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The Odyssey - || Strategy and Discussion ||
Carbuncle.Maletaru
Server: Carbuncle
Game: FFXI
Posts: 2692
By Carbuncle.Maletaru 2024-10-22 09:41:41
Your group is the best, I wish you guys posted all your achivements on youtube with your insane well thought out strategies, cause all of us are eager to learn from your greatness. All Hail Maletaru.
I'm sure everyone thinks I'm an ***, partially because it's actually true, but I think you missed the point.
If we can get a kill every week / every other week, then it's pretty tough to make the argument that these fights take months to clear, even if you're the bestest boys.
There are TONS of videos of every V25 boss if you need ideas to build your strategies off of. I did this for all of my strategies, then adjusted them based on the jobs myself and my friends play and are good at, which 1hrs we have, etc.
I have posted my strategies on here and videos of myself doing these fights as they were relevant. If you do a picosecond of research, I'm sure you can find all the videos you want of my fights if you're interested.
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Asura.Saevel
Server: Asura
Game: FFXI
Posts: 9938
By Asura.Saevel 2024-10-22 10:31:02
With that in mind, I don't get why you're trying to paint this as a luck based encounter. The only people for whom T3s are 'luck based' are the ones that cannot consistantly execute the strategy. If the group can do the strategy correctly, they will win in relatively few attempts. If they're losing more than 2 or 3 times in a row, luck is almost certainly not the primary contributor.
This is known as ad hominem. The argument of "if you disagree with me you must suck".
The last three all have high degree's of luck and the final one dumb trucks worth. The luck aspect is baked into the auras, specifically the aura during the 2nd phase when the ridiculous regen kicks in. That regen puts up a huge DPS check, which if combined with a massive DPS penalty is usually a death sentence if you can't finish it before burst DPS SP's wear off.
Quote: Why do people feel like acknowledging ridiculous luck requirements somehow takes away from the patience and determination required to keep trying until the game doesn't give you craps. Both can be true people.
As for MT, his credibility is less then nothing. The only way to get on the black list is consistent emotionally fueled personal attacks over a period of time (anyone can have a bad day). When a person demonstrates they aren't capable of holding intelligent rational conversations, it's two clicks and they cease to matter.
So yes I believe MT wouldn't hesitate a second to lie if it supported his statements.
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Carbuncle.Maletaru
Server: Carbuncle
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By Carbuncle.Maletaru 2024-10-22 10:41:06
YouTube Video Placeholder
Here you go, link for the lazy. Please explain how we got INSANELY LUCKY with macc -> physical attack auras and 3 WC. Mboze used 0 TP moves, did we get lucky with his TP moves? We were constantly being paralyzed/blinded by the snapweeds, was that part of the insane luck that allowed us to win with minutes to spare?
Please explain how we overcame this ridiculous regen and managed to barely squeak out a win with only 1/6 of the time left on the clock.
JFC people.
I think for Mboze we went from "we've never attempted this boss before" to this win in fewer than 10 attempts. It is not some impossible to overcome RNG fest.
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Asura.Eiryl
By Asura.Eiryl 2024-10-22 10:55:21
If we're being fully honest, Mboze is one of the easiest mobs. (not the easiest, i don't think ive ever seen even a single complaint about the bztavian) Luck plays (absolutely zero?) role in mboze.
It just happens to take slash damage, the best damage. And leech drainkiss works. BST gets to mvp that ***.
It's not the optimal "see no luck" example. Possibly, the worst example.
Carbuncle.Maletaru
Server: Carbuncle
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Posts: 2692
By Carbuncle.Maletaru 2024-10-22 10:58:48
...OK, which one is the ridiculous luck boss where you can't possibly win without a free 6 WC and 2 good auras then?
Do I need to literally film a video of me beating every boss under the worst possible conditions before these imbeciles will believe that it's not RNG-based?
How many times do we have to go through this "you can't possibly do it" -> I show a video of it exercises before people start just...believing that things are possible without being so obstinate?
The fights are all winnable with basically any luck imaginable, you just need to play better to overcome bad luck and don't need to play as well to win if you get good luck.
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Asura.Eiryl
By Asura.Eiryl 2024-10-22 11:02:23
I'm relatively sure all 6 t3 are beatable even with the worst auras.
Maybe not ongo with double macc/mab down, I'm not super sure. But some are definitely more annoying than others.
Carbuncle.Maletaru
Server: Carbuncle
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Posts: 2692
By Carbuncle.Maletaru 2024-10-22 11:08:12
Here's Kalunga with attack aura from 40% -> 0 and a 3 WC, we won with 3:30 left on the clock.
YouTube Video Placeholder
I haven't been recording our attempts for all that long (used to be a different member) and we've typically moved on after clearing a boss so I don't have a video of every permutation of every aura and every WC result, sorry...but it's absolutely absurd to suggest that most of the T3 bosses require luck to win.
None of them are impossible to win with meta strats with any aura or WC result, no matter how poor. Even IF you lose because of the worst possible luck, you have an extremely high chance of winning and it's only a matter of (a very small amount of) time. You can absolutely beat Arebati with physical attack as the second aura. You can absolutely beat Ongo with matk or macc second aura (in 3 KI). If you're doing single KI Ongo then...IDK what to tell you, you're taking on a large risk so that you can save segments or time. Do 2 KI or 3 KI and it will be much easier and you'll get your win, regardless of aura or WC. It will not take very long.
If you're losing the fight dozens of times, it's because of mistakes you're making or problems with your execution. I'm sorry if that upsets you. You should record your attempts and review the footage for opportunities to adjust. You should re-consider decisions you made about the strategy or the weapons/positioning you chose. You should not blame the aura, WC, or the difficulty of the content.
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Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2024-10-22 11:09:49
I'm not bragging or anything, but I'm almost certain we cleared Mboze V25 in under 5 attempts. He may have gotten off 1 or 0 tp moves the entire fight. There was even room for me to melee/WS as BST with Calamity or Mistral Axe, but the group was too afraid of me setting a move off and told me to back off under 25%. Of course we had an elite WAR and DRK for the fight, but we didn't get super lucky with WC reset either from what I recall. I really don't remember that being particularly a "luck-based" fight at all, seemed miles easier than Arebati for sure.
