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The Odyssey - || Strategy and Discussion ||
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2022-02-01 10:47:26
would denouements mnk or pup make a good DD for nostos fodder segment farming?
The chance that it will activate in right moment (when mobs is at 90%+ HP before you WS) is so marginal, that it's completely not worth it. That's assuming it even works in Shaol.
I don't see why it wouldn't. Death effect from Zantetsuken and Odium, as well as Cruel Joke works on Nostos fodder, which means they don't have whatever tag that Apex monsters do that ignore OHKO/doom-type moves. Reisenjima fodder also don't have this tag and I know Colossal Blow works on them, so they are probably coded the same way. Colossal Blow should work as well. The real problem with bringing Monk is only having access to Blunt weapon damage. But it's fine for general segments if you aren't optimizing.
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2022-02-01 10:50:18
Also, I should correct my previous statement where I said 5/5 Sakpata is novice. I didn't mean it that way. I meant a basic R0 5/5 Sakpata Warrior who doesn't bother swapping sets and only uses one for basically all TP. The player being a novice. The point I was making that it's still a tanky set to use, not that there's anything wrong with wearing 5/5 Sakpatata specifically. I have a 5/5 Sakpata set of course, so it's completely fine. Even an average Warrior in Sakpata will have decent defense in Sheol C, so no TP moves outside of the select few that I mentioned should one shot you from full health. Not unless there's some other factors going on (like Troll -50% defense debuff).
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10165
By Asura.Sechs 2022-02-01 17:45:39
Slightly off topic but this thread seems a better place to ask than going to the THF, BLU and DNC threads.
Now that new inventory space is coming pretty soon I'm looking at unaugmented Gleti gear but I'm still a bit unimpressed for the three mentioned jobs.
4/5 pieces (5/5 for BLU) are nice for Idle Regain but I'm not sure it's worth the inventory space if just for that.
5/5 pieces can be situationally pretty nice as a DT (PDT...) WS set for multiple WSs, especially WSs that can crit.
Problem is that the main WSs that can crit that these jobs can use are CDC and Evisceration, both rely on DEX and Gleti doesn't exactely shine for that.
The WS part doubles up if you're at overcapped attack because of the plentiful PDL.
Now... anything else I'm missing? Because so far I'm not sure I want to bother with Gleti at all.
Different story for other pieces that I neglected to get so far, like at least 3 Mpaca pieces and at least a couple of Bunzi.
Asura.Bippin
Server: Asura
Game: FFXI
Posts: 1091
By Asura.Bippin 2022-02-01 17:55:30
Yes you have listed the main use of the set for those three jobs, if you don't want the set then yeah.
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Asura.Saevel
Server: Asura
Game: FFXI
Posts: 9990
By Asura.Saevel 2022-02-01 18:17:04
Slightly off topic but this thread seems a better place to ask than going to the THF, BLU and DNC threads.
Now that new inventory space is coming pretty soon I'm looking at unaugmented Gleti gear but I'm still a bit unimpressed for the three mentioned jobs.
4/5 pieces (5/5 for BLU) are nice for Idle Regain but I'm not sure it's worth the inventory space if just for that.
5/5 pieces can be situationally pretty nice as a DT (PDT...) WS set for multiple WSs, especially WSs that can crit.
Problem is that the main WSs that can crit that these jobs can use are CDC and Evisceration, both rely on DEX and Gleti doesn't exactely shine for that.
The WS part doubles up if you're at overcapped attack because of the plentiful PDL.
Now... anything else I'm missing? Because so far I'm not sure I want to bother with Gleti at all.
Different story for other pieces that I neglected to get so far, like at least 3 Mpaca pieces and at least a couple of Bunzi.
Gletti's has ridiculous MDB, much more then other comparable sets. There may be times when reducing maximum damage is more important then reducing average damage.
Nyame MDB 33
Sakpata MDB 39
Mpaca MDB 62
Malignance MDB 29
Gleti's MDB 67
Cerberus.Tikal
Server: Cerberus
Game: FFXI
Posts: 4945
By Cerberus.Tikal 2022-02-01 19:27:00
Savage WAR usually wont one shot anything above floor I and will usually push mob below 10% and mob will TP move to your face. SAM usually wont one shot anything unless with Impulse. SAM also has kinda crap PDT in their hybrid sets (and even worse meva), unless you sacrifice dps and use something like path B Nyame for TP. DRG and DRK can hold TP and one shot. Ukon WAR can do that too. there is also big difference between pulling hate from tanka after almost killing something and to tank each mob from the start and taking hits on chest all the time.
