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The Odyssey - || Strategy and Discussion ||
By Shichishito 2025-09-13 09:36:01
Has mbozes Tiiiiimber ever been fully figured out? On V0 I survived one with about 225 HP left but I think most of my trusts got one shot at moogle mastery lvl ~30.
I've also seen a video of BLU solo where he doesn't use Tiiiiimber at all:
YouTube Video Placeholder
By K123 2025-09-13 09:47:58
Probably pure luck on the solo.
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By Shichishito 2025-09-13 10:33:56
His run seems very slow cause he's mostly using CDC->CDC for light and sometimes he mixes savage blade, CDC and requiescat to produce Distortion, Fragmentation and Darkness even though SC damage seems to be rather disappointing vs mboze. You should deal much more DPS with tizona expiacion or naegling savage blade spam. He timeouts and does the last 10-15% on PUP but he doesn't die at any point and timber doesn't go off either as far as I can tell. Largest spike damage he had to eat was at the end of his BLU run which I think was Uproot, which droped him and his trusts into red.
I assume he's using SU5 Zommorrodnegar path B and Zantetsuken but could be just a lockstyle since he doesn't seem to use reaving wind for TP reset? Mboze is definitely gaining enough TP to WS.
Other than that he keeps up diamond hide for him and his trusts, backup heals a bit with white wind, silences mboze with silent storm and uses mighty guard.
By Shichishito 2025-09-13 13:47:39
What is the mechanic behind timber?
Simply 100% damage of the targets max HP without -dt having any effect on it? Magic defense or resistance having no impact on it? I remember from my trusts Karaha-Baruha took significantly less damage from timber than the rest, around 1200-1300. It still killed her but I think she has more max HP than that which would indicate that you can either resist it somehow or that she has some sort of stoneskin bonus?
Under the premise it was just flat 100% max hp damage no matter what and the move was reactable (is it?) couldn't real players switch to a low HP set to ensure they are topped off on HP as long as we have stoneskin active?
I think I had diamond hides stoneskin active when I got hit and survived.
Asura.Shiraj
Server: Asura
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Posts: 1142
By Asura.Shiraj 2025-09-13 15:45:28
I believe it's affected by SDT (Rampart / Valiance worked iirc)
And I believe it's player's HP divided by the number of players it hits. I want to believe it starts off at like 150% of players HP / no. targets hit.
When I first cleared Mboze on v15 we couldn't survive Timber with only 6-7 targets. So what we had to do was have BRD + GEO, maybe another? use a Poseidon's ring to summon Water spirits to absorb the Timber damage at all times which allowed us to reliably survive it. Obviously this is redundant now with TP denial strat being a thing.
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2025-09-13 22:29:26
When I first cleared Mboze on v15 we couldn't survive Timber with only 6-7 targets. So what we had to do was have BRD + GEO, maybe another? use a Poseidon's ring to summon Water spirits to absorb the Timber damage at all times which allowed us to reliably survive it. Obviously this is redundant now with TP denial strat being a thing.
I had an idea back when V15 Mboze was a thing, right around the time we were doing Rampart resets, Soul Enslavement sub 25%, and praying to RNGesus for no Tiiimbeeer. It was using DRG with a sword and his wyvern and BST with a pet (killer instinct) and just soaking up the damage. WAR BST+1 DRG+1 BRD COR WHM is 8 bodies, and you should be able to survive Tiiimbeeer every time. But yeah, TP denial strats made that idea obsolete.
By warmech 2025-09-14 03:51:53
tips for surviving timber
7 targets
rampart
whm thats johnnie on the spot w/ curaga
most importantly, if you're doing zerg method is that the DD's tp and ws set stay within 100 hp. same as the caster casting/idle set needs to come w/ in 100 hp.
what tends to happen is peoples idle/tp sets push hp 300-500 over casting/ws sets and it ends in deaths. whether it be from not having that 250 hp on that stupid moonbeam you swapped to on idle or unlucky mid cast when timber goes off.
By K123 2025-09-14 06:27:15
Is it the same total damage value regardless of V level?
Asura.Wotasu
Server: Asura
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By Asura.Wotasu 2025-09-14 07:16:37
Iirc the DMG was a fixed % of the number of targets.
