i have tried all sorts so any help would be amazing please?
Code
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-- Setup functions for this job. Generally should not be modified.
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-- Initialization function for this job file.
function get_sets()
mote_include_version = 2
-- Load and initialize the include file.
include('Mote-Include.lua')
end
-- Setup vars that are user-independent. state.Buff vars initialized here will automatically be tracked.
function job_setup()
state.Buff['Afflatus Solace'] = buffactive['Afflatus Solace'] or false
state.Buff['Afflatus Misery'] = buffactive['Afflatus Misery'] or false
end
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-- User setup functions for this job. Recommend that these be overridden in a sidecar file.
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-- Setup vars that are user-dependent. Can override this function in a sidecar file.
function user_setup()
state.OffenseMode:options('None', 'Normal')
state.CastingMode:options('Normal', 'Resistant')
state.IdleMode:options('Normal', 'PDT')
select_default_macro_book()
end
-- Define sets and vars used by this job file.
function init_gear_sets()
--------------------------------------
-- Start defining the sets
--------------------------------------
-- Precast Sets
-- Fast cast sets for spells
sets.precast.FC = {main="Yagrush",
sub="Sors shield",
ammo="Impatiens",
head={ name="Vanya Hood", augments={'MP+50','"Fast Cast"+10','Haste+2%',}},
body="Inyanga Jubbah +2",
hands={ name="Gende. Gages +1", augments={'Phys. dmg. taken -2%','"Cure" spellcasting time -1%',}},
legs={ name="Lengo Pants", augments={'INT+4','Mag. Acc.+2','"Mag.Atk.Bns."+4',}},
feet="Regal Pumps +1",
neck="Voltsurge torque",
waist="Witful belt",
left_ear="Orison earring",
right_ear="Loquac. Earring",
left_ring="Prolix Ring",
right_ring="Lebeche ring1",
back={ name="Alaunus's Cape", augments={'MND+20','Eva.+20 /Mag. Eva.+20','Evasion+10','"Fast Cast"+10','Phys. dmg. taken-10%',}},
}
sets.precast.FC['Enhancing Magic'] = set_combine(sets.precast.FC, {waist="Siegel Sash"})
sets.precast.FC.Stoneskin = set_combine(sets.precast.FC['Enhancing Magic'], {head="Umuthi Hat"})
sets.precast.FC['Healing Magic'] = set_combine(sets.precast.FC, {legs="Ebers Pantaloons +1"})
sets.precast.FC.StatusRemoval = sets.precast.FC['Healing Magic']
sets.precast.FC.Cure = set_combine(sets.precast.FC['Healing Magic'], {main="",sub="",ammo="Impatiens"})
sets.precast.FC.Curaga = sets.precast.FC.Cure
sets.precast.FC.CureSolace = sets.precast.FC.Cure
-- CureMelee spell map should default back to Healing Magic.
-- Precast sets to enhance JAs
sets.precast.JA.Benediction = {body="Piety Bliaut +3"}
-- Waltz set (chr and vit)
sets.precast.Waltz = {}
-- Weaponskill sets
-- Default set for any weaponskill that isn't any more specifically defined
gear.default.weaponskill_neck = ""
gear.default.weaponskill_waist = ""
sets.precast.WS['Flash Nova'] = {}
sets.precast.WS = {}
-- Midcast Sets
sets.midcast.FastRecast = {}
-- Cure sets
gear.default.obi_waist = ""
gear.default.obi_back = ""
sets.midcast.CureSolace = {
main={ name="Queller Rod", augments={'MP+80','"Cure" potency +15%','Enmity-5',}},
sub="Sors shield",
ammo="Impatiens",
head="Ebers Cap +1",
body="Theo. Bliaut +2",
hands="Bokwus Gloves",
legs="Ebers Pant. +1",
feet="Kaykaus boots",
neck="Aceso's Choker +1",
waist="Acerbic Sash +1",
left_ear="Glorious Earring",
right_ear="Mendi. Earring",
