Iron Giant Ambuscade V1

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Iron Giant Ambuscade V1
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By Veydal1 2025-01-10 10:30:48
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He mentioned Earthen Armor as well to counter Manafont.
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By Mrxi 2025-01-10 16:12:01
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RUN/DRK 2 COR BRD WHM RDM /NIN Battuta and shadows stops dispel cast Utsusemi 1 time at start then get to 85. Mystic Boon if run out of mp from virus. 2 COR doing leaden the physical one goes down fast but might want to do savage at start since has more dt -.
Didn't do any debuffs sam chaos tact misers reset brd at moogle every time march 2 min mad aria, try to time valiance and one for all for manafont battuta before pull liement before get amnesia
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By Manque 2025-01-10 17:49:25
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Bahamut.Nishida said: »
Manque said: »
Alt strategy I found:

Iron Giants
★ Party Setup: DD, DRK, COR, RDM, BRD, SMN

You list this for setup, but then talk about RUN and SCH in the strat, and have no mention of SMN in the strat. Mistranslated?

Sorry. Phone editing is hard. Missed copying main section in the preamble. Updated.
 Lakshmi.Buukki
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By Lakshmi.Buukki 2025-01-11 02:59:34
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Manque said: »
Frostnought (Blue Iron Giant)
• Uses Manafont and spams Blizzaga IV when its HP drops below a certain point.
• Deals massive damage; countered with Earthen Armor and Scherzo.
• Weak to physical damage.
Weak to Fire element.

Blazenought (Red Iron Giant)
• Uses Mighty Strikes when its HP drops below a certain point.
• High firepower with Flare, countered with Utsusemi.
• Weak to magical damage.
• Weak to Water element.
• Defeating one Giant causes the remaining one to enter a “head-only” phase, during which it resets enmity and unleashes powerful attacks. Use stuns to interrupt these abilities while quickly finishing it off.

I just took a group in to test a MB strat I was theorycrafting, and while the Blazenought (Red) is definitely weak to Water, I do not believe Frostnought (Blue) is weak to Fire. I was able to hit close to capped damage nuke as BLM on Blazenought after initial freeze period, but was never able to break like 15k Fire Burst to Frostnought, even with same buffs/malaise/subtle sorcery etc. I believe the above portion about Frostnought being weak to Fire is incorrect. Someone can verify.

Anyways, was opening Water for BLM on Blazenought and:



This got me thinking of a revised strategy to the original NIN method where the COR was closing Darkness with Leaden Salute. Instead, have one Ninja solo SC+MB with magical WS the Red Giant and everyone else Savage spam the Blue Giant. This will remove the issue I ran into where the COR using Leaden Salute would always pull hate from the NIN on Blazenought due to the huge SC damage, so it made the fight messy since the NIN couldn't get hate back.

Going to try this later, but putting my thoughts/notes here

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 Lakshmi.Buukki
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By Lakshmi.Buukki 2025-01-12 00:55:38
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Added note: the GEO can contribute by nuking Water 5>4 during Reverberation to speed that part of Blazenought up.
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By Cerberus.Kylos 2025-01-17 19:38:27
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Ambuscade is rough this month. My group doesn't have Ninja, and the melee strategy where folks just avoid everything requires a lot of reaction time that isn't going to be pulled off consistently. We have been doing Normal on RNG and COR, but it is slow and requires us often doing Super Jump to reset hate. D is possible with 1 hours. We're not an elite group with fully augmented Odyssey gear and stuff. Is there no easier way of doing this for a casual group without having to beg the server for Ninjas?
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By Lakshmi.Buukki 2025-01-17 20:24:30
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You say you dont have Ninjas and can't pull off running away from Turbine Cyclone. Any reason why the latter is a problem for your group? The move has around a 3-second windup and only a range of about 5'. Is this a PUG or a group of friends on Discord? If the latter, you should be able to communicate instantly on when to run away. Also, what's your definition of "slow"? 10min fight? 20min? In PUGs, It's taken about 8-10min consistently to clear VD using NIN method, including buff time. Could be faster with a group of friends, but I would say a 15-min VD fight isn't too bad, but if Normal "slow" means 15min, then it sounds like you have a dps check somewhere that needs to be met.

