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What's good about FFXI.
By llAKs0nll 2021-11-22 16:26:05
The list really does go on and on. I know a lot of people rag on this game and lack of content/lazy content, but in the hayday, it was just absolutely fantastic. Even if they had missteps, the game at it's core was and still is pretty satisfying.
Those whom never played FFXI will never understand just how good an MMO can be. I watched some Twitch streaming of New World and I blame FFXI cuz every other MMO in my mind I immediately start Judging by FFXI standards which is inevitably harsh. I’m not impressed by them at all whatsoever. Not even impressed w/ FFXIV but even that beats WoW and New World while being IMO the inferior MMO version of FF.
SE needs to Remake / Remaster FFXI since it was designed around PS2 and release on PS5 and XsX and allow us to keep all our progress in a New World which was what FFXIV was originally supposed to do iirc connecting 11 w/ 14.
Ragnarok.Jessikah
Server: Ragnarok
Game: FFXI
Posts: 3833
By Ragnarok.Jessikah 2021-11-22 16:35:56
I don't even get the whole "respects your time" thing. Now that FFXI has things like Trusts, there's just no reason for that anymore. Yeah, it used to be extra harsh needing between 6 to 18 people for almost literally anything. You needed to dedicate literally hours at any given time, and FFXI used to require you to schedule your own time around that.
But not anymore...
Only a few endgame things even need full parties now. A lot of it can be ganged-upon regardless of party status, and everything else can be done either solo or with like one or two extra people.
FFXI now leaves remnants of fun little things to do at your own discretion. Even the more grindy stuff can be done in little chunks. But that's up to you to do, and nothing is gated from not having a Tizona i119-III.
By Gambits 2021-11-22 18:22:31
Once you have experienced the best, you can forget the rest.
By Draylo 2021-11-22 18:43:02
I just saw a youtube post where someone commented on FFX and said, oh this isn't the best FF game, XIV is the best in story and gameplay. I just can't believe people think XIV is the best... yikes. Some high level brain washing.
Ragnarok.Jessikah
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By Ragnarok.Jessikah 2021-11-22 19:44:25
I wonder how much I would have liked other MMORPGs if I'd never played XI. Part of me thinks if I'd skipped XI, I would have gotten on the WoW bandwagon. Yet another part of me thinks that I just altogether don't like that formula.
By all rights, I wanted to like XIV. I went in with an open mind, even going so far as to tell myself that XI is old news. I hadn't even played XI in like 8 years, and I was hoping I could just go past it and join the "cool kids" game.
But the formula itself just can't gel with my tastes. It's oil and I'm water. If I look at every one of the games I've ever liked, they've always been horribly unbalanced and easily broken by a combination of strategy and trial-and-error. Growing up, I always liked the games where I could read the instruction manual in the back seat of my mom's car and theorycraft new ways to play, while eagerly awaiting my chance to play it again.
My high school notebook is full of new job concepts, balance patch notes, optimal item sets, and ideas for new items for FFXI. I'd spend hours playing Final Fantasy Tactics, trying out each spell and attack, to figure out the strengths and weaknesses of each job. You'd walk past another player in XI wearing a new item you've never seen before and your jaw would just drop. You'd make your life goal to obtain that item and become the best at that job in the world.
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By Sylph.Ticktick 2021-11-22 20:12:10
Knowing such only makes me wonder if JP ever actually used such like ourselves or was it always just an NA Exclusive in FFXI.
JP developed ffassist2 which did 90% of what windower does now back when windower didn't have lua.
By Mattelot 2021-11-22 20:14:41
I just saw a youtube post where someone commented on FFX and said, oh this isn't the best FF game, XIV is the best in story and gameplay. I just can't believe people think XIV is the best... yikes. Some high level brain washing.
It's not a bad game at all. Different strokes.
Those who want more immediate gratification tend to gravitate towards games like that.
