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The Odyssey - || Strategy and Discussion ||
By SimonSes 2023-01-18 10:47:43
I look forward to hearing about how easily you beat this fight. I mean, you've basically already beaten Bumba, even if in theory only. That counts, right?
Again I'm really sorry that I use forum to discuss strategies in thread created to discuss strategies. None informed me apparently that you can only write about your personal experience here and theorycrafting is forbidden.
Bahamut.Suph
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By Bahamut.Suph 2023-01-18 10:59:30
They have already given you their winning strategy, if you think you have a better strategy, go test it.
Not better, just different and more suited for my group. Once again, I can't simply test what I want. I have 2 kids, one is 3 months old, full time job and wife who goes crazy when I play more than 90 minutes every other day in the evening (only time when I can play static), so I don't have luxury to try everything.
Yes, we all have those now. And yet, you want Xiu/Chief/whoever else is in the group to evaluate/advise you on strategy more suited to your group? Should they also have to do this for every other groups that's want to kill Mboze? Should they use their experience to evaluate every group's ideas, strategy and job combinations? If not, then why does only your group deserved a strategy specifically tailored to what you have?
In order to save yourself time, you want them to waste their.
They gave you their strategy, you adapt to them, test what you can do with what you have. If they have to evaluate what's best/possibly could work for every group, its going to be a neverending story.
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By SimonSes 2023-01-18 11:13:22
Yes, we all have those now. And yet, you want Xiu/Chief/whoever else is in the group to evaluate/advise you on strategy more suited to your group? Should they also have to do this for every other groups that's want to kill Mboze? Should they use their experience to evaluate every group's ideas, strategy and job combinations? If not, then why does only your group deserved a strategy specifically tailored to what you have?
In order to save yourself time, you want them to waste their.
Why are you so concerned about Xiu wasting time to answer my questions. I literally "waste" my time almost every day calculating stuff and providing answers for people asking about some WS sets or TP sets and it's my time and I can do whatever I want with it. If Xiu doesn't want to answer she won't. As far as I know Xiu, she is able to perfectly speak for herself and she doesn't need advocate, if anything it's the other way around.
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By Bahamut.Justthetip 2023-01-18 12:05:42
So yea for the drk was it just sakpata dt and ws chief? Did you use full dt or hybrid set for most of it?
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By Asura.Bigtymer 2023-01-18 13:42:49
I look forward to hearing about how easily you beat this fight. I mean, you've basically already beaten Bumba, even if in theory only. That counts, right?
Again I'm really sorry that I use forum to discuss strategies in thread created to discuss strategies. None informed me apparently that you can only write about your personal experience here and theorycrafting is forbidden.
It's the way in which you're making the suggestions I think is off-putting to people in that it comes off as you telling people (who have actually stepped foot into the fight and have tried different strategies/setups on it) that they're wrong and you're right.
There are random elements layered upon random elements on some of these fights that, if you're just theory crafting from a distance and haven't experienced the many pathways to a wipe/timeout yourself, you're just not going to appreciate the nuances. The paralyze from the adds is a good example of one of those nuances. Theorizing from a distance, you don't know how potent the para is, and you don't know how spammy the adds can be with it. If you assume a perfect spreadsheet theoretical scenario in which you don't get meva down aura and you assume that the adds aren't spammy with stink bomb, then you would conclude setup X to be preferable. In actual reality, either of those two things could happen, or both can happen. The PLD being in range and getting hit with that para at the wrong time (and subsequently 4 remedy attempts failing because of said para) could just result in a wipe. The paralyze is very potent - I've seen 4 remedies in a row get interrupted from it, so you can't just throw remedies at the problem and guarantee an instant fix. As I said before, after having actually tried it with a PLD healer setup, I do think it's feasible, but probably less reliable/consistent, and consistency has value when you venture outside the space of perfect theoretical spreadsheet scenarios.
By SimonSes 2023-01-18 13:54:10
It's the way in which you're making the suggestions I think is off-putting to people in that it comes off as you telling people (who have actually stepped foot into the fight and have tried different strategies/setups on it) that they're wrong and you're right.
There are random elements layered upon random elements on some of these fights that, if you're just theory crafting from a distance and haven't experienced the many pathways to a wipe/timeout yourself, you're just not going to appreciate the nuances. The paralyze from the adds is a good example of one of those nuances. Theorizing from a distance, you don't know how potent the para is, and you don't know how spammy the adds can be with it. If you assume a perfect spreadsheet theoretical scenario in which you don't get meva down aura and you assume that the adds aren't spammy with stink bomb, then you would conclude setup X to be preferable. In reality, either of those two things could happen, or both can happen. The PLD being in range and getting hit with that para at the wrong time (and subsequently 4 remedy attempts failing because of said para) could just result in a wipe. The paralyze is very potent - I've seen 4 remedies in a row get interrupted from it, so you can't just throw remedies at the problem and guarantee a quick fix. As I said before, after having actually tried it with a PLD healer setup, I do think it's feasible, but probably less reliable/consistent.
English is not my 1st language, so it's possible, but I thought that starting sentence with "Wouldn't it be easier.." implies that Im asking? I guess I haven't put "?" there because I was typing on phone and missed it.
Input like yours here is exactly what I'm looking for though. I want to confront my theorycraft with people experience, so I can solve potential problems before I try it myself.
By IGDC 2023-01-18 13:56:51
60% of the time, it works every time (on paper.)
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By Cerberus.Shadowmeld 2023-01-18 16:08:16
Bahamut.Justthetip said: »So yea for the drk was it just sakpata dt and ws chief? Did you use full dt or hybrid set for most of it?
I would guess that it was a subtle blow set. With father time.
