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The Odyssey - || Strategy and Discussion ||
By SimonSes 2023-01-02 02:04:46
Mboze doesn't spawn Chapuli adds. What are you talking about?
Snapweed whatever. It matters its single target auto attack that can be countered with Dread Spikes, not aoe like Craklaw.
By Vaerix 2023-01-02 02:58:57
Bahamut.Lexouritis said: »Have a video of our 2nd V25 bee clear, this run was remarkably smooth. it just sat there and died on the Vid.
Started off with: RDM COR BRD DRG WAR WHM (this setup can win) Trolled at 5%, 11%, etc
Then moved to: RDM COR BRD THF DRG WHM can also can win (we got Trolled at 5%, 6%, 1%)
Ended up with: GEO COR BRD DRG THF WHM on the video.
Terrible luck all night until the last fight lol.
Got about 25k RP on the night trying to clear it lolol :/
Xiu will probably post it at some point this weekend.
Congratz on progress!
How many aura's did you guys get and were the dispels a huge part of the trolling?
What hat were the weaponskills/weapons used in the bolded comp? Assuming cor last stand, brd rudra/mordant, drg impulse, thf mandalic/Rudra?
For buffs I assume min2 honor march scherzo carol with whm haste Sam/chaos, and fury barrier/attunement?
Just wondering who was doing what.
To the groups who took the time to respond to the Ongo questions previously thank you so much for the information!
By Weeew 2023-01-02 13:09:46
My theory - 'Slowly Devours Soul' on Prime weapons will counter the Regen on bosses making Arebati and others very manageable..
Someone prove me wrong.
Bahamut.Svedin
Server: Bahamut
Game: FFXI
Posts: 36
By Bahamut.Svedin 2023-01-02 13:10:11
My theory - 'Slowly Devours Soul' on Prime weapons will counter the Regen on bosses making Arebati and others very manageable..
Someone prove me wrong. I'll prove you wrong tomorrow.
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By SimonSes 2023-01-02 13:14:02
My theory - 'Slowly Devours Soul' on Prime weapons will counter the Regen on bosses making Arebati and others very manageable..
Someone prove me wrong.
You need to charm boss with BST and time out while it's still charmed. Then change job to PUP in lobby and equip the primal on boss with automaton menu. It will devour NM's soul then and stop regen.
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Bahamut.Xiutaru
Server: Bahamut
Game: FFXI
Posts: 72
By Bahamut.Xiutaru 2023-01-02 13:39:30
How many aura's did you guys get and were the dispels a huge part of the trolling?
What hat were the weaponskills/weapons used in the bolded comp? Assuming cor last stand, brd rudra/mordant, drg impulse, thf mandalic/Rudra?
For buffs I assume min2 honor march scherzo carol with whm haste Sam/chaos, and fury barrier/attunement?
Just wondering who was doing what. YouTube Video Placeholder
Just 2 auras for the one we won. I don't think we had any dispels this time around, or at least I don't remember any being called out. Xevioso was pretty tame on this fight. Previous attempts had up to 4 auras, and various songs/rolls being dispelled.
COR did last stands/detonator, DRG impulse, BRD mordant, THF rudra's. Songs were minuet x2, honor, scherzo, wind carol II, then double minne on WHM, ballad III on WHM and GEO. Rolls were sam/chaos on melee, gallant's/choral on WHM. Entrusted str/fend/frailty/agi on melee, barrier on WHM before entry, fury/barrier inside.
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2023-01-02 13:57:05
My theory - 'Slowly Devours Soul' on Prime weapons will counter the Regen on bosses making Arebati and others very manageable..
Someone prove me wrong.
Interesting idea. They might make the prime weapons have some kind of debilitating effect when applied to a monster. I'm thinking like the Black Rafflesia add when brought near Vir'ava. Perhaps prime weapons will have a condition that allow you to debuff the add and it instead applies that condition to other monsters nearby via aura.
Asura.Saevel
Server: Asura
Game: FFXI
Posts: 9910
By Asura.Saevel 2023-01-02 15:17:51
My theory - 'Slowly Devours Soul' on Prime weapons will counter the Regen on bosses making Arebati and others very manageable..
Someone prove me wrong.
Interesting idea. They might make the prime weapons have some kind of debilitating effect when applied to a monster. I'm thinking like the Black Rafflesia add when brought near Vir'ava. Perhaps prime weapons will have a condition that allow you to debuff the add and it instead applies that condition to other monsters nearby via aura.
Oh they totally did but it's glitched out and won't be fixed :trollface:
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Server: Asura
Game: FFXI
Posts: 1397
By Asura.Toralin 2023-01-02 19:10:54
Cleared V25 Xevio, 4 tries, win we had 2:30+ min on clock, DPS was more than enough.
Parse
WAR DNC BRD COR GEO WHM(parse damage order)
COR did chaos/stp front line and chaos/gallant back line(whm+cor) stay back and shot/last stand RD/WC/RD, run in for eviseration on aura
Save WAR crit JAs for aura procs, some luck with dispels and resets, overall easier than Ongo
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2023-01-02 19:30:43
Grats. I felt Xevioso was the easiest boss so far, similar to the V15/20 versions. He can cheat and dispel your important buffs, but if he doesn't, he's far tamer than the other 25s.