Those who grew up with XI will always understand it's appeal
By Draylo 2021-11-22 21:57:56
Looks like your putting words in my post, which you commonly do when responding to me.
Ragnarok.Jessikah
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By Ragnarok.Jessikah 2021-11-22 22:06:41
Those who grew up with XI will always understand it's appeal It would be nice if more people would give it a shot.
Most people just outright refuse to even try it. For either no reason at all or for a really stupid reason like "But it looks like a PS2 game".
In real life, out of the gamers I've grown acquainted with, literally none of them have ever even tried to play FFXI. If that small sample size is any indication, I'm led to believe that it's not even that people don't like it; it's that a friend of a friend of a friend of theirs tried it for a day, got lost because the game didn't hold their hand, and quit.
By Draylo 2021-11-22 23:15:15
We are a dying breed of gamers, that's the sad truth. The future of gamers is what the brainwashing companies want, short attention span gnats that buy up every dlc for that sweet glamour amd to stand out. People dont have patience for in depth games. I'm honestly surprised anytime a game like that comes along in this gen. Most of those gaming companies have been conditioning the masses into that mindset for a while. Fast and large quantities
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By llAKs0nll 2021-11-23 03:47:17
I just saw a youtube post where someone commented on FFX and said, oh this isn't the best FF game, XIV is the best in story and gameplay. I just can't believe people think XIV is the best... yikes. Some high level brain washing.
It's not a bad game at all. Different strokes.
Those who want more immediate gratification tend to gravitate towards games like that.
Those who grew up with XI will always understand it's appeal I agree 100%. FFXIV is actually the Best modern MMO to play atm. I’m sure FFXIV is doing extremely well compared to every other New MMO out there. I wouldn’t expect anything less from SE tbh. It’s just not FFXI and I wish it was is the problem I have w/ it. I naturally compare 11 vs 14 and know 14 would had been much better if SE had kept the Core concepts in tact that made 11 so unique.
SE basically decided to make a WoW game w/ FFXI characters.
Which is funny cuz of all those years playing FFXI I always heard ppl mentioning WoW and I had no clue whatsoever what that game was nor what it played like but now I do. I played WoW via hitting Lv40 in FFXIV.
They did an incredibly good job at it too tbh cloning WoW. If I chat w/ any WoW players I always tell them to go play FFXIV cuz w/o even playing WoW I automatically know SE are the GODS of RPGs & not Blizzard themselves.
FFXI was always better than WoW so ofc FFXIV is the Best WoW game on the market now. It’s just not FFXI and it’s amazing how many are playing 14 atm that have NO clue whatsoever as to how much better 14 could had been if SE didn’t opt to cut away into Blizzard’s player base.
Overwatch is a Great game. Way better FPS than SE is capable of creating but when it comes to RPGs there’s only SE above everyone else including Blizzard whom are NOT the GODS of MMO. I absolutely love Overwatch so I learned just how talented Blizzard Devs really are yet they ain’t seriously on par w/ SE w/ MMOs.
Blizzard did to Team Fortress 2 what SE did to Blizzard themselves. They copied someone else’s gameplay but made their own version infinitely superior to that which they cloned which is fitting tbh.
By llAKs0nll 2021-11-23 04:07:35
Ragnarok.Jessikah said: »I wonder how much I would have liked other MMORPGs if I'd never played XI. Part of me thinks if I'd skipped XI, I would have gotten on the WoW bandwagon. Yet another part of me thinks that I just altogether don't like that formula. FFXI even killed my interests in FFXII through FFXV let alone FFXIV itself. I played every FF including FF3 and upward until ignoring FFXI on PS2 ( idk why I did tbh ) until 11 was offered as free Beta on Xbox360. After that 11 changed everything. I stopped playing any other newly released editions of FF after the fact.
By RadialArcana 2021-11-23 04:33:27
I don't think we're a dying breed, I think modern games just appeal more to a the mass market that never used to be interested in these games previously. Now this mass market complain about staples of the genres they play in.
