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What's good about FFXI.
Ragnarok.Jessikah
Server: Ragnarok
Game: FFXI
Posts: 3833
By Ragnarok.Jessikah 2021-11-26 20:41:43
It's probably been stated before, but it bears repeating. FFXI's lack of a (functional) auto-party system, its emphasis on overcoming challenging obstacles, and the time required to execute objectives all summed up to create a tight-knit community.
While a lot of things have changed since the game's heyday, the existing community still seems to foster a culture of guidance. That probably has a lot to do with its roots, as well as the community's desire to maintain population.
It helps as well having the horizontal growth and with each job having multiple ways to excel. Being known as a jerk among the community is a hamper on progress, and being helpful can speed things along.
Server: Asura
Game: FFXI
Posts: 127
By Asura.Skyekitty 2021-11-26 20:51:32
Quote: Ragnarok.Jessikah said: »
Valefor.Furyspawn said: »
This sounds so much like Malignance, Crepuscular, and Pulse Panoplia. :')
Not gonna lie, I think if any game has any drop rate under like 20% they should instead opt to give you points to cash in. Or some other system that grants you extra drop "rolls" per consecutive blank. If your chances went from 1% to 2% to 4% to 8% (etc.) every time you didn't get the item, at least you'd know you're getting closer.
It's important to have that feeling of not wasting time. And while FFXI has gotten considerably better at that over the years, it's still not perfect.
Yeah, that always struck me as a decent solution to bad RNG. Grinding it out should improve your chances, or provide you with a currency to eventually buy the item directly.
I'm of a different mindset. I don't prefer systems like this. I understand the desire for a grind to pay off sooner rather than later, but I have never seen this system used in the right amounts for the right reasons. It is usually a system painted across everything that is challenging. "Didn't get lucky? Do it 10 more times and move on." I like the brutal RNG challenge of FFXI because it makes the reward seem so much more rewarding, rather than a cut and paste time sync. I want that moment where I get the Cait Sith crown on the first kill and although it sucks at the time, I love the stories of how it took me months to get my Malignance set while my friend got his in a week. This type of gameplay is the "flavor" that I desire.
I am of the mindset that FFXI, if updated with modern systems/graphics (not that I mind the current graphics) would be the best game ever made. I'm fine with my bias too. lol
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By Draylo 2021-11-26 21:45:57
That's my opinion too, lol
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Ragnarok.Jessikah
Server: Ragnarok
Game: FFXI
Posts: 3833
By Ragnarok.Jessikah 2021-11-26 21:57:12
That's fair. I also hope they touch very little about the game's overall mechanics. My only issue is stuff like that is crap like "FFXI doesn't respect your time" comes from. And while the existing system is great with its moments of victory, the argument is an objective observation. At least with a system such as slightly increasing the drop rate after each blank, it gives you a small feeling of not wasting your time.
I'm just thinking about it from the perspective of someone trying to insult FFXI. If your chances grew x1.01 every time you didn't get the drop, "doesn't respect your time" couldn't be an objective argument. By definition, you would always be rewarded with something of value. It could still take you 500 tries, but at least each attempt technically gets you closer.
Most arguments against XI are subjective, as they're usually design choices that have a reason to exist. The game automating the execution of GCDs (in the form of autoattacks) is a common example. Outsiders will use that to say the game is "slow", even though technically the game requires the same amount of meaningful input as others in the genre. Meanwhile, it frees the player to communicate, focus on strategy, or simply chill out a bit.
By RadialArcana 2021-11-27 06:50:07
Was reading about business divisions at Square Enix earlier.
Square Enix has multiple big divisions, run by different people and that compete with each other for new projects and money.
Business Division 1 is the main one, they make the biggest and most expensive titles they produce. Run by Yoshinori Kitase.
Buisness Division 5 is FFXIV, FFXI and Dragon Builders. The combined success of these games has allowed them to work on FFXVI and get bigger budgets across the board.
So actually from the main guys standpoint, he very much does want to promote all these games to do well. That is why XI is still getting updates (and why the mobile version of XI was cancelled) and stays true to what it is supposed to be.
https://finalfantasy.fandom.com/wiki/Creative_Business_Unit_III
By Afania 2021-11-27 09:17:08
We are a dying breed of gamers, that's the sad truth. The future of gamers is what the brainwashing companies want, short attention span gnats that buy up every dlc for that sweet glamour amd to stand out. People dont have patience for in depth games. I'm honestly surprised anytime a game like that comes along in this gen. Most of those gaming companies have been conditioning the masses into that mindset for a while. Fast and large quantities
The game mechanic of FFXIV fundamentally has more "mass appeal" no matter what era it is, IMO.
