The Odyssey - || Strategy And Discussion ||

Eorzea Time
 
 
 
Language: JP EN FR DE
users online
Forum » FFXI » Odyssey » The Odyssey - || Strategy and Discussion ||
The Odyssey - || Strategy and Discussion ||
First Page 2 3 ... 258 259 260
 Shiva.Thorny
Offline
Server: Shiva
Game: FFXI
user: Rairin
Posts: 3582
By Shiva.Thorny 2025-10-13 09:02:43
Link | Quote | Reply
 
My impression was that you don't lose a supercharge until you overwrite it with a new supercharge or kill something with an active amplifier and gain points from it. I could see how killing a V0 with an amplifier might still consume it (0 * whatever is still 0), but have you verified that damaging a V0 without an amplifier actually removes the charge?
Offline
By Dodik 2025-10-13 09:03:31
Link | Quote | Reply
 
Shiva.Thorny said: »
but have you verified that damaging a V0 without an amplifier actually removes the charge?

No idea, no.
 Cerberus.Shadowmeld
Offline
Server: Cerberus
Game: FFXI
Posts: 1995
By Cerberus.Shadowmeld 2025-10-13 09:07:20
Link | Quote | Reply
 
as long as you never use an amp you don't lose the charge. Win or lose
 Carbuncle.Maletaru
Offline
Server: Carbuncle
Game: FFXI
user: maletaru
Posts: 3750
By Carbuncle.Maletaru 2025-10-13 09:52:32
Link | Quote | Reply
 
IME, and people can test and prove this wrong:

The only way to lose a charge is to use it. That is to say: do 5% or more on a boss above v0, while you have an amplifier buff on.

I'm sure getting a new charge while holding one could also overwrite it...but how do you accidently do that? You'd have to be totally braindead or asleep at the wheel.

That's it. I've never personally experienced, nor have I heard a story from anyone I know, anyone losing a charge in any other way. Maybe it's possible, idk, I doubt it though.

Maybe doing a v0 kill (with an amp on) would eat the charge and give 0 RP, I've never tried.

I'd encourage everyone to be very skeptical of rumors. There's a lot of BS falsehoods that get telephoned into truth in this community. I hear all kinds of people espousing wrong opinions full throatedly with 100% confidence while being 200% wrong.
[+]
Offline
Posts: 2235
By Felgarr 2025-10-13 11:56:31
Link | Quote | Reply
 
I mean technically, don't you lose your super charge by failing?:

1.) You enter a fight, try to Ooze, fail to do the necessary 6% and then timeout?
2.) Exit by any means without waiting for time to run out?

SE described this supercharge as a chain, so I'm inclined to think we can break the chain in a few of these ways above. Does anyone disagree?
 Asura.Sechs
Offline
Server: Asura
Game: FFXI
user: Akumasama
Posts: 10910
By Asura.Sechs 2025-10-13 13:07:02
Link | Quote | Reply
 
Carbuncle.Maletaru said: »
The only way to lose a charge is to use it. That is to say: do 5% or more on a boss above v0, while you have an amplifier buff on.
That was always my belief as well!

Anyway Felgarr I can share at least two scenarios that happened to me a plethora of times

Scenario 1
You have Supercharge on.
You use Amplifier.
You wipe and/or fail to deal >5% damage

Result:
The supercharge won't be consumed
(this happened even multiple times in a row to me, the supercharge didn't get consumed until we managed to deal >5%)


Scenario 2
You have supercharge on.
You're doing a 3 NM runs
The NM you want is scheduled for second.
As such you DO NOT use Amplifier on the first.

Result:
The supercharge will remain and will correctly be consumed on the 2nd NM, when you do use Amplifier.
 Cerberus.Shadowmeld
Offline
Server: Cerberus
Game: FFXI
Posts: 1995
By Cerberus.Shadowmeld 2025-10-13 14:11:38
Link | Quote | Reply
 
Scenario 3:
You have a supercharge on.
You never use an amplifier.
You do 3 NMs, but time out on the last one without dealing >5%

Result:
You still have a supercharge.
[+]
Offline
By Dodik 2025-10-13 14:14:30
Link | Quote | Reply
 
There is also:

You have supercharge on.
You do 3 NMs, use charged amp on any of them or not, doesn't matter.
One of those 3 NMs is a V0.

Your next amped run won't be a supercharge even though you did 3 NMs in a row.

