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The Odyssey - || Strategy and Discussion ||
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By Asura.Iamaman 2022-05-16 07:38:18
Does Mboze gain TP for every player in range that gets hit by his AoE auto-attacks? Is there any definitive information on how this works for monsters with AoE auto-attacks?
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By Asura.Geriond 2022-05-16 11:33:11
I don't think it's ever been tested, but AoE physicals are treated like weaponskills, which do not give additional TP for additional targets hit, so I'd say it's very likely that they don't give additional TP.
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By Shiva.Carrelo 2022-05-16 15:41:43
Another potentially interesting question to consider: even if no additional TP is gained when multiple player targets are hit, is there still a chance for it to gain TP in the first place if the main target takes 0 damage (due to cureskin or something) while someone else is in range taking damage?
If so, there'd still be something of a reason to minimize the number of targets in range unless you can maintain fulltime stoneskin/cureskin on all of them.
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By Asura.Iamaman 2022-05-16 16:12:45
I figured it was unlikely, but thought I'd ask if someone had tested it.
I was discussing Mboze strategies with some folks who had run it a few times and failed due to Canopierce, but in at least two of the cases, he gained TP really quickly (<10s according to them). My initial thought was that the BLU spells were being resisted, but they said in one of those cases TP Drainkiss went off and he followed up with a TP move shortly after (all above 25%). I also watched a handful of YT videos on the fight (using the tp denial strat) at v15-v20 and it seems like in most of them, he manages to get at least 1-2 TP moves off during the fight and folks just get lucky when it's not Canopierce or Timberrr.
The one where he didn't get any off had two differences: the DRK used Father Time except during Soul Enslavement and the rest of the party stayed further out of range. The ~10% increased SB from FT makes sense, but I had been curious if the latter part would make a difference or not in his TP gain.
Shiva.Thorny
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By Shiva.Thorny 2022-05-16 16:31:38
I had the further thought of occult acumen as a potential TP source, but upon going out to verify in Ro'Maeve, neither aoe spells nor aoe weaponskills grant TP if the primary target takes 0.
Timing of tp reduction moves is important, and even a few seconds will change your outcome because they reduce relative to how much the mob has at the time they go off. The time from last reduction to TP move isn't as important a metric as the variance in time between reductions, and an attentive DPS should be considering turning if they see triple attacks go off back to back or have other reason to believe TP went up considerably.
Father time isn't as much less TP over time as you'd think. Going from 65 to 75 SB is a 29% reduction in relative TP gain, so 10 SB is quite impactful in that sense, but you're still increasing your average attacks/round by 0.5 since you're locked into the additional hit path. It's a necessity if you don't have Dagon Breastplate, and probably your best bet if you don't have a RMEA, but I wouldn't buy it just for that fight if you're already rocking dagon and caladbolg.
Asura.Saevel
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By Asura.Saevel 2022-05-16 18:14:48
I figured it was unlikely, but thought I'd ask if someone had tested it.
I was discussing Mboze strategies with some folks who had run it a few times and failed due to Canopierce, but in at least two of the cases, he gained TP really quickly (<10s according to them). My initial thought was that the BLU spells were being resisted, but they said in one of those cases TP Drainkiss went off and he followed up with a TP move shortly after (all above 25%). I also watched a handful of YT videos on the fight (using the tp denial strat) at v15-v20 and it seems like in most of them, he manages to get at least 1-2 TP moves off during the fight and folks just get lucky when it's not Canopierce or Timberrr.
The one where he didn't get any off had two differences: the DRK used Father Time except during Soul Enslavement and the rest of the party stayed further out of range. The ~10% increased SB from FT makes sense, but I had been curious if the latter part would make a difference or not in his TP gain.
What's likely happening is they are using the full subtle blow set for TPing while still doing Torc in full DPS gear, meaning that WS just gave the monster more TP then a regular swing. Also since they are super leet, they are WSing whenever they hit 1K or more for optimal damage. Combine those two and you get excessive TP feeding from the WS. The solution I found was to strategically put Subtle Blow in the WS set, in spots where it would have the least effect on damage.
For Torc the weakest slot is the belt, Peiste Belt +1 is an easy 10 Subtle Blow. Then a Chirich Ring +1 ring was kept on for another +10. Another idea is keeping a Niqmaddu Ring for +5 SBII, and using Sakpata feet for another 10-13 Subtle Blow. With auspice giving +25 it's pretty easy to get to 50+ Subtle Blow in WS set with minimal sacrifice. Then only WS when your at 1250~1500 TP and there shouldn't be any issues with Mboze getting a TP move off.