Edit: It looked like the drk was meleeing the tree still, and not the adds, so full subtle blow I'd guess. Only way I could see using Insurgency as much as it did and still never seeing a TP move even with a blu and a smn.
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By Bahamut.Lexouritis 2023-01-18 17:26:11
There's a video I believe, we'll post it soon. Think we took vids of tree, lion, shark, and bee (the second kill post wall nerf).
Edit: nvm the Tree vid is already up.
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By Bahamut.Lexouritis 2023-01-18 17:33:13
Cerberus.Shadowmeld said: »Bahamut.Justthetip said: »So yea for the drk was it just sakpata dt and ws chief? Did you use full dt or hybrid set for most of it?
I would guess that it was a subtle blow set. With father time.
Edit: It looked like the drk was meleeing the tree still, and not the adds, so full subtle blow I'd guess. Only way I could see using Insurgency as much as it did and still never seeing a TP move even with a blu and a smn.
He literally typed liberator. There is also a video. The Father Time if it's visible, is clearly a lockstyle.
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By Cerberus.Shadowmeld 2023-01-18 19:47:32
my bad. I never read the actual strat, and was only half watching the video. I did say it was a guess. :D
Edit: I see it now. I never actually saw the post where he explained the strat (too much ***posting, there is a whole page of it between the strat post and the video). I only saw the video.
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By Asura.Dexprozius 2023-01-18 20:33:33
English is not my 1st language, so it's possible, but I thought that starting sentence with "Wouldn't it be easier.." implies that Im asking? I guess I haven't put "?"
Wouldn't (would it not) be easier to... ? comes across as "I already believe that This is better than what your telling me"
as opposed to
Would is be easier to... ? which would come across more as a question
By Sylvester 2023-01-18 21:27:02
If possible could anyone list, what the blu mage spell set for the mboze clear was, always like seeing the spell sets.
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Bahamut.Butmunch
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By Bahamut.Butmunch 2023-01-19 01:14:31
got Mboze win v25
phone1 RUN GEO DRK(scythe) BLU SMN RDM
phone2 WAR COR BRD PLD WHM BST
bst is all ya need to not let mboze get a TP move off
*BRD/COR was savg war was Mistral Axe or Calamity
bst was mistral
and pld tank both adds
By Serjero 2023-01-19 01:38:28
Grats on the clear.
Interesting changes compared to the other clear.
If BST is enough to handle TP denial by itself that makes the fight seem way easier. Was the PLD tanking the adds? Also can I assume WAR was using Chango and the COR and BRD were helping with Savage Blades? Did the BST help with damage as well, if so with which weapon and WS?
Edit: Thanks for answering those questions. Was the WAR Farsha or can Doli get the job done?
By Ruaumoko 2023-01-19 03:57:34
Ongo downed after goodness-knows how many attempts.
Magic Defense Down aura at 75%.
Defense Down aura at 40%.
Wild Card rolled a III so no second use of Bolster and Tabula Rasa.
Skillchain was Gravitation > Ruinator > Wildfire.
Bard did not take part in an alternating skillchain as they were kiting the Tulfaire down the stairs. At 41~42% the Bard came back upstairs for the push beyond 40%. When the second Tulfaire popped the whole backline ran to a corner where the Scholar used Caper Emissarius to put the two Tulfaire onto the Bard; who then used a Hermes Quencher and sprinted back down the stairs with both.
A trick for Scholar here is to purposefully land a Helix just over 10k during the first Rayke window and then a much stronger one when Tabula Rasa and Bolster are up during the next Rayke window. Although the DoT damage is still capped a stronger Helix will overwrite the original's duration, and since you're free to use Focalization and Ebullience with Tabula Rasa landing a stronger one should be easy. This will help you keep a 10k DoT on Ongo the entire fight.
Strongly recommend your Rune Fencer use Turms Cap +1 in their tank build for the extra Regain. Changing their Moonshade Earring to Regain would also be brilliant but it's potentially a big ask. Scholar should be keeping Adloquium on the Rune Fencer. That Ruinator extender is huge.
Corsair should spec their Quick Draw build for maximum Store TP with the exception of the Empyrean Feet.
Frankly... I'm really miffed about how much R.N.G mechanics factor into this battle. It's disgusting. You can have the best co-ordinated group with perfect Discord comms and gear for their jobs only to be completely shut down by Magic Accuracy Down and especially Magic Atk. Down auras ending your run. Magic Accuracy Down can be overcome with Indi-Focus if you get it at 75% but if you get it at 40%... you've lost.
If you get Magic Atk. Down at any point in this battle, you've lost.
By SimonSes 2023-01-19 06:45:35
got Mboze win v25
phone1 RUN GEO DRK(scythe) BLU SMN RDM
phone2 WAR COR BRD PLD WHM BST
bst is all ya need to not let mboze get a TP move off
*BRD/COR was savg war was Mistral Axe or Calamity
bst was mistral
and pld tank both adds Gratz this looks more like strat we used for V20, except DRK instead of WAR. Question tho, how was BST able to WS? I though AoE from add would kill Leech very fast. Did you position Leech behind Mboze and TPed in front of Mboze and just keep running to pet whenever you needed to do TP drainkiss? or was that only from Tactician/Gleti's regain and BST wasnt TPing on add at all?
Bahamut.Ninakira
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By Bahamut.Ninakira 2023-01-19 07:35:32
got Mboze win v25
phone1 RUN GEO DRK(scythe) BLU SMN RDM
phone2 WAR COR BRD PLD WHM BST
bst is all ya need to not let mboze get a TP move off
*BRD/COR was savg war was Mistral Axe or Calamity
bst was mistral
and pld tank both adds
Thank you for this! Could you go deeper into your strategy? My group is trying to beat Mboze but we seem unlucky. This strategy seems a little more friendly.
