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The Odyssey - || Strategy and Discussion ||
Asura.Saevel
Server: Asura
Game: FFXI
Posts: 9910
By Asura.Saevel 2022-12-12 09:34:44
Diabolos hurts ongo, on V20 we (somewhat unnecessarily) used 2 kis, using smn pld rdm nin drk whm to do first 25%, so strat would be do that, then take a piercing setup to kill first add, then do the standard ongo setup while ignoring the 2nd add. Its possible because the sortie ws wall doesn't really hurt ongo strat as much.
Second adds gives 1% every 6s, it basically refills their HP to full.
SE is forcing us to kill the adds and in the T3's those adds have million's of HP and take a different damage type then whats used to spawn them in the first place.
Tier 1s and 2's shouldn't be too much of a problem, it's the Tier 3's that look really stupid and Bumba might as well be named Apex Absolute Virtue.
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2022-12-12 09:40:21
Saevel is once again talking about something he has NO CLUE about. You're overreacting to secondhand reports about new content that isn't even a few hours old. You have no idea how the Regen is determined, if it stops by killing one or if killing both would even be necessary. It could even be something where the Regen stops if you take it far away from boss, or some other factor. We simply don't have all this info yet. You are merely speculating on something you don't even know about and mentally defeating yourself prematurely, which is ridiculous tbh.
Server: Asura
Game: FFXI
Posts: 86
By Asura.Shaedhen 2022-12-12 09:45:23
Do the adds have the WS wall mechanic as well?
No they don't. They don't have the same weakness/resistances as the main boss either so they're definitely easier to kill.
As it was mentioned, we just went in today without putting much thoughs on the setups and just to see how it would go.
Magic oriented fights might be easier than the melee ones this time around because the ws wall is not an issue there and the adds can most likely stay alive (and maybe also bc we got so much used to it with Sortie). At least for V1. We'll try some V2 tomorrow. On Ub'nai, we even had the geo d/c and it wasn't an issue at all to clear with several minutes left while both adds were up.
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Server: Asura
Game: FFXI
Posts: 91
By Asura.Bigtymer 2022-12-12 09:48:08
Panic is a powerful emotion.
By Aerix 2022-12-12 09:48:12
Keep in mind SE made this content with the intent to keep us occupied for a long time. They don't want people clearing this in the first week after release. Therefore it stands to reason they expect people to go into these fights with fully augmented gear from previous difficulties and something like ML30-50 to make up for the lack of buffs in certain setups.
All of v20 was entirely doable with ML0-10 as that's pretty much what my static was working with for most fights.
Unfortunately, this also means that botters have a massive advantage because they can just passively grind up all of their jobs to ML50 while other people have to spend weeks or months to achieve the same for a single job.
By Sylph.Brahmsz 2022-12-12 09:57:48
So I'm unclear on the Sortie Weapon Skill lockout mechanic. Is it a flat 10 second lockout after a single weapon skill, or does the 10 seconds reset if you WS within the 10 second window?
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Asura.Saevel
Server: Asura
Game: FFXI
Posts: 9910
By Asura.Saevel 2022-12-12 10:02:43
Saevel is once again talking about something he has NO CLUE about. You're overreacting to secondhand reports about new content that isn't even a few hours old. You have no idea how the Regen is determined, if it stops by killing one or if killing both would even be necessary. It could even be something where the Regen stops if you take it far away from boss, or some other factor. We simply don't have all this info yet. You are merely speculating on something you don't even know about and mentally defeating yourself prematurely, which is ridiculous tbh.
We already know how the regen acts, as long as the add is alive the boss gets the regen. The only thing that's new is the second add's regen is vastly more potent then the first and only goes away when the second add is dead. We also know how much HP the adds have and what resistances they have as they are just the previous tier bosses.
So when you fight Kalunga V25, you need to beat Gigelorum twice, once at 25% of Kalunga's HP and again at 40% of Kalunga's HP. Job's only being used once and no SJ puts those two fights with sub-optimal setups while still having to deal damage to the boss fast enough to have time to kill Gigelorum.
Basically we gotta solo Chuck Norris with both hands and one leg tied behind our backs.
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Asura.Saevel
Server: Asura
Game: FFXI
Posts: 9910
By Asura.Saevel 2022-12-12 10:04:14
So I'm unclear on the Sortie Weapon Skill lockout mechanic. Is it a flat 10 second lockout after a single weapon skill, or does the 10 seconds reset if you WS within the 10 second window?