Also note, Soul Enslavement overwrites Auspice, so make sure whatever TP set you are using takes that into account.
By SimonSes 2022-05-17 04:19:43
In V20 you should only WS mboze and tp on add. Then you can have BRD, Cor and dark all spam WS (at 3000tp), which is way faster and safer than DRK only tp and WS on Mboze. I was able to completely nullify tp moves with all those people hitting WS, with just bst tp drain kiss with Sykut every 30 sec. BST Unleash at 25% (it's good idea to stop damage at 26% and rebuff if needed, including killer instinct). If Mboze isn't dead by the end of Unleash and wild card doesn't reset SP2, then Cor and BRD should stop WSing and just let DRK finish it (still tping on add ofc) and BST doing regular tp drainkiss.
Full composition for that fight is tank (tank tanks add) DRK Cor BRD healer bst. If you decide to use BLU as healer, ideally with PLD as tank, so both can cure, then BLU can add his tp reset moves and then it's even safer and you can probably just finish it without using any SP at all. BLU can probably even DD too, at least until 50% HP.
Tricky part about this strategy is first 25% when there is no add to tp on and you don't have Blu as healer. Then you need to use Soul Enslavement at start with COR doing too and this should let you get mboze to like 80%HP. Then you need to turn a little on DRK and let BST do TP drainkiss first before going back to DD. It's not hard, but require some feel of the fight and how frequently you need to turn. 75% to 0% is much easier and more straightforward.
Asura.Jokes
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By Asura.Jokes 2022-05-17 04:52:58
We do the same as Simon but have WHM DRK BRD COR BLU GEO as the setup. Quick fight that work's pretty much every time. So much less stressful than the old method.
Geo Bolsters at 75% and BLU uses Mighty Guard + rotates Feather Tickle & Reaving Wind.
BST is nice for the killer instinct though.
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Bismarck.Sterk
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By Bismarck.Sterk 2022-05-18 23:03:35
A DD capable of reliably multi-stepping Grav/Darkness can fill the COR slot at least for up to v20 Ongo if you can't get a COR for whatever reason. Got our clear today even with a Magic Acc Down aura (we really felt it once SV Threnody wore off).
I had my mic's audio disabled, so you only hear Ihina talking to himself.
Also keep in mind we're both tri-boxing, so a party of 6 real players should perform much better than us considering all the MBs I miss.
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By Odin.Lusiphur 2022-05-19 00:09:07
Hit MM X for A today for a character with 1976 Nostos, 84 chests, 16 coffers, 1x all nms. Message recieved when opening the 16th coffer.
Lakshmi.Byrth
VIP
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By Lakshmi.Byrth 2022-06-12 05:55:51
MM45 now. I got to 44 a long time ago and basically took a break because I needed about 8 Aurums to cap out. Not quite sure what to do now with Odyssey.
Lakshmi.Buukki
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By Lakshmi.Buukki 2022-06-12 06:21:42
Stash your segments. Veng 25 should be out soon and getting clears is going to be a headache for a lot of people. Last thing you want to worry about is not having enough Segments.
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By Asura.Aburaage 2022-06-12 10:40:57
I doubt it's "soon", unless they want to release the empy+2 content alongside it, which is totally fine with me
Lakshmi.Buukki
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By Lakshmi.Buukki 2022-06-12 10:44:11
Guess it depends on your definition of "soon". I was thinking more towards end of year
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By Asura.Neojuggernautx 2022-06-18 08:07:45
Apologies if I didn’t see it in the 180 pages but early last year, someone posted the entire augment listings for all Gaol equipment to include the third/fourth augment slot. Anyone have that and able to post please? Thanks!
Bismarck.Radec
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By Bismarck.Radec 2022-06-18 08:13:22
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By Asura.Neojuggernautx 2022-06-18 09:00:03
Thanks! <3
By SimonSes 2022-06-18 09:20:10
Seeing that we are getting 4th augment slot, this list might not be true above R25. Could be just autogenerated placeholder stats.
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By Kuish 2022-06-26 20:34:14
Went to do Sheol C today and kept crashing to desktop within like 10 seconds of my party engaging/starting a fight. Was fine when I was walking to catch up to them after they moved on when I got back in but crashed again the moment I got back into range and we started fighting. Did a file repair on FFXI and it came back with 0 problems. Any ideas on an addon or something causing crashes with something going on in Sheol C?
EDIT: When I've had this issue in the past it's been because of a .dat being corrupted due to failing HDD but that's not the case this time.
Phoenix.Iocus
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By Phoenix.Iocus 2022-06-28 09:09:09
The reason Light of Penance isn't included in Mboze strats is because it is more difficult to use or it only reduces TP by 100 instead of 1000 and that isn't a typo in the BLU section in BGwiki?