What's the luck you need exactly in Mboze? If you ever feel TP move might go off, you can tell DPS to hold their WS until BST catches up. What am I missing?
edit: I forgot to mention the push under 25% ended up being the fastest part of the fight for us. DRK popped Soul Enslavement and went back to Mboze to Melee/WS and was able to straight demolish it. BST was able to WS a couple of times and save Drainkiss during this time since it wouldn't have helped, saving charges for after SE wore. With MS and Warcry in the rotation, it was very fast under 25% (which is where we opted to use our SPs, and not under 40%)
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Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2024-10-22 11:14:25
Carbuncle.Maletaru said: »How many times do we have to go through this "you can't possibly do it" -> I show a video of it exercises before people start just...believing that things are possible without being so obstinate?
Don't forget: Saevel was the main person in this thread talking about how "impossible" and "unwinnable" these fights were when V20 dropped. The moment Mischief's group and others started rattling off wins, it turned into "We all know what the stategy is, these fights aren't hard, they are just based on luck". He's about to do another 180 soon and say something like "Well, SE didn't use the "I WIN" button on your clear, that's why you won"
Shiva.Thorny
Server: Shiva
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Posts: 2858
By Shiva.Thorny 2024-10-22 11:47:04
This is known as ad hominem. The argument of "if you disagree with me you must suck".
It's not ad hominem, it's an oversimplification of an argument. Let's break it down, step by step:
Define term Y as chance of a luck based loss that cannot be compensated for by any degree of preparation or skill.
-A group that has practiced the fights extensively and has the correct gear and knowledge can get a win rate of 100-Y.
-Thus, 'bad luck' cannot force a loss at a rate greater than Y%.
-If groups exist that can consistantly produce a 75%+ winrate on T3 V25 NMs, then Y cannot be greater than 25 on those NMs.
-If Y is not greater than 25, then any group capable of executing the strategy flawlessly will have a 75% or greater chance of winning.
-Thus, the probability of a group winning within 4 tries, if they are not making mistakes, is 1-(0.25^4) = 99.61%.
Now, you could make a seperate argument, that for a group of a given skill level Y could be much higher. Some groups may have a 10% chance of luck lining up such that their skill level allows them to produce a win. But, as long as groups exist that can demonstrate the ability to consistantly win, it is disingenuous to claim that the fights are 'luck-based'. If the group trying were as skillful as the groups that can consistantly win, luck would be almost entirely irrelevant to them.
Your only other argument seems to be that an attack down aura in the high-regen phase prevents a win on Mboze/Arebati and M.ATK down aura prevents a win on Ongo. But, MT has just shown a video of a Mboze clear where the aura was present without even hitting wild card. Videos exist of Ongo being cleared with the incorrect aura using multiple KI strategy. I do not know if Arebati has been cleared with attack down as second aura and no wild card, but even if not, what are the chances of that? Even if the auras are not evenly distributed, I do not believe it loads more than 25% of the time. If you have a 25% chance of a disqualifying aura on Arebati, and a 44% chance of redeeming it with wild card, that is still a 86% chance of getting a winnable fight.
Again, the chance of a luck-based loss is immensely higher on Bumba. I am not denying that. But, these arguments always seem to be extended to all of the fights, when that is not reflective of the actual situation. Even claiming Arebati is luck-based is a stretch, and claiming any of the rest are is pure nonsense.
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Asura.Saevel
Server: Asura
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Posts: 9938
By Asura.Saevel 2024-10-22 11:53:06
What's the luck you need exactly in Mboze? If you ever feel TP move might go off, you can tell DPS to hold their WS until BST catches up. What am I missing?
Second block from my post.
The luck aspect is baked into the auras, specifically the aura during the 2nd phase when the ridiculous regen kicks in. That regen puts up a huge DPS check, which if combined with a massive DPS penalty is usually a death sentence if you can't finish it before burst DPS SP's wear off.
I can call out people's BS cause they say stuff like "it took us all these tries to win, so it can't possibly be luck". Like dude, if it wasn't luck then you would of won after one or two attempts then consistently won every time after that. It's either A) people are slow learners and borderline terrible players, or B) people quickly mastered the strategy and kept trying until they didn't get screwed. It end to assume most people here are good players making B the most likely scenario.
Each of those fights has a series of gates that need to be passed within a sub 15 min timer. Some gates are luck, others are skill, each failure eats up time. Aura choices and RD / SP resets are luck based, raw DPS, positioning, strategy and keeping cool heads is skill based. Going through a fight with no bad aura's is very different then going through one with double attack down auras (mag acc for Ongo). The difference is hilarious.
You also realize that you got lucky on Mboze, all it takes is one bad TP move during the 2nd KI and you lose. Firefly Fandango is a nothing burger as long as the BST's pet doesn't die. Uproot, Canopierce or Root of the Problem have the potential to end the fight.
That can't be called anything other then luck based.
Asura.Saevel
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By Asura.Saevel 2024-10-22 11:56:55
Carbuncle.Maletaru said: »How many times do we have to go through this "you can't possibly do it" -> I show a video of it exercises before people start just...believing that things are possible without being so obstinate?
Don't forget: Saevel was the main person in this thread talking about how "impossible" and "unwinnable" these fights were when V20 dropped. The moment Mischief's group and others started rattling off wins, it turned into "We all know what the stategy is, these fights aren't hard, they are just based on luck". He's about to do another 180 soon and say something like "Well, SE didn't use the "I WIN" button on your clear, that's why you won"
V25 fights not V20. And many of V25 were unwinnable as confirmed by that group. Then SE removed the 10s WS wall and unwinnable become winnable (Ongo was always winnable).
Asura.Saevel
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By Asura.Saevel 2024-10-22 11:58:45
It's not ad hominem, it's an oversimplification of an argument.
No it's ad hominem.
Quote: With that in mind, I don't get why you're trying to paint this as a luck based encounter. The only people for whom T3s are 'luck based' are the ones that cannot consistantly execute the strategy. If the group can do the strategy correctly, they will win in relatively few attempts. If they're losing more than 2 or 3 times in a row, luck is almost certainly not the primary contributor.
"You don't agree with me, ergo you suck".
I'm essentially immune to group peer pressure and mental gymnastics people do to justify seeking validation.
What is going on is that the people who fought hard and long to clear these fights want to be validated that they are good players. Saying the fights have high degree's of luck barriers is perceived as reducing the accomplishments of those players. Those players then feel the need to defend those accomplishments that luck had nothing to do with their victories.
