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The Odyssey - || Strategy and Discussion ||
Server: Asura
Game: FFXI
Posts: 3185
By Asura.Geriond 2022-02-22 19:51:37
The DRK is probably making notable sacrifices to get native capped Subtle Blow (does he have 50 or 55?), ones significantly more impactful than the small bonus Endark II gives. You should use Auspice's 25 SB and take advantage of the better gear flexibility that opens up.
Is the DRK using Absorb-VIT and Scarlet Delirium to their advantage to enhance damage?
Asura.Beanen
Server: Asura
Game: FFXI
Posts: 59
By Asura.Beanen 2022-02-22 20:46:43
Bismarck.Feanorsof said: »Looking for some advice on Mboze using the TP supression method.
We have successfully taken down V5/10 and had a V15 attempt down to 20%
Our setup consists of: DRK COR BRD BLU SMN WHM
DRK - capped subtle blow set (no Dagon) with R15 Caladbolg. Keeping up LR and endark
BLU - Silent Storm, capped FC Recast on Tickle/Reaving Wind
BRD - fully geared / SV etc
SMN - Ward BP gear maxed out
COR - SAM/Chaos
WHM - not using auspice as not required for DRK to reach cap, keeping up cureskin as much as possible
Our attempt on V15 to 20% failed due to lack of dps, we changed things by focusing on keep LR up and Endark and attack food
Our last 3 attempts resulted in wipes within 3-5 minutes, with TP moves going off at 70-90% HP. Reviewing the logs we see the Cait-Sith report showing low TP (298, 389, 31) there TP reports were consisent with previous wins but this time the behaviour was compeltely inconsistent with our previous attempts and we are struggling to understand why things have changed. On previous wins we had even seen reports of 1100 TP after mewing but still did not use a TP move (this was above 20%).
Is there anything that can trigger him to use a TP move that we might be missing?
The BLU was keeping def down on between Tourbillion and Tenebral crush although we didn't get passed the first Tourbillion.
We ensured everyone was at least 8 yalms out and not getting hit by the aoe moves. Silence stuck without issue with threnody/wind shot.
I would recommend dropping your Endark and add more STP/Multi Atk gear and have your WHM auspice you to reach cap.
Make sure your Blu is using Plenilune Embrace for more atk for the drk and Cesspool for more TP denial.
Make sure your WHM is using Boost VIT as well. I liked to use DS/NV to absorb VIT.
Keep up Scarlet Delirium up to increase your damage. As well as ensuring the COR uses RD for the resets you need.
For defenses down I would recommend using Armor Break instead, get 3k tp in lobby then apply at start, then again at around 35%.
I am not 100% sure about this but I have heard that he will start resisting Mewing which is why most groups use Beastmaster with the Leech pet. Also BST can Unleash at the 25% mark and the DRK can go ham until its almost off then Soul Enslavement off that. That with the possibility of Wild Card resets makes it very desirable.
Last thing, incase you didnt know, Soul Enslavement takes off Auspice/Endark so make sure you turn and reapply. Happy Hunting!
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Bahamut.Belkin
Server: Bahamut
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Posts: 474
By Bahamut.Belkin 2022-02-22 21:07:21
BST Leech TP drain is particularly effective on Mboze. We used BST and BLU TP drain for V20 and it was very potent. BST also gets to utilize Unleash for the final 20% which is a minute of recast-free TP drain.
We also used WAR savage blade instead of DRK. DPS was much better, still capped subtle blow, and you can utilize Random Deal > Wild Card > Random Deal for Mighty Strikes/Warcry.
When we cleared V20, we had over five minutes left on the timer. When we used an equally geared DRK, we really struggled with DPS.
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Server: Leviathan
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By Leviathan.Celebrindal 2022-02-22 21:21:24
prior two posts really sum up my beliefs on this fight well, but no harm in reiterating some of it with another experience. We used to bring SMN+BLU for TP suppression on Mboze, but moved to BST+BLU before v20 came out and really enjoyed the swap. Unleash is really worth the swap for that free chunk of time, and while SMN has some great buffing tools they bring in addition to just its Mewing for this fight, so does BST when played by someone familiar with the job versus someone who just built a leech BST in a week out of necessity (we have the luxury of a long-standing BST who's just thrilled the world wants him now and then now lol).