Ragnarok.Jessikah
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Posts: 3833
By Ragnarok.Jessikah 2021-11-23 07:59:00
I still hope that eventually they fix some of the barriers to entry into FFXI. Specifically the installation, registration, and update processes. Maybe get us a respectable free trial and update the default controls to boot.
More than anything, that's my hope for the 20th anniversary (or any time in the near future).
It's just hard to convince people to play the game when you need to register three accounts, do that ***-backwards installation thing, wait for hours for the game to update (while you can't click off of it and do something else), and then deal with the game crashing whenever you Alt+Tab if you haven't installed Windower.
Bahamut.Belkin
Server: Bahamut
Game: FFXI
Posts: 473
By Bahamut.Belkin 2021-11-23 08:08:13
I'm both surprised and not surprised that they still use this archaic PlayOnline boot-up system. I would kill a man for the FFXIV boot-up process to be transplanted onto FFXI.
Any multi-boxer knows the real endgame is fighting those PlayOnline menus.
Ragnarok.Jessikah
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Posts: 3833
By Ragnarok.Jessikah 2021-11-23 08:16:11
I'm both surprised and not surprised that they still use this archaic PlayOnline boot-up system. I would kill a man for the FFXIV boot-up process to be transplanted onto FFXI.
Any multi-boxer knows the real endgame is fighting those PlayOnline menus. The first boss and the final boss to FFXI:
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Bahamut.Belkin
Server: Bahamut
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By Bahamut.Belkin 2021-11-23 08:19:43
Another thing I like about game ^_____________^
I just got done with the Diablo 2 Resurrected mania. Diablo 2 is a fun game, one of the very first games I grinded out/played religiously as a young lad. But the chase for the best gear is just such a fruitless endeavor. It feels really bad. I was putting in serious hours and felt like I was making zero headway toward getting the best items. You could grind for 1000 runs and there is a not-so-small chance that you have absolutely nothing of value to show for it.
In FFXI, there is a much stronger correlation between time spent farming and reward received. Some grinds are a bit disproportional for the reward, but take something like Daurdabla for example. The grind is long, but manageable. You can reasonably estimate how long it will take and plan accordingly. Not only that, but you can measure your progress on it as you go. And then at the end you get an absolute game-changer of an item. For reference, in Diablo 2, you could be on your 500th Chaos Sanctuary run with no high rune drops and it could be even 500 more before you see a high rune drop. There is zero progression. It either drops or it doesn't. Spoiler alert: it ain't droppin. You are at the mercy of an absolutely brutal RNG system.
In the beginning of FFXI, this concept was not necessarily true, as making money and farming items was a bit more difficult than it is today. But I'd say from 2017-2021, they got the balance between "time spent farming" vs "reward received" in a good place.
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By Mattelot 2021-11-23 08:26:24
I agree 100%. FFXIV is actually the Best modern MMO to play atm. I’m sure FFXIV is doing extremely well compared to every other New MMO out there. I wouldn’t expect anything less from SE tbh. It’s just not FFXI and I wish it was is the problem I have w/ it. I naturally compare 11 vs 14 and know 14 would had been much better if SE had kept the Core concepts in tact that made 11 so unique.
It is, for sure. I've played both and if I had to recommend one to somebody, it would be FFXIV in a heartbeat. WoW's systems now are so cumbersome and inconvenient. It's such a hard sell today.
While FFXIV is very homogenized, it can still be very fun to play. You just won't get that sense of uniqueness you get in XI at all but that may not be a dealbreaker for many, especially if they have no basis for comparison. It's like when you tell someone that they will not get the same great story you get from the book as you do the movie... does not mean they won't enjoy the movie.
But the chase for the best gear is just such a fruitless endeavor. It feels really bad. I was putting in serious hours and felt like I was making zero headway toward getting the best items. You could grind for 1000 runs and there is a not-so-small chance that you have absolutely nothing of value to show for it.
