The Odyssey - || Strategy And Discussion ||

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The Odyssey - || Strategy and Discussion ||
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 Asura.Sechs
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By Asura.Sechs 2025-10-29 14:20:06
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That info is what I would've given you as well.
In our case we did a 3x KI approach and took us months to beat it, mostly because we met max once per week and each time we had only 3 attempts, with some times 4.
Every new week it was a rough start "warming up" again, sadly.
Took us a long time to learn how to deal with KI2 and KI3 we usually timed out. When we won we had almost 5 mins left lol.

You also want to watch out for Macc- and Mab-. Can probably still win with either of those but it's gonna make it a pain.
This is the setup we used, if I recall:

KI1 - Bring ongo to at least 74% health (Add#1 spawn)
PLD
NIN (Gokotai for SC start, magicburst from behind with Innin)
BST (TP Drainkiss and alternative SC option)
BLU (Entomb and some other spells, will check later, 2nd in damage)
RDM with enspell (first in damage)
SMN (buffs and mb with Titan, out of SC spam Diabolos Nighterror and give AoE Refresh from Aura)

KI2 - Kill one add
WAR (shining one)
DRG (SAM can be an alternative but we had an issue with SAM being dead XD)
GEO (can melee, Add doesn't have weapon type resistances)
WHM
PUP (tanking Ongo far away from everybody else)

Every time Ongo spawns fetters, the debuffs on the add disappears.

KI3 - Kill ongo
RUN (tank with Axe to extend SC, time well Rayke and Gambit)
COR (rolls, quick draw, regain for RUN and himself)
SCH (makes SC, lands a tough Helix, eventually uses SP2 but we didn't do that in the end)
BLM
THF (can extend SC if it gets regain roll with RUN and COR but mostly there to SP2 Ongo's Elemental Sforzo)
BRD (buffs, debuffs and then tank and kite Add#2 FAR AWAY from everybody else, downstairs usually)

That's it? People need to coordinate and get together to be in range for WC altough I feel that's more important in the 2KI setup where you want to reset Boster, but still good even for the 3KI of course
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By Taint 2025-10-29 14:47:19
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I was in Luna's Ongo group.

We spent a lot of time doing 2KI, I think we even tried 3 KI a time or two.

In the end 1KI was much easier, we could spam it a bunch of times in a row and eventually got the point we could repeat the win even with bad auras.

https://www.youtube.com/watch?v=-E5hyoflAJE&t=18s
 Asura.Sechs
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By Asura.Sechs 2025-10-29 15:04:15
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Our experience, YMMV of course, was that during 1KI attempts we weren't even remotely getting to a time close enough to a kill with better luck on auras.
Actually most times we simply failed because for one reason or another the BRD was getting bad luck and adds coming back at us from downstairs or dying (and/or couldn't make it back up to re-apply Threnody anyway).

That's maybe the main reason why we tried the 3 KIs attempt, we were pissed at adds messing with us. But we were also excited at the idea of trying a less used strategy, with its pros but also its challenges I guess.
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By Lakshmi.Buukki 2025-10-29 15:04:45
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Asura.Sechs said: »
NIN (kikoku for SC start, magicburst from behind with Innin)

I don't see the purpose in Kikoku, if you're using this for Blade: Metsu? You can accomplish the same with Blade: Hi and use Gokotai for DW:Regain, otherwise, I don't see how you'll get TP.

Using NIN as the main SC opener for Darkness (you can get +100/tick every 3 seconds, so expect to have TP roughly twice every minute), you can do:

Blade: Hi > (RDM, using his 1000TP from lobby) Chant du Cygne
Blade: Hi > (BLU, using his 1000TP from lobby) Chant du Cygne
Blade: Hi > (BLU) Chain Affinity + Quadratic Continuum
Blade: Hi > (PLD, using his 1000TP from lobby or Shield Mastery) Chant du Cygne
Blade: Hi > (BST, using his 1000TO from lobby or Regain from Gleti's) > Ruinator

MB Night Terror (IMO, seemed to do higher damage than Titan MB)
MB Doton Ni/San (Can put merits into Earth if you want)
MB Entomb with Burst Affinity (very long recast, you could consider dropping 20 seconds from Chain and Burst Affinity by adding 5 merits to BLU Group 1)

Depending on job comps and who is playing what in KI2, you may be able to burn someone's SP (Tabula/Caper/Bolster/Subtle Sorcery/SVCC are necessary for KI2).

You can use a number of Regain+ items to help, if you feel like minmaxing (i.e. PLD can Vim Torque +1 + Reikiko for +40 Regain, BST can idle in Makora Meikogai for group Regain, Frontier Sodas).