Asura.Hya
Server: Asura
Game: FFXI
Posts: 314
By Asura.Hya 2023-01-02 19:58:56
Grats. I felt Xevioso was the easiest boss so far, similar to the V15/20 versions. He can cheat and dispel your important buffs, but if he doesn't, he's far tamer than the other 25s. "Oh hey you have like 25 buffs but only one of them is the one that will prevent me from oneshotting you? Yeah, I'm just gonna go ahead and take that Scherzo. Thanks. I'll be sure to do it again next run, too."
One of the nice things about Xevioso is we can just straight up resist pretty much all of its debuffs. I had never once seen Zombie, Paralyze, Attack Down, or Magic Defense Down from any of its TP moves until we got a Magic Evasion Down aura.
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Asura.Saevel
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By Asura.Saevel 2023-01-02 20:19:56
Yeah Xevioso doesn't have much of a DPS check compared to the rest, but he can get super cheap. It's a fight of just surviving.
Bahamut.Mischief
Server: Bahamut
Game: FFXI
Posts: 55
By Bahamut.Mischief 2023-01-03 01:26:16
WAR MNK WHM RDM BRD COR. The DPS check isn't as bad as Kalunga (we ended up winning with 2xAttack Down aura, though Wild Card reset itself), but the luck factor is MUCH higher. The biggest issue is that Tidal Guillotine on V25 is *** and can one-shot you even at full HP/max DT if you don't resist or negate the water damage. MDB and MEVA down aura make this far more likely, but it can happen even without them. Protolithic Puncture also brings you within range of an auto attack killing you if not negated. If the WAR, MNK, or RDM die even once, you probably lose.
Songs were HM/Minuet/Minne/Scherzo/Water Carol II, Sam/Chaos rolls on everyone -> Gallant/Magus on the WHM. BRD uses Retribution with Xoanon, COR uses Mafic Cudgel and Quick Draw to get TP for aura, WAR/MNK/RDM do their normal blunt WSes. Putting Gravity II on Ngai at the start can be helpful when people need to move away for Craklaws and hate reset happens. Use Asylum for sub-40% auras to prevent Craklaw Stun from interrupting WSes, and Chainspell to re-Bind both of them afterwards. Stymie Addle under 40% can also help prevent one-shots. Especially under 40%, you need to break auras almost immediately or people WILL die to the combined Ngai/fetter/Craklaw AoE.
One other note - on one occasion, I had Tidal Guillotine take me down to red HP, but then it said it "missed" despite that. I had Shadow Ring on, so maybe resist Death effects work? It was 100% Guillotine that dropped me that low.
Asura.Hya
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Posts: 314
By Asura.Hya 2023-01-03 02:16:42
Congrats. We experienced the same issues with people getting sent from 100% to the grave, even with barwater, carol, minne, scherzo, and barrier. Not sure if DDs were wearing any water resist gear, but they were wearing full DT at the very least.
We used similar buffs, except for the Magus roll on the WHM. We favored GEO over RDM here, and just let the adds run free. BRD can usually pull one away and kite it, but needs to be ready to run back in asap to proc. The other add was easily tanked by WHM, I had no issue with the stuns. I did get locked into some shitty sets on occasion, though.
For proccing, we did MNK open then everyone else except WHM follow up. The COR just tactician's themself and the BRD. We didn't see any need for them to be meleeing. They basically just chill aside from Elegy/Quick Draw to enhance Paralyze/Slow. But those fetters absolutely need to be prevented from coming out of you can help it. So everyone needs to be on the ball with WSing at the right time.
Similar to your findings, if a front line job dies the run is a wrap. The same could be said for most of the T3s, actually. BRD or COR dying here isn't the end of the world, since they are pretty much only there to buff and proc.
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2023-01-03 02:35:41
Keeping track of the "F You" mechanics at play. So far it's:
Xevioso - can cheat by dispelling your Scherzo magically among 20 other buffs
Kalunga - can cheat by full dispelling your tank immediately at the start of fight, and then multiple times after your tank gets it's important buffs on. Can also aura under 5% and ruin your day
Ngai - can cheat by ignoring your Scherzo/MDB//Meva/Defense entirely and just kill you regardless
Fenrir.Svens
Server: Fenrir
Game: FFXI
Posts: 132
By Fenrir.Svens 2023-01-03 05:15:41
One other note - on one occasion, I had Tidal Guillotine take me down to red HP, but then it said it "missed" despite that. I had Shadow Ring on, so maybe resist Death effects work? It was 100% Guillotine that dropped me that low.
This is most likely the case as I've had Bane of Tartarus from Aminon completely whiff while having Shadow Ring equipped and move on to the next phase despite not having the Ra'Kaznar Seal.
Asura.Saevel
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Posts: 9910
By Asura.Saevel 2023-01-03 07:49:15
Songs were HM/Minuet/Minne/Scherzo/Water Carol II, Sam/Chaos rolls on everyone
Question on this, why Carol II over I? I've always seen Carol I preferred due to it's much higher resistance values.