The thing is, both conditions can be true. Players put tons of hard work into mastering the strategy, then had the patience and perseverance to keep at it until SE stopped trolling them.
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Shiva.Thorny
Server: Shiva
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By Shiva.Thorny 2024-10-22 12:00:07
I did not say they suck, I said they cannot consistantly execute the strategy. Are you denying that groups exist which can consistantly execute the strategy and produce high winrates? The two things cannot simultaneously be true. If a group can get a high winrate, then luck cannot account for more than the remainder of 100 minus that winrate. Thus, the influence of luck is limited.
If a good group can win 75% of the time, then luck cannot be 'causing' a loss more than 25% of the time. If a trash group can win 8% of the time, that does not mean luck caused their losses, it means they chose not to improve and just hammered the fight out until luck handed them a win they didn't really earn.
What is going on is that the people who fought hard and long to clear these fights want to be validated that they are good players. Now, this is textbook ad hominem. You are completely ignoring a logical argument to insert perceived bias based on your own assumptions about someone else's character.
Valefor.Aspens
Server: Valefor
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By Valefor.Aspens 2024-10-22 12:02:44
edit: I forgot to mention the push under 25% ended up being the fastest part of the fight for us. DRK popped Soul Enslavement and went back to Mboze to Melee/WS and was able to straight demolish it. BST was able to WS a couple of times and save Drainkiss during this time since it wouldn't have helped, saving charges for after SE wore. With MS and Warcry in the rotation, it was very fast under 25% (which is where we opted to use our SPs, and not under 40%)
What was your setup? drk war bst x x x? one or two phones?
Carbuncle.Maletaru
Server: Carbuncle
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By Carbuncle.Maletaru 2024-10-22 12:05:03
Is saying "the only people who struggle to lift 50 pounds are people who haven't been working out" an ad hominem attack now? TIL.
Like dude, if it wasn't luck then you would of won after one or two attempts then consistently won every time after that.
Nope, sometimes you just make mistakes. Everyone's human and we can ROUTINELY point out mistakes that someone made during the fight which caused us to lose. These fights involve a lot of difficult execution and decision-making and demand very high levels of performance. It's easy for someone to make a bad call, miss something, or make a mistake and cause a wipe. It's called difficulty.
You also realize that you got lucky on Mboze, all it takes is one bad TP move during the 2nd KI and you lose. Firefly Fandango is a nothing burger as long as the BST's pet doesn't die. Uproot, Canopierce or Root of the Problem have the potential to end the fight.
The strategy in second KI is don't let him use any TP moves by using TP denial. If you died to Canopierce it's because you *** up your strategy, bud.
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Asura.Saevel
Server: Asura
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By Asura.Saevel 2024-10-22 12:06:06
I did not say they suck, I said they cannot consistantly execute the strategy. Are you denying that groups exist which can consistantly execute the strategy and produce high winrates? The two things cannot simultaneously be true. If a group can get a high winrate, then luck cannot account for more than the remainder of 100 minus that winrate. Thus, the influence of luck is limited.
If a good group can win 75% of the time, then luck cannot be 'causing' a loss more than 25% of the time. If a trash group can win 8% of the time, that does not mean luck caused their losses, it means they chose not to improve and just hammered the fight out until luck handed them a win they didn't really earn.
To quote a group member of course
Quote: 60% of the time, it works all the time.
The answer is no, there is no group that can consistently (100%) clear the final four (Arribati, Ongo, Mboze, Bumba). Yes 100% because once you master the strategy there is zero reason to lose if luck isn't a factor.
By Dodik 2024-10-22 12:08:54
Yes, I do think the majority of players that have reached R25 on their Ody gear should be able to clear V25 and get R30 on that same gear.
The only reason people don't want the majority to be able to clear V25 is so they can lord over them with their R30 gear and demonstrate just how much better they are to be able to clear it. You know this is true and it happens with every single content that is, initially, hard to clear.
Have said it before, there are just not enough highly skilled enough and well geared enough and with enough job flexibility players, outside the big servers, to do these fights with. Everyone wants to, very few are able to.
It is the perennial problem of "I want to do X content" while having neither the skill, gear nor ability to do said content.
Not that I don't believe the people here that can clear them consistently without luck being a factor, I do. But you need to realise the people here commenting saying they can clear them consistently are very very very far from being in the majority of players.
Shiva.Thorny
Server: Shiva
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By Shiva.Thorny 2024-10-22 12:08:56
Okay, and if luck is causing 25% of losses, then 75% of groups will win the first time they execute the strategy correctly, 93.75% will win within 2 correct attempts, 98.4375% will win within 3 correct attempts, and 99.6% will win within 4. Sure, that's technically some amount of luck, but if an item had a 75% droprate and you didn't get it first kill would you give up and go cry about it?
I don't see that as some ridiculous luck check. The groups sitting there crying that they haven't won after a dozen tries aren't getting unlucky, they are executing the strategy wrong. This is not an attack on those groups, it is a logical conclusion drawn from the available data. Can you explain a mechanism by which luck would cause numerous consecutive losses for a group that is not making execution errors?
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Asura.Saevel
Server: Asura
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By Asura.Saevel 2024-10-22 12:10:03
Now, this is textbook ad hominem. You are completely ignoring a logical argument to insert perceived bias based on your own assumptions about someone else's character.
No where in any of those statements did I directly or indirectly denigrate any player. If anything I praised players as skilled.
Okay, and if luck is causing 25% of losses, then 75% of groups will win the first time they execute the strategy correctly, 93.75% will win within 2 correct attempts, 98.4375% will win within 3 correct attempts, and 99.6% will win within 4. Sure, that's technically some amount of luck, but if an item had a 75% droprate and you didn't get it first kill would you give up and go cry about it?
I don't see that as some ridiculous luck check. The groups sitting there crying that they haven't won after a dozen tries aren't getting unlucky, they are executing the strategy wrong. This is not an attack on those groups, it is a logical conclusion drawn from the available data. Can you explain a mechanism by which luck would cause numerous consecutive losses for a group that is not making execution errors?
Oh look goal posts have been moved.
Shiva.Thorny
Server: Shiva
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By Shiva.Thorny 2024-10-22 12:12:18
Gonna go back to what you quoted at the top of the page:
Thorny said: With that in mind, I don't get why you're trying to paint this as a luck based encounter. The only people for whom T3s are 'luck based' are the ones that cannot consistantly execute the strategy. If the group can do the strategy correctly, they will win in relatively few attempts. If they're losing more than 2 or 3 times in a row, luck is almost certainly not the primary contributor.
