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The Odyssey - || Strategy and Discussion ||
Shiva.Thorny
Server: Shiva
Game: FFXI
Posts: 2902
By Shiva.Thorny 2022-03-07 06:12:48
So V0 kills count toward the overall reduction I figured they counted, but since they cost as many segments to enter as V20, was curious if anyone had any inkling as to whether higher V could count *more*. But, given the nature of it being a server-wide thing, it makes sense there isn't really any information available.
Lakshmi.Byrth
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By Lakshmi.Byrth 2022-03-07 06:14:46
To summarize, I got levels from:
* killing my 1400th Nostos
* killing my 6th NM 3 times
* killing my 10th NM 3 times ( links for these)
* killing my 14th NM 3 times
* killing my 17th NM 3 times
* killing my 21st NM 3 times (? no message telling me when I ranked up)
* killing my 24th NM 3 times
* Opening my 16th Aurum Strongbox
I also reported (earlier for B):
* Opening my first Aurum strongbox did not give me a MM level
* Got a rank up for opening my 16th coffer
I wish that Odyssey didn't drop packets, which makes it difficult to believe I actually didn't get a rank up for opening an Aurum and makes it ambiguous whether I got 6 NM rank ups or only 5. If it was only 5 (as expected), then the counts of NMs that need to be killed is irregular and I ranked up from killing Nostos (~2700?).
It is also possible that there are more than 15 level up conditions and we're just capped at 15 levels.
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Lakshmi.Byrth
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By Lakshmi.Byrth 2022-03-08 08:04:02
Starting on A now with MM IX already in the zone and these stats:
* 2802 Nostos
* 4 Tipuli
* 3 Dione
* 1 Damysus
* 3 Aegypius
* 5 Salmandra
* 4 Ailuros
* 4 Megaera
* 3 Eurytus
* 1 Harpe
* 7 Kusarikku
* 5 Leucippe
* 1 Cynara
* 1 Ptelea
* 3 Physis
* 0 Gloios
* 0 Brachys
* 89 Chests
* 13 Coffers
* 0 Aurums
I am only missing 6 levels, but it feels like I have more rank-up thresholds than I have remaining levels.
* 16 Coffers
* 1 Aurum
* 16 Aurums
* All NMs killed at least once
* All NMs to 6 kills
* Various other levels of killing 6 of a NM between those two points
Friend is coming along, so far:
* First NM kill - Leveled him up
* 10th Chest - Leveled him up (pretty sure it was 10)
* Fifth NM kill - Leveled him up (sixth overall, 5th novel)
By Seun 2022-03-08 12:26:29
I had been keeping track of what was causing my MM to increase, but ended up giving up for several reasons. On more than one occasion I've seen the status report display a difference between total MM and what I would get just adding each zone separately.
As an example:
Sheol A: III
Sheol B: III
Sheol c: III
Moogle Mastery: X
I've also noted that my MM for specific zones has completely skipped ranks (ie. XII to XIV). Initially I assumed it had something to do with calculation for the 'free' point, but seeing MM jump like that makes me think the zone specific MM isn't updating correctly.
Server: Odin
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By Odin.Lusiphur 2022-03-08 12:39:59
Starting on A now with MM IX already in the zone and these stats
I'm at VIII with 844 Nostos, 34 chests, 1 coffer, and 1x for each NM. Jumped from VII in the last day with just more Nostos, chests and the coffer being the difference. I swear all of these increases get dropped anymore and I never get them... So annoying.
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Bahamut.Belkin
Server: Bahamut
Game: FFXI
Posts: 474
By Bahamut.Belkin 2022-03-09 08:12:17
I see a lot of people using Geo Malaise on V20 Ongo. I was under the impression GEO debuffs were nerfed into the ground on these bosses. Is a nerfed Malaise really better than say Indi-INT/Blaze of Glory Geo-Acumen?
What're you guys thinkin' on this one?
Asura.Saevel
Server: Asura
Game: FFXI
Posts: 9989
By Asura.Saevel 2022-03-09 08:23:46
I see a lot of people using Geo Malaise on V20 Ongo. I was under the impression GEO debuffs were nerfed into the ground on these bosses. Is a nerfed Malaise really better than say Indi-INT/Blaze of Glory Geo-Acumen?
What're you guys thinkin' on this one?
The answer is yes and no. Geo debuffs are nerfed 75%, meaning Idris Malaise goes from -45 Magic Defense to -11, which is not worth using over INT. During bolster this values is doubled, -22 Magic Defense is definitely worth using.
By SimonSes 2022-03-09 08:29:21
I see a lot of people using Geo Malaise on V20 Ongo. I was under the impression GEO debuffs were nerfed into the ground on these bosses. Is a nerfed Malaise really better than say Indi-INT/Blaze of Glory Geo-Acumen?
What're you guys thinkin' on this one?
