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What's good about FFXI.
Ragnarok.Jessikah
Server: Ragnarok
Game: FFXI
Posts: 3833
By Ragnarok.Jessikah 2021-10-25 09:05:36
So many good songs in FFXI. Almost the entire soundtrack is pure fire. I was asked one time which was my favourite song from the game, and without sounding too cliche I literally couldn't choose. They're all exactly appropriate for what they represent. It's also hard to choose objectively because a lot of them hit nostalgia strings as well.
I've had Fighters of the Crystal stuck in my head all dang morning.
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By Mattelot 2021-10-25 09:11:11
I feel you. While I like all of them for one reason or another, one that always comes to mind first when thinking of the XI soundtrack is the music from Selbina. I think it comes from so many memories of LFP while sitting in there.
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Asura.Vyre
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By Asura.Vyre 2021-10-25 09:17:14
Ragnarok.Jessikah said: »So many good songs in FFXI. Almost the entire soundtrack is pure fire. I was asked one time which was my favourite song from the game, and without sounding too cliche I literally couldn't choose. They're all exactly appropriate for what they represent. It's also hard to choose objectively because a lot of them hit nostalgia strings as well.
I've had Fighters of the Crystal stuck in my head all dang morning.
FFXI's music is beautiful. It's kind of funny. A girl I dated in college hadn't been into it due to money, and I was trying to share the music from the game with her.
Fighters of the Crystal is a theme I consider to be super bad ***. I've got all the context for it though, and she had none. She said that it was awful, and I've never felt quite as much consternation as anything else.
My favorite track in FFXI is easily Wail of the Void though. Way way way way waaaay more beautiful than any other track, especially if you've got the context.
Also probably one of my favorite things about Draylo is he's got a lot of XI tracks uploaded on Youtube.
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Ragnarok.Jessikah
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By Ragnarok.Jessikah 2021-10-25 09:33:31
Fighters of the Crystal is a theme I consider to be super bad ***. I've got all the context for it though, and she had none. She said that it was awful, and I've never felt quite as much consternation as anything else. That's the thing. The quality of a song is often judged subjectively by how it makes you feel. If those emotions stem from the song's connection to something else, it might not have to be a particularly good song out of context.
Like, I love music from Chains of Promathia. But with just a few exceptions, I'd hesitate to play that music for a non-FFXI player because the audio quality of those songs are actually very poor. Without knowing what it meant to hear those first few wind instrument notes from the Tavnazian Archipelago, it sounds really synthesized. But after the extremely challenging boss fights in the Promyvion towers listening to Turmoil, it was so rewarding that my brain connected the relief to the beauty of the song.
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Asura.Vyre
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By Asura.Vyre 2021-10-25 09:39:09
Ragnarok.Jessikah said: »Fighters of the Crystal is a theme I consider to be super bad ***. I've got all the context for it though, and she had none. She said that it was awful, and I've never felt quite as much consternation as anything else. That's the thing. The quality of a song is often judged subjectively by how it makes you feel. If those emotions stem from the song's connection to something else, it might not have to be a particularly good song out of context.
Like, I love music from Chains of Promathia. But with just a few exceptions, I'd hesitate to play that music for a non-FFXI player because the audio quality of those songs are actually very poor. Without knowing what it meant to hear those first few wind instrument notes from the Tavnazian Archipelago, it sounds really synthesized. But after the extremely challenging boss fights in the Promyvion towers listening to Turmoil, it was so rewarding that my brain connected the relief to the beauty of the song.
Faded Memories and then the musics from the zones in Sea are my favey from CoP.
Ragnarok.Jessikah
Server: Ragnarok
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By Ragnarok.Jessikah 2021-10-25 09:48:06
Faded Memories is definitely within my "S"-tier. I've written and run two one-off tabletop RPGs now, and I've worked that song into the ambience of both.
Ragnarok.Jessikah
Server: Ragnarok
Game: FFXI
Posts: 3833
By Ragnarok.Jessikah 2021-11-19 14:39:49
Ah, to heck with it. I'm going to bump this thread. It's a good topic.
Another thing worth mentioning are the character voices. I'm very grateful that there's no spoken voice acting in the game, because historically it's always been pretty cringeworthy in this series. But more important than that is how each character's battle cries and grunts add tons to the combat.