Shiva.Thorny
Server: Shiva
Game: FFXI
Posts: 2777
By Shiva.Thorny 2023-01-03 07:55:21
Tidal Guillotine on V25 is *** and can one-shot you even at full HP/max DT if you don't resist or negate the water damage. MDB and MEVA down aura make this far more likely, but it can happen even without them. Protolithic Puncture also brings you within range of an auto attack killing you if not negated.
Presumably for the extra chance to negate Tidal Guillotine and Protolithic Puncture. Not sure if anyone ever determined a cap for chance to nullify, but if you're concerned about damage over debuffs and it doesn't cap when adding soul voice.. 27% nullification should always provide a greater benefit than 52 resistance.
Asura.Saevel
Server: Asura
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Posts: 9910
By Asura.Saevel 2023-01-03 08:10:03
Tidal Guillotine on V25 is *** and can one-shot you even at full HP/max DT if you don't resist or negate the water damage. MDB and MEVA down aura make this far more likely, but it can happen even without them. Protolithic Puncture also brings you within range of an auto attack killing you if not negated.
Presumably for the extra chance to negate Tidal Guillotine and Protolithic Puncture. Not sure if anyone ever determined a cap for chance to nullify, but if you're concerned about damage over debuffs and it doesn't cap when adding soul voice.. 27% nullification should always provide a greater benefit than 52 resistance.
Cap is 40% nullification rate, so 60% of the time nada. The resist is +100 while Carol I goes to +152, SV does not double the resistance of Carol II but does Carol I so +100 resist vs +304 with barspells adding +230~236. It's why I've always seen people stacking them for the insane resists.
Just wanting to know what the reasoning was, might be another mechanic or dial we don't know of or think about.
By Serjero 2023-01-03 09:34:26
One other note - on one occasion, I had Tidal Guillotine take me down to red HP, but then it said it "missed" despite that. I had Shadow Ring on, so maybe resist Death effects work? It was 100% Guillotine that dropped me that low.
Would you happen to know what the MNK used for tp sets.
Server: Asura
Game: FFXI
Posts: 93
By Asura.Volteczero 2023-01-03 10:58:51
Very interesting comp for Kalunga
RUN PLD DRK COR BRD BLU
YouTube Video Placeholder
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Server: Bahamut
Game: FFXI
Posts: 1281
By Bahamut.Lexouritis 2023-01-03 15:13:24
Bahamut.Lexouritis said: »Have a video of our 2nd V25 bee clear, this run was remarkably smooth. it just sat there and died on the Vid.
Started off with: RDM COR BRD DRG WAR WHM (this setup can win) Trolled at 5%, 11%, etc
Then moved to: RDM COR BRD THF DRG WHM can also can win (we got Trolled at 5%, 6%, 1%)
Ended up with: GEO COR BRD DRG THF WHM on the video.
Terrible luck all night until the last fight lol.
Got about 25k RP on the night trying to clear it lolol :/
Xiu will probably post it at some point this weekend.
Congratz on progress!
How many aura's did you guys get and were the dispels a huge part of the trolling?
What hat were the weaponskills/weapons used in the bolded comp? Assuming cor last stand, brd rudra/mordant, drg impulse, thf mandalic/Rudra?
For buffs I assume min2 honor march scherzo carol with whm haste Sam/chaos, and fury barrier/attunement?
Just wondering who was doing what.
To the groups who took the time to respond to the Ongo questions previously thank you so much for the information!
Pretty much in all the below 10% loses, either WC would roll a 1-2 and one or more of the below would happen: major DD would get hit with dispel and lose honor and or chaos, Aura would not go down just because the game hated us (sometimes would be 3rd, sometimes 4rth) Multiple occasions, during aura, hate reset would lead to crickets pathing the bee and the bee would dispel 2 people on cue. By the time we beat it, we were like 'the devs must be on a luch break.' As I believe Toralin said, the DPS check is not as high as Kalunga, but this thing can jsut end your run if you have bad luck. Ngai is pretty much the same ***, but i would rate it harder than kalunga, while Xeviosos is easier. (it was beaten with the WS 'wall bug' up)
I think i'd rate them Ongo-->Xevioso-->Kalunga-->Ngai--->Tree--->Death Lion in terms of difficulty, at least for our group. Ongo might be harder than a few of the others for many groups, we're just all BLMs and SCHs since forever and we have Piko and Misc >.>
Asura.Sechs
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Posts: 10086
By Asura.Sechs 2023-01-04 01:53:45
Silly question about Arebati V25.
I've seen and experienced that no way you're gonna kill Arebati with the ranged strategy even with BiS gear and perfect luck with Auras.
It might be possible in 2 Moglophones maybe, but definitely not one.
I was wondering though, has anybody tried with piercing melee strats?
Yes there's a lotsa dangerous AoE moves from Arebati, especially the 4 buffs dispel and the full dispel, but all of its moves are AoE around the target with top enmity.
So if the tank stands at the highest distance in front of Arebati and if everybody else stands at the highest distance behind (model allows for quite a big distance) with the healer standing on the side to be able to heal everybody.
Well in this scenario shouldn't the people behind be out of range from Arebati's AoE which will be centered on the tank standing in front?
That's supposing tank never loses hate for a single second and I'm aware that even SV Dirge might not be enough for that.
But has anybody even tried to see if this could work?