back={ name="Alaunus's Cape", augments={'MND+20','Mag. Acc+20 /Mag. Dmg.+20','Mag. Acc.+10','Enmity-10','Phys. dmg. taken-10%',}},
left_ring="Lebeche Ring",
right_ring="Sirona's Ring"
}
sets.midcast.Cure = {
main={ name="Queller Rod", augments={'MP+80','"Cure" potency +15%','Enmity-5',}},
sub="Sors shield",
ammo="Impatiens",
head="Ebers Cap +1",
body="Theo. Bliaut +2",
hands="Bokwus Gloves",
legs="Ebers Pant. +1",
feet="Kaykaus boots",
neck="Aceso's Choker +1",
waist="Acerbic Sash +1",
left_ear="Glorious Earring",
right_ear="Mendi. Earring",
back={ name="Alaunus's Cape", augments={'MND+20','Mag. Acc+20 /Mag. Dmg.+20','Mag. Acc.+10','Enmity-10','Phys. dmg. taken-10%',}},
left_ring="Lebeche Ring",
right_ring="Sirona's Ring"
}
sets.midcast.Curaga = {
main={ name="Queller Rod", augments={'MP+80','"Cure" potency +15%','Enmity-5',}},
sub="Sors shield",
ammo="Impatiens",
head="Ebers Cap +1",
body="Theo. Bliaut +2",
hands="Bokwus Gloves",
legs="Ebers Pant. +1",
feet="Kaykaus boots",
neck="Aceso's Choker +1",
waist="Acerbic Sash +1",
left_ear="Glorious Earring",
right_ear="Mendi. Earring",
back={ name="Alaunus's Cape", augments={'MND+20','Mag. Acc+20 /Mag. Dmg.+20','Mag. Acc.+10','Enmity-10','Phys. dmg. taken-10%',}},
left_ring="Lebeche Ring",
right_ring="Sirona's Ring"
}
sets.midcast.CureMelee = {
main={ name="Queller Rod", augments={'MP+80','"Cure" potency +15%','Enmity-5',}},
sub="Sors shield",
ammo="Impatiens",
head="Ebers Cap +1",
body="Theo. Bliaut +2",
hands="Bokwus Gloves",
legs="Ebers Pant. +1",
feet="Kaykaus boots",
neck="Aceso's Choker +1",
waist="Acerbic Sash +1",
left_ear="Glorious Earring",
right_ear="Mendi. Earring",
back={ name="Alaunus's Cape", augments={'MND+20','Mag. Acc+20 /Mag. Dmg.+20','Mag. Acc.+10','Enmity-10','Phys. dmg. taken-10%',}},
left_ring="Lebeche Ring",
right_ring="Sirona's Ring"
}
sets.midcast.Cursna = {
main="Yagrush",
sub="Sors shield",
ammo="Impatiens",
head="Ebers Cap +1",
body="Ebers Bliaud +1",
hands="Fanatic Gloves",
legs="Th. Pantaloons +2",
feet={ name="Vanya Clogs", augments={'"Cure" potency +5%','"Cure" spellcasting time -15%','"Conserve MP"+6',}},
neck="Malison Medallion",
waist="Austerity Belt",
left_ear="Glorious Earring",
right_ear="Nourish. Earring",
left_ring="Ephedra Ring",
right_ring="",
back={ name="Alaunus's Cape", augments={'MND+20','Mag. Acc+20 /Mag. Dmg.+20','Mag. Acc.+10','Enmity-10','Phys. dmg. taken-10%',}},
}
sets.midcast.StatusRemoval = {main="Yagrush",head="Ebers Cap +1",neck="Clr. Torque +1",legs="Ebers Pantaloons +1"}
-- 110 total Enhancing Magic Skill; caps even without Light Arts
sets.midcast['Enhancing Magic'] = {
main="Gada",
sub="Ammurapi Shield",
ammo="Impatiens",
head="Befouled Crown",
body="Telchine Chasuble",
hands="Dynasty Mitts",
legs={ name="Piety Pantaloons", augments={'Enhances "Afflatus Misery" effect',}},
feet="Theo. Duckbills +2",
neck="Incanter's Torque",
waist="Embla sash",
left_ear="Andoaa Earring",
right_ear="Nourish. Earring +1",
left_ring="Stikini Ring",
right_ring="Ephedra Ring",
back={ name="Mending Cape", augments={'Healing magic skill +5','Enha.mag. skill +9','Mag. Acc.+5',}},
}
sets.midcast.Stoneskin = {
head="Nahtirah Hat",
neck="Nodens gorget",
ear2="Loquacious Earring",
body="Telchine Chasuble",
hands="Telchine gloves",
back="Mending Cape",
waist="Siegel Sash",
legs="Doyen pants",
feet="Telchine pigaches"
}
sets.midcast.Auspice = {hands="Dynasty Mitts",feet="Ebers Duckbills +1"}
sets.midcast.Sublimation = {waist="Embla sash"}
sets.midcast.AfflatusSolace = {feet="Piety duckbills +1", body="Ebers bliaut",back="Alaunus's cape"}
