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The Odyssey - || Strategy and Discussion ||
Valefor.Philemon
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By Valefor.Philemon 2022-03-22 00:42:13
We're having a devil of a time with A20 matamata. We've generally tried WHM RDM BRD MNK with some combination of PLD BLU WAR COR for the last two slots. Melee get Honor/Minuet x3/Dirge. The main issues seem to be melee losing buffs due to debilitating spout and also dealing with back-to-back tp moves. Correct me if I'm wrong, but Sacrifice doesn't work on spout zombie?
Anyway, I'm accepting any and all advice.
By Vaerix 2022-03-22 01:57:26
We're having a devil of a time with A20 matamata. We've generally tried WHM RDM BRD MNK with some combination of PLD BLU WAR COR for the last two slots. Melee get Honor/Minuet x3/Dirge. The main issues seem to be melee losing buffs due to debilitating spout and also dealing with back-to-back tp moves. Correct me if I'm wrong, but Sacrifice doesn't work on spout zombie?
Anyway, I'm accepting any and all advice.
Sacrifice removes zombie. However being able to ignore the boss mechanics helps alot, if you have access to smn, and pup the rdm could work on controlling add while monk solo dd, pup tank. As soon as boss 1hr's, monk runs away as far as needed for rdm to get bind/gravity on (alternate sleep and bind to keep add locked in place), then monk goes back to dd boss. Smn uses pacify on monk to keep boss off of it, WHM keeps mnk alive.
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By Asura.Geriond 2022-03-22 07:20:20
You really want a Geo for high level Matamata, as Barrier instantly changes him from being extremely dangerous for melees to pretty unthreatening due to how defense downs are calculated.
You'll also want a legitimate tank to eat all the dispels so your melees don't get hit by any.
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Bahamut.Belkin
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By Bahamut.Belkin 2022-03-22 07:34:28
PLD/MNK/WAR/COR/BRD/WHM
Honor March/Minuet 5/Minuet 4/Minne 5/Dirge the DDs.
Sirvente the PLD -- make sure to re-apply at least 2 songs for the PLD after dispel. Victory March and either Ballad3/Sirvente.
COR and BRD can fight. Even though he is blunt weak, Naegling Savage Blade will enough damage to make it worthwhile.
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Sylph.Reain
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By Sylph.Reain 2022-03-22 08:12:39
Debilitating Spout is conal. It should only ever be hitting your tank. The whole fight is about the DDs not pulling hate because they can get full dispelled and it makes the add go for the back line.
I would probably recommend RUN for spiking hate with Valiance, One for All and potentially Liement. Hit all 6 people with them. Repeat if random deal and Wild Card reset them. But it is possible with PLD.
What others have said is good too. If you can't keep it on your tank or survive the AoEs you can try an extra Minne or a GEO instead of a DD.
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Server: Odin
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By Odin.Lusiphur 2022-03-22 08:59:20
A update: 1233 Nostos, 52 chests, 3 Coffers, no new NM kills beyond 1x each. Still MM VIII on that character.
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By Asura.Buffyslyph 2022-03-22 09:59:21
I'm PRETTY sure MM15 requires Aurum 20 because I think I remember looking at character B and having 17 Aurum and only being MM14, but I didn't document it.
It's definitely 16 Aurums to get the last MM from boxes, because I had all other objectives done in Sheol A/B/C, and MM14 in each zone, and never got MM15 until I opened my 16th Aurum in every zone. 16 Aurums doesn't necessarily always grant MM15, unless it's the very last objective you need to clear. What probably happened in your case is you hit the last MM tier for Aurums, but was missing some other objective elsewhere (maybe like MM12-14), and then you got MM15 from something else and by the time you noticed your Aurum counts, you had like 20+ and thought it was related.
Just wanna quote this because I confirmed today. I opened my 16th Aurum in Sheol A and 5 char ranked up to rank 15, all have 14 Aurums previously.
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2022-03-22 10:37:14
PLD/MNK/WAR/COR/BRD/WHM
Honor March/Minuet 5/Minuet 4/Minne 5/Dirge the DDs.
Sirvente the PLD -- make sure to re-apply at least 2 songs for the PLD after dispel. Victory March and either Ballad3/Sirvente.
COR and BRD can fight. Even though he is blunt weak, Naegling Savage Blade will enough damage to make it worthwhile.