There's probably lots of ways to down this, but you should be creative and do what works best for your group. We have no idea what jobs are accessible to you. Ambu rundown: Red Giant takes magical damage, a lot of it. Especially weak to Water. Blue Giant takes physical damage. They alternate when separated beyond 15% health. Damage physical (blue) to 85% first, then work on red next.

Do you have access to SMN, SCH, BLM, MNK, any Heavy DD? You could try Mana Burn Red one while a single DD downs the blue one. You only need one really good DD (like a SAM) for the blue one, if he can manage to keep his buffs. You could check if Mewing Lullaby works and have a single DD take down blue and then maybe use Magical BPs on red. PUPs are good tanks, might be able to fit them in somewhere. RUN can Rayke to increase your mage damage, also Ground Strike > Leaden Salute creates massive damage on Blue. You won't lose EXP for dying and trying again, so there is no penalty besides wasted time for figuring out a strat that works for your group.

This fight is like 3-4 years old, so having augmented Odyssey gear is not a requirement.
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By Lakshmi.Buukki 2025-01-17 20:39:18
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You can do the exact same strategy as the NIN one I posted above, just change NINs for SAM+RUN (or PLD even):
SAM GEO BRD COR WHM RUN

Songs: Ice Carol II, HM Min Min
Bubbles: GEO-Fraily, Indi-Fury (Frostnought) (first 15%), entrust Haste on SAM
Rolls: Chaos/Samurai
Barblizzard

RUN/PLD tanks + holds Blazenought, SAM solo DPS Frostnought from 100%-->85%. Run out for Turbine Cyclone to preserve buffs, but if you lose them, just have the BRD put them back on.
When Frostnought freezes, have GEO change bubble to GEO-Malaise and throw it on Blazenought.
Do Ground Strike (or CDC) > Leaden Salute (Darkness), and have the GEO burst Water 5.
Rayke, Lunge/Swipe for extra dps
Red should freeze, blue will unfreeze

SAM provokes, can solo DD Blue until it freezes. WHM spam cures on him. Blue Freeze. Repeat process for red until one dies. You can start the fight on normal and then work your way up from there the more comfortable you get.
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 Cerberus.Kylos
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By Cerberus.Kylos 2025-01-17 21:16:17
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Lakshmi.Buukki said: »
You can do the exact same strategy as the NIN one I posted above, just change NINs for SAM+RUN (or PLD even):
SAM GEO BRD COR WHM RUN

Songs: Ice Carol II, HM Min Min
Bubbles: GEO-Fraily, Indi-Fury (Frostnought) (first 15%), entrust Haste on SAM
Rolls: Chaos/Samurai
Barblizzard

RUN/PLD tanks + holds Blazenought, SAM solo DPS Frostnought from 100%-->85%. Run out for Turbine Cyclone to preserve buffs, but if you lose them, just have the BRD put them back on.
When Frostnought freezes, have GEO change bubble to GEO-Malaise and throw it on Blazenought.
Do Ground Strike (or CDC) > Leaden Salute (Darkness), and have the GEO burst Water 5.
Rayke, Lunge/Swipe for extra dps
Red should freeze, blue will unfreeze

SAM provokes, can solo DD Blue until it freezes. WHM spam cures on him. Blue Freeze. Repeat process for red until one dies. You can start the fight on normal and then work your way up from there the more comfortable you get.

This sounds like something we can do, although I would have to DRK and take on the Frost. I could probably handle that. Hopefully makes this a lot faster and gives us a chance of doing D without it taking all day. Thanks man.

And yes, it would be difficult to get some members to react quickly enough to avoid certain things, so it would not be consistent. I can do it, because my reaction time is pretty good, but coordinating everyone else to do that would take a lot of practice, and we have very limited time.
 Shiva.Myamoto
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By Shiva.Myamoto 2025-01-17 21:52:23
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RUN/DRK,COR/NIN,COR/NIN,BRD/NIN,GEO,WHM(or SCH)

Tact roll for 1000tp > Chaos/Sam/Wizards/Warlocks. Typical Brd stuff, Geo stuff as noted. Smash blue as fast as possible(could opt for red, whatever you'll burn faster i suppose), try to maintain shadows for DD's. Then its literally swapping leaden spam on red (can rayke/gambit if you like), savage spam blue.

