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The Odyssey - || Strategy and Discussion ||
Shiva.Thorny
Server: Shiva
Game: FFXI
Posts: 3582
By Shiva.Thorny 2025-10-13 09:02:43
My impression was that you don't lose a supercharge until you overwrite it with a new supercharge or kill something with an active amplifier and gain points from it. I could see how killing a V0 with an amplifier might still consume it (0 * whatever is still 0), but have you verified that damaging a V0 without an amplifier actually removes the charge?
By Dodik 2025-10-13 09:03:31
but have you verified that damaging a V0 without an amplifier actually removes the charge?
No idea, no.
Server: Cerberus
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By Cerberus.Shadowmeld 2025-10-13 09:07:20
as long as you never use an amp you don't lose the charge. Win or lose
Carbuncle.Maletaru
Server: Carbuncle
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Posts: 3750
By Carbuncle.Maletaru 2025-10-13 09:52:32
IME, and people can test and prove this wrong:
The only way to lose a charge is to use it. That is to say: do 5% or more on a boss above v0, while you have an amplifier buff on.
I'm sure getting a new charge while holding one could also overwrite it...but how do you accidently do that? You'd have to be totally braindead or asleep at the wheel.
That's it. I've never personally experienced, nor have I heard a story from anyone I know, anyone losing a charge in any other way. Maybe it's possible, idk, I doubt it though.
Maybe doing a v0 kill (with an amp on) would eat the charge and give 0 RP, I've never tried.
I'd encourage everyone to be very skeptical of rumors. There's a lot of BS falsehoods that get telephoned into truth in this community. I hear all kinds of people espousing wrong opinions full throatedly with 100% confidence while being 200% wrong.
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By Felgarr 2025-10-13 11:56:31
I mean technically, don't you lose your super charge by failing?:
1.) You enter a fight, try to Ooze, fail to do the necessary 6% and then timeout?
2.) Exit by any means without waiting for time to run out?
SE described this supercharge as a chain, so I'm inclined to think we can break the chain in a few of these ways above. Does anyone disagree?
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10910
By Asura.Sechs 2025-10-13 13:07:02
Carbuncle.Maletaru said: »The only way to lose a charge is to use it. That is to say: do 5% or more on a boss above v0, while you have an amplifier buff on. That was always my belief as well!
Anyway Felgarr I can share at least two scenarios that happened to me a plethora of times
Scenario 1
You have Supercharge on.
You use Amplifier.
You wipe and/or fail to deal >5% damage
Result:
The supercharge won't be consumed
(this happened even multiple times in a row to me, the supercharge didn't get consumed until we managed to deal >5%)
Scenario 2
You have supercharge on.
You're doing a 3 NM runs
The NM you want is scheduled for second.
As such you DO NOT use Amplifier on the first.
Result:
The supercharge will remain and will correctly be consumed on the 2nd NM, when you do use Amplifier.
Server: Cerberus
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By Cerberus.Shadowmeld 2025-10-13 14:11:38
Scenario 3:
You have a supercharge on.
You never use an amplifier.
You do 3 NMs, but time out on the last one without dealing >5%
Result:
You still have a supercharge.
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By Dodik 2025-10-13 14:14:30
There is also:
You have supercharge on.
You do 3 NMs, use charged amp on any of them or not, doesn't matter.
One of those 3 NMs is a V0.
Your next amped run won't be a supercharge even though you did 3 NMs in a row.
Happens if you want to clear someone on a V0 and keep your charged 3 NM run going. You can't.
Carbuncle.Nynja
Server: Carbuncle
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By Carbuncle.Nynja 2025-10-13 14:23:00
But why would you do it like that? Your charge would be V16.
By Dodik 2025-10-13 15:00:30
To mix in a clear for someone else at a lower V without losing a charge. Need at least V1 in that case.
Carbuncle.Nynja
Server: Carbuncle
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By Carbuncle.Nynja 2025-10-13 15:05:49
But you dont lose a charge unless youve used an amp? Why would you start charging with two V25s then throw in a V0? Why not finish the charge then do the V0?
By Dodik 2025-10-13 15:16:33
Idk why you would do it. If you do, that's what happens.
By Lili 2025-10-13 15:34:51
Additionally, jump in difficulty from V0 to V1 is absolutely none, so there's really no reason to pop any V0 ever if you can pop higher, even if the goal is just a clear for someone's new character. But yeah if you do, no supercharge for you.
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Asura.Saevel
Server: Asura
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Posts: 10329
By Asura.Saevel 2025-10-14 08:14:18
We've had Ooze land on Mboze without any debuffs but its not 100% so pretty much anything that improves the land rate will help.
Frazzle, Rayke, Tandem Strike etc.
We kinda stumbled unto a very good Mboze cheese strat. WAR + RUN + SCH does Tomahawk + Rayke + SC Burst Wind Helix II. Ooze was just too unreliable for us and the above mention works 100% of the time. It also seems to work on all of them, but some have easier ways to cheese.
Asura.Sechs
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Posts: 10910
By Asura.Sechs 2025-10-14 08:23:41
Ooze was just too unreliable for us Wonder what made it unreliable to your group?
Honest question, not judging.
I've never had Ooze fail not even a single time with Undax3 Rayke + either SC or Frazzle3.
Not even once.
And I RPed like 4 pieces of Mboze's gear so I've had my good share of runs, especially because the majority of them were single runs and not supercharged ones.
So it's not like I'm saying this with the experience of a couple of random PUG Mboze RP runs, I've had my farily good share of em.
Asura.Saevel
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Game: FFXI
Posts: 10329
By Asura.Saevel 2025-10-14 08:42:55
Ooze was just too unreliable for us Wonder what made it unreliable to your group?
Honest question, not judging.
I've never had Ooze fail not even a single time with Undax3 Rayke + either SC or Frazzle3.
