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The Odyssey - || Strategy and Discussion ||
Bismarck.Nickeny
Server: Bismarck
Game: FFXI
Posts: 2269
By Bismarck.Nickeny 2022-12-01 11:08:31
Catch up mechanism is to find a group that'll take you to v15s and clear with them, shouldn't be that hard given how much leeway there is to clear v15 now. Wouldn't be very hard to skip straight to V20 on lower tiers either.
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Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2022-12-01 11:10:58
In other words, the catch up process is to just pay a merc for clears.
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Shiva.Thorny
Server: Shiva
Game: FFXI
Posts: 2901
By Shiva.Thorny 2022-12-01 11:12:04
You don't need to pay a merc if you're friends with people that are capable of doing the clears. Knocking out V15s is braindead easy for most groups that have done V20, and if you're trying to succeed on a smaller server you kind of need friends or what's the point. You don't necessarily even need a whole group, if you have 6 people looking to move through the ranks you could sit one person out to have someone pop for you while doing V15s, then group back up for V20 and everyone's caught up by the end.
If you're on Asura, yeah, pay a merc. Being able to skip tiers by just having someone else enter is more than generous enough as a catch up mechanism, in my opinion.
Server: Asura
Game: FFXI
Posts: 911
By Asura.Iamaman 2022-12-01 11:23:11
Probably a silly question, but Denounce is a TP move, right? He has to have TP after the fetter window opens to use it?
I've been going in on DRK and popping Soul Enslavement around 2:15-2:20 after the pull to try and control his TP, but I can't tell if it really cuts it down enough to prevent him from using it. I realize there are a lot of factors there (4+ people hitting it, may already have 2k+ TP when the window opens), but wasn't sure if it was a TP move or some time / random roll / JA move that he may use regardless of TP.
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2022-12-01 11:30:21
It's a TP move. When we used to do it the Monk method on V15, we had everyone else turn around while Monk would Chi Blast > 4 step SC with Impetus up, with the GEO checking for proc. You'd normally be able to get this process off twice or so during his aura window, which through process of elimination, allowed you to figure out the correct proc with as little chance at a wipe as possible. We also tried this with DRK using SE as you mentioned, which does significantly cut down on his TP feed during this window, and thus, lowers the probability of him using Denounce. When we used normal DDs and power through it, it went off much quicker.
However, it's still a TP move and it's random, so you could do everything right and he might still get it off and wipe the group.
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Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2022-12-01 11:38:11
Being able to skip tiers by just having someone else enter is more than generous enough as a catch up mechanism, in my opinion.
It's very generous. Other content like Incursion progress isn't designed that way, and it makes grinding it for yourself a lot more frustrating. But you still have to clear all of the lower NMs in Gaol to even get access to pop the later ones, so I think when people refer to a catch-up method, they really just want a way to clear those lower tiers and unlock upper tiers (to the bosses we care about) without expending as many segments to grind through A1+2. A person low on segments has to invest so much of his stash just to be able to access the fights they really want to do. Getting dragged in for a clear is fine, but you still require a popper to amass RP from that higher-tier boss.
Bismarck.Nickeny
Server: Bismarck
Game: FFXI
Posts: 2269
By Bismarck.Nickeny 2022-12-01 11:41:19
Thorny living in a fantasy.... a final fantasy... lmao
Carbuncle.Maletaru
Server: Carbuncle
Game: FFXI
Posts: 2764
By Carbuncle.Maletaru 2022-12-01 12:10:08
If you want to farm Bumba RP, for example, here's what you need to do:
Clear a T1 at V15 (4 fights)
Clear the rest of the fights on V0 (3 T1, 6 T2, 6 T3, Bumba, total of 16 fights)
Get someone to clear V15 or V20 Bumba with you (1 fight)
And you're caught up, at least to be able to get the gear. You can do 3xV20 T1 for a charge, fight Bumba V5, and get efficient RP. This costs you a total of 21 fights, or 63k Segments. You could accomplish this in less than two weeks with a decent group farming segments, or even less with a good group. If you need a better catch mechanic IDK what to tell you. This also assumes you've never fought a single Gaol NM before, and have no segments to begin with, and doesn't include the 3 free mog2s you start with.
Sure, you could argue it's difficult to put together a farming group, or find someone to let you in to V15 or V20 Bumba, but we're not talking about the player part, we're talking about the game design part. This event has probably the easiest catchup mechanic possible. As a matter of fact, if you have a generous friend you could skip ALL of the T0-T15 and just go straight to V20 and be done with the entire event in less than a month, just 17 fights (other than RP farming). From a game design and mechanics perspective, this event has the most catchup of catchup mechanics possible.
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By SimonSes 2022-12-01 12:15:29
Being able to skip tiers by just having someone else enter is more than generous enough as a catch up mechanism, in my opinion.
It's very generous. Other content like Incursion progress isn't designed that way, and it makes grinding it for yourself a lot more frustrating. But you still have to clear all of the lower NMs in Gaol to even get access to pop the later ones, so I think when people refer to a catch-up method, they really just want a way to clear those lower tiers and unlock upper tiers (to the bosses we care about) without expending as many segments to grind through A1+2. A person low on segments has to invest so much of his stash just to be able to access the fights they really want to do. Getting dragged in for a clear is fine, but you still require a popper to amass RP from that higher-tier boss.
If you have friend or pay merc, it's 10 few minutes fights on v20 (A1+A2) that requires 30000 Segments, which is like 4 runs in pugs or 3 with friends or merc. Whole catch up process to pop V20 A3 would take 90-120minutes of Segments farming and maybe 2h of doing V20 A1+A2. In the Final Fantasy XI world, 4h is nothing.
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2022-12-01 12:45:44
You guys keep saying "if you have a friend". If someone is returning after a long break, they may or may not have a friend to carry them through the clears. Even if they do have a friend willing to, the catchup still costs the friend something. It costs the friend the same amount of segments to get people up to speed. I've seen a lot of complaints from the people who would love to help get other people their clears without it costing segments, where if they could forego the option to receive RP, they would otherwise help. With V25 coming out, that won't change either.
That's why I say the best catchup process is to just pay someone to do it for you, since that's an option for everybody.
