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BLM Sortie do's/donts
Server: Bahamut
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By Bahamut.Jedigamer 2025-01-25 16:15:05
The SU5 staff is not useless by any means because it has other wonderful stats on it and you're making an assumption about how much I paid for the staff. I got it for less than a SU4 and it's signed, so why wouldn't I take it? My thoughts behind not unlocking vido were because I wouldn't be using the WS on any bosses if I'm getting prime AM3 up, and I probably wouldn't ever need to WS anything outside of bosses for AM3. I also probably would never use BLM outside of sortie especially since I've already cleared Ongo V25.
Thinking objectively means removing yourself from your situation and use that peanut brain to think through all possible scenarios. Not sure why I thought anyone here would've been capable of that
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By Cerberus.Shadowmeld 2025-01-25 16:28:54
I answered your question objectively, and I might add empirically.
Yes prime staff is all you need.
That being said, your take on unlocking the very useful weaponskill vidohunir is objectively stupid
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By Asura.Auxtaru 2025-01-25 16:42:29
Bahamut.Jedigamer said: »The SU5 staff is not useless by any means because it has other wonderful stats on it and you're making an assumption about how much I paid for the staff. I got it for less than a SU4 and it's signed, so why wouldn't I take it? My thoughts behind not unlocking vido were because I wouldn't be using the WS on any bosses if I'm getting prime AM3 up, and I probably wouldn't ever need to WS anything outside of bosses for AM3. I also probably would never use BLM outside of sortie especially since I've already cleared Ongo V25.
Thinking objectively means removing yourself from your situation and use that peanut brain to think through all possible scenarios. Not sure why I thought anyone here would've been capable of that
Vidohunir benefits the whole party (RDM,GEO,SCH etc.) while your AM3 only benefits you. There is worthwhile debate on what mobs the debuff would even stick, but we definitely noticed it helping SCH Kaustra on mage Aminon (despite that being a bit of an outdate approach now). Not unlocking the WS is a bit of a "*** you, got mine" approach to BLM.
Carbuncle.Maletaru
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By Carbuncle.Maletaru 2025-01-25 16:51:03
This has to be a troll post, there's absolutely no *** way.
The AF boots don't take up a WEAPON SLOT to block damage, they also have DT-11, massive MDB, and bis meva. They also have extremely high macc and dark magic skill, and the empy set bonus. Even if they didn't have any Mana Wall on them, you should be upgrading them if you want to play BLM.
The BLM Su5 staff has essentially 0 stats that matter at all other than the Mana Wall, which is a meme stat. It should never be worn for any reason other than tanking, which is like priority #15 when building a BLM.
Vido, while also having some nice SC properties, also REDUCES THE ENEMY'S MDB, a stat which is extremely relevant for a BLM, whose primary damage comes from comparing their MAB to the enemy's MDB. Do you think you're only going to get 3,000 TP every 3 minutes? Have you played BLM before?
Finally: using club/shield or club/club for BLM is generally ill-advised, ironically because of Vidohunir, but also because Myrkr is insanely useful to keep your MP up. Unless you have enough support from your party (hint: you won't) to keep your MP up at all times without the use of AF body, you're going to need Myrkr to maintain your MP at higher levels.
BLM has a little trait called "Occult Acumen" which gives you TP for casting nukes. What are you going to use your TP for when you're wielding clubs? Moonlight? Or are you just going to throw away all your TP for absolutely no reason, wasting a valuable resource?
OK, maybe you're going to wield the Su5 for...some reason...let's compare the nukes:
Su5:
MP+170
Mdmg+310
Macc 50/269
Prime St4:
Mdmg+310 (AM3:+50)
Macc 30/269
INT+30
MAB+70 (AM3:+30)
Hmmmm, I wonder which one will perform better...It's impossible to tell, really.
