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The Odyssey - || Strategy and Discussion ||
Server: Ragnarok
Game: FFXI
By Ragnarok.Lockethedark 2025-01-16 09:09:19
If a group enters/kills a boss in Gaol with a certain number of players, you must maintain that same number of players for any subsequent fights. If the number goes below what you entered with, you get a message "Your party is not of an appropriate composition".
So you can't enter with 3 for the first fight, warp out 2 and solo for a second fight. If one person wanted to save points and exit before the rest of the group, nobody else can continue on.
I've gotten this error with a group twice lately, once entering on second KI and once entering on third KI. We were a full party (six characters) the whole time both times, so the above doesn't apply, but this post is the only mention of this error I've found on the internet.
Anyone else faced this issue? It definitely is not related to jobs, because no one had gotten any job related error messages and we were sure we were on the right jobs.
By K123 2025-01-16 09:42:58
I've had it when someone d/cd, logged back in and rejoined, then got shafted on amp charge because no RP on 3rd fight. FFXI is janky.
Carbuncle.Maletaru
Server: Carbuncle
Game: FFXI
Posts: 2926
By Carbuncle.Maletaru 2025-01-16 09:48:20
Ragnarok.Lockethedark said: »I've gotten this error with a group twice lately, once entering on second KI and once entering on third KI. We were a full party (six characters) the whole time both times, so the above doesn't apply, but this post is the only mention of this error I've found on the internet.
If you're on a job which was used in a previous fight you will not get a "another party member is on the same job" error message.
Not saying it's impossible there isn't some error, just pointing out that you can absolutely *** up the jobs and not get a message from the game about being on a duplicate job.
If you used COR in the first KI and then someone is on COR, it won't say anything about job-related error, it will only say "Your party is not of an appropriate composition."
I've heard there are errors sometimes if someone changes jobs RIGHT before you go in, probably with job change addons, not the menu.
By Dodik 2025-01-16 09:59:20
Have also had it where a party member warped out by accident on KI1, stayed in the party, and the five remaining could enter KI2 no problem with the 6th being outside the zone.
By Lockethedark 2025-01-16 11:01:04
I've had it when someone d/cd, logged back in and rejoined, then got shafted on amp charge because no RP on 3rd fight. FFXI is janky.
It is possible that there was a light DC of sorts. a Momentary R0 with the % dropping down to the 60s or 50s before coming back up, but that doesn't really drop anyone from party. My memory is a bit foggy at this point. Maybe that caused it?
Carbuncle.Maletaru said: »I've heard there are errors sometimes if someone changes jobs RIGHT before you go in, probably with job change addons, not the menu.
No job change add ons were used.
Carbuncle.Maletaru said: »If you're on a job which was used in a previous fight you will not get a "another party member is on the same job" error message.
My experience is that this error message does appear when someone is on a duplicate job. Regardless, we were sure of the jobs being used anyway, especially when it happened on second KI.
By Taint 2025-01-16 11:07:56
Have also had it where a party member warped out by accident on KI1, stayed in the party, and the five remaining could enter KI2 no problem with the 6th being outside the zone.
Thats odd, we've had that happen a couple times and we were stuck and could not proceed.
DCs can also cause the error message.
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2025-01-16 11:55:14
Odyssey in general (but particularly Gaol) has been bugged with several instances of weird behavior. There's been several over the years they had to patch, but some that still persist:
-Trusts take an additional 2-3 seconds to cast, specifically noticeable if you're at the limit, dismiss one, then call another. You're forced to wait longer than usual
-If multiple people enter a boss at the same time, you can cause a glitch where the last person warps to the boss, then immediately warps back to the lobby and loses their Moglophone II
-You can stay locked onto the porter moogle to preserve entrust duration, and if someone simultaneously warps the group into a boss, everyone but those locked on the porter will move. You can literally stay in the lobby indefinitely until you cancel your conversation with the moogle. The same doesn't happen if you are mid-conversation with the Flux.
By eliroo 2025-01-23 12:51:16
Is there some generally agreed upon RP farming method using Amplifiers?
Phoenix.Iocus
Server: Phoenix
Game: FFXI
Posts: 1818
By Phoenix.Iocus 2025-01-23 14:37:38
If you're doing v25s for the 3KIs then always use an amplifier because the cost of the amplifier is less than the amount of extra RP you'll earn. Even if you can't use the RP, you can convert it back into segments to lower the overall cost.
Other than that, it's pretty much what you have access to and how many segments you want to spend on what. I generally pick 3 mobs that I want people to get RP on while SCing and have them use amps because we have enough segments to not worry about that, since you'll get more RP for the same amount of time. Then you either pick the same mob to spend it on and can use that as the beginning of a new SC or you can pick different ones.
Do you have any specific questions?