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Carbuncle.Maletaru
Server: Carbuncle
Game: FFXI
Posts: 2764
By Carbuncle.Maletaru 2022-12-01 13:30:45
Are we talking about getting someone to help you unlock a set of gear, get ready to start farming RP, or be able to pop V20 T3/T4 by yourself? Because honestly, the first two are already WAY too easy to bypass and cost the friend or merc almost nothing. Spending 1/2-1/3 of a single seg farming run to help a friend is an extremely low bar to clear and if you don't have a friend of that caliber you maybe need to play the game more.
If you're a newly returning player, the first thing you do shouldn't be jump straight to the end of the highest-tier endgame content and start collecting that stuff, before you've even gotten a linkpearl or made some friends.
If we're talking about how cumbersome it is for someone with all the clears to hand them off to a returning player so he can pop his own V20 Bumba or something...once again WTF is this scenario? Someone who's never done Odyssey before and has no segments wants to skip through all the grind and quickly get to the final boss on the hardest difficulty? Maybe you're playing the wrong MMO...
Asura.Eiryl
By Asura.Eiryl 2022-12-01 13:33:23
Instead of worrying about "catching up" just come back next year and skip odyssey entirely when the new gearset comes out that drawfs it.
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Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2022-12-01 13:41:38
Carbuncle.Maletaru said: »Someone who's never done Odyssey before and has no segments wants to skip through all the grind and quickly get to the final boss on the hardest difficulty? Maybe you're playing the wrong MMO...
I'm not surprised. Recently, SE has implemented methods to ease acquisition and progress on newer content. I think people are just hoping that same trend would follow for Odyssey. You even hear people talk about how they need to lower the grind needed for Exemplar Points, Sortie or the +2 earrings. It's a pretty common mindset nowadays that players want an easier method vs the grindy days of old.
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2022-12-01 13:42:54
Instead of worrying about "catching up" just come back next year and skip odyssey entirely when the new gearset comes out that drawfs it.
Jokes on us. They are banking on V25s, Master Levels, and Sortie +2 earring grind taking us all the way until 2025.
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By Serjero 2022-12-02 00:32:26
You guys keep saying "if you have a friend". If someone is returning after a long break, they may or may not have a friend to carry them through the clears. Even if they do have a friend willing to, the catchup still costs the friend something. It costs the friend the same amount of segments to get people up to speed. I've seen a lot of complaints from the people who would love to help get other people their clears without it costing segments, where if they could forego the option to receive RP, they would otherwise help. With V25 coming out, that won't change either.
Who are these people that have V20 bumba access that are so seg starved that they refuse to help other people. Everyone I know that finished V20 clears and R25 gear is sitting on 400k+ segs. That's almost 90 runs w/ an amplifier and ~130 on regular entries. Even with V25s coming out it'd be hard pressed to get super low on segs by the time you get to Bumba even assuming it takes 5+ run average to kill all the T1-3 V25s. That's assuming 0 additional seg farms which for a decent group spending 30-60 minutes for 1M-2M+ gil is a pretty easy thing to do every couple of days even if you aren't maximizing moglophone usage.
I refuse to believe people that have clears and access don't help other players because they can't. It's 100% because they just don't want to. Which w/e it's their 30.95/month they aren't obligated. But don't act like segments are this super hard scarce resource that can't ever be used for anything but the current best tier fights. At least not at this stage of the content life.
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10165
By Asura.Sechs 2022-12-02 01:36:02
Who are these people that have V20 bumba access that are so seg starved that they refuse to help other people. /raises hand
By Vaerix 2022-12-02 02:06:58
You guys keep saying "if you have a friend". If someone is returning after a long break, they may or may not have a friend to carry them through the clears. Even if they do have a friend willing to, the catchup still costs the friend something. It costs the friend the same amount of segments to get people up to speed. I've seen a lot of complaints from the people who would love to help get other people their clears without it costing segments, where if they could forego the option to receive RP, they would otherwise help. With V25 coming out, that won't change either.
Who are these people that have V20 bumba access that are so seg starved that they refuse to help other people.
This is a really bad fight to bring up helping people with. Our static killed v20 bumba once and it took 20+ attempts over multiple days.
V20 bumba is a segment sink just for 1 clear. Rng with the 1hr, aura, add, and proc all determine your success. Sure a V15 clear is cake for most players v20 for the A3's and bumba is not something 1 person opens a fight, coaches the group through nuances and succeeds with 5 people who've never been IN the fight. The fights for A3's really come down to execution and reactivity or bringing 1 person at a time in a role that won't hinder the core party mechanics if they don't react.
Bumba is RNG to the extreme, get lucky and win, great you got the unlock, for our team we spent 60k+ for 1 win. You're ridiculous if you think helping people get a v20 bumba kill just by giving them access to the fight will be enough. The segment loss is real.
Obligatory: Boromir: "One does not simply walk into V20 Bumba."
Edit: Furthermore, we're talking about people with augments from previous tiers getting hamstrung on this fight for the level of rng you have to beat. Helping someone (save for maybe a whm with a good dt everything set and healing gear) will be a huge issue because beating 2:30 with an undergeared player (read: little to no augmented nyame) in a dd slot will not be possible therefore you HAVE to deal with the proc and God help the under geared players vs raaz if you get defense down aura (the rng combos get ridiculous).
This is not the fight to say "people are gate keeping because they just don't want to open the fight for people". No they don't want to open the fight that has so many levels of RNG that greater than 80% of the time it will literally just be a waste of segments.
If you think the fight is that easy are you successfully opening the fights for people? If you are preach to us about the players you regularly assist in getting this kill just by opening the fight for them.
By SimonSes 2022-12-02 03:15:41
You guys keep saying "if you have a friend". If someone is returning after a long break, they may or may not have a friend to carry them through the clears. Even if they do have a friend willing to, the catchup still costs the friend something. It costs the friend the same amount of segments to get people up to speed. I've seen a lot of complaints from the people who would love to help get other people their clears without it costing segments, where if they could forego the option to receive RP, they would otherwise help. With V25 coming out, that won't change either.
Who are these people that have V20 bumba access that are so seg starved that they refuse to help other people.
This is a really bad fight to bring up helping people with. Our static killed v20 bumba once and it took 20+ attempts over multiple days.
V20 bumba is a segment sink just for 1 clear. Rng with the 1hr, aura, add, and proc all determine your success. Sure a V15 clear is cake for most players v20 for the A3's and bumba is not something 1 person opens a fight, coaches the group through nuances and succeeds with 5 people who've never been IN the fight. The fights for A3's really come down to execution and reactivity or bringing 1 person at a time in a role that won't hinder the core party mechanics if they don't react.
