Sortie Release - Info

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Sortie Release - Info
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By Kadokawa 2024-12-04 23:27:29
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Shiva.Liam said: »
Final count on the meso hunt - 4/25 with th4, 2 in a row at the start and 2 in a row at the end! Strangely enough we stopped seeing drops after one player made a 2nd stage 4, 21 disappointing runs later another player made their 2nd stage 4 and they started appearing again. coincidence i'm sure but here's hoping it's not spaghetti code causing issues.

Big thanks to Flowen, Crescient and Gnar for humoring my need for a pink glow :)



Congrats :D. Pink Aura is Awesome.
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 Asura.Gweivyth
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By Asura.Gweivyth 2024-12-13 08:07:55
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Finished stage 3 Kusanagi last weekend and finally got to toy around with it. Good lord Mumei is a good weapon skill, even without Aria last night (just ran with trusts on an off night) it was consistently doing about 20k more than MasaFudos, often damage capping without real bard buffs which felt insane to someone who isn't an avid Savage Blade enjoyer.

How do I best utilize it? It feels like a lot of fights are very much not friendly with the skillchain properties it has and I'm okay going back to Masamune and Dojikiri for the fights where it clearly isn't a safe option. That being said, I just spent a few weeks getting this sword so I want to use it as much as possible. Right now our core group is SAM BRD WHM RDM COR and we fill the last spot with either a GEO or a random Savage Blade-r. It will very likely be the weapon I attempt to stage 5 even though Samurai isn't particularly useful for Aminon.
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By Taint 2024-12-13 09:09:18
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Asura.Gweivyth said: »
Finished stage 3 Kusanagi last weekend and finally got to toy around with it. Good lord Mumei is a good weapon skill, even without Aria last night (just ran with trusts on an off night) it was consistently doing about 20k more than MasaFudos, often damage capping without real bard buffs which felt insane to someone who isn't an avid Savage Blade enjoyer.

How do I best utilize it? It feels like a lot of fights are very much not friendly with the skillchain properties it has and I'm okay going back to Masamune and Dojikiri for the fights where it clearly isn't a safe option. That being said, I just spent a few weeks getting this sword so I want to use it as much as possible. Right now our core group is SAM BRD WHM RDM COR and we fill the last spot with either a GEO or a random Savage Blade-r. It will very likely be the weapon I attempt to stage 5 even though Samurai isn't particularly useful for Aminon.


I full timed Kusa in Sortie for the short time I was able to go SAM. Put up AM then spam the correct WS for the boss. D/H you want to use Mumei or Fudo depending on the mode. The other 6 bosses you can just spam the correct WS.

A/E Kagero
B/F Mumei
C/G Koki or Fudo
D/H Depends on mode

Yaegasumi was best for F but also great for H if you can use it twice in a run.


Does anyone else think the Pink glow is much more pronounced in Windy?
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 Carbuncle.Maletaru
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By Carbuncle.Maletaru 2024-12-13 13:22:52
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Taint said: »
Does anyone else think the Pink glow is much more pronounced in Windy?

There's a glitch that causes all glow effects to be extremely potent (like double?) Sometimes after zoning to certain places. I'm not sure if I've seen it in windy specifically, but maybe that's what you're experiencing? It goes away when you zone iirc.
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By Taint 2024-12-13 18:12:25
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Carbuncle.Maletaru said: »
Taint said: »
Does anyone else think the Pink glow is much more pronounced in Windy?

There's a glitch that causes all glow effects to be extremely potent (like double?) Sometimes after zoning to certain places. I'm not sure if I've seen it in windy specifically, but maybe that's what you're experiencing? It goes away when you zone iirc.


Seems to be consistent in Port Windy.

You can force the super glow. Confirmed South Sandy #1 > Port Windy #1 does it. Works for Relics, Emps, Mythic and Prime glows.

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 Asura.Gweivyth
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By Asura.Gweivyth 2024-12-14 12:45:33
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Taint said: »
Asura.Gweivyth said: »
Finished stage 3 Kusanagi last weekend and finally got to toy around with it. Good lord Mumei is a good weapon skill, even without Aria last night (just ran with trusts on an off night) it was consistently doing about 20k more than MasaFudos, often damage capping without real bard buffs which felt insane to someone who isn't an avid Savage Blade enjoyer.