Again, statistically, if you are losing more than 2 or 3 times in a row it is almost certain that luck is not the primary reason you are losing. I haven't moved any goalposts. I never once claimed that you can achieve a 100% win rate on the final 4, I claimed that crying about luck is nonproductive and groups that are not making errors do not need excessive attempts to secure their wins.
Server: Asura
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By Asura.Melliny 2024-10-22 12:16:34
Quote: The strategy in second KI is don't let him use any TP moves by using TP denial. If you died to Canopierce it's because you *** up your strategy, bud.
Just throwing this out there, but there is a luck element to that too. Sometimes the two snapweed adds will tp in unison. They have some pretty potent abilities themselves. While they aren't a danger to the main group, it's possible for them to kill off the leech if they go off together with an aoe, and mboze's normal attacks are also AoE. There is a non zero chance for the beastmaster to send their pet in to tp drain and have it die before they even have a chance to heal it. I've seen it happen already. That is a luck element, even if the odds are low. And if that happens it's possible for mboze to get a tp move off, which can end the run.
That said, Mboze is a very straightforward fight, and the odds of said scenario happening are very low. The group still needs to be capable of handling the fight, but if they are it should actually be one of the easier clears.
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Asura.Saevel
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By Asura.Saevel 2024-10-22 12:20:59
Gonna go back to what you quoted at the top of the page:
Thorny said: With that in mind, I don't get why you're trying to paint this as a luck based encounter. The only people for whom T3s are 'luck based' are the ones that cannot consistantly execute the strategy. If the group can do the strategy correctly, they will win in relatively few attempts. If they're losing more than 2 or 3 times in a row, luck is almost certainly not the primary contributor.
Again, statistically, if you are losing more than 2 or 3 times in a row it is almost certain that luck is not the primary reason you are losing. I haven't moved any goalposts.
That is text book ad hominem. What followed was fine, but the core statement is a gross personal judgement.
Let me reword that. "Groups that have high failure rates are unlikely to be failing purely due to bad luck."
That is a true statement, bad luck can only really screw you over 25~50% of the time. This is why most groups win within 2~5 runs of nailing the strategy. Of course you can't really chose which 25~50%, as such you can get 3~4 runs in a row of Ongo doing Magic Acc down under 40%, or Arribati getting attack down aura under 40%.
There should never, ever, be a fight where a group perfectly executes a strategy and they still lose because SE says "no".
Carbuncle.Maletaru
Server: Carbuncle
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By Carbuncle.Maletaru 2024-10-22 12:22:52
Quote: The strategy in second KI is don't let him use any TP moves by using TP denial. If you died to Canopierce it's because you *** up your strategy, bud.
Just throwing this out there, but there is a luck element to that too. Sometimes the two snapweed adds will tp in unison. They have some pretty potent abilities themselves. While they aren't a danger to the main group, it's possible for them to kill off the leech if they go off together with an aoe, and mboze's normal attacks are also AoE. There is a non zero chance for the beastmaster to send their pet in to tp drain and have it die before they even have a chance to heal it. I've seen it happen already. That is a luck element, even if the odds are low. And if that happens it's possible for mboze to get a tp move off, which can end the run.
My strategy doesn't have a leech, so I can't speak to that but umm...you can turn around and stop WSing when the leech dies, then re-summon it. You have a COR which means there's near-0% chance that the BST doesn't have Call Beast or Bestial Loyalty.
You'd need the Leech to die and also Mboze happened to get TP right after it died, before you could re-summon it. And that still assumes that you also got all that AoE happening at once without being able to react.
If this happened regularly, you could add more pet DT into your sets (not sure if this is a meleeing BST or just a TP drain BST). If it's only TP draining, I'd be very surprised if the leech would be routinely dying with 87% DT. You can also Heel him and run away while not draining, if his HP is a problem. Could have the leech on the opposite side of the boss, further away from conal autos and some AOE.
IDK, no experience with the BST strat but I'm not entirely sure what this looks like but also, more importantly, about this point and others: are people really going to sit here and tell me with a straight face that every one of their 20 losses in a row to the same boss were all because of these freak luck occurrences? Time to start taking some accountability boys.
There should never, ever, be a fight where a group perfectly executes a strategy and they still lose because SE says "no".
Ummm..case and point. This man thinks that 6 people all played perfectly. Are you guys androids or something? How are you going to sit here and claim that you executed absolutely every WS, spell, ability, skillchain, etc. all perfectly for 15 minutes straight, all 6 of you?
This attitude of "we did everything right and the luck screwed us" is exactly the lack of self-reflection I'm talking about.
I've never done a single V25 fight flawlessly, I'll be the first to admit it. Neither has anyone else in the groups I've been in (sorry guys). In addition to that, it doesn't even have to be an execution issue. Maybe you need to swap from Moonlight Ring to Shadow Ring. Maybe you need to swap a Minuet IV for a Minne V. Maybe you should put on different entrust bubbles. Even if you were perfect players who executed your plan TO A T, it's still possible you'd lose because you made a bad plan.
Shiva.Thorny
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By Shiva.Thorny 2024-10-22 12:27:35
I do not see how that is an attack on anyone. Obviously, I agree with your rephrasal:
"Groups that have high failure rates are unlikely to be failing purely due to bad luck."
But, what factors are there besides preparation and execution? If a group has a high failure rate, it seems reasonable to conclude that they cannot execute the strategy. That is a current state, perhaps with more practice they would be able to execute the strategy. I feel like you're nitpicking to an extreme here just to try to justify your argument in some way or another.
Fortunately, it seems we both agree that luck is not be the primary reason groups are losing T3s. I don't necessarily agree that it shouldn't exist, because the very fact variance is built in means that groups will have an alternate path to winning (keep trying until they get 'good' tp moves and auras). This makes it possible for dedicated groups with less coordination to eventually win.
The alternative you seem to be suggesting is not simply removing the variance, but also reducing the difficulty. If you were to remove the variance without altering the end difficulty, that means setting the fixed difficulty roughly equivalent to the middle outcome rather than the bottom outcome. This may hard block some of those groups from ever winning.