Bumba is RNG to the extreme, get lucky and win, great you got the unlock, for our team we spent 60k+ for 1 win. You're ridiculous if you think helping people get a v20 bumba kill just by giving them access to the fight will be enough. The segment loss is real.
Obligatory: Boromir: "One does not simply walk into V20 Bumba."
Edit: Furthermore, we're talking about people with augments from previous tiers getting hamstrung on this fight for the level of rng you have to beat. Helping someone (save for maybe a whm with a good dt everything set and healing gear) will be a huge issue because beating 2:30 with an undergeared player (read: little to no augmented nyame) in a dd slot will not be possible therefore you HAVE to deal with the proc and God help the under geared players vs raaz if you get defense down aura (the rng combos get ridiculous).
This is not the fight to say "people are gate keeping because they just don't want to open the fight for people". No they don't want to open the fight that has so many levels of RNG that greater than 80% of the time it will literally just be a waste of segments.
If you think the fight is that easy are you successfully opening the fights for people? If you are preach to us about the players you regularly assist in getting this kill just by opening the fight for them.
None is talking about clearing v20 Bumba for new players tho. We are talking about clearing V20 A1 and maybe A2 and access to V20 A3 at most and Bumba clear and access to V15. After you grind your gear to R20 having access to super easy RP farming by doing 5%+ HP to V19-V20 A3 and V15 Bumba, you can then try to join some V20 A3 or Bumba clears. I hope no new player expect bigger shortcuts than that, unless its via merc or long time friendship.
By Vaerix 2022-12-02 05:06:25
You guys keep saying "if you have a friend". If someone is returning after a long break, they may or may not have a friend to carry them through the clears. Even if they do have a friend willing to, the catchup still costs the friend something. It costs the friend the same amount of segments to get people up to speed. I've seen a lot of complaints from the people who would love to help get other people their clears without it costing segments, where if they could forego the option to receive RP, they would otherwise help. With V25 coming out, that won't change either.
Who are these people that have V20 bumba access that are so seg starved that they refuse to help other people.
This is a really bad fight to bring up helping people with. Our static killed v20 bumba once and it took 20+ attempts over multiple days.
V20 bumba is a segment sink just for 1 clear. Rng with the 1hr, aura, add, and proc all determine your success. Sure a V15 clear is cake for most players v20 for the A3's and bumba is not something 1 person opens a fight, coaches the group through nuances and succeeds with 5 people who've never been IN the fight. The fights for A3's really come down to execution and reactivity or bringing 1 person at a time in a role that won't hinder the core party mechanics if they don't react.
Bumba is RNG to the extreme, get lucky and win, great you got the unlock, for our team we spent 60k+ for 1 win. You're ridiculous if you think helping people get a v20 bumba kill just by giving them access to the fight will be enough. The segment loss is real.
Obligatory: Boromir: "One does not simply walk into V20 Bumba."
Edit: Furthermore, we're talking about people with augments from previous tiers getting hamstrung on this fight for the level of rng you have to beat. Helping someone (save for maybe a whm with a good dt everything set and healing gear) will be a huge issue because beating 2:30 with an undergeared player (read: little to no augmented nyame) in a dd slot will not be possible therefore you HAVE to deal with the proc and God help the under geared players vs raaz if you get defense down aura (the rng combos get ridiculous).
This is not the fight to say "people are gate keeping because they just don't want to open the fight for people". No they don't want to open the fight that has so many levels of RNG that greater than 80% of the time it will literally just be a waste of segments.
If you think the fight is that easy are you successfully opening the fights for people? If you are preach to us about the players you regularly assist in getting this kill just by opening the fight for them.
None is talking about clearing v20 Bumba for new players tho. We are talking about clearing V20 A1 and maybe A2 and access to V20 A3 at most and Bumba clear and access to V15. After you grind your gear to R20 having access to super easy RP farming by doing 5%+ HP to V19-V20 A3 and V15 Bumba, you can then try to join some V20 A3 or Bumba clears. I hope no new player expect bigger shortcuts than that, unless its via merc or long time friendship.
You guys keep saying "if you have a friend". If someone is returning after a long break, they may or may not have a friend to carry them through the clears. Even if they do have a friend willing to, the catchup still costs the friend something. It costs the friend the same amount of segments to get people up to speed. I've seen a lot of complaints from the people who would love to help get other people their clears without it costing segments, where if they could forego the option to receive RP, they would otherwise help. With V25 coming out, that won't change either.
Who are these people that have V20 bumba access that are so seg starved that they refuse to help other people. Everyone I know that finished V20 clears and R25 gear is sitting on 400k+ segs. That's almost 90 runs w/ an amplifier and ~130 on regular entries. Even with V25s coming out it'd be hard pressed to get super low on segs by the time you get to Bumba even assuming it takes 5+ run average to kill all the T1-3 V25s. That's assuming 0 additional seg farms which for a decent group spending 30-60 minutes for 1M-2M+ gil is a pretty easy thing to do every couple of days even if you aren't maximizing moglophone usage.
I refuse to believe people that have clears and access don't help other players because they can't. It's 100% because they just don't want to. Which w/e it's their 30.95/month they aren't obligated. But don't act like segments are this super hard scarce resource that can't ever be used for anything but the current best tier fights. At least not at this stage of the content life.
Sorry I had to reread a couple times to make sure I wouldn't mischaracterize what you're saying Simon, so for "people should help people get access to "this""
"This"=
A1 bosses either V15-20 1 kill x4
A2 bosses either V15-V20 1 kill x6
A3 bosses at MOST V15 1 kill x6
A4 boss at most v10 1 kill x1
So a group sends 1 person to work with 5 people to open fights for their group, they now have R20 augment-ability on everything except Nyame, they bring their group and get 1 V15 Nyame kill, now the entire group has R20 ability on Nyame and no experience with any of the bosses. Let's say they RP Grind nyame, and finish that. What are the odds that the group continues to do odyssey? About the same as the amount of people who are doing odyssey to get to that point.
What are the odds that the group leader starts doing PUG for stuff they want RP on, high I'm sure, but as soon as they're done with what they want the server is back to where it was with 1 more person with augments and the same amount of people with access to the fights doing the fights.
The only way to counter this is to bring 5 people with 1 leader opening the fights the problem is your odds of a 1 fight success at that point go down unless the 5 people have already been putting in the time to level jobs and make comps between them capable of the content, which is the biggest complain people have about doing this content.