The bringing a Fencer WAR over DRK is interesting- its another way to get a heavy DD better Haste results w/o a subjob to assist matters- DRK is very reliant on Last Resort in my opinion in Gaol. I still like DRK as it has multiple interesting tools for DPS here, and definitely can work. Pairing Unleash followed immediately by Soul Enslavement means almost 2 minutes of completely risk-free damage. I've also seen wins with a Su5 SAM (path B) and using Yaegasumi in the same way- maybe everyone else won't make it thru, but the win will happen if executed well ^^
to @Feanorsof- if you're seeing a TP move that early in the fight my first thoughts run to 3 things-
1. Your TP suppressors need to examine their sets/timing (getting the two suppressors off cycle so they're not draining at the same time is very important, getting a rhythm going and all)
2. or your DD may need to just wait a little longer before going all-out in feeding TP. When I DRK this, my starting routine naturally allows the Drainers to get established before I really start swinging (1. equip Gaxe in lobby, get TP from a job swap. 2. Claim Mboze post-buffs and land Armor Break. 3. swap to Liberator, DS/NV absorb-VIT (drain3, even bursted and sealed, is never worth it on Mboze). 4. swap to Caladbolg SB set and get to work)
3. Adjust your sets/buffing so that your WHM has the Ebers Feet+1 for +25 SB1 from Auspice, allowing for more SB2 and/or damage-dealing gear.
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Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2022-02-22 21:24:38
Make sure your Blu is using Plenilune Embrace for more atk for the drk and Cesspool for more TP denial.
Have you ever seen the Plague effect wear off on Mboze? I used it several times and didn’t see it, so just wondering if maybe mine missed or you’re assuming it landed. Good to know if it can land. Also, plenilune embrace is a good move to use, just key in mind that it’s attack+ effect varies with moon phase. So it might not be worth using if it’s closer to new moon or waning at a low percentage. Alternatively, you can use diffusion Nature’s Mediation for a +20% attack bonus on the dark knight (doesn’t stack with embrace), since you get rd resets, you should have a couple of chances to apply it.
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By Valefor.Prothescar 2022-02-23 02:38:19
Cesspool and Nature's Meditation are not mutually exclusive. That said if you want to apply Plague, just use Lowing or something. It isn't as potent as Delta Thrust/Cesspool but it doesn't feed any TP and can be reapplied more than once every 5 minutes. Idk if Plague even works on Mboze
By SimonSes 2022-02-23 04:26:24
Would also like to know if cesspool is worth using on mboze over Nat Med or MG for safety. Also, does anyone know if embalming earth lands?
Highly doubt anything earth based will land on Mboze, unless with 5% floored success rate. Since BLU magic add effect landing is not visible, the only way to notice slow landing is check time before Mboze's attacks.
Plague probably works, but landing rate might also be floored. So it's even harder to notice if it landed or not. Fact that most plague has only like 30-60s duration doesn't help too.
By Draylo 2022-02-23 04:29:43
WTB BLU add. eff. potency/buff duration+ gear.
By SimonSes 2022-02-23 04:31:40
WTB BLU add. eff. potency/buff duration+ gear.
WTB update to chat, that shows add effect landing or being resisted.
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By Valefor.Prothescar 2022-02-23 04:41:47
you'll always know if Lowing landed since it is the only effect that the spell has. if nothing else it makes it easy to see if plague lands at all on it
Bismarck.Feanorsof
Server: Bismarck
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By Bismarck.Feanorsof 2022-02-23 06:42:50
Thanks for the responses.
I think we will look to swapping the SMN out for BST, considering that we see TP reports of 0 on Erinys compared to Mboze, I think mewing may be getting resisted as was mentioned.
We too have a career BST who is just waiting for me to say the word XD
Timing of the TP supression was fine looking at the logs, the only thing I can think of is that we got started too quickly but the TP reports from Mewing tells me that was not an issue.
It's hard to understand how we successfully carried out this fight even on V15 to 20% without encountering the TP moves the way we did yesterday, the only changes made were:
1. Endark and Attack food on the DRK
2. BLU reduced recast on Reaving/Feather
3. BLU taking care of defense down
4. Reducing SMN buffs to just Crystal Blessing to save time
In terms of endark/auspice, I'm not too worried about dps now we've made our changes, we got him down quite quickly but appreciate the advice and we will look into potential gear swaps.
For anyone else struggling with this, other potential ideas we may try are:
1. Swap out the WHM for RDM who can silence and go BST + SMN
2. Look into whether BLU could provide enough cures that we could possibly bring BLU BST SMN
Will confirm what worked for us once we've successfully taken him down
Asura.Sechs
Server: Asura
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Posts: 10165
By Asura.Sechs 2022-02-23 06:45:49
I still can't believe the TP suppression method was the intended way to fight Mboze anyway.
I really wonder if there's something else that's escaping our grasp or if that's it.
Bahamut.Belkin
Server: Bahamut
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Posts: 474
By Bahamut.Belkin 2022-02-23 07:07:51
I still can't believe the TP suppression method was the intended way to fight Mboze anyway.
I really wonder if there's something else that's escaping our grasp or if that's it.