There have always been fights with luck elements. Groups have wiped due to unfortunate timing or sequence of spell and TP use all the way back to lv75 era. I do not think this is untrue to the game's history or design, nor do I even consider it undesirable. You are welcome to disagree.
However, I'd also keep in mind that when looking at Bumba, we have not necessarily located the intended strategy, so perhaps the luck factor is only present due to an unwillingness in the playerbase to try anything different from what's already been proven to be possible. For example, we know that DT only builds when high damage is dealt in fetter mode. If you could coordinate to a high enough degree to reduce damage and focus on proccing, it is feasible a sustained combat strategy could be formed that does not rely on this degree of luck.
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Asura.Saevel
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By Asura.Saevel 2024-10-22 12:28:35
Quote: The strategy in second KI is don't let him use any TP moves by using TP denial. If you died to Canopierce it's because you *** up your strategy, bud.
Just throwing this out there, but there is a luck element to that too. Sometimes the two snapweed adds will tp in unison. They have some pretty potent abilities themselves. While they aren't a danger to the main group, it's possible for them to kill off the leech if they go off together with an aoe, and mboze's normal attacks are also AoE. There is a non zero chance for the beastmaster to send their pet in to tp drain and have it die before they even have a chance to heal it. I've seen it happen already. That is a luck element, even if the odds are low. And if that happens it's possible for mboze to get a tp move off, which can end the run.
That said, Mboze is a very straightforward fight, and the odds of said scenario happening are very low. The group still needs to be capable of handling the fight, but if they are it should actually be one of the easier clears.
Controlling his TP isn't that hard, the issue is the same as the the other final fights, ridiculous sub 40% regen combined with DPS reduction aura. I've eaked out a win in that situation before but only cause I got a second MS to finish burning with. Mboze specifically is annoying because like most boss's he can TP at 1K under 25% HP so if you burn too hard you might end up feeding too much TP and he blows everyone up.
By Dodik 2024-10-22 12:30:31
we have not necessarily located the intended strategy
Given that the "intended" strategy for Aminon was literally handed to us and was immediately discarded as "Lol wut? No.", I am going to go on a limb here and say whatever it is, it's going to be a lot worse to pull off than the current method.
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Asura.Saevel
Server: Asura
Game: FFXI
Posts: 9938
By Asura.Saevel 2024-10-22 12:30:58
I do not see how that is an attack on anyone.
Because the use of the word only. The final T3's are "luck based" for everyone. Skilled groups just only lose to bad luck while unskilled groups lose to both bad luck and bad skill.
Losing purely to bad luck sucks and creates a feeling of frustration that makes you not want to do the content again. This is demonstrated by the sheer number of players who are "I got the win, screw this content".
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Shiva.Thorny
Server: Shiva
Game: FFXI
Posts: 2858
By Shiva.Thorny 2024-10-22 12:31:50
it's going to be a lot worse to pull off than the current method. Absolutely, without a doubt. But, let's say it were developed and allowed for, say, a 70% win rate when executed perfectly. There are definitely groups that will see it as preferable to the current 10% gamble, as well as groups who will do it just for the fun of having cleared the fight 'the hard way' rather than 'the luck way'.
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Shiva.Thorny
Server: Shiva
Game: FFXI
Posts: 2858
By Shiva.Thorny 2024-10-22 12:37:27
Losing purely to bad luck sucks and creates a feeling of frustration that makes you not want to do the content again. This is demonstrated by the sheer number of players who are "I got the win, screw this content".
Justifying the attitude and allowing every group to convince themselves and their friends that the fights are only won and lost based on luck spreads that attitude to folks who have never even tried the fights.
The truth is something like:
-Ngai, Xevioso, and Kalunga may be lost due solely to bad luck 10% or less of the time if a perfectly prepared and coordinated group does them.
-Mboze, Ongo, and Arebati may be lost due solely to bad luck 25% or less of the time if a perfectly prepared and coordinated group does them.
-Bumba may be lost due solely to bad luck 90% or less of the time if a perfectly prepared and coordinated group does them.
The way most XIAH posts talk about it reads more like:
-You have to do all T3s 20 times until the stars align and you get every luck roll at once to barely scratch out a win, and if you make the slightest mistake you'll ruin it and have to do it 20 more times.
I do not really see it as an issue of how you define 'luck-based', but an issue of the perceived scope and community attitude toward the luck element. The latter attitude causes people who have never even tried the fights to write them off as luck-based nonsense and give up before they even start.
Hmmm...
Initial Speculations:
Looks like they took components of Walk of Echoes (setting), and Elemental Circles and brought it together.
They must of learned new ideas through the Lilith HTBF and how they can play with those elemental fetters to create unique battlefield environment and apply further stress with them..
Instead of Abyssea, this may be a Walk of Echoes 3.0? Anything iLvl 140+ .. We are ready!
Keep this thread clean, hoping to post critical details and discuss strategies.. Eventually I will create a Node on this with full details.. We can then update BG-Wiki with information that we gather..
Those of you who play on Nasomi.. Please don't post on here, you have a Fafnir to camp.. so get back to work.. This is isn't Bubbly Bernie version 3.0. He will be OG 1.0 forever on Nasomi.. ^_^
Sorry about the delay on updating this as I have been slammed with a lot of work since COVID-19 defense ramp up procedures at my hospital facility.
I have barely had time to update and barely any time to explore this content myself. I appreciate everyone's work so far. I will update this OP Thread with some resources and information that people have found across all servers including videos and screenshots..
Keeping this as a basic vital post highlight source so as new posts with vital information emerges I will just pin it here so it is all in one space and no need to jump around different pages..
To Begin.. The Basic Release Info from SE:
Some First Initial Basic Discoveries:
looks like you enter through Rabao
And you have 30 min to kill a bunch of trash mobs. Probably a boss at the end too.
More Initial Entry Discoveries Pinned:
About to enter Odyssey for the first time.
I'll report back. Setup is PUP, COR, BLU x2, SMN, RDM
Ok, it's looking like they made this content specifically to prevent BLUs from cleaving through this content.