Edit: I read the post wrong, since the BST and WAR are doing Mistral Axe, how are you getting through the ws wall?
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By Asura.Toralin 2023-01-19 07:37:51
Ongo downed after goodness-knows how many attempts.
Magic Defense Down aura at 75%.
Defense Down aura at 40%.
Wild Card rolled a III so no second use of Bolster and Tabula Rasa.
Skillchain was Gravitation > Ruinator > Wildfire.
Bard did not take part in an alternating skillchain as they were kiting the Tulfaire down the stairs. At 41~42% the Bard came back upstairs for the push beyond 40%. When the second Tulfaire popped the whole backline ran to a corner where the Scholar used Caper Emissarius to put the two Tulfaire onto the Bard; who then used a Hermes Quencher and sprinted back down the stairs with both.
A trick for Scholar here is to purposefully land a Helix just over 10k during the first Rayke window and then a much stronger one when Tabula Rasa and Bolster are up during the next Rayke window. Although the DoT damage is still capped a stronger Helix will overwrite the original's duration, and since you're free to use Focalization and Ebullience with Tabula Rasa landing a stronger one should be easy. This will help you keep a 10k DoT on Ongo the entire fight.
Strongly recommend your Rune Fencer use Turms Cap +1 in their tank build for the extra Regain. Changing their Moonshade Earring to Regain would also be brilliant but it's potentially a big ask. Scholar should be keeping Adloquium on the Rune Fencer. That Ruinator extender is huge.
Corsair should spec their Quick Draw build for maximum Store TP with the exception of the Empyrean Feet.
Frankly... I'm really miffed about how much R.N.G mechanics factor into this battle. It's disgusting. You can have the best co-ordinated group with perfect Discord comms and gear for their jobs only to be completely shut down by Magic Accuracy Down and especially Magic Atk. Down auras ending your run. Magic Accuracy Down can be overcome with Indi-Focus if you get it at 75% but if you get it at 40%... you've lost.
If you get Magic Atk. Down at any point in this battle, you've lost. Congratulations. I think matk down from 40->0 is a death sentence on this, on our winning run we had matk down from 75->40, well timed blm ja and run ja we were able to get through it and get to a less *** of aura for the last push, we did get lucky with wildcard but I think just for sch books(TR) alone a wildcard is needed.
Congrats again on the win, edit: saw 3 on WC
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By Asura.Melliny 2023-01-19 08:22:06
Quote: Frankly... I'm really miffed about how much R.N.G mechanics factor into this battle. It's disgusting.
Just wait until people start fighting Bumba. (Big congrats on Ongo clear)
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By Bahamut.Justthetip 2023-01-19 09:29:04
Quote: Frankly... I'm really miffed about how much R.N.G mechanics factor into this battle. It's disgusting.
Just wait until people start fighting Bumba. (Big congrats on Ongo clear) I'm not again when they stuff came out a few of us called it out at v15 ***felt rng for mechanics in timber from mboze.
Carbuncle.Maletaru
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By Carbuncle.Maletaru 2023-01-19 09:58:20
Congrats again on the win, is it safe to assume you had 5 or 6 on wildcard and went through 2 Tabula's? on the times we didnt have wildcard we ran out of steam(books) around 5-12%
He says in the OP you replied to that they rolled a 3 on WC.
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By Bahamut.Justthetip 2023-01-19 09:58:56
Ongo downed after goodness-knows how many attempts.
Magic Defense Down aura at 75%.
Defense Down aura at 40%.
Wild Card rolled a III so no second use of Bolster and Tabula Rasa.
Skillchain was Gravitation > Ruinator > Wildfire.
Bard did not take part in an alternating skillchain as they were kiting the Tulfaire down the stairs. At 41~42% the Bard came back upstairs for the push beyond 40%. When the second Tulfaire popped the whole backline ran to a corner where the Scholar used Caper Emissarius to put the two Tulfaire onto the Bard; who then used a Hermes Quencher and sprinted back down the stairs with both.
A trick for Scholar here is to purposefully land a Helix just over 10k during the first Rayke window and then a much stronger one when Tabula Rasa and Bolster are up during the next Rayke window. Although the DoT damage is still capped a stronger Helix will overwrite the original's duration, and since you're free to use Focalization and Ebullience with Tabula Rasa landing a stronger one should be easy. This will help you keep a 10k DoT on Ongo the entire fight.
Strongly recommend your Rune Fencer use Turms Cap +1 in their tank build for the extra Regain. Changing their Moonshade Earring to Regain would also be brilliant but it's potentially a big ask. Scholar should be keeping Adloquium on the Rune Fencer. That Ruinator extender is huge.
Corsair should spec their Quick Draw build for maximum Store TP with the exception of the Empyrean Feet.
Frankly... I'm really miffed about how much R.N.G mechanics factor into this battle. It's disgusting. You can have the best co-ordinated group with perfect Discord comms and gear for their jobs only to be completely shut down by Magic Accuracy Down and especially Magic Atk. Down auras ending your run. Magic Accuracy Down can be overcome with Indi-Focus if you get it at 75% but if you get it at 40%... you've lost.
If you get Magic Atk. Down at any point in this battle, you've lost. I'm confused why run is using ruinator over just the normal steel cyclone? This just sounds like the same strat we been doing for most part with ongo no?
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By Bahamut.Justthetip 2023-01-19 10:04:35
got Mboze win v25
phone1 RUN GEO DRK(scythe) BLU SMN RDM
phone2 WAR COR BRD PLD WHM BST
bst is all ya need to not let mboze get a TP move off
*BRD/COR was savg war was Mistral Axe or Calamity
bst was mistral
and pld tank both adds What's nice about this strategy is you cna for sure switch the war and drk spots around and drk should be great on it with chance to soul Enslavement last push if need be.