Im not saying its not possible, but people needs to be prepared. Setting up 22+ minutes Regen V before entering would be a massive help for example. My group doesn't use a tank at all. Face-tanking every enemy in Sheol C isn't so bad, at least with access to a good hybrid set and being on a bulky job like WAR or DRK. We only avoid slimes and dahaks, and we do alright. But we prioritize gil over segments, so we don't spend time on Agons that we don't have to.
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Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10165
By Asura.Sechs 2022-02-02 02:00:07
Gletti's has ridiculous MDB, much more then other comparable sets. Yes I noticed that when comparing Mpaca and Kendatsuba+1 and tryin to evaluate pros and cons.
I won't deny the pros of such high values of MDB, but they get greatly diminished by the fact you're not getting MDT/DT (you're getting "only" PDT) and honestly having yet another WS set to turn on with a switch for when I want a different "WS DT" set option but with more MDB sounds a bit too much of minmaxing for the way I play this game and administer my jobs.
If I had half of the jobs that I currently mantain, maybe.
If there were other useful uses for the set and this was just another bonus in the list, maybe.
But since things are not like that I think I'm gonna keep skipping Gleti honestly :x
Maybe the body in the future if it turns out I have excess Ngai points to spend... For now I'm saving up. Originally I planned to spend them on Gleti's Knife but now I'm no longer sure about that either.
Phoenix.Capuchin
Server: Phoenix
Game: FFXI
Posts: 3665
By Phoenix.Capuchin 2022-02-02 02:21:44
Slightly off topic but this thread seems a better place to ask than going to the THF, BLU and DNC threads.
Now that new inventory space is coming pretty soon I'm looking at unaugmented Gleti gear but I'm still a bit unimpressed for the three mentioned jobs.
I was also a bit underwhelmed for THF BLU DNC, aside from the kinda niche cases mentioned. But it's pretty fantastic for BST! I didn't really love the set until I started playing BST more regularly in 2021, but it's absolutely unskippable for that job and has given me a bit more appreciation for the set.
For you... eh, yeah, you don't seem to be overlooking major uses. I'd prioritize your missing Mpaca pieces if you still play MNK with any regularity.
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10165
By Asura.Sechs 2022-02-02 02:41:50
Slightly off topic but this thread seems a better place to ask than going to the THF, BLU and DNC threads.
Now that new inventory space is coming pretty soon I'm looking at unaugmented Gleti gear but I'm still a bit unimpressed for the three mentioned jobs.
I was also a bit underwhelmed for THF BLU DNC, aside from the kinda niche cases mentioned. But it's pretty fantastic for BST! I didn't really love the set until I started playing BST more regularly in 2021, but it's absolutely unskippable for that job and has given me a bit more appreciation for the set.
For you... eh, yeah, you don't seem to be overlooking major uses. I'd prioritize your missing Mpaca pieces if you still play MNK with any regularity. I previously skipped Mpaca becuse of inventory woes. It was a replacement for some slots on some jobs, but not on others, meaning I wasn't gaining Inventory space at all, so I just left it there for the time being.
I'm mostly interested in the Head (which I'm gonna use on NIN too), then I suppose the Legs and maybe the other pieces too.
Hands can be very nice too once augmented but I don't really have the time to be farming Arebati atm.
By SimonSes 2022-02-02 04:27:20
DEX on Gleti isn't that low. It's lower than highest dex pieces, but not low enough to break it's usage for Evis and CDC. At capped attack, few pieces were also best for Rudra (mainly body). Not sure if it's true anymore with R25 Nyame. I would need to check it out. Gleti was also best for capped attack pyrrhic (body, hands and feet at least. Head and feet was marginally behind Lustratio i think, but I don't like that set).
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10165
By Asura.Sechs 2022-02-02 05:20:40
Nyame in general isn't the best for Rudra because of the very low DEX, at least from what I saw in the spreadsheet tests I ran.
Of course it depends on the other options you have available and, of course, I'm talking about R20 Nyame.
Things with R25 might be completely different.
By SimonSes 2022-02-02 09:08:31
Nyame in general isn't the best for Rudra because of the very low DEX, at least from what I saw in the spreadsheet tests I ran.
Of course it depends on the other options you have available and, of course, I'm talking about R20 Nyame.
Things with R25 might be completely different.
Rudra
DNC Nyame R25 5/5 switch to Gleti's body for capped attack
THF Same as DNC (few Nyame pieces are almost no damage gain, but if it's the same damage or marginal gain, then Nyame is obviously better because of defensive stats and skillchain bonus)
Expiacion on BLU is also the same and Savage Blade THF and BLU too.
