The Odyssey - || Strategy And Discussion ||

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The Odyssey - || Strategy and Discussion ||
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 Ragnarok.Lockethedark
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By Ragnarok.Lockethedark 2025-01-16 09:09:19
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Lakshmi.Buukki said: »
If a group enters/kills a boss in Gaol with a certain number of players, you must maintain that same number of players for any subsequent fights. If the number goes below what you entered with, you get a message "Your party is not of an appropriate composition".

So you can't enter with 3 for the first fight, warp out 2 and solo for a second fight. If one person wanted to save points and exit before the rest of the group, nobody else can continue on.

I've gotten this error with a group twice lately, once entering on second KI and once entering on third KI. We were a full party (six characters) the whole time both times, so the above doesn't apply, but this post is the only mention of this error I've found on the internet.

Anyone else faced this issue? It definitely is not related to jobs, because no one had gotten any job related error messages and we were sure we were on the right jobs.
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By K123 2025-01-16 09:42:58
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I've had it when someone d/cd, logged back in and rejoined, then got shafted on amp charge because no RP on 3rd fight. FFXI is janky.
 Carbuncle.Maletaru
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By Carbuncle.Maletaru 2025-01-16 09:48:20
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Ragnarok.Lockethedark said: »
I've gotten this error with a group twice lately, once entering on second KI and once entering on third KI. We were a full party (six characters) the whole time both times, so the above doesn't apply, but this post is the only mention of this error I've found on the internet.

If you're on a job which was used in a previous fight you will not get a "another party member is on the same job" error message.

Not saying it's impossible there isn't some error, just pointing out that you can absolutely *** up the jobs and not get a message from the game about being on a duplicate job.

If you used COR in the first KI and then someone is on COR, it won't say anything about job-related error, it will only say "Your party is not of an appropriate composition."

I've heard there are errors sometimes if someone changes jobs RIGHT before you go in, probably with job change addons, not the menu.
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By Dodik 2025-01-16 09:59:20
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Have also had it where a party member warped out by accident on KI1, stayed in the party, and the five remaining could enter KI2 no problem with the 6th being outside the zone.
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By Lockethedark 2025-01-16 11:01:04
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K123 said: »
I've had it when someone d/cd, logged back in and rejoined, then got shafted on amp charge because no RP on 3rd fight. FFXI is janky.

It is possible that there was a light DC of sorts. a Momentary R0 with the % dropping down to the 60s or 50s before coming back up, but that doesn't really drop anyone from party. My memory is a bit foggy at this point. Maybe that caused it?

Carbuncle.Maletaru said: »
I've heard there are errors sometimes if someone changes jobs RIGHT before you go in, probably with job change addons, not the menu.

No job change add ons were used.

Carbuncle.Maletaru said: »
If you're on a job which was used in a previous fight you will not get a "another party member is on the same job" error message.

My experience is that this error message does appear when someone is on a duplicate job. Regardless, we were sure of the jobs being used anyway, especially when it happened on second KI.
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By Taint 2025-01-16 11:07:56
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Dodik said: »
Have also had it where a party member warped out by accident on KI1, stayed in the party, and the five remaining could enter KI2 no problem with the 6th being outside the zone.


Thats odd, we've had that happen a couple times and we were stuck and could not proceed.

DCs can also cause the error message.
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By Lakshmi.Buukki 2025-01-16 11:55:14
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Odyssey in general (but particularly Gaol) has been bugged with several instances of weird behavior. There's been several over the years they had to patch, but some that still persist:

-Trusts take an additional 2-3 seconds to cast, specifically noticeable if you're at the limit, dismiss one, then call another. You're forced to wait longer than usual

-If multiple people enter a boss at the same time, you can cause a glitch where the last person warps to the boss, then immediately warps back to the lobby and loses their Moglophone II

-You can stay locked onto the porter moogle to preserve entrust duration, and if someone simultaneously warps the group into a boss, everyone but those locked on the porter will move. You can literally stay in the lobby indefinitely until you cancel your conversation with the moogle. The same doesn't happen if you are mid-conversation with the Flux.
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By eliroo 2025-01-23 12:51:16
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Is there some generally agreed upon RP farming method using Amplifiers?
 Phoenix.Iocus
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By Phoenix.Iocus 2025-01-23 14:37:38
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If you're doing v25s for the 3KIs then always use an amplifier because the cost of the amplifier is less than the amount of extra RP you'll earn. Even if you can't use the RP, you can convert it back into segments to lower the overall cost.

Other than that, it's pretty much what you have access to and how many segments you want to spend on what. I generally pick 3 mobs that I want people to get RP on while SCing and have them use amps because we have enough segments to not worry about that, since you'll get more RP for the same amount of time. Then you either pick the same mob to spend it on and can use that as the beginning of a new SC or you can pick different ones.