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By Bahamut.Lexouritis 2023-01-04 02:50:33
It's likely getting nerfed, no one has come close. Def a good idea to try though. I'm not exactly sure of the range of some of those AoE. I don;t think we're touching this until we beat tree here, so likely won't test your idea any time soon ourselves :X
Server: Asura
Game: FFXI
Posts: 11
By Asura.Darciee 2023-01-04 07:15:08
We're the same, our group is focusing on the tree before arebati
Melee setups are in discussion (due to feedback on rng/cor strat) but nothing will be getting tested for awhile.
And having 2 pigs to figure out what to do with is not something I'm excited about lol.
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By SimonSes 2023-01-04 07:26:23
It must be something weird with Arebati V25 if people cant take it down with superbuffed COR and RNG. On V20 this setup was killing it super fast. You guys use GEO+BRD for buffs and bolster at 40%?
Silly question about Arebati V25.
I've seen and experienced that no way you're gonna kill Arebati with the ranged strategy even with BiS gear and perfect luck with Auras.
It might be possible in 2 Moglophones maybe, but definitely not one.
I was wondering though, has anybody tried with piercing melee strats?
Yes there's a lotsa dangerous AoE moves from Arebati, especially the 4 buffs dispel and the full dispel, but all of its moves are AoE around the target with top enmity.
So if the tank stands at the highest distance in front of Arebati and if everybody else stands at the highest distance behind (model allows for quite a big distance) with the healer standing on the side to be able to heal everybody.
Well in this scenario shouldn't the people behind be out of range from Arebati's AoE which will be centered on the tank standing in front?
That's supposing tank never loses hate for a single second and I'm aware that even SV Dirge might not be enough for that.
But has anybody even tried to see if this could work?
If that would work it would be pretty easy to push Arebati very low on first KI, probably maybe even all the way to 40% with DRG DNC tank RDM THF BST
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By Asura.Melliny 2023-01-04 08:42:16
Quote: It must be something weird with Arebati V25 if people cant take it down with superbuffed COR and RNG. On V20 this setup was killing it super fast. You guys use GEO+BRD for buffs and bolster at 40%?
I can vouch that Vengence 25 Arrebati has far higher defenses than he did on Veng 20. I've shot him down with my own ranger on veng 20 so I know how much damage last stand should be doing with near capped attack ratio. On Veng 25 damage numbers are cut by roughly half of what they were on V20, and that's with 8500-9k ranged attack confirmed using /checkparam. It doesn't help matters any either that you have to have the corsair weave in some detonators to avoid weaponskill walling the ranger's last stand too much. The superbuffed cor/rng strategy relies on having a scholar healer, which means no dia III. I'm pretty sure even 9999 ranged attack wouldn't be enough to take him down without some defense debuffs. And because he's an ice based mob you won't be able to land armor break or most other non-dia defense down effects without some crazy debuff support since apart from that one spell almost every other defense down effect is wind based. Box step is the most notable other effect you can rely on.
Main point is...simply raising your own ranged attack to near capped values is not good enough to shoot arrebati on vengence 25. You will probably time out before you even reach 40% and spawn the second add. And there are only so many buffs and debuffs to go around. You pretty much require a dual team setup. Two key items is going to be mandatory. But I can't for the life of me figure out what kind of composition to make for the A and B team. His defenses are just that high, and that only considers your party's ability to deal damage on both teams. There's the additional issue that you need to survive the pig onslaught as well. One raaz is manageable, but two on the same player at the same time can probably just outright kill them if both pigs get a lucky string of critical hits in short succession.
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By SimonSes 2023-01-04 09:16:44
Sounds like they did some funny mistake like typing def 5100 instead of 1500 then.
It doesn't help matters any either that you have to have the corsair weave in some detonators to avoid weaponskill walling the ranger's last stand too much.
This should be the least concern. Detonator should be as good or better than Last stand on COR if cRatio is a problem and RNG shouldnt even WS below 2000+ while using Armageddon crit build. Also where are all those Gandiva lovers? :) It's perfect opportunity for Gandiva to shine. You can go behind Arebati and shot from True Shot range and you use Jishnu's Radiance, so COR can do Detonator and/or Last Stand.
By Tathamet 2023-01-05 15:44:59
I recall seeing a breakdown somewhere of the segments and gil earned per mob/halo/NM for each Odyssey zone. It was like a one-pager reference; looked like a screenshot from a spreadsheet. I didn't see it on BG, so must have came from here.
Anyone know what I'm referring to and have it handy? Trying to map out the optimal path for maximizing gil or segments depending on needs.
Asura.Hya
Server: Asura
Game: FFXI
Posts: 314
By Asura.Hya 2023-01-05 16:00:28
I recall seeing a breakdown somewhere of the segments and gil earned per mob/halo/NM for each Odyssey zone. It was like a one-pager reference; looked like a screenshot from a spreadsheet. I didn't see it on BG, so must have came from here.
Anyone know what I'm referring to and have it handy? Trying to map out the optimal path for maximizing gil or segments depending on needs.
Buukki made this one for Sheol C, if this is what you are referring to.
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Hmmm...
Initial Speculations:
Looks like they took components of Walk of Echoes (setting), and Elemental Circles and brought it together.