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By Asura.Toralin 2023-01-19 10:20:25
Bahamut.Justthetip said: »I'm confused why run is using ruinator over just the normal steel cyclone? This just sounds like the same strat we been doing for most part with ongo no?
Accuracy, steel cyclone seems to always miss at the most critical times, ruinator multi-hit
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By Bahamut.Justthetip 2023-01-19 10:23:39
Bahamut.Justthetip said: »I'm confused why run is using ruinator over just the normal steel cyclone? This just sounds like the same strat we been doing for most part with ongo no?
Accuracy, steel cyclone seems to always miss at the most critical times, ruinator multi-hit Really? May ongos I've done I think I missed maybe one? Hmm guess I'll have to break out the old perun+1 get to live out the old juggernaut war dreams!
Asura.Hya
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By Asura.Hya 2023-01-19 12:30:16
Thank you for this! Could you go deeper into your strategy? My group is trying to beat Mboze but we seem unlucky. This strategy seems a little more friendly.
First KI: RUN DRK SMN RDM BLU GEO. The softening up team. This composition can reliably get Mboze to sub 75%. It is also possible to bring it to sub 70%. On the winning run we only brought it to the 75% threshold.
RUN: Tank it faced away from the DRK/GEO/BLU. You can Rayke for Armor Break, but it should land with no issue without it. Stoneskin spam is nice to reduce damage, and thus TP gain.
DRK: Use Subtle Blow. Our DRK used Scythe, rotating Quietus and Cross Reaper. Absorb-STR. You can use Soul Enslavement either before or after Invincible at 75%, or not at all depending on the needs of the second group.
SMN: All the relevant buffs (Warcry/TP Bonus/Hastega). Mewing every 25-30s depending on BLU's needs. Our SMN did not contribute damage in this phase, but I imagine Predator Claws could speed things up between Mewing Lullabies.
RDM: Buffs/Debuffs/Add control/Healing. Silence is important for reducing TP gain from Occult Acumen nukes. Our RDM did not contribute to damage at all in this phase.
BLU: TP reduction spells in synchronicity with the SMN. Apply Tourbillion/Tenebral Crush when Armor Break falls off. Melee during Soul Enslavement if you choose. MP can be an issue here, so get some help from the GEO (Radial Arcana), RDM (Refresh 3), or Vile Elixirs. Help Heal if the RDM is occupied. Diamondhide can help reduce Mboze's TP gain.
GEO: Bolster after Armor Break at the start. Geo-Fury/Indi-Haste/Entrust Indi-STR. Once Bolster falls, Blaze of Glory/Ecliptic Attrition a new Geo-Fury. Watch Netflix for 15 minutes.
This part is straightforward. RUN pulls Mboze down to the bottom of the stairs and faces it towards the staircase. DRK engages from max distance to try to reduce TP gain from aoe auto-attacks. The rest can stand ~8 yalms away to be out of range completely. Bash away at it while sucking it off until 75%. We did not TP on the add and WS Mboze for this strategy, we just pulled the add away and attempted to push down to sub 70%.
Second KI: WAR COR BST WHM BRD PLD. TP on the add and WS on Mboze. Positioning is important. The add(s) should be facing only the PLD so nobody else is inflicted with Infaunal Flop. Mboze should be faced away from everyone except the tank (WAR) to avoid TP feed from conal auto-attacks. We fought it in the open area downstairs to give us maximum breathing room.
WAR: Pull with Armor Break. This should get the add out immediately, and burn Invincible's timer while you run downstairs and get in position. Switch to Axe and Mistral Axe/Calamity. Use JAs judiciously; Tomahawk/Warcry especially. SPs around 25% to push through the most dangerous part of the fight.
BST: Killer Instinct with a Vermin. Swap out to Leech and get to sucking on cooldown. Communicate with the group as much as you can. If you need to swap pets/Leech dies/TP suck was too high, tell people to hold the *** up. Leech is going to get its *** beat here. Babysit as much as you can. Or run in/out every 30s. Coordination with the COR is important to get Bestial Loyalty/Call Beast back. If there's nothing left in the tank, Unleash. In the winning run, we Unleashed before 25%. Our BST only contributed damage in one run, and we promptly told them to move off. The extra damage is nice, but not necessary. Mboze never used a TP move with only one person controlling TP, and our BST reported never sucking more than ~750 TP.
WHM: Haste/Regen/BarStonra/BarParalyzra/Boost-STR/ Auspice/Silence. Silence is important here, just as it is in the first phase. It should not take more than two casts to land, outside of Magic Accuracy Down aura. Call out Dia2 on Mboze. Call out Paralyze on Mboze and the adds, and Slow on the adds as well. The COR can upgrade all of these for enhanced potency. Prioritize status removal - Max HP Down/Paralyze - over pretty much everything else. Heals come next. Then buffs. Then debuffs. This can get stressful when adds spam TP moves. Roll the dice on when to Sacro/Asylum late in the fight. Hold Benediction for the absolute last possible/worst moment.
BRD: HM/Minuet/Minuet/Minuet/Etude songs. HM/Minnes/Ballads for PLD and WHM. WHM will not be taking much damage at all here, but it was easier for us to apply the Ballads to both PLD and WHM at the same time. Savage Blade.
COR: Chaos Roll/Samurai Roll, Savage Blade. Our COR had hate on the second add. Stay near the PLD so they can Flash/Shield Bash/Atonement to get it quickly. Re-rolls will have to happen at some point in this fight. Communicate those, as well as resets, with the group as needed.
