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Sortie Release - Info
Valefor.Dathus
Server: Valefor
Game: FFXI
Posts: 56
By Valefor.Dathus 2026-02-27 13:34:52
Asura.Bronzequadav said: »
My group does 9 boss and our nyame is only r20 and most ody gear r0 (just lazy)
Working towards the Aeonic horn atm with trying to get into regular runs. Also trying to find out what order works best - as you said, making use of the 1hrs + resets from COR(if possible) and where to path.
Interesting to know that it's mostly R0 ody gear. RDM is(mostly) /NIN doing Black Halos, BRD is Savage spamming, and the COR needs some gear work(my alt, replacing my COR with a DP and solid sets, as I'm our tank), but aside from that, we are R15 Nyame and working on getting others up.
Shark Bite is interesting - don't think I've ever heard that used. Then again, most discussions of Sortie with DNC is with Mpu, so...
As for WAR, wouldn't having 3 SBers cause it to wall faster? That's something we were all worried about, was WS walling as we go through fights.
We also kite E boss atm, straight tank A, C and G. We've not dipped our toes into B or D bosses yet, as we're still figuring our what will end up being the best for us. Appreciate all the feedback from everyone!
By Dodik 2026-02-27 13:46:33
On dnc - shark bite is one of the only safe dagger ws other than ruthless stroke for bosses like A/E and C/G. Also Aita in some cases.
On savage blade - yes 3 is too many but War should be on savage because they will do the most dmg. Brd should swap to mordant or evis if needed. Rdm on black halo yes.
With primes War can swap to GA or GS.
Server: Asura
Game: FFXI
Posts: 203
By Asura.Bronzequadav 2026-02-27 14:00:08
Rudra's is perfectly fine for every boss other than A/E. You're not going to make darkness with anything in this setup on G/C.
On floor 1 bosses (A/B/C/D) war should be on savage blade due to no wall but on basement 100% shouldn't be using savage in this setup. War Has chango upheaval, Shining one impulse, and Agwu Gsword resolution to fall back on for the basement bosses.
By Dodik 2026-02-28 05:29:19
Asura.Bronzequadav said: »on basement 100% shouldn't be using savage in this setup
I would say it depends how much dmg the other savage blade users are doing.
Cor should be on savage for sure. Brd can be on savage if they do enough dmg with it.
If brd is being boxed, has lower ranked WS gear or for any reason is not contributing enough dmg to justify them being on savage blade, then they should not be on savage blade.
Does war (savage) and brd (dagger/FBII) do more dmg than war (chango) and brd (savage).
That will let you decide who should be on what. The goal of the group is to kill in shortest time.
What determines that is not just composition and weapons it's also gear ranks, being boxed, play style and so forth.
On some bosses, A/E, C/G, cor can use hot shot for more dmg than savage even. That frees up a savage spot.
Valefor.Dathus
Server: Valefor
Game: FFXI
Posts: 56
By Valefor.Dathus 2026-02-28 13:44:15
So, for easier help, I'll list what we've got.
Player 1: PLD, RUN, DNC, MNK, WAR, SAM, RNG, BLM - Masamune, Doji, Godhands, Twashstar, Onion Sword III
Player 1 alt: BRD, GEO, COR - Daurdabla(kinda locked here unless we do mage strats)
Player 2: PLD, COR, DRG, WAR - Death Penalty, Ryunohige, Trishula, Gungnir, Chango
Player 2 alt: RDM, WHM, GEO, COR
Player 3: RDM, SCH, PLD, SAM, COR - Doji, Excalibur,
Player 3 alt: WAR, MNK, DRK, BLU, GEO, BLM - Chango, Godhands, Vere, Apoc, Tizona
Current set up is: P1 - DNC | P1A - BRD | P2 - PLD | P2A - COR | P3 - RDM | P3A - WAR
Player 3 kinda sets WAR to go on Savage, can use Chango, all +2/some +3 empty, AF and relic, their RDM is fairly decked(kinda only missing Regal gem for enfeeb sets), goes /NIN and Black Halos. Their WAR is solidly geared, needing augments on Sakpata's mostly. DRK is lesser than WAR, but still really well geared. MNK is their best, but is good for gearing what's needed. GEO is solid.
