|
May 2023 Version Update (Part 1)
Cerberus.Tuefen
Server: Cerberus
Game: FFXI
Posts: 40
By Cerberus.Tuefen 2023-05-11 06:59:42
The game is broken i keep stuck in a cs and need to shut down the game.
Or be invisible in omen on floor 1.
Some Mobs dont aggro in omen.
Great work from se.
Keep make me relog with a security token.I gues Matsui moved to 14 because he dont wanna eat all the ***storms that will come.Idk why they add weapons to the game when they cant even change the text of record of eminence quests or fix some hard bugs.
[+]
Ragnarok.Martel
Server: Ragnarok
Game: FFXI
Posts: 2954
By Ragnarok.Martel 2023-05-11 07:07:52
So, did anyone else notice that Caliburnus gets +70 atk... and none of the other prime weps do?
At first I thought they were following the Relic template, where 1H weps get attack+ and 2H weps get acc+. But they all have the same acc+, and nothing else gets atk.
I guess it could be because Caliburnus' other unique stats aren't offensive. Refresh+ and DT. Still. Seemed really weird.
[+]
By RadialArcana 2023-05-11 07:29:49
Quote: The game is broken i keep stuck in a cs and need to shut down the game.
probably an addon
By Asura.Disclai 2023-05-11 07:41:23
The game is broken i keep stuck in a cs and need to shut down the game.
This is probably just because you're playing above 30 FPS. A lot of cutscenes freeze if you go above the normal FPS.
By Taint 2023-05-11 09:20:22
So, did anyone else notice that Caliburnus gets +70 atk... and none of the other prime weps do?
At first I thought they were following the Relic template, where 1H weps get attack+ and 2H weps get acc+. But they all have the same acc+, and nothing else gets atk.
I guess it could be because Caliburnus' other unique stats aren't offensive. Refresh+ and DT. Still. Seemed really weird.
That's just SE messing with the jobs on Sword. "You aren't going to hit the PDL limit but this will get you closer"
[+]
Server: Sylph
Game: FFXI
Posts: 186
By Sylph.Timepassesbye 2023-05-11 10:04:40
Making my prediction now:
My thought process is the prime upgrade system is treated similar to relics, Eikon being the '1 byne bill' eventually needing a 100k byne bill, but obvious not at that scale.
We know having stage 1 in inventory unlocks stage 2 rocks (Eikondrite) to drop in the upstairs, logically the next step will be the downstairs.
Having stage 2 unlocks stage 3 rocks to drop from the basement. Need more than 1 to get to stage 3, unlike Eikondrite. Maybe 5-10?
Having stage 3 allows for a trade? w/ Ruspix, need multiple Eikondrite and/or t3 stone to purchase t4 stone via a chunk of Galli, maybe even 100k. Ratios unknown, but more than previous.
- This is mainly copium... most of us have well over 100 Eikondrite and would like it not to have gone to waste.
Final stage requires further gathering of rocks and trading via Galli to purchase a shiniest rock, and in addition you'll need 1 of the other datamined item, 'Voracious Psyche', per Prime Weapon which is a 100% drop from Aminon? This would be the "shocking" aspect of the final stage since very few people actively pursue fighting him.
Fully expect the final Valhalla arena to be strictly for the final fight and be solely linked to acquisition of rings. Similar to how the Hades arena is only used for Hades and nothing more.
I think you're probably not too far off, but I think the voracious item will be linked to VR rather than sortie directly, so maybe a BCNM for the final fight of VR that drops the item or something along those lines. You get 1 ring for completing VR if I had to guess, since they appear too overpowered to allow players to obtain them all. Maybe they will have an objective to give you 1 of the items to complete the prime weapons on the monthly reset.
But i do think you're probably not too far off with the "drite" items, having a stage 2 allows then to drop from basement boxes, having a stage 3 allows dropping off basement bosses, and having stage 4 allows dropping from the megaboss. I'm also guessing they will finally expand the allowance of muffins, because it's likely they will charge over 100k for the final upgrade items. my guess is 150k for the stage 3, 250k for stage 4, and 999,999 for stage 5
They did make the remark about a weapon taking 6 months to complete, so racking up that many points would take 47 runs getting 30k per run (999,999 + 250k + 150k)
just a guess
By Taint 2023-05-11 10:52:04
180 days times ~30k a run. = 5.4mil Galli
They said some people will be able to do it faster, like statics that pull 40-50k per run.
