The Odyssey - || Strategy And Discussion ||

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The Odyssey - || Strategy and Discussion ||
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 Asura.Saevel
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By Asura.Saevel 2022-12-12 09:34:44
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Guyford said: »
Diabolos hurts ongo, on V20 we (somewhat unnecessarily) used 2 kis, using smn pld rdm nin drk whm to do first 25%, so strat would be do that, then take a piercing setup to kill first add, then do the standard ongo setup while ignoring the 2nd add. Its possible because the sortie ws wall doesn't really hurt ongo strat as much.

Second adds gives 1% every 6s, it basically refills their HP to full.

SE is forcing us to kill the adds and in the T3's those adds have million's of HP and take a different damage type then whats used to spawn them in the first place.

Tier 1s and 2's shouldn't be too much of a problem, it's the Tier 3's that look really stupid and Bumba might as well be named Apex Absolute Virtue.
 Lakshmi.Buukki
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By Lakshmi.Buukki 2022-12-12 09:40:21
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Saevel is once again talking about something he has NO CLUE about. You're overreacting to secondhand reports about new content that isn't even a few hours old. You have no idea how the Regen is determined, if it stops by killing one or if killing both would even be necessary. It could even be something where the Regen stops if you take it far away from boss, or some other factor. We simply don't have all this info yet. You are merely speculating on something you don't even know about and mentally defeating yourself prematurely, which is ridiculous tbh.
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 Asura.Shaedhen
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By Asura.Shaedhen 2022-12-12 09:45:23
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Asura.Toralin said: »
Do the adds have the WS wall mechanic as well?

No they don't. They don't have the same weakness/resistances as the main boss either so they're definitely easier to kill.

As it was mentioned, we just went in today without putting much thoughs on the setups and just to see how it would go.

Magic oriented fights might be easier than the melee ones this time around because the ws wall is not an issue there and the adds can most likely stay alive (and maybe also bc we got so much used to it with Sortie). At least for V1. We'll try some V2 tomorrow. On Ub'nai, we even had the geo d/c and it wasn't an issue at all to clear with several minutes left while both adds were up.
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 Asura.Bigtymer
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By Asura.Bigtymer 2022-12-12 09:48:08
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Panic is a powerful emotion.
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By Aerix 2022-12-12 09:48:12
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Keep in mind SE made this content with the intent to keep us occupied for a long time. They don't want people clearing this in the first week after release. Therefore it stands to reason they expect people to go into these fights with fully augmented gear from previous difficulties and something like ML30-50 to make up for the lack of buffs in certain setups.

All of v20 was entirely doable with ML0-10 as that's pretty much what my static was working with for most fights.

Unfortunately, this also means that botters have a massive advantage because they can just passively grind up all of their jobs to ML50 while other people have to spend weeks or months to achieve the same for a single job.
 Sylph.Brahmsz
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By Sylph.Brahmsz 2022-12-12 09:57:48
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So I'm unclear on the Sortie Weapon Skill lockout mechanic. Is it a flat 10 second lockout after a single weapon skill, or does the 10 seconds reset if you WS within the 10 second window?
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 Asura.Saevel
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By Asura.Saevel 2022-12-12 10:02:43
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Lakshmi.Buukki said: »
Saevel is once again talking about something he has NO CLUE about. You're overreacting to secondhand reports about new content that isn't even a few hours old. You have no idea how the Regen is determined, if it stops by killing one or if killing both would even be necessary. It could even be something where the Regen stops if you take it far away from boss, or some other factor. We simply don't have all this info yet. You are merely speculating on something you don't even know about and mentally defeating yourself prematurely, which is ridiculous tbh.

We already know how the regen acts, as long as the add is alive the boss gets the regen. The only thing that's new is the second add's regen is vastly more potent then the first and only goes away when the second add is dead. We also know how much HP the adds have and what resistances they have as they are just the previous tier bosses.

So when you fight Kalunga V25, you need to beat Gigelorum twice, once at 25% of Kalunga's HP and again at 40% of Kalunga's HP. Job's only being used once and no SJ puts those two fights with sub-optimal setups while still having to deal damage to the boss fast enough to have time to kill Gigelorum.

Basically we gotta solo Chuck Norris with both hands and one leg tied behind our backs.
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 Asura.Saevel
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By Asura.Saevel 2022-12-12 10:04:14
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Sylph.Brahmsz said: »
So I'm unclear on the Sortie Weapon Skill lockout mechanic. Is it a flat 10 second lockout after a single weapon skill, or does the 10 seconds reset if you WS within the 10 second window?

Whenever someone performs a Weapon Skill the boss gains a -90% damage resistance to all other weapon skills for 10 seconds.