It's nerfed but still strong. It's -22.5MDB with Bolster, which will most likely result in like +25%~29% (not sure how much MDB Ongo has as base, but I think Geriond checked this once and the conclusion was around 112?) Bolster Acumen has +90 MAB, which for BLM will usually be less than +25% damage.
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Bahamut.Belkin
Server: Bahamut
Game: FFXI
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By Bahamut.Belkin 2022-03-09 09:05:13
Thanks boys!
By Guyford 2022-03-09 14:15:59
I see a lot of people using Geo Malaise on V20 Ongo. I was under the impression GEO debuffs were nerfed into the ground on these bosses. Is a nerfed Malaise really better than say Indi-INT/Blaze of Glory Geo-Acumen?
What're you guys thinkin' on this one?
We used BoG INT and Indi acumen. Kept entrust barrier and focus up with all the ja resets.
Server: Leviathan
Game: FFXI
Posts: 3753
By Leviathan.Celebrindal 2022-03-09 14:20:45
I see a lot of people using Geo Malaise on V20 Ongo. I was under the impression GEO debuffs were nerfed into the ground on these bosses. Is a nerfed Malaise really better than say Indi-INT/Blaze of Glory Geo-Acumen?
What're you guys thinkin' on this one?
It's nerfed but still strong. It's -22.5MDB with Bolster, which will most likely result in like +25%~29% (not sure how much MDB Ongo has as base, but I think Geriond checked this once and the conclusion was around 112?) Bolster Acumen has +90 MAB, which for BLM will usually be less than +25% damage.
We use Malaise/Acumen, using entrust for INT. Yes, its nerfed, but as mentioned above, its benefits are still one of the best things we can do for nukes in this scenario.
Kinda reveals how much SE overpowered GEO on day one and has been struggling to balance them ever since.
By Shichishito 2022-03-09 14:33:39
if you think GEO is still overpowered then you must also believe BRD, COR and probably RDM, too, are in dire need of a nerf since in a lot of situations they'll get picked over GEO.
Bahamut.Belkin
Server: Bahamut
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By Bahamut.Belkin 2022-03-09 14:38:02
Ended up winning with Indi INT, Geo Acumen, Entrust Focus for the first 25% and then switching to Bolster Indi Acumen, Geo Malaise, Entrust INT after Sforzo ended. After Bolster's ran dry, I switched back to Indi INT and Geo Acumen.
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2022-03-09 14:43:07
since in a lot of situations they'll get picked over GEO.
He never said GEO was "still overpowered", only that it was overpowered since release and SE had no method besides adding geomancy resistance to deal with it.
BRD and COR get picked over GEO primarily because nothing nerfs songs or rolls and because Geomancy IS nerfed on most relevant content. Being able to cap attack with just SP+Frailty+Dia is kind of a huge thing. The secondary reason BRD and COR get picked over GEO is because of Savage Blade/DD options. The Luopan being immobile also makes them less effective for things like Dynamis and Odyssey ABC. If they stop making Ambuscades or modern content immune to Geomancy, watch how quickly people start adding them to every strategy.
Over the years, SE has boosted Songs (and Rolls to a lesser extent), and they've cut geomancy effectiveness by a lot. Because of how busted it is. They went the whole "undispellable/unresistable" buffs/debuffs thing and never considered how reducing a monster's defense or magic attack to nothing would trivialize everything.
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By Shichishito 2022-03-09 15:50:10
he also said
Leviathan.Celebrindal said: »and has been struggling to balance them ever since. which can be understood as GEO is still unbalanced.
If they stop making Ambuscades or modern content immune to Geomancy, watch how quickly people start adding them to every strategy. that's a rather large if considering the nerf affected every content after/including dynamis-D which got introduced in November 10th 2017.
that's around 3 1/2 years, almost half as long as GEO exists as a job.
GEO also has other problems besides the overkill potency nerf that need to be adressed, like the inability to properly DD without getting hurt in their buff capabilties that the other buffers/debuffers don't have to deal with or the misplaced elemental spells.
only few enemies have full dispels/erases, probably so few that just as many have some sort of allergic reaction to geomancy so the unresistable/undispelable argument kinda lost it's edge, especially after the RDM buff.
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2022-03-09 16:16:44
like the inability to properly DD without getting hurt
GEO is so busted when it isn't nerfed, it doesn't even need to DD at all. It can cap attack all on its own. Also, this isn't necessarily true anymore, since GEO would 5/5 Nyame and that's probably enough defense for themselves. BRD and COR are not any more tanky than GEO particularly. The only argument is your Luopan dying to AOEs, so you have to then use other slots to compensate for bubble survival, which is a further dps loss.