Only main target took full damage. Surrounding targets took 90% reduced damage (main targeet 15k, all others 500 or less)
All mobs can be fully enfeebled (Sleep, Silence, Slow, Para) but standard rules apply for mob types (we saw Skeletons, couldn't Blind them)
I can very easily see a RUN or PLD tank running in and aggroing the group of mobs, with a BRD sleeping them all. 2 DDs kill one by one with proper support. SMN Bloodpacts were doing full damage on single mobs (same rules for BLU applied for SMN when we tried Thunderspark for lulz)
At the end, we found a group of mobs (bats) with a Fetter and a group of untargetable Yagudo. We cleared the bats, then killed the Fetter. Once the Fetter is killed, the Yagudo become targetable. For killing all of the Yagudo, you get 10 Izzat.
In total, we farmed 20 Izzat. We'll try using them tomorrow on boxes, maybe even spawn an NM. After we killed the fetter, a conflux spawned that gave us the opportunity to spawn a monster for 10 Izzat. We were low on time, so we just chose to exit.
Player with Trusts.. First Experience Testimonies:
Went in with trusts. Was able to 1 shot most things with leaden.
Yield: 31 scales and 3 scale boxes (from the chest).
Edit: Chests gave 11, 13 and 16.
More Vital Data Testimonies Discovered:
Random info:
-Killing trash gave izzat and lustreless scales
-Using 10 izzat to pop chest gave 2 scales and a box
-Killing fetter made untargetable yagudo killable, giving 10 izzat killing them all
-Popping NM with 10 izzat from ethereal junction spawned a red morbol that did blood weapon and dropped 2 boxes of scales
-Not sure what items you need to trade to junction to spawn monsters
-Was unable to use the thing at the start after killing fetter/yagudos/morbol, may have to kill all trash? I looked around and missed a pack, timed out before I could kill them all
-Moogle keeps track of trash killed, physis, and chests, and the power of your alter egos while in odyssey (Moogle Mastery)
More Testimonials and Discoveries..
Does anyone know what is needed to clear the RoE for Sheol A?
You need to run (can do on sneak/invi, only trasnparent mobs are true sight/sound) to last floor (A7) using confluxes. On last floor there is Otherworldly Vortex mentioned in RoE quest. You need to touch it (it lets you leave Odyssey too) to complete the quest. Credit for that info goes to Mischief from Bahamut.
Here is a video of my first experience with Odyssey:
YouTube Video Placeholder
Tried exploring, found more information
- I didn't realize there was a conflux on each floor to move up
- Each floor increases in mob level, capping at 131, and general nastiness of monster family (manticores, giants I remember on last floor)
- Translocators bring you down to previous levels, so the first floor one doesn't work until you find the higher level ones
- One character got stuck on a floor and couldn't move up, nor did they get the RoE objective upon someone else reaching the top
So for soloers, seems like it's best to stick to lower level floor to farm scales, more experienced parties can move up to desired difficulty for more scales. First time in would be best just getting the RoE objective and unlocking translocators.
Initial Video Detailing Climb to 7th floor for easy RoE Completion for Augment Unlock on Gear:
YouTube Video Placeholder
More Info about Moglophone KI's:
Anyways did a solo run this morning and got about 100 scales from just killing trash in first floor. Wondering what others are getting from parting up vs solo.
edit: Also can you hold one Moglophone KI on you, and then have the moogle hold one?
I was wondering this too. I picked up my KI last night and am holding it until later today and going to see if I can run two times in a row.
You can. I used my ki after few hours yesterday and when I checked moogle timer was at 15h, so it was going down while I had KI on me.
More Testimonial Higlights:
Bahamut.Lexouritis said: »Maybe Mischief will post about it, he figured it out on his mule. I'll try and post what i know, but it seems like we skip everything and just kill the fetters, mobs around the fetters, and sometimes the UNM near the fetters.
Bahamut.Lexouritis said: »and if u get to the final thing upstairs, personal chest for everyone.
Not sure if someone said it already, but you CAN store a KI. So only need to farm every 2 days!
I am confused on how people move up using sneak and invisible, in this run I explored everything, vortexes just said "you can't use this yet", or let me summon an NM but never move somewhere else, even after i killed the fetter, all the guards, the NM, opened one chest, and killed about 90% of all the mobs. If anybody can spot where in this video I should have been able to "move up" it would really help: https://www.youtube.com/watch?v=5i9GhE5nO3I
thanks At the mandies in your run. Just hug left wall and you'll find it. It took me a while to find the first flux as well, but the rest were less "hidden". A video was posted a couple pages ago showing the route.
YouTube Video Placeholder
Bahamut.Lexouritis said: »vortexes just said "you can't use this yet" Need to click Shimmering lights for access to some portals or not have aggro iirc. I may be wrong though
Bahamut.Lexouritis said: » It rewarded me again with a box + 50k gil.
did u kill a fetter? Seems like 50k per Fetter and 1 box per fetter (per character). The big Box from RoE seems to be just 1 time thing. The smaller boxes seem to be fetter based?
Killing all 4 fetters netted us about ~70 scales per run per person after touching otherworldy vortex.
Edit: With RoE quest being completed in a run, was more like 110-130.
So how many scales is it per upgrade? Didn’t see on Bg-wiki and don’t feel like shifting through posts on here. Should be just under 12 stacks to max. Based on scales only being worth 5rp instead of 10 :/
Clip to the top and nab the box, in and out, 5 minute adventure.
For realsies? SE let content like that out after the mass-ban clipping/duping-alex adventures get onto the live server? Thought they learned their lesson since the AMAN trove boxes can't be scouted via Hex IDs. The box he means is the one from completing the RoE once. You can walk to it in 6-7 mins without speed hacks anyway. The big deal about completing the RoE is you can start augmenting your gear at that point.
Well if dude already finished a piece few days after update, there isnt much time gate here it seems.
Probably just the appetitizer was released (im on a work trip, cant "enjoy" the new content till weekend...)
He finished because he bought scales or have legion of mules. Regular player with 1 account will need realistically around 10-14 days for one piece farming daily.
Traded 5 Emperor arthro shells to vortex (dunno how many it took from inventory, might have only taken 1 of the 5). Summoned Brachys, a crab that had a high ass counter rate and instantly killed me on my thf in one attack round. 500+ damage counters with no DT set. Likely not advisable to spawn mobs solo with trusts.
Bahamut.Lexouritis said: »Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill featers and go touch otherwordly.
Unless maybe kill 2 featers solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
Bahamut.Lexouritis said: »
Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill fetters and go touch otherwordly.
Unless maybe kill 2 fetters solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
I'm not sure if you need to just kill the fetters or the fetters + all the semi-invisible beastmen around the fetters.