This part of the fight is all about doing as much damage as possible to soften it up for KI2, so whatever progress you make will benefit your main fight much more.
 Asura.Sechs
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By Asura.Sechs 2025-10-29 15:05:41
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Brain Fart, meant Gokotai of course, gonna edit!
 Asura.Dexprozius
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By Asura.Dexprozius 2025-10-30 05:16:51
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Asura.Sechs said: »
Actually most times we simply failed because for one reason or another the BRD was getting bad luck and adds coming back at us from downstairs or dying (and/or couldn't make it back up to re-apply Threnody anyway).

As the BRD kiting downstairs, having someone upstairs stream on discord their perspective to get HP values and a sense of the pace helped a TON.

You could pop NiTro after you got a lead on the Tulfair, then hermes quencher upstairs to reapply threnody. If your fast enough you could reapply a song too. Depends when you do it. Having Paeons or Minnes on yourself helps of course, giving you the leniency to get hit while downstairs a couple times
 Bismarck.Radec
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By Bismarck.Radec 2025-10-30 09:04:36
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KI1 SMN perspective, I never did as much damage watching for MBs as I did spamming out Night Terror and Somnolence on cooldown.

Somno is a ward pact that does practically no damage, but appears to count to the WS/Pact damage wall and keeps your night terror damage steady.
 Asura.Saevel
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By Asura.Saevel 2025-10-30 18:03:53
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Taint said: »
I was in Luna's Ongo group.

We spent a lot of time doing 2KI, I think we even tried 3 KI a time or two.

In the end 1KI was much easier, we could spam it a bunch of times in a row and eventually got the point we could repeat the win even with bad auras.

https://www.youtube.com/watch?v=-E5hyoflAJE&t=18s

With Ongo I think the only real "you lose" situation is the sub 40% Aura being Magic Acc Down and not getting a 5 or 6 on WC. We've also tried 2 KI's before and it just never worked out well. Ongo isn't really "hard" until the second add / uber regen sub 40% land when you start running short on damage boosting JA's.
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 Quetzalcoatl.Wakmidget
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By Quetzalcoatl.Wakmidget 2025-10-30 18:35:19
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Double segments campaign next month… I didnt even know we had a campaign for that…..
 Lakshmi.Buukki
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By Lakshmi.Buukki 2025-10-30 19:49:31
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It's +50% segments from clicking the vortex at the end, so not quite "double segments"
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By Felgarr 2025-10-31 00:26:01
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Lakshmi.Buukki said: »
It's +50% segments from clicking the vortex at the end, so not quite "double segments"

TLDR:
No campaign: Total Segs = 5 * reward
Odyssey (NQ) Campaign: Total Segs = 11*reward/3 or 3.6666 * reward
Odyssey+ (HQ) Campaign: Total Segs = 3 * reward
Moar segs. Campaign good.

-------------------------------------------------------------
Edit:
If you care about the simple algebra needed to calculate segments from the reward amount shown to you when you touch the Conflux at the end of Sheol A/B/C:


I think the past way to calculate this is to say touching the vortex at that normally yields a +25% bonus. So normally, the total segments you've earned is 5 * that number. If you're mathematically inclined, here's a brief derivation:



Apparently next month is an Odyssey campaign not Odyssey+ campaign (so the segment bonus is increasing by 50% (25%*1.5 = 37.5% bonus), therefore:



In an HQ odyssey campaign, SE doubles the reward bonus from +25% to +50%, where we can repeat this derivation:



The total segments earned would be 3 * the reward bonus during this Odyssey HQ campaign.
 Carbuncle.Maletaru
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By Carbuncle.Maletaru 2025-10-31 01:11:54
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AI slop aside, this is wrong.

In the past, SE gave 50% bonus to the end reward only (a 10% overall increase in segments for the whole run)

Then, they ran ody+ campaign which doubled the reward at the end (a 20% increase in total segments for the whole run)

Now they're running the first campaign again.

If you have a 10k run before the tag at the end, you'll get 13,750 (10,000+2500+1250)
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By Felgarr 2025-10-31 01:47:21
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Lakshmi.Buukki said: »
It's +50% segments from clicking the vortex at the end, so not quite "double segments"
This is where I messed up, believing this to be true and I'm honestly not sure.

Carbuncle.Maletaru said: »
AI slop aside
Don't be like this. I incorrectly inferred the bonus amount due to poor English word choices by other people. The AI result has been corrected above for the Odyssey NQ and HQ campaigns as you described it.

Carbuncle.Maletaru said: »
this is wrong.
In the past, SE gave 50% bonus to the end reward only (a 10% overall increase in segments for the whole run)

If these two statements are correct, then my now updated calculations are correct.
NQ Campaign: SE is increasing the segment reward BY 50% (25 -> 37.5% segment bonus)
HQ Campaign: SE is increasing the segment reward TO 50% (25 -> 50% segment bonus).