No one is screaming omfg I have a group and we have all the jobs needed to do the content, and the will power and knowledge to complete the fights but God damn its just too hard to do V0, V5, and V10 in order for our group to really start working on this content. The complaints come in when people can't use the same jobs for every fight,
"Well I only have X, Y, and Z jobs leveled/geared so I'll never be able to do odyssey"
The problem isn't access to the fights it's the unwillingness to do anything more than they have to do the content. All of the fights using magic strategies rune fencer doesn't really require epeo, but do we have a sudden influx of players making rune to do odyssey? No. Because all they want is access to bumba and if they get 1 kill we can do 6% and keep doing our dd jobs with better gears and reap the rewards from a game system asking them to do something more than they currently are, for rewards that they want.
All giving someone access to V15 bumba will do is increase bumba pugs for a few weeks and it will die off again. The players who are actually building jobs to do odyssey deserve a way to skip the grind for V0-10 I would agree but it shouldnt be with someone carrying a leader through 16 fights.
Edit: The only valid reason, imho, for someone to be able to "skip the V0-10 grind is its a waste of 144k segments for their group which is a lot. The problem with skipping the grind is once most people won't even look at odyssey again if they had r20 nyame. That's the carrot at the end of a very long stick that requires groups to coordinate and level/gear jobs they may not have or have no interest in.
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Shiva.Thorny
Server: Shiva
Game: FFXI
Posts: 2901
By Shiva.Thorny 2022-12-02 05:38:26
No one is screaming omfg I have a group and we have all the jobs needed to do the content, and the will power and knowledge to complete the fights but God damn its just too hard to do V0, V5, and V10 in order for our group to really start working on this content. The complaints come in when people can't use the same jobs for every fight,
"Well I only have X, Y, and Z jobs leveled/geared so I'll never be able to do odyssey"
The problem isn't access to the fights it's the unwillingness to do anything more than they have to do the content. All of the fights using magic strategies rune fencer doesn't really require epeo, but do we have a sudden influx of players making rune to do odyssey? No. Because all they want is access to bumba and if they get 1 kill we can do 6% and keep doing our dd jobs with better gears and reap the rewards from a game system asking them to do something more than they currently are, for rewards that they want.
I wouldn't really say you're wrong, I have a great example of that myself. Some friends play too late at night for me to join them, so I let them log my GEO (with all V20 clears and a million+ segments for them to waste) to boost themselves. 8 months later, they still don't have all V15 clears.
That said, would you really want it another way? Experience and job points have been massively reduced in grind, and there are campaigns for most things that you need to catch up a job quickly. Having job variety has been a core part of the game for a decade, people who aren't willing to do that might be playing the wrong game in general.
SE doesn't have the resources to overhaul the entire game's balance, so either you end up with a trivial game where everyone can have everything by just showing up, or you need job variety. There's not another way to do things, because if mishmashed jobs can win everything then optimized jobs will have 0 trouble.
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By SimonSes 2022-12-02 06:17:22
I mean imo people should go and do all tier thresholds and fights themselves. Not only because it feels more rewarding, but simply because it's actually playing the game >.> People cry about lack of content, then cry about content requirements like making new jobs, building pug, grind or just play better. It has no sense, so I generally don't even write what I just wrote in first sentence, because I don't expect those people to be convinced by logical arguments.
If people start to tell me that Odyssey lacks catch up mechanic though, then it's simply not true. It has one and it's very exploitable too. Requirements for it's exploitation is whole other story.
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Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10165
By Asura.Sechs 2022-12-02 06:51:10
I think people in this thread give "catch up mechanic" a different meaning and are arguing about the same words but different definition.
To me a "catch up mechanic" in a MMO is something that
1) is not available at start
2) is useless for old players or those who did that content when it was in its prime
3) is useful for people who are returning to the game, or who were simply late, so they can "catch up" (i.e. reduce the gap) with the people who already did that content.
In most mmos basically, once a new content or a new tier is released, they "nerf" the previous or add feature to make it easier/faster. You can do that through thousand of different means, but that's the goal in general.
Odyssey doesn't have such a feature, for now. Altough you could argue Amplifiers fit the role but imho it's a different story.
The main problem hindering catch up in odyssey imho is:
1) Everyone has to spend segments to participate in a fight, even if u're not interested in that fight (i.e. doing to help friends)
2) The sheol entry KI is once per day (and u require that to farm segments)
These two things, especially the latter, are going to seriously slow down any player who wants to "catch up".
I'm not sure how SE could deal with that, supposing they even want to.
Double segments campaign?
Make so you can store 2x KIs instead of only 1?
Give players the option to participate in fights without spending segments (and without getting rewards either, of course).
Give a better RP>Segments exchange as a form of compensation for people who want to help others?
I dunno, so many ways they could address it, but do they even want to?
I think it would be very beneficial for the event itself and for the FFXI community.
Other people in here claim it would destroy the event and the game and the world and blah blah
Agree to disagree?
I doubt anyone will change their opinion at this point, and honestly everyone is perfectly entitled to do so.
Shiva.Thorny
Server: Shiva
Game: FFXI
Posts: 2901
By Shiva.Thorny 2022-12-02 06:54:43
1) is not available at start
2) is useless for old players or those who did that content when it was in its prime
3) is useful for people who are returning to the game, or who were simply late, so they can "catch up" (i.e. reduce the gap) with the people who already did that content. did you just describe empyrean+3?
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10165
By Asura.Sechs 2022-12-02 07:08:23
You mean that, for some jobs/roles, the performance increase granted by Emp+3 achieves the goal of making the previous content easier?
I disagree.
Or rather, I agree that it totally does so, but I don't think it changes anything with the "problems" (supposing we want to consider them such) I described.
Sure if you manage to get emp+3 u'll have an easier time going through old odyssey content on the relevnt jobs, but we still have the issue that
1) You have to get Emp+3, it won't magically appear in your inventory
2) You still have to farm segments
3) You still have to "waste" segments to help other people
So, in the terms of what I described, nothing really changes and I personally still stand by my opinion that yes, I think it would be good for the game and for everyone if SE ever decided to do something practical about it.
Bismarck.Nickeny
Server: Bismarck
Game: FFXI
Posts: 2269
By Bismarck.Nickeny 2022-12-02 07:49:03
Lol
By SimonSes 2022-12-02 07:55:13
In most mmos basically, once a new content or a new tier is released, they "nerf" the previous or add feature to make it easier/faster. You can do that through thousand of different means, but that's the goal in general.