6 targets it did 105% of your current max HP,
7 targets it did 95% of your current max HP,
8 targets it did 85% of your current max HP.
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By Felgarr 2025-09-14 23:51:01
tips for surviving timber
7 targets
rampart
whm thats johnnie on the spot w/ curaga
most importantly, if you're doing zerg method is that the DD's tp and ws set stay within 100 hp. same as the caster casting/idle set needs to come w/ in 100 hp.
what tends to happen is peoples idle/tp sets push hp 300-500 over casting/ws sets and it ends in deaths. whether it be from not having that 250 hp on that stupid moonbeam you swapped to on idle or unlucky mid cast when timber goes off.
Also, some of us used Poseidon's Ring for Water Spirit pet.
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2025-09-15 00:22:21
IMO Poseidon's Ring was very hard to use. Water Spirit died in one hit, and it was unpredictable whether Mboze would use Tiiimbeeer, Firefly Fandango, Canopierce, Uproot, or it's AOE spin auto-attack. It was an option, but incredibly unreliable unless you spawned it in the middle somewhere, and then purposely dragged Mboze to the area during a zerg push. Was still a crapshoot.
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By ksoze 2025-10-02 06:09:09
I was reading the posts on clears on page 255 and i thought it was pretty confusing.
Was wondering the following:
If I clear all T2 on v20 with friends and want to pop T3 v20, is T1 relevant to being able to pop T3? Or is it only the previous Tier?
By Dodik 2025-10-02 06:11:50
T1 -> T2 -> T3 -> T4
Need all previous tiers to pop the next tier at the next level.
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Server: Fenrir
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By Fenrir.Brimstonefox 2025-10-02 10:08:38
What's the optimal way to earn RP for a specific piece of equipment?
My understanding is this:
1. get 3 phone IIs and an amplifier (10.5k segs)
2. enter gaol, do a v25 (any tier?) but not the one you want, take it to 94%
3. repeat #2 on another v25 (or the same one take it to 90%?)
4. use your amplifier and do the v25 of the one you want and kill it
This should net 10476 RP if I'm understanding correctly?
Repeating 4x takes something to rank 29 (need about 3k more to rank 30)
(i realize available jobs/skill/gear may not make this practical for any group, i'm just trying to make sure understand the best way to optimize segs/time to get something to max rank)
Shiva.Thorny
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By Shiva.Thorny 2025-10-02 10:12:16
Fenrir.Brimstonefox said: »4. use your amplifier and do the v25 of the one you want and kill it
The boost for doing 3 nms is stored *after* you do all 3 and applied to the next amplifier you use. Amplifiers on V25 always reward more RP than they cost and RP can be converted back to segments, so you should amp every NM.
If you are able to do so, just do over 5% damage to your NM 3x on different jobs and amp all 3. First run through, you'll get a guaranteed 2,328 *3 from the amps = 6984 RP. Every subsequent run-through, the first amp will be worth 9,312 and the latter 2 will be 2,328 = 13,968 RP as long as you never fail to do over 5% damage.
If you can't handle doing your target NM 3x, do target NM first then 2 other NMs that you get some benefit from (or dealan-dhe if that's all you can manage, I guess). You still want to amp them, if you aren't using the RP you can just convert it back to segments.
V25 bumba -> V25 dealan -> V25 dealan with 3 amplifiers costs 13500, but converting the dealan RP gets you ~4714 back, which drops net cost to 8,786. If you only amp bumba, it costs 10500 and you only get ~58 back.
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By Dodik 2025-10-02 10:18:46
Option 1: 3x T1 v25 -> 1x V1-V25 <NM you want>
Option 2: 3x any V25 -> 1x V25 <NM you want>, 2x any V25
Amps on all of them.
Option 1 is the easiest and can be done solo/low person. You get 9k RP even if you go do v1 Bumba, as long as you charged with 3x T1 V25.
Option 2 means the first NM you do after the first three will always be charged and give you some 9k RP.
Choose depending on jobs/flexibility/clears.
My personal preference is option 1 because it's easy to lose a charge by doing random clears, or lose a v25 charge by doing a different V.
The charged RP amount you get is 3x <average V of the last 3 KI runs you did>. So if you do V15 -> V20 -> V25 and then x1 V25, you get 3x V20 charge plus the 5% RP for the x1 V25.