PLD: Just be careful with enmity generation. Our PLD would Flash the add as soon as it was brought downstairs. Shield Bash/Flash it throughout the fight. Avoid JA usage and Cures early on. Grab the second add as stated above. By this point you are safe to use some Ramparts and help Cure if (when) the WHM falls behind.
Auras: In the winning run we got Defense Down in phase one. In phase two, we got Magic Evasion Down then Magic Defense Down.
Attack Down: Timed out/wiped at 7% on the run we got this below 40%. Seriously hampers your damage. Hope you don't get this below 40%.
Magic Attack Down: Would be ideal. Hampers this composition in no way.
Defense Down: Can be dangerous in phase one, since there is a lack of healing. In phase two, WHM has no trouble keeping up with the increased damage.
Magic Defense Down: Another ideal one. Mboze should not get any TP moves off, so the only threat comes from adds. It's a minor detriment.
Magic Evasion Down: Getting this in phase two at any point is Status Effect hell. WHM should stand outside of aoe range and abuse Divine Caress to get Paralyze off the group, especially the BST and WAR. It's annoying, but not run-ending.
Magic Accuracy Down: An extreme detriment to this strategy. BLU TP resets require high MACC. Silence from RDM and WHM require high MACC. WHM was unable to stick Silence during this Aura, leading to Stonega4 TP generation > Timber. May be offset by Threnody/Crepe.
Total attempts: ~6. One ended nearly instantly when someone mistakenly engaged on Mboze instead of the add.
By Dodik 2023-01-19 15:20:54
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By Bahamut.Lexouritis 2023-01-19 17:25:52
If possible could anyone list, what the blu mage spell set for the mboze clear was, always like seeing the spell sets.
BLU: The """Fun""" job. Tank both adds, use Feather Tickle and Reaving Wind on cooldown, and heal when necessary. Expiacion on tree when you can. Keep Silent Storm and (after Armor Break wears) Tenebral Crush up. A Counter set is massively helpful (if not required) here.
Other than that, probably pick ***you think is relevant for the fight.
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Hmmm...
Initial Speculations:
Looks like they took components of Walk of Echoes (setting), and Elemental Circles and brought it together.
They must of learned new ideas through the Lilith HTBF and how they can play with those elemental fetters to create unique battlefield environment and apply further stress with them..
Instead of Abyssea, this may be a Walk of Echoes 3.0? Anything iLvl 140+ .. We are ready!
Keep this thread clean, hoping to post critical details and discuss strategies.. Eventually I will create a Node on this with full details.. We can then update BG-Wiki with information that we gather..
Those of you who play on Nasomi.. Please don't post on here, you have a Fafnir to camp.. so get back to work.. This is isn't Bubbly Bernie version 3.0. He will be OG 1.0 forever on Nasomi.. ^_^
Sorry about the delay on updating this as I have been slammed with a lot of work since COVID-19 defense ramp up procedures at my hospital facility.
I have barely had time to update and barely any time to explore this content myself. I appreciate everyone's work so far. I will update this OP Thread with some resources and information that people have found across all servers including videos and screenshots..
Keeping this as a basic vital post highlight source so as new posts with vital information emerges I will just pin it here so it is all in one space and no need to jump around different pages..
To Begin.. The Basic Release Info from SE:
Some First Initial Basic Discoveries:
looks like you enter through Rabao
And you have 30 min to kill a bunch of trash mobs. Probably a boss at the end too.
More Initial Entry Discoveries Pinned:
About to enter Odyssey for the first time.
I'll report back. Setup is PUP, COR, BLU x2, SMN, RDM
Ok, it's looking like they made this content specifically to prevent BLUs from cleaving through this content.
Only main target took full damage. Surrounding targets took 90% reduced damage (main targeet 15k, all others 500 or less)
All mobs can be fully enfeebled (Sleep, Silence, Slow, Para) but standard rules apply for mob types (we saw Skeletons, couldn't Blind them)
I can very easily see a RUN or PLD tank running in and aggroing the group of mobs, with a BRD sleeping them all. 2 DDs kill one by one with proper support. SMN Bloodpacts were doing full damage on single mobs (same rules for BLU applied for SMN when we tried Thunderspark for lulz)
At the end, we found a group of mobs (bats) with a Fetter and a group of untargetable Yagudo. We cleared the bats, then killed the Fetter. Once the Fetter is killed, the Yagudo become targetable. For killing all of the Yagudo, you get 10 Izzat.
In total, we farmed 20 Izzat. We'll try using them tomorrow on boxes, maybe even spawn an NM. After we killed the fetter, a conflux spawned that gave us the opportunity to spawn a monster for 10 Izzat. We were low on time, so we just chose to exit.
Player with Trusts.. First Experience Testimonies:
Went in with trusts. Was able to 1 shot most things with leaden.
Yield: 31 scales and 3 scale boxes (from the chest).
Edit: Chests gave 11, 13 and 16.
More Vital Data Testimonies Discovered:
Random info:
-Killing trash gave izzat and lustreless scales
-Using 10 izzat to pop chest gave 2 scales and a box
-Killing fetter made untargetable yagudo killable, giving 10 izzat killing them all
-Popping NM with 10 izzat from ethereal junction spawned a red morbol that did blood weapon and dropped 2 boxes of scales
-Not sure what items you need to trade to junction to spawn monsters
-Was unable to use the thing at the start after killing fetter/yagudos/morbol, may have to kill all trash? I looked around and missed a pack, timed out before I could kill them all
-Moogle keeps track of trash killed, physis, and chests, and the power of your alter egos while in odyssey (Moogle Mastery)
More Testimonials and Discoveries..
Does anyone know what is needed to clear the RoE for Sheol A?
You need to run (can do on sneak/invi, only trasnparent mobs are true sight/sound) to last floor (A7) using confluxes. On last floor there is Otherworldly Vortex mentioned in RoE quest. You need to touch it (it lets you leave Odyssey too) to complete the quest. Credit for that info goes to Mischief from Bahamut.
