All Jobs Damage Simulator And Gear Sets

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All Jobs Damage Simulator and Gear Sets
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 Fenrir.Brimstonefox
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By Fenrir.Brimstonefox 2025-04-21 09:19:38
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Izanami, I sent you a PM a few weeks ago, not sure if you saw or was able to check out my changes (I've done a few updates/bug fixes since then). Once you hit "run simulation" it pops up a window highlighting only the differences between the current and previous sims (there's about ~300 stats total)

this is just a 3 way compare of /war /war (with JA) and /drg, so you can see all the stats the change from the sj traits/abilities.

(but if you change gear/buffs/mob/mlvl etc...) it should show up (not sure about mob debuffs)
 Cerberus.Shadowmeld
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By Cerberus.Shadowmeld 2025-04-21 11:55:33
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This would be amazing to have TP breakpoints for this kind of comparison. I usually go through and do 1000, 2000, 3000 for TP to see if the set changes as TP goes up.
 Fenrir.Brimstonefox
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By Fenrir.Brimstonefox 2025-04-21 12:53:34
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It works for that:


FWIW...the simulator resimulates every time, so you're subject the RNG each time, evening rerunning the exact same thing multiple times in a row you'll see the variance. But you can run it 2-3x with 1 set and then 2-3x with your change (gear, buff, food w/e) and see all 6x (or w/e) next to each other

The screen grab above is Blade: Hi (its not printed because I didn't change it)

Since its just a bolt on to the existing interface I'm hoping it just gets integrated to the main branch, but I can point people to my repo (I'm trying to avoid confusion, nor do I want to take any undue credit)
 Cerberus.Shadowmeld
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By Cerberus.Shadowmeld 2025-04-21 13:04:11
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and 0, 1, and 2 are different sets? or the same set? Or it generates the set on the fly?
 Fenrir.Brimstonefox
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By Fenrir.Brimstonefox 2025-04-21 13:59:48
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I assume you mean the iteration (top row), that increments every time you hit "Run Simulation" button. So if you open it up and just hit that button twice, you'll just see the rows different due to the RNG aspect. If you change anything it will add those rows and show you the difference.

They are meaningless in terms of the output. Just a unique identifier for any simulation. "Simulation 0 (1k tp)" , "Simulation 1 (2ktp)", "Simulation 2 (3k tp)" would be another way to read it (since that's what changed). Mind you, its possible to change everything between 2 sims. (they remain black for this reason, for the most part numbers that go higher vs. 0 turn green, numbers that go lower (vs 0) turn red). the last 2 rows of the table go bold for whichever is highest.
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By zeta 2025-04-28 19:23:11
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Not sure if already asked and answered but been using the sim tool for a while now and always left the enemy target as the crawler when program first loads.

I would like to make general/common used sets that could work well in both harder and easier content and wasnt sure the best settings to use as far as the enemy goes.

I suppose could use a weaker enemy and see what sets it spits out and call that fodder sets. Then change to a hard enemy and re-run the sets to see how ACC/DEF/etc changes. Not sure.

Is there a best practices way of using this. Thanks.
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By zeta 2025-05-03 11:00:05
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Hate to bump but still wondering about if I am using somewhat correct settings when wanting to make all purpose sets. thanks.
 Cerberus.Shadowmeld
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By Cerberus.Shadowmeld 2025-05-08 16:03:23
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Has anyone been having an issue on the lastest releases where it will do 2 to 3 sets and then locks up/hangs when you try to do a set that requires you to crash the application and restart to proceed?
 Ragnarok.Vargasfinio
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By Ragnarok.Vargasfinio 2025-05-17 21:41:01
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So, uh - due to recent events, any plans to add sets for Bonanza specific WS (Fast Blade II, Dragon Blow, etc)?
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By SimonSes 2025-05-18 02:59:36
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Ragnarok.Vargasfinio said: »
So, uh - due to recent events, any plans to add sets for Bonanza specific WS (Fast Blade II, Dragon Blow, etc)?

Fast blade II is in sim and will have different sets on different jobs. Just use it and check :)
 Cerberus.Kylos
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By Cerberus.Kylos 2025-05-18 18:45:47
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I have asked this before, but just wondering again after messing around with MB sets for Wizard's Rod. Is the calculator underestimating how strong the Magic Burst stat is? Or am I overestimating its value?

For example, I am working on a set for my friends Black Mage. The target isn't ridiculously high. i145 with Dhartok's INT value (363). We have Tropical Crepe food, typical GEO and COR buffs, Firestorm II and the right spell, Klimaform and Magic Burst checked.

The set it come up with dropped his Magic Burst from the 56 MB he had previously (39+17) to a lowly 39 (27+12), although this does not include an assumed +8 from the Rod. He gained a healthy amount of INT and MAB, but not much else in terms of Magic Accuracy or MDMG. I know I was previously told that the values for MB is well defined, and that it is probably trying to compensate for being too low on something. In this case it would be INT? But I'm sure I used this same target last time and it didn't try this hard to force more INT. Is it also possible that the calculator is underestimating MB?

I'm weary about keeping his set on 39 MB at this point. If I force Locus/Mujin Band, the set seems to lose over 2k damage on a T6. If it is a loss over his previous set, I doubt it would be by much, so it won't hurt us in the short term. Thanks for any feedback on this.
 Valefor.Aspens
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By Valefor.Aspens 2025-05-18 23:14:41
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getting MB51 and MBII26

What other settings do you have set? agwu <R30? meva?
Are you checking on player stats tab or missing something when you add? rings or anything else locked?
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By sefried12 2025-05-26 04:06:27
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is this useable for stuff like smn blood pacts?
 Fenrir.Jinxs
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By Fenrir.Jinxs 2025-05-26 09:14:13
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The google hallucinations tell me I can compile a python script into a distributable .exe without doing all the python libraries for the next guy.

That being said the hallucinations also tell me that the same can be done for ios or android

Has anyone tried this?
Would be great to have on the go
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