Other MMOs have way bigger jumps in vertical progression. Meaning previous content can be way easier because stuff is way worse than current gear. Odyssey isnt worse than current gear. Not even some gear from 10 years ago is worse than current gear.
Such catch up mechanics would have no sense in FFXI, even with recent gear being slightly stronger in vertical than horizontal progression.
That being said, you have catch up mechanic to gear that is indeed vertically behind in general, like Escha gear (through Domain Invasion points) or Ambuscade (you can now get way more +2 upgrades in one month, maybe even all at once?) or even Artifact+3 (scales dropping from trash). Similar mechanic for Odyssey gear would be nonsense.
By SimonSes 2022-12-02 08:11:03
3) You still have to "waste" segments to help other people
You can minimize that loss to almost being a non issue.
Assuming you want to help people with V20A1, V20A2 and V15A3 clears (I hope you dont expect people to get carried to V20A3 clears right?). You can do V19 A1 clear, V15 A3 clear, 5% damage to whatever V20 NM you want to farm for RP (use amplifier). Your friend will get V19 clear on A1, V15 on A3 and you will get RP for NM you want. Repeat at least 6 times for all A1 and A3 clears. Then replace A3 with A2 V20 for even better RP farm. Then if you want replace A1 V19 with V20 for clears etc. There is more combination and you lose almost nothing. If you dont clear, you still will do 5% to get RP and your friend will get RP too. It's not the fastest way to clear everything, your friend will need more segments to get all clears, but he will farm lots of RP in the process too. Perfect solution for people who want help, but still want to farm RP.
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10165
By Asura.Sechs 2022-12-02 08:21:05
I think you're going beyond the core point.
Can you minimize the loss?
Yes.
Can you be creative with the current system in finding better compromises while helping friends and still getting something for you?
Yes,
Is it relevant with what I described before?
Alas, it's not.
Server: Bahamut
Game: FFXI
Posts: 1821
By Bahamut.Celebrindal 2022-12-02 08:31:21
Been thinking a lot about how little (by comparison) the population has embraced Odyssey vs Dyna-D and Sortie...and after this long, its probably time to just accept was SE told us on release:
'Those who put more time into this content will see better rewards.' (sic)
They flat out said when Gaol came out that not everyone would have the same results, and thus not the same rewards. But no one is satisfied with just having R15 A3/4 gear, apparently- if they can't find a way to finagle a v20 Bumba win for their Fudo-onry SAM (because its just their FAVVVS way to play FFXI- with real people having to be their trusts), then ***, I guess Sortie is ***content and I just won't bother.
The All Or Nothing mentality among most players is what's killing Ody. It already scales beautifully, its just some people aren't accepting that they're not gonna get v20 wins, let alone v25, due to either their own or their groups' stubbornness to not become more flexible in setup, combined with the extremely harsh fact that sets have to be altered from our previous "ideals" a lot in there (more -DT for backline in things like midshot on Arebati is one example, there are dozens).
Honestly, not everyone deserves R20+ gear from there, and that's ok. What boggles me is the people ok with walking around with non-augmented pieces instead of at least getting some v5/10 wins and (in some cases) seeing massive improvement. But alas...it isn't TEH BESTEST so it must suck til then, right?
Carbuncle.Maletaru
Server: Carbuncle
Game: FFXI
Posts: 2764
By Carbuncle.Maletaru 2022-12-02 08:37:37
I've said it before but I'll reiterate because I think Sechs brought up some good points.
I still think a returning player or an existing player just getting into Ody should do it themselves, one vengeance level at a time, to learn the fights, gain gear and RP, and gain experience with their jobs.
Failing that, if you really need to get an unlock for a piece of gear, I think it should be trivial to get someone to get you an unlock with good social networking.
If you want to farm RP, it's pretty easy to do with a fresh group starting from nothing. Failing that, if you really want to skip to V15 Bumba or V15 of a T3 NM, you can get a single clear from a friend to get the higher ranked augments. This should also be pretty trivial and also highly unnecessary.
I don't think it's easy to hand off any V20 T3/T4 clears, but IMHO it shouldn't be, that's the best gear in the entire game, it necessarily shouldn't be easy to pass off your year-long accomplishments to a brand new player.
I like the idea of "spend no phone, get no rewards" system for a player who has already cleared a fight. This could be a good way to incentivize friends to help get clears. This would, however, make it much easier to merc things and much easier to help friends get clears, and I think it would dramatically cheapen the achievement because while the fights are difficult, with infinite attempts I think a lot more people would be handing off clears if it only cost them their time.
[+]
Hmmm...
Initial Speculations:
Looks like they took components of Walk of Echoes (setting), and Elemental Circles and brought it together.
They must of learned new ideas through the Lilith HTBF and how they can play with those elemental fetters to create unique battlefield environment and apply further stress with them..
Instead of Abyssea, this may be a Walk of Echoes 3.0? Anything iLvl 140+ .. We are ready!
Keep this thread clean, hoping to post critical details and discuss strategies.. Eventually I will create a Node on this with full details.. We can then update BG-Wiki with information that we gather..
Those of you who play on Nasomi.. Please don't post on here, you have a Fafnir to camp.. so get back to work.. This is isn't Bubbly Bernie version 3.0. He will be OG 1.0 forever on Nasomi.. ^_^
Sorry about the delay on updating this as I have been slammed with a lot of work since COVID-19 defense ramp up procedures at my hospital facility.
I have barely had time to update and barely any time to explore this content myself. I appreciate everyone's work so far. I will update this OP Thread with some resources and information that people have found across all servers including videos and screenshots..
Keeping this as a basic vital post highlight source so as new posts with vital information emerges I will just pin it here so it is all in one space and no need to jump around different pages..
To Begin.. The Basic Release Info from SE:
Some First Initial Basic Discoveries:
looks like you enter through Rabao
And you have 30 min to kill a bunch of trash mobs. Probably a boss at the end too.
More Initial Entry Discoveries Pinned:
About to enter Odyssey for the first time.
I'll report back. Setup is PUP, COR, BLU x2, SMN, RDM
Ok, it's looking like they made this content specifically to prevent BLUs from cleaving through this content.