While it's unfortunate that the character's voice is tied to the face chosen at character creation, it's neat that each face gets a completely unique set of combat voices. But most of all, it's worth mentioning that each voice actually sounds, y'know, good. It adds a lot of personality to the character.
I dunno what it is about other MMORPGs that misses the mark for me. They either have little to no combat noise, or they go with really bad Anime-sounding voices. Another one of those things that tends to strip the game immersion away for me.
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Lakshmi.Elidyr
Server: Lakshmi
Game: FFXI
Posts: 912
By Lakshmi.Elidyr 2021-11-19 15:09:34
Ragnarok.Jessikah said: »Another thing worth mentioning are the character voices. I'm very grateful that there's no spoken voice acting in the game, because historically it's always been pretty cringeworthy in this series. But more important than that is how each character's battle cries and grunts add tons to the combat.
HaRd 000F: This hit the spot for me. If this game had voice acting, I don't think I could do it. I have nightmares of Tidus still.
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By Rips 2021-11-19 15:42:47
Ragnarok.Jessikah said: »Another thing worth mentioning are the character voices. I'm very grateful that there's no spoken voice acting in the game, because historically it's always been pretty cringeworthy in this series. But more important than that is how each character's battle cries and grunts add tons to the combat.
HaRd 000F: This hit the spot for me. If this game had voice acting, I don't think I could do it. I have nightmares of Tidus still.
Tidus is awesome and those are fighting words!
By Rips 2021-11-19 15:44:28
What’s good about FFXI is that you still have the ability (or at least, I do) to feel like your immersed in the world.
Where as with FFXIV from day one I felt like an adult standing in a sandbox.
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Leviathan.Draugo
Server: Leviathan
Game: FFXI
Posts: 2775
By Leviathan.Draugo 2021-11-19 16:08:02
Ragnarok.Jessikah said: »While it's unfortunate that the character's voice is tied to the face chosen at character creation, it's neat that each face gets a completely unique set of combat voices. But most of all, it's worth mentioning that each voice actually sounds, y'know, good. It adds a lot of personality to the character.
Whaaaaaaaaaaaaaaat? I didn't know this, lmao
Server: Leviathan
Game: FFXI
Posts: 3753
By Leviathan.Celebrindal 2021-11-19 16:14:00
FFXI is best when it embraces what makes it different from every other MMO out there right now, not when it tries to just be a different version of XIV or WoW or <fill in the blank>.
Embrace the grind, go neck deep in the pool of gear options and combinations, and no freebies. The idea that FFXI is going to attract new players in large enough numbers to matter in today's market is foolish. But keeping us die-hards that aren't going anywhere occupied and happy means we keep paying, and in my book that's the best direction they can hope for.
Asura.Saevel
Server: Asura
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Posts: 9910
By Asura.Saevel 2021-11-19 16:25:26
The Job system and the uniqueness it brings is what makes FFXI unique. It's also what causes pain points in balance cause it's impossible with this many jobs without making them all the same *cough FFXIV*.
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Lakshmi.Elidyr
Server: Lakshmi
Game: FFXI
Posts: 912
By Lakshmi.Elidyr 2021-11-19 16:33:11
Ragnarok.Jessikah said: »Another thing worth mentioning are the character voices. I'm very grateful that there's no spoken voice acting in the game, because historically it's always been pretty cringeworthy in this series. But more important than that is how each character's battle cries and grunts add tons to the combat.
HaRd 000F: This hit the spot for me. If this game had voice acting, I don't think I could do it. I have nightmares of Tidus still.
Tidus is awesome and those are fighting words!
Let the ballista begin!
Asura.Saevel
Server: Asura
Game: FFXI
Posts: 9910
By Asura.Saevel 2021-11-19 17:09:46
Ok got done reading through the backlog and I think there is some serious misconception on how developers work. There is not some giant pool of minions in identical uniforms that work to "develop" a game / program / platform / product. There are different teams staffed with different folks that have different skillsets and thus work on different parts of a platform.
Cosmetics falls squarely within the realm of the arts team, sometimes called resources due to their products being the in game resources that the content team then use's to paint everything. The content team is the one designing the dungeon layouts and epic boss fights. This is all separate from the systems team, whos job it is to design the various game systems within the game, that includes leveling, combat flow, damage formulas, character progression and so forth. Then we have engineering, these folks write the actual code that the game runs on. They are the ones who design and implement the mundane mechanical stuff that the previous teams work on and around.