FFXIV gameplay is intuitive and easy to understand for most gamers. You equip something with numbers, then you got a new item with bigger numbers so you equip that instead. In battles if you see red lines you dodge it. If you get push out of arena you die. Every mechanics are clear and easy to understand.
If I'm going to bring a friend into FFXIV world, it wouldn't take more than a few hours to explain how FFXIV works. Once the player understand the mechanic it's on them to execute.
On the other hand, FFXI feels more like a stat based RPG to me. The gameplay of FFXI is mostly about knowing "FFXI math". Players need to understand how stats interacting with each others, caps for each stats etc.
Most gamers would probably prefer to play a game with stronger visual indication on game mechanics, such as FFXIV. Most gamers aren't interested in doing math for hours just to figure out which stat to focus or gears to use.
It has been that way even before FFXI released. Like how Diablo massively outsold Fallout before 2000, even though Fallout has pretty hardcore followers. Stat based RPG is forever niche and lacks mainstream appeal. That's how it goes.
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By llAKs0nll 2021-11-27 09:49:48
We are a dying breed of gamers, that's the sad truth. The future of gamers is what the brainwashing companies want, short attention span gnats that buy up every dlc for that sweet glamour amd to stand out. People dont have patience for in depth games. I'm honestly surprised anytime a game like that comes along in this gen. Most of those gaming companies have been conditioning the masses into that mindset for a while. Fast and large quantities
The game mechanic of FFXIV fundamentally has more "mass appeal" no matter what era it is, IMO.
FFXIV gameplay is intuitive and easy to understand for most gamers. You equip something with numbers, then you got a new item with bigger numbers so you equip that instead. In battles if you see red lines you dodge it. If you get push out of arena you die. Every mechanics are clear and easy to understand.
If I'm going to bring a friend into FFXIV world, it wouldn't take more than a few hours to explain how FFXIV works. Once the player understand the mechanic it's on them to execute.
On the other hand, FFXI feels more like a stat based RPG to me. The gameplay of FFXI is mostly about knowing "FFXI math". Players need to understand how stats interacting with each others, caps for each stats etc.
Most gamers would probably prefer to play a game with stronger visual indication on game mechanics, such as FFXIV. Most gamers aren't interested in doing math for hours just to figure out which stat to focus or gears to use.
It has been that way even before FFXI released. Like how Diablo massively outsold Fallout before 2000, even though Fallout has pretty hardcore followers. Stat based RPG is forever niche and lacks mainstream appeal. That's how it goes.
FFXIV is still a Stats Based Gear driven game. It’s just a watered down version rendition of FFXI. Since……
1 ) There are no WS
2 ) There are no JA
3 ) There are no 2 HR
4 ) There are no Job Traits
So nothing Enhances 1 — 4 making every Gear piece the same other than Stat Values being the only differential.
At least that was my experience in FFXIV when reaching Lv40 and quitting game.
There also are no such thing as Macros in FFXIV.
They replaced Macros w/ simple Timers for Generic attacks
https://na.finalfantasyxiv.com/jobguide/redmage/
EDIT : I guess they do call such “WS” but they are just Timers that you cycle through nonstop hitting w/o any thought about such.
There’s no need for Macros in FFXIV since everything is just a Timer and Gear doesn’t need to be swapped. 1 piece is always better than the other no matter what Timer you hit.
By llAKs0nll 2021-11-27 10:21:03
The game mechanic of FFXIV fundamentally has more "mass appeal" no matter what era it is, IMO.
Button Masher gaming w/ a pallet of Timers = FFXIV
https://na.finalfantasyxiv.com/jobguide/ninja/
There’s no Strategy in anything you do w/ your Timers.
You just cycle through them nonstop & repeat until something dies.
Correct me if I am wrong but FFXIV is a very sad version of FFXI for braindead mindless combat that requires absolutely zero Strategy whatsoever other than “Run Away from Red Lines”
Maybe I’m ignorant cuz I stopped playing 14 but what I did experience was what I claim. While what I LINK and looked into didn’t change my opinion.
Unless I’m Wrong?
I linked RDM and NIN cuz those are my Mains in FFXI and in FFXIV I alrdy know they are a version of such I would never be interested in playing.
Server: Asura
Game: FFXI
Posts: 127
By Asura.Skyekitty 2021-11-27 10:59:41
As someone who has raided in FF14 on every tier and has played virtually all the content it has produced, I prefer FFXI hands down. That being said, I would not call it very sad or brain dead. Just because it requires an active fighting system (Key mashing) and that the moves to dodge are telegraphed (the red lines) doesn't mean it doesn't still require timing and reaction or skill.
