The Odyssey - || Strategy And Discussion ||

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The Odyssey - || Strategy and Discussion ||
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 Asura.Eiryl
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By Asura.Eiryl 2025-10-10 06:46:57
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They do love to over explain and embellish. Make the mobs hp 0 and keep yours above 0, that's "the" "strategy".

Really over zealous for 30 seconds faster kills

They get weirdly over excited thinking they figured out some undiscovered tactic like gravity kiting, like it wasn't being used for 10 years prior. So weird.

And then they'll try to explain it as complicated as possible, instead of just saying; Use gravity, walk behind mob.
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By Dodik 2025-10-10 06:48:09
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Yeah, it's clear neither of you have any idea what you're talking about or any practical experience with fights like this.

Good chat. Nice Ody thread bump.
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By K123 2025-10-10 06:59:56
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Dodik said: »
Yeah, it's clear neither of you have any idea what you're talking about or any practical experience with fights like this.

Good chat. Nice Ody thread bump.
Says the guy that says if you don't treat Absorb-TP like a science means a HM kill takes 40mins.

Serious copium for taking the game so seriously.

Also if Male is still not using gearswap it shows how laughable the min-maxing arguments are.
 Asura.Eiryl
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By Asura.Eiryl 2025-10-10 07:46:32
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Absorb-TP strat is literally identical to the Mew Strat. Just with a different macro.

Been doing it since 2017 or so.

The only differences are 3-4 /drk instead of 2 /smn, and "we've" "discovered" that dancer is more optimal than thf.
 Asura.Saevel
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By Asura.Saevel 2025-10-10 08:32:44
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Asura.Dexprozius said: »
K123 said: »
I don't know what male is saying but I'm seeing a lot of what I find to be the biggest problem with ffxiah here - making content sound way harder and more complex than it is. You can have everyone spam absorb tp as soon as it's up without acting like it's a science and win every time no problem.

This happens every month with ambu when people make it sound way harder than it is with obscure set ups and plans that once you're experienced with it realize are all ***.

I don't know what this phenomena is but it's like people make things sound harder than that are so they can pretend to themselves that they are "good at" ffxi. It's really not a complex game when everything of mild difficulty is melee burned or cheesed (tp denial, etc).

While a large part of your point is correct, the discussion was about getting a very fast kill. Coordination helps in that regard a great deal when your pushing vast amounts of TP onto the mob at a fast rate, and everyone going simultaneously at once with their drain then waiting 12 seconds with no drains will likely result in a TP move.

While your criticism is that we're overcomplicating it, you're simply oversimplifying it. Spamming drain on cooldown is what I'd say is a good rule of thumb, but identifying when you can hold your drain because someone just did and the number was sub 100, or identifying when everyone drained and too many actions have gone off since, asking the team to stop for another drain, is what makes the team function more cohesively and efficiently.

When you're min/maxxing content these kinds of optimizations are necessary. I'd also counter argue that extremely lax and lower end content like ambuscade is silly to demand high degrees of precision and execution, while one of the premier endgame bosses is a different discussion entirely.

And just because something is very dull in concept to tackle (TP suppression is boring and stupid... I hope they don't do NM's like this anymore), doesn't mean its invalid to push the limit to how well a team can preform that strategy. Of course, it's brain dead to beat aminon... you can easily get a 10min+ kill having the DNC solo DPS and its super chill, everyone spams drain on cooldown, you always suck under 100, there's 0 risk. It's when you have everyone go balls to the wall and you consistently see 200-300 drains because your riding that line, that it's no longer brain dead

Our team has had wipes before because we were too aggressive on WS spam. The not-DNC's had to hold back a bit on WS to ensure sufficient drains were staggered and it's been buttery smooth sailing. 9 boss kill with 5~7 minutes remaining to nab the aurum chest.

So yeah it's not just button smashing, you really do need to spread out your TP drains and WS's.
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By Kadokawa 2025-10-10 09:10:44
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Guys this ody discussion, not sortie discussion. yes i'm that guy.
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 Lakshmi.Buukki
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By Lakshmi.Buukki 2025-10-10 10:26:06
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I do kind of find it interesting that when people don't share information, it's gatekeeping. But when they do share valuable information, nuanced, experience, and otherwise smaller tidbits to make execution and success cleaner (whether it's v25s or Sortie, same difference), it's "it's not that hard, make mobs HP zero, you're overcomplicating it". Funny that the "problem" is sharing TOO MUCH information.