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Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2025-01-23 14:54:45
IDK what "generally agreed upon" refers to but it depends if you're doing it solo or in a group. You can do one of three things:
1. Deal 6% damage to one boss of choice on V25 (amp here), time out and get RP, exit and repeat for same boss.
2. Deal 6% damage to boss of choice on V25 (amp here), time out/RP, repeat process for 2 other bosses on V25 (choose to amp or not). Re-enter Gaol starting with your first boss (amp here again) for bonus. From here you can either exit and end the cycle, or do another 2 bosses on V25 (choose to amp) and keep your charge going
3. Deal 6% damage to boss of choice on V25 (amp here), time out/RP, go back into same boss with different job/party comp and deal 6% damage again (amp), time out/RP, and go back into the same boss a third time (amp) with a different job/party comp. You then can go back into the boss after re-entering Gaol, use an amp and get your charged RP, and choose to continue this charge or end it.
Obviously the third option is the best for RP farming because it targets the boss you want and all of your segments goes directly to that instead of another bosses you don't care to get RP for. Generally, you would do a T3 or T4 first and then a weak T1/T2 on V25 to keep chain going, since they are easy to deal damage to and job comp for. The third option is also the hardest, since the more people you have, the more intricate your job combinations needs to be on everyone, and you have to be sure you can actually deal the requisite damage each time using suboptimal comps. You can choose to solo your own RP if you use the proper trust combinations and have the right jobs to deal the damage, but its sometimes easier with players.
i.e. when I am super bored and have absolutely nothing else to do, I might run Ongo 25 solo for RP > T1 V25 > T1 V25 > repeat and hold charge or end. Then if I see a shout for an RP farm boss I really want, I will use my charged amp for that one, so now I get 7k+ RP for a boss I can't actually solo RP for myself, but I also got RP on other bosses I might be building augments for on those weapons/accessories.
By eliroo 2025-01-23 15:07:28
I guess I was just confused about the whole process of amping, but it sounds like you can just charge three amps simultaneously?
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2025-01-23 15:32:37
It's not 3 separate amps, it's just the one you use. You get a bonus to RP for using one, if you deal a certain percentage of HP to an NM in Gaol. If you do 3 bosses in a row and use at least one amplifier, your next amp on your subsequent visit to Gaol will grant additional RP.
Did you check the Moogle Amplifier page? It spells out the entire process.
Server: Cerberus
Game: FFXI
Posts: 1855
By Cerberus.Shadowmeld 2025-01-23 15:35:09
you can't charge multiple amps.
doing a run where you do 3 NMs before exit charges your next amp. You can perpetuate a charge by just doing 3 NMs every time you enter. It only goes away if you use the amp. If you fail to do 3NMs in a run, you won't get a charge for the next entry if you don't have a charge or you used the charge.
If you're farming V25, using an amp on all 3 NMs where one is a charged amp, you actually get more RP than segments spent by about 500-1000. So if you're doing something that you don't need RP on, you can still use amps at V25 and recycle them back as segments.
My favorite charged runs are:
Bumba v25 (BST or SCH) => Bumba v25 (BST or SCH) => Bumba v25 (zerg as low as possible). This one is fun just because you can knock out a lot of bumba RP in one run. Nets about 15000 RP in one run with a charge.
Bumba v25 BST => Ongo v25 SCH => Gogmagog PUP This one is nice because if you have all 3 jobs, you can carry 5 other people for an RP farm. Have to save SP1 for PUP, can't use Tabula.
By eliroo 2025-01-23 15:36:28
Yeah I read the page and I seemed to understand that you get 1 amp use every three bosses. Oh I think I just misunderstood this:
Quote: Deal 6% damage to boss of choice on V25 (amp here), time out/RP, go back into same boss with different job/party comp and deal 6% damage again (amp), time out/RP, and go back into the same boss a third time (amp) with a different job/party comp. You then can go back into the boss after re-entering Gaol, use an amp and get your charged RP, and choose to continue this charge or end it.
So if this was a v25 it would be:
1. 2537 RP + 6984 RP if you used amp
2. 2537 RP
3. 2537 RP
Exit -- > Use Amp ---> Buy a new one --> Loop back to one
Server: Cerberus
Game: FFXI
Posts: 1855
By Cerberus.Shadowmeld 2025-01-23 15:42:30
No, you have to use 3 amps per run to do that.
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2025-01-23 15:47:13
you get 1 amp use every three bosses
You can use one amp per boss. It only expires when you receive RP from the boss.