To me comparing the two games is like comparing Motorcycles (FFXI) to Cars (FFXIV). They both provide transportation and get you from A to B, but they do so in obviously different ways (the experience).
Even though most people prefer a car, there will always be those who enjoy the motorcycle because of various reasons (thrill, price, expectation, feel, allure, etc.) but that doesn't mean a car is too mainstream or a motorcycle is invalid.
Just enough in common to make comparisons, but really provide a different experience that makes the comparisons seem irrelevant to most arguments.
Most people who grow up with a motorcycle in their life continue to have motorcycles in their life (FFXI).
That is an abstract analogy, but I thought it would paint my thoughts well enough.
Asura.Saevel
Server: Asura
Game: FFXI
Posts: 9910
By Asura.Saevel 2021-11-27 11:28:22
Correct me if I am wrong but FFXIV is a very sad version of FFXI for braindead mindless combat that requires absolutely zero Strategy whatsoever other than “Run Away from Red Lines”
Yes your wrong, and I suspect trolling folks.
It's not just rolling your face on the keyboard, that's how you die in the earliest main story fights, much less the harder content.
Because the gearing aspect of FFXIV is linear and standardized, all the design work goes into fight mechanics. It's a bunch of move here, now move here, move back over there, ok get away from people, ok gather up, ok DPS from behind the boss, now DPS from the side of the boss, and so forth. Depending on the difficulty of the fight, making a mistake will either impair the group or straight up wipe the entire fire.
FFXI's "fight" difficulty mostly consists of buffing up then spamming powerful WS's, currently it's Savage Blade, until the boss falls over. Most of the "difficulty" is in writing lua's and react files, making gearsets and selecting the correct buffs and debuffs for the fight.
Both games are exact opposites in battle design, one is 10/90 pre-fight/fight work while the other is 90/10 pre-fight/fight. Not really comparable.
By Mattelot 2021-11-27 11:40:17
I've done all the hard fights in FFXIV and when people talk about how much harder they are, I know they've either never played anything harder, or they're flat-out lying/trolling. You'll never convince me otherwise. Most of the time, the game flat out tells you where something is going to hit with floor markings, etc. There is little in the realm of actual strategy.
I can't imagine one of those people trying a game that actually does involve real strategy. They'd be so confounded...
Asura.Saevel
Server: Asura
Game: FFXI
Posts: 9910
By Asura.Saevel 2021-11-27 11:40:38
One thing I prefer on FFXIV over FFXI is they have way more flexibility in party composition. As weird as that sounds, considering how pre-built their party finder and quest designs are, they didn't make the mistake of throwing stacking over powered buffs into a small selection of jobs. The decision to throw so much buffing power into Bard / Corsair and later Geomancy has forced FFXI's design team to build every battle around having those jobs present. Couple that with only one job having access to decent AoE healing has locked four out of six party slots.
Practically all content is done with this template
Tank / DD
DD
COR
BRD
GEO
WHM
We just can't beat the kind of power that stacking BRD songs, COR rolls and GEO bubbles does to everyone.
Thankfully the recent ML system has opened up the healer slot a bit with Curaga III now being available to both RDM and SCH giving the ability to instant respond to the large AoE damage from boss's TP moves. They've been dealing with GEO by giving boss's resistance to the offensive bubbles, it's still powerful but occasionally replaceable if you can get everything from COR and BRD.
By llAKs0nll 2021-11-27 12:22:56
Correct me if I am wrong but FFXIV is a very sad version of FFXI for braindead mindless combat that requires absolutely zero Strategy whatsoever other than “Run Away from Red Lines”
Yes your wrong, and I suspect trolling folks.
It's not just rolling your face on the keyboard, that's how you die in the earliest main story fights, much less the harder content.
Because the gearing aspect of FFXIV is linear and standardized, all the design work goes into fight mechanics. It's a bunch of move here, now move here, move back over there, ok get away from people, ok gather up, ok DPS from behind the boss, now DPS from the side of the boss, and so forth. Depending on the difficulty of the fight, making a mistake will either impair the group or straight up wipe the entire fire.
FFXI's "fight" difficulty mostly consists of buffing up then spamming powerful WS's, currently it's Savage Blade, until the boss falls over. Most of the "difficulty" is in writing lua's and react files, making gearsets and selecting the correct buffs and debuffs for the fight.
Both games are exact opposites in battle design, one is 10/90 pre-fight/fight work while the other is 90/10 pre-fight/fight. Not really comparable.
Then I am NOT wrong…..