Server: Leviathan
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Posts: 3753
By Leviathan.Celebrindal 2022-03-09 16:25:11
like the inability to properly DD without getting hurt
GEO is so busted when it isn't nerfed, it doesn't even need to DD at all. It can cap attack all on its own. Also, this isn't necessarily true anymore, since GEO would 5/5 Nyame and that's probably enough defense for themselves. BRD and COR are not any more tanky than GEO particularly. The only argument is your Luopan dying to AOEs, so you have to then use other slots to compensate for bubble survival, which is a further dps loss.
its not hard to be a supplementary DD in large scale events while preserving the power/potency of your bubble, it just takes understanding that you're never going to DPS at the level you'd like, but you can be effective.
We have better damage clubs, but Idris means you're 2/3rds done with your PetDT needs and can use AM3 to "fake" multiattack gear that GEO severely lacks. I also changed the "PDT-10%" augment on my TP'ing cape to "Pet Regen", and lock the JSE+2 neck over something like Combatant's Torque. Hey, if you're gonna be in range, might as well make sure you're benefiting from it! So yeah, my PetDT isn't capped, but between idris/dunna and the healing properties of the neck, they handle ***.
I typically parse around 92% accuracy on GEO/DNC for wave3 Dyna-D as an example. Its not great damage, but the variation in WS usage to break up the more common ones does help a great deal for the rest of the ally on the W3 boss. In addition, I bring Haste Samba for my party and steps land, even on W3 NMs. It all adds up.
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By Shichishito 2022-03-09 16:52:44
arguments get weird when ppl first oppose you and then proceed to back up your points.
Asura.Topace
Server: Asura
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Posts: 771
By Asura.Topace 2022-03-09 17:42:05
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Lakshmi.Byrth
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By Lakshmi.Byrth 2022-03-09 19:51:10
Starting on A now with MM IX already in the zone and these stats:
* 2802 Nostos
* 4 Tipuli
* 3 Dione
* 1 Damysus
* 3 Aegypius
* 5 Salmandra
* 4 Ailuros
* 4 Megaera
* 5 Eurytus
* 1 Harpe
* 7 Kusarikku
* 6 Leucippe * Leveled me up to X
* 1 Cynara
* 1 Ptelea
* 4 Physis
* 0 Gloios
* 0 Brachys
* 108 Chests
* 20 Coffers
* 0 Aurums
Ranked up to X in A when I killed Leucippe the 6th time. He was my 2nd NM to 6 kills, but overall I am about 50% done with getting them all to 6 kills.
Friend came along and got 1 level from opening his 10th chest and killing his first NM, so there's two more data points.
Edit: Friend also got one level from killing his 70th Nostos
By SimonSes 2022-03-10 03:40:06
Crystal Blessing should scale with Summoning magic. 1TP bonus per 1summoning magic (currently highest would be around 710? EDIT: when switching weapon/grip it would be slightly more)
Lakshmi.Byrth
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By Lakshmi.Byrth 2022-03-10 06:27:28
Off topic, but SMN has a ton of interesting buffs right now on paper. You could imagine a situation where the summoner is giving Haste 2, +10% attack from Crimson Howl, 60 damage/hit enfire, 200 TP bonus, and 25% Double Attack.
However, there are two things a party needs to do to maximize melee damage:
1. Cap Haste
2. Move as close to the attack cap as possible
Towards objective #1, SMN still needs a second buffer main (BRD or GEO) or a very specific situation where it is sufficient to diffusion Mighty Guard.
Towards objective #2, it contributes almost nothing. Crimson Howl is a paltry 10% attack and can be overwritten by any derp using Warcry.
Corsair is the best comparison for current-state SMN, and they give a unique ~50% attack with Chaos Roll +8 and come with Light Shot and either Savage Blade or Leaden Salute depending on the target.
I would say the way to fix SMN's issues is to hit it with the buff bat and give Ifrit an Invigorating Howl BP Ward that gives a unique 20% Magic Haste, 30 STP, and 30% Attack. Now having SMN along gives you capped magic haste, 30 STP, 40% attack, 25% DA, 60 damage/hit Enfire, and 200 TP Bonus if you bother swapping to Shiva.
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By SimonSes 2022-03-10 07:04:53
250TP bonus, not 200, but that's still not enough. It would be more significant if other TP bonus like TP bonus offhands/ranged, Moonshade and Warcry don't exist (mainly the first one). It can still be quite powerful if you only have access to limited TP bonus (like for example DRK with Calad without WAR in pt, or RNG/COR using Leaden/Trueflight etc.), but it's not strong enough.
With 700+ TP bonus SMN could kinda rival with Chaos roll and Hastega 2 would mix well with Honormarch. Lack of Samurai roll could still be too much since 25% DA doesn't support every build like Samurai roll does (mythics with AM3, Kraken club offhand, THF etc. don't get much from DA% and Kraken even suffers from it). Right now 250TP bonus is not enough.