Warrior can utilize Tomahawk to improve COR/BRD dps. Also, there’s a case to be made that you can include a summoner instead of WHM, if you have heals covered with the PLD. He can use Panaceas, and the summoner can apply pacifying Ruby on the DDs to keep their hate low. In most cases, it’s not really a thing. If one DD dies and loses all his hate, you still have plenty of time to clear it with the other main DD
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Valefor.Philemon
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By Valefor.Philemon 2022-03-22 14:04:19
Thanks for the advice. So Sacrifice *does* work for zombie in this fight? Our WHM was saying that it wasn't working for him.
Asura.Hya
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By Asura.Hya 2022-03-22 14:18:51
Thanks for the advice. So Sacrifice *does* work for zombie in this fight? Our WHM was saying that it wasn't working for him. Sacrifice will remove Zombie if your WHM is in Afflatus Solace. For Gigelorum, I've found that it typically wears off quickly, within 10ish seconds if I recall correctly. By the time you cast Sacrifice, it wears off of you nearly instantly. So I tend to ignore it and focus on rebuffing the tank. All of this assumes you're not just using a PUP, which is the easiest way to do this. Don't nobody wanna tank this annoying *** mob.
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Server: Odin
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By Odin.Lusiphur 2022-03-23 12:22:22
A update: Hit MM IX today right as a I killed one of my first Agon mobs today on that same character. I'm not sure how many Agon mobs they've killed, but it's been a good bit. Been generally approaching this focusing on farming 2-3 Halos a run then spending Izzat, regardless if it's the most efficient way or not.
1360 Nostos, 56 chests, 5 coffers, 1x all nms.
Lakshmi.Byrth
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By Lakshmi.Byrth 2022-03-23 20:31:35
Friend ranked up to the next MM level when he kills his 14th unique NM (32 total).
This was actually his 5th rank up from killing new NMs (1, 5, 9, 11, 14). I have no idea how this system works.
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By Guyford 2022-03-23 23:32:23
Atk, Def, Acc, Eva, MAB, MDB, Macc, Meva
Are you sure about these for A3, or are you referring to other NMs in Odyssey auras (SheolA and A1-2 NMs). I only recall the 4 Geriond mentioned as an aura from when the boss uses his respective SP, but have never seen evasion, magic defense bonus, and Magic Evasion down.
Got meva down on arebati today so yes I'm super sure u can get any of the 8.
Lakshmi.Byrth
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By Lakshmi.Byrth 2022-03-26 15:18:21
Ranked up to XIII in Sheol A when I opened my 6th Aurum Strongbox.
Lakshmi.Byrth
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By Lakshmi.Byrth 2022-03-27 18:46:04
Ranked up to XIV in Sheol A when I got my 13th NM to 6 kills.
There are 15 NMs, so I have another run left to get all to 6 kills. I'm only @9 Aurum Strongboxes, so the last tier of that is likely 16 and I might switch to C to get some more easy levels first.
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By Asura.Iamaman 2022-03-30 09:21:09
I'm getting conflicting answers on this, figured I'd ask here and get myself hopefully less confused without wasting segments to test it.
If you take a v20 down to below 75%, then wipe, and it regens back to 100% before you get kicked out, do you still get RP?
Shiva.Thorny
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By Shiva.Thorny 2022-03-30 09:46:13
Pretty sure that because of people getting extra RP after healing moves ticked certain %s, we can conclude that it's an event triggered by hp change. Theoretically, if you could cleanly take a mob between a threshold over and over(maybe use a SC that heals it?) you probably get the RP every time even without dealing any substantial damage.
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2022-03-30 10:01:05
Also proving that it is indeed based on HP change instead of damage dealt is the fact that Purulent Ooze rewards RP when the -10% HP effect lands even while the ability's base damage is relatively insignificant.
I do wonder, though, if you waited until the last ~60-90 seconds of the fight and landed Purulent Ooze, but the -10% HP effect doesn't wear off before you get kicked out, do you still get RP? Technically, the NM only lost <1% from the ability and it didn't register any HP loss. My guess would be no.
By SimonSes 2022-03-30 11:19:53
You get RP every time you take NM below 95%, 90%, 85% etc. Ooze gives you RP only when max HP down effects wears off and current HP drops below thresholds. You can use Ooze several times per fight to get extra RP several times too.