If Timber was split 8 ways instead of 7 max, I could see it being the intended method (6 players + luopan + pet). That would mean you need to incorporate a BST or SMN for sure to make the split manageable. Those two jobs can provide some useful support/supplemental damage if it came down to it. It could've been a nice way to get those two jobs back into the fold without their usage being gimmicky. But that isn't the case. The margin for error on Timber is so small, especially with an add whackin' people off.
I really don't know what they wanted the intended setup to be. The closet thing I felt was an "intended" setup was PLD/DD/BRD/WHM/COR/GEO with the PLD using Rampart to mitigate Timber, but it feels bad to have to rely on Rampart getting reset by RD > WC > RD. Same thing with Rayke on Ongo. I dislike that it is essentially required.
Bahamut.Belkin
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By Bahamut.Belkin 2022-02-23 07:14:36
Oh, yeah, and the wrong aura just tanks your run. Attack Down (can't deal enough damage to the boy), Defense Down (add slaughters you), or M.Acc Down (can't land BLU TP drains) are almost 100% run enders.
Bit of bullcrap there.
Asura.Sechs
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By Asura.Sechs 2022-02-23 07:17:35
I think there is a wider problem with the design of that mob family in general. I dunno, the WKR and Delve2 Yggtreant weren't that bad in the end, were they?
Server: Leviathan
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By Leviathan.Celebrindal 2022-02-23 07:20:49
I still can't believe the TP suppression method was the intended way to fight Mboze anyway.
I really wonder if there's something else that's escaping our grasp or if that's it.
I thought the same as you for a LONG time. Then I realized it was me missing something, and in part due to NA strategy trends over JP strats. Almost since the beginning of the game, NA strats have always been more offensively based, damn the consequences and just tell the healers and tanks to "git gud" (oversimplification) and the JP strats put survivability #1 over speed. In almost any "normal" high end situation, our DDs aren't worried about Subtle Blow builds- "oh you only need that for special fights and then just bring a MNK or something" and bringing a job or two for TP suppression would be viewed as a wasted slot compared to bringing more buffs or more DPS to the NA playerbase.
SE made a fight we can't simply overpower and forced us to consider these two mechanics that have been in the game for a very long time. At first I thought Mboze was going to be a pet fight, get as many targets on the ground as possible due to our lack of using pet strats as a primary tool. But every time I see a TP move go off from Mboze, I view him more like a pressure cooker. Its on us to maintain that pressure to its maximum efficiency, but not blow the lid.
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Asura.Sechs
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By Asura.Sechs 2022-02-23 07:24:11
I dunno. I'm not buyin that.
If their purpose was to force players develop strategies to make so that NM doesn't use any TP move at all, then why bother giving him so many different ones? They could've given it just one and make it a total wipe that does 99k unresistable damage to everyone in range.
But probably the truth is that they didn't really give too much careful thoughts about the strategy or the balance of that specific nm
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Server: Leviathan
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By Leviathan.Celebrindal 2022-02-23 07:28:22
I dunno. I'm not buyin that.
If their purpose was to force players develop strategies to make so that NM doesn't use any TP move at all, then why bother giving him so many different ones? They could've given it just one and make it a total wipe that does 99k unresistable damage to everyone in range.
But probably the truth is that they didn't really give too much careful thoughts about the strategy or the balance of that specific nm Got me there on that first point, esp when you think if the message was meant to be "don't give me TP or you die" it would have some god-awful cap dmg move like an Ambuscade gimmick, and not others to confuse the message.
Asura.Saevel
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By Asura.Saevel 2022-02-23 08:10:02
I dunno. I'm not buyin that.
If their purpose was to force players develop strategies to make so that NM doesn't use any TP move at all, then why bother giving him so many different ones? They could've given it just one and make it a total wipe that does 99k unresistable damage to everyone in range.
But probably the truth is that they didn't really give too much careful thoughts about the strategy or the balance of that specific nm
There was no "intended" strategy, they just took the Delve boss's, turned the stats up, gave them various immunities, then put them inside a battlefield where we lose access to our subjobs. It's likely there is some sort of internal joke amongst the devs on how much crap they can get away with putting the player base through.
Also the JP's do not use some sort of magical "defensive" strategy, they play the exact same way we do. One of our groups members is JP and this is a conversation we've had. We use TP denial strategy on Mboze because he has an "I Win" button he can randomly push. Furthermore unlike the other Naakual boss's his TP moves have a range of elements which makes riding Valiance not reliable.
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By Asura.Geriond 2022-02-23 08:19:06
There was no "intended" strategy, they just took the Delve boss's, turned the stats up, gave them various immunities, then put them inside a battlefield where we lose access to our subjobs. It's likely there is some sort of internal joke amongst the devs on how much crap they can get away with putting the player base through. The fact that they greatly changed Timbeeer, making it more deadly but also including a way to mitigate it, says otherwise.