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By Asura.Iamaman 2022-06-28 10:28:46
Went to do Sheol C today and kept crashing to desktop within like 10 seconds of my party engaging/starting a fight. Was fine when I was walking to catch up to them after they moved on when I got back in but crashed again the moment I got back into range and we started fighting. Did a file repair on FFXI and it came back with 0 problems. Any ideas on an addon or something causing crashes with something going on in Sheol C?
EDIT: When I've had this issue in the past it's been because of a .dat being corrupted due to failing HDD but that's not the case this time.
Someone in my group the last two nights has had the same issue. He engages a mob, crash to desktop. AFAIK he doesn't run any crazy addons and none of us had the same issue.
By IGDC 2022-06-28 11:47:54
The reason Light of Penance isn't included in Mboze strats is because it is more difficult to use or it only reduces TP by 100 instead of 1000 and that isn't a typo in the BLU section in BGwiki?
for the most part its because your blu doesnt have the mob facing him. it only works if he is facing you (you can be turned though) and its only -100 tp.
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Phoenix.Iocus
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By Phoenix.Iocus 2022-06-28 20:29:20
The reason Light of Penance isn't included in Mboze strats is because it is more difficult to use or it only reduces TP by 100 instead of 1000 and that isn't a typo in the BLU section in BGwiki?
for the most part its because your blu doesnt have the mob facing him. it only works if he is facing you (you can be turned though) and its only -100 tp.
yeah I can't see myself doing that if I'm probably going to be dual boxing my fresh BST and my friend's BLU that I really don't know to play.
Big thank you for the confirmation
Asura.Sechs
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By Asura.Sechs 2022-07-02 18:54:28
Anybody noticed if Arebati is more susceptible to Enfeebles during certain specific moments? (like when he's casting, I dunno) and more evasive otherwise?
As a ML40 RDM with capped skills and pretty much BiS gear, with Tropical Crepe, I was having very big issues landing enfeebles, even with the Macc bonus from Saboteur up.
When I finally managed to land a Sabo-Frazzle3 thanks to Stymie I noticed that the difference between Sabo-Fra3+Food+SaboBonus and nothing of these 3, wasn't exactly... huge. I mean I could tell there was a difference but it was pretty small compared to what I was expecting.
It takes so many attempts and so many immunobreaks to land enfeebles, and it's especially hard with Frazzle and Distract, probably because they have no immunobreak mechanic (but they have a ~100 macc innate bonus!!)
Yet, sometimes all of these debuffs land instantly.
This doesn't feel "normal", and it feels like there's some mechanic at play that gives more/less resistance to Arebati according to "something".
The question is: what? Anybody else noticed something like this on Arebati?
Phoenix.Iocus
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By Phoenix.Iocus 2022-07-02 21:55:42
I've only cleared Arebati on low difficulties so far and only on RNG, but I can give you a couple of RDM 101s.
Do you have Frazzle 2 setup as max m.acc for landing Sabo Frazzle 2 to land the debuff so then you can override it with full potency Sabo Frazzle 3?
Have you switched your merits around for the fight for max m.acc and immunobreak? Relic feet and a well rolled Chironic legs.
Gain-MND helps land Frazzle and Distract even though it being black magic implies it should be Int.
Can you land Impact for any reasonable duration to assist?
Land Frazzle on MBs
Once you hit much higher level targets, enfeebling and immunobreak become much more difficult and start to feel like luck as you're describing. You can use Stymie to land Frazzle 3 with Saboteur if you need to, but otherwise it's generally reserved for Saboteur Stymie Paralyze 2 @ 25% to trivialize the mob. Even though Arebati is Ice based, stymie should be able to land it unless it has a resist paralyze trait or a paralyze immune tag.
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By Asura.Geriond 2022-07-02 21:57:19
Gain-INT helps land Frazzle and Distract, not MND. They go by MND for potency, but INT for accuracy.
By Littleflame 2022-07-02 23:04:23
This isn't really a matter of MACC. Each of the T3s have very high elemental resistance to all but one element (that element being whatever they would normally be weak too). When I had a static doing V15 RP runs I threw my RDM onto every boss so here a quick list of what I found will land in one or two casts if you're unlucky.