Yeah, you get RP based on the lowest HP it went to. I think it's more based on damage dealt than mob HP in general, but it's easier for us to track using HP.
This is not true. You need to reach thresholds of HP. Damage dealt doesn't matter. I had Bumba using Heaven grace few times once and I only took it to 95% and got no RP (damage was enough to easily push it to 94% if he wasnt healing)
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Fenrir.Velner
Server: Fenrir
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By Fenrir.Velner 2022-03-30 11:34:48
Pretty sure that because of people getting extra RP after healing moves ticked certain %s, we can conclude that it's an event triggered by hp change. Theoretically, if you could cleanly take a mob between a threshold over and over(maybe use a SC that heals it?) you probably get the RP every time even without dealing any substantial damage.
If that works, just rely on the auto-regen of the V20s. That may be effective.
Fenrir.Velner
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By Fenrir.Velner 2022-03-30 11:56:19
I'm getting conflicting answers on this, figured I'd ask here and get myself hopefully less confused without wasting segments to test it.
If you take a v20 down to below 75%, then wipe, and it regens back to 100% before you get kicked out, do you still get RP?
You 100% will get RP for an NM that regens. Mboze almost always regens to 100% when I RP on him due to his aura but I always get points, provided he was pushed below 95% before I wipe.
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By SimonSes 2022-03-30 12:13:53
Pretty sure that because of people getting extra RP after healing moves ticked certain %s, we can conclude that it's an event triggered by hp change. Theoretically, if you could cleanly take a mob between a threshold over and over(maybe use a SC that heals it?) you probably get the RP every time even without dealing any substantial damage.
If that works, just rely on the auto-regen of the V20s. That'd be insane.
Problem is, that's not much RP. I think at V20 you will get like 17RP for reaching each threshold. Even assuming you could ideally balance it between 74% and 75% (regen to 75%, damage to 74%), you will maybe get like 20 tics of regen like that, so 408RP? You will get much more simply killing it. I guess it's some kind of tactic for worse groups. Overall this RP is nothing in comparison to RP from amplifier tho.
Shiva.Thorny
Server: Shiva
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By Shiva.Thorny 2022-03-30 13:01:27
Yea, it's more a neat idea than a practical method. Perhaps if it was thoroughly optimized on a weak NM you could continually SC in a way that you go over threshold by WSing and the SC heals it back over. SC every 10 seconds * 12 min = 72 * 17 = 1224 (assuming 3 min to get prepared and reduce HP), which would be substantially more than the 704 you get for just killing it.
The amount of effort / coordination to ever get it to a point where it'd beat killing the NM is pretty ridiculous though, if it even works in an unlimited manner like that. Certainly not suggesting anyone should use or try this for farming RP, just a neat idea. If you matched auto attack damage pretty close to regen, you could probably do even faster.
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By Asura.Geriond 2022-03-30 13:41:49
Only the T3s and T4s ever heal on SC, so there aren't reallly any "weak" ones to try it on.
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Lakshmi.Byrth
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By Lakshmi.Byrth 2022-04-05 20:02:41
Got a rank up in C to XII with:
3464 Nosto
4 Lotanu
5 Kurmajara
11 Dabbat al-Ard
18 Choas Steward (oops, SE)
3 Wayra Tata <--- third kill ranked me up
16 Asena
4 Bygul
~170 chests
~16 coffers
2 Aurum strongboxes
Lakshmi.Byrth
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By Lakshmi.Byrth 2022-04-17 18:34:30
Mule ranked up in C to VIII with on his 16th coffer opened. Total stats were:
538 Nostos
1 Lotanu
5 Kurmajara
2 Dabbat al-Ard
2 Chaos Steward
7 Wayra Tata
1 Asena
2 Bygul
96(?) Chests
16 Coffers <--- this ranked up
1 Aurum Strongbox
Lakshmi.Byrth
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By Lakshmi.Byrth 2022-04-17 18:44:34
I also forgot to note it at the time, but I hit XIII on Byrth when I killed Kurmajara for the 9th time, which gave me NM stats something like:
4 Lotanu
9 Kurmajara <--- ranked me up
11 Dabbat al-Ard
18 Chaos Steward
7 Wayra Tata
16 Asena
4 Bygul
Since then, I have finished Wayra Tata and am working on Lotanu / Bygul. Going pretty well so far.