This is very true. I don't know if it's still true for Resurrected, but a legit casual player trying to compete in the trade market against those who's computers repeatedly kill Pindleskin while they sleep was nearly meaningless. Nobody wanted their decent casual drops. They wanted stuff that they would likely never acquire. Making is so that you'd have to jump on the bandwagon or hit a permanent wall.
Ragnarok.Jessikah
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By Ragnarok.Jessikah 2021-11-23 08:41:49
In the beginning of FFXI, this concept was not necessarily true, as making money and farming items was a bit more difficult than it is today. But I'd say from 2017-2021, they got the balance between "time spent farming" vs "reward received" in a good place. Very well said.
In the same spirit of the game's modern design philosophy, I think one of my favourite developments to the game has been the Trust system. While it still has a lot of issues (AI stops following sometimes, mages are a bit inconsistent, etc.), the fact that they came up with a system to allow players to fill in gaps in their parties or altogether solo most of the game without compromising the 6-person party structure is monumental.
And they're balanced really well. You still want real people in your party, but they're competent enough that you can still get stuff done.
Every job has glaring weaknesses. That's not only the foundation of the gameplay, it's literally the theme of the narrative. To allow for solo play without just shoring up the weaknesses and dissolving the need to work together to accomplish stuff is such an achievement.
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Bahamut.Belkin
Server: Bahamut
Game: FFXI
Posts: 473
By Bahamut.Belkin 2021-11-23 10:12:01
I was pleasantly surprised they managed to pull off the Trust system. It was the infusion that was needed at the time. There are a handful of wishes and hopes that I have for the system if they were to ever improve it, but man did they do a good job at implementation.
It does make me think about what life would have been like in 2004~2005 if Trusts existed in any fashion. Even being able to just summon one Trust ally would've changed so much of the leveling experience. How many times did EXP parties stall out because there were no tanks or no healers? Pop a trust in for a short term fix until a real one becomes available. That would've been rather dank.
Ragnarok.Jessikah
Server: Ragnarok
Game: FFXI
Posts: 3833
By Ragnarok.Jessikah 2021-11-23 10:26:42
I was thinking that as well. It's the exact kind of quality-of-life improvement that FFXI had always needed. Tank logged out for supper? Summon Mnejing until you can spot another one, all the while never missing a beat.
The best kind of QOL improvements are the ones that don't pave over the fun stuff.
By Mattelot 2021-11-23 16:44:23
Looks like your putting words in my post, which you commonly do when responding to me.
I just scrolled up and noticed I missed this.
What words did I add to your post? You can literally see it's identical. And what post(s) did I ever do that to?
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Posts: 139
By Valefor.Furyspawn 2021-11-23 17:52:40
For reference, in Diablo 2, you could be on your 500th Chaos Sanctuary run with no high rune drops and it could be even 500 more before you see a high rune drop. There is zero progression. It either drops or it doesn't. Spoiler alert: it ain't droppin. You are at the mercy of an absolutely brutal RNG system.
This sounds so much like Malignance, Crepuscular, and Pulse Panoplia. :')
Ragnarok.Jessikah
Server: Ragnarok
Game: FFXI
Posts: 3833
By Ragnarok.Jessikah 2021-11-23 18:18:40
Valefor.Furyspawn said: »This sounds so much like Malignance, Crepuscular, and Pulse Panoplia. :') Not gonna lie, I think if any game has any drop rate under like 20% they should instead opt to give you points to cash in. Or some other system that grants you extra drop "rolls" per consecutive blank. If your chances went from 1% to 2% to 4% to 8% (etc.) every time you didn't get the item, at least you'd know you're getting closer.
It's important to have that feeling of not wasting time. And while FFXI has gotten considerably better at that over the years, it's still not perfect.
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By Asura.Aeonova 2021-11-23 19:00:29
I just got so tired of fetching the bagels. What I mean by fetching the bagels is "go kill 5 wolves for wolf hides", bring the hides back, get some EXP and gold, copy and paste with different mobs a billion more times. I peeped New World gameplay video after it was released and saw the sidebar littered with "obtain 5 bagels" type quests, sighed, and X'd out.