Player 2(me) is our tank since we want to try and evolve to DNC as the DPS since it's a hard AF hitter, and P1 loves it. Also thinking of doing WAR to GEO and going to single DPS once we get Stage 3 Mpu. My COR alt needs some work still. Work in progress, needing Malignance/augments on Nyame(they were left out during the last runs as we had a 4th player who left).
Player 1 is basically BRD as alt with a nigh 2025 BiS savage set, working on Mythic dagger slowly. Main is same BiS as DNC and SAM, solid WAR and our best RUN and PLD nigh on par with mine.
We don't have a lot of experience with mage strats, but we know we can swap anything needed.
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2026-02-28 14:20:26
On savage blade - yes 3 is too many but War should be on savage because they will do the most dmg. Brd should swap to mordant or evis if needed. Rdm on black halo yes.
If brd is being boxed, has lower ranked WS gear or for any reason is not contributing enough dmg to justify them being on savage blade, then they should not be on savage blade.
Does war (savage) and brd (dagger/FBII) do more dmg than war (chango) and brd (savage).
I generally agree with this logic, and it's what I often hear people say works best on paper. However, in practice, I've found it simply better to use the better WS, as that usually more than covers the reduction in group damage as a whole with the wall. Example: our 9b used to always tell the BRD to Mordant in basement/Aminon so everyone else isn't walled, but after allowing the BRD to Savage for several runs, even with the reduction in everyone else's individual damage, it ended up being a net positive in the end.
In practice, having your weakest DD on the strongest WS makes more sense than having your weakest DD on the weakest WS, if (like you said) they are geared properly (if they are not geared for savage they will equally suck on mordant, so it's same difference). It's the same logic behind allowing the GEO to nuke first in a MB Sortie strat, since he is the weakest nuker after SCH and BLM; GEO going first gives the best damage to your weakest participant, and the stronger ones can compensate for the damage cut because of their native skill/ebullience, as this order doesn't "hurt" overall group damage as much as going BLM > SCH > GEO
Something else to consider in his comp, if they are bringing WAR, he will likely have fulltime Tomahawk for every fight. WS wall reduction (or any SDT mechanics) is lowered with Tomahawk, so he might be able to afford having an additional Savage user.
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Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2026-02-28 14:22:01
Player 1: PLD, RUN, DNC, MNK, WAR, SAM, RNG, BLM - Masamune, Doji, Godhands, Twashstar, Onion Sword III
Player 1 alt: BRD, GEO, COR - Daurdabla(kinda locked here unless we do mage strats)
Player 2: PLD, COR, DRG, WAR - Death Penalty, Ryunohige, Trishula, Gungnir, Chango
Player 2 alt: RDM, WHM, GEO, COR
Player 3: RDM, SCH, PLD, SAM, COR - Doji, Excalibur,
Player 3 alt: WAR, MNK, DRK, BLU, GEO, BLM - Chango, Godhands, Vere, Apoc, Tizona
Everyone is lacking a Shining One, which I think is a huge benefit, especially for the WAR + DRG. Any reason why nobody has gotten one yet? Would solve your Savage Blade issue for the WAR instantly.
Valefor.Dathus
Server: Valefor
Game: FFXI
Posts: 56
By Valefor.Dathus 2026-02-28 14:32:25
Oh, we all have Shining Ones, sorry. Just noted the PREMAs.
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2026-02-28 14:47:21
Pretty sure WAR can Impulse Drive and destroy most/all bosses. I don't recall if it conflicts with any of primary WS, but it's a fantastic option. IMO better than Upheaval from Chango, unless you're specifically SCing
By Dodik 2026-02-28 14:51:35
So based on preferences you're looking at:
P1: Dnc (dagger), brd alt (savage, mythic for aminon later)
P2: Pld (kite), cor alt (savage)
P3: Rdm, war alt (chango/shining)
It's also the least amount of swaps later, P3 can just swap war to geo.
Only constraint is going to be your boxing setups. Rdm needs to land bind/gravity, then go melee along with war.
If pld is kiting cor can't be doing too many things so need rdm or brd to do procs.
P3 can use mnk instead of war - lose warcry but gain another WS and less TP feed. Or rdm and geo but then need more dmg out of dnc, cor and rdm to compensate.
If you go geo instead of war straight away that's basically an aminon setup, and lets you get used to it from 4->6->8->7+Aminon with primes.
Really two good dds is enough for a group to do 8 boss easily. Groups have even done no tank, two dds with subtle blow sets. But kiting setup is by far easier.