Do you have any specific questions?
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 Lakshmi.Buukki
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By Lakshmi.Buukki 2025-01-23 14:54:45
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IDK what "generally agreed upon" refers to but it depends if you're doing it solo or in a group. You can do one of three things:

1. Deal 6% damage to one boss of choice on V25 (amp here), time out and get RP, exit and repeat for same boss.

2. Deal 6% damage to boss of choice on V25 (amp here), time out/RP, repeat process for 2 other bosses on V25 (choose to amp or not). Re-enter Gaol starting with your first boss (amp here again) for bonus. From here you can either exit and end the cycle, or do another 2 bosses on V25 (choose to amp) and keep your charge going

3. Deal 6% damage to boss of choice on V25 (amp here), time out/RP, go back into same boss with different job/party comp and deal 6% damage again (amp), time out/RP, and go back into the same boss a third time (amp) with a different job/party comp. You then can go back into the boss after re-entering Gaol, use an amp and get your charged RP, and choose to continue this charge or end it.

Obviously the third option is the best for RP farming because it targets the boss you want and all of your segments goes directly to that instead of another bosses you don't care to get RP for. Generally, you would do a T3 or T4 first and then a weak T1/T2 on V25 to keep chain going, since they are easy to deal damage to and job comp for. The third option is also the hardest, since the more people you have, the more intricate your job combinations needs to be on everyone, and you have to be sure you can actually deal the requisite damage each time using suboptimal comps. You can choose to solo your own RP if you use the proper trust combinations and have the right jobs to deal the damage, but its sometimes easier with players.

i.e. when I am super bored and have absolutely nothing else to do, I might run Ongo 25 solo for RP > T1 V25 > T1 V25 > repeat and hold charge or end. Then if I see a shout for an RP farm boss I really want, I will use my charged amp for that one, so now I get 7k+ RP for a boss I can't actually solo RP for myself, but I also got RP on other bosses I might be building augments for on those weapons/accessories.
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By eliroo 2025-01-23 15:07:28
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I guess I was just confused about the whole process of amping, but it sounds like you can just charge three amps simultaneously?
 Lakshmi.Buukki
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By Lakshmi.Buukki 2025-01-23 15:32:37
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It's not 3 separate amps, it's just the one you use. You get a bonus to RP for using one, if you deal a certain percentage of HP to an NM in Gaol. If you do 3 bosses in a row and use at least one amplifier, your next amp on your subsequent visit to Gaol will grant additional RP.

Did you check the Moogle Amplifier page? It spells out the entire process.
 Cerberus.Shadowmeld
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By Cerberus.Shadowmeld 2025-01-23 15:35:09
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you can't charge multiple amps.

doing a run where you do 3 NMs before exit charges your next amp. You can perpetuate a charge by just doing 3 NMs every time you enter. It only goes away if you use the amp. If you fail to do 3NMs in a run, you won't get a charge for the next entry if you don't have a charge or you used the charge.

If you're farming V25, using an amp on all 3 NMs where one is a charged amp, you actually get more RP than segments spent by about 500-1000. So if you're doing something that you don't need RP on, you can still use amps at V25 and recycle them back as segments.

My favorite charged runs are:
Bumba v25 (BST or SCH) => Bumba v25 (BST or SCH) => Bumba v25 (zerg as low as possible). This one is fun just because you can knock out a lot of bumba RP in one run. Nets about 15000 RP in one run with a charge.

Bumba v25 BST => Ongo v25 SCH => Gogmagog PUP This one is nice because if you have all 3 jobs, you can carry 5 other people for an RP farm. Have to save SP1 for PUP, can't use Tabula.
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By eliroo 2025-01-23 15:36:28
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Yeah I read the page and I seemed to understand that you get 1 amp use every three bosses. Oh I think I just misunderstood this:

Quote:
Deal 6% damage to boss of choice on V25 (amp here), time out/RP, go back into same boss with different job/party comp and deal 6% damage again (amp), time out/RP, and go back into the same boss a third time (amp) with a different job/party comp. You then can go back into the boss after re-entering Gaol, use an amp and get your charged RP, and choose to continue this charge or end it.