No time to check CDC, but probably 4/5 Gleti set with Adhemar Bonnet are miles ahead of anything else at attack cap. Uncapped attack Gleti's might be beaten but probably in some slots it's beaten marginally or not at all. For Evisceration it's probably the same.
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10165
By Asura.Sechs 2022-02-02 09:21:02
That's good I guess but, personslly, I don't have an attack variable in my luas.
Aside from a couple of exceptions I have two sets for each ws for each of my jobs: lowacc and highacc.
That's it.
It's way too much work already to keep those 3000 sets & combined up to date, I have no intention to create another hotkey to handle capped attack yes / no.
For the way I play this game I'm rarely ever in overcapped att situations anyway so it's not really that relevant to me, atm at least.
By SimonSes 2022-02-02 12:30:33
That's good I guess but, personslly, I don't have an attack variable in my luas.
Aside from a couple of exceptions I have two sets for each ws for each of my jobs: lowacc and highacc.
That's it.
It's way too much work already to keep those 3000 sets & combined up to date, I have no intention to create another hotkey to handle capped attack yes / no.
For the way I play this game I'm rarely ever in overcapped att situations anyway so it's not really that relevant to me, atm at least.
It's ok, but you need to know sets at attack cap can be drastically different and also provide massive boosts to damage with PDL. To the point when some weapon/ws setup goes from 3rd best option to first.
Server: Leviathan
Game: FFXI
Posts: 3753
By Leviathan.Celebrindal 2022-02-02 14:02:07
That's good I guess but, personslly, I don't have an attack variable in my luas.
Aside from a couple of exceptions I have two sets for each ws for each of my jobs: lowacc and highacc.
That's it.
It's way too much work already to keep those 3000 sets & combined up to date, I have no intention to create another hotkey to handle capped attack yes / no.
For the way I play this game I'm rarely ever in overcapped att situations anyway so it's not really that relevant to me, atm at least.
I can sympathize with the "oh great, yet another series of sets I need to adjust for another variable" feeling when dealing with PDL vs WSD being so dependent on what buffs you have. The way I've approached it on RNG (I feel ikenga vs nyame is a similar discussion as gleti vs nyame for this concept) is splitting my accuracy tiers.
Used to be we all carried various accuracy tiers that for the majority of people would remove damage and add accuracy to our TP/WS sets. I just split the function into to unique concepts, and stopped caring about tiers of accuracy on WS sets, and instead have tiers of adding +PDL the way I used to sub in tiers of accuracy. Its not like we're trying to make that +11 accuracy, +9WSD dark matter aug piece into sets any more- our best WSD pieces are very solid for accuracy. In doing this way, I really haven't added much gear to what I carry around, and didn't add yet another function to the mix. I just changed an existing one to a different purpose.
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Asura.Saevel
Server: Asura
Game: FFXI
Posts: 9990
By Asura.Saevel 2022-02-02 15:22:03
Honestly "attack capped" means different things based on your weapon type and most importantly, if Geomancy is nerfed or not. Idris Frailty + Dia II pretty much guarantee's your gonna be capped on everything with normal buffs. If Geomancy is nerfed, then it's less certain and most situational to be attack capped.
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10165
By Asura.Sechs 2022-02-02 18:08:49
I dunno man, I can tell you I'm not capped when doing Sheol C most of the time, maybe when I get SV? But I usually get SV on floor4 and mobs there have much more def so I'm not really sure.
Either way, to get back in topic about the PDL thing, to benefit from PDL you don't just need to be Att Capped, you need to be Overcapped. This might sound obvious but I get the feeling some people underestimate this part and think PDL is just gonna be nomnom nom just because they reached Att Cap when they're barely above it.
To make an example if you have ~40% PDL and you cap at ~3500 att on target "X", you're gonna need like ~1400 more att.
I'm of course oversimplifying things and considering just Att+ for the sake of the example whereas in reality there's also def- on the target etc and you need to evaluate the final result, but you get what I mean I'm sure.
The more PDL you have, the more Att above the cap you need to benefit from that PDL.
I'm not sure how everybody plays here but those situations represent at best like 10% of my playtime when I get the luxury of being on DPS jobs.
I'm talking about stuff that matters of course.
On easy stuff that dies when I snap my fingers I don't exactely care if they die 2 seconds before or later, if you get what I mean.
Leviathan.Boposhopo
Server: Leviathan
Game: FFXI
Posts: 229
By Leviathan.Boposhopo 2022-02-03 11:31:36
Has anyone seen some odd behaviour with pets in the V20 NMs? We were using SMN last night in Arebati to reduce enmity and as soon as the add was spawned I would lose all control, every pet would run in, even after using retreat.