How do I best utilize it? It feels like a lot of fights are very much not friendly with the skillchain properties it has and I'm okay going back to Masamune and Dojikiri for the fights where it clearly isn't a safe option. That being said, I just spent a few weeks getting this sword so I want to use it as much as possible. Right now our core group is SAM BRD WHM RDM COR and we fill the last spot with either a GEO or a random Savage Blade-r. It will very likely be the weapon I attempt to stage 5 even though Samurai isn't particularly useful for Aminon.


I full timed Kusa in Sortie for the short time I was able to go SAM. Put up AM then spam the correct WS for the boss. D/H you want to use Mumei or Fudo depending on the mode. The other 6 bosses you can just spam the correct WS.
Did you change up itemization on WS for it? Was thinking about maybe going back to Emp+3 boots for the PDL to try and make the non-capped ones more consistent when AM is up but I didn't get to toy around with it too much since we don't run again until Tuesday.
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By Carbuncle.Maletaru 2024-12-16 19:54:15
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Taint said: »
You can force the super glow. Confirmed South Sandy #1 > Port Windy #1 does it. Works for Relics, Emps, Mythic and Prime glows.

Yeah it happens in various zones, I see it all the time in Lower Jeuno (when I set my HP there). It's also present in Aht Urghan Whitegate, I noticed it when I came back from a Nyzul run.

Might've been obvious, but it's only for your client, not for others seeing you.



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 Asura.Dexprozius
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By Asura.Dexprozius 2024-12-16 20:40:52
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Double potency glow should be the default.....
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 Phoenix.Iocus
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By Phoenix.Iocus 2024-12-17 06:26:50
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Yes it should
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By buttplug 2024-12-19 21:14:16
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YouTube Video Placeholder
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By Felgarr 2024-12-19 21:31:12
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buttplug said: »
YouTube Video Placeholder

The Japanese text and first person view is making it difficult for me to tell, but what's happening here? Also, I see they are using a Ra'Kaznar Seal.
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By Asura.Eiryl 2024-12-19 21:43:13
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Nothing of any value that you don't already know. The taru is drk/blm casting tornado/quake/impact for occult for like 1k tp then using prime scythe to refill mp.

Other than that it's just a very slow aminon.

It might be a shout group? All different color linkshells.
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 Asura.Dexprozius
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By Asura.Dexprozius 2024-12-29 05:22:53
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I was wondering what the point of the vid was, unless its a really old vid? I wasn't aware you could sleep Aminon tho, so that's cool
necroskull Necro Bump Detected! [34 days between previous and next post]
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By Asura.Bronzequadav 2025-02-01 00:40:23
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What would the best 5man setup be these days as far as galli farming goes(not using fully stage4/5 prime geared chars, but more for stage3/pre prime geared players)?

magic burst setup with run, sch, blm, geo, cor?
solo melee with war or sam + cor/brd/geo/whm?
Something similar to 9/9 setup like pld, sam, cor, brd, rdm(assuming kiting strat even works without indi-grav stacking)?
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By Carbuncle.Maletaru 2025-02-01 03:55:38
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I think the easiest is aminon setup, but with subjobs of choice. Brd/dnc, cor/dnc, rdm/nin, geo/dnc, pld/sch, dnc/drg.

Start with ABCD, then add E, G, F, and finally H. Once you can reliably clear all 8 with a little time to spare, start alternating 8 bosses with attempts at 9.

Use the standard strats that are available all over the internet. Feel free to ask questions if you have any
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By SimonSes 2025-02-01 05:55:05
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Carbuncle.Maletaru said: »
I think the easiest is aminon setup, but with subjobs of choice. Brd/dnc, cor/dnc, rdm/nin, geo/dnc, pld/sch, dnc/drg.

Start with ABCD, then add E, G, F, and finally H. Once you can reliably clear all 8 with a little time to spare, start alternating 8 bosses with attempts at 9.

