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The Odyssey - || Strategy and Discussion ||
Cerberus.Kylos
Server: Cerberus
Game: FFXI
Posts: 4442
By Cerberus.Kylos 2022-12-04 12:37:59
-seeing cors and brds beat heavy dds in dps
I always find it a bit odd to judge a DD by whether they lose to a cor or not, as opposed to doing way less damage than their gear/job allow them to do.
I meant if an average geared Nyame r20 war lose to a BiS r25 war, you don't see people make fun of the average geared war because they just accept their gear is worse thus doing less damage.
Like wise if a liberator drk lose to a KC naegling DRG, people just accept "KC naegling OP", instead of laughing at the losing DD for doing less damage with their builds.
But for some reason, losing to cor(as opposed to losing to equally or worse geared DD or COR) become some kind of laughing stock with Job being the only criteria.....
I guess it's one of these weird conventional beliefs that doesn't actually make sense....
I played heavy DD and COR in Odyssey, and we had a great DD BRD too. I'd be competitive with some heavy DD in my group while playing COR, but that's because they naturally aren't as quick at getting from mob to mob and weapon skilling often. Odyssey farming is all about flowing with the switching from one target to the next, especially if you're not going with a tank. Also, those who get to a camp first to pull, naturally gain an advantage. When I'm on heavy DD, I never have a BRD or COR competing with me for damage. In a perfect world, heavy DD should be quite a bit ahead, provided they aren't KO'd early or having major lag issues. The important thing, which is something some groups gloss over, is it's all about the player reaching their own potential.
You can't expect player B, an older person who casually plays the game and doesn't have the greatest reflexes, to match up with the younger player A who is smoother with their gameplay. It should be about getting the best out of each individual player and recognizing when they hit their potential. Their best effort could only be 75% of what you can do, but they still put in 100% with what they have. This is where a COR may overtake a heavy DD, because the COR is a smooth player with BiS gear (and tools?) against someone who isn't set up as well and isn't physically capable of doing what they do.
So, I agree. It's not purely about Job A vs. Job B. It's about player A getting all they can out of Job A, and the same for B, and not everyone plays the game like their lives depend on it.
Server: Asura
Game: FFXI
Posts: 822
By Asura.Iamaman 2022-12-04 13:02:29
-people popping hydra lol
I feel attacked.
I did this on accident once when I forgot I had the items in my inventory and had a brainfart. As soon as I saw the 3 fugly heads, I knew what I had done.
By Serjero 2022-12-04 15:11:54
So, I agree. It's not purely about Job A vs. Job B. It's about player A getting all they can out of Job A, and the same for B, and not everyone plays the game like their lives depend on it.
Nah it's all about who uses JA0 + Autows and who has less packet loss due to lag. As well as who gets trolled less by autotarget. Most heavy DDs should be within 5% of each unless you had really favorable camps for one flavor of DD vs the other. This is assuming equivalent gear and Master Levels.
Server: Asura
Game: FFXI
Posts: 17
By Asura.Nesspoot 2022-12-04 16:37:07
I feel almost obliged to defend the overall spirit of the Asura Odyssey seg farm shout culture. I've been in some really great shout groups and some really bad ones but I think the most typical pug group at this point at least makes it to the end—even if it's with a paltry bonus.
We've all had those runs where someone just snaps or some early mistake happens and the morale falls apart and people cuss each other out or people don't know their jobs and you wipe and those runs certainly suck, but they make sense to me because a good seg farm requires equal parts good gear (and ody gear through empy+2 has made getting functional DT gear even easier) along with good direction/teamwork. Sometimes you just get a bad roll! For me, those really bad runs have been way less common than the 400k-700k bonus run with genuinely cool people of different skill levels who are trying with the increasingly common 1.1m bonus run. In the larger context of 600+ seg runs grinding away my life RPing Odyssey gear (before I have to start grinding it even more in a few days LOL), things aren't that bad on Asura IMO.
Speaking on pugs in general, I've had the luck to have done seg farms with some IMO really skilled and talented players who I've met over the last few years and I understand how having a committed static or at least a group of mature, knowledgeable, and dedicated people will produce better, more consistent, and way less stressful results. I will honestly probably take the 1.5m gil payout alongside stacks of mats from accompanying a Sheol A static over anything else but I've had a few shout Sheol C farms that have outperformed anything else in terms of pure efficiency and damage output and I'm pretty sure that was mainly a party of RMT...sometimes you'll roll the dice and just get a group of good players with good gear who know what they're doing. That feeling is why I keep playing FFXI, for better or for worse, lol.
By SimonSes 2022-12-04 16:40:09
So, I agree. It's not purely about Job A vs. Job B. It's about player A getting all they can out of Job A, and the same for B, and not everyone plays the game like their lives depend on it.
Nah it's all about who uses JA0 + Autows and who has less packet loss due to lag. As well as who gets trolled less by autotarget. Most heavy DDs should be within 5% of each unless you had really favorable camps for one flavor of DD vs the other. This is assuming equivalent gear and Master Levels.
5% on parse or 5% of each other total damage? Because 5% on parse is actually very far away if you assume like 5 players on the parse and one is 25% and other is 20% (First one would do 25% more damage which is a lot).
Server: Asura
Game: FFXI
Posts: 93
By Asura.Volteczero 2022-12-04 16:53:34
I always find it weird when people brag that they do 9m-10m damage on a segfarm, because in my experience even on full clear runs I've never seen that kind of numbers or even come close to it.