I had this happening even before V20. V15 Xevioso I had several instances where the bee definitely was not on me, but my pet would run at it immediately.
Bahamut.Seonyx
Server: Bahamut
Game: FFXI
Posts: 20
By Bahamut.Seonyx 2022-02-03 12:26:52
Might be the aura effects counting as an offensive action on the smn. Dont seem to remember it happening on the mew mboze fight tho. Would guess that whatever hate mechanic the add has, is interfering with pet aggro.
Server: Asura
Game: FFXI
Posts: 266
By Asura.Aburaage 2022-02-03 12:55:10
There's the V15 strat with rotating PLD ramparts with cor RD/WC, but that heavily relies on RNG.
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Server: Shiva
Game: FFXI
Posts: 357
By Shiva.Berzerk 2022-02-03 13:15:03
There's the V15 strat with rotating PLD ramparts with cor RD/WC, but that heavily relies on RNG.
I'd imagine this one w/ a SMN still doing mewing/buffing a DRK and DRK using Soul Enslavement <25%, maybe SMN doing PD, too would be possible but still up to RNG. Can DRK cast Absorb-TP whenever it's available, too?
A perk to this one is the PLD or DRK should definitely be tanking the add which makes it a bit more manageable, no? Haven't tried, just guessing. Can SMN use Levi to atk down, then Bio II (DRK) on the add also to make it less of a problem?
Potential setup:
PLD DRK BRD COR SMN WHM
By macsdf1 2022-02-03 14:23:45
Could be meant to be a pet fight, since extra bodies nullifies tiiiiimbeeeerrr
Server: Leviathan
Game: FFXI
Posts: 3753
By Leviathan.Celebrindal 2022-02-03 14:35:32
if you're going the TP denial method for Mboze, its really hard to argue with how much BST brings. I know finding a BLU and SMN is easier often, but Unleash is a helluva lot longer and more potent for that final 25% push than anything SMN can do. We toyed with all possible combos, but in the end using BLU+BST was a lot more reliable than using SMN anywhere in the mix.
Originally people tried pet-centric strats where you'd end up with 9+ targets within Timbeeeer range (including GEO, BST and SMN would result in that number of targets), but I don't recall too many success stories. I'm sure there are ways to make such a concept viable, just haven't seen much talk about it since the first wins using PLD resetting Rampart constantly with Corsair JA's and a lot of luck. And then once the videos of TP denial methods started cropping up, those dominated the talk (and as someone who tried the other methods-and won v15 with 2 of them- I certainly understand why).
I am interested to see how v20 adjusts existing strats for Mboze for the most of us. Getting kind of tired of videos being posted showing perfect RD/WC resets allowing 2 bolsters,etc being seen as "the way" when replicating that requires more luck than skill (just a general comment regarding A3 fights, not a specific comment to Mboze).
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By SimonSes 2022-02-03 15:07:13
Leviathan.Celebrindal said: »but Unleash is a helluva lot longer and more potent for that final 25% push than anything SMN can do.
Well kinda.. Perfect Defense would probably do almost the same in the end.
Also I think you are talking about V15 experience. V20 is totally different for SMN, because DRK should TP on add and only hit 3000 WS on Mzoze (not only DRK, but COR too). This drastically reduce TP feed and you no longer need that many sources of TP reset. I think Mewing every 30 sec would have similar potency that TP drainkiss has every 30 sec.
Hmmm...
Initial Speculations:
Looks like they took components of Walk of Echoes (setting), and Elemental Circles and brought it together.
They must of learned new ideas through the Lilith HTBF and how they can play with those elemental fetters to create unique battlefield environment and apply further stress with them..
Instead of Abyssea, this may be a Walk of Echoes 3.0? Anything iLvl 140+ .. We are ready!
Keep this thread clean, hoping to post critical details and discuss strategies.. Eventually I will create a Node on this with full details.. We can then update BG-Wiki with information that we gather..
Those of you who play on Nasomi.. Please don't post on here, you have a Fafnir to camp.. so get back to work.. This is isn't Bubbly Bernie version 3.0. He will be OG 1.0 forever on Nasomi.. ^_^
Sorry about the delay on updating this as I have been slammed with a lot of work since COVID-19 defense ramp up procedures at my hospital facility.
I have barely had time to update and barely any time to explore this content myself. I appreciate everyone's work so far. I will update this OP Thread with some resources and information that people have found across all servers including videos and screenshots..
