS, more WS damage, and higher WS damage.

Edit: whoops, I had COR/DRK but dual wielding. Fixed screenshots with COR/NIN. Path B still ahead.

Top is path B, bottom path A

In theory this doesn't make sense for B to have higher melee damage.
PathB adds +1 swing 50% of the time
PathA adds +100% damage to one guaranteed swing AND possible multi-attacks 50% of the time.

They should be break even with 0%QA/TA/DA, but with MA in the set, path A should provide higher melee damage.

Worth to check if follow-up isn't calculated for each hand separately, because something seems to be off.
 Siren.Dekoda
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By Siren.Dekoda 2024-09-03 22:39:32
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Carbuncle.Maletaru said: »
I just put my TP/WS sets for Leaden into the Izanami DPS calculator and it said Path B did more DPS, more WS damage, and higher WS damage.

I have not messed with the simulator outside of TP gain. However, the DPS difference between the two when dual wielding is significant on the spreadsheet. Like, Path A beating path B more significantly than you have path B beating path A. Something is off somewhere. Not saying it's not the spreadsheet. On topic, I definitely see path B beating A for single wielding.
necroskull Necro Bump Detected! [32 days between previous and next post]
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By Galkapryme 2024-10-05 20:32:53
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Carbuncle.Maletaru said: »
Galkapryme said: »
Asura.Dexprozius said: »
I've started using Hot Shot quite a lot on C/G bosses, does great damage and avoid walling the BRD whom is on Savage. You can also Hot Shot A/E to great effect, but Savage typically does slightly better. I'm not sure if Savage being a little walled breaks even there, so I still savage A since there's no wall to worry about.

Between the DNC GEO RDM and BRD,on C/G/E while i'm doing hot shots Very often I get Liquefaction skillchains for 20-30k on top of the 60-80k hot shot damage, and occasionally Light Skillchains are available on E via Last Stand, which can land for 40-50k and the light more than makes up for the damage difference had I been on savage instead.

All that being said, this is on a Path B rostam (No, Path A isnt better for melee) with Fomalhaut. And the set OP posted is paper thin, and I'd recommend something more STP focused. I used Malignance head, hands, body, Empy+3 legs, Herc shoes 4TA/30acc Aug.

EDIT: before it's brought up, yes Hot Shot misses some of the time, but on Marine Stewpot with just Honor march (since madrigals dont help) and typically a distract 3, I've had very few misses. Maybe 1 a run?

I stand on Path A being better when soloing elementals. 50% chance of double damage and +25 STP all the time is better than a 50% chance at a follow-up attack, especially when the offhand dagger and the rest of my set already has Triple and Quad attack (when /NIN...but also better with /DRK). I've tested this based on other people suggesting I go with path B. The kills are simply faster. Maybe not by much, but enough that I notice it. Moreover, I have tried STP sets (i.e., Malignance). I have found that the multi-hit sets with STP where I can fit it in just work better for me. They both work, but to kill (I believe 3) elementals in under 30 seconds, multi-hit is better.

This is just math, anyone can just plug in the numbers and figure out the amount of TP you will gain per round on average in both sets.

What makes you think that 25% of BASE TP would be worth more than 100% more TP every other round, calculated after all the other STP on your gear?

When you're meleeing for like...50 damage per hit (because of the massive PDT elementals have) the 50% chance to do double damage on your auto-attacks is 100% irrelevant. They die from WS and SC, not from your auto-attacks doing DOUBLE their 2-digit damage.

Here are some numbers, guess which one is better:
TP from meleeing with no STP gear on: 63
No STP gear, but STP Rostam: 78
STP gear and MA Rostam: 114
STP gear and STP Rostam: 130

Which do you think is better, 130 TP/hit, or 50% chance to get 114 TP and 50% chance to get 228 TP? I'll give you a hint, (114+228)/2 = 171

edit: I see you said you're triple shotting. If you're using triple shot obviously STP is better, but that's only for a minute so once that wears off, it's 100% undeniably better for a meleeing COR to use path B Rostam.

Here's the math with your set (I corrected the TA/DA numbers). 20% TA, 22% DA, 60 STP means:

100 TP/hit
20% chance of triple attack (300 TP)
~17.6% chance of double attack (200 TP)
62.4% chance of single hit (100 TP)
Average TP/round (no Rostam): 158~

STP Rostam:

116 TP/hit
20% chance of triple attack (348 TP)
~17.6% chance of double attack (232 TP)
62.4% chance of single hit (116 TP)
Average TP/round: 183~

MA Rostam:

100 TP/hit
10% chance of triple attack+FUA (400 TP)
10% chance of triple attack (300 TP)
~8.8% chance of double attack+FUA (300 TP)
~8.8% chance of double attack (200 TP)
31.2% chance of single hit+FUA (200 TP)
31.2% chance of single hit (100 TP)
Average TP/round: 208~

I appreciate the math; I find just DOING it to be the better test/determination. I've tried both, as I have all 3 path Rostums. Given our mage strat, and me soloing elementals, I am never in danger of going into the Yellow, and I build TP and kill slightly faster with path A. 50% chance at follow up attack does NOT necessitate a definitive 50% of the time (i.e., if you flip a coin, you have a 50/50 chance of it landing on heads, but it can still land on heads every single time). I would rather know that all my hits will have STP +25 than know that I might get a follow-up attack with no added TP bonus to any of the hits.
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By Kaffy 2024-10-05 23:16:14
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Math, not even once.
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 Carbuncle.Maletaru
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By Carbuncle.Maletaru 2024-10-05 23:52:04
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I find your stance on TP sets extremely confusing Galka.

Galkapryme said: »
+25 STP all the time is better than a 50% chance at a follow-up attack, especially when the offhand dagger and the rest of my set already has Triple and Quad attack

Galkapryme said: »
50% chance at follow up attack does NOT necessitate a definitive 50% of the time (i.e., if you flip a coin, you have a 50/50 chance of it landing on heads, but it can still land on heads every single time). I would rather know that all my hits will have STP +25 than know that I might get a follow-up attack with no added TP bonus to any of the hits.

You insist that you love TA/QA/DA in your equip set, but then talk about how you don't like the "randomness" of a 50% effect. It's quite odd. You swap in shitloads of adhemar, Samnuha, etc. for the multi-attack, then say you prefer STP because it's consistent. Why don't you prefer Malignance and empyrean pants over the Adhemar and Samnuha, since they only provide a random % chance of getting a multi-attack hit? You could "roll" only single hits with all that MA and then it would be useless, but the Malignance would give guaranteed TP.
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 Asura.Yottaxa
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By Asura.Yottaxa 2024-10-06 09:10:44
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I'm not trying to be mean but I would point out the danger of statements like:
"and I build TP and kill slightly faster with path A."

Without any data put forth - sample size, etc. etc. - this is just an unverified opinion based on smoke and mirrors. What does slightly faster even mean? How is that objectively measured? There are so many variables in play, and with the speed of kills - you would need some form of data logging from time to engage to time of kill to even begin to substantiate such a claim, with a sample size of >>> 1. You can't eye ball it.
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By Felgarr 2024-10-06 12:14:32
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 Ragnarok.Creaucent
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By Ragnarok.Creaucent 2024-10-06 13:23:31
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Quote:
Galkapryme nonsense

We all know you don't like to math from the DRG "BiS" sets you made and tested with 0 attack buffs.

Path B will always be better than Path A when meleeing for TP.