Shiva.Thorny
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By Shiva.Thorny 2025-10-02 10:25:14
I would say that if you can do 3x any V25 and you can do your NM, you are inherently able to do your NM followed by 2 V25s. There's not much reason to ever do a 4 NM cycle. You can choose not to amp a clear if you're worried about losing your charge (or just do it and take the segments back).
By Dodik 2025-10-02 10:28:47
Someone that has T1 V25 clears but V5-V20 clears on T3/T4 is better served doing 3x V25 than a single V5-V20 and 2x V25.
9k RP vs a lot less by adding in a lower V.
Also it's easier - this might be debatable.
Shiva.Thorny
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By Shiva.Thorny 2025-10-02 10:29:27
Someone that has T1 V25 clears but V15-V20 clears on T3/T4 is better served doing 3x V25 then a single V15-V20. Ah yea, that makes more sense. If you don't have access to your target NM on v25, there's some justification.
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Server: Fenrir
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By Fenrir.Brimstonefox 2025-10-02 11:43:01
Ok I think I get it, so long as you can do 5% on v25 (and are consistently doing V25s?), you'll always get enough RP back to justify an amplifier. Even if you're low on segs you can convert them back.
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Shiva.Thorny
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By Shiva.Thorny 2025-10-02 12:01:50
The amplifier adds a static amount based on vengeance level, for V25 it's 2328. Since it only costs 1500, and RP can be converted back into segments, every V25 should be amped. It doesn't matter what tier.
If you do 3 NMs in the same run and gain RP on each, the mean vengeance level (rounded down) is stored and your next amplifier gives an additional 3x the RP it would on that vengeance. So, if you do a 3x V25 run, your mean level is 25 and you'd get a bonus (3 * 2328 = 6984 RP). Add that to the original 2328, and charged amp adds 9,312.
Once you have the initial 3NM run completed, you can continue to do 3 NMs and expend the bonus on the first NM while replenishing it for the next run.
[I know, this has been explained a thousand times and I already covered it with examples, but it seems like there's a lot of trouble grasping exactly how the system works because it's not very straightforward.]
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Server: Cerberus
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Posts: 1956
By Cerberus.Shadowmeld 2025-10-02 13:36:40
Once you have the initial 3NM run completed, you can continue to do 3 NMs and expend the bonus on the first NM while replenishing it for next the run.
You can expend the bonus on ANY of the 3 NMs, doesn't have to be the first one.
By Dodik 2025-10-02 13:39:45
Cerberus.Shadowmeld said: » You can expend the bonus on ANY of the 3 NMs, doesn't have to be the first one.
Hmm if true you would have to not use an amp to not get the bonus taken away. I don't see why you would do that, given you gain more segs than you spend by using an amp at V25.
Shiva.Thorny
Server: Shiva
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By Shiva.Thorny 2025-10-02 13:42:20
It is true, but as Dodik already said, you'd have to skip amping first or second NM which makes it pointless.
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By Fenrir.Brimstonefox 2025-10-02 13:46:52
Yes its confusing, but thank you. I find many things confusing until you experience them and they quickly make sense, I have mostly v5 clears at this point (and a decent bank of segs), but I'd like to start putting some RP in the gear.
Server: Cerberus
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By Cerberus.Shadowmeld 2025-10-02 14:46:46
Cerberus.Shadowmeld said: » You can expend the bonus on ANY of the 3 NMs, doesn't have to be the first one.
Hmm if true you would have to not use an amp to not get the bonus taken away. I don't see why you would do that, given you gain more segs than you spend by using an amp at V25.
it's a choice you have to make if you're getting RP with people that want to use the bonus on different NMs. Say you're capped on Bumba RP already, but the rest of your group isn't and they want to do bumba first. You want Ongo RP, so you wouldn't use your amp on Bumba (first NM) and you would on Ongo (second NM) to get the charge bonus. Yes its more inefficient to do it this way, but it's actually more efficient than just spamming Ongo without a charge at all.
Edit: I'll also add that at V25, amping all 3 NMs with a charge actually has a net positive gain of segments if you're cashing it all in at the end. 9000 + 4500 for the amps, and at minimum you get ~14,100 back, which is a bonus of about 600 if you're going that route.