Lakshmi.Byrth
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By Lakshmi.Byrth 2022-04-25 21:20:46
Chunk was dropped and I didn't get the message, but I am pretty sure that I leveled up to 14 in Sheol C when I killed Lotanu. My stats would have been:
9 Lotanu
9 Kurmajara <--- ranked me up
11 Dabbat al-Ard
18 Chaos Steward
9 Wayra Tata
16 Asena
8 Bygul
so 1 off the expected "all 9" requirement.
My last remaining level is 16 Aurum Strongboxes. I'm @5.
Mule ranked up on his 700th Nostos kill (which was actually an Agon).
Hmmm...
Initial Speculations:
Looks like they took components of Walk of Echoes (setting), and Elemental Circles and brought it together.
They must of learned new ideas through the Lilith HTBF and how they can play with those elemental fetters to create unique battlefield environment and apply further stress with them..
Instead of Abyssea, this may be a Walk of Echoes 3.0? Anything iLvl 140+ .. We are ready!
Keep this thread clean, hoping to post critical details and discuss strategies.. Eventually I will create a Node on this with full details.. We can then update BG-Wiki with information that we gather..
Those of you who play on Nasomi.. Please don't post on here, you have a Fafnir to camp.. so get back to work.. This is isn't Bubbly Bernie version 3.0. He will be OG 1.0 forever on Nasomi.. ^_^
Sorry about the delay on updating this as I have been slammed with a lot of work since COVID-19 defense ramp up procedures at my hospital facility.
I have barely had time to update and barely any time to explore this content myself. I appreciate everyone's work so far. I will update this OP Thread with some resources and information that people have found across all servers including videos and screenshots..
Keeping this as a basic vital post highlight source so as new posts with vital information emerges I will just pin it here so it is all in one space and no need to jump around different pages..
To Begin.. The Basic Release Info from SE:
Some First Initial Basic Discoveries:
looks like you enter through Rabao
And you have 30 min to kill a bunch of trash mobs. Probably a boss at the end too.
More Initial Entry Discoveries Pinned:
About to enter Odyssey for the first time.
I'll report back. Setup is PUP, COR, BLU x2, SMN, RDM
Ok, it's looking like they made this content specifically to prevent BLUs from cleaving through this content.
Only main target took full damage. Surrounding targets took 90% reduced damage (main targeet 15k, all others 500 or less)
All mobs can be fully enfeebled (Sleep, Silence, Slow, Para) but standard rules apply for mob types (we saw Skeletons, couldn't Blind them)
I can very easily see a RUN or PLD tank running in and aggroing the group of mobs, with a BRD sleeping them all. 2 DDs kill one by one with proper support. SMN Bloodpacts were doing full damage on single mobs (same rules for BLU applied for SMN when we tried Thunderspark for lulz)
At the end, we found a group of mobs (bats) with a Fetter and a group of untargetable Yagudo. We cleared the bats, then killed the Fetter. Once the Fetter is killed, the Yagudo become targetable. For killing all of the Yagudo, you get 10 Izzat.
In total, we farmed 20 Izzat. We'll try using them tomorrow on boxes, maybe even spawn an NM. After we killed the fetter, a conflux spawned that gave us the opportunity to spawn a monster for 10 Izzat. We were low on time, so we just chose to exit.
Player with Trusts.. First Experience Testimonies:
Went in with trusts. Was able to 1 shot most things with leaden.
Yield: 31 scales and 3 scale boxes (from the chest).
Edit: Chests gave 11, 13 and 16.
More Vital Data Testimonies Discovered:
Random info:
-Killing trash gave izzat and lustreless scales
-Using 10 izzat to pop chest gave 2 scales and a box
-Killing fetter made untargetable yagudo killable, giving 10 izzat killing them all
-Popping NM with 10 izzat from ethereal junction spawned a red morbol that did blood weapon and dropped 2 boxes of scales
-Not sure what items you need to trade to junction to spawn monsters
-Was unable to use the thing at the start after killing fetter/yagudos/morbol, may have to kill all trash? I looked around and missed a pack, timed out before I could kill them all
-Moogle keeps track of trash killed, physis, and chests, and the power of your alter egos while in odyssey (Moogle Mastery)
More Testimonials and Discoveries..
Does anyone know what is needed to clear the RoE for Sheol A?