Let me tell you all about Bat Wings, Imp Wings, Ladybug Wings, Clionid Wings, and Twitherym Wings.
Ragnarok.Jessikah
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Game: FFXI
Posts: 3833
By Ragnarok.Jessikah 2021-11-23 19:44:29
Let me tell you all about Bat Wings, Imp Wings, Ladybug Wings, Clionid Wings, and Twitherym Wings. That's what I was saying before. There's only so many different kinds of quests you can have. But what makes FFXI great is that it doesn't hold you by the scruff of your neck and tell you to do that all at once.
Like every RPG ever conceived, "collecting an item and delivering it to the appropriate NPC for a reward" is a thing you can do, yes. But FFXI has the forethought to not tie it to EXP or even money. In fact, the idea of most of those kinds of quests (especially if repeatable) is just a secondary reward. Like, "Hey, you were out exploring and you found a pair of Twitherym Wings? Why not deliver it to this NPC next time you're in town for a small reward and a boost to your Fame!"
If you want experience points, you go out and kill monsters.
If you want to boost your fame, you do some repeatable quests.
If you want a cool new item, you do a higher-level, non-repeatable quest.
If you want to increase your rank, you do missions.
If you want money, find something you're good at, and exploit it.
The list goes on.
This is wholly contrary to the WoW (and by extension, common MMORPG) formula, wherein:
If you want experience points, you do the next quest.
If you want a cool new item, you do the next quest.
If you want money, you do the next quest.
Everything is rewarded via quests. Even attempting to just go outside and kill monsters is met with like 5 EXP per kill. Compare that to when you have a quest active, asking you to kill that same monster 3 times, rewarding you with 15,000 EXP and the Silver Sword of Norrin Radd.
There is no weighing options. There's no choice to switch to a different task when you're bored. There's no moment of "Yeah, I got my new axe. Time to get it dirty and see how badass it is!". There is only:
Find the brightest-glowing question mark on your map;
follow the GPS to the exclamation mark;
repeat until capped.
(Maybe you'll be lucky enough that the game will make the quest about killing goblins instead of doing the neighbor's laundry. But only 5 goblins. Anything after those 5 and you're wasting time.)
So yes. FFXI has those same boring, mundane quests. But at least in FFXI, if you're bored of something, there are dozens of other things you can do.
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Server: Valefor
Game: FFXI
Posts: 139
By Valefor.Furyspawn 2021-11-23 22:10:19
Ragnarok.Jessikah said: »Valefor.Furyspawn said: »This sounds so much like Malignance, Crepuscular, and Pulse Panoplia. :') Not gonna lie, I think if any game has any drop rate under like 20% they should instead opt to give you points to cash in. Or some other system that grants you extra drop "rolls" per consecutive blank. If your chances went from 1% to 2% to 4% to 8% (etc.) every time you didn't get the item, at least you'd know you're getting closer.
It's important to have that feeling of not wasting time. And while FFXI has gotten considerably better at that over the years, it's still not perfect.
Yeah, that always struck me as a decent solution to bad RNG. Grinding it out should improve your chances, or provide you with a currency to eventually buy the item directly.
By Mattelot 2021-11-24 07:58:05
Valefor.Furyspawn said: »This sounds so much like Malignance, Crepuscular, and Pulse Panoplia. :')
It is but in Diablo 2, there were programs that would do repeated runs for you while you were afk...
Pindlebot was the most common since Pindleskin's area was immediately accessed from act 5 town and not dynamic. Set it to go, go to bed and wake up with a stash full of rare loot. I do not know if things that specific exist in this game.
Things I think are good about FFXI, people tend to ask why are you still playing that game so I thought I would write some things down.