Given how Timbeeer works, my guess is that SE intended for it to be killed with pet jobs, but didn't realize how undertuned they were, which makes it impossible to kill in time like that on higher V levels.
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2022-02-23 08:25:58
Would also like to know if cesspool is worth using on mboze over Nat Med or MG for safety. Also, does anyone know if embalming earth lands?
Embalming Earth’s Slow doesn’t land on Mboze or his add. It didn’t land on the add with Earth Threnody on.
Asura.Saevel
Server: Asura
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By Asura.Saevel 2022-02-23 09:45:14
Would also like to know if cesspool is worth using on mboze over Nat Med or MG for safety. Also, does anyone know if embalming earth lands?
Embalming Earth’s Slow doesn’t land on Mboze or his add. It didn’t land on the add with Earth Threnody on.
It will only land during their Proc aura's when it's resistance to earth drops to nothing while also absorbing earth damage.
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2022-02-23 10:23:28
I am aware of that, but it's completely irrelevant to the strat in question because you should never see an aura at all, if done correctly.
By SimonSes 2022-02-23 11:09:53
I think you overrating Mboze a little. There is plenty of working strategy assuming you have access to whatever jobs you want.
Beside obvious no TP moves strategy you can also use GEO/BST/SMN PLD BLU WHM COR BRD. Under 50% you use Rampart, then Diffusion Barrier Tusk, then Rampart again. That's 6-7 min of mitigation. Then you can WD and do it again, so there is no randomness at all. Rampart reduce Timber by 25%, Barrier Tusk by 15%. Both are enough when you have 7 targets. You TP on add, so there is not much TP moves and in case of BST or SMN you can Mew and TP drainkiss for even less TP moves. PLD tanks add, BLU tanks Mboze. BLU COR and BRD all DD. In case of of BST you also have additional damage reduction on Timber from Killer Instinct.
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Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2022-02-23 11:19:49
I think you overrating Mboze a little. There is plenty of working strategy assuming you have access to whatever jobs you want.
Beside obvious no TP moves strategy you can also
What are you talking about? I am not overestimating anything, I'm following the current discussion. I have said absolutely nothing about this being the only working strategy.
The strategy mentioned by Kujahfoxfire was specifically in regards to TP mitigation (he mentioned Cesspool). I responded to his question about slow from Embalming Earth, since Slow is directly involved in lowering monster TP gain. Mentioning that you shouldn't see any TP moves to even land a slow during aura phase (when his earth magic evasion is lowered) was a comment with TP mitigation strategy in mind. Not that it was the only one.
By SimonSes 2022-02-23 11:25:33
What are you talking about? I am not overestimating anything, I'm following the current discussion. I have said absolutely nothing about this being the only working strategy.
When I answer specific person, I use quotes, or make it very clear. I wasn't addressing you Buukki.
"you" in my post was to people on this page crying, that Mboze is big SE's big middle finger to playerbase or it's not balanced and some mechanics are not intended etc.
Hmmm...
Initial Speculations:
Looks like they took components of Walk of Echoes (setting), and Elemental Circles and brought it together.
They must of learned new ideas through the Lilith HTBF and how they can play with those elemental fetters to create unique battlefield environment and apply further stress with them..
Instead of Abyssea, this may be a Walk of Echoes 3.0? Anything iLvl 140+ .. We are ready!
Keep this thread clean, hoping to post critical details and discuss strategies.. Eventually I will create a Node on this with full details.. We can then update BG-Wiki with information that we gather..
Those of you who play on Nasomi.. Please don't post on here, you have a Fafnir to camp.. so get back to work.. This is isn't Bubbly Bernie version 3.0. He will be OG 1.0 forever on Nasomi.. ^_^
Sorry about the delay on updating this as I have been slammed with a lot of work since COVID-19 defense ramp up procedures at my hospital facility.
I have barely had time to update and barely any time to explore this content myself. I appreciate everyone's work so far. I will update this OP Thread with some resources and information that people have found across all servers including videos and screenshots..
Keeping this as a basic vital post highlight source so as new posts with vital information emerges I will just pin it here so it is all in one space and no need to jump around different pages..
To Begin.. The Basic Release Info from SE:
Some First Initial Basic Discoveries:
looks like you enter through Rabao
And you have 30 min to kill a bunch of trash mobs. Probably a boss at the end too.
More Initial Entry Discoveries Pinned:
About to enter Odyssey for the first time.
I'll report back. Setup is PUP, COR, BLU x2, SMN, RDM
Ok, it's looking like they made this content specifically to prevent BLUs from cleaving through this content.
