The Odyssey - || Strategy And Discussion ||

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The Odyssey - || Strategy and Discussion ||
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By Shichishito 2025-09-13 09:36:01
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Has mbozes Tiiiiimber ever been fully figured out? On V0 I survived one with about 225 HP left but I think most of my trusts got one shot at moogle mastery lvl ~30.

I've also seen a video of BLU solo where he doesn't use Tiiiiimber at all:
YouTube Video Placeholder
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By K123 2025-09-13 09:47:58
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Probably pure luck on the solo.
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By Shichishito 2025-09-13 10:33:56
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His run seems very slow cause he's mostly using CDC->CDC for light and sometimes he mixes savage blade, CDC and requiescat to produce Distortion, Fragmentation and Darkness even though SC damage seems to be rather disappointing vs mboze. You should deal much more DPS with tizona expiacion or naegling savage blade spam. He timeouts and does the last 10-15% on PUP but he doesn't die at any point and timber doesn't go off either as far as I can tell. Largest spike damage he had to eat was at the end of his BLU run which I think was Uproot, which droped him and his trusts into red.

I assume he's using SU5 Zommorrodnegar path B and Zantetsuken but could be just a lockstyle since he doesn't seem to use reaving wind for TP reset? Mboze is definitely gaining enough TP to WS.

Other than that he keeps up diamond hide for him and his trusts, backup heals a bit with white wind, silences mboze with silent storm and uses mighty guard.
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By Shichishito 2025-09-13 13:47:39
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What is the mechanic behind timber?
Simply 100% damage of the targets max HP without -dt having any effect on it? Magic defense or resistance having no impact on it? I remember from my trusts Karaha-Baruha took significantly less damage from timber than the rest, around 1200-1300. It still killed her but I think she has more max HP than that which would indicate that you can either resist it somehow or that she has some sort of stoneskin bonus?

Under the premise it was just flat 100% max hp damage no matter what and the move was reactable (is it?) couldn't real players switch to a low HP set to ensure they are topped off on HP as long as we have stoneskin active?

I think I had diamond hides stoneskin active when I got hit and survived.
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By Asura.Shiraj 2025-09-13 15:45:28
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I believe it's affected by SDT (Rampart / Valiance worked iirc)

And I believe it's player's HP divided by the number of players it hits. I want to believe it starts off at like 150% of players HP / no. targets hit.

When I first cleared Mboze on v15 we couldn't survive Timber with only 6-7 targets. So what we had to do was have BRD + GEO, maybe another? use a Poseidon's ring to summon Water spirits to absorb the Timber damage at all times which allowed us to reliably survive it. Obviously this is redundant now with TP denial strat being a thing.
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By Lakshmi.Buukki 2025-09-13 22:29:26
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Asura.Shiraj said: »
When I first cleared Mboze on v15 we couldn't survive Timber with only 6-7 targets. So what we had to do was have BRD + GEO, maybe another? use a Poseidon's ring to summon Water spirits to absorb the Timber damage at all times which allowed us to reliably survive it. Obviously this is redundant now with TP denial strat being a thing.

I had an idea back when V15 Mboze was a thing, right around the time we were doing Rampart resets, Soul Enslavement sub 25%, and praying to RNGesus for no Tiiimbeeer. It was using DRG with a sword and his wyvern and BST with a pet (killer instinct) and just soaking up the damage. WAR BST+1 DRG+1 BRD COR WHM is 8 bodies, and you should be able to survive Tiiimbeeer every time. But yeah, TP denial strats made that idea obsolete.
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By warmech 2025-09-14 03:51:53
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tips for surviving timber
7 targets
rampart
whm thats johnnie on the spot w/ curaga
most importantly, if you're doing zerg method is that the DD's tp and ws set stay within 100 hp. same as the caster casting/idle set needs to come w/ in 100 hp.
what tends to happen is peoples idle/tp sets push hp 300-500 over casting/ws sets and it ends in deaths. whether it be from not having that 250 hp on that stupid moonbeam you swapped to on idle or unlucky mid cast when timber goes off.
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By K123 2025-09-14 06:27:15
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Is it the same total damage value regardless of V level?
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By Asura.Wotasu 2025-09-14 07:16:37
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Iirc the DMG was a fixed % of the number of targets.
6 targets it did 105% of your current max HP,
7 targets it did 95% of your current max HP,
8 targets it did 85% of your current max HP.
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By Felgarr 2025-09-14 23:51:01
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warmech said: »
tips for surviving timber
7 targets
rampart
whm thats johnnie on the spot w/ curaga
most importantly, if you're doing zerg method is that the DD's tp and ws set stay within 100 hp. same as the caster casting/idle set needs to come w/ in 100 hp.
what tends to happen is peoples idle/tp sets push hp 300-500 over casting/ws sets and it ends in deaths. whether it be from not having that 250 hp on that stupid moonbeam you swapped to on idle or unlucky mid cast when timber goes off.

