The Odyssey - || Strategy And Discussion ||

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The Odyssey - || Strategy and Discussion ||
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 Ragnarok.Lockethedark
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By Ragnarok.Lockethedark 2025-01-16 09:09:19
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Lakshmi.Buukki said: »
If a group enters/kills a boss in Gaol with a certain number of players, you must maintain that same number of players for any subsequent fights. If the number goes below what you entered with, you get a message "Your party is not of an appropriate composition".

So you can't enter with 3 for the first fight, warp out 2 and solo for a second fight. If one person wanted to save points and exit before the rest of the group, nobody else can continue on.

I've gotten this error with a group twice lately, once entering on second KI and once entering on third KI. We were a full party (six characters) the whole time both times, so the above doesn't apply, but this post is the only mention of this error I've found on the internet.

Anyone else faced this issue? It definitely is not related to jobs, because no one had gotten any job related error messages and we were sure we were on the right jobs.
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By K123 2025-01-16 09:42:58
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I've had it when someone d/cd, logged back in and rejoined, then got shafted on amp charge because no RP on 3rd fight. FFXI is janky.
 Carbuncle.Maletaru
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By Carbuncle.Maletaru 2025-01-16 09:48:20
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Ragnarok.Lockethedark said: »
I've gotten this error with a group twice lately, once entering on second KI and once entering on third KI. We were a full party (six characters) the whole time both times, so the above doesn't apply, but this post is the only mention of this error I've found on the internet.

If you're on a job which was used in a previous fight you will not get a "another party member is on the same job" error message.

Not saying it's impossible there isn't some error, just pointing out that you can absolutely *** up the jobs and not get a message from the game about being on a duplicate job.

If you used COR in the first KI and then someone is on COR, it won't say anything about job-related error, it will only say "Your party is not of an appropriate composition."

I've heard there are errors sometimes if someone changes jobs RIGHT before you go in, probably with job change addons, not the menu.
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By Dodik 2025-01-16 09:59:20
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Have also had it where a party member warped out by accident on KI1, stayed in the party, and the five remaining could enter KI2 no problem with the 6th being outside the zone.
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By Lockethedark 2025-01-16 11:01:04
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K123 said: »
I've had it when someone d/cd, logged back in and rejoined, then got shafted on amp charge because no RP on 3rd fight. FFXI is janky.

It is possible that there was a light DC of sorts. a Momentary R0 with the % dropping down to the 60s or 50s before coming back up, but that doesn't really drop anyone from party. My memory is a bit foggy at this point. Maybe that caused it?

Carbuncle.Maletaru said: »
I've heard there are errors sometimes if someone changes jobs RIGHT before you go in, probably with job change addons, not the menu.

No job change add ons were used.

Carbuncle.Maletaru said: »
If you're on a job which was used in a previous fight you will not get a "another party member is on the same job" error message.

My experience is that this error message does appear when someone is on a duplicate job. Regardless, we were sure of the jobs being used anyway, especially when it happened on second KI.
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By Taint 2025-01-16 11:07:56
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Dodik said: »
Have also had it where a party member warped out by accident on KI1, stayed in the party, and the five remaining could enter KI2 no problem with the 6th being outside the zone.


Thats odd, we've had that happen a couple times and we were stuck and could not proceed.

DCs can also cause the error message.
 Lakshmi.Buukki
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By Lakshmi.Buukki 2025-01-16 11:55:14
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Odyssey in general (but particularly Gaol) has been bugged with several instances of weird behavior. There's been several over the years they had to patch, but some that still persist:

-Trusts take an additional 2-3 seconds to cast, specifically noticeable if you're at the limit, dismiss one, then call another. You're forced to wait longer than usual

-If multiple people enter a boss at the same time, you can cause a glitch where the last person warps to the boss, then immediately warps back to the lobby and loses their Moglophone II

-You can stay locked onto the porter moogle to preserve entrust duration, and if someone simultaneously warps the group into a boss, everyone but those locked on the porter will move. You can literally stay in the lobby indefinitely until you cancel your conversation with the moogle. The same doesn't happen if you are mid-conversation with the Flux.
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