They must of learned new ideas through the Lilith HTBF and how they can play with those elemental fetters to create unique battlefield environment and apply further stress with them..
Instead of Abyssea, this may be a Walk of Echoes 3.0? Anything iLvl 140+ .. We are ready!
Keep this thread clean, hoping to post critical details and discuss strategies.. Eventually I will create a Node on this with full details.. We can then update BG-Wiki with information that we gather..
Those of you who play on Nasomi.. Please don't post on here, you have a Fafnir to camp.. so get back to work.. This is isn't Bubbly Bernie version 3.0. He will be OG 1.0 forever on Nasomi.. ^_^
Sorry about the delay on updating this as I have been slammed with a lot of work since COVID-19 defense ramp up procedures at my hospital facility.
I have barely had time to update and barely any time to explore this content myself. I appreciate everyone's work so far. I will update this OP Thread with some resources and information that people have found across all servers including videos and screenshots..
Keeping this as a basic vital post highlight source so as new posts with vital information emerges I will just pin it here so it is all in one space and no need to jump around different pages..
To Begin.. The Basic Release Info from SE:
Some First Initial Basic Discoveries:
looks like you enter through Rabao
And you have 30 min to kill a bunch of trash mobs. Probably a boss at the end too.
More Initial Entry Discoveries Pinned:
About to enter Odyssey for the first time.
I'll report back. Setup is PUP, COR, BLU x2, SMN, RDM
Ok, it's looking like they made this content specifically to prevent BLUs from cleaving through this content.
Only main target took full damage. Surrounding targets took 90% reduced damage (main targeet 15k, all others 500 or less)
All mobs can be fully enfeebled (Sleep, Silence, Slow, Para) but standard rules apply for mob types (we saw Skeletons, couldn't Blind them)
I can very easily see a RUN or PLD tank running in and aggroing the group of mobs, with a BRD sleeping them all. 2 DDs kill one by one with proper support. SMN Bloodpacts were doing full damage on single mobs (same rules for BLU applied for SMN when we tried Thunderspark for lulz)
At the end, we found a group of mobs (bats) with a Fetter and a group of untargetable Yagudo. We cleared the bats, then killed the Fetter. Once the Fetter is killed, the Yagudo become targetable. For killing all of the Yagudo, you get 10 Izzat.
In total, we farmed 20 Izzat. We'll try using them tomorrow on boxes, maybe even spawn an NM. After we killed the fetter, a conflux spawned that gave us the opportunity to spawn a monster for 10 Izzat. We were low on time, so we just chose to exit.
Player with Trusts.. First Experience Testimonies:
Went in with trusts. Was able to 1 shot most things with leaden.
Yield: 31 scales and 3 scale boxes (from the chest).
Edit: Chests gave 11, 13 and 16.
More Vital Data Testimonies Discovered:
Random info:
-Killing trash gave izzat and lustreless scales
-Using 10 izzat to pop chest gave 2 scales and a box
-Killing fetter made untargetable yagudo killable, giving 10 izzat killing them all
-Popping NM with 10 izzat from ethereal junction spawned a red morbol that did blood weapon and dropped 2 boxes of scales
-Not sure what items you need to trade to junction to spawn monsters
-Was unable to use the thing at the start after killing fetter/yagudos/morbol, may have to kill all trash? I looked around and missed a pack, timed out before I could kill them all
-Moogle keeps track of trash killed, physis, and chests, and the power of your alter egos while in odyssey (Moogle Mastery)
More Testimonials and Discoveries..
Does anyone know what is needed to clear the RoE for Sheol A?
You need to run (can do on sneak/invi, only trasnparent mobs are true sight/sound) to last floor (A7) using confluxes. On last floor there is Otherworldly Vortex mentioned in RoE quest. You need to touch it (it lets you leave Odyssey too) to complete the quest. Credit for that info goes to Mischief from Bahamut.
Here is a video of my first experience with Odyssey:
YouTube Video Placeholder
Tried exploring, found more information
- I didn't realize there was a conflux on each floor to move up
- Each floor increases in mob level, capping at 131, and general nastiness of monster family (manticores, giants I remember on last floor)
- Translocators bring you down to previous levels, so the first floor one doesn't work until you find the higher level ones
- One character got stuck on a floor and couldn't move up, nor did they get the RoE objective upon someone else reaching the top
So for soloers, seems like it's best to stick to lower level floor to farm scales, more experienced parties can move up to desired difficulty for more scales. First time in would be best just getting the RoE objective and unlocking translocators.
Initial Video Detailing Climb to 7th floor for easy RoE Completion for Augment Unlock on Gear:
YouTube Video Placeholder
More Info about Moglophone KI's:
Anyways did a solo run this morning and got about 100 scales from just killing trash in first floor. Wondering what others are getting from parting up vs solo.
edit: Also can you hold one Moglophone KI on you, and then have the moogle hold one?
I was wondering this too. I picked up my KI last night and am holding it until later today and going to see if I can run two times in a row.
You can. I used my ki after few hours yesterday and when I checked moogle timer was at 15h, so it was going down while I had KI on me.
More Testimonial Higlights:
Bahamut.Lexouritis said: »Maybe Mischief will post about it, he figured it out on his mule. I'll try and post what i know, but it seems like we skip everything and just kill the fetters, mobs around the fetters, and sometimes the UNM near the fetters.