Kalunga - Poison (water)
Ongo - Slow (earth)
Mboze - Silence, Gravity (wind)
Arebati - Addle (fire)
Xevioso - Distract, Paralyze, Bind (ice)
Ngai- RDM doesn't have any thunder enfeebles
Honestly I gave up trying to land Frazzle because of how much resistance they have and the fact Frazzle is dark based and only landed 5-10% of the time. Every resisted enfeeble landed after 3-4 immunobreaks anyway including Sleep. You can try to pre-immunobreak some before you activate Saboteur if you're having a hard time getting them all to land in the one minute window. Again I did this last year before Mastery Levels existed. This might be different at V20 and I don't have a static or the segments to go through every boss and retest.
There's nothing stopping you from throwing a Stymie Frazzle III but it didn't seem to make much difference to me, I'd rather save Stymie for an emergency sleep.
Anybody noticed if Arebati is more susceptible to Enfeebles during certain specific moments? (like when he's casting, I dunno) and more evasive otherwise?
As for this I can't say for certain either way as it's not something I ever noticed. If you have a BRD you can ask for a Threnody, might land an enfeeble one immunobreak sooner.
By Littleflame 2022-07-02 23:21:18
Next time you do Arebati try casting Distract and Paralyze during his aura/proc window. IIRC T3s absorb they're corresponding element (in this case ice) during that time and most monsters drop the elemental resistance they are absorbing which should make landing enfeebles easier.
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By SimonSes 2022-07-03 03:10:50
Next time you do Arebati try casting Distract and Paralyze during his aura/proc window. IIRC T3s absorb they're corresponding element (in this case ice) during that time and most monsters drop the elemental resistance they are absorbing which should make landing enfeebles easier.
Not only they drop it, but it usually goes to like 150% SDT and you can land those debuffs even from subjob (ofc not something you can try in Gaol), so you can ignore macc and go for full potency on them.
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Bismarck.Sterk
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By Bismarck.Sterk 2022-07-03 03:44:17
In case anyone's wondering, although Arebati is susceptible to other Fire enfeebles like Addle, Plague seems to have a tough time landing. I figured it'd be fairly easy since he should be weak to all fire elemental enfeebles, but apparently not. Tried both Delta Thrust and Blade Bash, but both experienced resists.
Hmmm...
Initial Speculations:
Looks like they took components of Walk of Echoes (setting), and Elemental Circles and brought it together.
They must of learned new ideas through the Lilith HTBF and how they can play with those elemental fetters to create unique battlefield environment and apply further stress with them..
Instead of Abyssea, this may be a Walk of Echoes 3.0? Anything iLvl 140+ .. We are ready!
Keep this thread clean, hoping to post critical details and discuss strategies.. Eventually I will create a Node on this with full details.. We can then update BG-Wiki with information that we gather..
Those of you who play on Nasomi.. Please don't post on here, you have a Fafnir to camp.. so get back to work.. This is isn't Bubbly Bernie version 3.0. He will be OG 1.0 forever on Nasomi.. ^_^
Sorry about the delay on updating this as I have been slammed with a lot of work since COVID-19 defense ramp up procedures at my hospital facility.
I have barely had time to update and barely any time to explore this content myself. I appreciate everyone's work so far. I will update this OP Thread with some resources and information that people have found across all servers including videos and screenshots..
Keeping this as a basic vital post highlight source so as new posts with vital information emerges I will just pin it here so it is all in one space and no need to jump around different pages..
To Begin.. The Basic Release Info from SE:
Some First Initial Basic Discoveries:
looks like you enter through Rabao
And you have 30 min to kill a bunch of trash mobs. Probably a boss at the end too.
More Initial Entry Discoveries Pinned:
About to enter Odyssey for the first time.
I'll report back. Setup is PUP, COR, BLU x2, SMN, RDM
Ok, it's looking like they made this content specifically to prevent BLUs from cleaving through this content.
Only main target took full damage. Surrounding targets took 90% reduced damage (main targeet 15k, all others 500 or less)
All mobs can be fully enfeebled (Sleep, Silence, Slow, Para) but standard rules apply for mob types (we saw Skeletons, couldn't Blind them)
I can very easily see a RUN or PLD tank running in and aggroing the group of mobs, with a BRD sleeping them all. 2 DDs kill one by one with proper support. SMN Bloodpacts were doing full damage on single mobs (same rules for BLU applied for SMN when we tried Thunderspark for lulz)
At the end, we found a group of mobs (bats) with a Fetter and a group of untargetable Yagudo. We cleared the bats, then killed the Fetter. Once the Fetter is killed, the Yagudo become targetable. For killing all of the Yagudo, you get 10 Izzat.
In total, we farmed 20 Izzat. We'll try using them tomorrow on boxes, maybe even spawn an NM. After we killed the fetter, a conflux spawned that gave us the opportunity to spawn a monster for 10 Izzat. We were low on time, so we just chose to exit.