Keeping this as a basic vital post highlight source so as new posts with vital information emerges I will just pin it here so it is all in one space and no need to jump around different pages..
To Begin.. The Basic Release Info from SE:
Some First Initial Basic Discoveries:
looks like you enter through Rabao
And you have 30 min to kill a bunch of trash mobs. Probably a boss at the end too.
More Initial Entry Discoveries Pinned:
About to enter Odyssey for the first time.
I'll report back. Setup is PUP, COR, BLU x2, SMN, RDM
Ok, it's looking like they made this content specifically to prevent BLUs from cleaving through this content.
Only main target took full damage. Surrounding targets took 90% reduced damage (main targeet 15k, all others 500 or less)
All mobs can be fully enfeebled (Sleep, Silence, Slow, Para) but standard rules apply for mob types (we saw Skeletons, couldn't Blind them)
I can very easily see a RUN or PLD tank running in and aggroing the group of mobs, with a BRD sleeping them all. 2 DDs kill one by one with proper support. SMN Bloodpacts were doing full damage on single mobs (same rules for BLU applied for SMN when we tried Thunderspark for lulz)
At the end, we found a group of mobs (bats) with a Fetter and a group of untargetable Yagudo. We cleared the bats, then killed the Fetter. Once the Fetter is killed, the Yagudo become targetable. For killing all of the Yagudo, you get 10 Izzat.
In total, we farmed 20 Izzat. We'll try using them tomorrow on boxes, maybe even spawn an NM. After we killed the fetter, a conflux spawned that gave us the opportunity to spawn a monster for 10 Izzat. We were low on time, so we just chose to exit.
Player with Trusts.. First Experience Testimonies:
Went in with trusts. Was able to 1 shot most things with leaden.
Yield: 31 scales and 3 scale boxes (from the chest).
Edit: Chests gave 11, 13 and 16.
More Vital Data Testimonies Discovered:
Random info:
-Killing trash gave izzat and lustreless scales
-Using 10 izzat to pop chest gave 2 scales and a box
-Killing fetter made untargetable yagudo killable, giving 10 izzat killing them all
-Popping NM with 10 izzat from ethereal junction spawned a red morbol that did blood weapon and dropped 2 boxes of scales
-Not sure what items you need to trade to junction to spawn monsters
-Was unable to use the thing at the start after killing fetter/yagudos/morbol, may have to kill all trash? I looked around and missed a pack, timed out before I could kill them all
-Moogle keeps track of trash killed, physis, and chests, and the power of your alter egos while in odyssey (Moogle Mastery)
More Testimonials and Discoveries..
Does anyone know what is needed to clear the RoE for Sheol A?
You need to run (can do on sneak/invi, only trasnparent mobs are true sight/sound) to last floor (A7) using confluxes. On last floor there is Otherworldly Vortex mentioned in RoE quest. You need to touch it (it lets you leave Odyssey too) to complete the quest. Credit for that info goes to Mischief from Bahamut.
Here is a video of my first experience with Odyssey:
YouTube Video Placeholder
Tried exploring, found more information
- I didn't realize there was a conflux on each floor to move up
- Each floor increases in mob level, capping at 131, and general nastiness of monster family (manticores, giants I remember on last floor)
- Translocators bring you down to previous levels, so the first floor one doesn't work until you find the higher level ones
- One character got stuck on a floor and couldn't move up, nor did they get the RoE objective upon someone else reaching the top
So for soloers, seems like it's best to stick to lower level floor to farm scales, more experienced parties can move up to desired difficulty for more scales. First time in would be best just getting the RoE objective and unlocking translocators.
Initial Video Detailing Climb to 7th floor for easy RoE Completion for Augment Unlock on Gear:
YouTube Video Placeholder
More Info about Moglophone KI's:
Anyways did a solo run this morning and got about 100 scales from just killing trash in first floor. Wondering what others are getting from parting up vs solo.
edit: Also can you hold one Moglophone KI on you, and then have the moogle hold one?
I was wondering this too. I picked up my KI last night and am holding it until later today and going to see if I can run two times in a row.
You can. I used my ki after few hours yesterday and when I checked moogle timer was at 15h, so it was going down while I had KI on me.
More Testimonial Higlights:
Bahamut.Lexouritis said: »Maybe Mischief will post about it, he figured it out on his mule. I'll try and post what i know, but it seems like we skip everything and just kill the fetters, mobs around the fetters, and sometimes the UNM near the fetters.
Bahamut.Lexouritis said: »and if u get to the final thing upstairs, personal chest for everyone.