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Hmmm...
Initial Speculations:
Looks like they took components of Walk of Echoes (setting), and Elemental Circles and brought it together.
They must of learned new ideas through the Lilith HTBF and how they can play with those elemental fetters to create unique battlefield environment and apply further stress with them..
Instead of Abyssea, this may be a Walk of Echoes 3.0? Anything iLvl 140+ .. We are ready!
Keep this thread clean, hoping to post critical details and discuss strategies.. Eventually I will create a Node on this with full details.. We can then update BG-Wiki with information that we gather..
Those of you who play on Nasomi.. Please don't post on here, you have a Fafnir to camp.. so get back to work.. This is isn't Bubbly Bernie version 3.0. He will be OG 1.0 forever on Nasomi.. ^_^
Sorry about the delay on updating this as I have been slammed with a lot of work since COVID-19 defense ramp up procedures at my hospital facility.
I have barely had time to update and barely any time to explore this content myself. I appreciate everyone's work so far. I will update this OP Thread with some resources and information that people have found across all servers including videos and screenshots..
Keeping this as a basic vital post highlight source so as new posts with vital information emerges I will just pin it here so it is all in one space and no need to jump around different pages..
To Begin.. The Basic Release Info from SE:
Some First Initial Basic Discoveries:
looks like you enter through Rabao
And you have 30 min to kill a bunch of trash mobs. Probably a boss at the end too.
More Initial Entry Discoveries Pinned:
About to enter Odyssey for the first time.
I'll report back. Setup is PUP, COR, BLU x2, SMN, RDM
Ok, it's looking like they made this content specifically to prevent BLUs from cleaving through this content.
Only main target took full damage. Surrounding targets took 90% reduced damage (main targeet 15k, all others 500 or less)
All mobs can be fully enfeebled (Sleep, Silence, Slow, Para) but standard rules apply for mob types (we saw Skeletons, couldn't Blind them)
I can very easily see a RUN or PLD tank running in and aggroing the group of mobs, with a BRD sleeping them all. 2 DDs kill one by one with proper support. SMN Bloodpacts were doing full damage on single mobs (same rules for BLU applied for SMN when we tried Thunderspark for lulz)
At the end, we found a group of mobs (bats) with a Fetter and a group of untargetable Yagudo. We cleared the bats, then killed the Fetter. Once the Fetter is killed, the Yagudo become targetable. For killing all of the Yagudo, you get 10 Izzat.
In total, we farmed 20 Izzat. We'll try using them tomorrow on boxes, maybe even spawn an NM. After we killed the fetter, a conflux spawned that gave us the opportunity to spawn a monster for 10 Izzat. We were low on time, so we just chose to exit.
Player with Trusts.. First Experience Testimonies:
Went in with trusts. Was able to 1 shot most things with leaden.
Yield: 31 scales and 3 scale boxes (from the chest).
Edit: Chests gave 11, 13 and 16.
More Vital Data Testimonies Discovered:
Random info:
-Killing trash gave izzat and lustreless scales
-Using 10 izzat to pop chest gave 2 scales and a box
-Killing fetter made untargetable yagudo killable, giving 10 izzat killing them all
-Popping NM with 10 izzat from ethereal junction spawned a red morbol that did blood weapon and dropped 2 boxes of scales
-Not sure what items you need to trade to junction to spawn monsters
-Was unable to use the thing at the start after killing fetter/yagudos/morbol, may have to kill all trash? I looked around and missed a pack, timed out before I could kill them all
-Moogle keeps track of trash killed, physis, and chests, and the power of your alter egos while in odyssey (Moogle Mastery)
More Testimonials and Discoveries..
Does anyone know what is needed to clear the RoE for Sheol A?
You need to run (can do on sneak/invi, only trasnparent mobs are true sight/sound) to last floor (A7) using confluxes. On last floor there is Otherworldly Vortex mentioned in RoE quest. You need to touch it (it lets you leave Odyssey too) to complete the quest. Credit for that info goes to Mischief from Bahamut.