Whenever someone performs a Weapon Skill the boss gains a -90% damage resistance to all other weapon skills for 10 seconds.
It's an artificial way of lowering our damage.
Basically SE is watching how we beat content, then building mechanics against whatever strategies the players are using without adjusting the fight to address the reasons those strategies were used in the first place.
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2022-12-12 10:08:41
You don't know anything about the new mechanics or how they can be dealt with. You have nothing but reports from other players, you're literally just talking out of your *** about mechanics and how YOU THINK they work and mentally psyching yourself out. Again, the content is HOURS old. You're making projections about content that hasn't even had the time for players to formulate a good working strat. The whining is pathetic lol.
Carbuncle.Nynja
Server: Carbuncle
Game: FFXI
Posts: 3867
By Carbuncle.Nynja 2022-12-12 11:14:25
They fixed BLM in Odyssey!
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Phoenix.Iocus
Server: Phoenix
Game: FFXI
Posts: 1497
By Phoenix.Iocus 2022-12-12 11:18:02
They fixed BLM in Odyssey! They really did
Asura.Eiryl
By Asura.Eiryl 2022-12-12 11:28:24
It's mildly comical ongo being the only fight done "correctly" largely unchanged while the others all became "***. impossible"
You just burn 3 ki's for one kill then go back to the 6% cheese. You're all freaking the *** out for nothing.
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Server: Cerberus
Game: FFXI
Posts: 1786
By Cerberus.Shadowmeld 2022-12-12 11:32:13
am I missing something? did someone post something about ongo?
Asura.Eiryl
By Asura.Eiryl 2022-12-12 11:33:42
Indirectly "fixed blm" (ongo) by adding the ws nerf
By Aerix 2022-12-12 11:34:56
If they added the WS nerf to all future content it would really encourage skillchaining for manaburns again.
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Asura.Saevel
Server: Asura
Game: FFXI
Posts: 9910
By Asura.Saevel 2022-12-12 11:50:49
You don't know anything about the new mechanics or how they can be dealt with. You have nothing but reports from other players, you're literally just talking out of your *** about mechanics and how YOU THINK they work and mentally psyching yourself out. Again, the content is HOURS old. You're making projections about content that hasn't even had the time for players to formulate a good working strat. The whining is pathetic lol.
All we need to know are two things, first is the second add that spawns at 40% with ridiculous regen that only goes away when it's killed. The second is the main boss has the same 10s weapon skill WS that sortie basement boss's have. Those two points have already been corroborated from multiple sources.
From previous vengeance levels we know the Tier 3 adds are clones of the Tier 2 bosses, every indication so far indicates this remains true as V25 adds don't seem any easier then V20 adds.
That is what is going to make Tier 3's a nightmare and Bumba unwinnable. There is no guessing here, just following corroborated findings to their natural conclusions. To quote Proth
Quote: Difference between engaging, difficult content and BME pain Olympics.
Asura.Saevel
Server: Asura
Game: FFXI
Posts: 9910
By Asura.Saevel 2022-12-12 11:55:04
Cerberus.Shadowmeld said: »am I missing something? did someone post something about ongo?
The only thing that could be taken as remotely "easier" is that the add stays dead on a multi-KI run. Of course there is now a second add with even more regen that pops later in the fight. Ongo still has the whole -95% damage from all physical, -50% resistance from earth magic, -70% resistance from the rest thing going on.
Asura.Bippin
Server: Asura
Game: FFXI
Posts: 1085
By Asura.Bippin 2022-12-12 12:00:24
Code 09:40:18[Kaydee] Black Halo ¨ Gogmagog
09:40:18[Kaydee] 10790 Black Halo ¨ Gogmagog
09:40:18[Bippin] Judgment ¨ Gogmagog
09:40:18[Bippin] 19667 Judgment ¨ Gogmagog
Was not able to recreate this, but thought I would share.
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Bismarck.Demetor
Server: Bismarck
Game: FFXI
Posts: 33
By Bismarck.Demetor 2022-12-12 12:01:41
If they added the WS nerf to all future content it would really encourage skillchaining for manaburns again.
I think WS nerf is a little heavy handed. I get something needs to be done to curve the brain-dead Savage spam and in the short term its good that it corrals players towards magic burst strategies which would otherwise sit unused, but I think something more balanced would be to disable it when performing a skillchain, so long as that WS has not been used before in the current skillchain. Or something along those lines.