Bahamut.Lexouritis said: »and if u get to the final thing upstairs, personal chest for everyone.
Not sure if someone said it already, but you CAN store a KI. So only need to farm every 2 days!
I am confused on how people move up using sneak and invisible, in this run I explored everything, vortexes just said "you can't use this yet", or let me summon an NM but never move somewhere else, even after i killed the fetter, all the guards, the NM, opened one chest, and killed about 90% of all the mobs. If anybody can spot where in this video I should have been able to "move up" it would really help: https://www.youtube.com/watch?v=5i9GhE5nO3I
thanks At the mandies in your run. Just hug left wall and you'll find it. It took me a while to find the first flux as well, but the rest were less "hidden". A video was posted a couple pages ago showing the route.
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Bahamut.Lexouritis said: »vortexes just said "you can't use this yet" Need to click Shimmering lights for access to some portals or not have aggro iirc. I may be wrong though
Bahamut.Lexouritis said: » It rewarded me again with a box + 50k gil.
did u kill a fetter? Seems like 50k per Fetter and 1 box per fetter (per character). The big Box from RoE seems to be just 1 time thing. The smaller boxes seem to be fetter based?
Killing all 4 fetters netted us about ~70 scales per run per person after touching otherworldy vortex.
Edit: With RoE quest being completed in a run, was more like 110-130.
So how many scales is it per upgrade? Didn’t see on Bg-wiki and don’t feel like shifting through posts on here. Should be just under 12 stacks to max. Based on scales only being worth 5rp instead of 10 :/
Clip to the top and nab the box, in and out, 5 minute adventure.
For realsies? SE let content like that out after the mass-ban clipping/duping-alex adventures get onto the live server? Thought they learned their lesson since the AMAN trove boxes can't be scouted via Hex IDs. The box he means is the one from completing the RoE once. You can walk to it in 6-7 mins without speed hacks anyway. The big deal about completing the RoE is you can start augmenting your gear at that point.
Well if dude already finished a piece few days after update, there isnt much time gate here it seems.
Probably just the appetitizer was released (im on a work trip, cant "enjoy" the new content till weekend...)
He finished because he bought scales or have legion of mules. Regular player with 1 account will need realistically around 10-14 days for one piece farming daily.
Traded 5 Emperor arthro shells to vortex (dunno how many it took from inventory, might have only taken 1 of the 5). Summoned Brachys, a crab that had a high ass counter rate and instantly killed me on my thf in one attack round. 500+ damage counters with no DT set. Likely not advisable to spawn mobs solo with trusts.
Bahamut.Lexouritis said: »Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill featers and go touch otherwordly.
Unless maybe kill 2 featers solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
Bahamut.Lexouritis said: »
Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill fetters and go touch otherwordly.
Unless maybe kill 2 fetters solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
I'm not sure if you need to just kill the fetters or the fetters + all the semi-invisible beastmen around the fetters.
It's possible to kill a fetter without aggro from the semi invisible beastmen that are sight aggro like Yagudo and Orcs. I'm assuming Quadav will sound aggro which makes them easier to gather in a group.
On the first day, when I duo'd with my cousin on RUN and me on COR with a THF4 set, we killed 1 fetter but stopped killing the semi-invisible beastmen because they were not dropping anything. Not all of the beastmen aggro'd. Only the Yagudo beastmen that were in sight of us or each other aggro'd us. Care needs to be taken by support in this case as support will get aggro'd if they rush in too early before the tank has claim on everything. These mobs hit very hard.
Definitely go in with at least th4 if solo farming just trash mobs.
Go in with a full, balanced party to maximize drops from fetters. The fetters are easy to kill. The beastmen hit hard and have a little more hp than common trash mobs. Helps to sleep them too as they can easily overwhelm even the toughest of tanks.
Me and a group of peeps went in yesterday, to do some testing.
Killing a fetter + beastman group rewards 10 izzat, no special drops were seen, we did not have a thief, just a range using bounty shot.
Gonna test farm some nms tonight. i tried to spawn 1 today with my alt using unity items, turns out 1 is not enough.
My second run of this is probably the best I can do.
Went in, killed all normal monsters, Feters and Beastmen, killed all of the Yaguado. I had 20 Izzat, spawn a Unity NM Which was a Sporebat type mob that died in a 4 step SC. This NM used Blood WEapon, the NM I tried yesterday used 100 fists and rek'd me.
I got 90 Izzat from Monsters and 22 from the 2 boxes that I got from NM and a chest I used them on. The only thing I didn't do on Floor 1 was spawn the Junction that said "Item can be used to pop something here" I had 3 Sarama Hides, 2 Thuban Things and neither worked, nor did a combination of them work.
All of my drops were done with TH2 from Gear.
Few unanswered questions:
How is the augmentation to Trust power in Odyssey earned? I believe the requirement must be more than simply killing sets of trash mobs and making it to the otherworldly at the end.
Rewards upon reaching end were:
360k gil from a group that killed everything on first floor, 2 NM's popped.
100k gil for solo killing 2 groups (4 izzat) worth of scrubs and reaching end.
On another run I also got 100k gil for solo killing more scrubs (4 sets I think.