Not even once.
And I RPed like 4 pieces of Mboze's gear so I've had my good share of runs, especially because the majority of them were single runs and not supercharged ones.
So it's not like I'm saying this with the experience of a couple of random PUG Mboze RP runs, I've had my farily good share of em.
Mboze V25 is a Rune Fencer and has Rune Fencer like magic evasion on top of the Odyssea vengeance buff resistances. As others in this thread have mentioned, its not a one shot guaranteed hit. Per your own statement.
Quote: All other attempts I've made to land Ooze with just Rayke, never worked for me.
Then we did the whole WAR RUN SCH method that works 100/100 of the time and never went back to messing with Ooze on Mboze. The cool thing is that it allows us to Ooze a boss like Kalunga / Bumba, then SC helix onto Mboze, and finish with a "rush 6%+ before we die while spamming curaga" on a third T3.
Bismarck.Sterk
Server: Bismarck
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By Bismarck.Sterk 2025-10-14 09:57:26
I like to just do triple amps on the same NM with 4 players since I like working on 1 set of armor at a time. Only done Xevioso, Kalunga, Arebati and Mboze so far, but the same-ish setups work for all 4 on each KI.
KI1: RUN SMN BST [Anything]. RUN and SMN not necessary on Kalunga.
Apogee Crescent Fang > Eclipse Bite for Distortion > Rayke > Ooze MB. Mewing spam afterwards to keep it from TPing.
KI2: WAR SCH GEO RDM
Tomahawk Helix MB. Gravity/Bind kiting to keep it from TPing.
Ki3: Varies by NM since the method is typically to just use the method one would normally use if going for a full win, so:
Xevioso: SAM BRD COR WHM (Zerg)
Kalunga: RUN DRK BRD WHM (Zerg)
Mboze: BLU BRD COR WHM (Tact Roll WSs only + RW/FT)
Arebati: PLD RNG COR WHM (Pew pew)
Usually we'll get KI3 to 75% then stop to avoid dealing with an add. Near the end we'll try to push to 74% for the next RP tier.
By Felgarr 2025-10-14 11:33:26
Yeah, this is why I made my chart. There's a few different dimensions to tackle RP farming, but I think what you're trying to say is, this is the formula, right?
1.) BST Ooze
2.) SCH Helix
3.) Zerg
Also, in your Ooze MB, you technically want Unda x3 + Rayke before the MB is performed right? So..
1.) Unda x3 + Rayke
2.) Apogee Crescent Fang > Eclipse Bite (Distortion) > Ooze MB
By Genoxd 2025-10-25 19:25:17
Arebati V25 RUN question.
The damage I take seems very hit/miss, I've read people saying they're taking basically 0 dmg from him but I'm not sure what I'm missing because I for sure take damage.
This is what I'm using to tank him, weapon is Epeolatry.
Typically I pop all my JAs at start to establish hate then I do them 1 at a time as he gets low and starts spamming abilities.
When he wipes buffs my rebuff order is phalanx -> regen -> barbliz -> crusade with flash/foil tossed in on recast.
Alternate Valiance and Vallation.
He often wipes buffs so fast that I won't get past phalanx. I pop Panacea as needed generally after phalanx.
My only swap are
Regen
waist="Sroda Belt",
Spell precast
body="Erilaz Surcoat +3",
right_ring="Kishar Ring",
Code
sub="Utu Grip",
ammo="Staunch Tathlum +1"
head="Nyame Helm",
neck="Warder's Charm +1",
left_ear="Odnowa Earring +1",
right_ear="Erilaz Earring",
body="Runeist Coat +4",
hands="Erilaz Gauntlets +3",
left_ring="Shadow Ring",
right_ring={name="Moonlight Ring", bag="wardrobe4"},
back={ name="Ogma's Cape", augments={'HP+60','Eva.+20 /Mag. Eva.+20','Mag. Evasion+10','Enmity+10','Parrying rate+5%',}},
waist="Plat. Mog. Belt",
legs="Eri. Leg Guards +3",
feet="Erilaz Greaves +3"
Asura.Shiraj
Server: Asura
Game: FFXI
Posts: 1152
By Asura.Shiraj 2025-10-25 20:08:07
Arebati V25 RUN question.
The damage I take seems very hit/miss, I've read people saying they're taking basically 0 dmg from him but I'm not sure what I'm missing because I for sure take damage. Question 1. Are you RUN merits 5/5 Vallation and 5/5 Rune Enchantment for Group 1? This makes a big difference. You will see a decent difference in 0/5 Vallation vs 5/5 Vallation.
With 0 buffs at all AFTER a full dispel (Vallation and Valiance cannot be dispelled if you use them with 3 Runes up, and you can full time so this is factoring this is up at all times) I take 17 damage per halo. I put Phalanx on and everything will be 0 damage except his Bite? attack, the only auto attack that is Physical.
Then it's just simply the DoT from the halos ticking 100-150+ HP/tick.
During Meva down aura I'll see the occasional spike to 50-100 damage (depending on Phalanx being up), but still largely see 17s with no phalanx, and mostly 0s with Phalanx.
I feel like I'm in the minority here, but I don't recast Shell, nor do I recast Crusade or Barblizzard. I like to stay in 1 set as much as possible around 50% and below due to not wanting to take unnecessary damage from swapping around. Phalanx is the only buff I need (along with full time Vallation/Valiance). I don't care if I get songs or not, With proper gear you should be near Meva cap on Arebati so I don't need them (This was true when I tanked it at ML 30 just as it is at ML 50) I personally see 0 difference in having carols or not, so if I get songs from Bard I ask for a March as my main song and I don't care what I get after.
I Embolden Crusade before pull and spike the hell out of my enmity to cap it within 2-3 minutes. Then I'm coasting doing what I can to minimise damage, then flash/foil every now and then to top my enmity back up. Enmity is never an issue unless dps sucks then it'll cap which shouldn't happen for kill pulls and is usually a prog issue.