Happens if you want to clear someone on a V0 and keep your charged 3 NM run going. You can't.
 Carbuncle.Nynja
Offline
Server: Carbuncle
Game: FFXI
user: NynJa
Posts: 6322
By Carbuncle.Nynja 2025-10-13 14:23:00
Link | Quote | Reply
 
But why would you do it like that? Your charge would be V16.
Offline
By Dodik 2025-10-13 15:00:30
Link | Quote | Reply
 
To mix in a clear for someone else at a lower V without losing a charge. Need at least V1 in that case.
 Carbuncle.Nynja
Offline
Server: Carbuncle
Game: FFXI
user: NynJa
Posts: 6322
By Carbuncle.Nynja 2025-10-13 15:05:49
Link | Quote | Reply
 
But you dont lose a charge unless youve used an amp? Why would you start charging with two V25s then throw in a V0? Why not finish the charge then do the V0?
Offline
By Dodik 2025-10-13 15:16:33
Link | Quote | Reply
 
Idk why you would do it. If you do, that's what happens.
VIP
Offline
Posts: 1124
By Lili 2025-10-13 15:34:51
Link | Quote | Reply
 
Additionally, jump in difficulty from V0 to V1 is absolutely none, so there's really no reason to pop any V0 ever if you can pop higher, even if the goal is just a clear for someone's new character. But yeah if you do, no supercharge for you.
[+]
 Asura.Saevel
Online
Server: Asura
Game: FFXI
Posts: 10329
By Asura.Saevel 2025-10-14 08:14:18
Link | Quote | Reply
 
Taint said: »
We've had Ooze land on Mboze without any debuffs but its not 100% so pretty much anything that improves the land rate will help.

Frazzle, Rayke, Tandem Strike etc.

We kinda stumbled unto a very good Mboze cheese strat. WAR + RUN + SCH does Tomahawk + Rayke + SC Burst Wind Helix II. Ooze was just too unreliable for us and the above mention works 100% of the time. It also seems to work on all of them, but some have easier ways to cheese.
 Asura.Sechs
Offline
Server: Asura
Game: FFXI
user: Akumasama
Posts: 10910
By Asura.Sechs 2025-10-14 08:23:41
Link | Quote | Reply
 
Asura.Saevel said: »
Ooze was just too unreliable for us
Wonder what made it unreliable to your group?
Honest question, not judging.
I've never had Ooze fail not even a single time with Undax3 Rayke + either SC or Frazzle3.
Not even once.

And I RPed like 4 pieces of Mboze's gear so I've had my good share of runs, especially because the majority of them were single runs and not supercharged ones.
So it's not like I'm saying this with the experience of a couple of random PUG Mboze RP runs, I've had my farily good share of em.
 Asura.Saevel
Online
Server: Asura
Game: FFXI
Posts: 10329
By Asura.Saevel 2025-10-14 08:42:55
Link | Quote | Reply
 
Asura.Sechs said: »
Asura.Saevel said: »
Ooze was just too unreliable for us
Wonder what made it unreliable to your group?
Honest question, not judging.
I've never had Ooze fail not even a single time with Undax3 Rayke + either SC or Frazzle3.
Not even once.

And I RPed like 4 pieces of Mboze's gear so I've had my good share of runs, especially because the majority of them were single runs and not supercharged ones.
So it's not like I'm saying this with the experience of a couple of random PUG Mboze RP runs, I've had my farily good share of em.

Mboze V25 is a Rune Fencer and has Rune Fencer like magic evasion on top of the Odyssea vengeance buff resistances. As others in this thread have mentioned, its not a one shot guaranteed hit. Per your own statement.

Quote:
All other attempts I've made to land Ooze with just Rayke, never worked for me.

Then we did the whole WAR RUN SCH method that works 100/100 of the time and never went back to messing with Ooze on Mboze. The cool thing is that it allows us to Ooze a boss like Kalunga / Bumba, then SC helix onto Mboze, and finish with a "rush 6%+ before we die while spamming curaga" on a third T3.
 Bismarck.Sterk
Offline
Server: Bismarck
Game: FFXI
user: Llewelyn
Posts: 377
By Bismarck.Sterk 2025-10-14 09:57:26
Link | Quote | Reply
 