Still would have the same effect of slowing down damage and incentivizing more conscious play without totally crippling melee. It wouldn't even meaningfully trivialize Odyssey bosses since they take ***damage from skillchains anyways.
I don't think current WS nerf implementation is meant to be a long term balancing thing, just to shift the meta towards BLM for a period until they decide to let melee out of the dog house again. Similar to how they let BLM reign supreme for Escha content before adjusting all the mob stats to allow melee viability.
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Asura.Saevel
Server: Asura
Game: FFXI
Posts: 9910
By Asura.Saevel 2022-12-12 12:05:47
I think WS nerf is a little heavy handed. I get something needs to be done to curve the brain-dead Savage spam and in the short term its good that it corrals players towards magic burst strategies which would otherwise sit unused, but I think something more balanced would be to disable it when performing a skillchain, so long as that WS has not been used before in the current skillchain. Or something along those lines.
Something like 3~4s would be more reasonable, or like the Dyna-D system where the same consecutive WS gets weaker and weaker. For Odyssea where boss's have damage type restrictions, it just means people use Empyrians and other melee damage focused builds.
Server: Odin
Game: FFXI
Posts: 1184
By Odin.Senaki 2022-12-12 12:07:10
Given the WS damage wall, would the solution perhaps be to focus on building Empy AM sets to put on during the 10 second down times?
Asura.Saevel
Server: Asura
Game: FFXI
Posts: 9910
By Asura.Saevel 2022-12-12 12:13:27
Given the WS damage wall, would the solution perhaps be to focus on building Empy AM sets to put on during the 10 second down times?
Already been said, all DD's will have to have a melee damage build and use Rogues Roll over Samurai's roll.
Just got something confirmed from a buddy doing it now, if you kill the first add, the second add's regen is just regular regen. They are basically forcing you to kill one of the adds in a separate KI run for T3's. The WS wall is going to make time very tight so need to get the most out of that first run. And hope it doesn't regen 10% between fights.
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2022-12-12 12:15:17
Code 09:40:18[Kaydee] Black Halo ¨ Gogmagog
09:40:18[Kaydee] 10790 Black Halo ¨ Gogmagog
09:40:18[Bippin] Judgment ¨ Gogmagog
09:40:18[Bippin] 19667 Judgment ¨ Gogmagog
Was not able to recreate this, but thought I would share.
Is this just showing no WS nerf if two are done at the exact same moment?
Asura.Saevel
Server: Asura
Game: FFXI
Posts: 9910
By Asura.Saevel 2022-12-12 12:16:52
Code 09:40:18[Kaydee] Black Halo ¨ Gogmagog
09:40:18[Kaydee] 10790 Black Halo ¨ Gogmagog
09:40:18[Bippin] Judgment ¨ Gogmagog
09:40:18[Bippin] 19667 Judgment ¨ Gogmagog
Was not able to recreate this, but thought I would share.
What am I looking at?
Same as with sortie basement bosses, multiple people WS's at exactly the same time can get damage in before the wall comes up. It's hard because they need to WS within ~1s of each other.
Carbuncle.Nynja
Server: Carbuncle
Game: FFXI
Posts: 3867
By Carbuncle.Nynja 2022-12-12 12:22:20
Timer to on-event WS's to respond to "." in party chat
For those who dont get the reference, think back to the first Modus-AV kill
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Asura.Saevel
Server: Asura
Game: FFXI
Posts: 9910
By Asura.Saevel 2022-12-12 12:24:28
Timer to on-event WS's to respond to "." in party chat
For those who dont get the reference, think back to the first Modus-AV kill
The S / R lag from SE can be one to two seconds, might not be enough. Need to use send to really be sure. :trollface:
Bumba still going to be impossible, not only is the proc mechanic random, but the add and it's associated damage type random too. So you don't know what damage types to bring when going in to kill the add first.
Server: Odin
Game: FFXI
Posts: 1184
By Odin.Senaki 2022-12-12 12:33:43
Do the ads have a ws wall too? Or just the boss?
Asura.Saevel
Server: Asura
Game: FFXI
Posts: 9910
By Asura.Saevel 2022-12-12 12:39:10
Do the ads have a ws wall too? Or just the boss?
Nope just the boss. Adds on T1/2 are gonna be easy, on T3 the adds are a copy of the T2 and that's when the circus begins. Bumba gets random adds and the ability to arbitrarily declare victory with Denounce.