1. 2537 RP + 6984 RP if you used amp
I don't know where you're getting 2537 from. It depends on how much health you take off of the boss. For 6% health, its 2357 (maybe you transposed numbers here). You don't get the 6984 on top of the base 6% amp value, because you don't have a "charged amp" (yet), or at least I assume you dont. You would get the charged amp bonus on your next visit to Gaol, assuming you dealt the necessary amount of HP to each of three bosses. So it would be 2357 2357 2357, assuming you used an amp on each. Your 4th boss (assuming you amp here) would get the charged bonus for the veng level you choose. In the case of V25, 6984
By eliroo 2025-01-23 15:55:38
I don't know where you're getting 2537 from. It depends on how much health you take off of the boss. For 6% health, its 2357 (maybe you transposed numbers here). You don't get the 6984 on top of the base 6% amp value, because you don't have a "charged amp" (yet), or at least I assume you dont. You would get the charged amp bonus on your next visit to Gaol, assuming you dealt the necessary amount of HP to each of three bosses. So it would be 2357 2357 2357, assuming you used an amp on each. Your 4th boss (assuming you amp here) would get the charged bonus for the veng level you choose. In the case of V25, 6984
Ok, this is helping me understand it. So in the above example you have 4 Amps when you start then three on every entry?
1. (amp)2357 (6984 every run after)
2. (amp)2357
3. (amp)2357
4th is charged, buy 3 more then repeat?
Assuming you only do 6% HP and excluding the base RP values?
Edit: Maybe a dyslexic moment on the number swapping
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Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2025-01-23 16:07:56
So in the above example you have 4 Amps when you start then three on every entry?
You can only do 3 bosses in a row, so you only need 3 amps for first cycle. Idk where you are getting 4 from.
Let's write the example out:
You have 3 amplifiers. You want to build RP on Ongo V25
===1st visit to Gaol===
1st boss (actually the order the first time around doesn't matter but in this example we will start with Ongo):
Enter Ongo V25 > Use a Moogle Amplifier > Deal 6% damage > Time out > Get RP
2nd boss:
Enter U Bnai V25 > Use a Moogle Amplifier if you want RP on this boss, but this step isn't required> Deal 6% damage > Time out > Get RP
3rd boss:
Enter Dealen-dhe V25 > Use a Moogle Amplifier if you want RP on this boss, but this step isn't required> Deal 6% damage > Time out > Get RP > exit Gaol (You will see a message that tells you that you now qualify for additional RP on your next amplifier)
Head to Pilgrim Moogle > Get new KIs, and buy more amps if you used 3 (because we started with 3, you will have 0 right now) > enter Gaol
===2nd visit to Gaol===
(the very first boss that you use an amplifier on, you will get a charged bonus, because on your last visit, you obtained RP on 3 bosses AND used at least one amplifier (not per boss, just one amplifier total used))
Enter Ongo V25 > Use a Moogle Amplifier > Deal 6% damage > Time out > Get Charged bonus RP value (not the value of a normal amp + charge value)
>>Can choose to continue steps in process as above or exit Gaol. Exiting ends your charge bonus streak, continuing keeps it going assuming you re-complete the steps above of obtaining RP for each boss
Server: Cerberus
Game: FFXI
Posts: 1855
By Cerberus.Shadowmeld 2025-01-23 16:14:12
It should be noted that you do not need to use ANY amplifiers when building a charge to build it.
Edit: But why would you not do that. Just saying you don't have to.
By eliroo 2025-01-23 16:14:30
Ok, I just assumed you needed the 4th because you had to have an amplifier present in your inventory to receive the amp bonus.
Thank you for the explanation, Idk why that was hard for me to understand.
By Shiva.Myamoto 2025-01-23 16:18:10
Alternatively if the group is able to figure it out, you can do the same NM 3x resulting in roughly ~14.5k RP if I recall. We did this when we cleared v25 Bumba to maximize rp and shorten the time spent augmenting it all to r30. Takes a while to get to 30, same amount of rp basically going from 1-25 as it is from 25-30 give or take a bit.
Phoenix.Iocus
Server: Phoenix
Game: FFXI
Posts: 1818
By Phoenix.Iocus 2025-01-23 17:44:29
Ok, I just assumed you needed the 4th because you had to have an amplifier present in your inventory to receive the amp bonus.
Thank you for the explanation, Idk why that was hard for me to understand.
It's hard to understand because the game's message doesn't make sense. It should really say, you have gained an extra bonus to the bonus RP awarded on the next mob that you successfully use an amplifier on. Localization is top notch as always
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Carbuncle.Maletaru
Server: Carbuncle
Game: FFXI
Posts: 2926
By Carbuncle.Maletaru 2025-01-23 19:24:40
Just to clarify the points above, if you're charging at V25 then you should be using an amp on every NM you fight, even if you don't want RP for that item. The only reason you shouldn't use one is if you have a charge and don't want to waste it on that NM.
This is because the amp on V25 is worth more than it costs. If you use an amp you get 2,328 bonus RP (which can freely be turned into 2,328 segments) and it costs you 1,500 segments.
Of course, it's not "free" in that it doesn't cover the cost of entry (moglophone II), but you're already in there anyway building the charge so the additional cost of the amplifier literally pays for itself and then some. You should be amping absolutely everything during a V25 charge run, and should set up your runs so that the one you care about is first, if possible (e.g. unless multiple people care about different bosses).
By Ninjaxtasy 2025-01-28 12:41:03
Can someone clarify this?