I like to just do triple amps on the same NM with 4 players since I like working on 1 set of armor at a time. Only done Xevioso, Kalunga, Arebati and Mboze so far, but the same-ish setups work for all 4 on each KI.
KI1: RUN SMN BST [Anything]. RUN and SMN not necessary on Kalunga.
Apogee Crescent Fang > Eclipse Bite for Distortion > Rayke > Ooze MB. Mewing spam afterwards to keep it from TPing.
KI2: WAR SCH GEO RDM
Tomahawk Helix MB. Gravity/Bind kiting to keep it from TPing.
Ki3: Varies by NM since the method is typically to just use the method one would normally use if going for a full win, so:
Xevioso: SAM BRD COR WHM (Zerg)
Kalunga: RUN DRK BRD WHM (Zerg)
Mboze: BLU BRD COR WHM (Tact Roll WSs only + RW/FT)
Arebati: PLD RNG COR WHM (Pew pew)
Usually we'll get KI3 to 75% then stop to avoid dealing with an add. Near the end we'll try to push to 74% for the next RP tier.
Offline
Posts: 2235
By Felgarr 2025-10-14 11:33:26
Link | Quote | Reply
 
Bismarck.Sterk said: »
words

Yeah, this is why I made my chart. There's a few different dimensions to tackle RP farming, but I think what you're trying to say is, this is the formula, right?

1.) BST Ooze
2.) SCH Helix
3.) Zerg

Also, in your Ooze MB, you technically want Unda x3 + Rayke before the MB is performed right? So..

1.) Unda x3 + Rayke
2.) Apogee Crescent Fang > Eclipse Bite (Distortion) > Ooze MB
Offline
Posts: 187
By Genoxd 2025-10-25 19:25:17
Link | Quote | Reply
 
Arebati V25 RUN question.
The damage I take seems very hit/miss, I've read people saying they're taking basically 0 dmg from him but I'm not sure what I'm missing because I for sure take damage.
This is what I'm using to tank him, weapon is Epeolatry.

Typically I pop all my JAs at start to establish hate then I do them 1 at a time as he gets low and starts spamming abilities.
When he wipes buffs my rebuff order is phalanx -> regen -> barbliz -> crusade with flash/foil tossed in on recast.
Alternate Valiance and Vallation.
He often wipes buffs so fast that I won't get past phalanx. I pop Panacea as needed generally after phalanx.

My only swap are
Regen
waist="Sroda Belt",

Spell precast
body="Erilaz Surcoat +3",
right_ring="Kishar Ring",

Code
sub="Utu Grip",
ammo="Staunch Tathlum +1"
head="Nyame Helm",
neck="Warder's Charm +1",
left_ear="Odnowa Earring +1",
right_ear="Erilaz Earring",
body="Runeist Coat +4",
hands="Erilaz Gauntlets +3",
left_ring="Shadow Ring",
right_ring={name="Moonlight Ring", bag="wardrobe4"},
back={ name="Ogma's Cape", augments={'HP+60','Eva.+20 /Mag. Eva.+20','Mag. Evasion+10','Enmity+10','Parrying rate+5%',}},
waist="Plat. Mog. Belt",
legs="Eri. Leg Guards +3",
feet="Erilaz Greaves +3"
 Asura.Shiraj
Offline
Server: Asura
Game: FFXI
user: Shiraj
Posts: 1152
By Asura.Shiraj 2025-10-25 20:08:07
Link | Quote | Reply
 
Genoxd said: »
Arebati V25 RUN question.
The damage I take seems very hit/miss, I've read people saying they're taking basically 0 dmg from him but I'm not sure what I'm missing because I for sure take damage.
Question 1. Are you RUN merits 5/5 Vallation and 5/5 Rune Enchantment for Group 1? This makes a big difference. You will see a decent difference in 0/5 Vallation vs 5/5 Vallation.

With 0 buffs at all AFTER a full dispel (Vallation and Valiance cannot be dispelled if you use them with 3 Runes up, and you can full time so this is factoring this is up at all times) I take 17 damage per halo. I put Phalanx on and everything will be 0 damage except his Bite? attack, the only auto attack that is Physical.
Then it's just simply the DoT from the halos ticking 100-150+ HP/tick.

During Meva down aura I'll see the occasional spike to 50-100 damage (depending on Phalanx being up), but still largely see 17s with no phalanx, and mostly 0s with Phalanx.