By Guyford 2022-12-12 12:49:44
Can anyone confirm that the crazy regen under 40% is present even if 1 add has been killed?
Asura.Saevel
Server: Asura
Game: FFXI
Posts: 9910
By Asura.Saevel 2022-12-12 12:52:48
Can anyone confirm that the crazy regen under 40% is present even if 1 add has been killed?
Just got something confirmed from a buddy doing it now, if you kill the first add, the second add's regen is just regular regen.
Some people I know on discord is fighting them right now and testing all this. We're going over various ways to approach this and get the clears. It's how I know the T3s are going to be the BME Pain Olympics. Bumba is what we're really worried about, unless SE radically redesigned his mechanics and just forgot to tell us, he's going to be unwinnable.
Hmmm...
Initial Speculations:
Looks like they took components of Walk of Echoes (setting), and Elemental Circles and brought it together.
They must of learned new ideas through the Lilith HTBF and how they can play with those elemental fetters to create unique battlefield environment and apply further stress with them..
Instead of Abyssea, this may be a Walk of Echoes 3.0? Anything iLvl 140+ .. We are ready!
Keep this thread clean, hoping to post critical details and discuss strategies.. Eventually I will create a Node on this with full details.. We can then update BG-Wiki with information that we gather..
Those of you who play on Nasomi.. Please don't post on here, you have a Fafnir to camp.. so get back to work.. This is isn't Bubbly Bernie version 3.0. He will be OG 1.0 forever on Nasomi.. ^_^
Sorry about the delay on updating this as I have been slammed with a lot of work since COVID-19 defense ramp up procedures at my hospital facility.
I have barely had time to update and barely any time to explore this content myself. I appreciate everyone's work so far. I will update this OP Thread with some resources and information that people have found across all servers including videos and screenshots..
Keeping this as a basic vital post highlight source so as new posts with vital information emerges I will just pin it here so it is all in one space and no need to jump around different pages..
To Begin.. The Basic Release Info from SE:
Some First Initial Basic Discoveries:
looks like you enter through Rabao
And you have 30 min to kill a bunch of trash mobs. Probably a boss at the end too.
More Initial Entry Discoveries Pinned:
About to enter Odyssey for the first time.
I'll report back. Setup is PUP, COR, BLU x2, SMN, RDM
Ok, it's looking like they made this content specifically to prevent BLUs from cleaving through this content.
Only main target took full damage. Surrounding targets took 90% reduced damage (main targeet 15k, all others 500 or less)
All mobs can be fully enfeebled (Sleep, Silence, Slow, Para) but standard rules apply for mob types (we saw Skeletons, couldn't Blind them)
I can very easily see a RUN or PLD tank running in and aggroing the group of mobs, with a BRD sleeping them all. 2 DDs kill one by one with proper support. SMN Bloodpacts were doing full damage on single mobs (same rules for BLU applied for SMN when we tried Thunderspark for lulz)
At the end, we found a group of mobs (bats) with a Fetter and a group of untargetable Yagudo. We cleared the bats, then killed the Fetter. Once the Fetter is killed, the Yagudo become targetable. For killing all of the Yagudo, you get 10 Izzat.
In total, we farmed 20 Izzat. We'll try using them tomorrow on boxes, maybe even spawn an NM. After we killed the fetter, a conflux spawned that gave us the opportunity to spawn a monster for 10 Izzat. We were low on time, so we just chose to exit.
Player with Trusts.. First Experience Testimonies:
Went in with trusts. Was able to 1 shot most things with leaden.
Yield: 31 scales and 3 scale boxes (from the chest).
Edit: Chests gave 11, 13 and 16.
More Vital Data Testimonies Discovered:
Random info:
-Killing trash gave izzat and lustreless scales
-Using 10 izzat to pop chest gave 2 scales and a box
-Killing fetter made untargetable yagudo killable, giving 10 izzat killing them all
-Popping NM with 10 izzat from ethereal junction spawned a red morbol that did blood weapon and dropped 2 boxes of scales
-Not sure what items you need to trade to junction to spawn monsters
-Was unable to use the thing at the start after killing fetter/yagudos/morbol, may have to kill all trash? I looked around and missed a pack, timed out before I could kill them all
-Moogle keeps track of trash killed, physis, and chests, and the power of your alter egos while in odyssey (Moogle Mastery)
More Testimonials and Discoveries..