Carbuncle.Maletaru said: »
If you have a 10k run before the tag at the end, you'll get 13,750 (10,000+2500+1250)

Yes, you are correct. 1.375/1.25 = 1.1 = 10% overall bonus as you mentioned. I've correct my post. (The math was correct for an Odyssey+ campaign, not Odyssey campaign and I misunderstood which was one was being activated next month).

SE's word choices still suck:



But I've updated the wiki so that no one else makes this mistake in the future (or at least, I won't have to commit this memory anymore).

 Carbuncle.Nynja
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By Carbuncle.Nynja 2025-10-31 08:21:56
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Thank you ChatGPT
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By Dodik 2025-10-31 08:36:06
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Only thing worse than wrong thinking is not even doing any thinking and still being wrong.
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By Felgarr 2025-10-31 15:58:22
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Dodik said: »
Only thing worse than wrong thinking is not even doing any thinking and still being wrong.

SE is pretty cryptic in their word choices. Anyone can misunderstand their explanation of segment bonuses, as it's currently written. I was just going post this blurb and say "here's how you express the total segments earned, given the reward number that you see at the end of the run":

No campaign: Total Segs = 5 * reward
Odyssey (NQ) Campaign: Total Segs = 11*reward/3 or 3.6666 * reward
Odyssey+ (HQ) Campaign: Total Segs = 3 * reward

...but I imagine some folks would have wanted a more thorough explanation, so I tried to use ChatGPT. My mistake was taking SE at their word:

Moogle segments acquired will be increased by 50%
This should just be written as:
NQ Campaign: SE is increasing the segment reward BY 50% (25 -> 37.5% segment bonus)
HQ Campaign: SE is increasing the segment reward TO 50% (25 -> 50% segment bonus).
 Carbuncle.Maletaru
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By Carbuncle.Maletaru 2025-10-31 17:28:33
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Felgarr said: »
Moogle segments acquired will be increased by 50%
This should just be written as:
NQ Campaign: SE is increasing the segment reward BY 50% (25 -> 37.5% segment bonus)
HQ Campaign: SE is increasing the segment reward TO 50% (25 -> 50% segment bonus).
Your quote from SE is incomplete, which is why you think it's wrong.

Quote:
The following changes will be made to the rewards for reaching the Otherworldly Vortex in Sheol A, Sheol B, and Sheol C.
- Job points earned will be increased by 50%.
- Moogle Segments acquired will be increased by 50%.

Bold for emphasis. It makes 100% logical sense, if you read it with your human brain.

I think it is deeply ironic that you claim the problem is SE's word choices while misreading their words. Their words were 100% accurate to the way the bonus works, and explain everything about the bonus in great detail. Yours are twice as long and inject the possibility for confusion, while adding no additional information that couldn't otherwise be interpreted from the original text.

Maybe it will help other people with reading comprehension problems, I'm glad the additional detail is there, but I don't think it's necessary if people bother to actually read the page and use their brains to understand what the words mean, in that order and format.

Unfortunately, when people increasingly just read the Google AI/ChatGPT/CoPilot answer as gospel, we're eroding critical thinking and reading comprehension skills with every passing day.

Sorry that I attacked your favorite co-worker.
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By Felgarr 2025-10-31 17:54:08
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Carbuncle.Maletaru said: »
Quote:
The following changes will be made to the rewards for reaching the Otherworldly Vortex in Sheol A, Sheol B, and Sheol C.
- Job points earned will be increased by 50%.
- Moogle Segments acquired will be increased by 50%.

Bold for emphasis. It makes 100% logical sense, if you read it with your human brain.

Following this train of thought: you get 0 job points for touching the Vortex and if that's doubled, it's still zero. :)

The statement and the bullet points are a little incongruent. SE's translations are insane, and we don't have to be.

This is my grocery list:
  • Medium well burgers are delicious

  • chicken

  • french fries

  • salad



Carbuncle.Maletaru said: »
Felgarr said: »
Moogle segments acquired will be increased by 50%
This should just be written as:
NQ Campaign: SE is increasing the segment reward for touching the Vortex BY 50% (25 -> 37.5% segment bonus)
HQ Campaign: SE is increasing the segment reward for touching the Vortex TO 50% (25 -> 50% segment bonus).
Your quote from SE is incomplete, which is why you think it's wrong.

Is this better?

Let's not be anti-semantic. Also, no wiki reading/edits after midnight for me. ;)

Edit: We can't even have a decent internet argument anymore because we both spend most of our time in the Edit Post screen. :(
 Carbuncle.Maletaru
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By Carbuncle.Maletaru 2025-10-31 18:01:13
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Felgarr said: »
Following this train of thought: you get 0 job points for touching the Vortex and if that's doubled, it's still zero. :)

I don't understand what you're saying here, but...yes?