Basics: I like that I can play any job on one character, this instills a greater connection with your character and a greater feeling of community because people are always on that character, so you always see them on it. The gear swapping system is great for many different reasons, from the aspect of adding some complexity to play to just having so much gear to chase. I like the skillchain/MB system, that is still relevant today at near all levels of play. I like that the game has a massive wealth of different things to do and they are all deep enough to get involved in them, crafting, mog garden, pet rearing, monstrosity etc. It's so annoying to me when I find a game I really like and it's 90% just dungeon variation spamming.
1. No Cash shop (muh "optional" items), I know exactly how much I'm spending on FFXI and I can't spend anymore. The issue with playing an MMMORPG is that you spend large amounts of time in these games, and it's very easy to spend money on "optional items". You think you would not cause you're good with money, but you will and you can spend a lot. You get attached to your characters, you're feeling tired and mentally worn down after playing for 4-5 hours, it's 1am, you're bored and there is that fancy $30 mount you just saw someone run past you. Cash shops are predatory and the company manipulates you, you're not immune. On FFXI it's not "optional" at all, they don't have one.
1a. I like the subscription only model, not only for the reason above and because it creates a kind of unwritten contract where they make content regularly (I have another f2p game I enjoy but they very rarely add anything new at all, and it's infuriating because I do spend money on it) but also because paying a monthly sub encourages you to actually play the game. I have lots of f2p games installed that I can play any time I want to, I never play them because there is no mental imperative to do so.
2. I fit into the community in the game cause they are near all over 25+, I don't like playing games with a social foundation where I feel completely out of place. On games like Overwatch or whatever it doesn't matter, you're just shooting people but these games are community based. Not to say everyone on 11 acts like a civlized individual or anything but it's trolling, drama or jokes that gel with me and that I'm used to. Talking of which, you can actually tell jokes or be a troll/drama queen free from being banned for hurting somebodies feelings. The GMs ignore most reports about silly issues like this and just tell you to blist, cause the developers set these rules down long ago before current culture took over. Many modern MMORPGs are played by people who were brought up on social media, they think everything is toxic and many modern games are simply fake friendly because of fear of being banned.
2a) I like that due to the nature of the party building system, some of the most highly respected players of this game are the party builders. People who make groups and become admired for not only doing this but doing it well and being very knowledgeable. On modern games there would be no status in this, because it isn't needed.
2b) I like that the game still tries to force players to interact with others to a greater or lesser degree, there are still roadblocks like mission fights, gear unlocks or whatever where you have to reach out to others. Even new players can be totally lost in how to play and ask for help, and people can and do offer it. It's good that players are still the most important force in the game world, when you need help other players are there and not some UI button to insta match you with others. It actually does feel good to reach out for help and someone to send a tell and offer to help you with something you've been struggling with for hours or days, even if it's harder to get that help in the first place.
In my first year of playing I was on the verge of quitting, because I could not get my limit break 1 item in Eldieme. I played completely solo as a BST and so had nobody to ask for help, upto this point I could do everything alone so needed nobody. I struggled for 2 days and died over and over (I even had to go relevel and come back and keep trying), even if I did manage to down a Lich with my weak jug pets and reraise / dia the drop rate was so bad it seemed impossible. At the point of near just giving up a 75 BST checked me and sent me an invite, he spent an hour getting me my item and i remember feeling guilty he was wasting so much time on me. That simple action that really probably meant very little to him, changed my entire outlook on ffxi. I felt as if I was part of a community after that, the next day I carried on leveling WHM and would spend a lot of time helping other players (eventually on my main BST 75 too, wanting to do for others what he had done for me). I went from a complete solo player not caring about helping anyone to spending almost all of my time outside of a XP parties doing just that. Even today, FFXI still has this system in place for different things and most other games do not.
3. I like the way the auction house works, I like the economy where inflation and supply/demand are actually a thing and how everyone is interlinked more than on other games. I like that gil has real value for players and that to make gil you mostly have to get it from other players, farming items they want.