It would also still be solo-able (they said it is), it would just take a year.
Hopefully its not Galli but that would be the best way to time gate it unless they add another element.
My guess is we have a basement drop Mesosiderite, the Hexahedrite and Octahedrite we buy will Galli with a chance from Chest.
Phoenix.Iocus
Server: Phoenix
Game: FFXI
Posts: 1442
By Phoenix.Iocus 2023-05-11 11:13:57
I enjoy that their solution to Savage Blade all the things is a line of weapons whose WS self skillchains without trying.
Why aren't the players using SC and falling into our trap mechanics? Do they just not know how to do them? *Completely oblivious to Naegling being Broke AF*
[+]
Asura.Eiryl
By Asura.Eiryl 2023-05-11 11:35:28
It's funny that the new weapons are complete antithesis to the ws walls.
I know that you can obviously just not 3 step with the same ws. It's still funny. They obviously expect it to happen, despite specifically trying to stop it from happening.
Server: Asura
Game: FFXI
Posts: 284
By Asura.Aquatiq 2023-05-11 11:49:35
was rly hoping the prime weapon gimmick would be like Aftermath: Non-Elemental
as a natural power-creep to Odyssey to get around bosses' damage resistances
i'm sure they'll eventually open up subjobs once the content is old enough but that's gonna be a longer wait prolly lol
Server: Asura
Game: FFXI
Posts: 595
By Asura.Melliny 2023-05-11 12:00:12
Non elemental really isn't a good form of damage though. Physical weaponskills have the pDIF attack multiplier at the end, while non elemental use MaB versus MdB. In context of odyssey, those tier 3's are mega magic resistant, so you don't want all your damage using the latter. It would be a loss in damage, and probably a big one. Even outside of odyssey it would probably be pretty bad. Twilight scythe had a niche use back in the day, but outside of a few specific fights it was never a great option, and there's a reason you don't see monks using formless strikes anymore.
Server: Asura
Game: FFXI
Posts: 284
By Asura.Aquatiq 2023-05-11 12:47:53
oh I see, thanks for the tip!
Bahamut.Kahraba
Server: Bahamut
Game: FFXI
Posts: 58
By Bahamut.Kahraba 2023-05-11 13:23:56
The game is broken i keep stuck in a cs and need to shut down the game.
Or be invisible in omen on floor 1.
Some Mobs dont aggro in omen.
Great work from se.
Keep make me relog with a security token.I gues Matsui moved to 14 because he dont wanna eat all the ***storms that will come.Idk why they add weapons to the game when they cant even change the text of record of eminence quests or fix some hard bugs. nah this is definitely better than jerking off and jumping around erping.
Server: Asura
Game: FFXI
Posts: 730
By Asura.Highwynn 2023-05-11 13:42:04
Non elemental really isn't a good form of damage though. Physical weaponskills have the pDIF attack multiplier at the end, while non elemental use MaB versus MdB. In context of odyssey, those tier 3's are mega magic resistant, so you don't want all your damage using the latter. It would be a loss in damage, and probably a big one. Even outside of odyssey it would probably be pretty bad. Twilight scythe had a niche use back in the day, but outside of a few specific fights it was never a good option, and there's a reason you don't see monks using formless strikes anymore.
Is that really true though for ws like Requiescat?
> Deals property-less damage (not Magic or Physical), but uses regular physical damage equations.
In this calculation, attack is penalized by a value depending on TP (from 20% penalty at 1000 TP to no penalty at 3000 TP).
Server: Asura
Game: FFXI
Posts: 595
By Asura.Melliny 2023-05-11 14:04:06
You're right. I was thinking non-elemental meant something different. I've retracted the statement about MaB versus MdB. That was my misunderstanding. However I still stand by my opinion about its utility both inside Oddy and out. Requiescat doesn't do anything meaningfull against the tier 3's, and outside oddy it's better to just spam savage. I can't imagine the new weaponskills would be stronger as non-elemental than they would if they were just standard physical weaponskills.