So yeah the art folks spending a few more man hours on flashy cosmetics has zero impact on the systems team designing the new progression system. At most it means the content team only has sixty new assets to work with rather then the original request of eighty, so they gotta reuse some stuff.
The only real impact it would have is at the higher management level when funding new positions, instead of two new systems folks they instead fund two new art members so they can do more resources at once because the content team said they couldn't make the next product sell without at least five hundred new resources.
Server: Leviathan
Game: FFXI
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By Leviathan.Celebrindal 2021-11-19 17:37:15
I definitely agree with your comments above @Saevel- but I think many of us wonder with the limited staffing that SE has admitted FFXI now has, if some of those teams have consolidated tasks now.
Ragnarok.Jessikah
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Game: FFXI
Posts: 3833
By Ragnarok.Jessikah 2021-11-19 17:49:21
Whaaaaaaaaaaaaaaat? I didn't know this, lmao I actually picked my main character's face because of the voice associated with it. I even went so far as to make a character with each face/voice to see which one I'd like best.
Each face in the game has a unique voice, even the Tarutaru faces which have more limited styles. There are 64 different voices in the game, which probably makes FFXI one of the most expansive in that area.
EDIT: You can hear samples of each in Altana Viewer. Though for some reason, it'll only ever play one each attacking, defending, and KO clip per voice. You can still get an idea of what to expect. I'm a very audio-reliant player, so I've actually picked up which faces are associated with which voices. I can tell what face any character is just by listening to them in combat lol...
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Asura.Saevel
Server: Asura
Game: FFXI
Posts: 9910
By Asura.Saevel 2021-11-19 19:05:30
Leviathan.Celebrindal said: »I definitely agree with your comments above @Saevel- but I think many of us wonder with the limited staffing that SE has admitted FFXI now has, if some of those teams have consolidated tasks now.
FFXI doesn't have a dedicated team, it's handled by the FFXIV team as a sort of side-project.
Those teams can't really collapse because they each require wildly different skill sets, though indi and small shops often have to have folks wear multiple hats, and it shows.
Arts folks don't need to know anything about writing decent code, or balancing complex systems for sustainability or how humans interact within landscapes, they just need to be extremely good at model design, palette balance, animation fluidity and other aesthetics. They are the folks that make beautiful models, animations, colorful effects and so forth. Whenever we talk about games having "wonderful graphics", these are the folks we are talking about. All that reverse engineering SE had to do with the PS2 DevKits for FFXI, it was for these guys to be able to create assets.
Content folks don't need to understand complex mathematical systems or base coding, they do need to be very good at designing spaces for players to be in and battles for us to fight. Likewise systems folks don't really need to know 3D modeling or special effects, they do need to understand how to make a battle system that doesn't implode on itself and that players really want to engage in. Content and Systems are sometimes combined into one team in combat centered games due to how tightly they integrate but remember that content design and system design are different aspects of a game. Current FFXI producer Matsui was the one that did both FFXI and FFXIV's battle system along with Chrono Trigger and other SE games.
And Engineers are basically C++/C#/Java/<insert language here> programmers who write the engine and platform for a game. They really don't care about models, pallets, swords, stats and such, you want a network interface, they write you a network interface and so forth.
Writing a modern game really is a huge production requiring so many folks on many teams to coordinate and work together.
I've had the good luck to know this because one of the other big MMO's I play has an "unofficial" Discord server that is heavily frequently by the actual developers of the game. Frequented as in every morning around 8~9AM one of them does a "coffee hour" where we get to ask all sorts of questions of current and future stuff and he'll respond and interact. Their big item / systems design guys hangs out there all day and we get to give real time feedback on new combat systems, items, abilities along with providing bug reports. Folks from their content team drop in every now and then to discuss layouts and a few months back was a big discussion on "size" of dungeons, some of us like long complex dungeons that you can get lost in, while other players wanted shorter dungeons they could complete quickly. One day they broken down how most mature shops handle the design process and why the folks doing systems, who we interact with the most, aren't the same folks doing art or content and that sometimes systems folks just have to reuse animations and effects because none of the art people are available to create more animations and effects.