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Carbuncle.Slib
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By Carbuncle.Slib 2025-01-26 08:46:35
You won’t need myrkr at all when bosses in sortie would melt so fast… during runs to next area just stand in your geos indi refresh and you will be set by the next boss. Knock dual club but I’ve tried laev, opashoro, and dual club. Not seeing the better benefit of staff.
Carbuncle.Maletaru
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By Carbuncle.Maletaru 2025-01-26 10:30:33
You won’t need myrkr at all when bosses in sortie would melt so fast… during runs to next area just stand in your geos indi refresh and you will be set by the next boss. Knock dual club but I’ve tried laev, opashoro, and dual club. Not seeing the better benefit of staff.
Ongo and Aminon last longer than 30 seconds.
/SCH is better than /DNC
Vido helps all nukers in your party
Staff is just flat out better than BLM/DNC with clubs, even if you never use Myrkr.
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Carbuncle.Slib
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By Carbuncle.Slib 2025-01-26 11:11:25
If we are doing aminon, I’d be drk sub. This thread started with sortie, where ongo doesn’t exist.
Sch can shattersoul to apply the same debuff vido would. You could also swap occult with a staff on prior to the fight, shattersoul or vido, then go dual wielding.
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Server: Cerberus
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By Cerberus.Shadowmeld 2025-01-26 12:36:47
2 notes about Vido
Vido is magic, so it can't miss. Shartersoul while being 3 hits, I have missed it numerous times.
You don't need the mythic weapon to unlock it.
My personal, objective opinion is that you can use whatever weapon/weapons you want for dealing the damage. There is no hard requirement for damage in this content.
Separating that out, there is absolutely no reason NOT to unlock Vido for it's utility.
By Felgarr 2025-01-26 12:52:57
Carbuncle.Maletaru said: »This has to be a troll post, there's absolutely no *** way.
The AF boots don't take up a WEAPON SLOT to block damage, they also have DT-11, massive MDB, and bis meva. They also have extremely high macc and dark magic skill, and the empy set bonus. Even if they didn't have any Mana Wall on them, you should be upgrading them if you want to play BLM.
The BLM Su5 staff has essentially 0 stats that matter at all other than the Mana Wall, which is a meme stat. It should never be worn for any reason other than tanking, which is like priority #15 when building a BLM.
Vido, while also having some nice SC properties, also REDUCES THE ENEMY'S MDB, a stat which is extremely relevant for a BLM, whose primary damage comes from comparing their MAB to the enemy's MDB. Do you think you're only going to get 3,000 TP every 3 minutes? Have you played BLM before?
Finally: using club/shield or club/club for BLM is generally ill-advised, ironically because of Vidohunir, but also because Myrkr is insanely useful to keep your MP up. Unless you have enough support from your party (hint: you won't) to keep your MP up at all times without the use of AF body, you're going to need Myrkr to maintain your MP at higher levels.
BLM has a little trait called "Occult Acumen" which gives you TP for casting nukes. What are you going to use your TP for when you're wielding clubs? Moonlight? Or are you just going to throw away all your TP for absolutely no reason, wasting a valuable resource?
OK, maybe you're going to wield the Su5 for...some reason...let's compare the nukes:
Su5:
MP+170
Mdmg+310
Macc 50/269
Prime St4:
Mdmg+310 (AM3:+50)
Macc 30/269
INT+30
MAB+70 (AM3:+30)
Hmmmm, I wonder which one will perform better...It's impossible to tell, really.
Let's exclude prime staff for a moment because we know it's BiS currently. Let's exclude R25/30 Bunzi's Rod because, say we want Myrkr. Given that, which BLM staff would you recommend, otherwise?