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Asura.Saevel
Server: Asura
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Posts: 9989
By Asura.Saevel 2022-03-10 17:17:23
They could do this my making Avatars favor strong and more relevant to for parties. Change Garuda's to +Magic Haste, Ifrits to +Attack and Carbuncles to anything else. They end up as ghetto GEO's that can provide secondary functions.
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By Leviathan.Celebrindal 2022-03-10 17:24:10
as a non-SMN, the only thing that I dislike about a SMN buffer in a party setup is how several of their buffs overwrite stronger/better versions from other party members, depending on setup. I also believe there's a few weirdo ones that occupy the same slot as better options from different jobs, and its not always apparent.
Asura.Sechs
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Posts: 10165
By Asura.Sechs 2022-03-10 17:50:32
Several of their buffs?
Which?
Haste2 is the same and is the only AoE Haste2
Shiva's Crystal Blessing is unique
Fenrir's buffs are... mostly unique, and not very strong, but they're not very relevant either.
Leviathan's cure pot buff is mostly unique and anyway I wouldn't say it's (directly) very relevant for DPS.
Could discuss the weak Diabolos Phalanxga, Garuda's Blinkga and Titan Stoneskinga but, again, do we really want to claim they're relevant?
The only one that comes to mind is Ifrit's Warcry.
As far as Attack goes it gives the same amount as a WAR's Warcry, but it lasts ~8 mins instead of 30 seconds.
Altough, of course, it loses what we could say is the really important part, that is the TP bonus.
Pros and Cons but I can see this being considered a potential issue in a party with a WAR main.
Which other relevant SMN buff is noticeably inferior to other buffs that share the same buff slot?
Can't think of any atm.
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Leviathan.Boposhopo
Server: Leviathan
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By Leviathan.Boposhopo 2022-03-10 19:51:59
Several of their buffs?
Which?
Haste2 is the same and is the only AoE Haste2
Shiva's Crystal Blessing is unique
Fenrir's buffs are... mostly unique, and not very strong, but they're not very relevant either.
Leviathan's cure pot buff is mostly unique and anyway I wouldn't say it's (directly) very relevant for DPS.
Could discuss the weak Diabolos Phalanxga, Garuda's Blinkga and Titan Stoneskinga but, again, do we really want to claim they're relevant?
The only one that comes to mind is Ifrit's Warcry.
As far as Attack goes it gives the same amount as a WAR's Warcry, but it lasts ~8 mins instead of 30 seconds.
Altough, of course, it loses what we could say is the really important part, that is the TP bonus.
Pros and Cons but I can see this being considered a potential issue in a party with a WAR main.
Which other relevant SMN buff is noticeably inferior to other buffs that share the same buff slot?
Can't think of any atm.
Wind's Blessing overwrites Rampart and is Overwritten by One for All, same thing with Shining Ruby.
What moron though it'd be a good idea for that all to overwrite Rampart is beyond me.
Noctoshield from Diabolos is overwritten by Phalanx as well.
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Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2022-03-10 21:20:43
Leviathan.Boposhopo said: »What moron though it'd be a good idea for that all to overwrite Rampart is beyond me.
Probably the same moron who thought Tenuto overwriting Pianissimo made sense.
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Hmmm...
Initial Speculations:
Looks like they took components of Walk of Echoes (setting), and Elemental Circles and brought it together.
They must of learned new ideas through the Lilith HTBF and how they can play with those elemental fetters to create unique battlefield environment and apply further stress with them..
Instead of Abyssea, this may be a Walk of Echoes 3.0? Anything iLvl 140+ .. We are ready!
Keep this thread clean, hoping to post critical details and discuss strategies.. Eventually I will create a Node on this with full details.. We can then update BG-Wiki with information that we gather..
Those of you who play on Nasomi.. Please don't post on here, you have a Fafnir to camp.. so get back to work.. This is isn't Bubbly Bernie version 3.0. He will be OG 1.0 forever on Nasomi.. ^_^
Sorry about the delay on updating this as I have been slammed with a lot of work since COVID-19 defense ramp up procedures at my hospital facility.
I have barely had time to update and barely any time to explore this content myself. I appreciate everyone's work so far. I will update this OP Thread with some resources and information that people have found across all servers including videos and screenshots..
Keeping this as a basic vital post highlight source so as new posts with vital information emerges I will just pin it here so it is all in one space and no need to jump around different pages..
To Begin.. The Basic Release Info from SE:
Some First Initial Basic Discoveries:
looks like you enter through Rabao
And you have 30 min to kill a bunch of trash mobs. Probably a boss at the end too.
More Initial Entry Discoveries Pinned:
About to enter Odyssey for the first time.
I'll report back. Setup is PUP, COR, BLU x2, SMN, RDM
Ok, it's looking like they made this content specifically to prevent BLUs from cleaving through this content.