Ragnarok.Martel
Server: Ragnarok
Game: FFXI
Posts: 2954
By Ragnarok.Martel 2023-05-11 14:06:46
was rly hoping the prime weapon gimmick would be like Aftermath: Non-Elemental
as a natural power-creep to Odyssey to get around bosses' damage resistances
i'm sure they'll eventually open up subjobs once the content is old enough but that's gonna be a longer wait prolly lol Well, they regretted the one non-elemental dmg melee wep they made so much that they patched it's effect into a limited enchantment... soo. (Twilight scythe) I don't really see them giving us something modern with that sort of effect, be it on melee or WS.
[+]
Server: Asura
Game: FFXI
Posts: 595
By Asura.Melliny 2023-05-11 14:24:59
I still remember the days of pre-nerf twilight scythe. Even back then it wasn't some sort of power outlier. They nerfed it because there were complaints on the JP forms that the scythe was OP, but the reasoning they used was pretty dumb. The JP argument was basically that the scythe allowed dark knight to bypass physical shields in ways that the job was never meant to be able to do. That's it.... literally just a few people complained about something they didn't like and s-e caved in to the JP playerbase's whining (as usual). The nerf happened because a few JP were upset that dark knight was able to weaponskill through invincible and the still relevant at the time Cerberus boss on the second to last floor of Zhayolm remnant's II which had a damage reduction mechanic. Neither of these scenarios really matter anymore in this day and age.
Twilight scythe didn't put out amazing numbers, and its damage wasn't higher than other options at the time. It just allowed dark knight to tear through Zhay remnants II Cerberus in a unique way that other jobs couldn't, and some people got butthurt over it. I can't think of any examples in the modern era where that utility would even be relevant, much less an upgrade over standard attack calculations.
[+]
Asura.Eiryl
By Asura.Eiryl 2023-05-11 14:39:57
It was a little brokenly fun to kill elementals with
Server: Asura
Game: FFXI
Posts: 812
By Asura.Iamaman 2023-05-11 14:50:51
IIRC someone also used it against the summoner Ambu on the first round they ran it (before they changed it to a flat dmg reduction), it bypassed the damage reduction mechanic if you used the Pulse GKT and would one shot the summoner.
Server: Asura
Game: FFXI
Posts: 595
By Asura.Melliny 2023-05-11 14:54:47
Quote: It was a little brokenly fun to kill elementals with
Yeah, but that's still the same scenario. I just looked through the archives and found the patch where Twilight Scythe got hit. It was on march 27, 2013, which was the same day seekers of adoulin launched. That should put things into perspective. The power level in the pre-Ilvl era versus what we have now isn't remotely balanced in the same way. Most of the things that were considered powerful in the lvl 75 and lvl 99 eras don't transition that well to the stat vomit I119 (that really may as well be I154 by now) era we have now. Non elemental damage is very ineffective against tier 3 bosses, and we've discussed how much the current meta is just savage all the things to death. That kind of effect wouldn't even be that good anymore. That's the takeaway I was trying to get across.
Quote: IIRC someone also used it against the summoner Ambu on the first round they ran it (before they changed it to a flat dmg reduction), it bypassed the damage reduction mechanic if you used the Pulse GKT and would one shot the summoner.
This is a completely unique fight with mechanics of its own, and only comes up once every half a dozen or so months. That was also patched out shortly after. It's not a fair example
[+]
Asura.Eiryl
By Asura.Eiryl 2023-05-11 15:01:15
It wouldve made delve 1 really weird
At least one mob in every zone had some kind of gimmick damage resistance (which we bypassed with mura and formless anyway, of course)
Asura.Saevel
Server: Asura
Game: FFXI
Posts: 9910
By Asura.Saevel 2023-05-11 15:08:34
Quote: It was a little brokenly fun to kill elementals with
Yeah, but that's still the same scenario. I just looked through the archives and found the patch where Twilight Scythe got hit. It was on march 27, 2013, which was the same day seekers of adoulin launched. That should put things into perspective. The power level in the pre-Ilvl era versus what we have now isn't remotely balanced in the same way. Most of the things that were considered powerful in the lvl 75 and lvl 99 eras don't transition that well to the stat vomit I119 (that really may as well be I154 by now) era we have now. Non elemental damage is very ineffective against tier 3 bosses, and we've discussed how much the current meta is just savage all the things to death by now. That kind of effect wouldn't even be that good anymore. That's the takeaway I was trying to get across.