Only main target took full damage. Surrounding targets took 90% reduced damage (main targeet 15k, all others 500 or less)
All mobs can be fully enfeebled (Sleep, Silence, Slow, Para) but standard rules apply for mob types (we saw Skeletons, couldn't Blind them)
I can very easily see a RUN or PLD tank running in and aggroing the group of mobs, with a BRD sleeping them all. 2 DDs kill one by one with proper support. SMN Bloodpacts were doing full damage on single mobs (same rules for BLU applied for SMN when we tried Thunderspark for lulz)
At the end, we found a group of mobs (bats) with a Fetter and a group of untargetable Yagudo. We cleared the bats, then killed the Fetter. Once the Fetter is killed, the Yagudo become targetable. For killing all of the Yagudo, you get 10 Izzat.
In total, we farmed 20 Izzat. We'll try using them tomorrow on boxes, maybe even spawn an NM. After we killed the fetter, a conflux spawned that gave us the opportunity to spawn a monster for 10 Izzat. We were low on time, so we just chose to exit.
Player with Trusts.. First Experience Testimonies:
Went in with trusts. Was able to 1 shot most things with leaden.
Yield: 31 scales and 3 scale boxes (from the chest).
Edit: Chests gave 11, 13 and 16.
More Vital Data Testimonies Discovered:
Random info:
-Killing trash gave izzat and lustreless scales
-Using 10 izzat to pop chest gave 2 scales and a box
-Killing fetter made untargetable yagudo killable, giving 10 izzat killing them all
-Popping NM with 10 izzat from ethereal junction spawned a red morbol that did blood weapon and dropped 2 boxes of scales
-Not sure what items you need to trade to junction to spawn monsters
-Was unable to use the thing at the start after killing fetter/yagudos/morbol, may have to kill all trash? I looked around and missed a pack, timed out before I could kill them all
-Moogle keeps track of trash killed, physis, and chests, and the power of your alter egos while in odyssey (Moogle Mastery)
More Testimonials and Discoveries..
Does anyone know what is needed to clear the RoE for Sheol A?
You need to run (can do on sneak/invi, only trasnparent mobs are true sight/sound) to last floor (A7) using confluxes. On last floor there is Otherworldly Vortex mentioned in RoE quest. You need to touch it (it lets you leave Odyssey too) to complete the quest. Credit for that info goes to Mischief from Bahamut.
Here is a video of my first experience with Odyssey:
YouTube Video Placeholder
Tried exploring, found more information
- I didn't realize there was a conflux on each floor to move up
- Each floor increases in mob level, capping at 131, and general nastiness of monster family (manticores, giants I remember on last floor)
- Translocators bring you down to previous levels, so the first floor one doesn't work until you find the higher level ones
- One character got stuck on a floor and couldn't move up, nor did they get the RoE objective upon someone else reaching the top
So for soloers, seems like it's best to stick to lower level floor to farm scales, more experienced parties can move up to desired difficulty for more scales. First time in would be best just getting the RoE objective and unlocking translocators.
Initial Video Detailing Climb to 7th floor for easy RoE Completion for Augment Unlock on Gear:
YouTube Video Placeholder
More Info about Moglophone KI's:
Anyways did a solo run this morning and got about 100 scales from just killing trash in first floor. Wondering what others are getting from parting up vs solo.
edit: Also can you hold one Moglophone KI on you, and then have the moogle hold one?
I was wondering this too. I picked up my KI last night and am holding it until later today and going to see if I can run two times in a row.
You can. I used my ki after few hours yesterday and when I checked moogle timer was at 15h, so it was going down while I had KI on me.
More Testimonial Higlights:
Bahamut.Lexouritis said: »Maybe Mischief will post about it, he figured it out on his mule. I'll try and post what i know, but it seems like we skip everything and just kill the fetters, mobs around the fetters, and sometimes the UNM near the fetters.
Bahamut.Lexouritis said: »and if u get to the final thing upstairs, personal chest for everyone.
Not sure if someone said it already, but you CAN store a KI. So only need to farm every 2 days!
I am confused on how people move up using sneak and invisible, in this run I explored everything, vortexes just said "you can't use this yet", or let me summon an NM but never move somewhere else, even after i killed the fetter, all the guards, the NM, opened one chest, and killed about 90% of all the mobs. If anybody can spot where in this video I should have been able to "move up" it would really help: https://www.youtube.com/watch?v=5i9GhE5nO3I
thanks At the mandies in your run. Just hug left wall and you'll find it. It took me a while to find the first flux as well, but the rest were less "hidden". A video was posted a couple pages ago showing the route.
YouTube Video Placeholder
Bahamut.Lexouritis said: »vortexes just said "you can't use this yet" Need to click Shimmering lights for access to some portals or not have aggro iirc. I may be wrong though
Bahamut.Lexouritis said: » It rewarded me again with a box + 50k gil.
did u kill a fetter? Seems like 50k per Fetter and 1 box per fetter (per character). The big Box from RoE seems to be just 1 time thing. The smaller boxes seem to be fetter based?
Killing all 4 fetters netted us about ~70 scales per run per person after touching otherworldy vortex.
Edit: With RoE quest being completed in a run, was more like 110-130.
So how many scales is it per upgrade? Didn’t see on Bg-wiki and don’t feel like shifting through posts on here. Should be just under 12 stacks to max. Based on scales only being worth 5rp instead of 10 :/
Clip to the top and nab the box, in and out, 5 minute adventure.
For realsies? SE let content like that out after the mass-ban clipping/duping-alex adventures get onto the live server? Thought they learned their lesson since the AMAN trove boxes can't be scouted via Hex IDs. The box he means is the one from completing the RoE once. You can walk to it in 6-7 mins without speed hacks anyway. The big deal about completing the RoE is you can start augmenting your gear at that point.
Well if dude already finished a piece few days after update, there isnt much time gate here it seems.
Probably just the appetitizer was released (im on a work trip, cant "enjoy" the new content till weekend...)
He finished because he bought scales or have legion of mules. Regular player with 1 account will need realistically around 10-14 days for one piece farming daily.
Traded 5 Emperor arthro shells to vortex (dunno how many it took from inventory, might have only taken 1 of the 5). Summoned Brachys, a crab that had a high ass counter rate and instantly killed me on my thf in one attack round. 500+ damage counters with no DT set. Likely not advisable to spawn mobs solo with trusts.
Bahamut.Lexouritis said: »Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill featers and go touch otherwordly.
Unless maybe kill 2 featers solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
Bahamut.Lexouritis said: »
Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill fetters and go touch otherwordly.