Does anyone know what is needed to clear the RoE for Sheol A?
You need to run (can do on sneak/invi, only trasnparent mobs are true sight/sound) to last floor (A7) using confluxes. On last floor there is Otherworldly Vortex mentioned in RoE quest. You need to touch it (it lets you leave Odyssey too) to complete the quest. Credit for that info goes to Mischief from Bahamut.
Here is a video of my first experience with Odyssey:
YouTube Video Placeholder
Tried exploring, found more information
- I didn't realize there was a conflux on each floor to move up
- Each floor increases in mob level, capping at 131, and general nastiness of monster family (manticores, giants I remember on last floor)
- Translocators bring you down to previous levels, so the first floor one doesn't work until you find the higher level ones
- One character got stuck on a floor and couldn't move up, nor did they get the RoE objective upon someone else reaching the top
So for soloers, seems like it's best to stick to lower level floor to farm scales, more experienced parties can move up to desired difficulty for more scales. First time in would be best just getting the RoE objective and unlocking translocators.
Initial Video Detailing Climb to 7th floor for easy RoE Completion for Augment Unlock on Gear:
YouTube Video Placeholder
More Info about Moglophone KI's:
Anyways did a solo run this morning and got about 100 scales from just killing trash in first floor. Wondering what others are getting from parting up vs solo.
edit: Also can you hold one Moglophone KI on you, and then have the moogle hold one?
I was wondering this too. I picked up my KI last night and am holding it until later today and going to see if I can run two times in a row.
You can. I used my ki after few hours yesterday and when I checked moogle timer was at 15h, so it was going down while I had KI on me.
More Testimonial Higlights:
Bahamut.Lexouritis said: »Maybe Mischief will post about it, he figured it out on his mule. I'll try and post what i know, but it seems like we skip everything and just kill the fetters, mobs around the fetters, and sometimes the UNM near the fetters.
Bahamut.Lexouritis said: »and if u get to the final thing upstairs, personal chest for everyone.
Not sure if someone said it already, but you CAN store a KI. So only need to farm every 2 days!
I am confused on how people move up using sneak and invisible, in this run I explored everything, vortexes just said "you can't use this yet", or let me summon an NM but never move somewhere else, even after i killed the fetter, all the guards, the NM, opened one chest, and killed about 90% of all the mobs. If anybody can spot where in this video I should have been able to "move up" it would really help: https://www.youtube.com/watch?v=5i9GhE5nO3I
thanks At the mandies in your run. Just hug left wall and you'll find it. It took me a while to find the first flux as well, but the rest were less "hidden". A video was posted a couple pages ago showing the route.
YouTube Video Placeholder
Bahamut.Lexouritis said: »vortexes just said "you can't use this yet" Need to click Shimmering lights for access to some portals or not have aggro iirc. I may be wrong though
Bahamut.Lexouritis said: » It rewarded me again with a box + 50k gil.
did u kill a fetter? Seems like 50k per Fetter and 1 box per fetter (per character). The big Box from RoE seems to be just 1 time thing. The smaller boxes seem to be fetter based?
Killing all 4 fetters netted us about ~70 scales per run per person after touching otherworldy vortex.
Edit: With RoE quest being completed in a run, was more like 110-130.
So how many scales is it per upgrade? Didn’t see on Bg-wiki and don’t feel like shifting through posts on here. Should be just under 12 stacks to max. Based on scales only being worth 5rp instead of 10 :/
Clip to the top and nab the box, in and out, 5 minute adventure.
For realsies? SE let content like that out after the mass-ban clipping/duping-alex adventures get onto the live server? Thought they learned their lesson since the AMAN trove boxes can't be scouted via Hex IDs. The box he means is the one from completing the RoE once. You can walk to it in 6-7 mins without speed hacks anyway. The big deal about completing the RoE is you can start augmenting your gear at that point.
Well if dude already finished a piece few days after update, there isnt much time gate here it seems.
Probably just the appetitizer was released (im on a work trip, cant "enjoy" the new content till weekend...)
He finished because he bought scales or have legion of mules. Regular player with 1 account will need realistically around 10-14 days for one piece farming daily.
Traded 5 Emperor arthro shells to vortex (dunno how many it took from inventory, might have only taken 1 of the 5). Summoned Brachys, a crab that had a high ass counter rate and instantly killed me on my thf in one attack round. 500+ damage counters with no DT set. Likely not advisable to spawn mobs solo with trusts.