I feel like I'm in the minority here, but I don't recast Shell, nor do I recast Crusade or Barblizzard. I like to stay in 1 set as much as possible around 50% and below due to not wanting to take unnecessary damage from swapping around. Phalanx is the only buff I need (along with full time Vallation/Valiance). I don't care if I get songs or not, With proper gear you should be near Meva cap on Arebati so I don't need them (This was true when I tanked it at ML 30 just as it is at ML 50) I personally see 0 difference in having carols or not, so if I get songs from Bard I ask for a March as my main song and I don't care what I get after.

I Embolden Crusade before pull and spike the hell out of my enmity to cap it within 2-3 minutes. Then I'm coasting doing what I can to minimise damage, then flash/foil every now and then to top my enmity back up. Enmity is never an issue unless dps sucks then it'll cap which shouldn't happen for kill pulls and is usually a prog issue.

This is the set I prefer to use for Arebati in particular:
And this is the Phalanx set I use everywhere:

Here is an old log of the damage I take within 40s~ or so of a fight. This was during an Attack down aura, not Meva down Also when I was ML 27 on RUN.
[+]
 Bismarck.Sterk
Offline
Server: Bismarck
Game: FFXI
user: Llewelyn
Posts: 377
By Bismarck.Sterk 2025-10-25 20:09:53
Link | Quote | Reply
 
I used this (pretend Dark Ring and Light Earring are Murky/Alabaster)
ItemSet 400747
About a 13% absorption rate and 12% damage annul rate. The nice thing about absorbing damage is even though fetters hit you for 0, if absorb procs you'll recover a lot more.
Code
18:59:18The Zisurru hits Sterkenburg.Sterkenburg recovers 531 hit points!

With how much you're getting hit by fetters, that's a lot of potential free healing.

Genoxd said: »
My only swap are
Regen
waist="Sroda Belt",

Spell precast
body="Erilaz Surcoat +3",
right_ring="Kishar Ring",
I didn't bother removing swaps during the fight. It's easy to time your actions between his auto attacks or TP moves with sufficient Fast Cast. Sure, fetters will hit you, but 3x Ignis + Valiance alone already reduces their damage significant enough to where it won't be a lot of damage you're taking while reapplying a full potency Phalanx.
Phalanx > Regen was my order of rebuffs as well, but I didn't bother with Barblizzard/Crusade since, as you stated, Dispels are quite constant. There's certainly no harm in casting them if you don't have anything to do, though.
Offline
Posts: 187
By Genoxd 2025-10-25 21:22:15
Link | Quote | Reply
 
Thanks, I'll tweak some things around and give it a shot
 Carbuncle.Maletaru
Offline
Server: Carbuncle
Game: FFXI
user: maletaru
Posts: 3750
By Carbuncle.Maletaru 2025-10-25 22:26:49
Link | Quote | Reply
 
I never swapped out of my idle gear at any point during the fight. Rebuff order was barblizz (it's fast as hell), phalanx (it's incredibly powerful), then after that it basically doesn't matter. I never cast crusade after it got dispelled.

Meva aside (it might matter more than you think), carol ii offers a massive annul chance so you want songs. Vmarch is also great for recasts.

The most dangerous things are TP moves and spells, in my experience. They will usually do minimal damage but with some debuffs up and a bad aura you can easily get molly whopped in a hurry with a couple unresisted hits.
 Lakshmi.Teach
Offline
Server: Lakshmi
Game: FFXI
user: Teach
Posts: 1
By Lakshmi.Teach 2025-10-27 08:14:44
Link | Quote | Reply
 
I got this message and could not reenter. We were 6/6
 Bismarck.Drakelth
Offline
Server: Bismarck
Game: FFXI
user: drakelth
Posts: 830
By Bismarck.Drakelth 2025-10-29 11:44:39
Link | Quote | Reply
 
For anyone whos done a 2ki v25 ongo what do the job setups look like for both phones?
 Fenrir.Jinxs
Offline
Server: Fenrir
Game: FFXI
user: Jinxs
Posts: 1145
By Fenrir.Jinxs 2025-10-29 11:55:42
Link | Quote | Reply
 
A rdm geared for enspell dmg
A ninja with a lot of dual wield and the ambu katana, you may need shun merited I did not try equipping it offhand
The ninja also needs to burst and do some frequent nukes
A Blu spamming entomb and bursting entomb
A pld with requiescat to sc with ninja
A bst draining tp with leech and wearing regain for the occasional sc as well