Example, you do Bumba V25 x 3, only required to use amp for the first run? Then you exit and go back in , on the fourth run , the next amp will be charged?
Run 1: Bumba V25 and do at least 6% dmg + amp
Run 2: Bumba V25 and do at least ANOTHER 6% dmg (amp optional)
Run 3: Bumba V25 and do at least ANOTHER 6% dmg (amp optional)
Exit Sheol Gaol
Reenter Sheol Gaol
Run 4: Bumba V25 and do at least 6% dmg + charged amp
This run would cost 12,000 segments if you used an amp for each run.
Moglophone II (3000) x 2 = 6000 segments
Amp (1500) x 4 = 6000 segments
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2025-01-28 12:51:31
only required to use amp for the first run
You're only required to use one amp total, doesn't matter on which boss
Run 1: Bumba V25 and do at least 6% dmg + amp
Run 2: Bumba V25 and do at least ANOTHER 6% dmg (amp optional)
Run 3: Bumba V25 and do at least ANOTHER 6% dmg (amp optional)
As mentioned before, though the amp is optional, there is no practical reason not to, since the return on RP is greater with an amp and covers the cost fully.
Moglophone II (3000) x 2 = 6000 segments
You need 3 Moglophone IIs to enter the first set, so 9000 Segments. Then another for the 4th run at 12000 (3000+9000). The 4 amps would run you 6000, so that charged run of 4 bumbas would cost you 18000 segments
By Ninjaxtasy 2025-01-28 14:02:47
Ok thanks for the clarification. I never done this before and getting conflicting reports that you only need to do 3 boss runs (any, doesn't have to be the same) back to back , then you get the charged amp, Looks like you need to do 3 bosses, exit , reenter, then choose the boss you want to use the charged amp.
Each time you enter the battlefield you use a Moglophone II? If so , then you would use all (3) Moglophone II, exit grab (3) Moglophone II and reenter.
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2025-01-28 14:25:56
Quote: getting conflicting reports that you only need to do 3 boss runs
Im actually not sure if the amp is required now that I think about it, but anyways, there's no reason not to amp so why not
By Dodik 2025-01-28 14:29:32
You do not need to have used an amp, or even have one in inventory, to get charged after 3x boss runs.
The only time you need to use an amp is for the first run after 3x, which will be the charged run.
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Shiva.Thorny
Server: Shiva
Game: FFXI
Posts: 2976
By Shiva.Thorny 2025-01-28 14:48:21
Charge - Store up RP to be consumed when you next use an amp, does not require amps, just requires you gain RP on 3 bosses in the same run [amount stored is based on the vengeance level of the 3 bosses, so all 3 must be v25 for best result]
Amp - Consume RP that was last stored
pretty sure charge never wears off unless you use it, though you can probably overwrite a charge with a worse one if you do another triple run
after your initial charge, you do have the option of building a new charge as you consume the last as well:
whatever x3 (charge)
bumba(amp+charge) > any v25 > any v25 (charge)
bumba(amp+charge) > any v25 > any v25 (charge)
this allows you to have a charged amp on the first boss of every run you do, though it's more viable for statics than people buying merc runs
as others have said, you probably should use an amp for any v25 because it grants more RP than it costs
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By Felgarr 2025-02-02 00:14:39
pretty sure charge never wears off unless you use it, though you can probably overwrite a charge with a worse one if you do another triple run
I can confirm for the first part, that my charge stayed on my character for over a year (12 months). I happen to help a friend get a clear after an Odyssey hiatus and noticed the bonus.
Hmmm...
Initial Speculations:
Looks like they took components of Walk of Echoes (setting), and Elemental Circles and brought it together.
They must of learned new ideas through the Lilith HTBF and how they can play with those elemental fetters to create unique battlefield environment and apply further stress with them..
Instead of Abyssea, this may be a Walk of Echoes 3.0? Anything iLvl 140+ .. We are ready!
Keep this thread clean, hoping to post critical details and discuss strategies.. Eventually I will create a Node on this with full details.. We can then update BG-Wiki with information that we gather..
Those of you who play on Nasomi.. Please don't post on here, you have a Fafnir to camp.. so get back to work.. This is isn't Bubbly Bernie version 3.0. He will be OG 1.0 forever on Nasomi.. ^_^
Sorry about the delay on updating this as I have been slammed with a lot of work since COVID-19 defense ramp up procedures at my hospital facility.
I have barely had time to update and barely any time to explore this content myself. I appreciate everyone's work so far. I will update this OP Thread with some resources and information that people have found across all servers including videos and screenshots..
Keeping this as a basic vital post highlight source so as new posts with vital information emerges I will just pin it here so it is all in one space and no need to jump around different pages..
To Begin.. The Basic Release Info from SE:
Some First Initial Basic Discoveries:
looks like you enter through Rabao
And you have 30 min to kill a bunch of trash mobs. Probably a boss at the end too.
More Initial Entry Discoveries Pinned:
About to enter Odyssey for the first time.