Seems like the NMs from either spawn point will be one of the 119/122 unity NMs with similar mechanics, but not exactly the same as my morbol didn't go through 3 stages and only did blood weapon. May be a good ideal to either focus on repeatedly killing one to raise its kill count for the moogle or killing all of them at least once. Can't wait for Pandemonium Warden v3 in the future lol Yep. Surprised the hell out of us.
But as I said I was getting 100k for just clearing a couple of easy rooms and heading for the exit solo for the RoE.
Thinking about it, we did a bit more than the first floor full clear on that run, did a second fetter and agon mobs and popped another NM at least. spawn a Unity NM Which was a Sporebat type mob
What method did you use to spawn this nm?
So there seems to be 2 spawn methods, Unity Item (I think 5 minimum) or Izzat once you have killed a fetter.
In terms of the invisible mobs I don't know if its a coincidence or not but every time they have aggro'd they go after my GEO and no other character. Dunno if the bubble is causing something funky to happen.
It should be possible, to kill fetters on all floors + escape as low as 3 man, I cleared everything in my run and had about 3 minutes to spare but a lot of it was goofing about looking at chests etc. I'd say 4 man would be the most optimal though as you can't really AOE.
Only flaw would be is that the fetters on floors seem to be placed randomly so you could get screwed over on travel times but imagine if you wanted to eat some taco's and take that risk you could and do it no probs.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Leviathan.Kingkitt said: »My findings thus far:
As stated multiples times already here, you can sneak/invisible to maneuver around the mobs here. However..
The invisible mobs appear true sight and/or sound, so you have to be cautious of them.
Appears that killing fetters gives personal loot. We all got a box.
You can solo for the RoE if you want following the guidlines above.
Competing RoE gives you 1 large box.
Clear is NOT party wide and each person must touch it individually for credit. (Also recieved 60k gil, we cleared 1 fetter/quadavs, and the mob family near it)
Didn't notice until after fetter and invisible mobs were dead, but one or the other gave 10 izzat.
Have tried a few different unity mats for unm 119/122 and traded 5 to pop a NM. NM that spawned was of the same mob family as items traded.
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull and kill regular mobs, until you see opportunity where nothing is close to fetter (there is always a moment when there is max 1 mob close to it at some point). Kill fetter fast (It's easy to kill. One good 2 step SC will kill it), then kill remaining mobs. I wouldn't try to aggro more than few mobs in general when solo or duoboxing, especially if you dont have Malignance set on COR.
Something of note to add was that our rng and cor were doing 0 dmg to the fetter from distance and had to move much closer to do any damage. This may relate to how aoe does much reduced damage. Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Do you need to touch the flux on the top floor to get the gil? Or when does the gil actually get distributed to you? Yes, you have to leave personally to get it, and as always if other party members are fighting its locked out.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull/kill regular mobs with ranged attack. Run in to fetter with max 1 or 2 shadows aggro. Kill fetter > kill the rest.
Just look out what you aggro. Aggroing BLM mob that stand close to middle will probably result in mass link eventually. Regular mobs dont link at all, but transparent mobs (before and after killing fetter) do.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective. Not sure if it was mentioned, but looks like you can't pop the same NM twice from UNM mats in the same run. Popped once on first floor, and later on the 4th floor it gave a message saying we couldn't pop the same NM again.
Sharing Shamgi's notes posted in the BST forum for relevant details:
Ok, just went into an Odyssey and discovered some things:
1. You can charm things in there. Things seemed to be fairly simple to charm, and Charm+ gear meant that my dhalmel stayed charmed 15+ minutes.
2.Charmed pets seem to be quite strong. Beyond the normal HP, they seemed to have fairly high damage, hitting other mobs in their own pack for 4-600 a swing, with crits as high as 900. My Dhalmel once used Berserk and those numbers got pretty big, same with their Sound Wave move. My record was a crit for 1500 or so. This is with NQ food and no other pet related buffs. I had one crawler end up at 74% when it killed another crawler in the pack, likely benefiting from all the DA and Haste.
3. Pets seem quite effective at killing the Halos. They hit hard already, but notably, they aggro nothing, not even the Beastmen around the Halos when doing so. The Halo produces a damaging AOE every couple of seconds that was hitting for 200 or so, but the pet, with it's 40k+ HP, doesn't care at all. Indeed, I left the pet to it's own devices and killed other packs with trusts while it worked the halo down itself, which actually seemed quite nice. When it died, the Orcs around it didn't aggro, so it was easy to pull them one by one, as they don't link either.
4. Mob spawns are random, which can hurt this strat, but from two runs a majority of the packs seem charmable, and many of them are often pretty powerful. Given the strat above, I feel like a monk style pet would be best here.
Overall, I'm super interested in trying this with a full group where you can use the pet to deal with adds while you work on a pack yourself and to safely kill Halos while you clear other things.
One issue was Sic, the recast was way worse than I remembered, and my lua isn't set up at all to deal with it. My best guess is to just set up my gearswap to always produce a physical damage set for Sic and then just use pets who focus physical damage with their TP moves. If it's a buff move, then no big deal, if it's physical then it's the right set.