Here is a video of my first experience with Odyssey:
YouTube Video Placeholder
Tried exploring, found more information
- I didn't realize there was a conflux on each floor to move up
- Each floor increases in mob level, capping at 131, and general nastiness of monster family (manticores, giants I remember on last floor)
- Translocators bring you down to previous levels, so the first floor one doesn't work until you find the higher level ones
- One character got stuck on a floor and couldn't move up, nor did they get the RoE objective upon someone else reaching the top
So for soloers, seems like it's best to stick to lower level floor to farm scales, more experienced parties can move up to desired difficulty for more scales. First time in would be best just getting the RoE objective and unlocking translocators.
Initial Video Detailing Climb to 7th floor for easy RoE Completion for Augment Unlock on Gear:
YouTube Video Placeholder
More Info about Moglophone KI's:
Anyways did a solo run this morning and got about 100 scales from just killing trash in first floor. Wondering what others are getting from parting up vs solo.
edit: Also can you hold one Moglophone KI on you, and then have the moogle hold one?
I was wondering this too. I picked up my KI last night and am holding it until later today and going to see if I can run two times in a row.
You can. I used my ki after few hours yesterday and when I checked moogle timer was at 15h, so it was going down while I had KI on me.
More Testimonial Higlights:
Bahamut.Lexouritis said: »Maybe Mischief will post about it, he figured it out on his mule. I'll try and post what i know, but it seems like we skip everything and just kill the fetters, mobs around the fetters, and sometimes the UNM near the fetters.
Bahamut.Lexouritis said: »and if u get to the final thing upstairs, personal chest for everyone.
Not sure if someone said it already, but you CAN store a KI. So only need to farm every 2 days!
I am confused on how people move up using sneak and invisible, in this run I explored everything, vortexes just said "you can't use this yet", or let me summon an NM but never move somewhere else, even after i killed the fetter, all the guards, the NM, opened one chest, and killed about 90% of all the mobs. If anybody can spot where in this video I should have been able to "move up" it would really help: https://www.youtube.com/watch?v=5i9GhE5nO3I
thanks At the mandies in your run. Just hug left wall and you'll find it. It took me a while to find the first flux as well, but the rest were less "hidden". A video was posted a couple pages ago showing the route.
YouTube Video Placeholder
Bahamut.Lexouritis said: »vortexes just said "you can't use this yet" Need to click Shimmering lights for access to some portals or not have aggro iirc. I may be wrong though
Bahamut.Lexouritis said: » It rewarded me again with a box + 50k gil.
did u kill a fetter? Seems like 50k per Fetter and 1 box per fetter (per character). The big Box from RoE seems to be just 1 time thing. The smaller boxes seem to be fetter based?
Killing all 4 fetters netted us about ~70 scales per run per person after touching otherworldy vortex.
Edit: With RoE quest being completed in a run, was more like 110-130.
So how many scales is it per upgrade? Didn’t see on Bg-wiki and don’t feel like shifting through posts on here. Should be just under 12 stacks to max. Based on scales only being worth 5rp instead of 10 :/
Clip to the top and nab the box, in and out, 5 minute adventure.
For realsies? SE let content like that out after the mass-ban clipping/duping-alex adventures get onto the live server? Thought they learned their lesson since the AMAN trove boxes can't be scouted via Hex IDs. The box he means is the one from completing the RoE once. You can walk to it in 6-7 mins without speed hacks anyway. The big deal about completing the RoE is you can start augmenting your gear at that point.
Well if dude already finished a piece few days after update, there isnt much time gate here it seems.
Probably just the appetitizer was released (im on a work trip, cant "enjoy" the new content till weekend...)
He finished because he bought scales or have legion of mules. Regular player with 1 account will need realistically around 10-14 days for one piece farming daily.
Traded 5 Emperor arthro shells to vortex (dunno how many it took from inventory, might have only taken 1 of the 5). Summoned Brachys, a crab that had a high ass counter rate and instantly killed me on my thf in one attack round. 500+ damage counters with no DT set. Likely not advisable to spawn mobs solo with trusts.
Bahamut.Lexouritis said: »Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill featers and go touch otherwordly.
Unless maybe kill 2 featers solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
Bahamut.Lexouritis said: »
Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill fetters and go touch otherwordly.
Unless maybe kill 2 fetters solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
I'm not sure if you need to just kill the fetters or the fetters + all the semi-invisible beastmen around the fetters.