You just repeated what I said about
”Run Away from Red Lines”
That’s the Core gameplay & there is absolutely ZERO Strategy in the Design of the Combat via differential in Jobs to compare to FFXI
FFXIV is not even played like an actual FINAL FANTASY game.
The gameplay in FFXIV is taken directly out of WoW.
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By llAKs0nll 2021-11-27 12:28:37
Practically all content is done with this template
Tank / DD
DD
COR
BRD
GEO
WHM
We just can't beat the kind of power that stacking BRD songs, COR rolls and GEO bubbles does to everyone.
Yet FFXI has had plenty of Content in the Past where Stun Locking was necessary as well as BLM using MB as well as Embrava.
You know that’s not ALL that FFXI has to offer…….
None of the Above is in FFXIV
Everything amazing about FFXI is missing in FFXIV
By Afania 2021-11-27 12:45:45
So nothing Enhances 1 — 4 making every Gear piece the same other than Stat Values being the only differential.
What I meant is there are no decision making when it comes to choosing gears in XIV. So it's not "rpg" enough without choice involved since traditional RPG is all about making choiced with stats.
By Mattelot 2021-11-27 13:02:55
Then I am NOT wrong…..
You just repeated what I said about
”Run Away from Red Lines”
That’s the Core gameplay & there is absolutely ZERO Strategy in the Design of the Combat via differential in Jobs to compare to FFXI
FFXIV is not even played like an actual FINAL FANTASY game.
The gameplay in FFXIV is taken directly out of WoW.
You're not wrong what-so-ever. I'm not targetting anyone in particular but FFXIV fanboys are too tunnel-visioned to know what strategy is. They think moving out of an AoE that the game shows you where it'll hit by flashing all over the ground is a strategy. If they get in a fight where they cannot just hit 1,2,3.. they think it's strategy.
I'm not saying FFXIV is not a fun game because I did have a lot of fun playing MCH. But when people talk about that game and strategy, I think "lol..."
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Asura.Saevel
Server: Asura
Game: FFXI
Posts: 9910
By Asura.Saevel 2021-11-27 13:14:01
Riiight....
Jesus the haters are out in force today, and the proper response to haters is.
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By Mattelot 2021-11-27 13:34:39
I'm not a hater. I clearly said I had fun playing it.
I don't know why XIV players call anybody who isn't a shill a "hater". I don't mean that as an insult either. Unless people are overly enthusiastic about the game to the point where they flat out lie about things, they get called a hater. Did the meaning of that word mutate recently or something?
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By llAKs0nll 2021-11-27 13:57:09
Then I am NOT wrong…..
You just repeated what I said about
”Run Away from Red Lines”
That’s the Core gameplay & there is absolutely ZERO Strategy in the Design of the Combat via differential in Jobs to compare to FFXI
FFXIV is not even played like an actual FINAL FANTASY game.
The gameplay in FFXIV is taken directly out of WoW.
You're not wrong what-so-ever. I'm not targetting anyone in particular but FFXIV fanboys are too tunnel-visioned to know what strategy is. They think moving out of an AoE that the game shows you where it'll hit by flashing all over the ground is a strategy. If they get in a fight where they cannot just hit 1,2,3.. they think it's strategy.
I'm not saying FFXIV is not a fun game because I did have a lot of fun playing MCH. But when people talk about that game and strategy, I think "lol..."
I remember the 1st time seeing a Trailer for FFXI w/ a Party all riding Chocobo through La Theine Plateau coming down the hills.
Just the notion of a FF game being Online immediately blow my mind.
By this point I had alrdy started playing via a FREE Demo on XB360 but hadn’t gained access to Chocobo License yet.
FFXIV never once offers the same overwhelming excitement achieved via initially playing FFXI. There’s no need to even Party to Level Up. There’s little to no Danger in the process of Soloing at all whatsoever.
I quit FFXI and hadn’t played since 2016 but it’s still my favorite Game ever made so Returned once I realized FFXI was still alive & SJ cap breaking.
By Mattelot 2021-11-27 14:04:29
I had some fun playing it but my biggest beef is the homogenization. While I get it, it makes it easier to program for, etc but you lose the classic FF job feeling. When I play a RDM, I don't feel like a RDM. I feel like a BLM with different aesthetic spells, even worse as a BLU.
Server: Siren
Game: FFXI
Posts: 87
By Siren.Obysuca 2021-11-27 14:06:41
FFXIV gameplay is intuitive and easy to understand for most gamers. You equip something with numbers, then you got a new item with bigger numbers so you equip that instead. In battles if you see red lines you dodge it. If you get push out of arena you die. Every mechanics are clear and easy to understand.