4. There is always something to do when you login. FFXI has so many long term goals and things to do that it's near impossible to have nothing to do when you login, on most modern mmorpgs you quickly run out of things to do becasue they are all aimed at casual players that complain about "grind" or "not respecting your time". As such they make the games now to appeal to non-mmorpgs players and I'm an mmorpg player.
5. I like that your server is your entire world and there is nothing outside of that. When I group up with some people, help some random person/get help or even just wandering around doing my own thing, I'll see the same names around all the time and I'll remember them from previous encounters. This promotes a heavy feeling of familiarity in your game world and world building, when I login and wander my home nation especially it feels good. It feels like "home" because I see the same people and have for years. When you play modern games you're mostly always playing with people off server, as such you're very aware you will never see this person ever again. So you have zero incentive to bother with them and they are instantly forgotten.
6. I like that the game does not tell you what to do at every moment, or that it's not completely linear (do this endgame, then this, then this in that order etc). Leveling is very open, endgame content has lots of routes to your goal (and those goals can be different).
7. I like that the game has long-term goals as standard. Whether it's getting +2 Ambuscade gear as a solo player, REMA or working on serious endgame gear with groups. Modern games are so afraid of people getting bored and quitting that everything is easy and short term. The problem with this is that gratification delayed is gratification magnified, so you will never get the immense feeling of gratification from anything on a modern mmorpg that you will get from achieving your goals on FFXI.
I remember none of the gear I obtained on most modern MMORPGS I've played, because it was easy to get and quickly replaced anyway. I remember every major piece of gear I've obtained on FFXI because I had to work hard to get them and there was emotion linked to that, from my Byakkos Haidate, Kirins Osode, getting my first Relic with the help of my linkshell, Dalmatica, my first Ambsucade +2 set after returning, completing malignance set etc.
8. I like that the game has more or less horizontal progression, there is always gear to go work for to improve but they don't wipe out your entire gear sets every 6-12 months. If you take a break for a year and come back, your gear is still good. Remember what they did with Abyssea with gear and how everyone was so mad? modern mmorpgs do that every major patch.
9. I like that they allow you to become really strong at endgame and that there is so much upgrade potential on your character (get to 99, get merits, get job points, get lots of gear etc), if you put a lot of work in it will show and you can become a beast. This is unlike most games where everyone is near enough the same and the cap is low to stop anyone feeling inferior. On FFXI the effort you put into your char/gear is significant and the game allows you to excel.
9a) I like that knowledge is important and you can't just overpower everything. For instance that Lillith can spike you to death and you need to turn, that a darkness skillchain heals her or how charm works etc. FFXI rewards hard work and knowledge, and that knowledge is figured out by the players and shared.
10. I like that FFXI does not have a single set of gear that you never take off, they have a macro system that lets you swap every piece of gear based on the situation or what you want to do. This means, you don't just work to get 6 pieces of BIS armor and a weapon and are done. You can get vast amounts of gear and swap between them. This builds into the "always something to do" system since there is so much gear to get.
11. I like the way the combat works, on most mmorpgs they have rotations of skills. So you're constantly pressing 1, 2, 3, 4 etc over and over forever. I hate this kind of busy work, because most of the time I'm doing casual stuff like farming or doing some daily activities while watching a movie. I feel like I'm wearing out my keys on most mmorpgs. Pressing 6 keys is no better than pressing 2 if the outcome is the same, it's just about fooling you into thinking you're doing something skilled when you're not. The combat also speeds up when it needs to (when you have buff jobs boosting you etc), and not always the same. Something else I'm really glad does not exist on XI is telegraphing, although this can be fun these games tend to overuse it and it becomes boring and very annoying. I don't want to endlessly move out of circles or red boxes while playing.