Unless maybe kill 2 fetters solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
I'm not sure if you need to just kill the fetters or the fetters + all the semi-invisible beastmen around the fetters.
It's possible to kill a fetter without aggro from the semi invisible beastmen that are sight aggro like Yagudo and Orcs. I'm assuming Quadav will sound aggro which makes them easier to gather in a group.
On the first day, when I duo'd with my cousin on RUN and me on COR with a THF4 set, we killed 1 fetter but stopped killing the semi-invisible beastmen because they were not dropping anything. Not all of the beastmen aggro'd. Only the Yagudo beastmen that were in sight of us or each other aggro'd us. Care needs to be taken by support in this case as support will get aggro'd if they rush in too early before the tank has claim on everything. These mobs hit very hard.
Definitely go in with at least th4 if solo farming just trash mobs.
Go in with a full, balanced party to maximize drops from fetters. The fetters are easy to kill. The beastmen hit hard and have a little more hp than common trash mobs. Helps to sleep them too as they can easily overwhelm even the toughest of tanks.
Me and a group of peeps went in yesterday, to do some testing.
Killing a fetter + beastman group rewards 10 izzat, no special drops were seen, we did not have a thief, just a range using bounty shot.
Gonna test farm some nms tonight. i tried to spawn 1 today with my alt using unity items, turns out 1 is not enough.
My second run of this is probably the best I can do.
Went in, killed all normal monsters, Feters and Beastmen, killed all of the Yaguado. I had 20 Izzat, spawn a Unity NM Which was a Sporebat type mob that died in a 4 step SC. This NM used Blood WEapon, the NM I tried yesterday used 100 fists and rek'd me.
I got 90 Izzat from Monsters and 22 from the 2 boxes that I got from NM and a chest I used them on. The only thing I didn't do on Floor 1 was spawn the Junction that said "Item can be used to pop something here" I had 3 Sarama Hides, 2 Thuban Things and neither worked, nor did a combination of them work.
All of my drops were done with TH2 from Gear.
Few unanswered questions:
How is the augmentation to Trust power in Odyssey earned? I believe the requirement must be more than simply killing sets of trash mobs and making it to the otherworldly at the end.
Rewards upon reaching end were:
360k gil from a group that killed everything on first floor, 2 NM's popped.
100k gil for solo killing 2 groups (4 izzat) worth of scrubs and reaching end.
On another run I also got 100k gil for solo killing more scrubs (4 sets I think.
Seems like the NMs from either spawn point will be one of the 119/122 unity NMs with similar mechanics, but not exactly the same as my morbol didn't go through 3 stages and only did blood weapon. May be a good ideal to either focus on repeatedly killing one to raise its kill count for the moogle or killing all of them at least once. Can't wait for Pandemonium Warden v3 in the future lol Yep. Surprised the hell out of us.
But as I said I was getting 100k for just clearing a couple of easy rooms and heading for the exit solo for the RoE.
Thinking about it, we did a bit more than the first floor full clear on that run, did a second fetter and agon mobs and popped another NM at least. spawn a Unity NM Which was a Sporebat type mob
What method did you use to spawn this nm?
So there seems to be 2 spawn methods, Unity Item (I think 5 minimum) or Izzat once you have killed a fetter.
In terms of the invisible mobs I don't know if its a coincidence or not but every time they have aggro'd they go after my GEO and no other character. Dunno if the bubble is causing something funky to happen.
It should be possible, to kill fetters on all floors + escape as low as 3 man, I cleared everything in my run and had about 3 minutes to spare but a lot of it was goofing about looking at chests etc. I'd say 4 man would be the most optimal though as you can't really AOE.
Only flaw would be is that the fetters on floors seem to be placed randomly so you could get screwed over on travel times but imagine if you wanted to eat some taco's and take that risk you could and do it no probs.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Leviathan.Kingkitt said: »My findings thus far:
As stated multiples times already here, you can sneak/invisible to maneuver around the mobs here. However..
The invisible mobs appear true sight and/or sound, so you have to be cautious of them.
Appears that killing fetters gives personal loot. We all got a box.
You can solo for the RoE if you want following the guidlines above.
Competing RoE gives you 1 large box.
Clear is NOT party wide and each person must touch it individually for credit. (Also recieved 60k gil, we cleared 1 fetter/quadavs, and the mob family near it)
Didn't notice until after fetter and invisible mobs were dead, but one or the other gave 10 izzat.
Have tried a few different unity mats for unm 119/122 and traded 5 to pop a NM. NM that spawned was of the same mob family as items traded.
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull and kill regular mobs, until you see opportunity where nothing is close to fetter (there is always a moment when there is max 1 mob close to it at some point). Kill fetter fast (It's easy to kill. One good 2 step SC will kill it), then kill remaining mobs. I wouldn't try to aggro more than few mobs in general when solo or duoboxing, especially if you dont have Malignance set on COR.
Something of note to add was that our rng and cor were doing 0 dmg to the fetter from distance and had to move much closer to do any damage. This may relate to how aoe does much reduced damage. Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Do you need to touch the flux on the top floor to get the gil? Or when does the gil actually get distributed to you? Yes, you have to leave personally to get it, and as always if other party members are fighting its locked out.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull/kill regular mobs with ranged attack. Run in to fetter with max 1 or 2 shadows aggro. Kill fetter > kill the rest.
Just look out what you aggro. Aggroing BLM mob that stand close to middle will probably result in mass link eventually. Regular mobs dont link at all, but transparent mobs (before and after killing fetter) do.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective. Not sure if it was mentioned, but looks like you can't pop the same NM twice from UNM mats in the same run. Popped once on first floor, and later on the 4th floor it gave a message saying we couldn't pop the same NM again.
Sharing Shamgi's notes posted in the BST forum for relevant details:
Ok, just went into an Odyssey and discovered some things:
1. You can charm things in there. Things seemed to be fairly simple to charm, and Charm+ gear meant that my dhalmel stayed charmed 15+ minutes.
2.Charmed pets seem to be quite strong. Beyond the normal HP, they seemed to have fairly high damage, hitting other mobs in their own pack for 4-600 a swing, with crits as high as 900. My Dhalmel once used Berserk and those numbers got pretty big, same with their Sound Wave move. My record was a crit for 1500 or so. This is with NQ food and no other pet related buffs. I had one crawler end up at 74% when it killed another crawler in the pack, likely benefiting from all the DA and Haste.