Only main target took full damage. Surrounding targets took 90% reduced damage (main targeet 15k, all others 500 or less)
All mobs can be fully enfeebled (Sleep, Silence, Slow, Para) but standard rules apply for mob types (we saw Skeletons, couldn't Blind them)
I can very easily see a RUN or PLD tank running in and aggroing the group of mobs, with a BRD sleeping them all. 2 DDs kill one by one with proper support. SMN Bloodpacts were doing full damage on single mobs (same rules for BLU applied for SMN when we tried Thunderspark for lulz)
At the end, we found a group of mobs (bats) with a Fetter and a group of untargetable Yagudo. We cleared the bats, then killed the Fetter. Once the Fetter is killed, the Yagudo become targetable. For killing all of the Yagudo, you get 10 Izzat.
In total, we farmed 20 Izzat. We'll try using them tomorrow on boxes, maybe even spawn an NM. After we killed the fetter, a conflux spawned that gave us the opportunity to spawn a monster for 10 Izzat. We were low on time, so we just chose to exit.
Player with Trusts.. First Experience Testimonies:
Went in with trusts. Was able to 1 shot most things with leaden.
Yield: 31 scales and 3 scale boxes (from the chest).
Edit: Chests gave 11, 13 and 16.
More Vital Data Testimonies Discovered:
Random info:
-Killing trash gave izzat and lustreless scales
-Using 10 izzat to pop chest gave 2 scales and a box
-Killing fetter made untargetable yagudo killable, giving 10 izzat killing them all
-Popping NM with 10 izzat from ethereal junction spawned a red morbol that did blood weapon and dropped 2 boxes of scales
-Not sure what items you need to trade to junction to spawn monsters
-Was unable to use the thing at the start after killing fetter/yagudos/morbol, may have to kill all trash? I looked around and missed a pack, timed out before I could kill them all
-Moogle keeps track of trash killed, physis, and chests, and the power of your alter egos while in odyssey (Moogle Mastery)
More Testimonials and Discoveries..
Does anyone know what is needed to clear the RoE for Sheol A?
You need to run (can do on sneak/invi, only trasnparent mobs are true sight/sound) to last floor (A7) using confluxes. On last floor there is Otherworldly Vortex mentioned in RoE quest. You need to touch it (it lets you leave Odyssey too) to complete the quest. Credit for that info goes to Mischief from Bahamut.
Here is a video of my first experience with Odyssey:
YouTube Video Placeholder
Tried exploring, found more information
- I didn't realize there was a conflux on each floor to move up
- Each floor increases in mob level, capping at 131, and general nastiness of monster family (manticores, giants I remember on last floor)
- Translocators bring you down to previous levels, so the first floor one doesn't work until you find the higher level ones
- One character got stuck on a floor and couldn't move up, nor did they get the RoE objective upon someone else reaching the top
So for soloers, seems like it's best to stick to lower level floor to farm scales, more experienced parties can move up to desired difficulty for more scales. First time in would be best just getting the RoE objective and unlocking translocators.
Initial Video Detailing Climb to 7th floor for easy RoE Completion for Augment Unlock on Gear:
YouTube Video Placeholder
More Info about Moglophone KI's:
Anyways did a solo run this morning and got about 100 scales from just killing trash in first floor. Wondering what others are getting from parting up vs solo.
edit: Also can you hold one Moglophone KI on you, and then have the moogle hold one?
I was wondering this too. I picked up my KI last night and am holding it until later today and going to see if I can run two times in a row.
You can. I used my ki after few hours yesterday and when I checked moogle timer was at 15h, so it was going down while I had KI on me.
More Testimonial Higlights:
Bahamut.Lexouritis said: »Maybe Mischief will post about it, he figured it out on his mule. I'll try and post what i know, but it seems like we skip everything and just kill the fetters, mobs around the fetters, and sometimes the UNM near the fetters.
Bahamut.Lexouritis said: »and if u get to the final thing upstairs, personal chest for everyone.
Not sure if someone said it already, but you CAN store a KI. So only need to farm every 2 days!
I am confused on how people move up using sneak and invisible, in this run I explored everything, vortexes just said "you can't use this yet", or let me summon an NM but never move somewhere else, even after i killed the fetter, all the guards, the NM, opened one chest, and killed about 90% of all the mobs. If anybody can spot where in this video I should have been able to "move up" it would really help: https://www.youtube.com/watch?v=5i9GhE5nO3I
thanks At the mandies in your run. Just hug left wall and you'll find it. It took me a while to find the first flux as well, but the rest were less "hidden". A video was posted a couple pages ago showing the route.
YouTube Video Placeholder
Bahamut.Lexouritis said: »vortexes just said "you can't use this yet" Need to click Shimmering lights for access to some portals or not have aggro iirc. I may be wrong though
Bahamut.Lexouritis said: » It rewarded me again with a box + 50k gil.
did u kill a fetter? Seems like 50k per Fetter and 1 box per fetter (per character). The big Box from RoE seems to be just 1 time thing. The smaller boxes seem to be fetter based?
Killing all 4 fetters netted us about ~70 scales per run per person after touching otherworldy vortex.