sets.midcast.BarElement = {main="Beneficus",
sub="Sors shield",
ammo="Impatiens",
head="Ebers Cap +1",
body="Ebers Bliaud +1",
hands="Ebers Mitts +1",
legs={ name="Piety Pantaloons", augments={'Enhances "Afflatus Misery" effect',}},
feet="Ebers Duckbills +1",
neck="Incanter's Torque",
waist="Embla sash",
left_ear="Andoaa Earring",
right_ear="Nourish. Earring +1",
back={ name="Alaunus's Cape", augments={'MND+20','Eva.+20 /Mag. Eva.+20','"Fast Cast"+10','Phys. dmg. taken-6%',}},
left_ring="Ephedra Ring",
right_ring="Ephedra Ring",}
sets.midcast.Regen = {main="Bolelabunga",sub="Ammurapi Shield",
ammo="Impatiens",
head="Inyanga Tiara +2",
body={ name="Piety Bliaut +3", augments={'Enhances "Benediction" effect',}},
hands="Ebers Mitts",
legs="Th. Pantaloons +2",
feet="Theo. Duckbills +1",
neck="Incanter's Torque",
waist="Austerity Belt",
left_ear="Andoaa Earring",
right_ear="Nourish. Earring +1",
left_ring="Stikini Ring",
right_ring="Kuchekula Ring",
back="Perimede Cape",}
sets.midcast.Protectra = {main="Gada",ring1="Sheltered Ring",head="Telchine cap",body="Telchine Chasuble",
hands="Telchine gloves",legs="Telchine braconi",feet="Telchine pigaches",waist=""}
sets.midcast.Protect = {main="Gada",ring1="Sheltered Ring",head="Telchine cap",body="Telchine Chasuble",
hands="Telchine gloves",legs="Telchine braconi",feet="Telchine pigaches",waist=""}
sets.midcast.Shellra = {main="Gada",ring1="Sheltered Ring",head="Telchine cap",body="Telchine Chasuble",
hands="Telchine gloves",legs="Telchine braconi",feet="Telchine pigaches",waist=""}
sets.midcast.Shell = {main="Gada",ring1="Sheltered Ring",head="Telchine cap",body="Telchine Chasuble",
hands="Telchine gloves",legs="Telchine braconi",feet="Telchine pigaches",waist=""}
sets.midcast.Haste = {main="Gada",ring1="Sheltered Ring",head="Telchine cap",body="Telchine Chasuble",
hands="Telchine gloves",legs="Telchine braconi",feet="Telchine pigaches",waist=""}
sets.midcast['Divine Magic'] = {main="Gada",sub="Ammurapi Shield",
ammo="Impatiens",
head="Inyanga Tiara +1",
body="Inyanga Jubbah +2",
hands={ name="Fanatic Gloves", augments={'MP+40','Healing magic skill +5',}},
legs="Th. Pantaloons +2",
feet={ name="Chironic Slippers", augments={'Pet: Crit.hit rate +1','"Snapshot"+3','"Refresh"+1','Mag. Acc.+5 "Mag.Atk.Bns."+5',}},
neck="Incanter's Torque",
waist="Ovate Rope",
left_ear="Lifestorm Earring",
right_ear="Psystorm Earring",
left_ring="Stikini Ring",
right_ring="Kuchekula Ring",
back={ name="Alaunus's Cape", augments={'MND+20','Mag. Acc+20 /Mag. Dmg.+20','Enmity-10',}},}
sets.midcast['Dark Magic'] = {main="Bolelabunga", sub="Genbu's Shield",
head="Nahtirah Hat",neck="Aesir Torque",ear1="Psystorm Earring",ear2="Lifestorm Earring",
body="Vanir Cotehardie",hands="Yaoyotl Gloves",ring1="Strendu Ring",ring2="Sangoma Ring",
back="Refraction Cape",waist="Demonry Sash",legs="Bokwus Slops",feet="Piety Duckbills +1 +1"}
-- Custom spell classes
sets.midcast.MndEnfeebles = {main="Yagrush",sub="Ammurapi Shield",
ammo="Hydrocera",
head="Inyanga Tiara +1",
body="Inyanga Jubbah +2",
hands={ name="Fanatic Gloves", augments={'MP+40','Healing magic skill +5',}},
legs="Th. Pantaloons +2",
feet={ name="Chironic Slippers", augments={'Pet: Crit.hit rate +1','"Snapshot"+3','"Refresh"+1','Mag. Acc.+5 "Mag.Atk.Bns."+5',}},
neck="Incanter's Torque",
waist="Ovate Rope",
left_ear="Lifestorm Earring",
right_ear="Psystorm Earring",
left_ring="Stikini Ring",
right_ring="Kuchekula Ring",