Creatively you can Leaden > <insert many sword/great sword ws's here> for distortion and extend with second leaden for darkness. RUN can even swipe/lunge MB if they want.

I like to valiance mid fight or so, in the event frosty decides to go nuts and spam blizzaja.

Defensively speaking its very safe and not that much slower than NINx2 if finding well geared ninjas is an issue.
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 Asura.Oraine
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By Asura.Oraine 2025-01-21 01:38:25
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testing out Pld/Run, x2 Cor, x2 Geo, Whm
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By Veydal1 2025-01-21 02:02:29
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Any suggestions on how to speed up that first 15% specifically? After that doesn't seem terrible.

Definitely notice the increased damage after receiving "the magical energies dissipate" message. Wonder if there's any mechanic / reasoning behind it. HP threshold? Number of deactivations?

15 minute VD clears isn't very appealing, though with seals it isn't the end of the world.
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By Asura.Ayahuasca 2025-01-21 08:28:57
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After farming some VD on WHM:

- barblizzara / barsilencera will help with blizzaga spams and should also ease the tank job by reducing the occurence of silence debuff on it.

- can pop Sacrosanctity whenever the icy giant starts spamming -aga etc

- can't rely on Asylum but once in a while you can use it to speed up the zerg phase by avoiding the dispels.

- once it's full attack time, have the DDs or anyone that will need to stay in melee range stack (possibly facing the starting corner with their backs) to avoid spreading during knockbacks for Curagas and most importantly, to AoE Erase the Max HP down debuff.

- between the forced weakness debuffs and the HP down debuff, you really want your team not to spread too much, if someone gets out of range for Erase and Curagas, they will be in serious danger. Cureskins spam helps during forced weakness (don't forget Accession>Cure IV or V+ works to apply AoE huge cureskins)

- I noticed that people using glass cannon sets would often get debuffed compared to ppl with decent dt/m.eva hybrid tp sets.

- Even if things go horribly wrong, it's still quite possible to recover as long as you can hold/kite them while the team gets unweakened

- Always expect tank to get dispelled, so be ready to reapply protect/shell/haste/regen iv as necessary, if you're brave enough you can run in right after a tp move to reapply barspells etc on the frontlines. (Yagrush will help a lot in this fight, without it, might be worth it to use Su4+ Esuna in Misery stance if your party ends up with slow+max hp down, but i didn't try cause i got mythic)


Enjoy!
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By Lakshmi.Buukki 2025-01-21 11:48:43
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Veydal1 said: »
Any suggestions on how to speed up that first 15% specifically?

I don't know what your setup is, but the Giants take around 20% of normal damage before one Giant deactivates, and around +150% or so after the deactivation occurs. Using the NIN method above, we use GEO-Frailty, Indi-Fury (stand on Ninja), Dia 2, Light Shot, Chaos/Sam and 2 Minuets, and then Savage Blade the Blue Giant until he's at 85% or so. Takes around 2 minutes. The COR can Triple Shot + Detonator/Last Stand if he wants to speed it up a little bit, but doing so from range to preserve his buffs. He could also Savage Blade (the BRD too) and run out for Turbine Cyclone to save their buffs, but I have found absolutely nobody through PUGs who was capable of pulling this off successfully, so I abandoned this when setting up groups. Seasoned groups should have no trouble just zerging this in and out and taking the blue giant down.
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By Veydal1 2025-01-21 15:40:40
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Great, appreciate the tips. I'm open to whatever setups. I was mainly wondering if there was any unknown (or well kept secret) mechanic. But it seems SE just wanted to slow things down a bit.

I do like the NIN tank since they can safely deal dmg in range, while still allowing for others to WS between Cyclones like you mentioned. And like it was said before, this is NIN's time to shine, let's not take it away from them lol.
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By buttplug 2025-01-21 16:37:57
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DRK probably a good DD this month

Arcane Crest
Arcane Circle
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