And yet, the vast majority of XIV's playerbase has trouble with that lol I can't tell you how many times I've gone into an ex fight and almost half the pt wipes to the very first mechanic over and over and over and over again...(Shinryu's tidal wave, 10 seconds into the fight, for example) or someone with the current best gear parses less than the healer/tanks.
I've done all the hard fights in FFXIV and when people talk about how much harder they are, I know they've either never played anything harder, or they're flat-out lying/trolling. You'll never convince me otherwise. Most of the time, the game flat out tells you where something is going to hit with floor markings, etc. There is little in the realm of actual strategy.
I can't imagine one of those people trying a game that actually does involve real strategy. They'd be so confounded...
I find it funny how a lot of the big WoW streamers that are coming over to XIV, keep talking about how hard XIV's content is and it makes me wonder, as someone who's never played WoW. Is WoW a game for children, if they consider XIV hard?
Because honestly, the hardest part of XIV, is the other 3-7 people in your party.
Server: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2021-11-27 14:09:13
Then I am NOT wrong…..
You just repeated what I said about
”Run Away from Red Lines”
That’s the Core gameplay & there is absolutely ZERO Strategy in the Design of the Combat via differential in Jobs to compare to FFXI
FFXIV is not even played like an actual FINAL FANTASY game.
The gameplay in FFXIV is taken directly out of WoW.
You're not wrong what-so-ever. I'm not targetting anyone in particular but FFXIV fanboys are too tunnel-visioned to know what strategy is. They think moving out of an AoE that the game shows you where it'll hit by flashing all over the ground is a strategy. If they get in a fight where they cannot just hit 1,2,3.. they think it's strategy.
I'm not saying FFXIV is not a fun game because I did have a lot of fun playing MCH. But when people talk about that game and strategy, I think "lol..."
I swore off engaging with people like you on here because it is often pointless but this is just bothering me way too much: It's interesting to me that you claim to have done all of the hardest fights in XIV while subsequently being oblivious to the fact that the hardest mechanics in Savage and Ultimate fights don't have visual telegraphs.
There are even mechanics in UCoB that require you to memorize lines that the boss speaks in order to know which attacks she's about to do.
Ultimately these conversations boil down to FFXI only acolytes saying FFXIV is 2 dimensional and a game made for toddlers while FFXIV only acolytes talk about how old and clumsy XI is. It's almost like both games have their merits and both games have some glaring weaknesses and neither is better than the other. That said it is impossible to argue that one does not hold the same mass appeal as the other, and there are very obvious reasons for that.
By llAKs0nll 2021-11-27 14:19:36
Valefor.Prothescar said: »Then I am NOT wrong…..
You just repeated what I said about
”Run Away from Red Lines”
That’s the Core gameplay & there is absolutely ZERO Strategy in the Design of the Combat via differential in Jobs to compare to FFXI
FFXIV is not even played like an actual FINAL FANTASY game.
The gameplay in FFXIV is taken directly out of WoW.
You're not wrong what-so-ever. I'm not targetting anyone in particular but FFXIV fanboys are too tunnel-visioned to know what strategy is. They think moving out of an AoE that the game shows you where it'll hit by flashing all over the ground is a strategy. If they get in a fight where they cannot just hit 1,2,3.. they think it's strategy.
I'm not saying FFXIV is not a fun game because I did have a lot of fun playing MCH. But when people talk about that game and strategy, I think "lol..."
I swore off engaging with people like you on here because it is often pointless but this is just bothering me way too much: It's interesting to me that you claim to have done all of the hardest fights in XIV while subsequently being oblivious to the fact that the hardest mechanics in Savage and Ultimate fights don't have telegraphs.
There are even mechanics in UCoB that require you to memorize lines that the boss speaks in order to know which attacks she's about to do.
Ultimately these conversations boil down to FFXI only acolytes saying FFXIV is 2 dimensional and a game made for toddlers while FFXIV only acolytes talk about how old and clumsy XI is. It's almost like both games have their merits and both games have some glaring weaknesses and neither is better than the other. That said it is impossible to argue that one does not hold the same mass appeal as the other, and there are very obvious reasons for that.
You literally just claimed Dialogue as a Mechanic FTW in FFXIV.
Not a 2 HR Ability
Not a PLD using Invincible
Not a RDM using CSS
Not a SCH tandem Stun Locking
Not a NIN mitigating Dmg via Migawari
Dialogue……
“FFXIV — the Best Dialogue Combat of all the FF games”
Server: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2021-11-27 14:25:11
One of the most braindead reductions of a sentence that I've ever seen, bravo.
