Destiny's Device - A New/Updated Rune Fencer Guide

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Destiny's Device - A New/Updated Rune Fencer Guide
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 Asura.Bronzequadav
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By Asura.Bronzequadav 2026-02-26 15:44:39
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Assuming buffs/debuffs to support it (which obviously isn't going to be the case in a lot of situations you would want to play run)

R15 lionheart + reso is still top dog in terms of DPS by a good amount with new gear options (sworn/hoxne)

Prime Reso not that far behind with warcry/lvl3 aftermath at least, fimbulvetr a bit behind.

R15 epeo in this super buffed zerg scenario is a good deal behind both prime and lionheart in terms of DPS, Only really shines when you need it to survive something while you're also dealing damage or you're fairly underbuffed (which to be fair is what is usually the case when you're on run)

Kind of up there with the heavy DDs with warcry/hoxne (good bit below without warcry) outside of 1hrs, but 1hrs + some JA windows go far above what run can do.
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 Lakshmi.Buukki
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By Lakshmi.Buukki 2026-02-26 16:42:25
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Asura.Bronzequadav said: »
Assuming buffs/debuffs to support it (which obviously isn't going to be the case in a lot of situations you would want to play run)

It was back in the day. We used to bring RUN in place of traditional DDs and just bounced hate off each other, while taking minimal damage in between. A simple SCH Regen V took care of all healing for short zergs, along with Battuta, OFA, Valiance (RD resets etc), Odyllic/Sforzo being in the mix. You could basically crip walk through practically any bosses during Omen/Escha/Reisenjima HELM/Early Ambu V1 era.

The issue with RUN DD in recent years is that (1) the DD gear didn't age well for the job (Agwu's is magic gear, JSE3 is not DPS-focused, RUN got nothing after Omen), (2) Geomancy started getting nerfed so capping attack became harder. This had an effect on Resolution even harder because it already suffers from attack penalty. (3) PLD became a hybrid tank~healer job with Majesty, so you combined two roles into one, and (4) DD gear got way better and tankier (i.e. Sakpata's is disgusting). The only time you use RUN now is for magic-focused fights, but RUN was always a great hybrid DD job to bring to stuff. It just never had the gear to support that role anymore.

Now, the Sworn set is chocked full of Magic Evasion and defensive traits with amazing DD stats along with it. I could see 2 DD RUN basically taking on the role of DDs in a Sortie 8B group, for example, and the same scenario plays out with minimal necessary healing.

I'm not saying RUN takes the spot of DRK or DRG or whatever, but there was a time where it definitely did because it could moonwalk through enfeebles and damage with little fear of death, while DDing similarly to other 2 handers. They fell off for a bit, but Sworn looks quite good for what RUN once had, especially with Temper or Hoxne now. It's a busted set from what I can see at R30.
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By Nariont 2026-02-26 16:48:47
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Minor note but it also got left behind with PDL, which was the other way devs seperated the roles out. Has some trouble long term as a DD too as you either full-time hasso as /sam and lose the atk perks along with the casting debuff, or have 2 mins of downtime with LR

I personally just see it as sakpatas for RUN, just with 100x the work to get it to that level, very welcome to have but man thats a slog to get it useable
 Lakshmi.Buukki
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By Lakshmi.Buukki 2026-02-26 17:20:55
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Nariont said: »
I personally just see it as sakpatas for RUN, just with 100x the work to get it to that level, very welcome to have but man thats a slog to get it useable

They had to add the work required to get it to Sakpata level or Sakpata would be replaced almost instantly. They gave the best stats of Sakpata's gear on the base and then augments enhanced it further. Moogle Amplifiers also drastically sped up the Odyssey rank up process, they threw the players a bone with that. If they never introduced that system and the only RP you could get was from beating/damaging bosses, it would take forever to R30 every single Sakpata's piece. The slog would probably be even worse, once you start factoring in wipes and amount of Segments you require to attempt that many fights. They learned their lesson with Limbus sets by not making them easy to breeze through and finish.
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