You need to run (can do on sneak/invi, only trasnparent mobs are true sight/sound) to last floor (A7) using confluxes. On last floor there is Otherworldly Vortex mentioned in RoE quest. You need to touch it (it lets you leave Odyssey too) to complete the quest. Credit for that info goes to Mischief from Bahamut.
Here is a video of my first experience with Odyssey:
YouTube Video Placeholder
Tried exploring, found more information
- I didn't realize there was a conflux on each floor to move up
- Each floor increases in mob level, capping at 131, and general nastiness of monster family (manticores, giants I remember on last floor)
- Translocators bring you down to previous levels, so the first floor one doesn't work until you find the higher level ones
- One character got stuck on a floor and couldn't move up, nor did they get the RoE objective upon someone else reaching the top
So for soloers, seems like it's best to stick to lower level floor to farm scales, more experienced parties can move up to desired difficulty for more scales. First time in would be best just getting the RoE objective and unlocking translocators.
Initial Video Detailing Climb to 7th floor for easy RoE Completion for Augment Unlock on Gear:
YouTube Video Placeholder
More Info about Moglophone KI's:
Anyways did a solo run this morning and got about 100 scales from just killing trash in first floor. Wondering what others are getting from parting up vs solo.
edit: Also can you hold one Moglophone KI on you, and then have the moogle hold one?
I was wondering this too. I picked up my KI last night and am holding it until later today and going to see if I can run two times in a row.
You can. I used my ki after few hours yesterday and when I checked moogle timer was at 15h, so it was going down while I had KI on me.
More Testimonial Higlights:
Bahamut.Lexouritis said: »Maybe Mischief will post about it, he figured it out on his mule. I'll try and post what i know, but it seems like we skip everything and just kill the fetters, mobs around the fetters, and sometimes the UNM near the fetters.
Bahamut.Lexouritis said: »and if u get to the final thing upstairs, personal chest for everyone.
Not sure if someone said it already, but you CAN store a KI. So only need to farm every 2 days!
I am confused on how people move up using sneak and invisible, in this run I explored everything, vortexes just said "you can't use this yet", or let me summon an NM but never move somewhere else, even after i killed the fetter, all the guards, the NM, opened one chest, and killed about 90% of all the mobs. If anybody can spot where in this video I should have been able to "move up" it would really help: https://www.youtube.com/watch?v=5i9GhE5nO3I
thanks At the mandies in your run. Just hug left wall and you'll find it. It took me a while to find the first flux as well, but the rest were less "hidden". A video was posted a couple pages ago showing the route.
YouTube Video Placeholder
Bahamut.Lexouritis said: »vortexes just said "you can't use this yet" Need to click Shimmering lights for access to some portals or not have aggro iirc. I may be wrong though
Bahamut.Lexouritis said: » It rewarded me again with a box + 50k gil.
did u kill a fetter? Seems like 50k per Fetter and 1 box per fetter (per character). The big Box from RoE seems to be just 1 time thing. The smaller boxes seem to be fetter based?
Killing all 4 fetters netted us about ~70 scales per run per person after touching otherworldy vortex.
Edit: With RoE quest being completed in a run, was more like 110-130.
So how many scales is it per upgrade? Didn’t see on Bg-wiki and don’t feel like shifting through posts on here. Should be just under 12 stacks to max. Based on scales only being worth 5rp instead of 10 :/
Clip to the top and nab the box, in and out, 5 minute adventure.
For realsies? SE let content like that out after the mass-ban clipping/duping-alex adventures get onto the live server? Thought they learned their lesson since the AMAN trove boxes can't be scouted via Hex IDs. The box he means is the one from completing the RoE once. You can walk to it in 6-7 mins without speed hacks anyway. The big deal about completing the RoE is you can start augmenting your gear at that point.
Well if dude already finished a piece few days after update, there isnt much time gate here it seems.
Probably just the appetitizer was released (im on a work trip, cant "enjoy" the new content till weekend...)
He finished because he bought scales or have legion of mules. Regular player with 1 account will need realistically around 10-14 days for one piece farming daily.
Traded 5 Emperor arthro shells to vortex (dunno how many it took from inventory, might have only taken 1 of the 5). Summoned Brachys, a crab that had a high ass counter rate and instantly killed me on my thf in one attack round. 500+ damage counters with no DT set. Likely not advisable to spawn mobs solo with trusts.
Bahamut.Lexouritis said: »Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill featers and go touch otherwordly.