Here is a video of my first experience with Odyssey:
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Tried exploring, found more information
- I didn't realize there was a conflux on each floor to move up
- Each floor increases in mob level, capping at 131, and general nastiness of monster family (manticores, giants I remember on last floor)
- Translocators bring you down to previous levels, so the first floor one doesn't work until you find the higher level ones
- One character got stuck on a floor and couldn't move up, nor did they get the RoE objective upon someone else reaching the top
So for soloers, seems like it's best to stick to lower level floor to farm scales, more experienced parties can move up to desired difficulty for more scales. First time in would be best just getting the RoE objective and unlocking translocators.
Initial Video Detailing Climb to 7th floor for easy RoE Completion for Augment Unlock on Gear:
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More Info about Moglophone KI's:
Anyways did a solo run this morning and got about 100 scales from just killing trash in first floor. Wondering what others are getting from parting up vs solo.
edit: Also can you hold one Moglophone KI on you, and then have the moogle hold one?
I was wondering this too. I picked up my KI last night and am holding it until later today and going to see if I can run two times in a row.
You can. I used my ki after few hours yesterday and when I checked moogle timer was at 15h, so it was going down while I had KI on me.
More Testimonial Higlights:
Bahamut.Lexouritis said: »Maybe Mischief will post about it, he figured it out on his mule. I'll try and post what i know, but it seems like we skip everything and just kill the fetters, mobs around the fetters, and sometimes the UNM near the fetters.
Bahamut.Lexouritis said: »and if u get to the final thing upstairs, personal chest for everyone.
Not sure if someone said it already, but you CAN store a KI. So only need to farm every 2 days!
I am confused on how people move up using sneak and invisible, in this run I explored everything, vortexes just said "you can't use this yet", or let me summon an NM but never move somewhere else, even after i killed the fetter, all the guards, the NM, opened one chest, and killed about 90% of all the mobs. If anybody can spot where in this video I should have been able to "move up" it would really help: https://www.youtube.com/watch?v=5i9GhE5nO3I
thanks At the mandies in your run. Just hug left wall and you'll find it. It took me a while to find the first flux as well, but the rest were less "hidden". A video was posted a couple pages ago showing the route.
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Bahamut.Lexouritis said: »vortexes just said "you can't use this yet" Need to click Shimmering lights for access to some portals or not have aggro iirc. I may be wrong though
Bahamut.Lexouritis said: » It rewarded me again with a box + 50k gil.
did u kill a fetter? Seems like 50k per Fetter and 1 box per fetter (per character). The big Box from RoE seems to be just 1 time thing. The smaller boxes seem to be fetter based?
Killing all 4 fetters netted us about ~70 scales per run per person after touching otherworldy vortex.
Edit: With RoE quest being completed in a run, was more like 110-130.
So how many scales is it per upgrade? Didn’t see on Bg-wiki and don’t feel like shifting through posts on here. Should be just under 12 stacks to max. Based on scales only being worth 5rp instead of 10 :/
Clip to the top and nab the box, in and out, 5 minute adventure.
For realsies? SE let content like that out after the mass-ban clipping/duping-alex adventures get onto the live server? Thought they learned their lesson since the AMAN trove boxes can't be scouted via Hex IDs. The box he means is the one from completing the RoE once. You can walk to it in 6-7 mins without speed hacks anyway. The big deal about completing the RoE is you can start augmenting your gear at that point.
Well if dude already finished a piece few days after update, there isnt much time gate here it seems.
Probably just the appetitizer was released (im on a work trip, cant "enjoy" the new content till weekend...)
He finished because he bought scales or have legion of mules. Regular player with 1 account will need realistically around 10-14 days for one piece farming daily.
Traded 5 Emperor arthro shells to vortex (dunno how many it took from inventory, might have only taken 1 of the 5). Summoned Brachys, a crab that had a high ass counter rate and instantly killed me on my thf in one attack round. 500+ damage counters with no DT set. Likely not advisable to spawn mobs solo with trusts.
Bahamut.Lexouritis said: »Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill featers and go touch otherwordly.
Unless maybe kill 2 featers solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
Bahamut.Lexouritis said: »
Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill fetters and go touch otherwordly.
Unless maybe kill 2 fetters solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
I'm not sure if you need to just kill the fetters or the fetters + all the semi-invisible beastmen around the fetters.
It's possible to kill a fetter without aggro from the semi invisible beastmen that are sight aggro like Yagudo and Orcs. I'm assuming Quadav will sound aggro which makes them easier to gather in a group.
On the first day, when I duo'd with my cousin on RUN and me on COR with a THF4 set, we killed 1 fetter but stopped killing the semi-invisible beastmen because they were not dropping anything. Not all of the beastmen aggro'd. Only the Yagudo beastmen that were in sight of us or each other aggro'd us. Care needs to be taken by support in this case as support will get aggro'd if they rush in too early before the tank has claim on everything. These mobs hit very hard.
Definitely go in with at least th4 if solo farming just trash mobs.
Go in with a full, balanced party to maximize drops from fetters. The fetters are easy to kill. The beastmen hit hard and have a little more hp than common trash mobs. Helps to sleep them too as they can easily overwhelm even the toughest of tanks.
Me and a group of peeps went in yesterday, to do some testing.
Killing a fetter + beastman group rewards 10 izzat, no special drops were seen, we did not have a thief, just a range using bounty shot.
Gonna test farm some nms tonight. i tried to spawn 1 today with my alt using unity items, turns out 1 is not enough.
My second run of this is probably the best I can do.