This is the set I prefer to use for Arebati in particular: Code --[[ August/Arebati tank set:
ammo="Staunch Tathlum +1",
head="Null Masque",
body={name="Runeist Coat +4", priority=5},
hands={ name="Nyame Gauntlets", augments={'Path: B',}},
legs="Eri. Leg Guards +3",
feet="Erilaz Greaves +3",
neck="Futhark Torque +2",
waist={name="Plat. Mog. Belt", priority=4},
left_ear="Etiolation Earring",
right_ear="Eabani Earring",
left_ring="Gurebu's Ring",
right_ring={name="Moonlight Ring", priority=2},
back={ name="Ogma's cape", augments={'HP+60','Eva.+20 /Mag. Eva.+20','Mag. Evasion+10','Enmity+10','Phys. dmg. taken-10%',}},}
]]
And this is the Phalanx set I use everywhere: Code sets.midcast['Phalanx'] = {
ammo="Staunch Tathlum +1",
head={ name="Fu. Bandeau +4", augments={'Enhances "Battuta" effect',}},
body={ name="Herculean Vest", augments={'MND+2','Pet: INT+4','Phalanx +4','Mag. Acc.+3 "Mag.Atk.Bns."+3',}},
hands={ name="Herculean Gloves", augments={'Rng.Acc.+21','Pet: "Subtle Blow"+4','Phalanx +5','Accuracy+10 Attack+10',}},
legs={ name="Herculean Trousers", augments={'Pet: DEX+3','Pet: INT+6','Phalanx +4','Mag. Acc.+10 "Mag.Atk.Bns."+10',}},
feet={ name="Herculean Boots", augments={'Weapon skill damage +3%','"Subtle Blow"+4','Phalanx +4','Accuracy+17 Attack+17',}},
neck={ name="Futhark Torque +2", augments={'Path: A',}},
waist={name="Plat. Mog. Belt", priority=3},
left_ear="Alabaster Earring",
right_ear="Erilaz Earring +1",
left_ring={ name="Gelatinous Ring +1", priority=2},
right_ring={name="Moonlight Ring", priority=1},
back={ name="Ogma's Cape", augments={'HP+60','Eva.+20 /Mag. Eva.+20','Mag. Evasion+10','Enmity+10','Phys. dmg. taken-10%',}},}
Here is an old log of the damage I take within 40s~ or so of a fight. This was during an Attack down aura, not Meva down Also when I was ML 27 on RUN. Code 20:28:44[Zisurru] 0 hit ¨ Shiraj
20:28:45[Zisurru] 0 hit ¨ Shiraj
20:28:46[Zisurru] 0 hit ¨ Shiraj
20:28:47[Zisurru] 0 hit ¨ Shiraj
20:28:48[Shiraj] 0 hit ¨ Arebati
20:28:48[Shiraj] 0 AE ¨ Arebati
20:28:49[Arebati] 30 Blizzaga V ¨ Shiraj
20:28:49[Shiraj] Flash ¨ Arebati
20:28:50Shiraj Flash ¨ Arebati (Resists)
20:28:51[Zisurru] 0 hit ¨ Shiraj
20:28:51[Arebati] 0 hit ¨ Shiraj
20:28:52[Zisurru] 0 hit ¨ Shiraj
20:28:53[Zisurru] 0 hit ¨ Shiraj
20:28:54[Zisurru] 0 hit ¨ Shiraj
20:28:54[Arebati] Glassy Nova ¨ Arebati
20:28:55[Arebati] 0 Glassy Nova ¨ Shiraj
20:28:55[Zisurru] 17 hit ¨ Shiraj
20:28:55Shiraj's Shell effect wears off.
20:28:55Shiraj's Foil effect wears off.
20:28:55Shiraj's Phalanx effect wears off.
20:28:55Shiraj's Enmity Boost effect wears off.
20:28:55Shiraj and Shiraj Carol effect wears off.
20:28:55Shiraj and Shiraj Ballad effect wears off.
20:28:55Shiraj's Fast Cast effect wears off.
20:28:55[Zisurru] 34 hit ¨ Shiraj
20:28:56[Zisurru] 17 hit ¨ Shiraj
20:28:57[Arebati] Glassy Nova ¨ Arebati
20:28:57[Arebati] 44 Glassy Nova ¨ Shiraj
20:28:58[Zisurru] 17 hit ¨ Shiraj
20:28:58[Zisurru] 17 hit ¨ Shiraj
20:29:03[Zisurru] 17 hit ¨ Shiraj
20:29:04[Zisurru] 140 hit ¨ Shiraj
20:29:04[Zisurru] 17 hit ¨ Shiraj
20:29:05[Shiraj] Phalanx ¨ Shiraj
20:29:06[Zisurru] 64 hit ¨ Shiraj
20:29:06Shiraj Phalanx ¨ Shiraj (Phalanx)
20:29:07[Zisurru] 8 hit ¨ Shiraj
20:29:08[Zisurru] 0 hit ¨ Shiraj
20:29:08[Zisurru] 0 hit ¨ Shiraj
20:29:09[Zisurru] 0 hit ¨ Shiraj
20:29:10[Arebati] 0 hit ¨ Shiraj
20:29:10[Zisurru] 33 hit ¨ Shiraj
20:29:10Shiraj's VIT Down effect wears off.
20:29:10Shiraj's DEX Down effect wears off.
20:29:10Shiraj's CHR Down effect wears off.
20:29:10Shiraj's MND Down effect wears off.
20:29:10Shiraj's STR Down effect wears off.
20:29:10Shiraj's INT Down effect wears off.