I'll report back. Setup is PUP, COR, BLU x2, SMN, RDM
Ok, it's looking like they made this content specifically to prevent BLUs from cleaving through this content.
Only main target took full damage. Surrounding targets took 90% reduced damage (main targeet 15k, all others 500 or less)
All mobs can be fully enfeebled (Sleep, Silence, Slow, Para) but standard rules apply for mob types (we saw Skeletons, couldn't Blind them)
I can very easily see a RUN or PLD tank running in and aggroing the group of mobs, with a BRD sleeping them all. 2 DDs kill one by one with proper support. SMN Bloodpacts were doing full damage on single mobs (same rules for BLU applied for SMN when we tried Thunderspark for lulz)
At the end, we found a group of mobs (bats) with a Fetter and a group of untargetable Yagudo. We cleared the bats, then killed the Fetter. Once the Fetter is killed, the Yagudo become targetable. For killing all of the Yagudo, you get 10 Izzat.
In total, we farmed 20 Izzat. We'll try using them tomorrow on boxes, maybe even spawn an NM. After we killed the fetter, a conflux spawned that gave us the opportunity to spawn a monster for 10 Izzat. We were low on time, so we just chose to exit.
Player with Trusts.. First Experience Testimonies:
Went in with trusts. Was able to 1 shot most things with leaden.
Yield: 31 scales and 3 scale boxes (from the chest).
Edit: Chests gave 11, 13 and 16.
More Vital Data Testimonies Discovered:
Random info:
-Killing trash gave izzat and lustreless scales
-Using 10 izzat to pop chest gave 2 scales and a box
-Killing fetter made untargetable yagudo killable, giving 10 izzat killing them all
-Popping NM with 10 izzat from ethereal junction spawned a red morbol that did blood weapon and dropped 2 boxes of scales
-Not sure what items you need to trade to junction to spawn monsters
-Was unable to use the thing at the start after killing fetter/yagudos/morbol, may have to kill all trash? I looked around and missed a pack, timed out before I could kill them all
-Moogle keeps track of trash killed, physis, and chests, and the power of your alter egos while in odyssey (Moogle Mastery)
More Testimonials and Discoveries..
Does anyone know what is needed to clear the RoE for Sheol A?
You need to run (can do on sneak/invi, only trasnparent mobs are true sight/sound) to last floor (A7) using confluxes. On last floor there is Otherworldly Vortex mentioned in RoE quest. You need to touch it (it lets you leave Odyssey too) to complete the quest. Credit for that info goes to Mischief from Bahamut.
Here is a video of my first experience with Odyssey:
YouTube Video Placeholder
Tried exploring, found more information
- I didn't realize there was a conflux on each floor to move up
- Each floor increases in mob level, capping at 131, and general nastiness of monster family (manticores, giants I remember on last floor)
- Translocators bring you down to previous levels, so the first floor one doesn't work until you find the higher level ones
- One character got stuck on a floor and couldn't move up, nor did they get the RoE objective upon someone else reaching the top
So for soloers, seems like it's best to stick to lower level floor to farm scales, more experienced parties can move up to desired difficulty for more scales. First time in would be best just getting the RoE objective and unlocking translocators.
Initial Video Detailing Climb to 7th floor for easy RoE Completion for Augment Unlock on Gear:
YouTube Video Placeholder
More Info about Moglophone KI's:
Anyways did a solo run this morning and got about 100 scales from just killing trash in first floor. Wondering what others are getting from parting up vs solo.
edit: Also can you hold one Moglophone KI on you, and then have the moogle hold one?
I was wondering this too. I picked up my KI last night and am holding it until later today and going to see if I can run two times in a row.
You can. I used my ki after few hours yesterday and when I checked moogle timer was at 15h, so it was going down while I had KI on me.
More Testimonial Higlights:
Bahamut.Lexouritis said: »Maybe Mischief will post about it, he figured it out on his mule. I'll try and post what i know, but it seems like we skip everything and just kill the fetters, mobs around the fetters, and sometimes the UNM near the fetters.
Bahamut.Lexouritis said: »and if u get to the final thing upstairs, personal chest for everyone.
Not sure if someone said it already, but you CAN store a KI. So only need to farm every 2 days!
I am confused on how people move up using sneak and invisible, in this run I explored everything, vortexes just said "you can't use this yet", or let me summon an NM but never move somewhere else, even after i killed the fetter, all the guards, the NM, opened one chest, and killed about 90% of all the mobs. If anybody can spot where in this video I should have been able to "move up" it would really help: https://www.youtube.com/watch?v=5i9GhE5nO3I
thanks At the mandies in your run. Just hug left wall and you'll find it. It took me a while to find the first flux as well, but the rest were less "hidden". A video was posted a couple pages ago showing the route.