Asura.Saevel
Server: Asura
Game: FFXI
Posts: 9910
By Asura.Saevel 2022-12-04 18:02:47
I always find it weird when people brag that they do 9m-10m damage on a segfarm, because in my experience even on full clear runs I've never seen that kind of numbers or even come close to it.
Because if you do 60K+ to a monster with 5% HP, scoreboard gives you credit for all 60K. People seriously like to pad parses inside there.
By Serjero 2022-12-04 18:30:04
Gotta pad and stuff that epeen. How else will the Mithra notice you.
[+]
By Seun 2022-12-04 19:00:30
I always find it weird when people brag that they do 9m-10m damage on a segfarm, because in my experience even on full clear runs I've never seen that kind of numbers or even come close to it.
Because if you do 60K+ to a monster with 5% HP, scoreboard gives you credit for all 60K. People seriously like to pad parses inside there.
It's too bad that the parsing in FFXI is so bare. Warcraft logs gives you information about where the damage and healing is being applied. If a player gives you a buff that amplifies your damage, that part of your damage is attributed to the buff and not to you directly. People can clearly see what is effective and hat is cheese.
Gotta pad and stuff that epeen. How else will the Mithra notice you.
What do we do if we're trying to get the attention of girls?
By Draylo 2022-12-04 19:04:46
We need more gap closing content like Sortie was and there should be something harder to use all that gear for.
Ranking up the gear with RP is the 'gap closer'.
I agree that they don't need to adjust the difficulty, but that isn't the reason why Odyssey is unpopular. People don't like it because it's skewed toward static groups and requires heavy investment. Investment that isn't really paying off in any other content that isn't just more Odyssey. It doesn't need to be as restrictive as it is.
There always been content like that. The game was always more static/ LS based groups. Each era had that Endgame where either you used the gear to complete the hardest content faster or make easier content even more trivial, all while preparing for whatever comes next to monopolize it. I honestly don't see a problem with it at all currently. I just see people are more lazy these days and want hand outs.
By Seun 2022-12-04 19:56:37
We need more gap closing content like Sortie was and there should be something harder to use all that gear for.
Ranking up the gear with RP is the 'gap closer'.
I agree that they don't need to adjust the difficulty, but that isn't the reason why Odyssey is unpopular. People don't like it because it's skewed toward static groups and requires heavy investment. Investment that isn't really paying off in any other content that isn't just more Odyssey. It doesn't need to be as restrictive as it is.
There always been content like that. The game was always more static/ LS based groups. Each era had that Endgame where either you used the gear to complete the hardest content faster or make easier content even more trivial, all while preparing for whatever comes next to monopolize it. I honestly don't see a problem with it at all currently. I just see people are more lazy these days and want hand outs.
If you're lazy, this content was created for you. What we really need is a parse from SE about how much RP has been earned from losing. I think that's probably a more accurate reflection of current endgame.
Again, I don't think it's the difficulty that makes this event unattractive. Having gear simply because it's 'BiS' isn't really motivation either considering we cleared everything else in the game before it.
Asura.Saevel
Server: Asura
Game: FFXI
Posts: 9910
By Asura.Saevel 2022-12-04 20:39:57
I always find it weird when people brag that they do 9m-10m damage on a segfarm, because in my experience even on full clear runs I've never seen that kind of numbers or even come close to it.
Because if you do 60K+ to a monster with 5% HP, scoreboard gives you credit for all 60K. People seriously like to pad parses inside there.
It's too bad that the parsing in FFXI is so bare. Warcraft logs gives you information about where the damage and healing is being applied. If a player gives you a buff that amplifies your damage, that part of your damage is attributed to the buff and not to you directly. People can clearly see what is effective and hat is cheese.
Gotta pad and stuff that epeen. How else will the Mithra notice you.
What do we do if we're trying to get the attention of girls?
Oh there are way better parsing tools for FFXI, scoreboard is just bragging rights, it's right in the name. Flippants parse is much better, gets healing, magic and defense stats. The kparse is amazing but kinda annoying to setup and run, it'll record the entire fight and then can graph out the various stats over time.
Server: Asura
Game: FFXI
Posts: 17
By Asura.Nesspoot 2022-12-04 21:57:42
I always find it weird when people brag that they do 9m-10m damage on a segfarm, because in my experience even on full clear runs I've never seen that kind of numbers or even come close to it.
Because if you do 60K+ to a monster with 5% HP, scoreboard gives you credit for all 60K. People seriously like to pad parses inside there.
Samurai doesn't get this benefit with its hybrids, for better or for worse. A Jinpu at 5% will end up being like 4k. ><
Server: Asura
Game: FFXI
Posts: 45
By Asura.Houndsoflove 2022-12-04 22:53:51
-people popping hydra lol
I feel attacked.
I did this on accident once when I forgot I had the items in my inventory and had a brainfart. As soon as I saw the 3 fugly heads, I knew what I had done.
Part of me thinks that was a run I had you in, which then confused me given I'd only given you my pop items!
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By Afania 2022-12-05 01:12:47
but that's because they naturally aren't as quick
What I meant is that Even if you ignore the engage speed and skill difference whether a DD lose to cor or not still greatly depend on mob group luck and their own Nyame/ML progression though.