I really kinda wish we had this level of interaction with the FFXI devs, but I know that's probably not possible.
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Server: Leviathan
Game: FFXI
Posts: 3753
By Leviathan.Celebrindal 2021-11-19 19:12:43
VERY cool story about the other game you play, and the Discord 'coffee hour'- you're right, such interaction would be an amazing gift.
Lakshmi.Avereith
Server: Lakshmi
Game: FFXI
Posts: 1214
By Lakshmi.Avereith 2021-11-19 19:47:23
"What's good about FFXI."
At least you don't really run out of things to do!
If you think you do, ask me I'll tell you some stupid crap you can still get done for no reason
Asura.Saevel
Server: Asura
Game: FFXI
Posts: 9910
By Asura.Saevel 2021-11-19 20:37:30
"What's good about FFXI."
At least you don't really run out of things to do!
If you think you do, ask me I'll tell you some stupid crap you can still get done for no reason
Hit level cap on all the top tier monsters in Monstrosity!
Asura.Saevel
Server: Asura
Game: FFXI
Posts: 9910
By Asura.Saevel 2021-11-19 20:44:20
Leviathan.Celebrindal said: »VERY cool story about the other game you play, and the Discord 'coffee hour'- you're right, such interaction would be an amazing gift.
So they just released a big patch and one of the items was reworking a certain enhancement system with the goal of reducing lag. Here is an excerpt from earlier today, Lich is the guy that does the loot and contributes with battle systems, Steel also does battle but focuses more on bigger picture stuff like character progression and battle mechanics.
Quote: Lich — Today at 10:37 AM
Hey all, 24-hour performance change checkpoint: how's DDO doing, perf-wise? Experiencing any lag or performance problems?
Mang — Today at 10:37 AM
so far it's pretty good..reaper loads are much faster
Doodle — Today at 10:37 AM
It’s been amazing
So so so good
Tyreia The Stabby — Today at 10:38 AM
Feeling a lot better! ?
Triaxx2 (#FreeLichToReMonk) — Today at 10:38 AM
Still seems solid. Only had a second or so of victory lag running Thunderpeaks last night which is... I don't know the right word to describe how much better it is.
Mang — Today at 10:39 AM
while you're here though, do you know why invisibiity effects are causing movement speed issues?
Triaxx2 (#FreeLichToReMonk) — Today at 10:39 AM
Hard to run when you can't see your feet.
Mang — Today at 10:39 AM
maybe if you dumped dex ?
chest spawn lag is still a thing as well
but that's minor
SteelStar — Today at 10:54 AM
Yeah, we're definitely going to see a few other sources of lag still coming through - chest, spawn, particular quests, etc. But hopefully this is a lot of the (noticeable crushing lag on Reaper entry/exit), and (random huge pausing spikes, because you happened to be in the same sector of the server as someone with a lot of Reaper points doing a Reaper entry/exit)
And from yesterday when folks asked Steel how they were able to make sure a huge impact performance wise. Reaper is it's own difficulty tier that the higher end community is centered around, it has an entirely different set of special mechanics that come into play along with rewards and stat changes.
Quote: SteelStar — Yesterday at 8:33 PM
Alright, in terms of how the change works on the back end, the short version.
Original Reaper: Every Reaper enhancement granted its bonus via an effect. This was heavy on the server, because top-end characters had ~120 extra effects being pulled on and off of them on every entry and exit.
Revised Reaper (changed a few years back): Bonuses from Reaper Enhancements were entirely done on the enhancement level, no effects, and on top-end characters we added and removed all ~120 enhancements you had on every entry and exit. The theory was an effectless solution would be lighter. It wasn't.
What this new version does is: Like all other enhancements, you get them and keep them at the time you take them. But instead of adding to stats, they add to background imaginary stats we made up.
At the time you enter a Reaper dungeon, we apply 2 total effects. They drive all of your Reaper Enhancement bonuses based on the imaginary stats we added. On exit, those two effects are removed.
2 effect add/pulls per character instead of many, and no feat re-evaluation, and it became a much smoother experience. Fingers crossed it keeps holding up and everybody has some smooth gameplay!