Only main target took full damage. Surrounding targets took 90% reduced damage (main targeet 15k, all others 500 or less)
All mobs can be fully enfeebled (Sleep, Silence, Slow, Para) but standard rules apply for mob types (we saw Skeletons, couldn't Blind them)
I can very easily see a RUN or PLD tank running in and aggroing the group of mobs, with a BRD sleeping them all. 2 DDs kill one by one with proper support. SMN Bloodpacts were doing full damage on single mobs (same rules for BLU applied for SMN when we tried Thunderspark for lulz)
At the end, we found a group of mobs (bats) with a Fetter and a group of untargetable Yagudo. We cleared the bats, then killed the Fetter. Once the Fetter is killed, the Yagudo become targetable. For killing all of the Yagudo, you get 10 Izzat.
In total, we farmed 20 Izzat. We'll try using them tomorrow on boxes, maybe even spawn an NM. After we killed the fetter, a conflux spawned that gave us the opportunity to spawn a monster for 10 Izzat. We were low on time, so we just chose to exit.
Player with Trusts.. First Experience Testimonies:
Went in with trusts. Was able to 1 shot most things with leaden.
Yield: 31 scales and 3 scale boxes (from the chest).
Edit: Chests gave 11, 13 and 16.
More Vital Data Testimonies Discovered:
Random info:
-Killing trash gave izzat and lustreless scales
-Using 10 izzat to pop chest gave 2 scales and a box
-Killing fetter made untargetable yagudo killable, giving 10 izzat killing them all
-Popping NM with 10 izzat from ethereal junction spawned a red morbol that did blood weapon and dropped 2 boxes of scales
-Not sure what items you need to trade to junction to spawn monsters
-Was unable to use the thing at the start after killing fetter/yagudos/morbol, may have to kill all trash? I looked around and missed a pack, timed out before I could kill them all
-Moogle keeps track of trash killed, physis, and chests, and the power of your alter egos while in odyssey (Moogle Mastery)
More Testimonials and Discoveries..
Does anyone know what is needed to clear the RoE for Sheol A?
You need to run (can do on sneak/invi, only trasnparent mobs are true sight/sound) to last floor (A7) using confluxes. On last floor there is Otherworldly Vortex mentioned in RoE quest. You need to touch it (it lets you leave Odyssey too) to complete the quest. Credit for that info goes to Mischief from Bahamut.
Here is a video of my first experience with Odyssey:
YouTube Video Placeholder
Tried exploring, found more information
- I didn't realize there was a conflux on each floor to move up
- Each floor increases in mob level, capping at 131, and general nastiness of monster family (manticores, giants I remember on last floor)
- Translocators bring you down to previous levels, so the first floor one doesn't work until you find the higher level ones
- One character got stuck on a floor and couldn't move up, nor did they get the RoE objective upon someone else reaching the top
So for soloers, seems like it's best to stick to lower level floor to farm scales, more experienced parties can move up to desired difficulty for more scales. First time in would be best just getting the RoE objective and unlocking translocators.
Initial Video Detailing Climb to 7th floor for easy RoE Completion for Augment Unlock on Gear:
YouTube Video Placeholder
More Info about Moglophone KI's:
Anyways did a solo run this morning and got about 100 scales from just killing trash in first floor. Wondering what others are getting from parting up vs solo.
edit: Also can you hold one Moglophone KI on you, and then have the moogle hold one?
I was wondering this too. I picked up my KI last night and am holding it until later today and going to see if I can run two times in a row.
You can. I used my ki after few hours yesterday and when I checked moogle timer was at 15h, so it was going down while I had KI on me.
More Testimonial Higlights:
Bahamut.Lexouritis said: »Maybe Mischief will post about it, he figured it out on his mule. I'll try and post what i know, but it seems like we skip everything and just kill the fetters, mobs around the fetters, and sometimes the UNM near the fetters.
Bahamut.Lexouritis said: »and if u get to the final thing upstairs, personal chest for everyone.
Not sure if someone said it already, but you CAN store a KI. So only need to farm every 2 days!
I am confused on how people move up using sneak and invisible, in this run I explored everything, vortexes just said "you can't use this yet", or let me summon an NM but never move somewhere else, even after i killed the fetter, all the guards, the NM, opened one chest, and killed about 90% of all the mobs. If anybody can spot where in this video I should have been able to "move up" it would really help: https://www.youtube.com/watch?v=5i9GhE5nO3I
thanks At the mandies in your run. Just hug left wall and you'll find it. It took me a while to find the first flux as well, but the rest were less "hidden". A video was posted a couple pages ago showing the route.
YouTube Video Placeholder
Bahamut.Lexouritis said: »vortexes just said "you can't use this yet" Need to click Shimmering lights for access to some portals or not have aggro iirc. I may be wrong though
Bahamut.Lexouritis said: » It rewarded me again with a box + 50k gil.
did u kill a fetter? Seems like 50k per Fetter and 1 box per fetter (per character). The big Box from RoE seems to be just 1 time thing. The smaller boxes seem to be fetter based?