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By Cerberus.Shadowmeld 2025-01-26 12:56:42
Are we talking in lieu of SU5 staff? In no particular order:
Edit: Excluding all REMAs, which I would also include here if not... even Hvergelmir
By Nariont 2025-01-26 13:02:21
Prime staff and blm mythic are an anomaly to the general rule of thumb that rema staves are subpar nuke staves when it comes to raw nuke dmg, and even mythic requires prepping an AM to push it and to top it off iirc it can still lose cause 0 INT compared to the 20~30 other staves tend to give. If you need a nuke staff basically anything from escha-zitah onwards will be better
By Felgarr 2025-01-26 13:24:20
Cerberus.Shadowmeld said: »Are we talking in lieu of SU5 staff? In no particular order:
Edit: Excluding all REMAs, which I would also include here if not... even Hvergelmir
I was looking for a more substantive recommendation. I use Su5 staff as BLM and have no problem cleaning house in Sortie as BLM.
This is also rarely discussed, but what's the impact of Magic Accuracy Skill +228/242/255/269 in this list? I don't have evidence to support this, but just as an example, I don't think the same amount of INT+ is to be treated the same when Magic Accuracy Skill varies so wildly.
Edit: typo. I use SU5 staff and have no problem cleaning house in Sortie.
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By Cerberus.Shadowmeld 2025-01-26 13:52:21
Macc is important, but you take sooo much damage off the table in the form of both int and matk to use su5. Int is 4-6 times more potent than 1 mdmg on high level nukes
I’ve cleared all 9 bosses in sortie comfortably using the first 3 options I’ve listed, so I doubt you’re struggling due to a macc deficit
By Felgarr 2025-01-26 14:34:37
Cerberus.Shadowmeld said: »Macc is important, but you take sooo much damage off the table in the form of both int and matk to use su5. Int is 4-6 times more potent than 1 mdmg on high level nukes
I’ve cleared all 9 bosses in sortie comfortably using the first 3 options I’ve listed, so I doubt you’re struggling due to a macc deficit
I understand that you're referring to Magic Accuracy. However, I'm asking if "Magic Accuracy Skill +269" is more important than lower tiers, like +228, +242, +255, etc? I don't think anyone knows the answer and just says that more INT is obviously better.
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By Cerberus.Shadowmeld 2025-01-26 14:38:06
Magic accuracy skill is just another flat bonus to magic accuracy. Per se it’s 2:1 macc skill to macc. Per jp testing it’s 1:1. Regardless it’s essentially just mac.
Carbuncle.Slib
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By Carbuncle.Slib 2025-01-26 15:10:29
The only time I'd use SU5 is when I want to use the Flee feet (hippo socks) and maintain a full manawall (95%). This is literally the only use I found out of the staff.
It also wasn't bad for cataclysm in dynamis if you're into that. Although that was before wicce feet +3, when I'd be using another piece. That quick swap with 100 mobs on you could cause some major issues.
But yeah, as far as sortie, would never consider using SU5.
By Argisto 2025-01-26 17:07:15
I understand that you're referring to Magic Accuracy. However, I'm asking if "Magic Accuracy Skill +269" is more important than lower tiers, like +228, +242, +255, etc? I don't think anyone knows the answer and just says that more INT is obviously better.
Yes, we do know what the Magic Accuracy Skill statistic on weapons does. Matsui even provided an explanation when it was added to weapon descriptions. 1 Magic Accuracy Skill=1 Magic Accuracy:
- English Magic Accuracy Skill comments, 2013
- Japanese Magic Accuracy Skill comments, 2013
3 years later this dev post from 2016 incorrectly stated that 2 Magic Accuracy Skill=1 Magic Accuracy.
1 month afterwards, Lute's testing thoroughly debunked the dev post from 2016 finding that 1 Magic Accuracy Skill=1 Magic Accuracy:
- Lute's testing Part 1
- Lute's testing Part 2
This is not the first time a random dev has give completely incorrect data. This information is even cited on the Magic Accuracy Skill page on BG.
Edit: We also know how much magic accuracy INT gives when factoring dINT into magic accuracy calculations:
- dINT testing summary
- dINT testing data
It's all there on BG, it's not difficult to find.