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Ragnarok.Jessikah
Server: Ragnarok
Game: FFXI
Posts: 3833
By Ragnarok.Jessikah 2021-11-19 22:09:12
"What's good about FFXI."
At least you don't really run out of things to do!
If you think you do, ask me I'll tell you some stupid crap you can still get done for no reason
Hit level cap on all the top tier monsters in Monstrosity! Seriously, though. Most content in FFXI amounts to at least something. Monstrosity not so much - it's supposedly left in an unfinished state - but nearly everything rewards you with at least something to make your life easier. And even if some stuff like Monstrosity doesn't, at least it's still fun.
FFXI's greatest strength is that whenever you get bored of any one thing, there are dozens of other things you can do: level a craft, quest for fame, hunt for some items, level a job you've never tried before, make some money, help your nation out in Campaign. Even something as simple as organizing your inventory like the OCD little goblins we all are just feels rewarding.
Lakshmi.Avereith
Server: Lakshmi
Game: FFXI
Posts: 1214
By Lakshmi.Avereith 2021-11-19 23:01:37
"What's good about FFXI."
At least you don't really run out of things to do!
If you think you do, ask me I'll tell you some stupid crap you can still get done for no reason
Hit level cap on all the top tier monsters in Monstrosity! I think you mean all the monsters in general
Never run out of things to do! A game of endless content.
Endless. Meaningless. Content.
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Asura.Saevel
Server: Asura
Game: FFXI
Posts: 9910
By Asura.Saevel 2021-11-20 00:36:14
Ragnarok.Jessikah said: »"What's good about FFXI."
At least you don't really run out of things to do!
If you think you do, ask me I'll tell you some stupid crap you can still get done for no reason
Hit level cap on all the top tier monsters in Monstrosity! Seriously, though. Most content in FFXI amounts to at least something. Monstrosity not so much - it's supposedly left in an unfinished state - but nearly everything rewards you with at least something to make your life easier. And even if some stuff like Monstrosity doesn't, at least it's still fun.
FFXI's greatest strength is that whenever you get bored of any one thing, there are dozens of other things you can do: level a craft, quest for fame, hunt for some items, level a job you've never tried before, make some money, help your nation out in Campaign. Even something as simple as organizing your inventory like the OCD little goblins we all are just feels rewarding.
Yeah, monstrosity is in a weird half-finished state, like they started with a good idea but then stopped before finishing it. All that needs to happen is open up more areas and put some sort of Bonus KI system like what Monster raising has. Get 99 of a monster and get a KI that gives you +X to some stat or other, can only have one active at once.
Ramuh.Austar
Server: Ramuh
Game: FFXI
Posts: 10481
By Ramuh.Austar 2021-11-20 00:37:50
Monstrosity would be great if the vs Player content was better. Nothing is more fun that beating up someone as a Byakko who can ignore the tank.
By Draylo 2021-11-20 00:46:49
Would be better if you could use it in low tier content. Might be fun to bring a sandworm into a high tier battle or orb fight.
Asura.Saevel
Server: Asura
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Posts: 9910
By Asura.Saevel 2021-11-20 00:50:42
Monstrosity would be great if the vs Player content was better. Nothing is more fun that beating up someone as a Byakko who can ignore the tank.
It wouldn't work out well with how iLevel was introduced. I actually know folks who attempted to make this work, one has the Sandworm leveled up and others made a "group" to fight him, was fun the first time but got old quick. You can't really "ignore" the tank as a monster, "provoke" forces you to target the tank.
Monstrosity is really about revisiting all the old XP camps we all played in and getting to mess around there as a much more powerful monster class and level through them.
Ramuh.Austar
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Posts: 10481
By Ramuh.Austar 2021-11-20 01:23:27
You can't really "ignore" the tank as a monster, "provoke" forces you to target the tank. It doesn't last that long so you can ignore them a lot.
Obviously item level increases means it won't ever be fixed, since nobody probably kept 30/60/90 cap gear for it.
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By RadialArcana 2021-11-20 06:22:58
FFXI doesn't have a dedicated team, it's handled by the FFXIV team as a sort of side-project.