Went in, killed all normal monsters, Feters and Beastmen, killed all of the Yaguado. I had 20 Izzat, spawn a Unity NM Which was a Sporebat type mob that died in a 4 step SC. This NM used Blood WEapon, the NM I tried yesterday used 100 fists and rek'd me.
I got 90 Izzat from Monsters and 22 from the 2 boxes that I got from NM and a chest I used them on. The only thing I didn't do on Floor 1 was spawn the Junction that said "Item can be used to pop something here" I had 3 Sarama Hides, 2 Thuban Things and neither worked, nor did a combination of them work.
All of my drops were done with TH2 from Gear.
Few unanswered questions:
How is the augmentation to Trust power in Odyssey earned? I believe the requirement must be more than simply killing sets of trash mobs and making it to the otherworldly at the end.
Rewards upon reaching end were:
360k gil from a group that killed everything on first floor, 2 NM's popped.
100k gil for solo killing 2 groups (4 izzat) worth of scrubs and reaching end.
On another run I also got 100k gil for solo killing more scrubs (4 sets I think.
Seems like the NMs from either spawn point will be one of the 119/122 unity NMs with similar mechanics, but not exactly the same as my morbol didn't go through 3 stages and only did blood weapon. May be a good ideal to either focus on repeatedly killing one to raise its kill count for the moogle or killing all of them at least once. Can't wait for Pandemonium Warden v3 in the future lol Yep. Surprised the hell out of us.
But as I said I was getting 100k for just clearing a couple of easy rooms and heading for the exit solo for the RoE.
Thinking about it, we did a bit more than the first floor full clear on that run, did a second fetter and agon mobs and popped another NM at least. spawn a Unity NM Which was a Sporebat type mob
What method did you use to spawn this nm?
So there seems to be 2 spawn methods, Unity Item (I think 5 minimum) or Izzat once you have killed a fetter.
In terms of the invisible mobs I don't know if its a coincidence or not but every time they have aggro'd they go after my GEO and no other character. Dunno if the bubble is causing something funky to happen.
It should be possible, to kill fetters on all floors + escape as low as 3 man, I cleared everything in my run and had about 3 minutes to spare but a lot of it was goofing about looking at chests etc. I'd say 4 man would be the most optimal though as you can't really AOE.
Only flaw would be is that the fetters on floors seem to be placed randomly so you could get screwed over on travel times but imagine if you wanted to eat some taco's and take that risk you could and do it no probs.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Leviathan.Kingkitt said: »My findings thus far:
As stated multiples times already here, you can sneak/invisible to maneuver around the mobs here. However..
The invisible mobs appear true sight and/or sound, so you have to be cautious of them.
Appears that killing fetters gives personal loot. We all got a box.
You can solo for the RoE if you want following the guidlines above.
Competing RoE gives you 1 large box.
Clear is NOT party wide and each person must touch it individually for credit. (Also recieved 60k gil, we cleared 1 fetter/quadavs, and the mob family near it)
Didn't notice until after fetter and invisible mobs were dead, but one or the other gave 10 izzat.
Have tried a few different unity mats for unm 119/122 and traded 5 to pop a NM. NM that spawned was of the same mob family as items traded.
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull and kill regular mobs, until you see opportunity where nothing is close to fetter (there is always a moment when there is max 1 mob close to it at some point). Kill fetter fast (It's easy to kill. One good 2 step SC will kill it), then kill remaining mobs. I wouldn't try to aggro more than few mobs in general when solo or duoboxing, especially if you dont have Malignance set on COR.
Something of note to add was that our rng and cor were doing 0 dmg to the fetter from distance and had to move much closer to do any damage. This may relate to how aoe does much reduced damage. Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Do you need to touch the flux on the top floor to get the gil? Or when does the gil actually get distributed to you? Yes, you have to leave personally to get it, and as always if other party members are fighting its locked out.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull/kill regular mobs with ranged attack. Run in to fetter with max 1 or 2 shadows aggro. Kill fetter > kill the rest.
Just look out what you aggro. Aggroing BLM mob that stand close to middle will probably result in mass link eventually. Regular mobs dont link at all, but transparent mobs (before and after killing fetter) do.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective. Not sure if it was mentioned, but looks like you can't pop the same NM twice from UNM mats in the same run. Popped once on first floor, and later on the 4th floor it gave a message saying we couldn't pop the same NM again.
Sharing Shamgi's notes posted in the BST forum for relevant details:
Ok, just went into an Odyssey and discovered some things:
1. You can charm things in there. Things seemed to be fairly simple to charm, and Charm+ gear meant that my dhalmel stayed charmed 15+ minutes.
2.Charmed pets seem to be quite strong. Beyond the normal HP, they seemed to have fairly high damage, hitting other mobs in their own pack for 4-600 a swing, with crits as high as 900. My Dhalmel once used Berserk and those numbers got pretty big, same with their Sound Wave move. My record was a crit for 1500 or so. This is with NQ food and no other pet related buffs. I had one crawler end up at 74% when it killed another crawler in the pack, likely benefiting from all the DA and Haste.
3. Pets seem quite effective at killing the Halos. They hit hard already, but notably, they aggro nothing, not even the Beastmen around the Halos when doing so. The Halo produces a damaging AOE every couple of seconds that was hitting for 200 or so, but the pet, with it's 40k+ HP, doesn't care at all. Indeed, I left the pet to it's own devices and killed other packs with trusts while it worked the halo down itself, which actually seemed quite nice. When it died, the Orcs around it didn't aggro, so it was easy to pull them one by one, as they don't link either.
4. Mob spawns are random, which can hurt this strat, but from two runs a majority of the packs seem charmable, and many of them are often pretty powerful. Given the strat above, I feel like a monk style pet would be best here.