They do link, my experience has been all sight linking though (fought orcs and yags so far). Do not link with the Fetter though, found this out by trying to range attack the fetter down, only to realize the fetter is immune to auto-range attacks.
They do link, my experience has been all sight linking though (fought orcs and yags so far).
Well its kinda expected. Orc, Yagudo and Goblins are all sight aggro/link. Quadavs are sound aggro/link and it's how they are in Odyssey too.
They arent immune to ranged attacks you just need to be stood in the fetter to do damage.
So not immune to ranged attacks, but immune to any attacks from a range. XD
As with all farming things it's more efficient to solo, if the kill speed is high, like 119 content. 6 solos have 6x more chances for boxes.
Luck's definitely a factor; and yeah I think solo probably is best.
I think a lot of it has to do with people finding each other, people needing to sneak/invis themselves, and having to stagger the flux (so it doesn't glitch out). Was a lot of wasted time there.
Was just curious if other groups were experiencing it as well.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them. As group you are suppose to kill Fetter at floor 1,3,5 and 7 and run to otherworldy vortex at the end. You should get 4 PERSONAL box from otherworldy that way and I think one more personal box from killing beastman kings at floor 7 (they are around Fetter there).
So thats 5 personal chests
At least 40 Izzat to open chests
Probably at least 40 single scales from killing trash around fetters if you take at least TH4 with you.
Small boxes are on avg around 13 scales?
So probably around 70-80 scales at least per person, maybe more if you have time to farm more.
Very good geared solo player on specific job like COR, can get more with luck, but it might be other bonuses from killing fetters and NMs that we might dont know about.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
No, you need to kill Fetter AND beastman mobs around it to get credit for personal box at the end and 10 Izzat. I assume you killed only Fetters.
Bahamut.Lexouritis said: »THF can pick the locks/chests in odyssey, in case no one mentioned, or knows about it yet. However some times mimic will pop out. Unsure how hard they are, as it opens with deathtrap, and his mule has sparks gear (and it got one shot). Credit goes to mischief
"Either gave a 'however it has no effect' message and consumed the tool, opened the chest, or a mimic popped out"
Awesome Map created by Pantafernando:
I made a quick map of Odyssey to make ease to hit the fluxes.
Etheral Junctions, Fetters and camps change apparently random.
EDIT: all maps have North heading the upper border.
Aegypius NM:
Bird
Popped using 5 Abyssdiver feathers
Uses Broadside Barrage and Damnation Dive
Uses Perfect Dodge at low HP and gains an Encumbrance aura that stays for the rest of the fight
Carbuncle.Papesse said: »Beware of the Treant NM Ptelea and its dangerous Leafstorm AoE. Leafstorm is hybrid wind based. It can crit, miss, be absorbed by shadows and Elemental Sforzo. One For All, Gelus Valiance and Baraero substantially reduce damage.
As far as getting these telepoints, mentioned on BGwiki's Odyssey page that you're supposed to be able to travel between to get to further levels of Odyssey, does anyone have any info on the requirements to gain access to these? Do you have to kill all of the fetters to go up a floor? Also, has anyone tried going in with a group of six and then disbanding and everyone using their own trusts to expediate the process of both killing enemies on every floor, taking care of all the fetters on a floor and then popping the nm's so that you might progress to these tele-points if those happened to be the requirements? I know some players might have found that they can farm higher amounts of the Lustreless Scales solo rather than teaming up but if you go in with 6 and then make you're own parties with trusts.. and there are multiple telepoints with up to say 15 sets of mobs and fetters then the possibility of having a high return still might be worth it.
Another thing i noticed maybe means nothing but i saw some pixels floating out of nowhere that seemed like a mobs name. Maybe a glitch? Or the others maps? Or a random mob?
I'm sure people regularly killing fluxes/beastmen already knew this, but AoEs that would have hit the untargettable/invisible beastmen will still generate enmity on them, so people should watch for that if they're sleepgaing or horde lullabying fodder.
We spawned an NM in today's run.
Brachys: Crab NM (PLD/MNK)
Had a pretty decent (25-30%) Counter rate. Bubble Curtain's Shell effect reduced enspell (RDM with Crocea Mors) dmg to 0 unless it was dispelled. Used Invincible at 25%. Easily landed enfeebles (Slow, Para, Blind, Frazzle, Distract) Pretty easy fight overall.
It was spawned using 10 Izzat after we killed Fetter + Beastmen mobs surrounding it.
Asura.Ladyofhonor said: »I have Moogle Mastery III, not sure what's doing it. Status report has:
Nostos killed: 306
Damysus: 2
Salmandra: 2
Cynara: 1
Chests: 3
Seems I ranked up when I killed an Agon Bruiser.
The augment system is “tiered”. I’m working on my alts Emeici +1.
Ranks 1-5 give +2 damage. Ranks 6-10 give +2 damage, +3 acc/macc. I assume ranks 11-15 give +2 damage, +3 acc/macc, +2 crit rate.
That’s a neat way to do it, it incentivizes the more expensive ranks.
Just had a bad solo experience... turns our not all popped NM's are soloable. Do not recommend popping the nm's for 10 izzat.
Got a cactus who would constantly triple attack and did 600 normal / 1200 crit per attack round. August got insta-KO then healer then myself within 7 seconds.
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