Say for example, if in a run DD1 average 59k, DD2 average 43k, COR average 48k (all the above WS average are based on real parse data that I had about 6-8 months ago, not sure if it's even higher now), and everyone has similar engage speed and WS frequency.
DD1 will outparse DD2 in this case but if you only compare 2 DD everyone will say "DD1 average 59k? Naegling DRG OP". But if you compare all 3 people then the reaction suddenly become "this guy lose to a COR!!!!! Lolol gimp.",
COR's WS average is actually above average in C farm IF you get the right mob. Leaden can hit 50k+, hot shot is like 65-85k depending. Qutrub is always 99999. All of these greatly pad the parse, and getting these mobs back to back means anyone that isn't close to BiS or hybrid WS job will have a hard time keeping up even if everyone's WS frequency is exactly the same.
So I don't think it's fair to judge a player entirely base on losing against one job. They should be judged against similarly geared DD and ideally on the same job IMO.
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10074
By Asura.Sechs 2022-12-05 01:13:43
Samurai doesn't get this benefit with its hybrids, for better or for worse. A Jinpu at 5% will end up being like 4k. >< Samurai doesn't get this benefit with Jinpu only. The other hybrids are all 1hit, jinpu is the only exception as far as I remember.
Also the first hit of Jinpu tipically deals more than 50% of the overall WS damage, so while the logic of your message is perfectly valid, the 4k damage example you provided is a bit off I think.
Concerning this whole topic of "support job dealing more damage than proper DD" I'm guilty as many other people to have made similar comments multiple times but Afania's initial post about what really influences the overall damage is quite on spot.
Furthermore, COR is quite the respectable DPS, especially in Sheol C.
Defining COR "just" a support job is quite limitating if you ask me.
BRD on the other hand... well, it's perfectly capable of dealing more than respectable damage and I've seen some BRDs produce really great numbers, but realistically you have a lot of activities that you need to perform and that will undoubtely lower your overall DPS.
The question is: more than the tasks COR has to perform?
Well, let's see what other people have to say. In my opinion yes, more than COR.
So if I see a BRD dealing more damage than a WAR or a SAM in a Sheol C run, then I know that either that BRD is unbelievably good, or that those WAR or SAM aren't really that good.
Usually both things at the same time xD
By Afania 2022-12-05 01:24:00
I always find it weird when people brag that they do 9m-10m damage on a segfarm, because in my experience even on full clear runs I've never seen that kind of numbers or even come close to it.
Because super high total dmg dealt from one person is usually the result of someone dealing way less dmg than everyone else.
The question is: more than the tasks COR has to perform?
Well having to sleep does slow down BRD DPS, but even if you remove that, the biggest gap between cor and BRD dmg is just magical/hybrid WS tbh. If cor doesn't have hybrid WS then it would make sense to judge DD based on if they win parse or not. I meant it's generally very easy to beat a cor in gaol as DD for example.
But certain mobs in C greatly favors hybrid WS, so hybrid WS user just has the advantage that some other jobs don't have. So it's more about the content itself.
By Serjero 2022-12-05 01:26:05
Also the first hit of Jinpu tipically deals more than 50% of the overall WS damage, so while the logic of your message is perfectly valid, the 4k damage example you provided is a bit off I think.
When Jinpu first hit kills only the physical damage from that hit is applied. It doesn't make it to the magic damage calculation. So ~4k should be correct. Not 100% sure if this is true for the one hit hybrids but it certainly is for Chi and Jinpu.
Asura.Essylt
Server: Asura
Game: FFXI
Posts: 256
By Asura.Essylt 2022-12-05 01:52:24
As well as who gets trolled less by autotarget. I honestly have no idea how that system manages to be so bad. When you get snapped to a mob all the way across the room or even behind you instead of any of the 5 valid targets right in front of you, it has to be by design.
Server: Asura
Game: FFXI
Posts: 17
By Asura.Nesspoot 2022-12-05 02:06:27
Optimizing around the targeting system and having a great tank pulling as many camps as realistically possible are what makes a 10m run possible, IMO.
It's magic when you get into a party, as a DD, where the mobs are delivered to you in a perfect, easy-to-target circle—Samurai damage and TP generation is absolutely unreal and practically seamless from mob to often-one-shotted mob in that kind of situation.
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By SimonSes 2022-12-05 03:17:04
Samurai doesn't get this benefit with Jinpu only. The other hybrids are all 1hit, jinpu is the only exception as far as I remember.
Also the first hit of Jinpu tipically deals more than 50% of the overall WS damage, so while the logic of your message is perfectly valid, the 4k damage example you provided is a bit off I think.
You are lacking knowledge how hybrid WSs work. It's NOT magic damage for each physical hit. Jinpu multihit is only in physical part, magic part is always one hit and can't proc any multi-attacks. Jinpu's magic damage part is no different than single hit hybrids and is what does most of the damage and on mob with 4k HP left it will probably do even less than one hit hybrids, because it's possible it will kill the mob with part of the physical damage and won't even connect all physical hits.
That being said it's hard to imagine Samurai hitting 4k hp mob with Jinpu in Odyssey, because on every group where Jinpu works, Samurai will most likely overkill with first Jinpu. Unless maybe if some BRD or COR will left it's target at 5-10% after Savage and SAM will autotarget to that.
Server: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2022-12-05 04:03:59
I always find it weird when people brag that they do 9m-10m damage on a segfarm, because in my experience even on full clear runs I've never seen that kind of numbers or even come close to it.