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By llAKs0nll 2021-11-27 14:31:32
Valefor.Prothescar said: »One of the most braindead reductions of a sentence that I've ever seen, bravo.
My mistake…..
“Best Dialogue to avoid RED LINES in the Final Fantasy series”
Same gimmick from start to finish — Avoid the Red Lines FTW
Server: Asura
Game: FFXI
Posts: 3113
By Asura.Aeonova 2021-11-27 14:31:43
“FFXIV — the Best Dialogue Combat of all the FF games”
Server: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2021-11-27 14:32:09
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By Mattelot 2021-11-27 14:32:40
I find it funny how a lot of the big WoW streamers that are coming over to XIV, keep talking about how hard XIV's content is and it makes me wonder, as someone who's never played WoW. Is WoW a game for children, if they consider XIV hard?
Because honestly, the hardest part of XIV, is the other 3-7 people in your party.
Never listen to WoW streamers. Any smart WoW veteran will tell you the same thing. They'll shill for whatever they're getting paid for. If I had a nickel for each lie they've spewed and got called out for on the forums, I could buy you and I a Series X.
Valefor.Prothescar said: »It's interesting to me that you claim to have done all of the hardest fights in XIV while subsequently being oblivious to the fact that the hardest mechanics in Savage and Ultimate fights don't have telegraphs.
Nobody jumps immediately into savage or ultimate. Once you've done the previous, the later are just "harder". They're by no means "strategic".
Should have went with your first instinct
Valefor.Prothescar said: »I swore off engaging
Server: Asura
Game: FFXI
Posts: 3113
By Asura.Aeonova 2021-11-27 14:34:53
Valefor.Prothescar said: »I swore off engaging
Do I want to get involved though?
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By llAKs0nll 2021-11-27 14:35:08
FFXIV is literally terrible compared to FFXI is the Problem.
Compared to WoW yeah I guess FFXIV is the GOAT.
Things I think are good about FFXI, people tend to ask why are you still playing that game so I thought I would write some things down.
Basics: I like that I can play any job on one character, this instills a greater connection with your character and a greater feeling of community because people are always on that character, so you always see them on it. The gear swapping system is great for many different reasons, from the aspect of adding some complexity to play to just having so much gear to chase. I like the skillchain/MB system, that is still relevant today at near all levels of play. I like that the game has a massive wealth of different things to do and they are all deep enough to get involved in them, crafting, mog garden, pet rearing, monstrosity etc. It's so annoying to me when I find a game I really like and it's 90% just dungeon variation spamming.
1. No Cash shop (muh "optional" items), I know exactly how much I'm spending on FFXI and I can't spend anymore. The issue with playing an MMMORPG is that you spend large amounts of time in these games, and it's very easy to spend money on "optional items". You think you would not cause you're good with money, but you will and you can spend a lot. You get attached to your characters, you're feeling tired and mentally worn down after playing for 4-5 hours, it's 1am, you're bored and there is that fancy $30 mount you just saw someone run past you. Cash shops are predatory and the company manipulates you, you're not immune. On FFXI it's not "optional" at all, they don't have one.
1a. I like the subscription only model, not only for the reason above and because it creates a kind of unwritten contract where they make content regularly (I have another f2p game I enjoy but they very rarely add anything new at all, and it's infuriating because I do spend money on it) but also because paying a monthly sub encourages you to actually play the game. I have lots of f2p games installed that I can play any time I want to, I never play them because there is no mental imperative to do so.
2. I fit into the community in the game cause they are near all over 25+, I don't like playing games with a social foundation where I feel completely out of place. On games like Overwatch or whatever it doesn't matter, you're just shooting people but these games are community based. Not to say everyone on 11 acts like a civlized individual or anything but it's trolling, drama or jokes that gel with me and that I'm used to. Talking of which, you can actually tell jokes or be a troll/drama queen free from being banned for hurting somebodies feelings. The GMs ignore most reports about silly issues like this and just tell you to blist, cause the developers set these rules down long ago before current culture took over. Many modern MMORPGs are played by people who were brought up on social media, they think everything is toxic and many modern games are simply fake friendly because of fear of being banned.
2a) I like that due to the nature of the party building system, some of the most highly respected players of this game are the party builders. People who make groups and become admired for not only doing this but doing it well and being very knowledgeable. On modern games there would be no status in this, because it isn't needed.
2b) I like that the game still tries to force players to interact with others to a greater or lesser degree, there are still roadblocks like mission fights, gear unlocks or whatever where you have to reach out to others. Even new players can be totally lost in how to play and ask for help, and people can and do offer it. It's good that players are still the most important force in the game world, when you need help other players are there and not some UI button to insta match you with others. It actually does feel good to reach out for help and someone to send a tell and offer to help you with something you've been struggling with for hours or days, even if it's harder to get that help in the first place.