It's an artificial way of lowering our damage.

Basically SE is watching how we beat content, then building mechanics against whatever strategies the players are using without adjusting the fight to address the reasons those strategies were used in the first place.
 Lakshmi.Buukki
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By Lakshmi.Buukki 2022-12-12 10:08:41
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You don't know anything about the new mechanics or how they can be dealt with. You have nothing but reports from other players, you're literally just talking out of your *** about mechanics and how YOU THINK they work and mentally psyching yourself out. Again, the content is HOURS old. You're making projections about content that hasn't even had the time for players to formulate a good working strat. The whining is pathetic lol.
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 Carbuncle.Nynja
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By Carbuncle.Nynja 2022-12-12 11:14:25
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They fixed BLM in Odyssey!
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 Phoenix.Iocus
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By Phoenix.Iocus 2022-12-12 11:18:02
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Carbuncle.Nynja said: »
They fixed BLM in Odyssey!
They really did
 Asura.Eiryl
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By Asura.Eiryl 2022-12-12 11:28:24
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It's mildly comical ongo being the only fight done "correctly" largely unchanged while the others all became "***. impossible"

You just burn 3 ki's for one kill then go back to the 6% cheese. You're all freaking the *** out for nothing.
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 Cerberus.Shadowmeld
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By Cerberus.Shadowmeld 2022-12-12 11:32:13
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am I missing something? did someone post something about ongo?
 Asura.Eiryl
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By Asura.Eiryl 2022-12-12 11:33:42
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Indirectly "fixed blm" (ongo) by adding the ws nerf
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By Aerix 2022-12-12 11:34:56
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If they added the WS nerf to all future content it would really encourage skillchaining for manaburns again.
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 Asura.Saevel
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By Asura.Saevel 2022-12-12 11:50:49
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Lakshmi.Buukki said: »
You don't know anything about the new mechanics or how they can be dealt with. You have nothing but reports from other players, you're literally just talking out of your *** about mechanics and how YOU THINK they work and mentally psyching yourself out. Again, the content is HOURS old. You're making projections about content that hasn't even had the time for players to formulate a good working strat. The whining is pathetic lol.

All we need to know are two things, first is the second add that spawns at 40% with ridiculous regen that only goes away when it's killed. The second is the main boss has the same 10s weapon skill WS that sortie basement boss's have. Those two points have already been corroborated from multiple sources.

From previous vengeance levels we know the Tier 3 adds are clones of the Tier 2 bosses, every indication so far indicates this remains true as V25 adds don't seem any easier then V20 adds.

That is what is going to make Tier 3's a nightmare and Bumba unwinnable. There is no guessing here, just following corroborated findings to their natural conclusions. To quote Proth

Quote:
Difference between engaging, difficult content and BME pain Olympics.
 Asura.Saevel
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By Asura.Saevel 2022-12-12 11:55:04
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Cerberus.Shadowmeld said: »
am I missing something? did someone post something about ongo?

The only thing that could be taken as remotely "easier" is that the add stays dead on a multi-KI run. Of course there is now a second add with even more regen that pops later in the fight. Ongo still has the whole -95% damage from all physical, -50% resistance from earth magic, -70% resistance from the rest thing going on.
 Asura.Bippin
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By Asura.Bippin 2022-12-12 12:00:24
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Code
09:40:18[Kaydee] Black Halo ¨ Gogmagog
09:40:18[Kaydee] 10790 Black Halo ¨ Gogmagog
09:40:18[Bippin] Judgment ¨ Gogmagog
09:40:18[Bippin] 19667 Judgment ¨ Gogmagog


Was not able to recreate this, but thought I would share.
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 Bismarck.Demetor
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By Bismarck.Demetor 2022-12-12 12:01:41
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Aerix said: »
If they added the WS nerf to all future content it would really encourage skillchaining for manaburns again.

I think WS nerf is a little heavy handed. I get something needs to be done to curve the brain-dead Savage spam and in the short term its good that it corrals players towards magic burst strategies which would otherwise sit unused, but I think something more balanced would be to disable it when performing a skillchain, so long as that WS has not been used before in the current skillchain. Or something along those lines.

Still would have the same effect of slowing down damage and incentivizing more conscious play without totally crippling melee. It wouldn't even meaningfully trivialize Odyssey bosses since they take ***damage from skillchains anyways.