3. Pets seem quite effective at killing the Halos. They hit hard already, but notably, they aggro nothing, not even the Beastmen around the Halos when doing so. The Halo produces a damaging AOE every couple of seconds that was hitting for 200 or so, but the pet, with it's 40k+ HP, doesn't care at all. Indeed, I left the pet to it's own devices and killed other packs with trusts while it worked the halo down itself, which actually seemed quite nice. When it died, the Orcs around it didn't aggro, so it was easy to pull them one by one, as they don't link either.
4. Mob spawns are random, which can hurt this strat, but from two runs a majority of the packs seem charmable, and many of them are often pretty powerful. Given the strat above, I feel like a monk style pet would be best here.
Overall, I'm super interested in trying this with a full group where you can use the pet to deal with adds while you work on a pack yourself and to safely kill Halos while you clear other things.
One issue was Sic, the recast was way worse than I remembered, and my lua isn't set up at all to deal with it. My best guess is to just set up my gearswap to always produce a physical damage set for Sic and then just use pets who focus physical damage with their TP moves. If it's a buff move, then no big deal, if it's physical then it's the right set.
They do link, my experience has been all sight linking though (fought orcs and yags so far). Do not link with the Fetter though, found this out by trying to range attack the fetter down, only to realize the fetter is immune to auto-range attacks.
They do link, my experience has been all sight linking though (fought orcs and yags so far).
Well its kinda expected. Orc, Yagudo and Goblins are all sight aggro/link. Quadavs are sound aggro/link and it's how they are in Odyssey too.
They arent immune to ranged attacks you just need to be stood in the fetter to do damage.
So not immune to ranged attacks, but immune to any attacks from a range. XD
As with all farming things it's more efficient to solo, if the kill speed is high, like 119 content. 6 solos have 6x more chances for boxes.
Luck's definitely a factor; and yeah I think solo probably is best.
I think a lot of it has to do with people finding each other, people needing to sneak/invis themselves, and having to stagger the flux (so it doesn't glitch out). Was a lot of wasted time there.
Was just curious if other groups were experiencing it as well.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them. As group you are suppose to kill Fetter at floor 1,3,5 and 7 and run to otherworldy vortex at the end. You should get 4 PERSONAL box from otherworldy that way and I think one more personal box from killing beastman kings at floor 7 (they are around Fetter there).
So thats 5 personal chests
At least 40 Izzat to open chests
Probably at least 40 single scales from killing trash around fetters if you take at least TH4 with you.
Small boxes are on avg around 13 scales?
So probably around 70-80 scales at least per person, maybe more if you have time to farm more.
Very good geared solo player on specific job like COR, can get more with luck, but it might be other bonuses from killing fetters and NMs that we might dont know about.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
No, you need to kill Fetter AND beastman mobs around it to get credit for personal box at the end and 10 Izzat. I assume you killed only Fetters.
Bahamut.Lexouritis said: »THF can pick the locks/chests in odyssey, in case no one mentioned, or knows about it yet. However some times mimic will pop out. Unsure how hard they are, as it opens with deathtrap, and his mule has sparks gear (and it got one shot). Credit goes to mischief
"Either gave a 'however it has no effect' message and consumed the tool, opened the chest, or a mimic popped out"
Awesome Map created by Pantafernando:
I made a quick map of Odyssey to make ease to hit the fluxes.
Etheral Junctions, Fetters and camps change apparently random.
EDIT: all maps have North heading the upper border.
Aegypius NM:
Bird
Popped using 5 Abyssdiver feathers
Uses Broadside Barrage and Damnation Dive
Uses Perfect Dodge at low HP and gains an Encumbrance aura that stays for the rest of the fight
Carbuncle.Papesse said: »Beware of the Treant NM Ptelea and its dangerous Leafstorm AoE. Leafstorm is hybrid wind based. It can crit, miss, be absorbed by shadows and Elemental Sforzo. One For All, Gelus Valiance and Baraero substantially reduce damage.
As far as getting these telepoints, mentioned on BGwiki's Odyssey page that you're supposed to be able to travel between to get to further levels of Odyssey, does anyone have any info on the requirements to gain access to these? Do you have to kill all of the fetters to go up a floor? Also, has anyone tried going in with a group of six and then disbanding and everyone using their own trusts to expediate the process of both killing enemies on every floor, taking care of all the fetters on a floor and then popping the nm's so that you might progress to these tele-points if those happened to be the requirements? I know some players might have found that they can farm higher amounts of the Lustreless Scales solo rather than teaming up but if you go in with 6 and then make you're own parties with trusts.. and there are multiple telepoints with up to say 15 sets of mobs and fetters then the possibility of having a high return still might be worth it.
Another thing i noticed maybe means nothing but i saw some pixels floating out of nowhere that seemed like a mobs name. Maybe a glitch? Or the others maps? Or a random mob?
I'm sure people regularly killing fluxes/beastmen already knew this, but AoEs that would have hit the untargettable/invisible beastmen will still generate enmity on them, so people should watch for that if they're sleepgaing or horde lullabying fodder.
We spawned an NM in today's run.
Brachys: Crab NM (PLD/MNK)
Had a pretty decent (25-30%) Counter rate. Bubble Curtain's Shell effect reduced enspell (RDM with Crocea Mors) dmg to 0 unless it was dispelled. Used Invincible at 25%. Easily landed enfeebles (Slow, Para, Blind, Frazzle, Distract) Pretty easy fight overall.
It was spawned using 10 Izzat after we killed Fetter + Beastmen mobs surrounding it.
Asura.Ladyofhonor said: »I have Moogle Mastery III, not sure what's doing it. Status report has:
Nostos killed: 306
Damysus: 2
Salmandra: 2
Cynara: 1
Chests: 3
Seems I ranked up when I killed an Agon Bruiser.
The augment system is “tiered”. I’m working on my alts Emeici +1.
Ranks 1-5 give +2 damage. Ranks 6-10 give +2 damage, +3 acc/macc. I assume ranks 11-15 give +2 damage, +3 acc/macc, +2 crit rate.
That’s a neat way to do it, it incentivizes the more expensive ranks.
Just had a bad solo experience... turns our not all popped NM's are soloable. Do not recommend popping the nm's for 10 izzat.
Got a cactus who would constantly triple attack and did 600 normal / 1200 crit per attack round. August got insta-KO then healer then myself within 7 seconds.
Recent Video by Brother Ejinn and Martel:
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