20:29:11[Zisurru] 0 hit ¨ Shiraj
20:29:12[Arebati] Brain Freeze ¨ Shiraj
20:29:12[Arebati] 0 Brain Freeze ¨ Shiraj
20:29:15[Zisurru] 0 hit ¨ Shiraj
20:29:16[Arebati] Blizzard VI ¨ Shiraj
20:29:16[Zisurru] 0 hit ¨ Shiraj
20:29:17[Zisurru] 0 hit ¨ Shiraj
20:29:18[Zisurru] 0 hit ¨ Shiraj
20:29:18[Shiraj] Flash ¨ Arebati
20:29:19Shiraj Flash ¨ Arebati (Resists)
20:29:19[Zisurru] 0 hit ¨ Shiraj
20:29:20[Zisurru] 0 hit ¨ Shiraj
20:29:22[Zisurru] 0 hit ¨ Shiraj
20:29:23Shiraj's AGI Down effect wears off.
20:29:23[Shiraj] 734 HP Vivacious Pulse ¨ Shiraj
20:29:24[Arebati] 245 Blizzard VI ¨ Shiraj
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Bismarck.Sterk
Server: Bismarck
Game: FFXI
Posts: 377
By Bismarck.Sterk 2025-10-25 20:09:53
I used this (pretend Dark Ring and Light Earring are Murky/Alabaster)
ItemSet 400747
About a 13% absorption rate and 12% damage annul rate. The nice thing about absorbing damage is even though fetters hit you for 0, if absorb procs you'll recover a lot more. Code 18:59:18The Zisurru hits Sterkenburg.Sterkenburg recovers 531 hit points!
With how much you're getting hit by fetters, that's a lot of potential free healing.
My only swap are
Regen
waist="Sroda Belt",
Spell precast
body="Erilaz Surcoat +3",
right_ring="Kishar Ring", I didn't bother removing swaps during the fight. It's easy to time your actions between his auto attacks or TP moves with sufficient Fast Cast. Sure, fetters will hit you, but 3x Ignis + Valiance alone already reduces their damage significant enough to where it won't be a lot of damage you're taking while reapplying a full potency Phalanx.
Phalanx > Regen was my order of rebuffs as well, but I didn't bother with Barblizzard/Crusade since, as you stated, Dispels are quite constant. There's certainly no harm in casting them if you don't have anything to do, though.
By Genoxd 2025-10-25 21:22:15
Thanks, I'll tweak some things around and give it a shot
Carbuncle.Maletaru
Server: Carbuncle
Game: FFXI
Posts: 3750
By Carbuncle.Maletaru 2025-10-25 22:26:49
I never swapped out of my idle gear at any point during the fight. Rebuff order was barblizz (it's fast as hell), phalanx (it's incredibly powerful), then after that it basically doesn't matter. I never cast crusade after it got dispelled.
Meva aside (it might matter more than you think), carol ii offers a massive annul chance so you want songs. Vmarch is also great for recasts.
The most dangerous things are TP moves and spells, in my experience. They will usually do minimal damage but with some debuffs up and a bad aura you can easily get molly whopped in a hurry with a couple unresisted hits.
Lakshmi.Teach
Server: Lakshmi
Game: FFXI
Posts: 1
By Lakshmi.Teach 2025-10-27 08:14:44
I got this message and could not reenter. We were 6/6
Bismarck.Drakelth
Server: Bismarck
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Posts: 830
By Bismarck.Drakelth 2025-10-29 11:44:39
For anyone whos done a 2ki v25 ongo what do the job setups look like for both phones?
Fenrir.Jinxs
Server: Fenrir
Game: FFXI
Posts: 1145
By Fenrir.Jinxs 2025-10-29 11:55:42
A rdm geared for enspell dmg
A ninja with a lot of dual wield and the ambu katana, you may need shun merited I did not try equipping it offhand
The ninja also needs to burst and do some frequent nukes
A Blu spamming entomb and bursting entomb
A pld with requiescat to sc with ninja
A bst draining tp with leech and wearing regain for the occasional sc as well
Frazzle lands on mb
Ki2
Sch who opens the sc window most of the time
Rune with 5/5 rayke and boots
Fight is heavily dependent on the rayke windows
So much so that you only use rayke and Gambit to ensure they get reset at first
Also one hand axe with I think it was ruinator merits to extend the sc to darkness
Cor also extends the sc with wildfire
Sometimes a duet sc between cor and run
Quickdraw is used to both enhance dmg as well as to get tp
Pretty sure we had tacticians going
As well as random deal and wildcard
A cor then uses wildfire to extend that sc
Obviously a really good blm burn and burn applying gear is important
And a geo
I probably missed some details but this is what I recall being important off the top of my head
Bismarck.Drakelth
Server: Bismarck
Game: FFXI
Posts: 830
By Bismarck.Drakelth 2025-10-29 13:10:25
A rdm geared for enspell dmg
A ninja with a lot of dual wield and the ambu katana, you may need shun merited I did not try equipping it offhand
The ninja also needs to burst and do some frequent nukes
A Blu spamming entomb and bursting entomb
A pld with requiescat to sc with ninja
A bst draining tp with leech and wearing regain for the occasional sc as well
Frazzle lands on mb
Ki2
Sch who opens the sc window most of the time
Rune with 5/5 rayke and boots
Fight is heavily dependent on the rayke windows
So much so that you only use rayke and Gambit to ensure they get reset at first
Also one hand axe with I think it was ruinator merits to extend the sc to darkness
Cor also extends the sc with wildfire
Sometimes a duet sc between cor and run
Quickdraw is used to both enhance dmg as well as to get tp
Pretty sure we had tacticians going
As well as random deal and wildcard
A cor then uses wildfire to extend that sc
Obviously a really good blm burn and burn applying gear is important
And a geo
I probably missed some details but this is what I recall being important off the top of my head
this is exactly what I needed thank you!
edit/question
Whats the 6th for ki2, brd I presume and how's the best way to handle the adds?