Probably try with p3 on rdm war first. That should be enough for 6 to 8 boss. Later with stage 3 dagger try swap war to geo and see how you do.
Valefor.Dathus
Server: Valefor
Game: FFXI
Posts: 56
By Valefor.Dathus 2026-02-28 16:59:01
Pretty sure WAR can Impulse Drive and destroy most/all bosses. I don't recall if it conflicts with any of primary WS, but it's a fantastic option. IMO better than Upheaval from Chango, unless you're specifically SCing
I didn't think about that. Assumed Chango would've just been better, as I don't really see a lot of discussion between weapons not Naeg or Prime.
So based on preferences you're looking at:
P1: Dnc (dagger), brd alt (savage, mythic for aminon later)
P2: Pld (kite), cor alt (savage)
P3: Rdm, war alt (chango/shining)
We don't mind swapping around, as everyone kinda has the mentality of "will play what will be most efficient".
We were talking about the 2 DD/no tank set-up today, and I was curious about it. At that point DNC and MNK with subtle blow sets, PLD go COR and COR alt to GEO? RDM is already putting out solid numbers, my COR alt needs help, as it was sort-of thrown together to fill my spot for other things when I started needing to come PLD.
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2026-02-28 17:23:44
I didn't think about that. Assumed Chango would've just been better, as I don't really see a lot of discussion between weapons not Naeg or Prime.
No, Shining One Impulse drive is busted on WAR, it's going to be way stronger than Chango from a spike WS damage perspective. It's REMA level dps, and doesn't SC with a lot of common WS making it very good. Now, Savage Blade is straight up busted because of Naegling, Fencer TP Bonus, with Savagery TP Bonus + Gear TP Bonus added on top. Every WS comes out to like 2500 effective TP, which is why the damage is bananas on WAR/ Impulse Drive is similar, but you don't get the Fencer bonus. You still have Warcry and TP Bonus gear pushing it, and at a certain TP level, Impulse drive is basically mini Mighty Strikes. That should easily be your second hardest-hitting WS if you don't have a prime weapon, and even then it might give prime damage a run for it's money. Don't sleep on Shining One on WAR.
There's also access to Judgment as WAR via R15 Loxotic Mace +1, if you were ever far enough down the non-conflicting WS list and wanted to mix things up. You get the same effective TP as Savage Bonus just on a slightly weaker WS, but you also avoid some of the common SC issues you would if you use Savage Blade. If the RDM or GEO is on Black Halo, this walls nobody else either, so you're free to Judgment to your heart's content. So between Shining One's Impulse Drive or Loxotic Mace's Judgment, WAR has other non-SC options besides Savage Blade that do numbers.
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By Dodik 2026-02-28 17:25:31
At that point DNC and MNK with subtle blow sets, PLD go COR and COR alt to GEO?
Should work fine, yes. Only dnc and mnk engage, geo/whm and probably brd/whm for healing. If you go the subtle blow route rdm/brd aren't engaging, but can do tactician's for them.
Server: Asura
Game: FFXI
Posts: 99
By Asura.Mcdoogle 2026-02-28 17:50:11
Maybe I didn’t read hard enough but the easiest/stress free method would just be doing 8 boss with a 9boss comp and then transition into doing Aminon as well. Kiting F/H is so much better than fighting them 2DD 8 boss style. To each their own though.
Server: Asura
Game: FFXI
Posts: 203
By Asura.Bronzequadav 2026-02-28 22:09:15
So, for easier help, I'll list what we've got.
I cannot stress how EASY using: MNK, COR, BRD, GEO, RDM, WHM is for a 9boss sortie setup (hard mode aminon included).
me and my friend multi box sortie together, both playing 3, and while we did initially do it the dnc method it was pretty hectic and kind of annoying since we don't use full automation and that setup is pretty busy. So we swapped to monk setup which only got beyond easy after ampulla and have had no issue 9 bossing.
And looks like you have the jobs for it, so may be something you guys want to try out.
Initially we did mnk/run but since we use a whm for maximum lazyness it wasn't needed and the monk goes /drg.
Everyone else is /drk. The strat is simple, On aminon only monk engages, everyone absorb tps and WS with their stolen tp/regain. Every other boss except aita everyone engages and kills like normal. On aita only the rdm and monk engage.