So if this was a v25 it would be:

1. 2537 RP + 6984 RP if you used amp
2. 2537 RP
3. 2537 RP
Exit -- > Use Amp ---> Buy a new one --> Loop back to one
 Cerberus.Shadowmeld
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By Cerberus.Shadowmeld 2025-01-23 15:42:30
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No, you have to use 3 amps per run to do that.
 Lakshmi.Buukki
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By Lakshmi.Buukki 2025-01-23 15:47:13
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eliroo said: »
you get 1 amp use every three bosses

You can use one amp per boss. It only expires when you receive RP from the boss.

eliroo said: »
1. 2537 RP + 6984 RP if you used amp

I don't know where you're getting 2537 from. It depends on how much health you take off of the boss. For 6% health, its 2357 (maybe you transposed numbers here). You don't get the 6984 on top of the base 6% amp value, because you don't have a "charged amp" (yet), or at least I assume you dont. You would get the charged amp bonus on your next visit to Gaol, assuming you dealt the necessary amount of HP to each of three bosses. So it would be 2357 2357 2357, assuming you used an amp on each. Your 4th boss (assuming you amp here) would get the charged bonus for the veng level you choose. In the case of V25, 6984
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By eliroo 2025-01-23 15:55:38
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Lakshmi.Buukki said: »
I don't know where you're getting 2537 from. It depends on how much health you take off of the boss. For 6% health, its 2357 (maybe you transposed numbers here). You don't get the 6984 on top of the base 6% amp value, because you don't have a "charged amp" (yet), or at least I assume you dont. You would get the charged amp bonus on your next visit to Gaol, assuming you dealt the necessary amount of HP to each of three bosses. So it would be 2357 2357 2357, assuming you used an amp on each. Your 4th boss (assuming you amp here) would get the charged bonus for the veng level you choose. In the case of V25, 6984

Ok, this is helping me understand it. So in the above example you have 4 Amps when you start then three on every entry?

1. (amp)2357 (6984 every run after)
2. (amp)2357
3. (amp)2357
4th is charged, buy 3 more then repeat?
Assuming you only do 6% HP and excluding the base RP values?

Edit: Maybe a dyslexic moment on the number swapping
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 Lakshmi.Buukki
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By Lakshmi.Buukki 2025-01-23 16:07:56
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eliroo said: »
So in the above example you have 4 Amps when you start then three on every entry?

You can only do 3 bosses in a row, so you only need 3 amps for first cycle. Idk where you are getting 4 from.

Let's write the example out:

You have 3 amplifiers. You want to build RP on Ongo V25

===1st visit to Gaol===
1st boss (actually the order the first time around doesn't matter but in this example we will start with Ongo):

Enter Ongo V25 > Use a Moogle Amplifier > Deal 6% damage > Time out > Get RP

2nd boss:
Enter U Bnai V25 > Use a Moogle Amplifier if you want RP on this boss, but this step isn't required> Deal 6% damage > Time out > Get RP

3rd boss:
Enter Dealen-dhe V25 > Use a Moogle Amplifier if you want RP on this boss, but this step isn't required> Deal 6% damage > Time out > Get RP > exit Gaol (You will see a message that tells you that you now qualify for additional RP on your next amplifier)


Head to Pilgrim Moogle > Get new KIs, and buy more amps if you used 3 (because we started with 3, you will have 0 right now) > enter Gaol

===2nd visit to Gaol===
(the very first boss that you use an amplifier on, you will get a charged bonus, because on your last visit, you obtained RP on 3 bosses AND used at least one amplifier (not per boss, just one amplifier total used))

Enter Ongo V25 > Use a Moogle Amplifier > Deal 6% damage > Time out > Get Charged bonus RP value (not the value of a normal amp + charge value)

>>Can choose to continue steps in process as above or exit Gaol. Exiting ends your charge bonus streak, continuing keeps it going assuming you re-complete the steps above of obtaining RP for each boss
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By Cerberus.Shadowmeld 2025-01-23 16:14:12
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It should be noted that you do not need to use ANY amplifiers when building a charge to build it.

Edit: But why would you not do that. Just saying you don't have to.
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By eliroo 2025-01-23 16:14:30
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Ok, I just assumed you needed the 4th because you had to have an amplifier present in your inventory to receive the amp bonus.

Thank you for the explanation, Idk why that was hard for me to understand.
 Shiva.Myamoto
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By Shiva.Myamoto 2025-01-23 16:18:10
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Alternatively if the group is able to figure it out, you can do the same NM 3x resulting in roughly ~14.5k RP if I recall. We did this when we cleared v25 Bumba to maximize rp and shorten the time spent augmenting it all to r30. Takes a while to get to 30, same amount of rp basically going from 1-25 as it is from 25-30 give or take a bit.
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By Phoenix.Iocus 2025-01-23 17:44:29
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eliroo said: »
Ok, I just assumed you needed the 4th because you had to have an amplifier present in your inventory to receive the amp bonus.

Thank you for the explanation, Idk why that was hard for me to understand.