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Posts: 818
By Asura.Lunafreya 2025-10-29 13:50:53
BRD because they are the ones handling/kiting the adds. They need to be spamming songs on Ongo to build hate as much as possible before first add. After second add pops, everyone but RUN runs halfway down the steps (assuming you are fighting upstairs) so the SCH can caper the adds onto the BRD.
BRD landing threnody with NiTRO on is very important for dmg/resists. They will need to reapply at least once, depending on how fast you kill/% you are getting on KI1. That means the BRD needs to kite adds but also do a drive by during random deal/wild card so they can get nitro reset.
Edit: we did many 2 KI attempts and honestly, Ongo fight seemed simpler and more enjoyable doing 1 KI. We did it a similar way the person above mentioned (RDM NIN BLU SMN PLD BST i think was our setup). We eventually just said screw it and went to 1 KI and worked through the proper rotation of SCs/MBs etc until we got it right. Ended up repeating a v25 kill for some others as well.
If you have the fire power to go from 84 or 79 or 74 to 0, you most likely can do it from 100 to 0. Ongo 25 was/is our group's favorite fight to work through. Maximize rayke windows, make sure the GEO isn't nuking because they'll just be walling the SCH and BLM, make sure threnody and 10k helix have 100% uptime. Getting a lucky WC helps for another use of Tabula and Subtle Sorcery but is not 100% required.
[+]
Fenrir.Jinxs
Server: Fenrir
Game: FFXI
Posts: 1145
By Fenrir.Jinxs 2025-10-29 14:00:28
Oh yeah how could I forget brd
Mostly adding to what the person above said
And I have to give a shout-out to our Brd as they did an excellent job especially with the adds
We used sch with a mechanic I am not to familiar with but it helped a lot with hate
As well as the brd having miracle cheer so songs were a non issue during kiting
Therondy is very important and some reports say it negates the magic accuracy aura
I think I also forgot smn on the first ki
We did not use it for dmg mainly new and some buffs
But I think someone said diablos can also do dmg
Bismarck.Drakelth
Server: Bismarck
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Posts: 830
By Bismarck.Drakelth 2025-10-29 14:15:50
This is all fantastic info. Do any brds have their enmity song sets I could look at? I have something built but was curious as to what others have. thank you guys!
Hmmm...
Initial Speculations:
Looks like they took components of Walk of Echoes (setting), and Elemental Circles and brought it together.
They must of learned new ideas through the Lilith HTBF and how they can play with those elemental fetters to create unique battlefield environment and apply further stress with them..
Instead of Abyssea, this may be a Walk of Echoes 3.0? Anything iLvl 140+ .. We are ready!
Keep this thread clean, hoping to post critical details and discuss strategies.. Eventually I will create a Node on this with full details.. We can then update BG-Wiki with information that we gather..
Those of you who play on Nasomi.. Please don't post on here, you have a Fafnir to camp.. so get back to work.. This is isn't Bubbly Bernie version 3.0. He will be OG 1.0 forever on Nasomi.. ^_^
Sorry about the delay on updating this as I have been slammed with a lot of work since COVID-19 defense ramp up procedures at my hospital facility.
I have barely had time to update and barely any time to explore this content myself. I appreciate everyone's work so far. I will update this OP Thread with some resources and information that people have found across all servers including videos and screenshots..
Keeping this as a basic vital post highlight source so as new posts with vital information emerges I will just pin it here so it is all in one space and no need to jump around different pages..
To Begin.. The Basic Release Info from SE:
Some First Initial Basic Discoveries:
looks like you enter through Rabao
And you have 30 min to kill a bunch of trash mobs. Probably a boss at the end too.
More Initial Entry Discoveries Pinned:
About to enter Odyssey for the first time.
I'll report back. Setup is PUP, COR, BLU x2, SMN, RDM
Ok, it's looking like they made this content specifically to prevent BLUs from cleaving through this content.
Only main target took full damage. Surrounding targets took 90% reduced damage (main targeet 15k, all others 500 or less)
All mobs can be fully enfeebled (Sleep, Silence, Slow, Para) but standard rules apply for mob types (we saw Skeletons, couldn't Blind them)
I can very easily see a RUN or PLD tank running in and aggroing the group of mobs, with a BRD sleeping them all. 2 DDs kill one by one with proper support. SMN Bloodpacts were doing full damage on single mobs (same rules for BLU applied for SMN when we tried Thunderspark for lulz)
At the end, we found a group of mobs (bats) with a Fetter and a group of untargetable Yagudo. We cleared the bats, then killed the Fetter. Once the Fetter is killed, the Yagudo become targetable. For killing all of the Yagudo, you get 10 Izzat.
In total, we farmed 20 Izzat. We'll try using them tomorrow on boxes, maybe even spawn an NM. After we killed the fetter, a conflux spawned that gave us the opportunity to spawn a monster for 10 Izzat. We were low on time, so we just chose to exit.
Player with Trusts.. First Experience Testimonies:
Went in with trusts. Was able to 1 shot most things with leaden.
Yield: 31 scales and 3 scale boxes (from the chest).
Edit: Chests gave 11, 13 and 16.
More Vital Data Testimonies Discovered:
Random info:
-Killing trash gave izzat and lustreless scales
-Using 10 izzat to pop chest gave 2 scales and a box
-Killing fetter made untargetable yagudo killable, giving 10 izzat killing them all
-Popping NM with 10 izzat from ethereal junction spawned a red morbol that did blood weapon and dropped 2 boxes of scales
-Not sure what items you need to trade to junction to spawn monsters
-Was unable to use the thing at the start after killing fetter/yagudos/morbol, may have to kill all trash? I looked around and missed a pack, timed out before I could kill them all
-Moogle keeps track of trash killed, physis, and chests, and the power of your alter egos while in odyssey (Moogle Mastery)
More Testimonials and Discoveries..