12. I like that the game has proper varied jobs that fill specific roles, for instance a healer is a proper healer and your job is -keep everyone alive- and that's it. There are pure buff jobs that exist just to buff the damage dealers, this is near unheard of in modern games. You can actually run out of MP if your gear is poor or you're playing poorly, the tank can lose aggro easily or a DD can miss a skill if you don't gear or play correctly. Modern mmorpgs make all jobs easy to play and very similar so no matter what job you're on, you're pretty much playing the same role and/or have to be really bad to fail to play it effectively.
13. I like that the jobs are allowed to be different and have strengths and weaknesses, I like that some jobs are far stronger than others for pure damage and that some jobs are situationally better than others. The jobs all actually feel really different and have different uses. Some jobs like BLU are incredibly fun and rewarding, you can change how the job plays or what spells it can use (blue can be pure DD, cure, crowd control, AOE murder etc) based on which spells you equip. Summoner on FFXI is fantastic, the avatars all look great and it's very powerful.
13a) I like that there is far more customization with your jobs on FFXI than on many other games, ultimately you do still end up fitting in with the meta but there is still a lot of customization possibility than you are allowed on other games. Subjobs, gear, weapon choices etc.
14. The endgame content is very unpredictable and can be very difficult (unless you're geared out the butt). I like that failing has consequences and doesn't just warp you back to the front of the boss to try again, when you have nothing to lose winning feels hollow. When I came back a few years ago, I struggled so hard with Zitah NMs. Beating my first one after failing many tries felt so good. To most others it's nothing, but to me it was a major victory and FFXI is full of things like this.
14a) I like how endgame isn't just directly linked to spamming different dungeons over and over, there are so many different things you can go do that have meaning. There is also far less stress put upon you to be doing specific things, when I play modern mmorpgs I very much do end up just spamming dungeons in group finder over and over all day. I very much do feel pressure to be doing that too.
15. I like that leveling isn't via stupid mini story quests that you never read anyway. I like that they just give you kill count quests and do away with the pretense that you care about "Fred Jones the hunter needs 10 rat tails or his house will be repossessed by captain crunch, can you help them brave adventurer?" "ok"
16. I like the crafting system, not only is it very difficult to cap out but it's very useful and linked to the economy. It also gives avenues of long progression if you choose to follow them. Sub-crafts, sheilds, knowledge of how to make profits etc
17. I like multiboxing, this is a niche enjoyment but I really like that I can not only multibox without having 4 computers but that the gameplay supports you doing it without automating everything, cause it does not have rotations etc. On other games I tend to make lots of alts and end up swapping between them for dailies, on FFXI I can have them all logged in at the same time and doing stuff. It does give an oldschool FF feel to me in some ways.
18. I like the customization via windower addons, the limitaitons of the UI was the mother of invention here and so we have all these things that a game with a more modern UI would never have.
19. I love the game world and how the developers encourage you to explore it and also to goto certain places to do content and not just let you warp into whatever form wherever (if you wanna do Amb you goto Mhuara, if you wanna do Ody you goto Rabao etc), I love how there is a nice mix or open/instanced/dungeon content, I love the deep lore where you can find things out years later that you never knew while doing the missions, I love the stories (even if many are bittersweet), I love the respect the developers have for the game world. Vana'diel feels like a real place to me in many ways, and this is not only for the things above but also because of the community aspects I mentioned earlier in the post too.
20. I personally like that near everything can be modded on FFXI, it's almost like a mini Skyrim in many ways. Not only from the perspective of making your own mods but using others mods.
21. I like how the game scales to the players and there are different paths, one person can be working on Ambu +2 gear as their long-term endgame goals when they login every day and another can be grinding out Gaol gear/upgrades. Everyone isn't just doing the same thing, and you can be a more casual player with less elite goals and be fine with that.
22. I like the music style, I like the overall aesthetic, character and monster designs. It's not stylized in a way that alienates people, it's not overly flashy and gaudy. A huge turnoff for me with 14 is the anime music style, art style, overly gaudy flashy OTT effects etc
23. I like that the game will not be replacing pictures of mithra with bowls of fruit or pandering to modern day SJW issues, the developers just want to make content and not push an agenda.
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