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Carbuncle.Maletaru
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By Carbuncle.Maletaru 2025-01-26 19:22:09
Cerberus.Shadowmeld said: »Are we talking in lieu of SU5 staff? In no particular order:
Edit: Excluding all REMAs, which I would also include here if not... even Hvergelmir
I was looking for a more substantive recommendation. I use Su5 staff as BLM and have problem cleaning house in Sortie as BLM.
This is also rarely discussed, but what's the impact of Magic Accuracy Skill +228/242/255/269 in this list? I don't have evidence to support this, but just as an example, I don't think the same amount of INT+ is to be treated the same when Magic Accuracy Skill varies so wildly.
I didn't test Su5 staff because I don't have one, but just assume the numbers would be dramatically lower than all of these, for reference. Bunzi was R25 at the time of the tests.
By Felgarr 2025-01-27 00:58:15
I understand that you're referring to Magic Accuracy. However, I'm asking if "Magic Accuracy Skill +269" is more important than lower tiers, like +228, +242, +255, etc? I don't think anyone knows the answer and just says that more INT is obviously better.
Yes, we do know what the Magic Accuracy Skill statistic on weapons does. Matsui even provided an explanation when it was added to weapon descriptions. 1 Magic Accuracy Skill=1 Magic Accuracy:
- English Magic Accuracy Skill comments, 2013
- Japanese Magic Accuracy Skill comments, 2013
3 years later this dev post from 2016 incorrectly stated that 2 Magic Accuracy Skill=1 Magic Accuracy.
1 month afterwards, Lute's testing thoroughly debunked the dev post from 2016 finding that 1 Magic Accuracy Skill=1 Magic Accuracy:
- Lute's testing Part 1
- Lute's testing Part 2
This is not the first time a random dev has give completely incorrect data. This information is even cited on the Magic Accuracy Skill page on BG.
Edit: We also know how much magic accuracy INT gives when factoring dINT into magic accuracy calculations:
- dINT testing summary
- dINT testing data
It's all there on BG, it's not difficult to find.
Thank you. Yes, I'm aware. Lute seems to imply that more Magic Accuracy skill raises INT ceiling (higher actual dINT being taken into consideration: https://luteff11.livedoor.blog/archives/48996507.html
Carbuncle.Maletaru said: »Cerberus.Shadowmeld said: »Are we talking in lieu of SU5 staff? In no particular order:
Edit: Excluding all REMAs, which I would also include here if not... even Hvergelmir
I was looking for a more substantive recommendation. I use Su5 staff as BLM and have problem cleaning house in Sortie as BLM.
This is also rarely discussed, but what's the impact of Magic Accuracy Skill +228/242/255/269 in this list? I don't have evidence to support this, but just as an example, I don't think the same amount of INT+ is to be treated the same when Magic Accuracy Skill varies so wildly.
I didn't test Su5 staff because I don't have one, but just assume the numbers would be dramatically lower than all of these, for reference. Bunzi was R25 at the time of the tests.
Thank you for this test. Yes, I understand this much. Lute seems to imply that Magic Accuracy Skill enforces a cap on effective dINT or magic hit rate. Could you share the sets you used?
I think a more salient test would be keeping INT as consistent as possible and modifying Magic Accuracy Skill (weapon).
While I use Su5 staff in Sortie, I'm also extremely diligent about keeping -ja spell debuff applied. Of course, I am willing to accept that Su5 staff is inferior to other staves, but for superstitious reasons, I just continue to nuke in a Staff with Magic Accuracy Skill +269. In fact, I started out with R15 Laevateinn, and just got lazy.
I dunno, I think Lute is on to something. My only reason for even suggesting this is that SE opted to give us +277 Magic Accuracy Skill with Stage 5 Prime Staff. Basically, I don't think the effect of this extra tier is simply just Magic Accuracy, but some effect on dINT or level correction calculations.