In my first year of playing I was on the verge of quitting, because I could not get my limit break 1 item in Eldieme. I played completely solo as a BST and so had nobody to ask for help, upto this point I could do everything alone so needed nobody. I struggled for 2 days and died over and over (I even had to go relevel and come back and keep trying), even if I did manage to down a Lich with my weak jug pets and reraise / dia the drop rate was so bad it seemed impossible. At the point of near just giving up a 75 BST checked me and sent me an invite, he spent an hour getting me my item and i remember feeling guilty he was wasting so much time on me. That simple action that really probably meant very little to him, changed my entire outlook on ffxi. I felt as if I was part of a community after that, the next day I carried on leveling WHM and would spend a lot of time helping other players (eventually on my main BST 75 too, wanting to do for others what he had done for me). I went from a complete solo player not caring about helping anyone to spending almost all of my time outside of a XP parties doing just that. Even today, FFXI still has this system in place for different things and most other games do not.
3. I like the way the auction house works, I like the economy where inflation and supply/demand are actually a thing and how everyone is interlinked more than on other games. I like that gil has real value for players and that to make gil you mostly have to get it from other players, farming items they want.
4. There is always something to do when you login. FFXI has so many long term goals and things to do that it's near impossible to have nothing to do when you login, on most modern mmorpgs you quickly run out of things to do becasue they are all aimed at casual players that complain about "grind" or "not respecting your time". As such they make the games now to appeal to non-mmorpgs players and I'm an mmorpg player.
5. I like that your server is your entire world and there is nothing outside of that. When I group up with some people, help some random person/get help or even just wandering around doing my own thing, I'll see the same names around all the time and I'll remember them from previous encounters. This promotes a heavy feeling of familiarity in your game world and world building, when I login and wander my home nation especially it feels good. It feels like "home" because I see the same people and have for years. When you play modern games you're mostly always playing with people off server, as such you're very aware you will never see this person ever again. So you have zero incentive to bother with them and they are instantly forgotten.
6. I like that the game does not tell you what to do at every moment, or that it's not completely linear (do this endgame, then this, then this in that order etc). Leveling is very open, endgame content has lots of routes to your goal (and those goals can be different).
7. I like that the game has long-term goals as standard. Whether it's getting +2 Ambuscade gear as a solo player, REMA or working on serious endgame gear with groups. Modern games are so afraid of people getting bored and quitting that everything is easy and short term. The problem with this is that gratification delayed is gratification magnified, so you will never get the immense feeling of gratification from anything on a modern mmorpg that you will get from achieving your goals on FFXI.
I remember none of the gear I obtained on most modern MMORPGS I've played, because it was easy to get and quickly replaced anyway. I remember every major piece of gear I've obtained on FFXI because I had to work hard to get them and there was emotion linked to that, from my Byakkos Haidate, Kirins Osode, getting my first Relic with the help of my linkshell, Dalmatica, my first Ambsucade +2 set after returning, completing malignance set etc.
8. I like that the game has more or less horizontal progression, there is always gear to go work for to improve but they don't wipe out your entire gear sets every 6-12 months. If you take a break for a year and come back, your gear is still good. Remember what they did with Abyssea with gear and how everyone was so mad? modern mmorpgs do that every major patch.
9. I like that they allow you to become really strong at endgame and that there is so much upgrade potential on your character (get to 99, get merits, get job points, get lots of gear etc), if you put a lot of work in it will show and you can become a beast. This is unlike most games where everyone is near enough the same and the cap is low to stop anyone feeling inferior. On FFXI the effort you put into your char/gear is significant and the game allows you to excel.
9a) I like that knowledge is important and you can't just overpower everything. For instance that Lillith can spike you to death and you need to turn, that a darkness skillchain heals her or how charm works etc. FFXI rewards hard work and knowledge, and that knowledge is figured out by the players and shared.
10. I like that FFXI does not have a single set of gear that you never take off, they have a macro system that lets you swap every piece of gear based on the situation or what you want to do. This means, you don't just work to get 6 pieces of BIS armor and a weapon and are done. You can get vast amounts of gear and swap between them. This builds into the "always something to do" system since there is so much gear to get.