Not sure if someone said it already, but you CAN store a KI. So only need to farm every 2 days!
I am confused on how people move up using sneak and invisible, in this run I explored everything, vortexes just said "you can't use this yet", or let me summon an NM but never move somewhere else, even after i killed the fetter, all the guards, the NM, opened one chest, and killed about 90% of all the mobs. If anybody can spot where in this video I should have been able to "move up" it would really help: https://www.youtube.com/watch?v=5i9GhE5nO3I
thanks At the mandies in your run. Just hug left wall and you'll find it. It took me a while to find the first flux as well, but the rest were less "hidden". A video was posted a couple pages ago showing the route.
YouTube Video Placeholder
Bahamut.Lexouritis said: »vortexes just said "you can't use this yet" Need to click Shimmering lights for access to some portals or not have aggro iirc. I may be wrong though
Bahamut.Lexouritis said: » It rewarded me again with a box + 50k gil.
did u kill a fetter? Seems like 50k per Fetter and 1 box per fetter (per character). The big Box from RoE seems to be just 1 time thing. The smaller boxes seem to be fetter based?
Killing all 4 fetters netted us about ~70 scales per run per person after touching otherworldy vortex.
Edit: With RoE quest being completed in a run, was more like 110-130.
So how many scales is it per upgrade? Didn’t see on Bg-wiki and don’t feel like shifting through posts on here. Should be just under 12 stacks to max. Based on scales only being worth 5rp instead of 10 :/
Clip to the top and nab the box, in and out, 5 minute adventure.
For realsies? SE let content like that out after the mass-ban clipping/duping-alex adventures get onto the live server? Thought they learned their lesson since the AMAN trove boxes can't be scouted via Hex IDs. The box he means is the one from completing the RoE once. You can walk to it in 6-7 mins without speed hacks anyway. The big deal about completing the RoE is you can start augmenting your gear at that point.
Well if dude already finished a piece few days after update, there isnt much time gate here it seems.
Probably just the appetitizer was released (im on a work trip, cant "enjoy" the new content till weekend...)
He finished because he bought scales or have legion of mules. Regular player with 1 account will need realistically around 10-14 days for one piece farming daily.
Traded 5 Emperor arthro shells to vortex (dunno how many it took from inventory, might have only taken 1 of the 5). Summoned Brachys, a crab that had a high ass counter rate and instantly killed me on my thf in one attack round. 500+ damage counters with no DT set. Likely not advisable to spawn mobs solo with trusts.
Bahamut.Lexouritis said: »Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill featers and go touch otherwordly.
Unless maybe kill 2 featers solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
Bahamut.Lexouritis said: »
Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill fetters and go touch otherwordly.
Unless maybe kill 2 fetters solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
I'm not sure if you need to just kill the fetters or the fetters + all the semi-invisible beastmen around the fetters.
It's possible to kill a fetter without aggro from the semi invisible beastmen that are sight aggro like Yagudo and Orcs. I'm assuming Quadav will sound aggro which makes them easier to gather in a group.
On the first day, when I duo'd with my cousin on RUN and me on COR with a THF4 set, we killed 1 fetter but stopped killing the semi-invisible beastmen because they were not dropping anything. Not all of the beastmen aggro'd. Only the Yagudo beastmen that were in sight of us or each other aggro'd us. Care needs to be taken by support in this case as support will get aggro'd if they rush in too early before the tank has claim on everything. These mobs hit very hard.
Definitely go in with at least th4 if solo farming just trash mobs.
Go in with a full, balanced party to maximize drops from fetters. The fetters are easy to kill. The beastmen hit hard and have a little more hp than common trash mobs. Helps to sleep them too as they can easily overwhelm even the toughest of tanks.
Me and a group of peeps went in yesterday, to do some testing.
Killing a fetter + beastman group rewards 10 izzat, no special drops were seen, we did not have a thief, just a range using bounty shot.
Gonna test farm some nms tonight. i tried to spawn 1 today with my alt using unity items, turns out 1 is not enough.
My second run of this is probably the best I can do.
Went in, killed all normal monsters, Feters and Beastmen, killed all of the Yaguado. I had 20 Izzat, spawn a Unity NM Which was a Sporebat type mob that died in a 4 step SC. This NM used Blood WEapon, the NM I tried yesterday used 100 fists and rek'd me.
I got 90 Izzat from Monsters and 22 from the 2 boxes that I got from NM and a chest I used them on. The only thing I didn't do on Floor 1 was spawn the Junction that said "Item can be used to pop something here" I had 3 Sarama Hides, 2 Thuban Things and neither worked, nor did a combination of them work.