Frazzle lands on mb

Ki2

Sch who opens the sc window most of the time
Rune with 5/5 rayke and boots
Fight is heavily dependent on the rayke windows
So much so that you only use rayke and Gambit to ensure they get reset at first
Also one hand axe with I think it was ruinator merits to extend the sc to darkness
Cor also extends the sc with wildfire
Sometimes a duet sc between cor and run
Quickdraw is used to both enhance dmg as well as to get tp
Pretty sure we had tacticians going
As well as random deal and wildcard
A cor then uses wildfire to extend that sc
Obviously a really good blm burn and burn applying gear is important
And a geo

I probably missed some details but this is what I recall being important off the top of my head
 Bismarck.Drakelth
Offline
Server: Bismarck
Game: FFXI
user: drakelth
Posts: 830
By Bismarck.Drakelth 2025-10-29 13:10:25
Link | Quote | Reply
 
Fenrir.Jinxs said: »
A rdm geared for enspell dmg
A ninja with a lot of dual wield and the ambu katana, you may need shun merited I did not try equipping it offhand
The ninja also needs to burst and do some frequent nukes
A Blu spamming entomb and bursting entomb
A pld with requiescat to sc with ninja
A bst draining tp with leech and wearing regain for the occasional sc as well

Frazzle lands on mb

Ki2

Sch who opens the sc window most of the time
Rune with 5/5 rayke and boots
Fight is heavily dependent on the rayke windows
So much so that you only use rayke and Gambit to ensure they get reset at first
Also one hand axe with I think it was ruinator merits to extend the sc to darkness
Cor also extends the sc with wildfire
Sometimes a duet sc between cor and run
Quickdraw is used to both enhance dmg as well as to get tp
Pretty sure we had tacticians going
As well as random deal and wildcard
A cor then uses wildfire to extend that sc
Obviously a really good blm burn and burn applying gear is important
And a geo

I probably missed some details but this is what I recall being important off the top of my head

this is exactly what I needed thank you!
edit/question
Whats the 6th for ki2, brd I presume and how's the best way to handle the adds?
 Asura.Lunafreya
Offline
Server: Asura
Game: FFXI
user: Lunafreya
Posts: 818
By Asura.Lunafreya 2025-10-29 13:50:53
Link | Quote | Reply
 
BRD because they are the ones handling/kiting the adds. They need to be spamming songs on Ongo to build hate as much as possible before first add. After second add pops, everyone but RUN runs halfway down the steps (assuming you are fighting upstairs) so the SCH can caper the adds onto the BRD.

BRD landing threnody with NiTRO on is very important for dmg/resists. They will need to reapply at least once, depending on how fast you kill/% you are getting on KI1. That means the BRD needs to kite adds but also do a drive by during random deal/wild card so they can get nitro reset.


Edit: we did many 2 KI attempts and honestly, Ongo fight seemed simpler and more enjoyable doing 1 KI. We did it a similar way the person above mentioned (RDM NIN BLU SMN PLD BST i think was our setup). We eventually just said screw it and went to 1 KI and worked through the proper rotation of SCs/MBs etc until we got it right. Ended up repeating a v25 kill for some others as well.

If you have the fire power to go from 84 or 79 or 74 to 0, you most likely can do it from 100 to 0. Ongo 25 was/is our group's favorite fight to work through. Maximize rayke windows, make sure the GEO isn't nuking because they'll just be walling the SCH and BLM, make sure threnody and 10k helix have 100% uptime. Getting a lucky WC helps for another use of Tabula and Subtle Sorcery but is not 100% required.
[+]
 Fenrir.Jinxs
Offline
Server: Fenrir
Game: FFXI
user: Jinxs
Posts: 1145
By Fenrir.Jinxs 2025-10-29 14:00:28
Link | Quote | Reply
 
Oh yeah how could I forget brd
Mostly adding to what the person above said

And I have to give a shout-out to our Brd as they did an excellent job especially with the adds
We used sch with a mechanic I am not to familiar with but it helped a lot with hate

As well as the brd having miracle cheer so songs were a non issue during kiting

Therondy is very important and some reports say it negates the magic accuracy aura

I think I also forgot smn on the first ki
We did not use it for dmg mainly new and some buffs
But I think someone said diablos can also do dmg
 Bismarck.Drakelth
Offline
Server: Bismarck
Game: FFXI
user: drakelth
Posts: 830
By Bismarck.Drakelth 2025-10-29 14:15:50
Link | Quote | Reply
 
This is all fantastic info. Do any brds have their enmity song sets I could look at? I have something built but was curious as to what others have. thank you guys!
First Page 2 3 ... 258 259 260