YouTube Video Placeholder
Bahamut.Lexouritis said: »vortexes just said "you can't use this yet" Need to click Shimmering lights for access to some portals or not have aggro iirc. I may be wrong though
Bahamut.Lexouritis said: » It rewarded me again with a box + 50k gil.
did u kill a fetter? Seems like 50k per Fetter and 1 box per fetter (per character). The big Box from RoE seems to be just 1 time thing. The smaller boxes seem to be fetter based?
Killing all 4 fetters netted us about ~70 scales per run per person after touching otherworldy vortex.
Edit: With RoE quest being completed in a run, was more like 110-130.
So how many scales is it per upgrade? Didn’t see on Bg-wiki and don’t feel like shifting through posts on here. Should be just under 12 stacks to max. Based on scales only being worth 5rp instead of 10 :/
Clip to the top and nab the box, in and out, 5 minute adventure.
For realsies? SE let content like that out after the mass-ban clipping/duping-alex adventures get onto the live server? Thought they learned their lesson since the AMAN trove boxes can't be scouted via Hex IDs. The box he means is the one from completing the RoE once. You can walk to it in 6-7 mins without speed hacks anyway. The big deal about completing the RoE is you can start augmenting your gear at that point.
Well if dude already finished a piece few days after update, there isnt much time gate here it seems.
Probably just the appetitizer was released (im on a work trip, cant "enjoy" the new content till weekend...)
He finished because he bought scales or have legion of mules. Regular player with 1 account will need realistically around 10-14 days for one piece farming daily.
Traded 5 Emperor arthro shells to vortex (dunno how many it took from inventory, might have only taken 1 of the 5). Summoned Brachys, a crab that had a high ass counter rate and instantly killed me on my thf in one attack round. 500+ damage counters with no DT set. Likely not advisable to spawn mobs solo with trusts.
Bahamut.Lexouritis said: »Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill featers and go touch otherwordly.
Unless maybe kill 2 featers solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
Bahamut.Lexouritis said: »
Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill fetters and go touch otherwordly.
Unless maybe kill 2 fetters solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
I'm not sure if you need to just kill the fetters or the fetters + all the semi-invisible beastmen around the fetters.
It's possible to kill a fetter without aggro from the semi invisible beastmen that are sight aggro like Yagudo and Orcs. I'm assuming Quadav will sound aggro which makes them easier to gather in a group.
On the first day, when I duo'd with my cousin on RUN and me on COR with a THF4 set, we killed 1 fetter but stopped killing the semi-invisible beastmen because they were not dropping anything. Not all of the beastmen aggro'd. Only the Yagudo beastmen that were in sight of us or each other aggro'd us. Care needs to be taken by support in this case as support will get aggro'd if they rush in too early before the tank has claim on everything. These mobs hit very hard.
Definitely go in with at least th4 if solo farming just trash mobs.
Go in with a full, balanced party to maximize drops from fetters. The fetters are easy to kill. The beastmen hit hard and have a little more hp than common trash mobs. Helps to sleep them too as they can easily overwhelm even the toughest of tanks.
Me and a group of peeps went in yesterday, to do some testing.
Killing a fetter + beastman group rewards 10 izzat, no special drops were seen, we did not have a thief, just a range using bounty shot.
Gonna test farm some nms tonight. i tried to spawn 1 today with my alt using unity items, turns out 1 is not enough.
My second run of this is probably the best I can do.
Went in, killed all normal monsters, Feters and Beastmen, killed all of the Yaguado. I had 20 Izzat, spawn a Unity NM Which was a Sporebat type mob that died in a 4 step SC. This NM used Blood WEapon, the NM I tried yesterday used 100 fists and rek'd me.
I got 90 Izzat from Monsters and 22 from the 2 boxes that I got from NM and a chest I used them on. The only thing I didn't do on Floor 1 was spawn the Junction that said "Item can be used to pop something here" I had 3 Sarama Hides, 2 Thuban Things and neither worked, nor did a combination of them work.
All of my drops were done with TH2 from Gear.
Few unanswered questions:
How is the augmentation to Trust power in Odyssey earned? I believe the requirement must be more than simply killing sets of trash mobs and making it to the otherworldly at the end.
Rewards upon reaching end were:
360k gil from a group that killed everything on first floor, 2 NM's popped.
100k gil for solo killing 2 groups (4 izzat) worth of scrubs and reaching end.
On another run I also got 100k gil for solo killing more scrubs (4 sets I think.
Seems like the NMs from either spawn point will be one of the 119/122 unity NMs with similar mechanics, but not exactly the same as my morbol didn't go through 3 stages and only did blood weapon. May be a good ideal to either focus on repeatedly killing one to raise its kill count for the moogle or killing all of them at least once. Can't wait for Pandemonium Warden v3 in the future lol Yep. Surprised the hell out of us.
But as I said I was getting 100k for just clearing a couple of easy rooms and heading for the exit solo for the RoE.
Thinking about it, we did a bit more than the first floor full clear on that run, did a second fetter and agon mobs and popped another NM at least. spawn a Unity NM Which was a Sporebat type mob
What method did you use to spawn this nm?