Player with Trusts.. First Experience Testimonies:
Went in with trusts. Was able to 1 shot most things with leaden.
Yield: 31 scales and 3 scale boxes (from the chest).
Edit: Chests gave 11, 13 and 16.
More Vital Data Testimonies Discovered:
Random info:
-Killing trash gave izzat and lustreless scales
-Using 10 izzat to pop chest gave 2 scales and a box
-Killing fetter made untargetable yagudo killable, giving 10 izzat killing them all
-Popping NM with 10 izzat from ethereal junction spawned a red morbol that did blood weapon and dropped 2 boxes of scales
-Not sure what items you need to trade to junction to spawn monsters
-Was unable to use the thing at the start after killing fetter/yagudos/morbol, may have to kill all trash? I looked around and missed a pack, timed out before I could kill them all
-Moogle keeps track of trash killed, physis, and chests, and the power of your alter egos while in odyssey (Moogle Mastery)
More Testimonials and Discoveries..
Does anyone know what is needed to clear the RoE for Sheol A?
You need to run (can do on sneak/invi, only trasnparent mobs are true sight/sound) to last floor (A7) using confluxes. On last floor there is Otherworldly Vortex mentioned in RoE quest. You need to touch it (it lets you leave Odyssey too) to complete the quest. Credit for that info goes to Mischief from Bahamut.
Here is a video of my first experience with Odyssey:
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Tried exploring, found more information
- I didn't realize there was a conflux on each floor to move up
- Each floor increases in mob level, capping at 131, and general nastiness of monster family (manticores, giants I remember on last floor)
- Translocators bring you down to previous levels, so the first floor one doesn't work until you find the higher level ones
- One character got stuck on a floor and couldn't move up, nor did they get the RoE objective upon someone else reaching the top
So for soloers, seems like it's best to stick to lower level floor to farm scales, more experienced parties can move up to desired difficulty for more scales. First time in would be best just getting the RoE objective and unlocking translocators.
Initial Video Detailing Climb to 7th floor for easy RoE Completion for Augment Unlock on Gear:
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More Info about Moglophone KI's:
Anyways did a solo run this morning and got about 100 scales from just killing trash in first floor. Wondering what others are getting from parting up vs solo.
edit: Also can you hold one Moglophone KI on you, and then have the moogle hold one?
I was wondering this too. I picked up my KI last night and am holding it until later today and going to see if I can run two times in a row.
You can. I used my ki after few hours yesterday and when I checked moogle timer was at 15h, so it was going down while I had KI on me.
More Testimonial Higlights:
Bahamut.Lexouritis said: »Maybe Mischief will post about it, he figured it out on his mule. I'll try and post what i know, but it seems like we skip everything and just kill the fetters, mobs around the fetters, and sometimes the UNM near the fetters.
Bahamut.Lexouritis said: »and if u get to the final thing upstairs, personal chest for everyone.
Not sure if someone said it already, but you CAN store a KI. So only need to farm every 2 days!
I am confused on how people move up using sneak and invisible, in this run I explored everything, vortexes just said "you can't use this yet", or let me summon an NM but never move somewhere else, even after i killed the fetter, all the guards, the NM, opened one chest, and killed about 90% of all the mobs. If anybody can spot where in this video I should have been able to "move up" it would really help: https://www.youtube.com/watch?v=5i9GhE5nO3I
thanks At the mandies in your run. Just hug left wall and you'll find it. It took me a while to find the first flux as well, but the rest were less "hidden". A video was posted a couple pages ago showing the route.
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Bahamut.Lexouritis said: »vortexes just said "you can't use this yet" Need to click Shimmering lights for access to some portals or not have aggro iirc. I may be wrong though
Bahamut.Lexouritis said: » It rewarded me again with a box + 50k gil.
did u kill a fetter? Seems like 50k per Fetter and 1 box per fetter (per character). The big Box from RoE seems to be just 1 time thing. The smaller boxes seem to be fetter based?
Killing all 4 fetters netted us about ~70 scales per run per person after touching otherworldy vortex.
Edit: With RoE quest being completed in a run, was more like 110-130.
So how many scales is it per upgrade? Didn’t see on Bg-wiki and don’t feel like shifting through posts on here. Should be just under 12 stacks to max. Based on scales only being worth 5rp instead of 10 :/
Clip to the top and nab the box, in and out, 5 minute adventure.
For realsies? SE let content like that out after the mass-ban clipping/duping-alex adventures get onto the live server? Thought they learned their lesson since the AMAN trove boxes can't be scouted via Hex IDs. The box he means is the one from completing the RoE once. You can walk to it in 6-7 mins without speed hacks anyway. The big deal about completing the RoE is you can start augmenting your gear at that point.