It's possible to kill a fetter without aggro from the semi invisible beastmen that are sight aggro like Yagudo and Orcs. I'm assuming Quadav will sound aggro which makes them easier to gather in a group.
On the first day, when I duo'd with my cousin on RUN and me on COR with a THF4 set, we killed 1 fetter but stopped killing the semi-invisible beastmen because they were not dropping anything. Not all of the beastmen aggro'd. Only the Yagudo beastmen that were in sight of us or each other aggro'd us. Care needs to be taken by support in this case as support will get aggro'd if they rush in too early before the tank has claim on everything. These mobs hit very hard.
Definitely go in with at least th4 if solo farming just trash mobs.
Go in with a full, balanced party to maximize drops from fetters. The fetters are easy to kill. The beastmen hit hard and have a little more hp than common trash mobs. Helps to sleep them too as they can easily overwhelm even the toughest of tanks.
Me and a group of peeps went in yesterday, to do some testing.
Killing a fetter + beastman group rewards 10 izzat, no special drops were seen, we did not have a thief, just a range using bounty shot.
Gonna test farm some nms tonight. i tried to spawn 1 today with my alt using unity items, turns out 1 is not enough.
My second run of this is probably the best I can do.
Went in, killed all normal monsters, Feters and Beastmen, killed all of the Yaguado. I had 20 Izzat, spawn a Unity NM Which was a Sporebat type mob that died in a 4 step SC. This NM used Blood WEapon, the NM I tried yesterday used 100 fists and rek'd me.
I got 90 Izzat from Monsters and 22 from the 2 boxes that I got from NM and a chest I used them on. The only thing I didn't do on Floor 1 was spawn the Junction that said "Item can be used to pop something here" I had 3 Sarama Hides, 2 Thuban Things and neither worked, nor did a combination of them work.
All of my drops were done with TH2 from Gear.
Few unanswered questions:
How is the augmentation to Trust power in Odyssey earned? I believe the requirement must be more than simply killing sets of trash mobs and making it to the otherworldly at the end.
Rewards upon reaching end were:
360k gil from a group that killed everything on first floor, 2 NM's popped.
100k gil for solo killing 2 groups (4 izzat) worth of scrubs and reaching end.
On another run I also got 100k gil for solo killing more scrubs (4 sets I think.
Seems like the NMs from either spawn point will be one of the 119/122 unity NMs with similar mechanics, but not exactly the same as my morbol didn't go through 3 stages and only did blood weapon. May be a good ideal to either focus on repeatedly killing one to raise its kill count for the moogle or killing all of them at least once. Can't wait for Pandemonium Warden v3 in the future lol Yep. Surprised the hell out of us.
But as I said I was getting 100k for just clearing a couple of easy rooms and heading for the exit solo for the RoE.
Thinking about it, we did a bit more than the first floor full clear on that run, did a second fetter and agon mobs and popped another NM at least. spawn a Unity NM Which was a Sporebat type mob
What method did you use to spawn this nm?
So there seems to be 2 spawn methods, Unity Item (I think 5 minimum) or Izzat once you have killed a fetter.
In terms of the invisible mobs I don't know if its a coincidence or not but every time they have aggro'd they go after my GEO and no other character. Dunno if the bubble is causing something funky to happen.
It should be possible, to kill fetters on all floors + escape as low as 3 man, I cleared everything in my run and had about 3 minutes to spare but a lot of it was goofing about looking at chests etc. I'd say 4 man would be the most optimal though as you can't really AOE.
Only flaw would be is that the fetters on floors seem to be placed randomly so you could get screwed over on travel times but imagine if you wanted to eat some taco's and take that risk you could and do it no probs.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Leviathan.Kingkitt said: »My findings thus far:
As stated multiples times already here, you can sneak/invisible to maneuver around the mobs here. However..
The invisible mobs appear true sight and/or sound, so you have to be cautious of them.
Appears that killing fetters gives personal loot. We all got a box.
You can solo for the RoE if you want following the guidlines above.
Competing RoE gives you 1 large box.
Clear is NOT party wide and each person must touch it individually for credit. (Also recieved 60k gil, we cleared 1 fetter/quadavs, and the mob family near it)
Didn't notice until after fetter and invisible mobs were dead, but one or the other gave 10 izzat.
Have tried a few different unity mats for unm 119/122 and traded 5 to pop a NM. NM that spawned was of the same mob family as items traded.
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull and kill regular mobs, until you see opportunity where nothing is close to fetter (there is always a moment when there is max 1 mob close to it at some point). Kill fetter fast (It's easy to kill. One good 2 step SC will kill it), then kill remaining mobs. I wouldn't try to aggro more than few mobs in general when solo or duoboxing, especially if you dont have Malignance set on COR.
Something of note to add was that our rng and cor were doing 0 dmg to the fetter from distance and had to move much closer to do any damage. This may relate to how aoe does much reduced damage. Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Do you need to touch the flux on the top floor to get the gil? Or when does the gil actually get distributed to you? Yes, you have to leave personally to get it, and as always if other party members are fighting its locked out.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull/kill regular mobs with ranged attack. Run in to fetter with max 1 or 2 shadows aggro. Kill fetter > kill the rest.
Just look out what you aggro. Aggroing BLM mob that stand close to middle will probably result in mass link eventually. Regular mobs dont link at all, but transparent mobs (before and after killing fetter) do.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective. Not sure if it was mentioned, but looks like you can't pop the same NM twice from UNM mats in the same run. Popped once on first floor, and later on the 4th floor it gave a message saying we couldn't pop the same NM again.
Sharing Shamgi's notes posted in the BST forum for relevant details:
Ok, just went into an Odyssey and discovered some things:
1. You can charm things in there. Things seemed to be fairly simple to charm, and Charm+ gear meant that my dhalmel stayed charmed 15+ minutes.
2.Charmed pets seem to be quite strong. Beyond the normal HP, they seemed to have fairly high damage, hitting other mobs in their own pack for 4-600 a swing, with crits as high as 900. My Dhalmel once used Berserk and those numbers got pretty big, same with their Sound Wave move. My record was a crit for 1500 or so. This is with NQ food and no other pet related buffs. I had one crawler end up at 74% when it killed another crawler in the pack, likely benefiting from all the DA and Haste.