So there seems to be 2 spawn methods, Unity Item (I think 5 minimum) or Izzat once you have killed a fetter.
In terms of the invisible mobs I don't know if its a coincidence or not but every time they have aggro'd they go after my GEO and no other character. Dunno if the bubble is causing something funky to happen.
It should be possible, to kill fetters on all floors + escape as low as 3 man, I cleared everything in my run and had about 3 minutes to spare but a lot of it was goofing about looking at chests etc. I'd say 4 man would be the most optimal though as you can't really AOE.
Only flaw would be is that the fetters on floors seem to be placed randomly so you could get screwed over on travel times but imagine if you wanted to eat some taco's and take that risk you could and do it no probs.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Leviathan.Kingkitt said: »My findings thus far:
As stated multiples times already here, you can sneak/invisible to maneuver around the mobs here. However..
The invisible mobs appear true sight and/or sound, so you have to be cautious of them.
Appears that killing fetters gives personal loot. We all got a box.
You can solo for the RoE if you want following the guidlines above.
Competing RoE gives you 1 large box.
Clear is NOT party wide and each person must touch it individually for credit. (Also recieved 60k gil, we cleared 1 fetter/quadavs, and the mob family near it)
Didn't notice until after fetter and invisible mobs were dead, but one or the other gave 10 izzat.
Have tried a few different unity mats for unm 119/122 and traded 5 to pop a NM. NM that spawned was of the same mob family as items traded.
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull and kill regular mobs, until you see opportunity where nothing is close to fetter (there is always a moment when there is max 1 mob close to it at some point). Kill fetter fast (It's easy to kill. One good 2 step SC will kill it), then kill remaining mobs. I wouldn't try to aggro more than few mobs in general when solo or duoboxing, especially if you dont have Malignance set on COR.
Something of note to add was that our rng and cor were doing 0 dmg to the fetter from distance and had to move much closer to do any damage. This may relate to how aoe does much reduced damage. Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Do you need to touch the flux on the top floor to get the gil? Or when does the gil actually get distributed to you? Yes, you have to leave personally to get it, and as always if other party members are fighting its locked out.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull/kill regular mobs with ranged attack. Run in to fetter with max 1 or 2 shadows aggro. Kill fetter > kill the rest.
Just look out what you aggro. Aggroing BLM mob that stand close to middle will probably result in mass link eventually. Regular mobs dont link at all, but transparent mobs (before and after killing fetter) do.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective. Not sure if it was mentioned, but looks like you can't pop the same NM twice from UNM mats in the same run. Popped once on first floor, and later on the 4th floor it gave a message saying we couldn't pop the same NM again.
Sharing Shamgi's notes posted in the BST forum for relevant details:
Ok, just went into an Odyssey and discovered some things:
1. You can charm things in there. Things seemed to be fairly simple to charm, and Charm+ gear meant that my dhalmel stayed charmed 15+ minutes.
2.Charmed pets seem to be quite strong. Beyond the normal HP, they seemed to have fairly high damage, hitting other mobs in their own pack for 4-600 a swing, with crits as high as 900. My Dhalmel once used Berserk and those numbers got pretty big, same with their Sound Wave move. My record was a crit for 1500 or so. This is with NQ food and no other pet related buffs. I had one crawler end up at 74% when it killed another crawler in the pack, likely benefiting from all the DA and Haste.
3. Pets seem quite effective at killing the Halos. They hit hard already, but notably, they aggro nothing, not even the Beastmen around the Halos when doing so. The Halo produces a damaging AOE every couple of seconds that was hitting for 200 or so, but the pet, with it's 40k+ HP, doesn't care at all. Indeed, I left the pet to it's own devices and killed other packs with trusts while it worked the halo down itself, which actually seemed quite nice. When it died, the Orcs around it didn't aggro, so it was easy to pull them one by one, as they don't link either.
4. Mob spawns are random, which can hurt this strat, but from two runs a majority of the packs seem charmable, and many of them are often pretty powerful. Given the strat above, I feel like a monk style pet would be best here.
Overall, I'm super interested in trying this with a full group where you can use the pet to deal with adds while you work on a pack yourself and to safely kill Halos while you clear other things.
One issue was Sic, the recast was way worse than I remembered, and my lua isn't set up at all to deal with it. My best guess is to just set up my gearswap to always produce a physical damage set for Sic and then just use pets who focus physical damage with their TP moves. If it's a buff move, then no big deal, if it's physical then it's the right set.
They do link, my experience has been all sight linking though (fought orcs and yags so far). Do not link with the Fetter though, found this out by trying to range attack the fetter down, only to realize the fetter is immune to auto-range attacks.
They do link, my experience has been all sight linking though (fought orcs and yags so far).
Well its kinda expected. Orc, Yagudo and Goblins are all sight aggro/link. Quadavs are sound aggro/link and it's how they are in Odyssey too.