It's hard to understand because the game's message doesn't make sense. It should really say, you have gained an extra bonus to the bonus RP awarded on the next mob that you successfully use an amplifier on. Localization is top notch as always
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 Carbuncle.Maletaru
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By Carbuncle.Maletaru 2025-01-23 19:24:40
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Just to clarify the points above, if you're charging at V25 then you should be using an amp on every NM you fight, even if you don't want RP for that item. The only reason you shouldn't use one is if you have a charge and don't want to waste it on that NM.

This is because the amp on V25 is worth more than it costs. If you use an amp you get 2,328 bonus RP (which can freely be turned into 2,328 segments) and it costs you 1,500 segments.

Of course, it's not "free" in that it doesn't cover the cost of entry (moglophone II), but you're already in there anyway building the charge so the additional cost of the amplifier literally pays for itself and then some. You should be amping absolutely everything during a V25 charge run, and should set up your runs so that the one you care about is first, if possible (e.g. unless multiple people care about different bosses).
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By Ninjaxtasy 2025-01-28 12:41:03
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Can someone clarify this?

Example, you do Bumba V25 x 3, only required to use amp for the first run? Then you exit and go back in , on the fourth run , the next amp will be charged?

Run 1: Bumba V25 and do at least 6% dmg + amp
Run 2: Bumba V25 and do at least ANOTHER 6% dmg (amp optional)
Run 3: Bumba V25 and do at least ANOTHER 6% dmg (amp optional)
Exit Sheol Gaol
Reenter Sheol Gaol
Run 4: Bumba V25 and do at least 6% dmg + charged amp

This run would cost 12,000 segments if you used an amp for each run.
Moglophone II (3000) x 2 = 6000 segments
Amp (1500) x 4 = 6000 segments
 Lakshmi.Buukki
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By Lakshmi.Buukki 2025-01-28 12:51:31
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Ninjaxtasy said: »
only required to use amp for the first run

You're only required to use one amp total, doesn't matter on which boss
Ninjaxtasy said: »
Run 1: Bumba V25 and do at least 6% dmg + amp
Run 2: Bumba V25 and do at least ANOTHER 6% dmg (amp optional)
Run 3: Bumba V25 and do at least ANOTHER 6% dmg (amp optional)

As mentioned before, though the amp is optional, there is no practical reason not to, since the return on RP is greater with an amp and covers the cost fully.

Ninjaxtasy said: »
Moglophone II (3000) x 2 = 6000 segments

You need 3 Moglophone IIs to enter the first set, so 9000 Segments. Then another for the 4th run at 12000 (3000+9000). The 4 amps would run you 6000, so that charged run of 4 bumbas would cost you 18000 segments
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By Ninjaxtasy 2025-01-28 14:02:47
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Ok thanks for the clarification. I never done this before and getting conflicting reports that you only need to do 3 boss runs (any, doesn't have to be the same) back to back , then you get the charged amp, Looks like you need to do 3 bosses, exit , reenter, then choose the boss you want to use the charged amp.

Each time you enter the battlefield you use a Moglophone II? If so , then you would use all (3) Moglophone II, exit grab (3) Moglophone II and reenter.
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By Lakshmi.Buukki 2025-01-28 14:25:56
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Quote:
getting conflicting reports that you only need to do 3 boss runs

Im actually not sure if the amp is required now that I think about it, but anyways, there's no reason not to amp so why not
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By Dodik 2025-01-28 14:29:32
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You do not need to have used an amp, or even have one in inventory, to get charged after 3x boss runs.

The only time you need to use an amp is for the first run after 3x, which will be the charged run.
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 Shiva.Thorny
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By Shiva.Thorny 2025-01-28 14:48:21
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Charge - Store up RP to be consumed when you next use an amp, does not require amps, just requires you gain RP on 3 bosses in the same run [amount stored is based on the vengeance level of the 3 bosses, so all 3 must be v25 for best result]

Amp - Consume RP that was last stored

pretty sure charge never wears off unless you use it, though you can probably overwrite a charge with a worse one if you do another triple run

after your initial charge, you do have the option of building a new charge as you consume the last as well:

whatever x3 (charge)
bumba(amp+charge) > any v25 > any v25 (charge)
bumba(amp+charge) > any v25 > any v25 (charge)

this allows you to have a charged amp on the first boss of every run you do, though it's more viable for statics than people buying merc runs

as others have said, you probably should use an amp for any v25 because it grants more RP than it costs
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By Felgarr 2025-02-02 00:14:39
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Shiva.Thorny said: »
pretty sure charge never wears off unless you use it, though you can probably overwrite a charge with a worse one if you do another triple run

I can confirm for the first part, that my charge stayed on my character for over a year (12 months). I happen to help a friend get a clear after an Odyssey hiatus and noticed the bonus.
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