Anything You Can Do, I Can Do Better!: RDM Guide

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Anything You Can Do, I Can Do Better!: RDM Guide
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By Argisto 2025-02-22 20:07:20
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There was a bug report that was somewhat recently moved to "Working as Intended."

Basically, the issue was that Quick Draw was not enhancing the effects of the second tier of applicable Enfeebling Magic. Test steps in the bug report used Paralyze II, Blind II, and Slow II (no effect on Slow II already confirmed in the Quick Draw Talk Page) for verification. These results and the transfer of this bug report to its current status directly contradict the wording of this dev post.

Seemingly, Quick Draw has no effect on any of the tier II versions of the Enfeebling Magic outlined in said dev post. Only the first tier is affected.
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 Asura.Ayahuasca
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By Asura.Ayahuasca 2025-02-23 03:24:37
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Odin.Lawii said: »
Using Bolelabunga and Bunzi's Sabots (R30) and the rest durration gear, I got 24 and 33.

*If you augment Telchine Armor Set Head, Body, Hands, and Legs with +3 each you would get an additional 13 and 14 "I think"(I am not sure where the +10% from Bolelabunga works in to the formula) so that would put you at 37 and 47.

I do not have those 4 pieces with Regen Potency so those are hypothetical, but should be pretty close. I might revisit this later today though, I am kind of curious what the duration would be at with full potency.

Thanks for the response, i have the telchine set with +3 potency but i'd think indeed for duration to be better in those slots (as +3 potency < +10% duration i guess), but i'm curious as well to see numbers and don't have access yet to r30/25 bunzi feet! For science it'd be interesting to know. 37 and 47/tik regen is not bad at all for RDM! Not sure if /SCH light arts would add extra potency or if that only works with SCH main job
 Asura.Sechs
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By Asura.Sechs 2025-02-23 04:47:08
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SCH main only.
/SCH grants you Regen3 though, once your ML is high enough.
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