Overall, I'm super interested in trying this with a full group where you can use the pet to deal with adds while you work on a pack yourself and to safely kill Halos while you clear other things.
One issue was Sic, the recast was way worse than I remembered, and my lua isn't set up at all to deal with it. My best guess is to just set up my gearswap to always produce a physical damage set for Sic and then just use pets who focus physical damage with their TP moves. If it's a buff move, then no big deal, if it's physical then it's the right set.
They do link, my experience has been all sight linking though (fought orcs and yags so far). Do not link with the Fetter though, found this out by trying to range attack the fetter down, only to realize the fetter is immune to auto-range attacks.
They do link, my experience has been all sight linking though (fought orcs and yags so far).
Well its kinda expected. Orc, Yagudo and Goblins are all sight aggro/link. Quadavs are sound aggro/link and it's how they are in Odyssey too.
They arent immune to ranged attacks you just need to be stood in the fetter to do damage.
So not immune to ranged attacks, but immune to any attacks from a range. XD
As with all farming things it's more efficient to solo, if the kill speed is high, like 119 content. 6 solos have 6x more chances for boxes.
Luck's definitely a factor; and yeah I think solo probably is best.
I think a lot of it has to do with people finding each other, people needing to sneak/invis themselves, and having to stagger the flux (so it doesn't glitch out). Was a lot of wasted time there.
Was just curious if other groups were experiencing it as well.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them. As group you are suppose to kill Fetter at floor 1,3,5 and 7 and run to otherworldy vortex at the end. You should get 4 PERSONAL box from otherworldy that way and I think one more personal box from killing beastman kings at floor 7 (they are around Fetter there).
So thats 5 personal chests
At least 40 Izzat to open chests
Probably at least 40 single scales from killing trash around fetters if you take at least TH4 with you.
Small boxes are on avg around 13 scales?
So probably around 70-80 scales at least per person, maybe more if you have time to farm more.
Very good geared solo player on specific job like COR, can get more with luck, but it might be other bonuses from killing fetters and NMs that we might dont know about.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
No, you need to kill Fetter AND beastman mobs around it to get credit for personal box at the end and 10 Izzat. I assume you killed only Fetters.
Bahamut.Lexouritis said: »THF can pick the locks/chests in odyssey, in case no one mentioned, or knows about it yet. However some times mimic will pop out. Unsure how hard they are, as it opens with deathtrap, and his mule has sparks gear (and it got one shot). Credit goes to mischief
"Either gave a 'however it has no effect' message and consumed the tool, opened the chest, or a mimic popped out"
Awesome Map created by Pantafernando:
I made a quick map of Odyssey to make ease to hit the fluxes.
Etheral Junctions, Fetters and camps change apparently random.
EDIT: all maps have North heading the upper border.
Aegypius NM:
Bird
Popped using 5 Abyssdiver feathers
Uses Broadside Barrage and Damnation Dive
Uses Perfect Dodge at low HP and gains an Encumbrance aura that stays for the rest of the fight
Carbuncle.Papesse said: »Beware of the Treant NM Ptelea and its dangerous Leafstorm AoE. Leafstorm is hybrid wind based. It can crit, miss, be absorbed by shadows and Elemental Sforzo. One For All, Gelus Valiance and Baraero substantially reduce damage.
As far as getting these telepoints, mentioned on BGwiki's Odyssey page that you're supposed to be able to travel between to get to further levels of Odyssey, does anyone have any info on the requirements to gain access to these? Do you have to kill all of the fetters to go up a floor? Also, has anyone tried going in with a group of six and then disbanding and everyone using their own trusts to expediate the process of both killing enemies on every floor, taking care of all the fetters on a floor and then popping the nm's so that you might progress to these tele-points if those happened to be the requirements? I know some players might have found that they can farm higher amounts of the Lustreless Scales solo rather than teaming up but if you go in with 6 and then make you're own parties with trusts.. and there are multiple telepoints with up to say 15 sets of mobs and fetters then the possibility of having a high return still might be worth it.
Another thing i noticed maybe means nothing but i saw some pixels floating out of nowhere that seemed like a mobs name. Maybe a glitch? Or the others maps? Or a random mob?
I'm sure people regularly killing fluxes/beastmen already knew this, but AoEs that would have hit the untargettable/invisible beastmen will still generate enmity on them, so people should watch for that if they're sleepgaing or horde lullabying fodder.
We spawned an NM in today's run.
Brachys: Crab NM (PLD/MNK)
Had a pretty decent (25-30%) Counter rate. Bubble Curtain's Shell effect reduced enspell (RDM with Crocea Mors) dmg to 0 unless it was dispelled. Used Invincible at 25%. Easily landed enfeebles (Slow, Para, Blind, Frazzle, Distract) Pretty easy fight overall.
It was spawned using 10 Izzat after we killed Fetter + Beastmen mobs surrounding it.
Asura.Ladyofhonor said: »I have Moogle Mastery III, not sure what's doing it. Status report has:
Nostos killed: 306
Damysus: 2
Salmandra: 2
Cynara: 1
Chests: 3
Seems I ranked up when I killed an Agon Bruiser.
The augment system is “tiered”. I’m working on my alts Emeici +1.
Ranks 1-5 give +2 damage. Ranks 6-10 give +2 damage, +3 acc/macc. I assume ranks 11-15 give +2 damage, +3 acc/macc, +2 crit rate.
That’s a neat way to do it, it incentivizes the more expensive ranks.
Just had a bad solo experience... turns our not all popped NM's are soloable. Do not recommend popping the nm's for 10 izzat.
Got a cactus who would constantly triple attack and did 600 normal / 1200 crit per attack round. August got insta-KO then healer then myself within 7 seconds.
Recent Video by Brother Ejinn and Martel:
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