Killing all 4 fetters netted us about ~70 scales per run per person after touching otherworldy vortex.
Edit: With RoE quest being completed in a run, was more like 110-130.
So how many scales is it per upgrade? Didn’t see on Bg-wiki and don’t feel like shifting through posts on here. Should be just under 12 stacks to max. Based on scales only being worth 5rp instead of 10 :/
Clip to the top and nab the box, in and out, 5 minute adventure.
For realsies? SE let content like that out after the mass-ban clipping/duping-alex adventures get onto the live server? Thought they learned their lesson since the AMAN trove boxes can't be scouted via Hex IDs. The box he means is the one from completing the RoE once. You can walk to it in 6-7 mins without speed hacks anyway. The big deal about completing the RoE is you can start augmenting your gear at that point.
Well if dude already finished a piece few days after update, there isnt much time gate here it seems.
Probably just the appetitizer was released (im on a work trip, cant "enjoy" the new content till weekend...)
He finished because he bought scales or have legion of mules. Regular player with 1 account will need realistically around 10-14 days for one piece farming daily.
Traded 5 Emperor arthro shells to vortex (dunno how many it took from inventory, might have only taken 1 of the 5). Summoned Brachys, a crab that had a high ass counter rate and instantly killed me on my thf in one attack round. 500+ damage counters with no DT set. Likely not advisable to spawn mobs solo with trusts.
Bahamut.Lexouritis said: »Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill featers and go touch otherwordly.
Unless maybe kill 2 featers solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
Bahamut.Lexouritis said: »
Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill fetters and go touch otherwordly.
Unless maybe kill 2 fetters solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
I'm not sure if you need to just kill the fetters or the fetters + all the semi-invisible beastmen around the fetters.
It's possible to kill a fetter without aggro from the semi invisible beastmen that are sight aggro like Yagudo and Orcs. I'm assuming Quadav will sound aggro which makes them easier to gather in a group.
On the first day, when I duo'd with my cousin on RUN and me on COR with a THF4 set, we killed 1 fetter but stopped killing the semi-invisible beastmen because they were not dropping anything. Not all of the beastmen aggro'd. Only the Yagudo beastmen that were in sight of us or each other aggro'd us. Care needs to be taken by support in this case as support will get aggro'd if they rush in too early before the tank has claim on everything. These mobs hit very hard.
Definitely go in with at least th4 if solo farming just trash mobs.
Go in with a full, balanced party to maximize drops from fetters. The fetters are easy to kill. The beastmen hit hard and have a little more hp than common trash mobs. Helps to sleep them too as they can easily overwhelm even the toughest of tanks.
Me and a group of peeps went in yesterday, to do some testing.
Killing a fetter + beastman group rewards 10 izzat, no special drops were seen, we did not have a thief, just a range using bounty shot.
Gonna test farm some nms tonight. i tried to spawn 1 today with my alt using unity items, turns out 1 is not enough.
My second run of this is probably the best I can do.
Went in, killed all normal monsters, Feters and Beastmen, killed all of the Yaguado. I had 20 Izzat, spawn a Unity NM Which was a Sporebat type mob that died in a 4 step SC. This NM used Blood WEapon, the NM I tried yesterday used 100 fists and rek'd me.
I got 90 Izzat from Monsters and 22 from the 2 boxes that I got from NM and a chest I used them on. The only thing I didn't do on Floor 1 was spawn the Junction that said "Item can be used to pop something here" I had 3 Sarama Hides, 2 Thuban Things and neither worked, nor did a combination of them work.
All of my drops were done with TH2 from Gear.
Few unanswered questions:
How is the augmentation to Trust power in Odyssey earned? I believe the requirement must be more than simply killing sets of trash mobs and making it to the otherworldly at the end.
Rewards upon reaching end were:
360k gil from a group that killed everything on first floor, 2 NM's popped.
100k gil for solo killing 2 groups (4 izzat) worth of scrubs and reaching end.
On another run I also got 100k gil for solo killing more scrubs (4 sets I think.
Seems like the NMs from either spawn point will be one of the 119/122 unity NMs with similar mechanics, but not exactly the same as my morbol didn't go through 3 stages and only did blood weapon. May be a good ideal to either focus on repeatedly killing one to raise its kill count for the moogle or killing all of them at least once. Can't wait for Pandemonium Warden v3 in the future lol Yep. Surprised the hell out of us.
But as I said I was getting 100k for just clearing a couple of easy rooms and heading for the exit solo for the RoE.
Thinking about it, we did a bit more than the first floor full clear on that run, did a second fetter and agon mobs and popped another NM at least. spawn a Unity NM Which was a Sporebat type mob
What method did you use to spawn this nm?
So there seems to be 2 spawn methods, Unity Item (I think 5 minimum) or Izzat once you have killed a fetter.