Use the standard strats that are available all over the internet. Feel free to ask questions if you have any

He asked about 5 man setup tho, not 6 :)
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By Carbuncle.Maletaru 2025-02-01 06:00:39
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I can't read. Same thing, drop the dnc (IMO).
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By Asura.Wotasu 2025-02-01 06:05:39
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Asura.Bronzequadav said: »
What would the best 5man setup be these days as far as galli farming goes(not using fully stage4/5 prime geared chars, but more for stage3/pre prime geared players)?

magic burst setup with run, sch, blm, geo, cor?
solo melee with war or sam + cor/brd/geo/whm?
Something similar to 9/9 setup like pld, sam, cor, brd, rdm(assuming kiting strat even works without indi-grav stacking)?
We often 5 man 8 Bosses, 6th being Sylvie. Drk Cor/dnc Brd/dnc Whm Rdm/sch.
Drk being Drk is just thats his only option. We do have Stage4-5 Horn, the Drk is Stage3 Scythe and GS. Rdm Black Halos, cor+brd Savages.

We do all upper floor roamers. Basement is E>F>G to save time from not killing Naraka.
Otherwise its D>H>A>B>C>E>F>G. SV at D, Cutting Brd, so SV can be done at F again.
Do A Objective at the South Door to D, split after H do to B and C Objetive before we head to A.

And we sometimes have to time to do Party Room D before we reenter H again at the end for another Box.
Soul Enslavement helps on H. Asylum F and try to proc if fight drags out.
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By Phoenix.Iocus 2025-02-01 07:32:51
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I don't think you'd be doing 8 boss consistently with mages with 5 people unless you already had your v20 wins on ongo/mboze or better. You'd want to split G and H to different sides of the run so the SCH can have Tabula back for them. Normally G doesn't require Tabula because you have 2 SCHs to get it done in the time limit, but since you don't you'd want it for consistency.

Melee is probably easier once you learn it. Mage is extremely forgiving for 6 bosses. G and H can be harder to get down as mages without knowing how to sack your tank for G or when to use 2h for H.
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By Bismarck.Drakelth 2025-02-01 07:47:49
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Asura.Wotasu said: »
Asura.Bronzequadav said: »
What would the best 5man setup be these days as far as galli farming goes(not using fully stage4/5 prime geared chars, but more for stage3/pre prime geared players)?

magic burst setup with run, sch, blm, geo, cor?
solo melee with war or sam + cor/brd/geo/whm?
Something similar to 9/9 setup like pld, sam, cor, brd, rdm(assuming kiting strat even works without indi-grav stacking)?
We often 5 man 8 Bosses, 6th being Sylvie. Drk Cor/dnc Brd/dnc Whm Rdm/sch.
Drk being Drk is just thats his only option. We do have Stage4-5 Horn, the Drk is Stage3 Scythe and GS. Rdm Black Halos, cor+brd Savages.

We do all upper floor roamers. Basement is E>F>G to save time from not killing Naraka.
Otherwise its D>H>A>B>C>E>F>G. SV at D, Cutting Brd, so SV can be done at F again.
Do A Objective at the South Door to D, split after H do to B and C Objetive before we head to A.

And we sometimes have to time to do Party Room D before we reenter H again at the end for another Box.
Soul Enslavement helps on H. Asylum F and try to proc if fight drags out.

Don't underestimate sylvie, my groups done a couple 5 man runs and it's generally fine so long as the main dps doesnt dc at any point
 Bismarck.Drakelth
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By Bismarck.Drakelth 2025-02-01 07:47:52
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Asura.Wotasu said: »
Asura.Bronzequadav said: »
What would the best 5man setup be these days as far as galli farming goes(not using fully stage4/5 prime geared chars, but more for stage3/pre prime geared players)?

magic burst setup with run, sch, blm, geo, cor?
solo melee with war or sam + cor/brd/geo/whm?
Something similar to 9/9 setup like pld, sam, cor, brd, rdm(assuming kiting strat even works without indi-grav stacking)?
We often 5 man 8 Bosses, 6th being Sylvie. Drk Cor/dnc Brd/dnc Whm Rdm/sch.
Drk being Drk is just thats his only option. We do have Stage4-5 Horn, the Drk is Stage3 Scythe and GS. Rdm Black Halos, cor+brd Savages.

We do all upper floor roamers. Basement is E>F>G to save time from not killing Naraka.
Otherwise its D>H>A>B>C>E>F>G. SV at D, Cutting Brd, so SV can be done at F again.
Do A Objective at the South Door to D, split after H do to B and C Objetive before we head to A.

And we sometimes have to time to do Party Room D before we reenter H again at the end for another Box.
Soul Enslavement helps on H. Asylum F and try to proc if fight drags out.