It's possible to kill a fetter without aggro from the semi invisible beastmen that are sight aggro like Yagudo and Orcs. I'm assuming Quadav will sound aggro which makes them easier to gather in a group.
On the first day, when I duo'd with my cousin on RUN and me on COR with a THF4 set, we killed 1 fetter but stopped killing the semi-invisible beastmen because they were not dropping anything. Not all of the beastmen aggro'd. Only the Yagudo beastmen that were in sight of us or each other aggro'd us. Care needs to be taken by support in this case as support will get aggro'd if they rush in too early before the tank has claim on everything. These mobs hit very hard.
Definitely go in with at least th4 if solo farming just trash mobs.
Go in with a full, balanced party to maximize drops from fetters. The fetters are easy to kill. The beastmen hit hard and have a little more hp than common trash mobs. Helps to sleep them too as they can easily overwhelm even the toughest of tanks.
Me and a group of peeps went in yesterday, to do some testing.
Killing a fetter + beastman group rewards 10 izzat, no special drops were seen, we did not have a thief, just a range using bounty shot.
Gonna test farm some nms tonight. i tried to spawn 1 today with my alt using unity items, turns out 1 is not enough.
My second run of this is probably the best I can do.
Went in, killed all normal monsters, Feters and Beastmen, killed all of the Yaguado. I had 20 Izzat, spawn a Unity NM Which was a Sporebat type mob that died in a 4 step SC. This NM used Blood WEapon, the NM I tried yesterday used 100 fists and rek'd me.
I got 90 Izzat from Monsters and 22 from the 2 boxes that I got from NM and a chest I used them on. The only thing I didn't do on Floor 1 was spawn the Junction that said "Item can be used to pop something here" I had 3 Sarama Hides, 2 Thuban Things and neither worked, nor did a combination of them work.
All of my drops were done with TH2 from Gear.
Few unanswered questions:
How is the augmentation to Trust power in Odyssey earned? I believe the requirement must be more than simply killing sets of trash mobs and making it to the otherworldly at the end.
Rewards upon reaching end were:
360k gil from a group that killed everything on first floor, 2 NM's popped.
100k gil for solo killing 2 groups (4 izzat) worth of scrubs and reaching end.
On another run I also got 100k gil for solo killing more scrubs (4 sets I think.
Seems like the NMs from either spawn point will be one of the 119/122 unity NMs with similar mechanics, but not exactly the same as my morbol didn't go through 3 stages and only did blood weapon. May be a good ideal to either focus on repeatedly killing one to raise its kill count for the moogle or killing all of them at least once. Can't wait for Pandemonium Warden v3 in the future lol Yep. Surprised the hell out of us.
But as I said I was getting 100k for just clearing a couple of easy rooms and heading for the exit solo for the RoE.
Thinking about it, we did a bit more than the first floor full clear on that run, did a second fetter and agon mobs and popped another NM at least. spawn a Unity NM Which was a Sporebat type mob
What method did you use to spawn this nm?
So there seems to be 2 spawn methods, Unity Item (I think 5 minimum) or Izzat once you have killed a fetter.
In terms of the invisible mobs I don't know if its a coincidence or not but every time they have aggro'd they go after my GEO and no other character. Dunno if the bubble is causing something funky to happen.
It should be possible, to kill fetters on all floors + escape as low as 3 man, I cleared everything in my run and had about 3 minutes to spare but a lot of it was goofing about looking at chests etc. I'd say 4 man would be the most optimal though as you can't really AOE.
Only flaw would be is that the fetters on floors seem to be placed randomly so you could get screwed over on travel times but imagine if you wanted to eat some taco's and take that risk you could and do it no probs.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Leviathan.Kingkitt said: »My findings thus far:
As stated multiples times already here, you can sneak/invisible to maneuver around the mobs here. However..
The invisible mobs appear true sight and/or sound, so you have to be cautious of them.
Appears that killing fetters gives personal loot. We all got a box.
You can solo for the RoE if you want following the guidlines above.
Competing RoE gives you 1 large box.
Clear is NOT party wide and each person must touch it individually for credit. (Also recieved 60k gil, we cleared 1 fetter/quadavs, and the mob family near it)
Didn't notice until after fetter and invisible mobs were dead, but one or the other gave 10 izzat.