This is why people just don't bother posting valuable info on here anymore and it's buried in discord channels or obscure wiki pages.
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By K123 2025-10-10 10:28:40
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Lakshmi.Buukki said: »
I do kind of find it interesting that when people don't share information, it's gatekeeping. But when they do share valuable information, nuanced, experience, and otherwise smaller tidbits to make execution and success cleaner (whether it's v25s or Sortie, same difference), it's "it's not that hard, make mobs HP zero, you're overcomplicating it". Funny that the "problem" is sharing TOO MUCH information.

This is why people just don't bother posting valuable info on here anymore and it's buried in discord channels or obscure wiki pages.
This isn't at all what is happening here.
There's a difference between saying "to minimise kill time it is possible to save a minute by only using Absorb TP after every 4-5 actions on Animon" and people waving their *** about kill speeds and acting like anyone not min-maxing to the 0.1% is doing it wrong.
 Lakshmi.Buukki
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By Lakshmi.Buukki 2025-10-10 11:16:14
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(Not a response to anyone in particular)
Here's an example of how sharing information, even smaller details can "help" other groups:

Asura.Dexprozius said: »
No Slow No Para intentionally to get him to swing on us more

Dex's group is very efficient and tenured, and he mentioned his group doesn't use Slow on Aminon to feed him more TP. I've been in other groups where they DO use Slow/SV Elegy to "help" control Aminon. Turns out, you don't need to bother wasting your time debating with Slow effect on Aminon all; I've posted in the past from Lute' video that Slow status effect does nothing vs Aminon. Apparently, even experienced players weren't aware of this and it's at least 7 months discovered.

I've seen similar instances of group differences in strats, but a simple suggestion helps optimize the group even better (ex. Binding Gartell before Stymie Gravity II, using BOG during Bolster so you don't have to resummon 1.5 bubble, SCing bosses/Stun rotations etc). A lot of times, groups will copy/paste other people's strats but not be aware of the mechanics at play or how they can make their runs better. Sharing information helps, and when you run the same boring event every day, I think that's a welcome suggestion to get the most out of your runs. It might be a small tidbit that is <1% difference, but better is still better.
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By K123 2025-10-10 11:29:36
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The solution to 7 boss runs then 8 boss runs becoming commonplace was

The solution to 9 boss runs becoming common was

The solution to 9 boss with HM becoming more common will be
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By Dodik 2025-10-10 11:30:08
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It's obvious which players are willing to press a couple more buttons or, Altana forbid, actually pay attention and use that supposedly big brain to help the team of supposed humans they are in do more things, get more muffins, whatever, vs the people that would just go "*nah not doing that*" at instructions more complicated than simply singing some songs on a 12min timer then afk-ing.

The second group sounds like a fun bunch that any group would love to take along.
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 Asura.Eiryl
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By Asura.Eiryl 2025-10-10 11:30:32
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It's common sense. (I know common sense isn't common)

Anything that actively contributes to killing itself, is welcome. I don't para/slow/blind anything when i'm on mnk thf war, why, because free tp and free damage. Aminon, as mentioned. Same deal. You want him to hit you. You want him to feed you tp and feed himself tp, so you can drain it.
(letting it hit you also lowers your enmity, and gives pld cure enmity)

This is day one stuff. Para/slow/blind/bio are safety strats. Handicaps. Training wheels. You take them off eventually.
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By K123 2025-10-10 11:34:02
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Hey Dodik, I'm happy for you if you've found 5 other humans that tell themselves they're good at ffxi to cope with the fact that the entire equation has been more time invested = more gear. I'm actually jealous of people that don't get bored doing mind numbing content 100s or thousands of times. I wish I could find it that stimulating and challenging and enjoy it that much.


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By Kadokawa 2025-10-10 11:35:41
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Yeah sharing info in discussion page will make people find it easier, like discussiong sortie on odyssey thread. i believe we need practical guide page with all valuable info regarding sortie and aminon.
 Asura.Hya
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By Asura.Hya 2025-10-10 11:45:23
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Kadokawa said: »
Yeah sharing info in discussion page will make people find it easier, like discussiong sortie on odyssey thread. i believe we need practical guide page with all valuable info regarding sortie and aminon.
This is ffxiah, people will argue and bicker in any and every thread.
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By K123 2025-10-10 12:05:38
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Best places to put write ups without arguing:
https://www.bg-wiki.com/ffxi/Category_talk:Sortie
https://www.bg-wiki.com/ffxi/Talk:Aminon
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By Dodik 2025-10-10 12:17:03
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All I hear is a weird buzzing noise, idk where it's coming from.
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By K123 2025-10-10 12:23:41
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Dodik said: »
All I hear is a weird buzzing noise, idk where it's coming from.
Your brain is fried from playing FFXI cus it's so hard for you clearly.