Carbuncle.Maletaru
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By Carbuncle.Maletaru 2025-01-27 02:24:26
Felgarr I think your quotes got all mixed up.
I hope you're not trying to imply that someone should test whether or not macc skill increases the damage you do. This is not a thing. If you want to claim it's a thing, please feel free to do some testing and attempt to prove it. Magic damage calculations are pretty well understood.
The macc skill of a weapon is just *some amount of macc*. It has no impact on your damage, other than that times when it prevents you from being resisted.
The set I used is pretty irrelevant since it was the same set for all of my weapons, but if you have some theory then it was probably something like this for MB. For non-MB, swapping Mujin for Metamorph and Agwu hands for Wicce hands. Don't quote me on that though, it was a while ago and some sets might've changed.
ItemSet 398076
By Felgarr 2025-01-27 04:13:30
Carbuncle.Maletaru said: »Felgarr I think your quotes got all mixed up.
I hope you're not trying to imply that someone should test whether or not macc skill increases the damage you do. This is not a thing. If you want to claim it's a thing, please feel free to do some testing and attempt to prove it. Magic damage calculations are pretty well understood.
The macc skill of a weapon is just *some amount of macc*. It has no impact on your damage, other than that times when it prevents you from being resisted.
The set I used is pretty irrelevant since it was the same set for all of my weapons, but if you have some theory then it was probably something like this for MB. For non-MB, swapping Mujin for Metamorph and Agwu hands for Wicce hands. Don't quote me on that though, it was a while ago and some sets might've changed.
ItemSet 398076
Yes, my quotes and replies are correct as written. You are correct, in that I am implying that maybe Magic Accuracy Skill has an effect on damage. Again, I don't have data or proof. I did notice the magic damage calculations were updated in 2022, but no mention of Magic Accuracy Skill. Magic Damage
Regardless, I still should R30 my Mpaca's Staff and use it. I don't think I'll ever get the time to isolate a Magic Accuracy Skill test.
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By Asura.Ayahuasca 2025-01-27 04:41:46
I just wanna add that MDB debuff caps at -50 vs enemies, idris geo un-nerfed without Bolster gives what.. -45 already? Whenever Idris GEO isn't nerfed BoG malaise already caps and makes any MDB ws debuff useless. That changes when GEO is nerfed, at 25% effectiveness idris malaise w bolster gives like -22.5MDB, -45 whem 50% effective. That's when these MDB- effects shines.
BLU Tearing Gust (learnt from Putraxia) gives an AoE -30MBD which is extremely strong when Geomancy is nerfed, although its use means u won't be using mighty guard or other Unbridled Learning spells unless u get random deal etc. but i can see it being usable in specific coordinated scenarios
Also would be curious to see how stage 3 and 4 opashoro would compete against other options..
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By Argisto 2025-01-27 05:03:02
This is not implied nor expressed in any capacity in any of Lute's testing. Magic Accuracy Skill has no correlation with dINT magic accuracy correction. The link you provided was a precursor to the dINT magic accuracy correction testing I just linked above.
Felgarr said: Lute seems to imply that Magic Accuracy Skill enforces a cap on effective dINT or magic hit rate.
No, they don't imply that at all. You are completely misreading the data and are making up this supposed correlation. In the link you provided, hit rate values were tested below the 50% hit rate point. This is why the spread between the different dINT values is only 13%. The magic accuracy they are getting from dINT correction is being halved because of their low effective hit rate, not because of a supposed cap induced by a weapon with +228 Magic Accuracy Skill.
Felgarr said: Basically, I don't think the effect of this extra tier is simply just Magic Accuracy, but some effect on dINT or level correction calculations.
You are ignoring why Magic Accuracy Skill was put on weapons and why they differ to begin with. It's time for a history lesson: Explanation from Matsui
The following is google translated:
Matsui said: Background of introducing a new system instead of the existing Magic Hit +
Before the version upgrade, the game design was to deal with the high magic evasion of high-level monsters by adding "Magic Hit +" to each weapon.