A) need to kill everything in the zone
B) need to have the tank (or brd in a 3dd setup) actually pulling packs properly
C) the other people dealing damage in the group need to be relatively dogshit
D) padding by weaponskilling on things that would otherwise die to a couple of extra melee swings just to pad
Any combo of these could lead to a 10m parse. Ultimately even if you're killing every mob and nm on the map there's a limited amount of total monster hp being divided between at least 4 active participants. To get the lions share you either need most of the 4 to be bad or you need to be making more total hp by padding like a nerd.
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10074
By Asura.Sechs 2022-12-05 04:17:16
You are lacking knowledge how hybrid WSs work. "OMG Sechs you're so wrong"
Quote: That being said it's hard to imagine Samurai hitting 4k hp mob with Jinpu in Odyssey "OMG Sechs you're so right"
:-P
Personally even if by accident someone WSs on my target a nanosecond before my Jinpu goes off, I've never seen damage being <= 4k from Jinpu.
If the situation I just described happens (and alas it happened to me more often than I'd like it to) the final damage output is way smaller than what I'd get in these situations by using one of the other Hybrid WSs, but it's never been THAT low.
To get 4K damage on a low HP target you'd need it to be, I dunno, under 2% HP? Or SAM devoid of buffs? Or some other very specific situation that I wouldn't say it's the "average result when you use Jinpu on a target with low HP".
I can check my logs later but I doubt I've ever seen a Jinpu under 10k, I'd dare to say 15k actually.
By Seun 2022-12-05 04:37:26
As well as who gets trolled less by autotarget. I honestly have no idea how that system manages to be so bad. When you get snapped to a mob all the way across the room or even behind you instead of any of the 5 valid targets right in front of you, it has to be by design.
I think it's meant to target the mobs further away so it doesn't accidentally wake things near you that might be slept. Possibly also because mobs that stay at range are generally more dangerous with nukes, sleepga, ect. Sucks to lose TP when it changes, but that could be anticipated most of the time.
Manual targeting is ideal unless you're prone to making mistakes or you're using zwait. I really only use auto-target for things like farming huge packs for magian trials or the like. Off should be the default.
Bahamut.Skald
Server: Bahamut
Game: FFXI
Posts: 89
By Bahamut.Skald 2022-12-05 05:07:41
As well as who gets trolled less by autotarget. I honestly have no idea how that system manages to be so bad. When you get snapped to a mob all the way across the room or even behind you instead of any of the 5 valid targets right in front of you, it has to be by design.
If you're auto targeting things behind you then you got some real bad lag. Position to your advantage. Auto target isn't perfect by any stretch but the only troll there is the meatheads who can't grasp the concept of directional facing that ruin swing timers for everyone.
By SimonSes 2022-12-05 05:36:00
As well as who gets trolled less by autotarget. I honestly have no idea how that system manages to be so bad. When you get snapped to a mob all the way across the room or even behind you instead of any of the 5 valid targets right in front of you, it has to be by design.
If you're auto targeting things behind you then you got some real bad lag. Position to your advantage. Auto target isn't perfect by any stretch but the only troll there is the meatheads who can't grasp the concept of directional facing that ruin swing timers for everyone.
Its not that easy. Before mobs actually stop moving half of them are dead sometimes. Sometimes its big mobs with big hitboxes and its hard to rotate around them. Spread like on the picture is also very optimal and rarely happens in game. It's usually much more mobs on some side and sometime there is none on one side. Finally some jobs will kill much faster and will need to swap to monster further away anyway.
I agree though, that it's the best approach to try to rotate to face away only mobs close to you.
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By SimonSes 2022-12-05 05:42:07
SimonSes said: »
You are lacking knowledge how hybrid WSs work.
"OMG Sechs you're so wrong"
Quote:
That being said it's hard to imagine Samurai hitting 4k hp mob with Jinpu in Odyssey
"OMG Sechs you're so right"
:-P
I think you completely misunderstood what I wrote there in second quote. I wasnt talking about Jinpu damage, I was talking about mob's HP being 4k is very rare scenario for SAM, unless it's someone's else target. first Jinpu usually overkill by a lot and doesn't leave low HP targets.
What you have said about first hit being 50% of Jinpu damage is just not how hybrid works on low hp target. It's impossible for first physical hit to connect and other physical hits to not connect and magic damage hit, unless you simply miss all the hits beside first. It can't happen because mob is at low HP. If mob is at low HP you will only connect physical hits and kill it. Magic damage wont happen at all. 10k or even 15k Jinpu would be just physical hits (possibly multi attack proc).
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Server: Asura
Game: FFXI
Posts: 822
By Asura.Iamaman 2022-12-05 07:28:19
Asura.Houndsoflove said: »-people popping hydra lol
I feel attacked.
I did this on accident once when I forgot I had the items in my inventory and had a brainfart. As soon as I saw the 3 fugly heads, I knew what I had done.
Part of me thinks that was a run I had you in, which then confused me given I'd only given you my pop items!
Possibly. I don't remember who was there, it was a while ago. I remember swearing profusely over Discord the moment I saw it spawn, though.
I had been farming Thu'ban earlier in the day and had some scales sitting in my inventory. I honestly don't remember why I threw those into the junction to pop it, I had a brain fart and thought it was Sarama for some reason I think. I have the standard pop rotation seared into my brain after that, though, and I remove any other similar items to avoid the same thing happening again. IIRC we killed it fine, but only half the party got to touch. Sosry.