Quote: IIRC someone also used it against the summoner Ambu on the first round they ran it (before they changed it to a flat dmg reduction), it bypassed the damage reduction mechanic if you used the Pulse GKT and would one shot the summoner.
This is a completely unique fight with mechanics of its own, and only comes up once every half a dozen or so months. That was also patched out shortly after. It's not a fair example
As you noticed, they didn't nerf it because someone complained, they ignore those. It was nerfed because SoA bosses relied heavily on special damage types like Slashing, Piercing, Blunt, Fire Magic, Wind Magic, etc. They nerfed anything they could think of that might bypass those SDT mechanics. I remember being on BLU and chewing through those Delve bosses using requiescat, which was something they had overlooked.
Nowadays they go out of their way to ensure we can't easily bypass whatever SDT mechanic they setup on a boss. I highly doubt hey will ever introduce any weapon or ability that allows a player to permanently ignore those mechanics.
Server: Asura
Game: FFXI
Posts: 595
By Asura.Melliny 2023-05-11 15:11:59
Twilight Scythe was nerfed on March 27, 2013. Seekers of Adoulin released that same day. Delve launched on April 10, 2014. Twilight scythe was nerfed over a full year before delve even existed.
[+]
Asura.Saevel
Server: Asura
Game: FFXI
Posts: 9910
By Asura.Saevel 2023-05-11 15:13:13
Twilight Scythe was nerfed on March 27, 2013. Seekers of Adoulin released that same day. Delve launche on April 10, 2014. Twilight scythe was nerfed over a full year before delve even existed.
That's' my point.
Or does anyone think Delve wasn't already in production when SoA was released?
Server: Asura
Game: FFXI
Posts: 595
By Asura.Melliny 2023-05-11 15:15:28
Fair enough. Back then s-e actually had a design team to work on the game so it probably was in the works from the get go. That's a fair point.
Server: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2023-05-11 15:39:52
Formless Strikes and Murasamemaru were still instrumental in the early Delve strategies so the twilight scythe nerf wasn't even particularly relevant. That scythe was always the weakest form of nonele dmg to begin with. Why it was ever changed is beyond me.
[+]
Asura.Vyre
Forum Moderator
Server: Asura
Game: FFXI
Posts: 15653
By Asura.Vyre 2023-05-11 17:08:56
I loved the Twilight Scythe. It let me really wreck Proto Omega II or whatever it was at the 99 cap. Arch Omega maybe? Yeah, that's it, I think.
Which is what I was doing just before moving Vyre to Bismarck, and why his gearset is stuck with it equipped to this day lmao. (I've forgotten how to update that stuff)
Server: Asura
Game: FFXI
Posts: 3184
By Asura.Geriond 2023-05-11 18:47:20
Valefor.Prothescar said: »Formless Strikes and Murasamemaru were still instrumental in the early Delve strategies so the twilight scythe nerf wasn't even particularly relevant. That scythe was always the weakest form of nonele dmg to begin with. Why it was ever changed is beyond me. Formless was breath damage while Murasamemaru was magical damage; this was different from Twilight Scythe's neutral damage which hit anything (other than mobs flagged to be completely invincible because they're battle gimmicks instead of enemies) for normal damage.
They weren't quite the same in SE's eyes.
Server: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2023-05-11 19:15:40
No, all three of them are nonelemental dmg just like Requiescat. The old term for it is spirit damage (should be distinct from breath damage) but even that is wrong because it isn't modified by things that normally take enhanced or reduced spirit damage (i.e. cerberus) *actually, just read the testing done on formless and it could be breath so I might be wrong on that, but murasamemaru is and always was nonelemental. That said the same test also had other things like Requiescat doing 0 dmg, so... that indicates A) it's all just the same dmg type anyway and this doesn't matter, or B) further testing is required. If they're all the same then SE would not, in fact, have any reason to distinguish between any of these things.
You'll still get dmg bonuses from these nonelemental dmg sources on mobs that weight different damage types (like the zhayolm remnants miniboss or the TVR RoE cerberus) because it's its own damage type, not because it's magic damage
Asura.Bippin
Server: Asura
Game: FFXI
Posts: 1085
By Asura.Bippin 2023-05-11 19:19:45
Murasamemaru was magical damage Are you trying to say at some point Murasamemaru make WSs magic damage? What..
|
|