Unless maybe kill 2 featers solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
Bahamut.Lexouritis said: »
Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill fetters and go touch otherwordly.
Unless maybe kill 2 fetters solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
I'm not sure if you need to just kill the fetters or the fetters + all the semi-invisible beastmen around the fetters.
It's possible to kill a fetter without aggro from the semi invisible beastmen that are sight aggro like Yagudo and Orcs. I'm assuming Quadav will sound aggro which makes them easier to gather in a group.
On the first day, when I duo'd with my cousin on RUN and me on COR with a THF4 set, we killed 1 fetter but stopped killing the semi-invisible beastmen because they were not dropping anything. Not all of the beastmen aggro'd. Only the Yagudo beastmen that were in sight of us or each other aggro'd us. Care needs to be taken by support in this case as support will get aggro'd if they rush in too early before the tank has claim on everything. These mobs hit very hard.
Definitely go in with at least th4 if solo farming just trash mobs.
Go in with a full, balanced party to maximize drops from fetters. The fetters are easy to kill. The beastmen hit hard and have a little more hp than common trash mobs. Helps to sleep them too as they can easily overwhelm even the toughest of tanks.
Me and a group of peeps went in yesterday, to do some testing.
Killing a fetter + beastman group rewards 10 izzat, no special drops were seen, we did not have a thief, just a range using bounty shot.
Gonna test farm some nms tonight. i tried to spawn 1 today with my alt using unity items, turns out 1 is not enough.
My second run of this is probably the best I can do.
Went in, killed all normal monsters, Feters and Beastmen, killed all of the Yaguado. I had 20 Izzat, spawn a Unity NM Which was a Sporebat type mob that died in a 4 step SC. This NM used Blood WEapon, the NM I tried yesterday used 100 fists and rek'd me.
I got 90 Izzat from Monsters and 22 from the 2 boxes that I got from NM and a chest I used them on. The only thing I didn't do on Floor 1 was spawn the Junction that said "Item can be used to pop something here" I had 3 Sarama Hides, 2 Thuban Things and neither worked, nor did a combination of them work.
All of my drops were done with TH2 from Gear.
Few unanswered questions:
How is the augmentation to Trust power in Odyssey earned? I believe the requirement must be more than simply killing sets of trash mobs and making it to the otherworldly at the end.
Rewards upon reaching end were:
360k gil from a group that killed everything on first floor, 2 NM's popped.
100k gil for solo killing 2 groups (4 izzat) worth of scrubs and reaching end.
On another run I also got 100k gil for solo killing more scrubs (4 sets I think.
Seems like the NMs from either spawn point will be one of the 119/122 unity NMs with similar mechanics, but not exactly the same as my morbol didn't go through 3 stages and only did blood weapon. May be a good ideal to either focus on repeatedly killing one to raise its kill count for the moogle or killing all of them at least once. Can't wait for Pandemonium Warden v3 in the future lol Yep. Surprised the hell out of us.
But as I said I was getting 100k for just clearing a couple of easy rooms and heading for the exit solo for the RoE.
Thinking about it, we did a bit more than the first floor full clear on that run, did a second fetter and agon mobs and popped another NM at least. spawn a Unity NM Which was a Sporebat type mob
What method did you use to spawn this nm?
So there seems to be 2 spawn methods, Unity Item (I think 5 minimum) or Izzat once you have killed a fetter.
In terms of the invisible mobs I don't know if its a coincidence or not but every time they have aggro'd they go after my GEO and no other character. Dunno if the bubble is causing something funky to happen.
It should be possible, to kill fetters on all floors + escape as low as 3 man, I cleared everything in my run and had about 3 minutes to spare but a lot of it was goofing about looking at chests etc. I'd say 4 man would be the most optimal though as you can't really AOE.
Only flaw would be is that the fetters on floors seem to be placed randomly so you could get screwed over on travel times but imagine if you wanted to eat some taco's and take that risk you could and do it no probs.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Leviathan.Kingkitt said: »My findings thus far:
As stated multiples times already here, you can sneak/invisible to maneuver around the mobs here. However..
The invisible mobs appear true sight and/or sound, so you have to be cautious of them.
Appears that killing fetters gives personal loot. We all got a box.
You can solo for the RoE if you want following the guidlines above.
Competing RoE gives you 1 large box.