back={ name="Alaunus's Cape", augments={'MND+20','Mag. Acc+20 /Mag. Dmg.+20','Enmity-10',}},}
sets.midcast.IntEnfeebles = {main="Yagrush",sub="Ammurapi Shield",
ammo="Hydrocera",
head="Inyanga Tiara +1",
body="Inyanga Jubbah +2",
hands={ name="Fanatic Gloves", augments={'MP+40','Healing magic skill +5',}},
legs="Th. Pantaloons +2",
feet={ name="Chironic Slippers", augments={'Pet: Crit.hit rate +1','"Snapshot"+3','"Refresh"+1','Mag. Acc.+5 "Mag.Atk.Bns."+5',}},
neck="Incanter's Torque",
waist="Ovate Rope",
left_ear="Lifestorm Earring",
right_ear="Psystorm Earring",
left_ring="Stikini Ring",
right_ring="Kuchekula Ring",
back={ name="Alaunus's Cape", augments={'MND+20','Mag. Acc+20 /Mag. Dmg.+20','Enmity-10',}},}
-- Sets to return to when not performing an action.
-- Resting sets
sets.resting = {main=gear.Staff.HMP,
body="",hands="",
waist="",legs="",feet=""}
-- Idle sets (default idle set not needed since the other three are defined, but leaving for testing purposes)
sets.idle = {main="Queller rod",
sub="Genbu's Shield",
ammo="Homiliary",
head="Befouled Crown",
body="Piety bliaut +3",
hands="Serpentes cuffs",
legs="Assid. Pants +1",
feet="Serpentes sabots",
neck="Loricate torque +1",
waist="Fucho-no-Obi",
left_ear="Mendi. Earring",
right_ear="Moonshade earring",
left_ring="Sheltered ring",
right_ring="Woltaris Ring",
back="Moonbeam Cape"}
sets.idle.PDT = {main="Queller rod",
sub="Genbu's Shield",
ammo="Homiliary",
head="Befouled Crown",
body="Piety bliaut +3",
hands="Serpentes cuffs",
legs="Assid. Pants +1",
feet="Serpentes sabots",
neck="Loricate torque +1",
waist="Fucho-no-Obi",
left_ear="Etiolation Earring",
right_ear="Moonshade earring",
left_ring="Sheltered ring",
right_ring="Woltaris Ring",
back="Moonbeam Cape"}
sets.idle.Town = {main="Queller rod",
sub="Genbu's Shield",
ammo="Homiliary",
head="Befouled Crown",
body="Piety bliaut +3",
hands="Serpentes cuffs",
legs="Assid. Pants +1",
feet="Serpentes sabots",
neck="Loricate torque +1",
waist="Fucho-no-Obi",
left_ear="Etiolation Earring",
right_ear="Moonshade earring",
left_ring="Sheltered ring",
right_ring="Woltaris Ring",
back="Moonbeam Cape"}
sets.idle.Weak = {main="Queller rod",
sub="Genbu's Shield",
ammo="Homiliary",
head="Befouled Crown",
body="Piety bliaut +3",
hands="Serpentes cuffs",
legs="Assid. Pants +1",
feet="Serpentes sabots",
neck="Loricate torque +1",
waist="Fucho-no-Obi",
left_ear="Etiolation Earring",
right_ear="Moonshade earring",
left_ring="Sheltered ring",
right_ring="Woltaris Ring",
back="Moonbeam Cape"}
-- Defense sets
sets.defense.PDT = {main="Queller rod",
sub="Genbu's Shield",
ammo="Homiliary",
head="Befouled Crown",
body="Piety bliaut +3",
hands="Serpentes cuffs",
legs="Assid. Pants +1",
feet="Serpentes sabots",
neck="Loricate torque +1",
waist="Fucho-no-Obi",
left_ear="Etiolation Earring",
right_ear="Moonshade earring",
left_ring="Sheltered ring",
right_ring="Woltaris Ring",
back="Moonbeam Cape"}
sets.defense.MDT = {main="Queller rod",
sub="Genbu's Shield",
ammo="Homiliary",
head="Befouled Crown",
body="Piety bliaut +3",
hands="Serpentes cuffs",
legs="Assid. Pants +1",
feet="Serpentes sabots",
neck="Loricate torque +1",
waist="Fucho-no-Obi",
left_ear="Etiolation Earring",
right_ear="Moonshade earring",
left_ring="Sheltered ring",
right_ring="Woltaris Ring",
back="Moonbeam Cape"}
sets.Kiting = {}
sets.latent_refresh = {waist="Fucho-no-Obi"}
-- Engaged sets
-- Variations for TP weapon and (optional) offense/defense modes. Code will fall back on previous
-- sets if more refined versions aren't defined.