Edit: With RoE quest being completed in a run, was more like 110-130.
So how many scales is it per upgrade? Didn’t see on Bg-wiki and don’t feel like shifting through posts on here. Should be just under 12 stacks to max. Based on scales only being worth 5rp instead of 10 :/
Clip to the top and nab the box, in and out, 5 minute adventure.
For realsies? SE let content like that out after the mass-ban clipping/duping-alex adventures get onto the live server? Thought they learned their lesson since the AMAN trove boxes can't be scouted via Hex IDs. The box he means is the one from completing the RoE once. You can walk to it in 6-7 mins without speed hacks anyway. The big deal about completing the RoE is you can start augmenting your gear at that point.
Well if dude already finished a piece few days after update, there isnt much time gate here it seems.
Probably just the appetitizer was released (im on a work trip, cant "enjoy" the new content till weekend...)
He finished because he bought scales or have legion of mules. Regular player with 1 account will need realistically around 10-14 days for one piece farming daily.
Traded 5 Emperor arthro shells to vortex (dunno how many it took from inventory, might have only taken 1 of the 5). Summoned Brachys, a crab that had a high ass counter rate and instantly killed me on my thf in one attack round. 500+ damage counters with no DT set. Likely not advisable to spawn mobs solo with trusts.
Bahamut.Lexouritis said: »Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill featers and go touch otherwordly.
Unless maybe kill 2 featers solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
Bahamut.Lexouritis said: »
Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill fetters and go touch otherwordly.
Unless maybe kill 2 fetters solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
I'm not sure if you need to just kill the fetters or the fetters + all the semi-invisible beastmen around the fetters.
It's possible to kill a fetter without aggro from the semi invisible beastmen that are sight aggro like Yagudo and Orcs. I'm assuming Quadav will sound aggro which makes them easier to gather in a group.
On the first day, when I duo'd with my cousin on RUN and me on COR with a THF4 set, we killed 1 fetter but stopped killing the semi-invisible beastmen because they were not dropping anything. Not all of the beastmen aggro'd. Only the Yagudo beastmen that were in sight of us or each other aggro'd us. Care needs to be taken by support in this case as support will get aggro'd if they rush in too early before the tank has claim on everything. These mobs hit very hard.
Definitely go in with at least th4 if solo farming just trash mobs.
Go in with a full, balanced party to maximize drops from fetters. The fetters are easy to kill. The beastmen hit hard and have a little more hp than common trash mobs. Helps to sleep them too as they can easily overwhelm even the toughest of tanks.
Me and a group of peeps went in yesterday, to do some testing.
Killing a fetter + beastman group rewards 10 izzat, no special drops were seen, we did not have a thief, just a range using bounty shot.
Gonna test farm some nms tonight. i tried to spawn 1 today with my alt using unity items, turns out 1 is not enough.
My second run of this is probably the best I can do.
Went in, killed all normal monsters, Feters and Beastmen, killed all of the Yaguado. I had 20 Izzat, spawn a Unity NM Which was a Sporebat type mob that died in a 4 step SC. This NM used Blood WEapon, the NM I tried yesterday used 100 fists and rek'd me.
I got 90 Izzat from Monsters and 22 from the 2 boxes that I got from NM and a chest I used them on. The only thing I didn't do on Floor 1 was spawn the Junction that said "Item can be used to pop something here" I had 3 Sarama Hides, 2 Thuban Things and neither worked, nor did a combination of them work.
All of my drops were done with TH2 from Gear.
Few unanswered questions:
How is the augmentation to Trust power in Odyssey earned? I believe the requirement must be more than simply killing sets of trash mobs and making it to the otherworldly at the end.
Rewards upon reaching end were:
360k gil from a group that killed everything on first floor, 2 NM's popped.
100k gil for solo killing 2 groups (4 izzat) worth of scrubs and reaching end.
On another run I also got 100k gil for solo killing more scrubs (4 sets I think.
Seems like the NMs from either spawn point will be one of the 119/122 unity NMs with similar mechanics, but not exactly the same as my morbol didn't go through 3 stages and only did blood weapon. May be a good ideal to either focus on repeatedly killing one to raise its kill count for the moogle or killing all of them at least once. Can't wait for Pandemonium Warden v3 in the future lol Yep. Surprised the hell out of us.
But as I said I was getting 100k for just clearing a couple of easy rooms and heading for the exit solo for the RoE.
Thinking about it, we did a bit more than the first floor full clear on that run, did a second fetter and agon mobs and popped another NM at least. spawn a Unity NM Which was a Sporebat type mob
What method did you use to spawn this nm?
So there seems to be 2 spawn methods, Unity Item (I think 5 minimum) or Izzat once you have killed a fetter.