Have tried a few different unity mats for unm 119/122 and traded 5 to pop a NM. NM that spawned was of the same mob family as items traded.
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull and kill regular mobs, until you see opportunity where nothing is close to fetter (there is always a moment when there is max 1 mob close to it at some point). Kill fetter fast (It's easy to kill. One good 2 step SC will kill it), then kill remaining mobs. I wouldn't try to aggro more than few mobs in general when solo or duoboxing, especially if you dont have Malignance set on COR.
Something of note to add was that our rng and cor were doing 0 dmg to the fetter from distance and had to move much closer to do any damage. This may relate to how aoe does much reduced damage. Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Do you need to touch the flux on the top floor to get the gil? Or when does the gil actually get distributed to you? Yes, you have to leave personally to get it, and as always if other party members are fighting its locked out.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull/kill regular mobs with ranged attack. Run in to fetter with max 1 or 2 shadows aggro. Kill fetter > kill the rest.
Just look out what you aggro. Aggroing BLM mob that stand close to middle will probably result in mass link eventually. Regular mobs dont link at all, but transparent mobs (before and after killing fetter) do.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective. Not sure if it was mentioned, but looks like you can't pop the same NM twice from UNM mats in the same run. Popped once on first floor, and later on the 4th floor it gave a message saying we couldn't pop the same NM again.
Sharing Shamgi's notes posted in the BST forum for relevant details:
Ok, just went into an Odyssey and discovered some things:
1. You can charm things in there. Things seemed to be fairly simple to charm, and Charm+ gear meant that my dhalmel stayed charmed 15+ minutes.
2.Charmed pets seem to be quite strong. Beyond the normal HP, they seemed to have fairly high damage, hitting other mobs in their own pack for 4-600 a swing, with crits as high as 900. My Dhalmel once used Berserk and those numbers got pretty big, same with their Sound Wave move. My record was a crit for 1500 or so. This is with NQ food and no other pet related buffs. I had one crawler end up at 74% when it killed another crawler in the pack, likely benefiting from all the DA and Haste.
3. Pets seem quite effective at killing the Halos. They hit hard already, but notably, they aggro nothing, not even the Beastmen around the Halos when doing so. The Halo produces a damaging AOE every couple of seconds that was hitting for 200 or so, but the pet, with it's 40k+ HP, doesn't care at all. Indeed, I left the pet to it's own devices and killed other packs with trusts while it worked the halo down itself, which actually seemed quite nice. When it died, the Orcs around it didn't aggro, so it was easy to pull them one by one, as they don't link either.
4. Mob spawns are random, which can hurt this strat, but from two runs a majority of the packs seem charmable, and many of them are often pretty powerful. Given the strat above, I feel like a monk style pet would be best here.
Overall, I'm super interested in trying this with a full group where you can use the pet to deal with adds while you work on a pack yourself and to safely kill Halos while you clear other things.
One issue was Sic, the recast was way worse than I remembered, and my lua isn't set up at all to deal with it. My best guess is to just set up my gearswap to always produce a physical damage set for Sic and then just use pets who focus physical damage with their TP moves. If it's a buff move, then no big deal, if it's physical then it's the right set.
They do link, my experience has been all sight linking though (fought orcs and yags so far). Do not link with the Fetter though, found this out by trying to range attack the fetter down, only to realize the fetter is immune to auto-range attacks.
They do link, my experience has been all sight linking though (fought orcs and yags so far).
Well its kinda expected. Orc, Yagudo and Goblins are all sight aggro/link. Quadavs are sound aggro/link and it's how they are in Odyssey too.
They arent immune to ranged attacks you just need to be stood in the fetter to do damage.
So not immune to ranged attacks, but immune to any attacks from a range. XD
As with all farming things it's more efficient to solo, if the kill speed is high, like 119 content. 6 solos have 6x more chances for boxes.
Luck's definitely a factor; and yeah I think solo probably is best.
I think a lot of it has to do with people finding each other, people needing to sneak/invis themselves, and having to stagger the flux (so it doesn't glitch out). Was a lot of wasted time there.
Was just curious if other groups were experiencing it as well.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them. As group you are suppose to kill Fetter at floor 1,3,5 and 7 and run to otherworldy vortex at the end. You should get 4 PERSONAL box from otherworldy that way and I think one more personal box from killing beastman kings at floor 7 (they are around Fetter there).