Clear is NOT party wide and each person must touch it individually for credit. (Also recieved 60k gil, we cleared 1 fetter/quadavs, and the mob family near it)
Didn't notice until after fetter and invisible mobs were dead, but one or the other gave 10 izzat.
Have tried a few different unity mats for unm 119/122 and traded 5 to pop a NM. NM that spawned was of the same mob family as items traded.
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull and kill regular mobs, until you see opportunity where nothing is close to fetter (there is always a moment when there is max 1 mob close to it at some point). Kill fetter fast (It's easy to kill. One good 2 step SC will kill it), then kill remaining mobs. I wouldn't try to aggro more than few mobs in general when solo or duoboxing, especially if you dont have Malignance set on COR.
Something of note to add was that our rng and cor were doing 0 dmg to the fetter from distance and had to move much closer to do any damage. This may relate to how aoe does much reduced damage. Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Do you need to touch the flux on the top floor to get the gil? Or when does the gil actually get distributed to you? Yes, you have to leave personally to get it, and as always if other party members are fighting its locked out.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull/kill regular mobs with ranged attack. Run in to fetter with max 1 or 2 shadows aggro. Kill fetter > kill the rest.
Just look out what you aggro. Aggroing BLM mob that stand close to middle will probably result in mass link eventually. Regular mobs dont link at all, but transparent mobs (before and after killing fetter) do.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective. Not sure if it was mentioned, but looks like you can't pop the same NM twice from UNM mats in the same run. Popped once on first floor, and later on the 4th floor it gave a message saying we couldn't pop the same NM again.
Sharing Shamgi's notes posted in the BST forum for relevant details:
Ok, just went into an Odyssey and discovered some things:
1. You can charm things in there. Things seemed to be fairly simple to charm, and Charm+ gear meant that my dhalmel stayed charmed 15+ minutes.
2.Charmed pets seem to be quite strong. Beyond the normal HP, they seemed to have fairly high damage, hitting other mobs in their own pack for 4-600 a swing, with crits as high as 900. My Dhalmel once used Berserk and those numbers got pretty big, same with their Sound Wave move. My record was a crit for 1500 or so. This is with NQ food and no other pet related buffs. I had one crawler end up at 74% when it killed another crawler in the pack, likely benefiting from all the DA and Haste.
3. Pets seem quite effective at killing the Halos. They hit hard already, but notably, they aggro nothing, not even the Beastmen around the Halos when doing so. The Halo produces a damaging AOE every couple of seconds that was hitting for 200 or so, but the pet, with it's 40k+ HP, doesn't care at all. Indeed, I left the pet to it's own devices and killed other packs with trusts while it worked the halo down itself, which actually seemed quite nice. When it died, the Orcs around it didn't aggro, so it was easy to pull them one by one, as they don't link either.
4. Mob spawns are random, which can hurt this strat, but from two runs a majority of the packs seem charmable, and many of them are often pretty powerful. Given the strat above, I feel like a monk style pet would be best here.
Overall, I'm super interested in trying this with a full group where you can use the pet to deal with adds while you work on a pack yourself and to safely kill Halos while you clear other things.
One issue was Sic, the recast was way worse than I remembered, and my lua isn't set up at all to deal with it. My best guess is to just set up my gearswap to always produce a physical damage set for Sic and then just use pets who focus physical damage with their TP moves. If it's a buff move, then no big deal, if it's physical then it's the right set.
They do link, my experience has been all sight linking though (fought orcs and yags so far). Do not link with the Fetter though, found this out by trying to range attack the fetter down, only to realize the fetter is immune to auto-range attacks.
They do link, my experience has been all sight linking though (fought orcs and yags so far).
Well its kinda expected. Orc, Yagudo and Goblins are all sight aggro/link. Quadavs are sound aggro/link and it's how they are in Odyssey too.
They arent immune to ranged attacks you just need to be stood in the fetter to do damage.
So not immune to ranged attacks, but immune to any attacks from a range. XD
As with all farming things it's more efficient to solo, if the kill speed is high, like 119 content. 6 solos have 6x more chances for boxes.
Luck's definitely a factor; and yeah I think solo probably is best.
I think a lot of it has to do with people finding each other, people needing to sneak/invis themselves, and having to stagger the flux (so it doesn't glitch out). Was a lot of wasted time there.