They arent immune to ranged attacks you just need to be stood in the fetter to do damage.
So not immune to ranged attacks, but immune to any attacks from a range. XD
As with all farming things it's more efficient to solo, if the kill speed is high, like 119 content. 6 solos have 6x more chances for boxes.
Luck's definitely a factor; and yeah I think solo probably is best.
I think a lot of it has to do with people finding each other, people needing to sneak/invis themselves, and having to stagger the flux (so it doesn't glitch out). Was a lot of wasted time there.
Was just curious if other groups were experiencing it as well.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them. As group you are suppose to kill Fetter at floor 1,3,5 and 7 and run to otherworldy vortex at the end. You should get 4 PERSONAL box from otherworldy that way and I think one more personal box from killing beastman kings at floor 7 (they are around Fetter there).
So thats 5 personal chests
At least 40 Izzat to open chests
Probably at least 40 single scales from killing trash around fetters if you take at least TH4 with you.
Small boxes are on avg around 13 scales?
So probably around 70-80 scales at least per person, maybe more if you have time to farm more.
Very good geared solo player on specific job like COR, can get more with luck, but it might be other bonuses from killing fetters and NMs that we might dont know about.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
No, you need to kill Fetter AND beastman mobs around it to get credit for personal box at the end and 10 Izzat. I assume you killed only Fetters.
Bahamut.Lexouritis said: »THF can pick the locks/chests in odyssey, in case no one mentioned, or knows about it yet. However some times mimic will pop out. Unsure how hard they are, as it opens with deathtrap, and his mule has sparks gear (and it got one shot). Credit goes to mischief
"Either gave a 'however it has no effect' message and consumed the tool, opened the chest, or a mimic popped out"
Awesome Map created by Pantafernando:
I made a quick map of Odyssey to make ease to hit the fluxes.
Etheral Junctions, Fetters and camps change apparently random.
EDIT: all maps have North heading the upper border.
Aegypius NM:
Bird
Popped using 5 Abyssdiver feathers
Uses Broadside Barrage and Damnation Dive
Uses Perfect Dodge at low HP and gains an Encumbrance aura that stays for the rest of the fight
Carbuncle.Papesse said: »Beware of the Treant NM Ptelea and its dangerous Leafstorm AoE. Leafstorm is hybrid wind based. It can crit, miss, be absorbed by shadows and Elemental Sforzo. One For All, Gelus Valiance and Baraero substantially reduce damage.
As far as getting these telepoints, mentioned on BGwiki's Odyssey page that you're supposed to be able to travel between to get to further levels of Odyssey, does anyone have any info on the requirements to gain access to these? Do you have to kill all of the fetters to go up a floor? Also, has anyone tried going in with a group of six and then disbanding and everyone using their own trusts to expediate the process of both killing enemies on every floor, taking care of all the fetters on a floor and then popping the nm's so that you might progress to these tele-points if those happened to be the requirements? I know some players might have found that they can farm higher amounts of the Lustreless Scales solo rather than teaming up but if you go in with 6 and then make you're own parties with trusts.. and there are multiple telepoints with up to say 15 sets of mobs and fetters then the possibility of having a high return still might be worth it.
Another thing i noticed maybe means nothing but i saw some pixels floating out of nowhere that seemed like a mobs name. Maybe a glitch? Or the others maps? Or a random mob?
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I'm sure people regularly killing fluxes/beastmen already knew this, but AoEs that would have hit the untargettable/invisible beastmen will still generate enmity on them, so people should watch for that if they're sleepgaing or horde lullabying fodder.
We spawned an NM in today's run.
Brachys: Crab NM (PLD/MNK)
Had a pretty decent (25-30%) Counter rate. Bubble Curtain's Shell effect reduced enspell (RDM with Crocea Mors) dmg to 0 unless it was dispelled. Used Invincible at 25%. Easily landed enfeebles (Slow, Para, Blind, Frazzle, Distract) Pretty easy fight overall.
It was spawned using 10 Izzat after we killed Fetter + Beastmen mobs surrounding it.
Asura.Ladyofhonor said: »I have Moogle Mastery III, not sure what's doing it. Status report has:
Nostos killed: 306
Damysus: 2
Salmandra: 2
Cynara: 1
Chests: 3
Seems I ranked up when I killed an Agon Bruiser.
The augment system is “tiered”. I’m working on my alts Emeici +1.
Ranks 1-5 give +2 damage. Ranks 6-10 give +2 damage, +3 acc/macc. I assume ranks 11-15 give +2 damage, +3 acc/macc, +2 crit rate.
That’s a neat way to do it, it incentivizes the more expensive ranks.
Just had a bad solo experience... turns our not all popped NM's are soloable. Do not recommend popping the nm's for 10 izzat.
Got a cactus who would constantly triple attack and did 600 normal / 1200 crit per attack round. August got insta-KO then healer then myself within 7 seconds.
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