Also, some of us used Poseidon's Ring for Water Spirit pet.
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By Lakshmi.Buukki 2025-09-15 00:22:21
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IMO Poseidon's Ring was very hard to use. Water Spirit died in one hit, and it was unpredictable whether Mboze would use Tiiimbeeer, Firefly Fandango, Canopierce, Uproot, or it's AOE spin auto-attack. It was an option, but incredibly unreliable unless you spawned it in the middle somewhere, and then purposely dragged Mboze to the area during a zerg push. Was still a crapshoot.
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By ksoze 2025-10-02 06:09:09
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I was reading the posts on clears on page 255 and i thought it was pretty confusing.

Was wondering the following:
If I clear all T2 on v20 with friends and want to pop T3 v20, is T1 relevant to being able to pop T3? Or is it only the previous Tier?
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By Dodik 2025-10-02 06:11:50
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T1 -> T2 -> T3 -> T4

Need all previous tiers to pop the next tier at the next level.
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By Fenrir.Brimstonefox 2025-10-02 10:08:38
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What's the optimal way to earn RP for a specific piece of equipment?

My understanding is this:
1. get 3 phone IIs and an amplifier (10.5k segs)
2. enter gaol, do a v25 (any tier?) but not the one you want, take it to 94%
3. repeat #2 on another v25 (or the same one take it to 90%?)
4. use your amplifier and do the v25 of the one you want and kill it

This should net 10476 RP if I'm understanding correctly?

Repeating 4x takes something to rank 29 (need about 3k more to rank 30)

(i realize available jobs/skill/gear may not make this practical for any group, i'm just trying to make sure understand the best way to optimize segs/time to get something to max rank)
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By Shiva.Thorny 2025-10-02 10:12:16
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Fenrir.Brimstonefox said: »
4. use your amplifier and do the v25 of the one you want and kill it

The boost for doing 3 nms is stored *after* you do all 3 and applied to the next amplifier you use. Amplifiers on V25 always reward more RP than they cost and RP can be converted back to segments, so you should amp every NM.

If you are able to do so, just do over 5% damage to your NM 3x on different jobs and amp all 3. First run through, you'll get a guaranteed 2,328 *3 from the amps = 6984 RP. Every subsequent run-through, the first amp will be worth 9,312 and the latter 2 will be 2,328 = 13,968 RP as long as you never fail to do over 5% damage.

If you can't handle doing your target NM 3x, do target NM first then 2 other NMs that you get some benefit from (or dealan-dhe if that's all you can manage, I guess). You still want to amp them, if you aren't using the RP you can just convert it back to segments.

V25 bumba -> V25 dealan -> V25 dealan with 3 amplifiers costs 13500, but converting the dealan RP gets you ~4714 back, which drops net cost to 8,786. If you only amp bumba, it costs 10500 and you only get ~58 back.
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By Dodik 2025-10-02 10:18:46
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Option 1: 3x T1 v25 -> 1x V1-V25 <NM you want>
Option 2: 3x any V25 -> 1x V25 <NM you want>, 2x any V25

Amps on all of them.

Option 1 is the easiest and can be done solo/low person. You get 9k RP even if you go do v1 Bumba, as long as you charged with 3x T1 V25.

Option 2 means the first NM you do after the first three will always be charged and give you some 9k RP.

Choose depending on jobs/flexibility/clears.

My personal preference is option 1 because it's easy to lose a charge by doing random clears, or lose a v25 charge by doing a different V.