So thats 5 personal chests
At least 40 Izzat to open chests
Probably at least 40 single scales from killing trash around fetters if you take at least TH4 with you.
Small boxes are on avg around 13 scales?
So probably around 70-80 scales at least per person, maybe more if you have time to farm more.
Very good geared solo player on specific job like COR, can get more with luck, but it might be other bonuses from killing fetters and NMs that we might dont know about.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
No, you need to kill Fetter AND beastman mobs around it to get credit for personal box at the end and 10 Izzat. I assume you killed only Fetters.
Bahamut.Lexouritis said: »THF can pick the locks/chests in odyssey, in case no one mentioned, or knows about it yet. However some times mimic will pop out. Unsure how hard they are, as it opens with deathtrap, and his mule has sparks gear (and it got one shot). Credit goes to mischief
"Either gave a 'however it has no effect' message and consumed the tool, opened the chest, or a mimic popped out"
Awesome Map created by Pantafernando:
I made a quick map of Odyssey to make ease to hit the fluxes.
Etheral Junctions, Fetters and camps change apparently random.
EDIT: all maps have North heading the upper border.
Aegypius NM:
Bird
Popped using 5 Abyssdiver feathers
Uses Broadside Barrage and Damnation Dive
Uses Perfect Dodge at low HP and gains an Encumbrance aura that stays for the rest of the fight
Carbuncle.Papesse said: »Beware of the Treant NM Ptelea and its dangerous Leafstorm AoE. Leafstorm is hybrid wind based. It can crit, miss, be absorbed by shadows and Elemental Sforzo. One For All, Gelus Valiance and Baraero substantially reduce damage.
As far as getting these telepoints, mentioned on BGwiki's Odyssey page that you're supposed to be able to travel between to get to further levels of Odyssey, does anyone have any info on the requirements to gain access to these? Do you have to kill all of the fetters to go up a floor? Also, has anyone tried going in with a group of six and then disbanding and everyone using their own trusts to expediate the process of both killing enemies on every floor, taking care of all the fetters on a floor and then popping the nm's so that you might progress to these tele-points if those happened to be the requirements? I know some players might have found that they can farm higher amounts of the Lustreless Scales solo rather than teaming up but if you go in with 6 and then make you're own parties with trusts.. and there are multiple telepoints with up to say 15 sets of mobs and fetters then the possibility of having a high return still might be worth it.
Another thing i noticed maybe means nothing but i saw some pixels floating out of nowhere that seemed like a mobs name. Maybe a glitch? Or the others maps? Or a random mob?

I'm sure people regularly killing fluxes/beastmen already knew this, but AoEs that would have hit the untargettable/invisible beastmen will still generate enmity on them, so people should watch for that if they're sleepgaing or horde lullabying fodder.
We spawned an NM in today's run.
Brachys: Crab NM (PLD/MNK)
Had a pretty decent (25-30%) Counter rate. Bubble Curtain's Shell effect reduced enspell (RDM with Crocea Mors) dmg to 0 unless it was dispelled. Used Invincible at 25%. Easily landed enfeebles (Slow, Para, Blind, Frazzle, Distract) Pretty easy fight overall.
It was spawned using 10 Izzat after we killed Fetter + Beastmen mobs surrounding it.
Asura.Ladyofhonor said: »I have Moogle Mastery III, not sure what's doing it. Status report has:
Nostos killed: 306
Damysus: 2
Salmandra: 2
Cynara: 1
Chests: 3
Seems I ranked up when I killed an Agon Bruiser.
The augment system is “tiered”. I’m working on my alts Emeici +1.
Ranks 1-5 give +2 damage. Ranks 6-10 give +2 damage, +3 acc/macc. I assume ranks 11-15 give +2 damage, +3 acc/macc, +2 crit rate.
That’s a neat way to do it, it incentivizes the more expensive ranks.
Just had a bad solo experience... turns our not all popped NM's are soloable. Do not recommend popping the nm's for 10 izzat.
Got a cactus who would constantly triple attack and did 600 normal / 1200 crit per attack round. August got insta-KO then healer then myself within 7 seconds.
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