Bahamut.Lexouritis said: »Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill featers and go touch otherwordly.
Unless maybe kill 2 featers solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
Bahamut.Lexouritis said: »
Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill fetters and go touch otherwordly.
Unless maybe kill 2 fetters solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
I'm not sure if you need to just kill the fetters or the fetters + all the semi-invisible beastmen around the fetters.
It's possible to kill a fetter without aggro from the semi invisible beastmen that are sight aggro like Yagudo and Orcs. I'm assuming Quadav will sound aggro which makes them easier to gather in a group.
On the first day, when I duo'd with my cousin on RUN and me on COR with a THF4 set, we killed 1 fetter but stopped killing the semi-invisible beastmen because they were not dropping anything. Not all of the beastmen aggro'd. Only the Yagudo beastmen that were in sight of us or each other aggro'd us. Care needs to be taken by support in this case as support will get aggro'd if they rush in too early before the tank has claim on everything. These mobs hit very hard.
Definitely go in with at least th4 if solo farming just trash mobs.
Go in with a full, balanced party to maximize drops from fetters. The fetters are easy to kill. The beastmen hit hard and have a little more hp than common trash mobs. Helps to sleep them too as they can easily overwhelm even the toughest of tanks.
Me and a group of peeps went in yesterday, to do some testing.
Killing a fetter + beastman group rewards 10 izzat, no special drops were seen, we did not have a thief, just a range using bounty shot.
Gonna test farm some nms tonight. i tried to spawn 1 today with my alt using unity items, turns out 1 is not enough.
My second run of this is probably the best I can do.
Went in, killed all normal monsters, Feters and Beastmen, killed all of the Yaguado. I had 20 Izzat, spawn a Unity NM Which was a Sporebat type mob that died in a 4 step SC. This NM used Blood WEapon, the NM I tried yesterday used 100 fists and rek'd me.
I got 90 Izzat from Monsters and 22 from the 2 boxes that I got from NM and a chest I used them on. The only thing I didn't do on Floor 1 was spawn the Junction that said "Item can be used to pop something here" I had 3 Sarama Hides, 2 Thuban Things and neither worked, nor did a combination of them work.
All of my drops were done with TH2 from Gear.
Few unanswered questions:
How is the augmentation to Trust power in Odyssey earned? I believe the requirement must be more than simply killing sets of trash mobs and making it to the otherworldly at the end.
Rewards upon reaching end were:
360k gil from a group that killed everything on first floor, 2 NM's popped.
100k gil for solo killing 2 groups (4 izzat) worth of scrubs and reaching end.
On another run I also got 100k gil for solo killing more scrubs (4 sets I think.
Seems like the NMs from either spawn point will be one of the 119/122 unity NMs with similar mechanics, but not exactly the same as my morbol didn't go through 3 stages and only did blood weapon. May be a good ideal to either focus on repeatedly killing one to raise its kill count for the moogle or killing all of them at least once. Can't wait for Pandemonium Warden v3 in the future lol Yep. Surprised the hell out of us.
But as I said I was getting 100k for just clearing a couple of easy rooms and heading for the exit solo for the RoE.
Thinking about it, we did a bit more than the first floor full clear on that run, did a second fetter and agon mobs and popped another NM at least. spawn a Unity NM Which was a Sporebat type mob
What method did you use to spawn this nm?
So there seems to be 2 spawn methods, Unity Item (I think 5 minimum) or Izzat once you have killed a fetter.
In terms of the invisible mobs I don't know if its a coincidence or not but every time they have aggro'd they go after my GEO and no other character. Dunno if the bubble is causing something funky to happen.
It should be possible, to kill fetters on all floors + escape as low as 3 man, I cleared everything in my run and had about 3 minutes to spare but a lot of it was goofing about looking at chests etc. I'd say 4 man would be the most optimal though as you can't really AOE.
Only flaw would be is that the fetters on floors seem to be placed randomly so you could get screwed over on travel times but imagine if you wanted to eat some taco's and take that risk you could and do it no probs.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Leviathan.Kingkitt said: »My findings thus far:
As stated multiples times already here, you can sneak/invisible to maneuver around the mobs here. However..
The invisible mobs appear true sight and/or sound, so you have to be cautious of them.
Appears that killing fetters gives personal loot. We all got a box.