FFXI has a dedicated team of developers working on it as a full time job and they have nothing to do with XIV or any other games development, they are however in the same business division as ff14 so they have the same server staff and same Community Staff/STF/GM/CS/translation staff. (ffxvi is also in that same division under Yoshida, and they managed to get this over other divisions because of how well XI and XIV have been doing)
The actual core developers are still separate (and by this, I mean the people who plan content, make decisions, make cut-scenes, put together new content, understand the basic direction of the game and core principles), however they use a lot of freelance / contract work.
If they need textures for a new set of armors or a zone they pay developers that used to work on XI (that may be assigned to XIV or some other game currently) as freelance work to make them, in their free time. They don't do this as part of their job with XIV or because it's a hobby, it's freelance work that they are paid from the XI budget to make.
Pretty much everything major that is made for XI in terms of actual assets is made with freelance/contract work from the XI budget. Music, Textures, Models, Writing, Zones etc.
Some have this mindset that you need a team of hundreds to make a game, you don't. You just need a strong core team and money.
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Things I think are good about FFXI, people tend to ask why are you still playing that game so I thought I would write some things down.
Basics: I like that I can play any job on one character, this instills a greater connection with your character and a greater feeling of community because people are always on that character, so you always see them on it. The gear swapping system is great for many different reasons, from the aspect of adding some complexity to play to just having so much gear to chase. I like the skillchain/MB system, that is still relevant today at near all levels of play. I like that the game has a massive wealth of different things to do and they are all deep enough to get involved in them, crafting, mog garden, pet rearing, monstrosity etc. It's so annoying to me when I find a game I really like and it's 90% just dungeon variation spamming.
1. No Cash shop (muh "optional" items), I know exactly how much I'm spending on FFXI and I can't spend anymore. The issue with playing an MMMORPG is that you spend large amounts of time in these games, and it's very easy to spend money on "optional items". You think you would not cause you're good with money, but you will and you can spend a lot. You get attached to your characters, you're feeling tired and mentally worn down after playing for 4-5 hours, it's 1am, you're bored and there is that fancy $30 mount you just saw someone run past you. Cash shops are predatory and the company manipulates you, you're not immune. On FFXI it's not "optional" at all, they don't have one.
1a. I like the subscription only model, not only for the reason above and because it creates a kind of unwritten contract where they make content regularly (I have another f2p game I enjoy but they very rarely add anything new at all, and it's infuriating because I do spend money on it) but also because paying a monthly sub encourages you to actually play the game. I have lots of f2p games installed that I can play any time I want to, I never play them because there is no mental imperative to do so.
2. I fit into the community in the game cause they are near all over 25+, I don't like playing games with a social foundation where I feel completely out of place. On games like Overwatch or whatever it doesn't matter, you're just shooting people but these games are community based. Not to say everyone on 11 acts like a civlized individual or anything but it's trolling, drama or jokes that gel with me and that I'm used to. Talking of which, you can actually tell jokes or be a troll/drama queen free from being banned for hurting somebodies feelings. The GMs ignore most reports about silly issues like this and just tell you to blist, cause the developers set these rules down long ago before current culture took over. Many modern MMORPGs are played by people who were brought up on social media, they think everything is toxic and many modern games are simply fake friendly because of fear of being banned.
2a) I like that due to the nature of the party building system, some of the most highly respected players of this game are the party builders. People who make groups and become admired for not only doing this but doing it well and being very knowledgeable. On modern games there would be no status in this, because it isn't needed.
2b) I like that the game still tries to force players to interact with others to a greater or lesser degree, there are still roadblocks like mission fights, gear unlocks or whatever where you have to reach out to others. Even new players can be totally lost in how to play and ask for help, and people can and do offer it. It's good that players are still the most important force in the game world, when you need help other players are there and not some UI button to insta match you with others. It actually does feel good to reach out for help and someone to send a tell and offer to help you with something you've been struggling with for hours or days, even if it's harder to get that help in the first place.
In my first year of playing I was on the verge of quitting, because I could not get my limit break 1 item in Eldieme. I played completely solo as a BST and so had nobody to ask for help, upto this point I could do everything alone so needed nobody. I struggled for 2 days and died over and over (I even had to go relevel and come back and keep trying), even if I did manage to down a Lich with my weak jug pets and reraise / dia the drop rate was so bad it seemed impossible. At the point of near just giving up a 75 BST checked me and sent me an invite, he spent an hour getting me my item and i remember feeling guilty he was wasting so much time on me. That simple action that really probably meant very little to him, changed my entire outlook on ffxi. I felt as if I was part of a community after that, the next day I carried on leveling WHM and would spend a lot of time helping other players (eventually on my main BST 75 too, wanting to do for others what he had done for me). I went from a complete solo player not caring about helping anyone to spending almost all of my time outside of a XP parties doing just that. Even today, FFXI still has this system in place for different things and most other games do not.