[+]
Valefor.Philemon
Server: Valefor
Game: FFXI
Posts: 426
By Valefor.Philemon 2022-12-05 11:04:36
So based on the base RP earned rates compared to the RP costs of augmenting gear, do we think R30 will be faster, slower, or the same compared to R25?
Asura.Eiryl
By Asura.Eiryl 2022-12-05 11:22:15
Linear, so same but slightly slower. Higher cost matched by higher RP 1:1
+300 +330 +360 +390 +420 Give or take
Hmmm...
Initial Speculations:
Looks like they took components of Walk of Echoes (setting), and Elemental Circles and brought it together.
They must of learned new ideas through the Lilith HTBF and how they can play with those elemental fetters to create unique battlefield environment and apply further stress with them..
Instead of Abyssea, this may be a Walk of Echoes 3.0? Anything iLvl 140+ .. We are ready!
Keep this thread clean, hoping to post critical details and discuss strategies.. Eventually I will create a Node on this with full details.. We can then update BG-Wiki with information that we gather..
Those of you who play on Nasomi.. Please don't post on here, you have a Fafnir to camp.. so get back to work.. This is isn't Bubbly Bernie version 3.0. He will be OG 1.0 forever on Nasomi.. ^_^
Sorry about the delay on updating this as I have been slammed with a lot of work since COVID-19 defense ramp up procedures at my hospital facility.
I have barely had time to update and barely any time to explore this content myself. I appreciate everyone's work so far. I will update this OP Thread with some resources and information that people have found across all servers including videos and screenshots..
Keeping this as a basic vital post highlight source so as new posts with vital information emerges I will just pin it here so it is all in one space and no need to jump around different pages..
To Begin.. The Basic Release Info from SE:
Some First Initial Basic Discoveries:
looks like you enter through Rabao
And you have 30 min to kill a bunch of trash mobs. Probably a boss at the end too.
More Initial Entry Discoveries Pinned:
About to enter Odyssey for the first time.
I'll report back. Setup is PUP, COR, BLU x2, SMN, RDM
Ok, it's looking like they made this content specifically to prevent BLUs from cleaving through this content.
Only main target took full damage. Surrounding targets took 90% reduced damage (main targeet 15k, all others 500 or less)
All mobs can be fully enfeebled (Sleep, Silence, Slow, Para) but standard rules apply for mob types (we saw Skeletons, couldn't Blind them)
I can very easily see a RUN or PLD tank running in and aggroing the group of mobs, with a BRD sleeping them all. 2 DDs kill one by one with proper support. SMN Bloodpacts were doing full damage on single mobs (same rules for BLU applied for SMN when we tried Thunderspark for lulz)
At the end, we found a group of mobs (bats) with a Fetter and a group of untargetable Yagudo. We cleared the bats, then killed the Fetter. Once the Fetter is killed, the Yagudo become targetable. For killing all of the Yagudo, you get 10 Izzat.
In total, we farmed 20 Izzat. We'll try using them tomorrow on boxes, maybe even spawn an NM. After we killed the fetter, a conflux spawned that gave us the opportunity to spawn a monster for 10 Izzat. We were low on time, so we just chose to exit.
Player with Trusts.. First Experience Testimonies:
Went in with trusts. Was able to 1 shot most things with leaden.
Yield: 31 scales and 3 scale boxes (from the chest).
Edit: Chests gave 11, 13 and 16.
More Vital Data Testimonies Discovered:
Random info:
-Killing trash gave izzat and lustreless scales
-Using 10 izzat to pop chest gave 2 scales and a box
-Killing fetter made untargetable yagudo killable, giving 10 izzat killing them all
-Popping NM with 10 izzat from ethereal junction spawned a red morbol that did blood weapon and dropped 2 boxes of scales
-Not sure what items you need to trade to junction to spawn monsters
-Was unable to use the thing at the start after killing fetter/yagudos/morbol, may have to kill all trash? I looked around and missed a pack, timed out before I could kill them all
-Moogle keeps track of trash killed, physis, and chests, and the power of your alter egos while in odyssey (Moogle Mastery)
More Testimonials and Discoveries..
Does anyone know what is needed to clear the RoE for Sheol A?
You need to run (can do on sneak/invi, only trasnparent mobs are true sight/sound) to last floor (A7) using confluxes. On last floor there is Otherworldly Vortex mentioned in RoE quest. You need to touch it (it lets you leave Odyssey too) to complete the quest. Credit for that info goes to Mischief from Bahamut.
Here is a video of my first experience with Odyssey:
YouTube Video Placeholder
Tried exploring, found more information
- I didn't realize there was a conflux on each floor to move up
- Each floor increases in mob level, capping at 131, and general nastiness of monster family (manticores, giants I remember on last floor)
- Translocators bring you down to previous levels, so the first floor one doesn't work until you find the higher level ones
- One character got stuck on a floor and couldn't move up, nor did they get the RoE objective upon someone else reaching the top
So for soloers, seems like it's best to stick to lower level floor to farm scales, more experienced parties can move up to desired difficulty for more scales. First time in would be best just getting the RoE objective and unlocking translocators.
Initial Video Detailing Climb to 7th floor for easy RoE Completion for Augment Unlock on Gear:
YouTube Video Placeholder
More Info about Moglophone KI's:
Anyways did a solo run this morning and got about 100 scales from just killing trash in first floor. Wondering what others are getting from parting up vs solo.
edit: Also can you hold one Moglophone KI on you, and then have the moogle hold one?