It's just pain free, you don't have to do anything but engage and ws on 8/9 bosses and on aminon its just the monk rotating between two ws. Gear requirement isn't very high especially now that ampulla is so cheap.
By Izaniki 2026-03-01 00:27:50
What kind of gear on everyone to do this? Specifically the MNK (looking to progress more too, so we could try to get this set up).
Server: Asura
Game: FFXI
Posts: 203
By Asura.Bronzequadav 2026-03-01 01:14:48
My monk uses the following sets pretty much all run:
ItemSet 402187
STP on cape, Mpaca body/mache earring +1 in place of dedition if impetus is down for TP.
ItemSet 402188
STR/DA on cape, tech a WSD cape would be better with hoxne up, tornado+dragon kick during footwork which is a large majority of the time on bosses.
ItemSet 402189
STR/DA on cape, Howling fist.
All the mpaca is rank 0. Nyame is rank20, Godhands is rank15 but I imagine rank0 is perfectly fine.
As far as the other chars, Pretty standard mix of af/emp/relic +3/4, malignance, rank20 nyame. Cor is +8 but +7 would be more than fine. You're going to want the bard to at least be 4 song + honor march capable, and stage3 horn for aria when it comes to adding aminon to the run.
All the backline needs /drk absorb tp sets, which is just some big FC pieces + macc JSE+3/4 in the rest of the slots, frazzle3/dark threnody does the heavy lifting, I'd say you would want at least a minimum 14sec recast fully hasted (rdm, geo, and brd should have zero issue getting 12sec recast due to large FC options).
By Dodik 2026-03-01 04:28:52
Never tried the mnk solo dd method (did 8 boss with Sam), but will say the dnc and pld setup is very busy and tough to get right for multi-boxers.
When we had to low-man, 2-3 people with alts, we'd do 1-2 dd and 6-8 boss. With everyone else on /drk, a real whm and a solo dd with subtle blow sets, it gets even easier.
Would also say mnk, drg, sam, drk and probably war can all do the solo dd method on bosses other than Aminon as long as they have good enough subtle blow sets. Sam can definitely do Aminon solo dd similarly to mnk.
I'd definitely start with a setup that can do NQ Aminon. Fighting Aminon is easier than most the other bosses - it's mostly preparation, buffs, getting /drk sets right and keeping up with absorbs - and gets you 30k points per kill.
Even if you can't do all 9, doing 6-8 one day then 2-7+Aminon another day is more points.
By Warbandi 2026-03-01 06:30:58
Why rdm and mnk on aita?
What kind ws dmg mnk doing?
Server: Asura
Game: FFXI
Posts: 203
By Asura.Bronzequadav 2026-03-01 06:54:33
Just to speed it up some, with chi blast up he still only gets the one fetter off around 10% or less with rdm and monk on it, found he would fetter a bit earlier if the cor/brd got on it as well.
Normal mode aminon usually looks like:
mnk>cor>rdm>brd>geo
Hard mode:
rdm/cor/brd dmg can shuffle around some depending on how much effort is being put in (which is usually not much).
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By Izaniki 2026-03-01 09:40:06
Asura.Bronzequadav said: »As far as the other chars, Pretty standard mix of af/emp/relic +3/4, malignance, rank20 nyame. Cor is +8 but +7 would be more than fine. You're going to want the bard to at least be 4 song + honor march capable, and stage3 horn for aria when it comes to adding aminon to the run.
All the backline needs /drk absorb tp sets, which is just some big FC pieces + macc JSE+3/4 in the rest of the slots, frazzle3/dark threnody does the heavy lifting, I'd say you would want at least a minimum 14sec recast fully hasted (rdm, geo, and brd should have zero issue getting 12sec recast due to large FC options).
Thanks a ton for sharing! I'm just starting to work on Sortie basement with my multibox setup so I'm still pretty far from Aminon, but I like to plan ahead.
I've been thinking that Aria(and S3 weapons) is the biggest bump in damage that I'm going to have access to, but it's good to know it's so impactful in Sortie. I'm assuming you swap out Aria when SV is down? Or do you find that you have enough attack without SV?
Bismarck.Sterk
Server: Bismarck
Game: FFXI
Posts: 469
By Bismarck.Sterk 2026-03-01 09:51:06
You can still benefit from Aria with SV down since you have a GEO included in a 9 boss setup.
By zsky 2026-03-01 15:14:40
Asura.Bronzequadav said: »So, for easier help, I'll list what we've got.