Don't underestimate sylvie, my groups done a couple 5 man runs and it's generally fine so long as the main dps doesnt dc at any point
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By Taint 2025-02-01 10:17:36
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If Kiting you can drop the DNC like Maletaru said. We had to 5 man Aminon from 80% to 0 and did E/F/G before when our DNC decided to warp out by accident. It worked fine.

If dropping the GEO I'd do Melee style.
DNC,SAMorWAR,COR,BRD,WHM,Sylvie.
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By Dodik 2025-02-01 10:48:29
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Mage setup is even more forgiving low-man and does not require top-line DDs, as long as you have a Sch that is on the ball.

Whether you want to be able to low-man and/or carry a 6th that is not contributing is another question.

run, sch, blm, geo, cor (sylvie).

Pros: Doesn't need a brd or top end DDs.
Cons: 6th doesn't need to contribute, or exist, to do 6-8 boss.
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By Valefor.Philemon 2025-02-01 11:10:11
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Taint said: »
when our DNC decided to warp out by accident.
That thing warps you out before you can blink.
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 Asura.Bronzequadav
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By Asura.Bronzequadav 2025-02-01 11:22:43
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For those saying to drop the dnc in the Aminon setup, is geo just required for kiting strat, or can it be done with just grav2?

Anyways thanks for the replies.
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By Taint 2025-02-01 12:10:46
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Asura.Bronzequadav said: »
For those saying to drop the dnc in the Aminon setup, is geo just required for kiting strat, or can it be done with just grav2?

Anyways thanks for the replies.


You only need Geo/Indi Gravity on H. But GEO Fury/Frailty help on all bosses esp with Aria.

Kiting 8/8 is extremely forgiving. 9/9 starts getting tight and 9/9+Aurum+Naaks+++ you have to start min/maxing.
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By Shichishito 2025-02-01 21:00:19
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Just got hit with clobbering wave from dhartok for 5k damage. didn't see a miasma where I was standing nor did I see the aura debuff beeing active, damage seems too low to be triggered by a water aligned spell by mistake as those usually hit in the 5 digits and I hate the KI from botulus.

Went solo with trusts, among them monberaux and ygnas. Was engaged for roughly 210 seconds befor clobbering hit. During that time not a single Poisona or Mix: Antidote was used. Usually one of those two trusts gets poison removed within 10 seconds even if I have poison and silence on me at the same time while ygnas runs in like he wants to suicide.
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By Carbuncle.Maletaru 2025-02-01 21:36:32
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IMO clobbering wave has a magic damage-style buff per poison/Taint stack placed by the boss and not removed. Something like base damage + (poison stacks * 200) * 100 = damage you take. The numbers are made up, but i think the formula is something like that.

If you don't remove poison and he's dropping 10 stacks on 6 party members, you're gonna get clobbered even if he never takes water damage.

Not sure why (if) your trusts weren't removing it, but the result makes sense to me.
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By Carbuncle.Maletaru 2025-02-01 21:46:15
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W/r/t safe 5 man setups i think mage could be safe, but i found H very difficult to do with mage setup and nowhere near as reliable as kite strategies, G can be tough to kill in the time frame allowed and bind can be a pain if you're trying to run away before getting blasted, and F swapping hands can slow you down a lot, especially if you just used rayke/gambit. I wouldn't recommend mage, it can be quite difficult and requires a fair bit of attention, adjustment, and backups.

Melee strats with no kiting are similarly risky IMO. Wind F and all H boss fights are extremely sketchy after 30-60 seconds which means if you don't absolutely blast them, you're likely gonna wipe. Knock back on H is a pain in the *** and with fetters it can get chaotic fast.

This is why I suggested kiting strats, you can get F not moving at all and take ages to kill him with no risk at all. H can be a little riskier since he's faster, but with good kiting paths by your PLD he will never use a TP move or drop a fetter and you have 3+ minutes to slowly whittle him down. E and G are absolute joke fights 99.5% of the time with melee and especially kiting (E) so they're barely even worth mentioning.

I find kite strats to be the easiest to execute, lowest risk way to clear Sortie bosses. Since switching from melee to aminon jobs and practicing, I don't do straight melee unless we can't find the job flexibility to kite.

YMMV, do whatever you guys have the jobs and comfort with, but that's been my experience.
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