3. I like the way the auction house works, I like the economy where inflation and supply/demand are actually a thing and how everyone is interlinked more than on other games. I like that gil has real value for players and that to make gil you mostly have to get it from other players, farming items they want.
4. There is always something to do when you login. FFXI has so many long term goals and things to do that it's near impossible to have nothing to do when you login, on most modern mmorpgs you quickly run out of things to do becasue they are all aimed at casual players that complain about "grind" or "not respecting your time". As such they make the games now to appeal to non-mmorpgs players and I'm an mmorpg player.
5. I like that your server is your entire world and there is nothing outside of that. When I group up with some people, help some random person/get help or even just wandering around doing my own thing, I'll see the same names around all the time and I'll remember them from previous encounters. This promotes a heavy feeling of familiarity in your game world and world building, when I login and wander my home nation especially it feels good. It feels like "home" because I see the same people and have for years. When you play modern games you're mostly always playing with people off server, as such you're very aware you will never see this person ever again. So you have zero incentive to bother with them and they are instantly forgotten.
6. I like that the game does not tell you what to do at every moment, or that it's not completely linear (do this endgame, then this, then this in that order etc). Leveling is very open, endgame content has lots of routes to your goal (and those goals can be different).
7. I like that the game has long-term goals as standard. Whether it's getting +2 Ambuscade gear as a solo player, REMA or working on serious endgame gear with groups. Modern games are so afraid of people getting bored and quitting that everything is easy and short term. The problem with this is that gratification delayed is gratification magnified, so you will never get the immense feeling of gratification from anything on a modern mmorpg that you will get from achieving your goals on FFXI.
I remember none of the gear I obtained on most modern MMORPGS I've played, because it was easy to get and quickly replaced anyway. I remember every major piece of gear I've obtained on FFXI because I had to work hard to get them and there was emotion linked to that, from my Byakkos Haidate, Kirins Osode, getting my first Relic with the help of my linkshell, Dalmatica, my first Ambsucade +2 set after returning, completing malignance set etc.
8. I like that the game has more or less horizontal progression, there is always gear to go work for to improve but they don't wipe out your entire gear sets every 6-12 months. If you take a break for a year and come back, your gear is still good. Remember what they did with Abyssea with gear and how everyone was so mad? modern mmorpgs do that every major patch.
9. I like that they allow you to become really strong at endgame and that there is so much upgrade potential on your character (get to 99, get merits, get job points, get lots of gear etc), if you put a lot of work in it will show and you can become a beast. This is unlike most games where everyone is near enough the same and the cap is low to stop anyone feeling inferior. On FFXI the effort you put into your char/gear is significant and the game allows you to excel.
9a) I like that knowledge is important and you can't just overpower everything. For instance that Lillith can spike you to death and you need to turn, that a darkness skillchain heals her or how charm works etc. FFXI rewards hard work and knowledge, and that knowledge is figured out by the players and shared.
10. I like that FFXI does not have a single set of gear that you never take off, they have a macro system that lets you swap every piece of gear based on the situation or what you want to do. This means, you don't just work to get 6 pieces of BIS armor and a weapon and are done. You can get vast amounts of gear and swap between them. This builds into the "always something to do" system since there is so much gear to get.
11. I like the way the combat works, on most mmorpgs they have rotations of skills. So you're constantly pressing 1, 2, 3, 4 etc over and over forever. I hate this kind of busy work, because most of the time I'm doing casual stuff like farming or doing some daily activities while watching a movie. I feel like I'm wearing out my keys on most mmorpgs. Pressing 6 keys is no better than pressing 2 if the outcome is the same, it's just about fooling you into thinking you're doing something skilled when you're not. The combat also speeds up when it needs to (when you have buff jobs boosting you etc), and not always the same. Something else I'm really glad does not exist on XI is telegraphing, although this can be fun these games tend to overuse it and it becomes boring and very annoying. I don't want to endlessly move out of circles or red boxes while playing.