All of my drops were done with TH2 from Gear.
Few unanswered questions:
How is the augmentation to Trust power in Odyssey earned? I believe the requirement must be more than simply killing sets of trash mobs and making it to the otherworldly at the end.
Rewards upon reaching end were:
360k gil from a group that killed everything on first floor, 2 NM's popped.
100k gil for solo killing 2 groups (4 izzat) worth of scrubs and reaching end.
On another run I also got 100k gil for solo killing more scrubs (4 sets I think.
Seems like the NMs from either spawn point will be one of the 119/122 unity NMs with similar mechanics, but not exactly the same as my morbol didn't go through 3 stages and only did blood weapon. May be a good ideal to either focus on repeatedly killing one to raise its kill count for the moogle or killing all of them at least once. Can't wait for Pandemonium Warden v3 in the future lol Yep. Surprised the hell out of us.
But as I said I was getting 100k for just clearing a couple of easy rooms and heading for the exit solo for the RoE.
Thinking about it, we did a bit more than the first floor full clear on that run, did a second fetter and agon mobs and popped another NM at least. spawn a Unity NM Which was a Sporebat type mob
What method did you use to spawn this nm?
So there seems to be 2 spawn methods, Unity Item (I think 5 minimum) or Izzat once you have killed a fetter.
In terms of the invisible mobs I don't know if its a coincidence or not but every time they have aggro'd they go after my GEO and no other character. Dunno if the bubble is causing something funky to happen.
It should be possible, to kill fetters on all floors + escape as low as 3 man, I cleared everything in my run and had about 3 minutes to spare but a lot of it was goofing about looking at chests etc. I'd say 4 man would be the most optimal though as you can't really AOE.
Only flaw would be is that the fetters on floors seem to be placed randomly so you could get screwed over on travel times but imagine if you wanted to eat some taco's and take that risk you could and do it no probs.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Leviathan.Kingkitt said: »My findings thus far:
As stated multiples times already here, you can sneak/invisible to maneuver around the mobs here. However..
The invisible mobs appear true sight and/or sound, so you have to be cautious of them.
Appears that killing fetters gives personal loot. We all got a box.
You can solo for the RoE if you want following the guidlines above.
Competing RoE gives you 1 large box.
Clear is NOT party wide and each person must touch it individually for credit. (Also recieved 60k gil, we cleared 1 fetter/quadavs, and the mob family near it)
Didn't notice until after fetter and invisible mobs were dead, but one or the other gave 10 izzat.
Have tried a few different unity mats for unm 119/122 and traded 5 to pop a NM. NM that spawned was of the same mob family as items traded.
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull and kill regular mobs, until you see opportunity where nothing is close to fetter (there is always a moment when there is max 1 mob close to it at some point). Kill fetter fast (It's easy to kill. One good 2 step SC will kill it), then kill remaining mobs. I wouldn't try to aggro more than few mobs in general when solo or duoboxing, especially if you dont have Malignance set on COR.
Something of note to add was that our rng and cor were doing 0 dmg to the fetter from distance and had to move much closer to do any damage. This may relate to how aoe does much reduced damage. Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Do you need to touch the flux on the top floor to get the gil? Or when does the gil actually get distributed to you? Yes, you have to leave personally to get it, and as always if other party members are fighting its locked out.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull/kill regular mobs with ranged attack. Run in to fetter with max 1 or 2 shadows aggro. Kill fetter > kill the rest.
Just look out what you aggro. Aggroing BLM mob that stand close to middle will probably result in mass link eventually. Regular mobs dont link at all, but transparent mobs (before and after killing fetter) do.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective. Not sure if it was mentioned, but looks like you can't pop the same NM twice from UNM mats in the same run. Popped once on first floor, and later on the 4th floor it gave a message saying we couldn't pop the same NM again.
Sharing Shamgi's notes posted in the BST forum for relevant details:
Ok, just went into an Odyssey and discovered some things:
1. You can charm things in there. Things seemed to be fairly simple to charm, and Charm+ gear meant that my dhalmel stayed charmed 15+ minutes.
2.Charmed pets seem to be quite strong. Beyond the normal HP, they seemed to have fairly high damage, hitting other mobs in their own pack for 4-600 a swing, with crits as high as 900. My Dhalmel once used Berserk and those numbers got pretty big, same with their Sound Wave move. My record was a crit for 1500 or so. This is with NQ food and no other pet related buffs. I had one crawler end up at 74% when it killed another crawler in the pack, likely benefiting from all the DA and Haste.