If you get 0 JP (because you're capped) then you'll get 0 JP including the +50%. If you do get JP, it will be increased by 50%.

I'm not sure I understand what you're getting at, but I don't think it actually causes any problems with the way they laid out their message.

These bonuses apply to the bonus for hitting the vortex:
-50% bonus to JP
-50% bonus to segments

That's it. Whatever JP you would've gotten (0, 5, 10, etc.) will be increased by 50%. Whatever segments you would've gotten (0, 1000, 2500, etc.) will be increased by 50%.

Yes, 50% of 0 is still 0. That's logically consistent with what they wrote.

Felgarr said: »
Edit: We can't even have a decent internet argument anymore because we both spend most of our time in the Edit Post screen. :(

It's definitely a curse I have...happy to hear it's not just me.
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By Carbuncle.Nynja 2025-10-31 18:03:57
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Except the initial statement never states a blanket "moogle segments acquired will be increased by 50%", you're inferring that for whatever reason. The initial statement states there will be a change to the reward for reaching the vortex and then lists what the changes are. There is no need to repeat "for touching the Vortex" multiple times when the opening statement states that the campaign changes only apply to the rewards for touching the vortex.
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By Carbuncle.Nynja 2025-10-31 18:05:56
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This is direct off the POL page:
Quote:
The Great Odyssey Campaign

The following changes will be made to the rewards for reaching the Otherworldly Vortex in Sheol A, Sheol B, and Sheol C.
- Job points earned will be increased by 50%.
- Moogle Segments acquired will be increased by 50%.
- The number of lustreless scale boxes, lustreless hide boxes, and lustreless wing boxes acquired will be doubled.
* The type of item obtained depends on the Sheol entered.

See the bolded part. We already went through this the first time SE added this campaign, and again when they added the +1 version.

There is nothing confusing here unless you are failing to read whats written because you would rather read what you want to read, that likely being "all segments are increased by 50%", or you are just failing to read the conditions and jumping straight to the value changes.
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 Carbuncle.Maletaru
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By Carbuncle.Maletaru 2025-10-31 18:33:18
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Felgarr said: »
The AI result has been corrected above for the Odyssey NQ and HQ campaigns as you described it.

For the record, I wasn't calling it AI slop because the math was wrong. Frankly, I hardly read it at all.

I said that because it was 10 paragraphs of burning rainforest to do 7th grade math.

Where segs = segments earned during the run
Reward = segs+(segs/4)
Campaign reward = segs+(segs/4*1.5)
Double campaign reward = segs+(segs/4*2)

From this incredibly simple formula, easily derived from SE or the bg wiki, you can figure out anything you want to know about the bonus. No AI needed.
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By Shichishito 2025-11-01 03:48:44
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One could argue it's the only thing AI is useful for because if you use it for something you don't understand how would you know it isn't just hallucinating?
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By Felgarr 2025-11-01 06:49:36
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Carbuncle.Maletaru said: »
Felgarr said: »
The AI result has been corrected above for the Odyssey NQ and HQ campaigns as you described it.
From this incredibly simple formula, easily derived from SE or the bg wiki, you can figure out anything you want to know about the bonus. No AI needed.

We're in agreement. I thought AI might generate an explanation that was easy for other folks to understand. (I did the math myself years ago). Probably not worth it to kill the planet. I'm sorry, Earth. :(
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By Lili 2025-11-01 07:34:52
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One more day of

Felgarr pls
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By Felgarr 2025-11-01 08:07:46
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Lili said: »
One more day of

Felgarr pls

Don't beg. It's disgusting.
 Bismarck.Drakelth
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By Bismarck.Drakelth 2025-11-14 20:05:25
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All right I have a weird one. By some fluke of fate I ended up on being the best choice to brd ongo v25. I have been hearing from people I trust that they used Antipodes and an enmity set to build hate on brd for the fight. I was just curious if anyone else had hear about this or done something similar? I had no idea items even generated hate and couldn't find much on the wiki. I was just curious about getting more info on the mechanics of how it works.
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By YabbaSanjo 2025-11-16 21:04:59
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I've seen it in use, and my assumption is that all of these are a factor in its effectiveness:
frequency
no pre/midcast gear
no interrupts
 Bismarck.Drakelth
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By Bismarck.Drakelth 2025-11-17 14:03:34
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YabbaSanjo said: »
I've seen it in use, and my assumption is that all of these are a factor in its effectiveness:
frequency
no pre/midcast gear
no interrupts

Outside of stun songs cant be interrupted anyways but I agree. We cleared it in 6 runs 5 had macc down on einds day, wom the first time we went when it wasnt winds day. But I tried the item trick and it worked really well. Way better hate gain than spamming songs
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