I was wondering this too. I picked up my KI last night and am holding it until later today and going to see if I can run two times in a row.
You can. I used my ki after few hours yesterday and when I checked moogle timer was at 15h, so it was going down while I had KI on me.
More Testimonial Higlights:
Bahamut.Lexouritis said: »Maybe Mischief will post about it, he figured it out on his mule. I'll try and post what i know, but it seems like we skip everything and just kill the fetters, mobs around the fetters, and sometimes the UNM near the fetters.
Bahamut.Lexouritis said: »and if u get to the final thing upstairs, personal chest for everyone.
Not sure if someone said it already, but you CAN store a KI. So only need to farm every 2 days!
I am confused on how people move up using sneak and invisible, in this run I explored everything, vortexes just said "you can't use this yet", or let me summon an NM but never move somewhere else, even after i killed the fetter, all the guards, the NM, opened one chest, and killed about 90% of all the mobs. If anybody can spot where in this video I should have been able to "move up" it would really help: https://www.youtube.com/watch?v=5i9GhE5nO3I
thanks At the mandies in your run. Just hug left wall and you'll find it. It took me a while to find the first flux as well, but the rest were less "hidden". A video was posted a couple pages ago showing the route.
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Bahamut.Lexouritis said: »vortexes just said "you can't use this yet" Need to click Shimmering lights for access to some portals or not have aggro iirc. I may be wrong though
Bahamut.Lexouritis said: » It rewarded me again with a box + 50k gil.
did u kill a fetter? Seems like 50k per Fetter and 1 box per fetter (per character). The big Box from RoE seems to be just 1 time thing. The smaller boxes seem to be fetter based?
Killing all 4 fetters netted us about ~70 scales per run per person after touching otherworldy vortex.
Edit: With RoE quest being completed in a run, was more like 110-130.
So how many scales is it per upgrade? Didn’t see on Bg-wiki and don’t feel like shifting through posts on here. Should be just under 12 stacks to max. Based on scales only being worth 5rp instead of 10 :/
Clip to the top and nab the box, in and out, 5 minute adventure.
For realsies? SE let content like that out after the mass-ban clipping/duping-alex adventures get onto the live server? Thought they learned their lesson since the AMAN trove boxes can't be scouted via Hex IDs. The box he means is the one from completing the RoE once. You can walk to it in 6-7 mins without speed hacks anyway. The big deal about completing the RoE is you can start augmenting your gear at that point.
Well if dude already finished a piece few days after update, there isnt much time gate here it seems.
Probably just the appetitizer was released (im on a work trip, cant "enjoy" the new content till weekend...)
He finished because he bought scales or have legion of mules. Regular player with 1 account will need realistically around 10-14 days for one piece farming daily.
Traded 5 Emperor arthro shells to vortex (dunno how many it took from inventory, might have only taken 1 of the 5). Summoned Brachys, a crab that had a high ass counter rate and instantly killed me on my thf in one attack round. 500+ damage counters with no DT set. Likely not advisable to spawn mobs solo with trusts.
Bahamut.Lexouritis said: »Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill featers and go touch otherwordly.
Unless maybe kill 2 featers solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
Bahamut.Lexouritis said: »
Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill fetters and go touch otherwordly.
Unless maybe kill 2 fetters solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
I'm not sure if you need to just kill the fetters or the fetters + all the semi-invisible beastmen around the fetters.
It's possible to kill a fetter without aggro from the semi invisible beastmen that are sight aggro like Yagudo and Orcs. I'm assuming Quadav will sound aggro which makes them easier to gather in a group.
On the first day, when I duo'd with my cousin on RUN and me on COR with a THF4 set, we killed 1 fetter but stopped killing the semi-invisible beastmen because they were not dropping anything. Not all of the beastmen aggro'd. Only the Yagudo beastmen that were in sight of us or each other aggro'd us. Care needs to be taken by support in this case as support will get aggro'd if they rush in too early before the tank has claim on everything. These mobs hit very hard.
Definitely go in with at least th4 if solo farming just trash mobs.
Go in with a full, balanced party to maximize drops from fetters. The fetters are easy to kill. The beastmen hit hard and have a little more hp than common trash mobs. Helps to sleep them too as they can easily overwhelm even the toughest of tanks.
Me and a group of peeps went in yesterday, to do some testing.
Killing a fetter + beastman group rewards 10 izzat, no special drops were seen, we did not have a thief, just a range using bounty shot.
Gonna test farm some nms tonight. i tried to spawn 1 today with my alt using unity items, turns out 1 is not enough.
My second run of this is probably the best I can do.
Went in, killed all normal monsters, Feters and Beastmen, killed all of the Yaguado. I had 20 Izzat, spawn a Unity NM Which was a Sporebat type mob that died in a 4 step SC. This NM used Blood WEapon, the NM I tried yesterday used 100 fists and rek'd me.
I got 90 Izzat from Monsters and 22 from the 2 boxes that I got from NM and a chest I used them on. The only thing I didn't do on Floor 1 was spawn the Junction that said "Item can be used to pop something here" I had 3 Sarama Hides, 2 Thuban Things and neither worked, nor did a combination of them work.
All of my drops were done with TH2 from Gear.