Does anyone know what is needed to clear the RoE for Sheol A?
You need to run (can do on sneak/invi, only trasnparent mobs are true sight/sound) to last floor (A7) using confluxes. On last floor there is Otherworldly Vortex mentioned in RoE quest. You need to touch it (it lets you leave Odyssey too) to complete the quest. Credit for that info goes to Mischief from Bahamut.
Here is a video of my first experience with Odyssey:
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Tried exploring, found more information
- I didn't realize there was a conflux on each floor to move up
- Each floor increases in mob level, capping at 131, and general nastiness of monster family (manticores, giants I remember on last floor)
- Translocators bring you down to previous levels, so the first floor one doesn't work until you find the higher level ones
- One character got stuck on a floor and couldn't move up, nor did they get the RoE objective upon someone else reaching the top
So for soloers, seems like it's best to stick to lower level floor to farm scales, more experienced parties can move up to desired difficulty for more scales. First time in would be best just getting the RoE objective and unlocking translocators.
Initial Video Detailing Climb to 7th floor for easy RoE Completion for Augment Unlock on Gear:
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More Info about Moglophone KI's:
Anyways did a solo run this morning and got about 100 scales from just killing trash in first floor. Wondering what others are getting from parting up vs solo.
edit: Also can you hold one Moglophone KI on you, and then have the moogle hold one?
I was wondering this too. I picked up my KI last night and am holding it until later today and going to see if I can run two times in a row.
You can. I used my ki after few hours yesterday and when I checked moogle timer was at 15h, so it was going down while I had KI on me.
More Testimonial Higlights:
Bahamut.Lexouritis said: »Maybe Mischief will post about it, he figured it out on his mule. I'll try and post what i know, but it seems like we skip everything and just kill the fetters, mobs around the fetters, and sometimes the UNM near the fetters.
Bahamut.Lexouritis said: »and if u get to the final thing upstairs, personal chest for everyone.
Not sure if someone said it already, but you CAN store a KI. So only need to farm every 2 days!
I am confused on how people move up using sneak and invisible, in this run I explored everything, vortexes just said "you can't use this yet", or let me summon an NM but never move somewhere else, even after i killed the fetter, all the guards, the NM, opened one chest, and killed about 90% of all the mobs. If anybody can spot where in this video I should have been able to "move up" it would really help: https://www.youtube.com/watch?v=5i9GhE5nO3I
thanks At the mandies in your run. Just hug left wall and you'll find it. It took me a while to find the first flux as well, but the rest were less "hidden". A video was posted a couple pages ago showing the route.
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Bahamut.Lexouritis said: »vortexes just said "you can't use this yet" Need to click Shimmering lights for access to some portals or not have aggro iirc. I may be wrong though
Bahamut.Lexouritis said: » It rewarded me again with a box + 50k gil.
did u kill a fetter? Seems like 50k per Fetter and 1 box per fetter (per character). The big Box from RoE seems to be just 1 time thing. The smaller boxes seem to be fetter based?
Killing all 4 fetters netted us about ~70 scales per run per person after touching otherworldy vortex.
Edit: With RoE quest being completed in a run, was more like 110-130.
So how many scales is it per upgrade? Didn’t see on Bg-wiki and don’t feel like shifting through posts on here. Should be just under 12 stacks to max. Based on scales only being worth 5rp instead of 10 :/
Clip to the top and nab the box, in and out, 5 minute adventure.
For realsies? SE let content like that out after the mass-ban clipping/duping-alex adventures get onto the live server? Thought they learned their lesson since the AMAN trove boxes can't be scouted via Hex IDs. The box he means is the one from completing the RoE once. You can walk to it in 6-7 mins without speed hacks anyway. The big deal about completing the RoE is you can start augmenting your gear at that point.
Well if dude already finished a piece few days after update, there isnt much time gate here it seems.
Probably just the appetitizer was released (im on a work trip, cant "enjoy" the new content till weekend...)
He finished because he bought scales or have legion of mules. Regular player with 1 account will need realistically around 10-14 days for one piece farming daily.
Traded 5 Emperor arthro shells to vortex (dunno how many it took from inventory, might have only taken 1 of the 5). Summoned Brachys, a crab that had a high ass counter rate and instantly killed me on my thf in one attack round. 500+ damage counters with no DT set. Likely not advisable to spawn mobs solo with trusts.
Bahamut.Lexouritis said: »Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill featers and go touch otherwordly.
Unless maybe kill 2 featers solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
Bahamut.Lexouritis said: »
Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill fetters and go touch otherwordly.
Unless maybe kill 2 fetters solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
I'm not sure if you need to just kill the fetters or the fetters + all the semi-invisible beastmen around the fetters.
It's possible to kill a fetter without aggro from the semi invisible beastmen that are sight aggro like Yagudo and Orcs. I'm assuming Quadav will sound aggro which makes them easier to gather in a group.
On the first day, when I duo'd with my cousin on RUN and me on COR with a THF4 set, we killed 1 fetter but stopped killing the semi-invisible beastmen because they were not dropping anything. Not all of the beastmen aggro'd. Only the Yagudo beastmen that were in sight of us or each other aggro'd us. Care needs to be taken by support in this case as support will get aggro'd if they rush in too early before the tank has claim on everything. These mobs hit very hard.
Definitely go in with at least th4 if solo farming just trash mobs.
Go in with a full, balanced party to maximize drops from fetters. The fetters are easy to kill. The beastmen hit hard and have a little more hp than common trash mobs. Helps to sleep them too as they can easily overwhelm even the toughest of tanks.
Me and a group of peeps went in yesterday, to do some testing.
Killing a fetter + beastman group rewards 10 izzat, no special drops were seen, we did not have a thief, just a range using bounty shot.