You can solo for the RoE if you want following the guidlines above.
Competing RoE gives you 1 large box.
Clear is NOT party wide and each person must touch it individually for credit. (Also recieved 60k gil, we cleared 1 fetter/quadavs, and the mob family near it)
Didn't notice until after fetter and invisible mobs were dead, but one or the other gave 10 izzat.
Have tried a few different unity mats for unm 119/122 and traded 5 to pop a NM. NM that spawned was of the same mob family as items traded.
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull and kill regular mobs, until you see opportunity where nothing is close to fetter (there is always a moment when there is max 1 mob close to it at some point). Kill fetter fast (It's easy to kill. One good 2 step SC will kill it), then kill remaining mobs. I wouldn't try to aggro more than few mobs in general when solo or duoboxing, especially if you dont have Malignance set on COR.
Something of note to add was that our rng and cor were doing 0 dmg to the fetter from distance and had to move much closer to do any damage. This may relate to how aoe does much reduced damage. Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Do you need to touch the flux on the top floor to get the gil? Or when does the gil actually get distributed to you? Yes, you have to leave personally to get it, and as always if other party members are fighting its locked out.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull/kill regular mobs with ranged attack. Run in to fetter with max 1 or 2 shadows aggro. Kill fetter > kill the rest.
Just look out what you aggro. Aggroing BLM mob that stand close to middle will probably result in mass link eventually. Regular mobs dont link at all, but transparent mobs (before and after killing fetter) do.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective. Not sure if it was mentioned, but looks like you can't pop the same NM twice from UNM mats in the same run. Popped once on first floor, and later on the 4th floor it gave a message saying we couldn't pop the same NM again.
Sharing Shamgi's notes posted in the BST forum for relevant details:
Ok, just went into an Odyssey and discovered some things:
1. You can charm things in there. Things seemed to be fairly simple to charm, and Charm+ gear meant that my dhalmel stayed charmed 15+ minutes.
2.Charmed pets seem to be quite strong. Beyond the normal HP, they seemed to have fairly high damage, hitting other mobs in their own pack for 4-600 a swing, with crits as high as 900. My Dhalmel once used Berserk and those numbers got pretty big, same with their Sound Wave move. My record was a crit for 1500 or so. This is with NQ food and no other pet related buffs. I had one crawler end up at 74% when it killed another crawler in the pack, likely benefiting from all the DA and Haste.
3. Pets seem quite effective at killing the Halos. They hit hard already, but notably, they aggro nothing, not even the Beastmen around the Halos when doing so. The Halo produces a damaging AOE every couple of seconds that was hitting for 200 or so, but the pet, with it's 40k+ HP, doesn't care at all. Indeed, I left the pet to it's own devices and killed other packs with trusts while it worked the halo down itself, which actually seemed quite nice. When it died, the Orcs around it didn't aggro, so it was easy to pull them one by one, as they don't link either.
4. Mob spawns are random, which can hurt this strat, but from two runs a majority of the packs seem charmable, and many of them are often pretty powerful. Given the strat above, I feel like a monk style pet would be best here.
Overall, I'm super interested in trying this with a full group where you can use the pet to deal with adds while you work on a pack yourself and to safely kill Halos while you clear other things.
One issue was Sic, the recast was way worse than I remembered, and my lua isn't set up at all to deal with it. My best guess is to just set up my gearswap to always produce a physical damage set for Sic and then just use pets who focus physical damage with their TP moves. If it's a buff move, then no big deal, if it's physical then it's the right set.
They do link, my experience has been all sight linking though (fought orcs and yags so far). Do not link with the Fetter though, found this out by trying to range attack the fetter down, only to realize the fetter is immune to auto-range attacks.
They do link, my experience has been all sight linking though (fought orcs and yags so far).
Well its kinda expected. Orc, Yagudo and Goblins are all sight aggro/link. Quadavs are sound aggro/link and it's how they are in Odyssey too.
They arent immune to ranged attacks you just need to be stood in the fetter to do damage.
So not immune to ranged attacks, but immune to any attacks from a range. XD
As with all farming things it's more efficient to solo, if the kill speed is high, like 119 content. 6 solos have 6x more chances for boxes.
Luck's definitely a factor; and yeah I think solo probably is best.
I think a lot of it has to do with people finding each other, people needing to sneak/invis themselves, and having to stagger the flux (so it doesn't glitch out). Was a lot of wasted time there.