The charged RP amount you get is 3x <average V of the last 3 KI runs you did>. So if you do V15 -> V20 -> V25 and then x1 V25, you get 3x V20 charge plus the 5% RP for the x1 V25.
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By Shiva.Thorny 2025-10-02 10:25:14
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I would say that if you can do 3x any V25 and you can do your NM, you are inherently able to do your NM followed by 2 V25s. There's not much reason to ever do a 4 NM cycle. You can choose not to amp a clear if you're worried about losing your charge (or just do it and take the segments back).
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By Dodik 2025-10-02 10:28:47
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Someone that has T1 V25 clears but V5-V20 clears on T3/T4 is better served doing 3x V25 than a single V5-V20 and 2x V25.

9k RP vs a lot less by adding in a lower V.

Also it's easier - this might be debatable.
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By Shiva.Thorny 2025-10-02 10:29:27
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Dodik said: »
Someone that has T1 V25 clears but V15-V20 clears on T3/T4 is better served doing 3x V25 then a single V15-V20.
Ah yea, that makes more sense. If you don't have access to your target NM on v25, there's some justification.
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By Fenrir.Brimstonefox 2025-10-02 11:43:01
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Ok I think I get it, so long as you can do 5% on v25 (and are consistently doing V25s?), you'll always get enough RP back to justify an amplifier. Even if you're low on segs you can convert them back.
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By Shiva.Thorny 2025-10-02 12:01:50
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The amplifier adds a static amount based on vengeance level, for V25 it's 2328. Since it only costs 1500, and RP can be converted back into segments, every V25 should be amped. It doesn't matter what tier.

If you do 3 NMs in the same run and gain RP on each, the mean vengeance level (rounded down) is stored and your next amplifier gives an additional 3x the RP it would on that vengeance. So, if you do a 3x V25 run, your mean level is 25 and you'd get a bonus (3 * 2328 = 6984 RP). Add that to the original 2328, and charged amp adds 9,312.

Once you have the initial 3NM run completed, you can continue to do 3 NMs and expend the bonus on the first NM while replenishing it for the next run.

[I know, this has been explained a thousand times and I already covered it with examples, but it seems like there's a lot of trouble grasping exactly how the system works because it's not very straightforward.]
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By Cerberus.Shadowmeld 2025-10-02 13:36:40
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Shiva.Thorny said: »
Once you have the initial 3NM run completed, you can continue to do 3 NMs and expend the bonus on the first NM while replenishing it for next the run.

You can expend the bonus on ANY of the 3 NMs, doesn't have to be the first one.
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By Dodik 2025-10-02 13:39:45
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Cerberus.Shadowmeld said: »
You can expend the bonus on ANY of the 3 NMs, doesn't have to be the first one.

Hmm if true you would have to not use an amp to not get the bonus taken away. I don't see why you would do that, given you gain more segs than you spend by using an amp at V25.
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By Shiva.Thorny 2025-10-02 13:42:20
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It is true, but as Dodik already said, you'd have to skip amping first or second NM which makes it pointless.
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By Fenrir.Brimstonefox 2025-10-02 13:46:52
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Yes its confusing, but thank you. I find many things confusing until you experience them and they quickly make sense, I have mostly v5 clears at this point (and a decent bank of segs), but I'd like to start putting some RP in the gear.
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By Cerberus.Shadowmeld 2025-10-02 14:46:46
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Dodik said: »
Cerberus.Shadowmeld said: »
You can expend the bonus on ANY of the 3 NMs, doesn't have to be the first one.

Hmm if true you would have to not use an amp to not get the bonus taken away. I don't see why you would do that, given you gain more segs than you spend by using an amp at V25.

it's a choice you have to make if you're getting RP with people that want to use the bonus on different NMs. Say you're capped on Bumba RP already, but the rest of your group isn't and they want to do bumba first. You want Ongo RP, so you wouldn't use your amp on Bumba (first NM) and you would on Ongo (second NM) to get the charge bonus. Yes its more inefficient to do it this way, but it's actually more efficient than just spamming Ongo without a charge at all.

Edit: I'll also add that at V25, amping all 3 NMs with a charge actually has a net positive gain of segments if you're cashing it all in at the end. 9000 + 4500 for the amps, and at minimum you get ~14,100 back, which is a bonus of about 600 if you're going that route.
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