Well if dude already finished a piece few days after update, there isnt much time gate here it seems.
Probably just the appetitizer was released (im on a work trip, cant "enjoy" the new content till weekend...)
He finished because he bought scales or have legion of mules. Regular player with 1 account will need realistically around 10-14 days for one piece farming daily.
Traded 5 Emperor arthro shells to vortex (dunno how many it took from inventory, might have only taken 1 of the 5). Summoned Brachys, a crab that had a high ass counter rate and instantly killed me on my thf in one attack round. 500+ damage counters with no DT set. Likely not advisable to spawn mobs solo with trusts.
Bahamut.Lexouritis said: »Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill featers and go touch otherwordly.
Unless maybe kill 2 featers solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
Bahamut.Lexouritis said: »
Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill fetters and go touch otherwordly.
Unless maybe kill 2 fetters solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
I'm not sure if you need to just kill the fetters or the fetters + all the semi-invisible beastmen around the fetters.
It's possible to kill a fetter without aggro from the semi invisible beastmen that are sight aggro like Yagudo and Orcs. I'm assuming Quadav will sound aggro which makes them easier to gather in a group.
On the first day, when I duo'd with my cousin on RUN and me on COR with a THF4 set, we killed 1 fetter but stopped killing the semi-invisible beastmen because they were not dropping anything. Not all of the beastmen aggro'd. Only the Yagudo beastmen that were in sight of us or each other aggro'd us. Care needs to be taken by support in this case as support will get aggro'd if they rush in too early before the tank has claim on everything. These mobs hit very hard.
Definitely go in with at least th4 if solo farming just trash mobs.
Go in with a full, balanced party to maximize drops from fetters. The fetters are easy to kill. The beastmen hit hard and have a little more hp than common trash mobs. Helps to sleep them too as they can easily overwhelm even the toughest of tanks.
Me and a group of peeps went in yesterday, to do some testing.
Killing a fetter + beastman group rewards 10 izzat, no special drops were seen, we did not have a thief, just a range using bounty shot.
Gonna test farm some nms tonight. i tried to spawn 1 today with my alt using unity items, turns out 1 is not enough.
My second run of this is probably the best I can do.
Went in, killed all normal monsters, Feters and Beastmen, killed all of the Yaguado. I had 20 Izzat, spawn a Unity NM Which was a Sporebat type mob that died in a 4 step SC. This NM used Blood WEapon, the NM I tried yesterday used 100 fists and rek'd me.
I got 90 Izzat from Monsters and 22 from the 2 boxes that I got from NM and a chest I used them on. The only thing I didn't do on Floor 1 was spawn the Junction that said "Item can be used to pop something here" I had 3 Sarama Hides, 2 Thuban Things and neither worked, nor did a combination of them work.
All of my drops were done with TH2 from Gear.
Few unanswered questions:
How is the augmentation to Trust power in Odyssey earned? I believe the requirement must be more than simply killing sets of trash mobs and making it to the otherworldly at the end.
Rewards upon reaching end were:
360k gil from a group that killed everything on first floor, 2 NM's popped.
100k gil for solo killing 2 groups (4 izzat) worth of scrubs and reaching end.
On another run I also got 100k gil for solo killing more scrubs (4 sets I think.
Seems like the NMs from either spawn point will be one of the 119/122 unity NMs with similar mechanics, but not exactly the same as my morbol didn't go through 3 stages and only did blood weapon. May be a good ideal to either focus on repeatedly killing one to raise its kill count for the moogle or killing all of them at least once. Can't wait for Pandemonium Warden v3 in the future lol Yep. Surprised the hell out of us.
But as I said I was getting 100k for just clearing a couple of easy rooms and heading for the exit solo for the RoE.
Thinking about it, we did a bit more than the first floor full clear on that run, did a second fetter and agon mobs and popped another NM at least. spawn a Unity NM Which was a Sporebat type mob
What method did you use to spawn this nm?
So there seems to be 2 spawn methods, Unity Item (I think 5 minimum) or Izzat once you have killed a fetter.
In terms of the invisible mobs I don't know if its a coincidence or not but every time they have aggro'd they go after my GEO and no other character. Dunno if the bubble is causing something funky to happen.
It should be possible, to kill fetters on all floors + escape as low as 3 man, I cleared everything in my run and had about 3 minutes to spare but a lot of it was goofing about looking at chests etc. I'd say 4 man would be the most optimal though as you can't really AOE.