Was just curious if other groups were experiencing it as well.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them. As group you are suppose to kill Fetter at floor 1,3,5 and 7 and run to otherworldy vortex at the end. You should get 4 PERSONAL box from otherworldy that way and I think one more personal box from killing beastman kings at floor 7 (they are around Fetter there).
So thats 5 personal chests
At least 40 Izzat to open chests
Probably at least 40 single scales from killing trash around fetters if you take at least TH4 with you.
Small boxes are on avg around 13 scales?
So probably around 70-80 scales at least per person, maybe more if you have time to farm more.
Very good geared solo player on specific job like COR, can get more with luck, but it might be other bonuses from killing fetters and NMs that we might dont know about.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
No, you need to kill Fetter AND beastman mobs around it to get credit for personal box at the end and 10 Izzat. I assume you killed only Fetters.
Bahamut.Lexouritis said: »THF can pick the locks/chests in odyssey, in case no one mentioned, or knows about it yet. However some times mimic will pop out. Unsure how hard they are, as it opens with deathtrap, and his mule has sparks gear (and it got one shot). Credit goes to mischief
"Either gave a 'however it has no effect' message and consumed the tool, opened the chest, or a mimic popped out"
Awesome Map created by Pantafernando:
I made a quick map of Odyssey to make ease to hit the fluxes.
Etheral Junctions, Fetters and camps change apparently random.
EDIT: all maps have North heading the upper border.
Aegypius NM:
Bird
Popped using 5 Abyssdiver feathers
Uses Broadside Barrage and Damnation Dive
Uses Perfect Dodge at low HP and gains an Encumbrance aura that stays for the rest of the fight
Carbuncle.Papesse said: »Beware of the Treant NM Ptelea and its dangerous Leafstorm AoE. Leafstorm is hybrid wind based. It can crit, miss, be absorbed by shadows and Elemental Sforzo. One For All, Gelus Valiance and Baraero substantially reduce damage.
As far as getting these telepoints, mentioned on BGwiki's Odyssey page that you're supposed to be able to travel between to get to further levels of Odyssey, does anyone have any info on the requirements to gain access to these? Do you have to kill all of the fetters to go up a floor? Also, has anyone tried going in with a group of six and then disbanding and everyone using their own trusts to expediate the process of both killing enemies on every floor, taking care of all the fetters on a floor and then popping the nm's so that you might progress to these tele-points if those happened to be the requirements? I know some players might have found that they can farm higher amounts of the Lustreless Scales solo rather than teaming up but if you go in with 6 and then make you're own parties with trusts.. and there are multiple telepoints with up to say 15 sets of mobs and fetters then the possibility of having a high return still might be worth it.
Another thing i noticed maybe means nothing but i saw some pixels floating out of nowhere that seemed like a mobs name. Maybe a glitch? Or the others maps? Or a random mob?
I'm sure people regularly killing fluxes/beastmen already knew this, but AoEs that would have hit the untargettable/invisible beastmen will still generate enmity on them, so people should watch for that if they're sleepgaing or horde lullabying fodder.
We spawned an NM in today's run.
Brachys: Crab NM (PLD/MNK)
Had a pretty decent (25-30%) Counter rate. Bubble Curtain's Shell effect reduced enspell (RDM with Crocea Mors) dmg to 0 unless it was dispelled. Used Invincible at 25%. Easily landed enfeebles (Slow, Para, Blind, Frazzle, Distract) Pretty easy fight overall.
It was spawned using 10 Izzat after we killed Fetter + Beastmen mobs surrounding it.
Asura.Ladyofhonor said: »I have Moogle Mastery III, not sure what's doing it. Status report has:
Nostos killed: 306
Damysus: 2
Salmandra: 2
Cynara: 1
Chests: 3
Seems I ranked up when I killed an Agon Bruiser.
The augment system is “tiered”. I’m working on my alts Emeici +1.
Ranks 1-5 give +2 damage. Ranks 6-10 give +2 damage, +3 acc/macc. I assume ranks 11-15 give +2 damage, +3 acc/macc, +2 crit rate.
That’s a neat way to do it, it incentivizes the more expensive ranks.
Just had a bad solo experience... turns our not all popped NM's are soloable. Do not recommend popping the nm's for 10 izzat.
Got a cactus who would constantly triple attack and did 600 normal / 1200 crit per attack round. August got insta-KO then healer then myself within 7 seconds.
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