However, with this specification, considering jobs such as Red Mage, Dark Knight, Ninja, and Blue Mage that have situations where they equip weapons other than one-handed or two-handed clubs, it is necessary to add Magic Hit + to almost all weapons
, which reduces the number of properties that can be added to weapons by one.
In addition, since it is necessary to consider that two-handed weapons are held in both hands, there is a limit to the magic hit that can be added to one-handed weapons, we decided to introduce a new system, which takes the same form as "Weapon Skill +" and
is only effective when equipped on the main weapon
Matsui said: Magic Hit Skill+ Setting Standards for Each Equipment
There is no individual value set for each weapon, but a
standard Magic Hit Skill+ is set for each weapon category according to the item level.
(There is a possibility that special weapons that differ from the standard will be implemented in the future.)
Basically, rearguard weapon categories such as one-handed clubs and two-handed clubs are given a higher Magic Hit Skill+ than frontguard weapon categories such as two-handed swords and melee weapons. Also, even within the same weapon category, magic-focused "staves" have a slightly higher Magic Hit Skill+ than attack-oriented "poles " Also, considering that subweapons can be equipped, two-handed weapons have a slightly higher Magic Hit Skill+ than one-handed weapons because it doesn't take into account dual wielding.) Think make it possible to practically use magic while equipped with one-handed swords or two-handed swords, while retaining the characteristics of magic-focused weapons such as one-handed clubs and two-handed clubs
Magic Accuracy Skill was implemented to add magic accuracy to weapons without taking up a stat slot so players can deal with the high magic evasion of the current content. Staves and clubs granted more Magic Accuracy Skill to complement back line jobs. Even combat oriented staves had less Magic Accuracy Skill than back line oriented staves. This design has held mostly true up until the introduction of the Prime weapons which all have +277 Magic Accuracy Skill when fully upgraded. As magic accuracy requirements have increased over the years, so too has the amount of Magic Accuracy Skill listed on weapons.
Use whatever staff you'd like, but please stop spreading these baseless rumors.
Edit:
Felgarr said: You are correct, in that I am implying that maybe Magic Accuracy Skill has an effect on damage
Almace and Sequence have identical Magic Damage stats (+186). Almace has +255 Magic Accuracy Skill compared to Sequence's +242
Target: Disheveled Naraka
Mlvl 35 RDM/BLM
Equipped with only Almace R15, naked otherwise. Effective Ilvl 109, cast with Elemental Seal
Aero V: 1189 damage
Equipped with only Sequence R0, naked otherwise. Effective Ilvl 109, cast with Elemental Seal
Aero V: 1189 damage
Standard nuking set with Almace R15 in main hand
Aero V: 9612 damage
Standard nuking set with Sequence R0 in main hand
Aero V: 9612 damage
No, Magic Accuracy Skill does not contribute in any way to damage.
Phoenix.Iocus
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By Phoenix.Iocus 2025-01-27 07:43:02
Cerberus.Shadowmeld said: »
Vido is magic, so it can't miss. Shartersoul while being 3 hits, I have missed it numerous times.[/li]
This is the one that matters. I guess I can try with new Null accessories but I doubt it's going to matter since basement NMs are BS evasion.
EDIT: i can hit 1370 acc without food on SCH with only 7 more MLs to go. my wife's ranged acc set for basement bosses is 1700 with food, im not thinking 3 hits is going to matter.
Useless EDIT: PLD can hit 1500+ with enlight 2, probably 1600+ with ML50. Would you pick Shattersoul on PLD over RUN? probably not.
I think a more salient test would be keeping INT as consistent as possible and modifying Magic Accuracy Skill (weapon).
Well get to it and take good notes so you can defend your findings against others.
Carbuncle.Slib
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By Carbuncle.Slib 2025-01-27 08:29:23
I just wanna add that MDB debuff caps at -50 vs enemies...