I cannot stress how EASY using: MNK, COR, BRD, GEO, RDM, WHM is for a 9boss sortie setup (hard mode aminon included).
Is the WHM/DRK too? Does that mean everyone uses silent oils/invis powders? WHM/SCH aoe accession S/I makes things easier for multi-boxing for me personally so I was wondering about this one.
Bismarck.Sterk
Server: Bismarck
Game: FFXI
Posts: 469
By Bismarck.Sterk 2026-03-01 15:37:14
The addon Send makes multi-boxing easier. I just have macros that uses meds on all characters simultaneously.
Shiva.Paulu
Server: Shiva
Game: FFXI
Posts: 788
By Shiva.Paulu 2026-03-01 15:40:55
I have this on two macros and find it faster as long as you don't run out of supplies. Requires the "send" addon.
/con send@all /item \"Silent Oil\" <me>
/con send@all /item \"Prism Powder\" <me>
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Asura.Bippin
Server: Asura
Game: FFXI
Posts: 1100
By Asura.Bippin 2026-03-01 20:25:12
Asura.Bronzequadav said: »I cannot stress how EASY using: MNK, COR, BRD, GEO, RDM, WHM is for a 9boss sortie setup (hard mode aminon included).
Was going to ask about how much gallimaufry you getting or highest you gotten, but seeing that its two people running the characters doesn't really thing its fair to compared to a group of 6 people using DNC.
But love to hear about other set ups.
Server: Asura
Game: FFXI
Posts: 203
By Asura.Bronzequadav 2026-03-01 21:19:17
We get 82-85k galli/run, We def can't hit the 90k+ a real group can get but the whole point of this setup I think is how simple it is. so simple that only two people can run it (in fact I'm sure one person can) which would make it very very easy for a new group of people to do I would think.
Is the WHM/DRK too? Does that mean everyone uses silent oils/invis powders? WHM/SCH aoe accession S/I makes things easier for multi-boxing for me personally so I was wondering about this one.
Yeah the whm is /drk, to be honest the whm doesn't need to sub drk its just there for some extra saftey, whm only absorbs if its TP gets a little high otherwise it doesn't absorb so others get more TP from their absorbs.
We just use silent oil/prism powders, using send addon its a simple macro press to make everything sneak and invisible at same time.
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By Taint 2026-03-01 21:29:18
Any tips for F, we were cruising using the MNK method until F. His AAs were hitting hard and took us out. Just get good or any tips?
Was Wind hands if that matters.
Server: Asura
Game: FFXI
Posts: 203
By Asura.Bronzequadav 2026-03-01 22:13:00
We usually only have a problem with his damage in thunder hands due to extended fight with the stun spam.
We use bolster on him where he lands in our route, sometimes we indi-barrier, entrust fury, geo frailty to make him safer. We also have soulvoice songs up still at this point.
Monk always has hate and I'll usually innner strength around 50%~ since there is nothing else to use it on.
The geo can try to proc him midway through but its pretty hit or miss, I usually throw stone/blizzards out depending on hand on my geo and hope for the best. healer just needs to be prepared to heal a lot and make sure everyone but the monk is standing behind to avoid conal/counters.
We use a whm so we do have access to asylum on wind hands which probably helps a ton, Sterk doesn't use a whm though and he said he just zergs it.
Bismarck.Sterk
Server: Bismarck
Game: FFXI
Posts: 469
By Bismarck.Sterk 2026-03-01 23:06:35
Only time we've wiped on F is when I got 1-shotted after healing him with 2-3 Detonations from Tornado Kick. I use Dragon Kick instead now since nobody uses a Fusion or Gravitation WS so I'll never create Frag or Light. SV up for F is 100% recommended as he's the only challenging part of a MNK run. It's also noticeable when our GEO forgets to Barrier or our RDM forgets to barspell or I forget to Valiance. I've wanted to try Fend or Attunement in place of Barrier to see how that compares in reducing damage from F (barrier only reduces the MNK's damage taken while Fend/Attunement would help everyone inside), but I haven't been active for a few weeks.
Was going to ask about how much gallimaufry you getting or highest you gotten In my group I tri-box and everyone else single boxes, though we never have anyone in our group split up for objectives. Our best runs are 9 boss + 1 set of naakuals + all roaming NMs which net us 87k-88k galli. Most runs sit around 85k, though.
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