I started playing Pokemon games. So far I have played Fire Red, Emerald, and Diamond. They are more challenging than FFXI, and all you have to do similarly is grind (expend time) and increase your damage output. Amazing.
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By Felgarr 2025-10-12 19:17:43
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Our group has been working on this Cheese Chart for Odyssey RP farming and we've verified all of these outcomes ourselves (except for 2). It'll be a while before we get to these two open questionsso I figure I'd poll the audience and ask you find folks here:



The last two things to be verified:
  1. Does WAR's Tomahawk (- SDT) improve SCH's Helix damage on Ongo like it does all of the other T3s NMs?
    Answered, thanks to Pergatory, image updated

  2. For BST P.Ooze against MBoze, I assume Styme+Frazzle III is necessary to land it. But what about RUN Unda x3 + Rayke? I assume that would work too
    Answered thanks to Taint, image updated, but I still need to verify as BST with max Pet Magic Accuracy



Edit: Updated Kalunga in the image above.
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By Taint 2025-10-12 20:11:14
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We've had Ooze land on Mboze without any debuffs but its not 100% so pretty much anything that improves the land rate will help.

Frazzle, Rayke, Tandem Strike etc.
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By Felgarr 2025-10-13 00:38:05
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Taint said: »
We've had Ooze land on Mboze without any debuffs but its not 100% so pretty much anything that improves the land rate will help.

Frazzle, Rayke, Tandem Strike etc.

Agreed. Thanks I've updated my image to reflect answers to the two questions I posted.

Before I go ahead and say "you can do MBoze as just BST without other jobs", I would need to verify and can't currently waste a super charge.
 Carbuncle.Maletaru
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By Carbuncle.Maletaru 2025-10-13 01:17:44
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Felgarr said: »
Before I go ahead and say "you can do MBoze as just BST without other jobs", I would need to verify and can't currently waste a super charge.

Not saying you should or you have to, but you don't actually need to use a charge to test.

You can test it and if it works, just exit out of the arena. You would waste those 2k (potential) RP, but you'd still keep the charge.
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By Felgarr 2025-10-13 01:22:38
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Carbuncle.Maletaru said: »
Felgarr said: »
Before I go ahead and say "you can do MBoze as just BST without other jobs", I would need to verify and can't currently waste a super charge.

Not saying you should or you have to, but you don't actually need to use a charge to test.

You can test it and if it works, just exit out of the arena. You would waste those 2k (potential) RP, but you'd still keep the charge.

Really? Are you sure? I was under the impression that any outcome that is not 6% + 0:00 time-out means you lose the supercharge. We recently helped a friend do a Bumba v20 clear, and with each attempt, we let the timer end at 0:00 so that we can retain our supercharge.

Is exiting the arena via death/homepoint and temp item considered the same and will keep the super charge?
 Asura.Sechs
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By Asura.Sechs 2025-10-13 02:54:34
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Felgarr said: »
For BST P.Ooze against MBoze, I assume Styme+Frazzle III is necessary to land it. But what about RUN Unda x3 + Rayke? I assume that would work too
Frazzle3 on Mboze lands without Stymie, may take a few tries but it does.
Stymie is more if you don't wanna bother and want to land it first try.

Undax3 Rayke is SOMETIMES enough.
I've met at least two people who CLAIM they managed to land Ooze on Mboze v25 with just Undax3 Rayke, using Unleash and spamming Ooze.
I've tried it only once, and it didn't work for me.
All other attempts I've made to land Ooze with just Rayke, never worked for me.
Maybe I've been extremely unlucky, maybe not, but since then I only do Mboze with RUN, BST and either RDM or SCH.
Why "either"?
Because Rayke is not enough and something else is needed. This "something else" can be
1) Sabo Frazzle3 from RDM
2) a Water based SC from SCH (can MB Ooze on that, and will land easily)


Also as a small correction to your chart, my BST sucks and I've easily landed Ooze on Kalunga V25 without Rayke.
I only tried a few times and it always landed on first try. Maybe I've been extremely lucky I dunno, but considering how Kalunga is weak to water and Ooze is water based, sorta makes sense it lands easily on it.