Few unanswered questions:
How is the augmentation to Trust power in Odyssey earned? I believe the requirement must be more than simply killing sets of trash mobs and making it to the otherworldly at the end.
Rewards upon reaching end were:
360k gil from a group that killed everything on first floor, 2 NM's popped.
100k gil for solo killing 2 groups (4 izzat) worth of scrubs and reaching end.
On another run I also got 100k gil for solo killing more scrubs (4 sets I think.
Seems like the NMs from either spawn point will be one of the 119/122 unity NMs with similar mechanics, but not exactly the same as my morbol didn't go through 3 stages and only did blood weapon. May be a good ideal to either focus on repeatedly killing one to raise its kill count for the moogle or killing all of them at least once. Can't wait for Pandemonium Warden v3 in the future lol Yep. Surprised the hell out of us.
But as I said I was getting 100k for just clearing a couple of easy rooms and heading for the exit solo for the RoE.
Thinking about it, we did a bit more than the first floor full clear on that run, did a second fetter and agon mobs and popped another NM at least. spawn a Unity NM Which was a Sporebat type mob
What method did you use to spawn this nm?
So there seems to be 2 spawn methods, Unity Item (I think 5 minimum) or Izzat once you have killed a fetter.
In terms of the invisible mobs I don't know if its a coincidence or not but every time they have aggro'd they go after my GEO and no other character. Dunno if the bubble is causing something funky to happen.
It should be possible, to kill fetters on all floors + escape as low as 3 man, I cleared everything in my run and had about 3 minutes to spare but a lot of it was goofing about looking at chests etc. I'd say 4 man would be the most optimal though as you can't really AOE.
Only flaw would be is that the fetters on floors seem to be placed randomly so you could get screwed over on travel times but imagine if you wanted to eat some taco's and take that risk you could and do it no probs.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Leviathan.Kingkitt said: »My findings thus far:
As stated multiples times already here, you can sneak/invisible to maneuver around the mobs here. However..
The invisible mobs appear true sight and/or sound, so you have to be cautious of them.
Appears that killing fetters gives personal loot. We all got a box.
You can solo for the RoE if you want following the guidlines above.
Competing RoE gives you 1 large box.
Clear is NOT party wide and each person must touch it individually for credit. (Also recieved 60k gil, we cleared 1 fetter/quadavs, and the mob family near it)
Didn't notice until after fetter and invisible mobs were dead, but one or the other gave 10 izzat.
Have tried a few different unity mats for unm 119/122 and traded 5 to pop a NM. NM that spawned was of the same mob family as items traded.
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull and kill regular mobs, until you see opportunity where nothing is close to fetter (there is always a moment when there is max 1 mob close to it at some point). Kill fetter fast (It's easy to kill. One good 2 step SC will kill it), then kill remaining mobs. I wouldn't try to aggro more than few mobs in general when solo or duoboxing, especially if you dont have Malignance set on COR.
Something of note to add was that our rng and cor were doing 0 dmg to the fetter from distance and had to move much closer to do any damage. This may relate to how aoe does much reduced damage. Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Do you need to touch the flux on the top floor to get the gil? Or when does the gil actually get distributed to you? Yes, you have to leave personally to get it, and as always if other party members are fighting its locked out.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull/kill regular mobs with ranged attack. Run in to fetter with max 1 or 2 shadows aggro. Kill fetter > kill the rest.
Just look out what you aggro. Aggroing BLM mob that stand close to middle will probably result in mass link eventually. Regular mobs dont link at all, but transparent mobs (before and after killing fetter) do.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective. Not sure if it was mentioned, but looks like you can't pop the same NM twice from UNM mats in the same run. Popped once on first floor, and later on the 4th floor it gave a message saying we couldn't pop the same NM again.
Sharing Shamgi's notes posted in the BST forum for relevant details:
Ok, just went into an Odyssey and discovered some things:
1. You can charm things in there. Things seemed to be fairly simple to charm, and Charm+ gear meant that my dhalmel stayed charmed 15+ minutes.
2.Charmed pets seem to be quite strong. Beyond the normal HP, they seemed to have fairly high damage, hitting other mobs in their own pack for 4-600 a swing, with crits as high as 900. My Dhalmel once used Berserk and those numbers got pretty big, same with their Sound Wave move. My record was a crit for 1500 or so. This is with NQ food and no other pet related buffs. I had one crawler end up at 74% when it killed another crawler in the pack, likely benefiting from all the DA and Haste.
3. Pets seem quite effective at killing the Halos. They hit hard already, but notably, they aggro nothing, not even the Beastmen around the Halos when doing so. The Halo produces a damaging AOE every couple of seconds that was hitting for 200 or so, but the pet, with it's 40k+ HP, doesn't care at all. Indeed, I left the pet to it's own devices and killed other packs with trusts while it worked the halo down itself, which actually seemed quite nice. When it died, the Orcs around it didn't aggro, so it was easy to pull them one by one, as they don't link either.
4. Mob spawns are random, which can hurt this strat, but from two runs a majority of the packs seem charmable, and many of them are often pretty powerful. Given the strat above, I feel like a monk style pet would be best here.
Overall, I'm super interested in trying this with a full group where you can use the pet to deal with adds while you work on a pack yourself and to safely kill Halos while you clear other things.
One issue was Sic, the recast was way worse than I remembered, and my lua isn't set up at all to deal with it. My best guess is to just set up my gearswap to always produce a physical damage set for Sic and then just use pets who focus physical damage with their TP moves. If it's a buff move, then no big deal, if it's physical then it's the right set.