-- If you create a set with both offense and defense modes, the offense mode should be first.
-- EG: sets.engaged.Dagger.Accuracy.Evasion
-- Basic set for if no TP weapon is defined.
sets.engaged = {}
-- Buff sets: Gear that needs to be worn to actively enhance a current player buff.
sets.buff['Divine Caress'] = {hands="Ebers mitts",back="Mending Cape"}
end
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-- Job-specific hooks for standard casting events.
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-- Set eventArgs.handled to true if we don't want any automatic gear equipping to be done.
-- Set eventArgs.useMidcastGear to true if we want midcast gear equipped on precast.
function job_precast(spell, action, spellMap, eventArgs)
if spell.english == "Paralyna" and buffactive.Paralyzed then
-- no gear swaps if we're paralyzed, to avoid blinking while trying to remove it.
eventArgs.handled = true
end
if spell.skill == 'Healing Magic' then
gear.default.obi_back = "Mending Cape"
else
gear.default.obi_back = ""
end
end
function job_post_midcast(spell, action, spellMap, eventArgs)
-- Apply Divine Caress boosting items as highest priority over other gear, if applicable.
if spellMap == 'StatusRemoval' and buffactive['Divine Caress'] then
equip(sets.buff['Divine Caress'])
end
end
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-- Job-specific hooks for non-casting events.
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-- Handle notifications of general user state change.
function job_state_change(stateField, newValue, oldValue)
if stateField == 'Offense Mode' then
if newValue == 'Normal' then
disable('main','sub','range')
else
enable('main','sub','range')
end
end
end
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-- User code that supplements standard library decisions.
-------------------------------------------------------------------------------------------------------------------
-- Custom spell mapping.
function job_get_spell_map(spell, default_spell_map)
if spell.action_type == 'Magic' then
if (default_spell_map == 'Cure' or default_spell_map == 'Curaga') and player.status == 'Engaged' then
return "CureMelee"
elseif default_spell_map == 'Cure' and state.Buff['Afflatus Solace'] then
return "CureSolace"
elseif spell.skill == "Enfeebling Magic" then
if spell.type == "WhiteMagic" then
return "MndEnfeebles"
else
return "IntEnfeebles"
end
end
end
end
function customize_idle_set(idleSet)
if player.mpp < 51 then
idleSet = set_combine(idleSet, sets.latent_refresh)
end
return idleSet
end
-- Called by the 'update' self-command.
function job_update(cmdParams, eventArgs)
if cmdParams[1] == 'user' and not areas.Cities:contains(world.area) then
local needsArts =
player.sub_job:lower() == 'sch' and
not buffactive['Light Arts'] and
not buffactive['Addendum: White'] and
not buffactive['Dark Arts'] and
not buffactive['Addendum: Black']
if not buffactive['Afflatus Solace'] and not buffactive['Afflatus Misery'] then
if needsArts then
send_command('@input /ja "Afflatus Solace" <me>;wait 1.2;input /ja "Light Arts" <me>')
else
send_command('@input /ja "Afflatus Solace" <me>')
end
end
end
end
-- Function to display the current relevant user state when doing an update.
function display_current_job_state(eventArgs)
display_current_caster_state()
eventArgs.handled = true
end
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-- Utility functions specific to this job.
-------------------------------------------------------------------------------------------------------------------
-- Select default macro book on initial load or subjob change.
function select_default_macro_book()
-- Default macro set/book
set_macro_page(1, 7)
end