Was just curious if other groups were experiencing it as well.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them. As group you are suppose to kill Fetter at floor 1,3,5 and 7 and run to otherworldy vortex at the end. You should get 4 PERSONAL box from otherworldy that way and I think one more personal box from killing beastman kings at floor 7 (they are around Fetter there).
So thats 5 personal chests
At least 40 Izzat to open chests
Probably at least 40 single scales from killing trash around fetters if you take at least TH4 with you.
Small boxes are on avg around 13 scales?
So probably around 70-80 scales at least per person, maybe more if you have time to farm more.
Very good geared solo player on specific job like COR, can get more with luck, but it might be other bonuses from killing fetters and NMs that we might dont know about.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
No, you need to kill Fetter AND beastman mobs around it to get credit for personal box at the end and 10 Izzat. I assume you killed only Fetters.
Bahamut.Lexouritis said: »THF can pick the locks/chests in odyssey, in case no one mentioned, or knows about it yet. However some times mimic will pop out. Unsure how hard they are, as it opens with deathtrap, and his mule has sparks gear (and it got one shot). Credit goes to mischief
"Either gave a 'however it has no effect' message and consumed the tool, opened the chest, or a mimic popped out"
Awesome Map created by Pantafernando:
I made a quick map of Odyssey to make ease to hit the fluxes.
Etheral Junctions, Fetters and camps change apparently random.
EDIT: all maps have North heading the upper border.
Aegypius NM:
Bird
Popped using 5 Abyssdiver feathers
Uses Broadside Barrage and Damnation Dive
Uses Perfect Dodge at low HP and gains an Encumbrance aura that stays for the rest of the fight
Carbuncle.Papesse said: »Beware of the Treant NM Ptelea and its dangerous Leafstorm AoE. Leafstorm is hybrid wind based. It can crit, miss, be absorbed by shadows and Elemental Sforzo. One For All, Gelus Valiance and Baraero substantially reduce damage.
As far as getting these telepoints, mentioned on BGwiki's Odyssey page that you're supposed to be able to travel between to get to further levels of Odyssey, does anyone have any info on the requirements to gain access to these? Do you have to kill all of the fetters to go up a floor? Also, has anyone tried going in with a group of six and then disbanding and everyone using their own trusts to expediate the process of both killing enemies on every floor, taking care of all the fetters on a floor and then popping the nm's so that you might progress to these tele-points if those happened to be the requirements? I know some players might have found that they can farm higher amounts of the Lustreless Scales solo rather than teaming up but if you go in with 6 and then make you're own parties with trusts.. and there are multiple telepoints with up to say 15 sets of mobs and fetters then the possibility of having a high return still might be worth it.
Another thing i noticed maybe means nothing but i saw some pixels floating out of nowhere that seemed like a mobs name. Maybe a glitch? Or the others maps? Or a random mob?
I'm sure people regularly killing fluxes/beastmen already knew this, but AoEs that would have hit the untargettable/invisible beastmen will still generate enmity on them, so people should watch for that if they're sleepgaing or horde lullabying fodder.
We spawned an NM in today's run.
Brachys: Crab NM (PLD/MNK)
Had a pretty decent (25-30%) Counter rate. Bubble Curtain's Shell effect reduced enspell (RDM with Crocea Mors) dmg to 0 unless it was dispelled. Used Invincible at 25%. Easily landed enfeebles (Slow, Para, Blind, Frazzle, Distract) Pretty easy fight overall.
It was spawned using 10 Izzat after we killed Fetter + Beastmen mobs surrounding it.
Asura.Ladyofhonor said: »I have Moogle Mastery III, not sure what's doing it. Status report has:
Nostos killed: 306
Damysus: 2
Salmandra: 2
Cynara: 1
Chests: 3
Seems I ranked up when I killed an Agon Bruiser.
The augment system is “tiered”. I’m working on my alts Emeici +1.
Ranks 1-5 give +2 damage. Ranks 6-10 give +2 damage, +3 acc/macc. I assume ranks 11-15 give +2 damage, +3 acc/macc, +2 crit rate.
That’s a neat way to do it, it incentivizes the more expensive ranks.
Just had a bad solo experience... turns our not all popped NM's are soloable. Do not recommend popping the nm's for 10 izzat.
Got a cactus who would constantly triple attack and did 600 normal / 1200 crit per attack round. August got insta-KO then healer then myself within 7 seconds.
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