I don't think current WS nerf implementation is meant to be a long term balancing thing, just to shift the meta towards BLM for a period until they decide to let melee out of the dog house again. Similar to how they let BLM reign supreme for Escha content before adjusting all the mob stats to allow melee viability.
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 Asura.Saevel
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By Asura.Saevel 2022-12-12 12:05:47
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Bismarck.Demetor said: »
I think WS nerf is a little heavy handed. I get something needs to be done to curve the brain-dead Savage spam and in the short term its good that it corrals players towards magic burst strategies which would otherwise sit unused, but I think something more balanced would be to disable it when performing a skillchain, so long as that WS has not been used before in the current skillchain. Or something along those lines.

Something like 3~4s would be more reasonable, or like the Dyna-D system where the same consecutive WS gets weaker and weaker. For Odyssea where boss's have damage type restrictions, it just means people use Empyrians and other melee damage focused builds.
 Odin.Senaki
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By Odin.Senaki 2022-12-12 12:07:10
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Given the WS damage wall, would the solution perhaps be to focus on building Empy AM sets to put on during the 10 second down times?
 Asura.Saevel
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By Asura.Saevel 2022-12-12 12:13:27
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Odin.Senaki said: »
Given the WS damage wall, would the solution perhaps be to focus on building Empy AM sets to put on during the 10 second down times?

Already been said, all DD's will have to have a melee damage build and use Rogues Roll over Samurai's roll.

Just got something confirmed from a buddy doing it now, if you kill the first add, the second add's regen is just regular regen. They are basically forcing you to kill one of the adds in a separate KI run for T3's. The WS wall is going to make time very tight so need to get the most out of that first run. And hope it doesn't regen 10% between fights.
 Lakshmi.Buukki
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By Lakshmi.Buukki 2022-12-12 12:15:17
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Asura.Bippin said: »
Code
09:40:18[Kaydee] Black Halo ¨ Gogmagog
09:40:18[Kaydee] 10790 Black Halo ¨ Gogmagog
09:40:18[Bippin] Judgment ¨ Gogmagog
09:40:18[Bippin] 19667 Judgment ¨ Gogmagog


Was not able to recreate this, but thought I would share.

Is this just showing no WS nerf if two are done at the exact same moment?
 Asura.Saevel
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By Asura.Saevel 2022-12-12 12:16:52
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Lakshmi.Buukki said: »
Asura.Bippin said: »
Code
09:40:18[Kaydee] Black Halo ¨ Gogmagog
09:40:18[Kaydee] 10790 Black Halo ¨ Gogmagog
09:40:18[Bippin] Judgment ¨ Gogmagog
09:40:18[Bippin] 19667 Judgment ¨ Gogmagog


Was not able to recreate this, but thought I would share.

What am I looking at?

Same as with sortie basement bosses, multiple people WS's at exactly the same time can get damage in before the wall comes up. It's hard because they need to WS within ~1s of each other.
 Carbuncle.Nynja
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By Carbuncle.Nynja 2022-12-12 12:22:20
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Timer to on-event WS's to respond to "." in party chat

For those who dont get the reference, think back to the first Modus-AV kill
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 Asura.Saevel
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By Asura.Saevel 2022-12-12 12:24:28
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Carbuncle.Nynja said: »
Timer to on-event WS's to respond to "." in party chat

For those who dont get the reference, think back to the first Modus-AV kill

The S / R lag from SE can be one to two seconds, might not be enough. Need to use send to really be sure. :trollface:


Bumba still going to be impossible, not only is the proc mechanic random, but the add and it's associated damage type random too. So you don't know what damage types to bring when going in to kill the add first.
 Odin.Senaki
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By Odin.Senaki 2022-12-12 12:33:43
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Do the ads have a ws wall too? Or just the boss?
 Asura.Saevel
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By Asura.Saevel 2022-12-12 12:39:10
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Odin.Senaki said: »
Do the ads have a ws wall too? Or just the boss?

Nope just the boss. Adds on T1/2 are gonna be easy, on T3 the adds are a copy of the T2 and that's when the circus begins. Bumba gets random adds and the ability to arbitrarily declare victory with Denounce.
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By Guyford 2022-12-12 12:49:44
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Can anyone confirm that the crazy regen under 40% is present even if 1 add has been killed?
 Asura.Saevel
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By Asura.Saevel 2022-12-12 12:52:48
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Guyford said: »
Can anyone confirm that the crazy regen under 40% is present even if 1 add has been killed?

Asura.Saevel said: »
Just got something confirmed from a buddy doing it now, if you kill the first add, the second add's regen is just regular regen.

Some people I know on discord is fighting them right now and testing all this. We're going over various ways to approach this and get the clears. It's how I know the T3s are going to be the BME Pain Olympics. Bumba is what we're really worried about, unless SE radically redesigned his mechanics and just forgot to tell us, he's going to be unwinnable.
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