Only flaw would be is that the fetters on floors seem to be placed randomly so you could get screwed over on travel times but imagine if you wanted to eat some taco's and take that risk you could and do it no probs.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Leviathan.Kingkitt said: »My findings thus far:
As stated multiples times already here, you can sneak/invisible to maneuver around the mobs here. However..
The invisible mobs appear true sight and/or sound, so you have to be cautious of them.
Appears that killing fetters gives personal loot. We all got a box.
You can solo for the RoE if you want following the guidlines above.
Competing RoE gives you 1 large box.
Clear is NOT party wide and each person must touch it individually for credit. (Also recieved 60k gil, we cleared 1 fetter/quadavs, and the mob family near it)
Didn't notice until after fetter and invisible mobs were dead, but one or the other gave 10 izzat.
Have tried a few different unity mats for unm 119/122 and traded 5 to pop a NM. NM that spawned was of the same mob family as items traded.
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull and kill regular mobs, until you see opportunity where nothing is close to fetter (there is always a moment when there is max 1 mob close to it at some point). Kill fetter fast (It's easy to kill. One good 2 step SC will kill it), then kill remaining mobs. I wouldn't try to aggro more than few mobs in general when solo or duoboxing, especially if you dont have Malignance set on COR.
Something of note to add was that our rng and cor were doing 0 dmg to the fetter from distance and had to move much closer to do any damage. This may relate to how aoe does much reduced damage. Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Do you need to touch the flux on the top floor to get the gil? Or when does the gil actually get distributed to you? Yes, you have to leave personally to get it, and as always if other party members are fighting its locked out.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull/kill regular mobs with ranged attack. Run in to fetter with max 1 or 2 shadows aggro. Kill fetter > kill the rest.
Just look out what you aggro. Aggroing BLM mob that stand close to middle will probably result in mass link eventually. Regular mobs dont link at all, but transparent mobs (before and after killing fetter) do.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective. Not sure if it was mentioned, but looks like you can't pop the same NM twice from UNM mats in the same run. Popped once on first floor, and later on the 4th floor it gave a message saying we couldn't pop the same NM again.
Sharing Shamgi's notes posted in the BST forum for relevant details:
Ok, just went into an Odyssey and discovered some things:
1. You can charm things in there. Things seemed to be fairly simple to charm, and Charm+ gear meant that my dhalmel stayed charmed 15+ minutes.
2.Charmed pets seem to be quite strong. Beyond the normal HP, they seemed to have fairly high damage, hitting other mobs in their own pack for 4-600 a swing, with crits as high as 900. My Dhalmel once used Berserk and those numbers got pretty big, same with their Sound Wave move. My record was a crit for 1500 or so. This is with NQ food and no other pet related buffs. I had one crawler end up at 74% when it killed another crawler in the pack, likely benefiting from all the DA and Haste.
3. Pets seem quite effective at killing the Halos. They hit hard already, but notably, they aggro nothing, not even the Beastmen around the Halos when doing so. The Halo produces a damaging AOE every couple of seconds that was hitting for 200 or so, but the pet, with it's 40k+ HP, doesn't care at all. Indeed, I left the pet to it's own devices and killed other packs with trusts while it worked the halo down itself, which actually seemed quite nice. When it died, the Orcs around it didn't aggro, so it was easy to pull them one by one, as they don't link either.
4. Mob spawns are random, which can hurt this strat, but from two runs a majority of the packs seem charmable, and many of them are often pretty powerful. Given the strat above, I feel like a monk style pet would be best here.
Overall, I'm super interested in trying this with a full group where you can use the pet to deal with adds while you work on a pack yourself and to safely kill Halos while you clear other things.
One issue was Sic, the recast was way worse than I remembered, and my lua isn't set up at all to deal with it. My best guess is to just set up my gearswap to always produce a physical damage set for Sic and then just use pets who focus physical damage with their TP moves. If it's a buff move, then no big deal, if it's physical then it's the right set.
They do link, my experience has been all sight linking though (fought orcs and yags so far). Do not link with the Fetter though, found this out by trying to range attack the fetter down, only to realize the fetter is immune to auto-range attacks.
They do link, my experience has been all sight linking though (fought orcs and yags so far).
Well its kinda expected. Orc, Yagudo and Goblins are all sight aggro/link. Quadavs are sound aggro/link and it's how they are in Odyssey too.
They arent immune to ranged attacks you just need to be stood in the fetter to do damage.
So not immune to ranged attacks, but immune to any attacks from a range. XD
As with all farming things it's more efficient to solo, if the kill speed is high, like 119 content. 6 solos have 6x more chances for boxes.
