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"Leave" add-on easily take you out of event zones
By DaneBlood 2023-03-19 23:35:34
so i got tired of using my glowing lamp rather than dropping to drop things when i needed to use so i started this little add-on called Leave
Leave will make you drop or use whatever items or Key items is needed to get out of the event zone
It works like Myhome:
leave - takes you out
leave all - takes all your characters out
It assume you have treasury loaded to handle the drop of items (I trust their code better than mine)(drop handling is now handled natively due to treasury's racing bug)
It will also pass on everything in the pool so you don't leave people waiting for the animation and warp time before they can get their loot.
Currently trying to get it to drop cells from salvage one so you don't have to do that cleanup manually
https://gist.github.com/DaneBlood/b1c1c48d4f07fc9cab54404871b0a596
New Link:
https://gist.github.com/SvenBent/98c8c52387de91c5aa3b111048f8c633
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By DaneBlood 2023-03-20 17:29:43
Looks interesting!
One bit of feedback I would say is to avoid using the ingame treasury commands as a multiboxer always ends up messing up my settings.xml file. I wrote my own code a long time ago to drop ein lamp:
Code function drop_lamp()
local inventory = windower.ffxi.get_items(0)
for i=1,inventory.max do
if inventory[i].id == 5414 then
windower.add_to_chat(007,'Lamp Found')
windower.ffxi.drop_item(i,1)
return
end
end
windower.add_to_chat(007,'No Lamp')
end
You are spot on.
I for a moment forgot about the racing issue in treasury and it settings.xml.
I'll fix it in next release.
Really wish treasure saved settings in a file per character rather than a common one would fixed everything
By Lili 2023-03-21 16:57:03
I did a buncha things.
Necro Bump Detected!
[30 days between previous and next post]
By DaneBlood 2023-04-20 15:19:47
I have update Leave.
Handles dropping of lamp natively so it no longer requires treasury (TY to KujahFoxfire)
It has experimental drop of cells from original salvage, when leaving. However it only drops 1 of each not the entire stack.
Bismarck.Drakelth
Server: Bismarck
Game: FFXI
Posts: 824
By Bismarck.Drakelth 2023-04-20 20:03:01
This is the best part imo, so many people don't realize just zoning slows it down for the other people waiting.
By DaneBlood 2023-05-15 12:14:33
I fixed a bug where i had a space in the item name.
its an a new github account (im still trying to figure out github)
Necro Bump Detected!
[296 days between previous and next post]
Server: Asura
Game: FFXI
Posts: 27
By Asura.Anybody 2024-03-06 14:40:30
I fixed a bug where i had a space in the item name.
its an a new github account (im still trying to figure out github)
I love this Addon.
I just want to add a missing delve zone in line 158
Code elseif var_thiszone == 271 or var_thiszone == 264 then -- Incursion & Delve
greeting()
windower.send_command('Input /item "Ontic Extremity" <me>')
[+]
Necro Bump Detected!
[311 days between previous and next post]
By DaneBlood 2025-01-12 00:43:14
I fixed a bug where i had a space in the item name.
its an a new github account (im still trying to figure out github)
I love this Addon.
I just want to add a missing delve zone in line 158
Code elseif var_thiszone == 271 or var_thiszone == 264 then -- Incursion & Delve
greeting()
windower.send_command('Input /item "Ontic Extremity" <me>')
I took a break form the game before you posted this and just got back a few months ago.
ill get this fixed
Server: Asura
Game: FFXI
Posts: 21
By Asura.Lockhartt 2025-01-12 08:10:53
In addition to the above, I added this. Code elseif var_thiszone == 298 or var_thiszone == 279 then -- Odyssey & HTMB: A Stygian Pact, Champion of the Dawn, Divine Interference, Maiden of the Dusk
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Necro Bump Detected!
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By Draylo 2025-02-20 20:11:56
The download in OP didn't include the last line of code Lockhartt had posted. So not working in Maiden until you add the code he posted.
Necro Bump Detected!
[177 days between previous and next post]
By DaneBlood 2025-08-16 20:41:59
New updated, i honestly did this a long time ago but apparently never update it in public
https://gist.github.com/SvenBent/98c8c52387de91c5aa3b111048f8c633
Necro Bump Detected!
[51 days between previous and next post]
Server: Fenrir
Game: FFXI
Posts: 339
By Fenrir.Brimstonefox 2025-10-06 12:15:07
Looks interesting!
One bit of feedback I would say is to avoid using the ingame treasury commands as a multiboxer always ends up messing up my settings.xml file. I wrote my own code a long time ago to drop ein lamp:
Code function drop_lamp()
local inventory = windower.ffxi.get_items(0)
for i=1,inventory.max do
if inventory[i].id == 5414 then
windower.add_to_chat(007,'Lamp Found')
windower.ffxi.drop_item(i,1)
return
end
end
windower.add_to_chat(007,'No Lamp')
end
You are spot on.
I for a moment forgot about the racing issue in treasury and it settings.xml.
I'll fix it in next release.
Really wish treasure saved settings in a file per character rather than a common one would fixed everything
So i copied this and renamed it to drop_wing (not that that matters) and changes the number for Obsid. Wing, to do the D obj. in sortie but it says "not found" any ideas why?