If an enemy has 100 MDB, the lowest they can be taken down to is 50 MDB, so yes, the -50 is the cap in this case...
If an enemy has 150 MDB, wouldn't the cap be 100 then? So having Bolster Malaise (-90 MDB) and Vido (-10 MDB) would bring it down 100, assuming there's no geo resistance in there.
Asura.Eiryl
By Asura.Eiryl 2025-01-27 08:34:11
That's the correct version.
MDB bottoms out at 50. It can be reduced TO 50, from any known value.
We know essentially zero NM MDB values though, so. No one ever checks MDB onry physical stats.
Apparently longhorned been on the grind, 4/8 Sortie nms have 100 MDB, probaly safe bet they all do. So -50 cap and cap at 50 mean the same thing.
Carbuncle.Slib
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By Carbuncle.Slib 2025-01-27 08:35:02
This is the one that matters. I guess I can try with new Null accessories but I doubt it's going to matter since basement NMs are BS evasion.
EDIT: i can hit 1370 acc without food on SCH with only 7 more MLs to go. my wife's ranged acc set for basement bosses is 1700 with food, im not thinking 3 hits is going to matter.
The only way you will reliably hit basement NM's unbuffed is if you have some PATH A nyame r30 (+70 acc per piece) and can use the gazu bracelets +1 for great hands slot acc. Also landing frost would help bring their evasion down (Frost will not work with Burn, so Frost, WS, then run back and burn).
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By Felgarr 2025-01-27 08:45:26
Edit:
Felgarr said: You are correct, in that I am implying that maybe Magic Accuracy Skill has an effect on damage
Almace and Sequence have identical Magic Damage stats (+186). Almace has +255 Magic Accuracy Skill compared to Sequence's +242
Target: Disheveled Naraka
Mlvl 35 RDM/BLM
Equipped with only Almace R15, naked otherwise. Effective Ilvl 109, cast with Elemental Seal
Aero V: 1189 damage
Equipped with only Sequence R0, naked otherwise. Effective Ilvl 109, cast with Elemental Seal
Aero V: 1189 damage
Standard nuking set with Almace R15 in main hand
Aero V: 9612 damage
Standard nuking set with Sequence R0 in main hand
Aero V: 9612 damage
No, Magic Accuracy Skill does not contribute in any way to damage.
Excellent. Thank you for putting my speculation to rest. Time to put RP into Mpaca's staff.
Also, just to clarify, my intention was to ask pointed, pertinent questions. SE is under no obligation to reveal to us how these things work under the hood, and the extra tier of skill provided to Stage 5 Primes, made me very curious.
My premise has been simple: I can already occasionally Tier-3 nuke for 99k as BLM, so I was looking for a specific justification to upgrade beyond my Su5 staff. Mpaca's staff is probably worth the effort, but personally, I don't think Stage 5 Prime Staff. Anyway, staff-banter is for another thread.
Thanks for the confirmation.
By Dodik 2025-01-27 08:48:00
Stage 5 prime is ridiculous in its magic dmg. Against the highest level mobs, that extra magic accuracy skill counts for a lot. Then you have a MAB aftermath on top..
Worth it over a Laeva? Is any toy "worth it" over something you can get a lot cheaper? That's up to you to decide.
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Hiya all
I'm new to blm, but have done sortie on other classes.
I'm looking for 2 things as i gather my gear.
1. Tips and tricks for BLM in sortie (do's and don'ts"
2. A BLM lua, i have one currently, but i was hoping for something with that can match sc elements like my rdm or sch one. Sorry, i'm not great with these things and typically will just use others luas. Any other handy things in said lua is great
I follow the gear guides closely, and am 4/5 +3 empy currently, finishing up Laev and working on Hverg
I'm sorry if this is somewhere else in these forums, i've been reading for a while, just cant find anything and REALLy dont want to let groups down when i join for sortie.
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