In terms of the invisible mobs I don't know if its a coincidence or not but every time they have aggro'd they go after my GEO and no other character. Dunno if the bubble is causing something funky to happen.
It should be possible, to kill fetters on all floors + escape as low as 3 man, I cleared everything in my run and had about 3 minutes to spare but a lot of it was goofing about looking at chests etc. I'd say 4 man would be the most optimal though as you can't really AOE.
Only flaw would be is that the fetters on floors seem to be placed randomly so you could get screwed over on travel times but imagine if you wanted to eat some taco's and take that risk you could and do it no probs.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Leviathan.Kingkitt said: »My findings thus far:
As stated multiples times already here, you can sneak/invisible to maneuver around the mobs here. However..
The invisible mobs appear true sight and/or sound, so you have to be cautious of them.
Appears that killing fetters gives personal loot. We all got a box.
You can solo for the RoE if you want following the guidlines above.
Competing RoE gives you 1 large box.
Clear is NOT party wide and each person must touch it individually for credit. (Also recieved 60k gil, we cleared 1 fetter/quadavs, and the mob family near it)
Didn't notice until after fetter and invisible mobs were dead, but one or the other gave 10 izzat.
Have tried a few different unity mats for unm 119/122 and traded 5 to pop a NM. NM that spawned was of the same mob family as items traded.
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull and kill regular mobs, until you see opportunity where nothing is close to fetter (there is always a moment when there is max 1 mob close to it at some point). Kill fetter fast (It's easy to kill. One good 2 step SC will kill it), then kill remaining mobs. I wouldn't try to aggro more than few mobs in general when solo or duoboxing, especially if you dont have Malignance set on COR.
Something of note to add was that our rng and cor were doing 0 dmg to the fetter from distance and had to move much closer to do any damage. This may relate to how aoe does much reduced damage. Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Do you need to touch the flux on the top floor to get the gil? Or when does the gil actually get distributed to you? Yes, you have to leave personally to get it, and as always if other party members are fighting its locked out.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull/kill regular mobs with ranged attack. Run in to fetter with max 1 or 2 shadows aggro. Kill fetter > kill the rest.
Just look out what you aggro. Aggroing BLM mob that stand close to middle will probably result in mass link eventually. Regular mobs dont link at all, but transparent mobs (before and after killing fetter) do.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective. Not sure if it was mentioned, but looks like you can't pop the same NM twice from UNM mats in the same run. Popped once on first floor, and later on the 4th floor it gave a message saying we couldn't pop the same NM again.
Sharing Shamgi's notes posted in the BST forum for relevant details:
Ok, just went into an Odyssey and discovered some things:
1. You can charm things in there. Things seemed to be fairly simple to charm, and Charm+ gear meant that my dhalmel stayed charmed 15+ minutes.
2.Charmed pets seem to be quite strong. Beyond the normal HP, they seemed to have fairly high damage, hitting other mobs in their own pack for 4-600 a swing, with crits as high as 900. My Dhalmel once used Berserk and those numbers got pretty big, same with their Sound Wave move. My record was a crit for 1500 or so. This is with NQ food and no other pet related buffs. I had one crawler end up at 74% when it killed another crawler in the pack, likely benefiting from all the DA and Haste.
3. Pets seem quite effective at killing the Halos. They hit hard already, but notably, they aggro nothing, not even the Beastmen around the Halos when doing so. The Halo produces a damaging AOE every couple of seconds that was hitting for 200 or so, but the pet, with it's 40k+ HP, doesn't care at all. Indeed, I left the pet to it's own devices and killed other packs with trusts while it worked the halo down itself, which actually seemed quite nice. When it died, the Orcs around it didn't aggro, so it was easy to pull them one by one, as they don't link either.
4. Mob spawns are random, which can hurt this strat, but from two runs a majority of the packs seem charmable, and many of them are often pretty powerful. Given the strat above, I feel like a monk style pet would be best here.
Overall, I'm super interested in trying this with a full group where you can use the pet to deal with adds while you work on a pack yourself and to safely kill Halos while you clear other things.
One issue was Sic, the recast was way worse than I remembered, and my lua isn't set up at all to deal with it. My best guess is to just set up my gearswap to always produce a physical damage set for Sic and then just use pets who focus physical damage with their TP moves. If it's a buff move, then no big deal, if it's physical then it's the right set.
They do link, my experience has been all sight linking though (fought orcs and yags so far). Do not link with the Fetter though, found this out by trying to range attack the fetter down, only to realize the fetter is immune to auto-range attacks.
They do link, my experience has been all sight linking though (fought orcs and yags so far).
Well its kinda expected. Orc, Yagudo and Goblins are all sight aggro/link. Quadavs are sound aggro/link and it's how they are in Odyssey too.
They arent immune to ranged attacks you just need to be stood in the fetter to do damage.