Furthermore, Xevioso V25 can be cheesed with PUP, requires SP1. Gonna be pretty tough but possible (much easier if you have a COR for rolls).
If you accept to do Xevioso V24, then it's soooo much easier.
What makes it hard at V25 is that you will gain TP exclusively from ranged attacks, and that in return might make damage too slow in the 3,5 mins of time you have during Overdrive.
Once Overdrive is over damage drops and you're gonna die fast.
On V24 you can gain tp even from melee hits and in that scenario, if you have a proper attachment and gear set, Xevioso V24 is normally a breeze. Might fail a run every now and then but normally works.

I seem to recall the same strategy worked on Arebati V25, with the same considerations I said for Xevioso.
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By Dodik 2025-10-13 04:26:11
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Can confirm, ooze lands without any debuffs on Kalunga.
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By Felgarr 2025-10-13 07:35:06
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Asura.Sechs said: »
Also as a small correction to your chart, my BST sucks and I've easily landed Ooze on Kalunga V25 without Rayke.
I only tried a few times and it always landed on first try. Maybe I've been extremely lucky I dunno, but considering how Kalunga is weak to water and Ooze is water based, sorta makes sense it lands easily on it.

Dodik said: »
Can confirm, ooze lands without any debuffs on Kalunga.

Oops, updated Kalunga. I actually have done Kalunga a few times with just BST too. Copy/paste error on my part. Fixed.

Asura.Sechs said: »
Felgarr said: »
For BST P.Ooze against MBoze, I assume Styme+Frazzle III is necessary to land it. But what about RUN Unda x3 + Rayke? I assume that would work too
Because Rayke is not enough and something else is needed. This "something else" can be
1) Sabo Frazzle3 from RDM
2) a Water based SC from SCH (can MB Ooze on that, and will land easily)

While I'm inclined to believe you, I can't go into an MBoze run to confirm it because I don't want to risk losing a super-charge. But, when our group does add MBoze to the list, we'll go BST/RDM/RUN and try to land P.Ooze with BST/BST+RDM/BST+RDM+RUN.

Also, I do believe that a SCH Water-based MB will enhance P.Ooze's land rate, but I don't include that in our chart because we're recording job combinations that open up more job choices when we do RP farming via super-charged runs. It's probably likely that anyone doing this doesn't want to take BST and SCH in the same boss out of 3 in that super charge. It just seems more advantageous to separate them out.
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By Asura.Sechs 2025-10-13 08:18:23
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You can absolutely avoid to waste a super charge, you just have to avoid using a Mog Amplifier!

Quote:
While I'm inclined to believe you,
Not sure what you are "inclined to believe" °-°
It's not like I've said some new magic discovery, it's been well known for quite a long time among multiple threads!

Quote:
Also, I do believe that a SCH Water-based MB will enhance P.Ooze's land rate, but I don't include that in our chart because we're recording job combinations that open up more job choices when we do RP farming via super-charged runs.
That's totally all right!
I apologize, I thought you were making this chart to share it on BGwiki or somewhere, not simply for personal use with your band of friends, my bad! Y_Y
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By Felgarr 2025-10-13 08:50:44
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Asura.Sechs said: »
You can absolutely avoid to waste a super charge, you just have to avoid using a Mog Amplifier!

Quote:
While I'm inclined to believe you,
Not sure what you are "inclined to believe" °-°
It's not like I've said some new magic discovery, it's been well known for quite a long time among multiple threads!

Quote:
Also, I do believe that a SCH Water-based MB will enhance P.Ooze's land rate, but I don't include that in our chart because we're recording job combinations that open up more job choices when we do RP farming via super-charged runs.
That's totally all right!
I apologize, I thought you were making this chart to share it on BGwiki or somewhere, not simply for personal use with your band of friends, my bad! Y_Y

That's a good idea, actually. Can we confirm how to lose a super charge so I can add that too?

I'm under the impression that if you enter a boss fight and either (1) fail to time out with 6% done or (2) Warp / Death Warp out / exit with temp item results in breaking the chain of your supercharge. (Of course, like you said, without using an amplifier)

Anyone have other experience?
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By Dodik 2025-10-13 09:01:16
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If you enter a V0 fight and either kill or do >5% damage, you also lose a supercharge.

V0 does not count towards a supercharge and will cause you to lose a charge regardless how much dmg is done to it. No idea about warping out/exiting.
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