12. I like that the game has proper varied jobs that fill specific roles, for instance a healer is a proper healer and your job is -keep everyone alive- and that's it. There are pure buff jobs that exist just to buff the damage dealers, this is near unheard of in modern games. You can actually run out of MP if your gear is poor or you're playing poorly, the tank can lose aggro easily or a DD can miss a skill if you don't gear or play correctly. Modern mmorpgs make all jobs easy to play and very similar so no matter what job you're on, you're pretty much playing the same role and/or have to be really bad to fail to play it effectively.
13. I like that the jobs are allowed to be different and have strengths and weaknesses, I like that some jobs are far stronger than others for pure damage and that some jobs are situationally better than others. The jobs all actually feel really different and have different uses. Some jobs like BLU are incredibly fun and rewarding, you can change how the job plays or what spells it can use (blue can be pure DD, cure, crowd control, AOE murder etc) based on which spells you equip. Summoner on FFXI is fantastic, the avatars all look great and it's very powerful.
13a) I like that there is far more customization with your jobs on FFXI than on many other games, ultimately you do still end up fitting in with the meta but there is still a lot of customization possibility than you are allowed on other games. Subjobs, gear, weapon choices etc.
14. The endgame content is very unpredictable and can be very difficult (unless you're geared out the butt). I like that failing has consequences and doesn't just warp you back to the front of the boss to try again, when you have nothing to lose winning feels hollow. When I came back a few years ago, I struggled so hard with Zitah NMs. Beating my first one after failing many tries felt so good. To most others it's nothing, but to me it was a major victory and FFXI is full of things like this.
14a) I like how endgame isn't just directly linked to spamming different dungeons over and over, there are so many different things you can go do that have meaning. There is also far less stress put upon you to be doing specific things, when I play modern mmorpgs I very much do end up just spamming dungeons in group finder over and over all day. I very much do feel pressure to be doing that too.
15. I like that leveling isn't via stupid mini story quests that you never read anyway. I like that they just give you kill count quests and do away with the pretense that you care about "Fred Jones the hunter needs 10 rat tails or his house will be repossessed by captain crunch, can you help them brave adventurer?" "ok"
16. I like the crafting system, not only is it very difficult to cap out but it's very useful and linked to the economy. It also gives avenues of long progression if you choose to follow them. Sub-crafts, sheilds, knowledge of how to make profits etc
17. I like multiboxing, this is a niche enjoyment but I really like that I can not only multibox without having 4 computers but that the gameplay supports you doing it without automating everything, cause it does not have rotations etc. On other games I tend to make lots of alts and end up swapping between them for dailies, on FFXI I can have them all logged in at the same time and doing stuff. It does give an oldschool FF feel to me in some ways.
18. I like the customization via windower addons, the limitaitons of the UI was the mother of invention here and so we have all these things that a game with a more modern UI would never have.
19. I love the game world and how the developers encourage you to explore it and also to goto certain places to do content and not just let you warp into whatever form wherever (if you wanna do Amb you goto Mhuara, if you wanna do Ody you goto Rabao etc), I love how there is a nice mix or open/instanced/dungeon content, I love the deep lore where you can find things out years later that you never knew while doing the missions, I love the stories (even if many are bittersweet), I love the respect the developers have for the game world. Vana'diel feels like a real place to me in many ways, and this is not only for the things above but also because of the community aspects I mentioned earlier in the post too.
20. I personally like that near everything can be modded on FFXI, it's almost like a mini Skyrim in many ways. Not only from the perspective of making your own mods but using others mods.
21. I like how the game scales to the players and there are different paths, one person can be working on Ambu +2 gear as their long-term endgame goals when they login every day and another can be grinding out Gaol gear/upgrades. Everyone isn't just doing the same thing, and you can be a more casual player with less elite goals and be fine with that.
22. I like the music style, I like the overall aesthetic, character and monster designs. It's not stylized in a way that alienates people, it's not overly flashy and gaudy. A huge turnoff for me with 14 is the anime music style, art style, overly gaudy flashy OTT effects etc
23. I like that the game will not be replacing pictures of mithra with bowls of fruit or pandering to modern day SJW issues, the developers just want to make content and not push an agenda.
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