In terms of the invisible mobs I don't know if its a coincidence or not but every time they have aggro'd they go after my GEO and no other character. Dunno if the bubble is causing something funky to happen.
It should be possible, to kill fetters on all floors + escape as low as 3 man, I cleared everything in my run and had about 3 minutes to spare but a lot of it was goofing about looking at chests etc. I'd say 4 man would be the most optimal though as you can't really AOE.
Only flaw would be is that the fetters on floors seem to be placed randomly so you could get screwed over on travel times but imagine if you wanted to eat some taco's and take that risk you could and do it no probs.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Leviathan.Kingkitt said: »My findings thus far:
As stated multiples times already here, you can sneak/invisible to maneuver around the mobs here. However..
The invisible mobs appear true sight and/or sound, so you have to be cautious of them.
Appears that killing fetters gives personal loot. We all got a box.
You can solo for the RoE if you want following the guidlines above.
Competing RoE gives you 1 large box.
Clear is NOT party wide and each person must touch it individually for credit. (Also recieved 60k gil, we cleared 1 fetter/quadavs, and the mob family near it)
Didn't notice until after fetter and invisible mobs were dead, but one or the other gave 10 izzat.
Have tried a few different unity mats for unm 119/122 and traded 5 to pop a NM. NM that spawned was of the same mob family as items traded.
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull and kill regular mobs, until you see opportunity where nothing is close to fetter (there is always a moment when there is max 1 mob close to it at some point). Kill fetter fast (It's easy to kill. One good 2 step SC will kill it), then kill remaining mobs. I wouldn't try to aggro more than few mobs in general when solo or duoboxing, especially if you dont have Malignance set on COR.
Something of note to add was that our rng and cor were doing 0 dmg to the fetter from distance and had to move much closer to do any damage. This may relate to how aoe does much reduced damage. Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Do you need to touch the flux on the top floor to get the gil? Or when does the gil actually get distributed to you? Yes, you have to leave personally to get it, and as always if other party members are fighting its locked out.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull/kill regular mobs with ranged attack. Run in to fetter with max 1 or 2 shadows aggro. Kill fetter > kill the rest.
Just look out what you aggro. Aggroing BLM mob that stand close to middle will probably result in mass link eventually. Regular mobs dont link at all, but transparent mobs (before and after killing fetter) do.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective. Not sure if it was mentioned, but looks like you can't pop the same NM twice from UNM mats in the same run. Popped once on first floor, and later on the 4th floor it gave a message saying we couldn't pop the same NM again.
Sharing Shamgi's notes posted in the BST forum for relevant details:
Ok, just went into an Odyssey and discovered some things:
1. You can charm things in there. Things seemed to be fairly simple to charm, and Charm+ gear meant that my dhalmel stayed charmed 15+ minutes.
2.Charmed pets seem to be quite strong. Beyond the normal HP, they seemed to have fairly high damage, hitting other mobs in their own pack for 4-600 a swing, with crits as high as 900. My Dhalmel once used Berserk and those numbers got pretty big, same with their Sound Wave move. My record was a crit for 1500 or so. This is with NQ food and no other pet related buffs. I had one crawler end up at 74% when it killed another crawler in the pack, likely benefiting from all the DA and Haste.
3. Pets seem quite effective at killing the Halos. They hit hard already, but notably, they aggro nothing, not even the Beastmen around the Halos when doing so. The Halo produces a damaging AOE every couple of seconds that was hitting for 200 or so, but the pet, with it's 40k+ HP, doesn't care at all. Indeed, I left the pet to it's own devices and killed other packs with trusts while it worked the halo down itself, which actually seemed quite nice. When it died, the Orcs around it didn't aggro, so it was easy to pull them one by one, as they don't link either.
4. Mob spawns are random, which can hurt this strat, but from two runs a majority of the packs seem charmable, and many of them are often pretty powerful. Given the strat above, I feel like a monk style pet would be best here.
Overall, I'm super interested in trying this with a full group where you can use the pet to deal with adds while you work on a pack yourself and to safely kill Halos while you clear other things.
One issue was Sic, the recast was way worse than I remembered, and my lua isn't set up at all to deal with it. My best guess is to just set up my gearswap to always produce a physical damage set for Sic and then just use pets who focus physical damage with their TP moves. If it's a buff move, then no big deal, if it's physical then it's the right set.
They do link, my experience has been all sight linking though (fought orcs and yags so far). Do not link with the Fetter though, found this out by trying to range attack the fetter down, only to realize the fetter is immune to auto-range attacks.
They do link, my experience has been all sight linking though (fought orcs and yags so far).
Well its kinda expected. Orc, Yagudo and Goblins are all sight aggro/link. Quadavs are sound aggro/link and it's how they are in Odyssey too.
They arent immune to ranged attacks you just need to be stood in the fetter to do damage.