Gonna test farm some nms tonight. i tried to spawn 1 today with my alt using unity items, turns out 1 is not enough.
My second run of this is probably the best I can do.
Went in, killed all normal monsters, Feters and Beastmen, killed all of the Yaguado. I had 20 Izzat, spawn a Unity NM Which was a Sporebat type mob that died in a 4 step SC. This NM used Blood WEapon, the NM I tried yesterday used 100 fists and rek'd me.
I got 90 Izzat from Monsters and 22 from the 2 boxes that I got from NM and a chest I used them on. The only thing I didn't do on Floor 1 was spawn the Junction that said "Item can be used to pop something here" I had 3 Sarama Hides, 2 Thuban Things and neither worked, nor did a combination of them work.
All of my drops were done with TH2 from Gear.
Few unanswered questions:
How is the augmentation to Trust power in Odyssey earned? I believe the requirement must be more than simply killing sets of trash mobs and making it to the otherworldly at the end.
Rewards upon reaching end were:
360k gil from a group that killed everything on first floor, 2 NM's popped.
100k gil for solo killing 2 groups (4 izzat) worth of scrubs and reaching end.
On another run I also got 100k gil for solo killing more scrubs (4 sets I think.
Seems like the NMs from either spawn point will be one of the 119/122 unity NMs with similar mechanics, but not exactly the same as my morbol didn't go through 3 stages and only did blood weapon. May be a good ideal to either focus on repeatedly killing one to raise its kill count for the moogle or killing all of them at least once. Can't wait for Pandemonium Warden v3 in the future lol Yep. Surprised the hell out of us.
But as I said I was getting 100k for just clearing a couple of easy rooms and heading for the exit solo for the RoE.
Thinking about it, we did a bit more than the first floor full clear on that run, did a second fetter and agon mobs and popped another NM at least. spawn a Unity NM Which was a Sporebat type mob
What method did you use to spawn this nm?
So there seems to be 2 spawn methods, Unity Item (I think 5 minimum) or Izzat once you have killed a fetter.
In terms of the invisible mobs I don't know if its a coincidence or not but every time they have aggro'd they go after my GEO and no other character. Dunno if the bubble is causing something funky to happen.
It should be possible, to kill fetters on all floors + escape as low as 3 man, I cleared everything in my run and had about 3 minutes to spare but a lot of it was goofing about looking at chests etc. I'd say 4 man would be the most optimal though as you can't really AOE.
Only flaw would be is that the fetters on floors seem to be placed randomly so you could get screwed over on travel times but imagine if you wanted to eat some taco's and take that risk you could and do it no probs.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Leviathan.Kingkitt said: »My findings thus far:
As stated multiples times already here, you can sneak/invisible to maneuver around the mobs here. However..
The invisible mobs appear true sight and/or sound, so you have to be cautious of them.
Appears that killing fetters gives personal loot. We all got a box.
You can solo for the RoE if you want following the guidlines above.
Competing RoE gives you 1 large box.
Clear is NOT party wide and each person must touch it individually for credit. (Also recieved 60k gil, we cleared 1 fetter/quadavs, and the mob family near it)
Didn't notice until after fetter and invisible mobs were dead, but one or the other gave 10 izzat.
Have tried a few different unity mats for unm 119/122 and traded 5 to pop a NM. NM that spawned was of the same mob family as items traded.
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull and kill regular mobs, until you see opportunity where nothing is close to fetter (there is always a moment when there is max 1 mob close to it at some point). Kill fetter fast (It's easy to kill. One good 2 step SC will kill it), then kill remaining mobs. I wouldn't try to aggro more than few mobs in general when solo or duoboxing, especially if you dont have Malignance set on COR.
Something of note to add was that our rng and cor were doing 0 dmg to the fetter from distance and had to move much closer to do any damage. This may relate to how aoe does much reduced damage. Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Do you need to touch the flux on the top floor to get the gil? Or when does the gil actually get distributed to you? Yes, you have to leave personally to get it, and as always if other party members are fighting its locked out.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull/kill regular mobs with ranged attack. Run in to fetter with max 1 or 2 shadows aggro. Kill fetter > kill the rest.
Just look out what you aggro. Aggroing BLM mob that stand close to middle will probably result in mass link eventually. Regular mobs dont link at all, but transparent mobs (before and after killing fetter) do.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective. Not sure if it was mentioned, but looks like you can't pop the same NM twice from UNM mats in the same run. Popped once on first floor, and later on the 4th floor it gave a message saying we couldn't pop the same NM again.
Sharing Shamgi's notes posted in the BST forum for relevant details:
Ok, just went into an Odyssey and discovered some things:
1. You can charm things in there. Things seemed to be fairly simple to charm, and Charm+ gear meant that my dhalmel stayed charmed 15+ minutes.
2.Charmed pets seem to be quite strong. Beyond the normal HP, they seemed to have fairly high damage, hitting other mobs in their own pack for 4-600 a swing, with crits as high as 900. My Dhalmel once used Berserk and those numbers got pretty big, same with their Sound Wave move. My record was a crit for 1500 or so. This is with NQ food and no other pet related buffs. I had one crawler end up at 74% when it killed another crawler in the pack, likely benefiting from all the DA and Haste.
3. Pets seem quite effective at killing the Halos. They hit hard already, but notably, they aggro nothing, not even the Beastmen around the Halos when doing so. The Halo produces a damaging AOE every couple of seconds that was hitting for 200 or so, but the pet, with it's 40k+ HP, doesn't care at all. Indeed, I left the pet to it's own devices and killed other packs with trusts while it worked the halo down itself, which actually seemed quite nice. When it died, the Orcs around it didn't aggro, so it was easy to pull them one by one, as they don't link either.