So not immune to ranged attacks, but immune to any attacks from a range. XD
As with all farming things it's more efficient to solo, if the kill speed is high, like 119 content. 6 solos have 6x more chances for boxes.
Luck's definitely a factor; and yeah I think solo probably is best.
I think a lot of it has to do with people finding each other, people needing to sneak/invis themselves, and having to stagger the flux (so it doesn't glitch out). Was a lot of wasted time there.
Was just curious if other groups were experiencing it as well.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them. As group you are suppose to kill Fetter at floor 1,3,5 and 7 and run to otherworldy vortex at the end. You should get 4 PERSONAL box from otherworldy that way and I think one more personal box from killing beastman kings at floor 7 (they are around Fetter there).
So thats 5 personal chests
At least 40 Izzat to open chests
Probably at least 40 single scales from killing trash around fetters if you take at least TH4 with you.
Small boxes are on avg around 13 scales?
So probably around 70-80 scales at least per person, maybe more if you have time to farm more.
Very good geared solo player on specific job like COR, can get more with luck, but it might be other bonuses from killing fetters and NMs that we might dont know about.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
No, you need to kill Fetter AND beastman mobs around it to get credit for personal box at the end and 10 Izzat. I assume you killed only Fetters.
Bahamut.Lexouritis said: »THF can pick the locks/chests in odyssey, in case no one mentioned, or knows about it yet. However some times mimic will pop out. Unsure how hard they are, as it opens with deathtrap, and his mule has sparks gear (and it got one shot). Credit goes to mischief
"Either gave a 'however it has no effect' message and consumed the tool, opened the chest, or a mimic popped out"
Awesome Map created by Pantafernando:
I made a quick map of Odyssey to make ease to hit the fluxes.
Etheral Junctions, Fetters and camps change apparently random.
EDIT: all maps have North heading the upper border.
Aegypius NM:
Bird
Popped using 5 Abyssdiver feathers
Uses Broadside Barrage and Damnation Dive
Uses Perfect Dodge at low HP and gains an Encumbrance aura that stays for the rest of the fight
Carbuncle.Papesse said: »Beware of the Treant NM Ptelea and its dangerous Leafstorm AoE. Leafstorm is hybrid wind based. It can crit, miss, be absorbed by shadows and Elemental Sforzo. One For All, Gelus Valiance and Baraero substantially reduce damage.
As far as getting these telepoints, mentioned on BGwiki's Odyssey page that you're supposed to be able to travel between to get to further levels of Odyssey, does anyone have any info on the requirements to gain access to these? Do you have to kill all of the fetters to go up a floor? Also, has anyone tried going in with a group of six and then disbanding and everyone using their own trusts to expediate the process of both killing enemies on every floor, taking care of all the fetters on a floor and then popping the nm's so that you might progress to these tele-points if those happened to be the requirements? I know some players might have found that they can farm higher amounts of the Lustreless Scales solo rather than teaming up but if you go in with 6 and then make you're own parties with trusts.. and there are multiple telepoints with up to say 15 sets of mobs and fetters then the possibility of having a high return still might be worth it.
Another thing i noticed maybe means nothing but i saw some pixels floating out of nowhere that seemed like a mobs name. Maybe a glitch? Or the others maps? Or a random mob?
I'm sure people regularly killing fluxes/beastmen already knew this, but AoEs that would have hit the untargettable/invisible beastmen will still generate enmity on them, so people should watch for that if they're sleepgaing or horde lullabying fodder.
We spawned an NM in today's run.
Brachys: Crab NM (PLD/MNK)
Had a pretty decent (25-30%) Counter rate. Bubble Curtain's Shell effect reduced enspell (RDM with Crocea Mors) dmg to 0 unless it was dispelled. Used Invincible at 25%. Easily landed enfeebles (Slow, Para, Blind, Frazzle, Distract) Pretty easy fight overall.
It was spawned using 10 Izzat after we killed Fetter + Beastmen mobs surrounding it.
Asura.Ladyofhonor said: »I have Moogle Mastery III, not sure what's doing it. Status report has:
Nostos killed: 306
Damysus: 2
Salmandra: 2
Cynara: 1
Chests: 3
Seems I ranked up when I killed an Agon Bruiser.
The augment system is “tiered”. I’m working on my alts Emeici +1.
Ranks 1-5 give +2 damage. Ranks 6-10 give +2 damage, +3 acc/macc. I assume ranks 11-15 give +2 damage, +3 acc/macc, +2 crit rate.
That’s a neat way to do it, it incentivizes the more expensive ranks.
Just had a bad solo experience... turns our not all popped NM's are soloable. Do not recommend popping the nm's for 10 izzat.
Got a cactus who would constantly triple attack and did 600 normal / 1200 crit per attack round. August got insta-KO then healer then myself within 7 seconds.
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