Luck's definitely a factor; and yeah I think solo probably is best.
I think a lot of it has to do with people finding each other, people needing to sneak/invis themselves, and having to stagger the flux (so it doesn't glitch out). Was a lot of wasted time there.
Was just curious if other groups were experiencing it as well.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them. As group you are suppose to kill Fetter at floor 1,3,5 and 7 and run to otherworldy vortex at the end. You should get 4 PERSONAL box from otherworldy that way and I think one more personal box from killing beastman kings at floor 7 (they are around Fetter there).
So thats 5 personal chests
At least 40 Izzat to open chests
Probably at least 40 single scales from killing trash around fetters if you take at least TH4 with you.
Small boxes are on avg around 13 scales?
So probably around 70-80 scales at least per person, maybe more if you have time to farm more.
Very good geared solo player on specific job like COR, can get more with luck, but it might be other bonuses from killing fetters and NMs that we might dont know about.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
No, you need to kill Fetter AND beastman mobs around it to get credit for personal box at the end and 10 Izzat. I assume you killed only Fetters.
Bahamut.Lexouritis said: »THF can pick the locks/chests in odyssey, in case no one mentioned, or knows about it yet. However some times mimic will pop out. Unsure how hard they are, as it opens with deathtrap, and his mule has sparks gear (and it got one shot). Credit goes to mischief
"Either gave a 'however it has no effect' message and consumed the tool, opened the chest, or a mimic popped out"
Awesome Map created by Pantafernando:
I made a quick map of Odyssey to make ease to hit the fluxes.
Etheral Junctions, Fetters and camps change apparently random.
EDIT: all maps have North heading the upper border.
Aegypius NM:
Bird
Popped using 5 Abyssdiver feathers
Uses Broadside Barrage and Damnation Dive
Uses Perfect Dodge at low HP and gains an Encumbrance aura that stays for the rest of the fight
Carbuncle.Papesse said: »Beware of the Treant NM Ptelea and its dangerous Leafstorm AoE. Leafstorm is hybrid wind based. It can crit, miss, be absorbed by shadows and Elemental Sforzo. One For All, Gelus Valiance and Baraero substantially reduce damage.
As far as getting these telepoints, mentioned on BGwiki's Odyssey page that you're supposed to be able to travel between to get to further levels of Odyssey, does anyone have any info on the requirements to gain access to these? Do you have to kill all of the fetters to go up a floor? Also, has anyone tried going in with a group of six and then disbanding and everyone using their own trusts to expediate the process of both killing enemies on every floor, taking care of all the fetters on a floor and then popping the nm's so that you might progress to these tele-points if those happened to be the requirements? I know some players might have found that they can farm higher amounts of the Lustreless Scales solo rather than teaming up but if you go in with 6 and then make you're own parties with trusts.. and there are multiple telepoints with up to say 15 sets of mobs and fetters then the possibility of having a high return still might be worth it.
Another thing i noticed maybe means nothing but i saw some pixels floating out of nowhere that seemed like a mobs name. Maybe a glitch? Or the others maps? Or a random mob?
I'm sure people regularly killing fluxes/beastmen already knew this, but AoEs that would have hit the untargettable/invisible beastmen will still generate enmity on them, so people should watch for that if they're sleepgaing or horde lullabying fodder.
We spawned an NM in today's run.
Brachys: Crab NM (PLD/MNK)
Had a pretty decent (25-30%) Counter rate. Bubble Curtain's Shell effect reduced enspell (RDM with Crocea Mors) dmg to 0 unless it was dispelled. Used Invincible at 25%. Easily landed enfeebles (Slow, Para, Blind, Frazzle, Distract) Pretty easy fight overall.
It was spawned using 10 Izzat after we killed Fetter + Beastmen mobs surrounding it.
Asura.Ladyofhonor said: »I have Moogle Mastery III, not sure what's doing it. Status report has:
Nostos killed: 306
Damysus: 2
Salmandra: 2
Cynara: 1
Chests: 3
Seems I ranked up when I killed an Agon Bruiser.
The augment system is “tiered”. I’m working on my alts Emeici +1.
Ranks 1-5 give +2 damage. Ranks 6-10 give +2 damage, +3 acc/macc. I assume ranks 11-15 give +2 damage, +3 acc/macc, +2 crit rate.
That’s a neat way to do it, it incentivizes the more expensive ranks.
Just had a bad solo experience... turns our not all popped NM's are soloable. Do not recommend popping the nm's for 10 izzat.
Got a cactus who would constantly triple attack and did 600 normal / 1200 crit per attack round. August got insta-KO then healer then myself within 7 seconds.
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