So not immune to ranged attacks, but immune to any attacks from a range. XD
As with all farming things it's more efficient to solo, if the kill speed is high, like 119 content. 6 solos have 6x more chances for boxes.
Luck's definitely a factor; and yeah I think solo probably is best.
I think a lot of it has to do with people finding each other, people needing to sneak/invis themselves, and having to stagger the flux (so it doesn't glitch out). Was a lot of wasted time there.
Was just curious if other groups were experiencing it as well.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them. As group you are suppose to kill Fetter at floor 1,3,5 and 7 and run to otherworldy vortex at the end. You should get 4 PERSONAL box from otherworldy that way and I think one more personal box from killing beastman kings at floor 7 (they are around Fetter there).
So thats 5 personal chests
At least 40 Izzat to open chests
Probably at least 40 single scales from killing trash around fetters if you take at least TH4 with you.
Small boxes are on avg around 13 scales?
So probably around 70-80 scales at least per person, maybe more if you have time to farm more.
Very good geared solo player on specific job like COR, can get more with luck, but it might be other bonuses from killing fetters and NMs that we might dont know about.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
No, you need to kill Fetter AND beastman mobs around it to get credit for personal box at the end and 10 Izzat. I assume you killed only Fetters.
Bahamut.Lexouritis said: »THF can pick the locks/chests in odyssey, in case no one mentioned, or knows about it yet. However some times mimic will pop out. Unsure how hard they are, as it opens with deathtrap, and his mule has sparks gear (and it got one shot). Credit goes to mischief
"Either gave a 'however it has no effect' message and consumed the tool, opened the chest, or a mimic popped out"
Awesome Map created by Pantafernando:
I made a quick map of Odyssey to make ease to hit the fluxes.
Etheral Junctions, Fetters and camps change apparently random.
EDIT: all maps have North heading the upper border.
Aegypius NM:
Bird
Popped using 5 Abyssdiver feathers
Uses Broadside Barrage and Damnation Dive
Uses Perfect Dodge at low HP and gains an Encumbrance aura that stays for the rest of the fight
Carbuncle.Papesse said: »Beware of the Treant NM Ptelea and its dangerous Leafstorm AoE. Leafstorm is hybrid wind based. It can crit, miss, be absorbed by shadows and Elemental Sforzo. One For All, Gelus Valiance and Baraero substantially reduce damage.
As far as getting these telepoints, mentioned on BGwiki's Odyssey page that you're supposed to be able to travel between to get to further levels of Odyssey, does anyone have any info on the requirements to gain access to these? Do you have to kill all of the fetters to go up a floor? Also, has anyone tried going in with a group of six and then disbanding and everyone using their own trusts to expediate the process of both killing enemies on every floor, taking care of all the fetters on a floor and then popping the nm's so that you might progress to these tele-points if those happened to be the requirements? I know some players might have found that they can farm higher amounts of the Lustreless Scales solo rather than teaming up but if you go in with 6 and then make you're own parties with trusts.. and there are multiple telepoints with up to say 15 sets of mobs and fetters then the possibility of having a high return still might be worth it.
Another thing i noticed maybe means nothing but i saw some pixels floating out of nowhere that seemed like a mobs name. Maybe a glitch? Or the others maps? Or a random mob?
I'm sure people regularly killing fluxes/beastmen already knew this, but AoEs that would have hit the untargettable/invisible beastmen will still generate enmity on them, so people should watch for that if they're sleepgaing or horde lullabying fodder.
We spawned an NM in today's run.
Brachys: Crab NM (PLD/MNK)
Had a pretty decent (25-30%) Counter rate. Bubble Curtain's Shell effect reduced enspell (RDM with Crocea Mors) dmg to 0 unless it was dispelled. Used Invincible at 25%. Easily landed enfeebles (Slow, Para, Blind, Frazzle, Distract) Pretty easy fight overall.
It was spawned using 10 Izzat after we killed Fetter + Beastmen mobs surrounding it.
Asura.Ladyofhonor said: »I have Moogle Mastery III, not sure what's doing it. Status report has:
Nostos killed: 306
Damysus: 2
Salmandra: 2
Cynara: 1
Chests: 3
Seems I ranked up when I killed an Agon Bruiser.
The augment system is “tiered”. I’m working on my alts Emeici +1.
Ranks 1-5 give +2 damage. Ranks 6-10 give +2 damage, +3 acc/macc. I assume ranks 11-15 give +2 damage, +3 acc/macc, +2 crit rate.
That’s a neat way to do it, it incentivizes the more expensive ranks.
Just had a bad solo experience... turns our not all popped NM's are soloable. Do not recommend popping the nm's for 10 izzat.
Got a cactus who would constantly triple attack and did 600 normal / 1200 crit per attack round. August got insta-KO then healer then myself within 7 seconds.
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