4. Mob spawns are random, which can hurt this strat, but from two runs a majority of the packs seem charmable, and many of them are often pretty powerful. Given the strat above, I feel like a monk style pet would be best here.
Overall, I'm super interested in trying this with a full group where you can use the pet to deal with adds while you work on a pack yourself and to safely kill Halos while you clear other things.
One issue was Sic, the recast was way worse than I remembered, and my lua isn't set up at all to deal with it. My best guess is to just set up my gearswap to always produce a physical damage set for Sic and then just use pets who focus physical damage with their TP moves. If it's a buff move, then no big deal, if it's physical then it's the right set.
They do link, my experience has been all sight linking though (fought orcs and yags so far). Do not link with the Fetter though, found this out by trying to range attack the fetter down, only to realize the fetter is immune to auto-range attacks.
They do link, my experience has been all sight linking though (fought orcs and yags so far).
Well its kinda expected. Orc, Yagudo and Goblins are all sight aggro/link. Quadavs are sound aggro/link and it's how they are in Odyssey too.
They arent immune to ranged attacks you just need to be stood in the fetter to do damage.
So not immune to ranged attacks, but immune to any attacks from a range. XD
As with all farming things it's more efficient to solo, if the kill speed is high, like 119 content. 6 solos have 6x more chances for boxes.
Luck's definitely a factor; and yeah I think solo probably is best.
I think a lot of it has to do with people finding each other, people needing to sneak/invis themselves, and having to stagger the flux (so it doesn't glitch out). Was a lot of wasted time there.
Was just curious if other groups were experiencing it as well.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them. As group you are suppose to kill Fetter at floor 1,3,5 and 7 and run to otherworldy vortex at the end. You should get 4 PERSONAL box from otherworldy that way and I think one more personal box from killing beastman kings at floor 7 (they are around Fetter there).
So thats 5 personal chests
At least 40 Izzat to open chests
Probably at least 40 single scales from killing trash around fetters if you take at least TH4 with you.
Small boxes are on avg around 13 scales?
So probably around 70-80 scales at least per person, maybe more if you have time to farm more.
Very good geared solo player on specific job like COR, can get more with luck, but it might be other bonuses from killing fetters and NMs that we might dont know about.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
No, you need to kill Fetter AND beastman mobs around it to get credit for personal box at the end and 10 Izzat. I assume you killed only Fetters.
Bahamut.Lexouritis said: »THF can pick the locks/chests in odyssey, in case no one mentioned, or knows about it yet. However some times mimic will pop out. Unsure how hard they are, as it opens with deathtrap, and his mule has sparks gear (and it got one shot). Credit goes to mischief
"Either gave a 'however it has no effect' message and consumed the tool, opened the chest, or a mimic popped out"
Awesome Map created by Pantafernando:
I made a quick map of Odyssey to make ease to hit the fluxes.
Etheral Junctions, Fetters and camps change apparently random.
EDIT: all maps have North heading the upper border.
Aegypius NM:
Bird
Popped using 5 Abyssdiver feathers
Uses Broadside Barrage and Damnation Dive
Uses Perfect Dodge at low HP and gains an Encumbrance aura that stays for the rest of the fight
Carbuncle.Papesse said: »Beware of the Treant NM Ptelea and its dangerous Leafstorm AoE. Leafstorm is hybrid wind based. It can crit, miss, be absorbed by shadows and Elemental Sforzo. One For All, Gelus Valiance and Baraero substantially reduce damage.
As far as getting these telepoints, mentioned on BGwiki's Odyssey page that you're supposed to be able to travel between to get to further levels of Odyssey, does anyone have any info on the requirements to gain access to these? Do you have to kill all of the fetters to go up a floor? Also, has anyone tried going in with a group of six and then disbanding and everyone using their own trusts to expediate the process of both killing enemies on every floor, taking care of all the fetters on a floor and then popping the nm's so that you might progress to these tele-points if those happened to be the requirements? I know some players might have found that they can farm higher amounts of the Lustreless Scales solo rather than teaming up but if you go in with 6 and then make you're own parties with trusts.. and there are multiple telepoints with up to say 15 sets of mobs and fetters then the possibility of having a high return still might be worth it.
Another thing i noticed maybe means nothing but i saw some pixels floating out of nowhere that seemed like a mobs name. Maybe a glitch? Or the others maps? Or a random mob?

I'm sure people regularly killing fluxes/beastmen already knew this, but AoEs that would have hit the untargettable/invisible beastmen will still generate enmity on them, so people should watch for that if they're sleepgaing or horde lullabying fodder.
We spawned an NM in today's run.
Brachys: Crab NM (PLD/MNK)
Had a pretty decent (25-30%) Counter rate. Bubble Curtain's Shell effect reduced enspell (RDM with Crocea Mors) dmg to 0 unless it was dispelled. Used Invincible at 25%. Easily landed enfeebles (Slow, Para, Blind, Frazzle, Distract) Pretty easy fight overall.
It was spawned using 10 Izzat after we killed Fetter + Beastmen mobs surrounding it.
Asura.Ladyofhonor said: »I have Moogle Mastery III, not sure what's doing it. Status report has:
Nostos killed: 306
Damysus: 2
Salmandra: 2
Cynara: 1
Chests: 3
Seems I ranked up when I killed an Agon Bruiser.
The augment system is “tiered”. I’m working on my alts Emeici +1.
Ranks 1-5 give +2 damage. Ranks 6-10 give +2 damage, +3 acc/macc. I assume ranks 11-15 give +2 damage, +3 acc/macc, +2 crit rate.
That’s a neat way to do it, it incentivizes the more expensive ranks.
Just had a bad solo experience... turns our not all popped NM's are soloable. Do not recommend popping the nm's for 10 izzat.
Got a cactus who would constantly triple attack and did 600 normal / 1200 crit per attack round. August got insta-KO then healer then myself within 7 seconds.
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