3. Pets seem quite effective at killing the Halos. They hit hard already, but notably, they aggro nothing, not even the Beastmen around the Halos when doing so. The Halo produces a damaging AOE every couple of seconds that was hitting for 200 or so, but the pet, with it's 40k+ HP, doesn't care at all. Indeed, I left the pet to it's own devices and killed other packs with trusts while it worked the halo down itself, which actually seemed quite nice. When it died, the Orcs around it didn't aggro, so it was easy to pull them one by one, as they don't link either.
4. Mob spawns are random, which can hurt this strat, but from two runs a majority of the packs seem charmable, and many of them are often pretty powerful. Given the strat above, I feel like a monk style pet would be best here.
Overall, I'm super interested in trying this with a full group where you can use the pet to deal with adds while you work on a pack yourself and to safely kill Halos while you clear other things.
One issue was Sic, the recast was way worse than I remembered, and my lua isn't set up at all to deal with it. My best guess is to just set up my gearswap to always produce a physical damage set for Sic and then just use pets who focus physical damage with their TP moves. If it's a buff move, then no big deal, if it's physical then it's the right set.
They do link, my experience has been all sight linking though (fought orcs and yags so far). Do not link with the Fetter though, found this out by trying to range attack the fetter down, only to realize the fetter is immune to auto-range attacks.
They do link, my experience has been all sight linking though (fought orcs and yags so far).
Well its kinda expected. Orc, Yagudo and Goblins are all sight aggro/link. Quadavs are sound aggro/link and it's how they are in Odyssey too.
They arent immune to ranged attacks you just need to be stood in the fetter to do damage.
So not immune to ranged attacks, but immune to any attacks from a range. XD
As with all farming things it's more efficient to solo, if the kill speed is high, like 119 content. 6 solos have 6x more chances for boxes.
Luck's definitely a factor; and yeah I think solo probably is best.
I think a lot of it has to do with people finding each other, people needing to sneak/invis themselves, and having to stagger the flux (so it doesn't glitch out). Was a lot of wasted time there.
Was just curious if other groups were experiencing it as well.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them. As group you are suppose to kill Fetter at floor 1,3,5 and 7 and run to otherworldy vortex at the end. You should get 4 PERSONAL box from otherworldy that way and I think one more personal box from killing beastman kings at floor 7 (they are around Fetter there).
So thats 5 personal chests
At least 40 Izzat to open chests
Probably at least 40 single scales from killing trash around fetters if you take at least TH4 with you.
Small boxes are on avg around 13 scales?
So probably around 70-80 scales at least per person, maybe more if you have time to farm more.
Very good geared solo player on specific job like COR, can get more with luck, but it might be other bonuses from killing fetters and NMs that we might dont know about.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
No, you need to kill Fetter AND beastman mobs around it to get credit for personal box at the end and 10 Izzat. I assume you killed only Fetters.
Bahamut.Lexouritis said: »THF can pick the locks/chests in odyssey, in case no one mentioned, or knows about it yet. However some times mimic will pop out. Unsure how hard they are, as it opens with deathtrap, and his mule has sparks gear (and it got one shot). Credit goes to mischief
"Either gave a 'however it has no effect' message and consumed the tool, opened the chest, or a mimic popped out"
Awesome Map created by Pantafernando:
I made a quick map of Odyssey to make ease to hit the fluxes.
Etheral Junctions, Fetters and camps change apparently random.
EDIT: all maps have North heading the upper border.
Aegypius NM:
Bird
Popped using 5 Abyssdiver feathers
Uses Broadside Barrage and Damnation Dive
Uses Perfect Dodge at low HP and gains an Encumbrance aura that stays for the rest of the fight
Carbuncle.Papesse said: »Beware of the Treant NM Ptelea and its dangerous Leafstorm AoE. Leafstorm is hybrid wind based. It can crit, miss, be absorbed by shadows and Elemental Sforzo. One For All, Gelus Valiance and Baraero substantially reduce damage.
As far as getting these telepoints, mentioned on BGwiki's Odyssey page that you're supposed to be able to travel between to get to further levels of Odyssey, does anyone have any info on the requirements to gain access to these? Do you have to kill all of the fetters to go up a floor? Also, has anyone tried going in with a group of six and then disbanding and everyone using their own trusts to expediate the process of both killing enemies on every floor, taking care of all the fetters on a floor and then popping the nm's so that you might progress to these tele-points if those happened to be the requirements? I know some players might have found that they can farm higher amounts of the Lustreless Scales solo rather than teaming up but if you go in with 6 and then make you're own parties with trusts.. and there are multiple telepoints with up to say 15 sets of mobs and fetters then the possibility of having a high return still might be worth it.
Another thing i noticed maybe means nothing but i saw some pixels floating out of nowhere that seemed like a mobs name. Maybe a glitch? Or the others maps? Or a random mob?
I'm sure people regularly killing fluxes/beastmen already knew this, but AoEs that would have hit the untargettable/invisible beastmen will still generate enmity on them, so people should watch for that if they're sleepgaing or horde lullabying fodder.
We spawned an NM in today's run.
Brachys: Crab NM (PLD/MNK)
Had a pretty decent (25-30%) Counter rate. Bubble Curtain's Shell effect reduced enspell (RDM with Crocea Mors) dmg to 0 unless it was dispelled. Used Invincible at 25%. Easily landed enfeebles (Slow, Para, Blind, Frazzle, Distract) Pretty easy fight overall.
It was spawned using 10 Izzat after we killed Fetter + Beastmen mobs surrounding it.
Asura.Ladyofhonor said: »I have Moogle Mastery III, not sure what's doing it. Status report has:
Nostos killed: 306
Damysus: 2
Salmandra: 2
Cynara: 1
Chests: 3
Seems I ranked up when I killed an Agon Bruiser.
The augment system is “tiered”. I’m working on my alts Emeici +1.
Ranks 1-5 give +2 damage. Ranks 6-10 give +2 damage, +3 acc/macc. I assume ranks 11-15 give +2 damage, +3 acc/macc, +2 crit rate.
That’s a neat way to do it, it incentivizes the more expensive ranks.
Just had a bad solo experience... turns our not all popped NM's are soloable. Do not recommend popping the nm's for 10 izzat.
Got a cactus who would constantly triple attack and did 600 normal / 1200 crit per attack round. August got insta-KO then healer then myself within 7 seconds.
Recent Video by Brother Ejinn and Martel:
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