They do link, my experience has been all sight linking though (fought orcs and yags so far). Do not link with the Fetter though, found this out by trying to range attack the fetter down, only to realize the fetter is immune to auto-range attacks.
They do link, my experience has been all sight linking though (fought orcs and yags so far).
Well its kinda expected. Orc, Yagudo and Goblins are all sight aggro/link. Quadavs are sound aggro/link and it's how they are in Odyssey too.
They arent immune to ranged attacks you just need to be stood in the fetter to do damage.
So not immune to ranged attacks, but immune to any attacks from a range. XD
As with all farming things it's more efficient to solo, if the kill speed is high, like 119 content. 6 solos have 6x more chances for boxes.
Luck's definitely a factor; and yeah I think solo probably is best.
I think a lot of it has to do with people finding each other, people needing to sneak/invis themselves, and having to stagger the flux (so it doesn't glitch out). Was a lot of wasted time there.
Was just curious if other groups were experiencing it as well.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them. As group you are suppose to kill Fetter at floor 1,3,5 and 7 and run to otherworldy vortex at the end. You should get 4 PERSONAL box from otherworldy that way and I think one more personal box from killing beastman kings at floor 7 (they are around Fetter there).
So thats 5 personal chests
At least 40 Izzat to open chests
Probably at least 40 single scales from killing trash around fetters if you take at least TH4 with you.
Small boxes are on avg around 13 scales?
So probably around 70-80 scales at least per person, maybe more if you have time to farm more.
Very good geared solo player on specific job like COR, can get more with luck, but it might be other bonuses from killing fetters and NMs that we might dont know about.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
No, you need to kill Fetter AND beastman mobs around it to get credit for personal box at the end and 10 Izzat. I assume you killed only Fetters.
Bahamut.Lexouritis said: »THF can pick the locks/chests in odyssey, in case no one mentioned, or knows about it yet. However some times mimic will pop out. Unsure how hard they are, as it opens with deathtrap, and his mule has sparks gear (and it got one shot). Credit goes to mischief
"Either gave a 'however it has no effect' message and consumed the tool, opened the chest, or a mimic popped out"
Awesome Map created by Pantafernando:
I made a quick map of Odyssey to make ease to hit the fluxes.
Etheral Junctions, Fetters and camps change apparently random.
EDIT: all maps have North heading the upper border.
Aegypius NM:
Bird
Popped using 5 Abyssdiver feathers
Uses Broadside Barrage and Damnation Dive
Uses Perfect Dodge at low HP and gains an Encumbrance aura that stays for the rest of the fight
Carbuncle.Papesse said: »Beware of the Treant NM Ptelea and its dangerous Leafstorm AoE. Leafstorm is hybrid wind based. It can crit, miss, be absorbed by shadows and Elemental Sforzo. One For All, Gelus Valiance and Baraero substantially reduce damage.
As far as getting these telepoints, mentioned on BGwiki's Odyssey page that you're supposed to be able to travel between to get to further levels of Odyssey, does anyone have any info on the requirements to gain access to these? Do you have to kill all of the fetters to go up a floor? Also, has anyone tried going in with a group of six and then disbanding and everyone using their own trusts to expediate the process of both killing enemies on every floor, taking care of all the fetters on a floor and then popping the nm's so that you might progress to these tele-points if those happened to be the requirements? I know some players might have found that they can farm higher amounts of the Lustreless Scales solo rather than teaming up but if you go in with 6 and then make you're own parties with trusts.. and there are multiple telepoints with up to say 15 sets of mobs and fetters then the possibility of having a high return still might be worth it.
Another thing i noticed maybe means nothing but i saw some pixels floating out of nowhere that seemed like a mobs name. Maybe a glitch? Or the others maps? Or a random mob?
I'm sure people regularly killing fluxes/beastmen already knew this, but AoEs that would have hit the untargettable/invisible beastmen will still generate enmity on them, so people should watch for that if they're sleepgaing or horde lullabying fodder.
We spawned an NM in today's run.
Brachys: Crab NM (PLD/MNK)
Had a pretty decent (25-30%) Counter rate. Bubble Curtain's Shell effect reduced enspell (RDM with Crocea Mors) dmg to 0 unless it was dispelled. Used Invincible at 25%. Easily landed enfeebles (Slow, Para, Blind, Frazzle, Distract) Pretty easy fight overall.
It was spawned using 10 Izzat after we killed Fetter + Beastmen mobs surrounding it.
Asura.Ladyofhonor said: »I have Moogle Mastery III, not sure what's doing it. Status report has:
Nostos killed: 306
Damysus: 2
Salmandra: 2
Cynara: 1
Chests: 3
Seems I ranked up when I killed an Agon Bruiser.
The augment system is “tiered”. I’m working on my alts Emeici +1.
Ranks 1-5 give +2 damage. Ranks 6-10 give +2 damage, +3 acc/macc. I assume ranks 11-15 give +2 damage, +3 acc/macc, +2 crit rate.
That’s a neat way to do it, it incentivizes the more expensive ranks.
Just had a bad solo experience... turns our not all popped NM's are soloable. Do not recommend popping the nm's for 10 izzat.
Got a cactus who would constantly triple attack and did 600 normal / 1200 crit per attack round. August got insta-KO then healer then myself within 7 seconds.
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