(best guess inventory.max doesn't account for the temp items in sortie?)
By Lili 2025-10-06 14:19:46
Fenrir.Brimstonefox said: »So i copied this and renamed it to drop_wing (not that that matters) and changes the number for Obsid. Wing, to do the D obj. in sortie but it says "not found" any ideas why?
The code you quoted specifies 0 as the parameter for get_items(), which means to only pull the list from the Inventory bag. The Temporary bag is separate from the Inventory bag. You will need to use the right number on the second line.
Bismarck.Radec
Server: Bismarck
Game: FFXI
Posts: 164
By Bismarck.Radec 2025-10-06 14:49:05
drop_item() takes an index without specifying the bag, as well - if the wing is 'index 4' in bag 3, won't drop_item(4,1) drop the 4th index in your inventory bag?
By Lili 2025-10-06 15:43:58
drop_item() takes an index without specifying the bag, as well - if the wing is 'index 4' in bag 3, won't drop_item(4,1) drop the 4th index in your inventory bag?
windower.ffxi.drop_item(slot, count) takes two arguments, but only lets you drop an item present in main Inventory, as for the longest time that was the only bag you could drop stuff from. Currently, to drop items from Temporary or other bags, you can inject manually a custom 0x028 packet.
Server: Fenrir
Game: FFXI
Posts: 339
By Fenrir.Brimstonefox 2025-10-06 22:13:36
drop_item() takes an index without specifying the bag, as well - if the wing is 'index 4' in bag 3, won't drop_item(4,1) drop the 4th index in your inventory bag?
Wish i had seen this before I starting futzing and toss my mallquis trews +2, I immediately knew what happened, once my wife asked me to go to the store and get milk and then she says if they have eggs, get a dozen, then she yelled at me for bringing home 12 milks.
Thank God for the recycle bin!
windower.ffxi.drop_item(slot, count) takes two arguments, but only lets you drop an item present in main Inventory, as for the longest time that was the only bag you could drop stuff from. Currently, to drop items from Temporary or other bags, you can inject manually a custom 0x028 packet.
Would this work?
Code function drop_wing()
local inventory = windower.ffxi.get_items(3)
for i=1,inventory.max do
windower.add_to_chat(007,i..inventory[i].id)
if inventory[i].id == 6685 then
windower.add_to_chat(007,'Wing Found')
local drop_packet = packets.new('outgoing', 0x028, {
["Count"] = 1,
["Bag"] = 3,
["Inventory Index"] = i,
})
packets.inject(drop_packet)
return
end
end
windower.add_to_chat(007,'No Wing')
end
By Lili 2025-10-07 04:40:20
Fenrir.Brimstonefox said: »Would this work?
Looks about right, try and see what happens.
Also, while it never happens, if item IDs ever get shifted around you risk losing something. I'd recommend to pull the item ID from resources at the start of the addon. I normally don't recommend this since item resources are by far the biggest table and take the most ram, but dropping items is a critical enough operation that you should do it.
Server: Fenrir
Game: FFXI
Posts: 339
By Fenrir.Brimstonefox 2025-10-07 10:42:46
Also, while it never happens, if item IDs ever get shifted around you risk losing something. I'd recommend to pull the item ID from resources at the start of the addon. I normally don't recommend this since item resources are by far the biggest table and take the most ram, but dropping items is a critical enough operation that you should do it.
Given that its only the temp bag and recycle bin is a thing, its probably ok? I could probably restrict it to that zone as well, worst case I toss a temp item that is easy to get again?
[+]
Carbuncle.Nynja
Server: Carbuncle
Game: FFXI
Posts: 6149
By Carbuncle.Nynja 2025-10-07 11:09:19
Couldnt you implement a check comparing item ID and name on use? Or is that the same thing wrt pulling resources on load?
Server: Fenrir
Game: FFXI
Posts: 339
By Fenrir.Brimstonefox 2025-10-07 12:22:58
Couldnt you implement a check comparing item ID and name on use? Or is that the same thing wrt pulling resources on load?
I'm sure Lili would provide a better answer but since you'd still need to read the entire items resource to provide the table map, I'd say same thing. Although you could theoretically do this on load and throw an error (or set an error flag) if this one item doesn't match and then unload the table I suppose.
[+]
Server: Fenrir
Game: FFXI
Posts: 339
By Fenrir.Brimstonefox 2025-10-07 21:37:32
I tested it out and it works.
so i got tired of using my glowing lamp rather than dropping to drop things when i needed to use so i started this little add-on called Leave
Leave will make you drop or use whatever items or Key items is needed to get out of the event zone
It works like Myhome:
leave - takes you out
leave all - takes all your characters out
It assume you have treasury loaded to handle the drop of items (I trust their code better than mine)(drop handling is now handled natively due to treasury's racing bug)
It will also pass on everything in the pool so you don't leave people waiting for the animation and warp time before they can get their loot.
Currently trying to get it to drop cells from salvage one so you don't have to do that cleanup manually
https://gist.github.com/DaneBlood/b1c1c48d4f07fc9cab54404871b0a596
New Link:
https://gist.github.com/SvenBent/98c8c52387de91c5aa3b111048f8c633
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