11. I like the way the combat works, on most mmorpgs they have rotations of skills. So you're constantly pressing 1, 2, 3, 4 etc over and over forever. I hate this kind of busy work, because most of the time I'm doing casual stuff like farming or doing some daily activities while watching a movie. I feel like I'm wearing out my keys on most mmorpgs. Pressing 6 keys is no better than pressing 2 if the outcome is the same, it's just about fooling you into thinking you're doing something skilled when you're not. The combat also speeds up when it needs to (when you have buff jobs boosting you etc), and not always the same. Something else I'm really glad does not exist on XI is telegraphing, although this can be fun these games tend to overuse it and it becomes boring and very annoying. I don't want to endlessly move out of circles or red boxes while playing.
12. I like that the game has proper varied jobs that fill specific roles, for instance a healer is a proper healer and your job is -keep everyone alive- and that's it. There are pure buff jobs that exist just to buff the damage dealers, this is near unheard of in modern games. You can actually run out of MP if your gear is poor or you're playing poorly, the tank can lose aggro easily or a DD can miss a skill if you don't gear or play correctly. Modern mmorpgs make all jobs easy to play and very similar so no matter what job you're on, you're pretty much playing the same role and/or have to be really bad to fail to play it effectively.
13. I like that the jobs are allowed to be different and have strengths and weaknesses, I like that some jobs are far stronger than others for pure damage and that some jobs are situationally better than others. The jobs all actually feel really different and have different uses. Some jobs like BLU are incredibly fun and rewarding, you can change how the job plays or what spells it can use (blue can be pure DD, cure, crowd control, AOE murder etc) based on which spells you equip. Summoner on FFXI is fantastic, the avatars all look great and it's very powerful.
13a) I like that there is far more customization with your jobs on FFXI than on many other games, ultimately you do still end up fitting in with the meta but there is still a lot of customization possibility than you are allowed on other games. Subjobs, gear, weapon choices etc.
14. The endgame content is very unpredictable and can be very difficult (unless you're geared out the butt). I like that failing has consequences and doesn't just warp you back to the front of the boss to try again, when you have nothing to lose winning feels hollow. When I came back a few years ago, I struggled so hard with Zitah NMs. Beating my first one after failing many tries felt so good. To most others it's nothing, but to me it was a major victory and FFXI is full of things like this.
14a) I like how endgame isn't just directly linked to spamming different dungeons over and over, there are so many different things you can go do that have meaning. There is also far less stress put upon you to be doing specific things, when I play modern mmorpgs I very much do end up just spamming dungeons in group finder over and over all day. I very much do feel pressure to be doing that too.
15. I like that leveling isn't via stupid mini story quests that you never read anyway. I like that they just give you kill count quests and do away with the pretense that you care about "Fred Jones the hunter needs 10 rat tails or his house will be repossessed by captain crunch, can you help them brave adventurer?" "ok"
16. I like the crafting system, not only is it very difficult to cap out but it's very useful and linked to the economy. It also gives avenues of long progression if you choose to follow them. Sub-crafts, sheilds, knowledge of how to make profits etc
17. I like multiboxing, this is a niche enjoyment but I really like that I can not only multibox without having 4 computers but that the gameplay supports you doing it without automating everything, cause it does not have rotations etc. On other games I tend to make lots of alts and end up swapping between them for dailies, on FFXI I can have them all logged in at the same time and doing stuff. It does give an oldschool FF feel to me in some ways.
18. I like the customization via windower addons, the limitaitons of the UI was the mother of invention here and so we have all these things that a game with a more modern UI would never have.
19. I love the game world and how the developers encourage you to explore it and also to goto certain places to do content and not just let you warp into whatever form wherever (if you wanna do Amb you goto Mhuara, if you wanna do Ody you goto Rabao etc), I love how there is a nice mix or open/instanced/dungeon content, I love the deep lore where you can find things out years later that you never knew while doing the missions, I love the stories (even if many are bittersweet), I love the respect the developers have for the game world. Vana'diel feels like a real place to me in many ways, and this is not only for the things above but also because of the community aspects I mentioned earlier in the post too.
20. I personally like that near everything can be modded on FFXI, it's almost like a mini Skyrim in many ways. Not only from the perspective of making your own mods but using others mods.
21. I like how the game scales to the players and there are different paths, one person can be working on Ambu +2 gear as their long-term endgame goals when they login every day and another can be grinding out Gaol gear/upgrades. Everyone isn't just doing the same thing, and you can be a more casual player with less elite goals and be fine with that.
22. I like the music style, I like the overall aesthetic, character and monster designs. It's not stylized in a way that alienates people, it's not overly flashy and gaudy. A huge turnoff for me with 14 is the anime music style, art style, overly gaudy flashy OTT effects etc
23. I like that the game will not be replacing pictures of mithra with bowls of fruit or pandering to modern day SJW issues, the developers just want to make content and not push an agenda.
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