3. Pets seem quite effective at killing the Halos. They hit hard already, but notably, they aggro nothing, not even the Beastmen around the Halos when doing so. The Halo produces a damaging AOE every couple of seconds that was hitting for 200 or so, but the pet, with it's 40k+ HP, doesn't care at all. Indeed, I left the pet to it's own devices and killed other packs with trusts while it worked the halo down itself, which actually seemed quite nice. When it died, the Orcs around it didn't aggro, so it was easy to pull them one by one, as they don't link either.
4. Mob spawns are random, which can hurt this strat, but from two runs a majority of the packs seem charmable, and many of them are often pretty powerful. Given the strat above, I feel like a monk style pet would be best here.
Overall, I'm super interested in trying this with a full group where you can use the pet to deal with adds while you work on a pack yourself and to safely kill Halos while you clear other things.
One issue was Sic, the recast was way worse than I remembered, and my lua isn't set up at all to deal with it. My best guess is to just set up my gearswap to always produce a physical damage set for Sic and then just use pets who focus physical damage with their TP moves. If it's a buff move, then no big deal, if it's physical then it's the right set.
They do link, my experience has been all sight linking though (fought orcs and yags so far). Do not link with the Fetter though, found this out by trying to range attack the fetter down, only to realize the fetter is immune to auto-range attacks.
They do link, my experience has been all sight linking though (fought orcs and yags so far).
Well its kinda expected. Orc, Yagudo and Goblins are all sight aggro/link. Quadavs are sound aggro/link and it's how they are in Odyssey too.
They arent immune to ranged attacks you just need to be stood in the fetter to do damage.
So not immune to ranged attacks, but immune to any attacks from a range. XD
As with all farming things it's more efficient to solo, if the kill speed is high, like 119 content. 6 solos have 6x more chances for boxes.
Luck's definitely a factor; and yeah I think solo probably is best.
I think a lot of it has to do with people finding each other, people needing to sneak/invis themselves, and having to stagger the flux (so it doesn't glitch out). Was a lot of wasted time there.
Was just curious if other groups were experiencing it as well.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them. As group you are suppose to kill Fetter at floor 1,3,5 and 7 and run to otherworldy vortex at the end. You should get 4 PERSONAL box from otherworldy that way and I think one more personal box from killing beastman kings at floor 7 (they are around Fetter there).
So thats 5 personal chests
At least 40 Izzat to open chests
Probably at least 40 single scales from killing trash around fetters if you take at least TH4 with you.
Small boxes are on avg around 13 scales?
So probably around 70-80 scales at least per person, maybe more if you have time to farm more.
Very good geared solo player on specific job like COR, can get more with luck, but it might be other bonuses from killing fetters and NMs that we might dont know about.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
No, you need to kill Fetter AND beastman mobs around it to get credit for personal box at the end and 10 Izzat. I assume you killed only Fetters.
Bahamut.Lexouritis said: »THF can pick the locks/chests in odyssey, in case no one mentioned, or knows about it yet. However some times mimic will pop out. Unsure how hard they are, as it opens with deathtrap, and his mule has sparks gear (and it got one shot). Credit goes to mischief
"Either gave a 'however it has no effect' message and consumed the tool, opened the chest, or a mimic popped out"
Awesome Map created by Pantafernando:
I made a quick map of Odyssey to make ease to hit the fluxes.
Etheral Junctions, Fetters and camps change apparently random.
EDIT: all maps have North heading the upper border.
Aegypius NM:
Bird
Popped using 5 Abyssdiver feathers
Uses Broadside Barrage and Damnation Dive
Uses Perfect Dodge at low HP and gains an Encumbrance aura that stays for the rest of the fight
Carbuncle.Papesse said: »Beware of the Treant NM Ptelea and its dangerous Leafstorm AoE. Leafstorm is hybrid wind based. It can crit, miss, be absorbed by shadows and Elemental Sforzo. One For All, Gelus Valiance and Baraero substantially reduce damage.
As far as getting these telepoints, mentioned on BGwiki's Odyssey page that you're supposed to be able to travel between to get to further levels of Odyssey, does anyone have any info on the requirements to gain access to these? Do you have to kill all of the fetters to go up a floor? Also, has anyone tried going in with a group of six and then disbanding and everyone using their own trusts to expediate the process of both killing enemies on every floor, taking care of all the fetters on a floor and then popping the nm's so that you might progress to these tele-points if those happened to be the requirements? I know some players might have found that they can farm higher amounts of the Lustreless Scales solo rather than teaming up but if you go in with 6 and then make you're own parties with trusts.. and there are multiple telepoints with up to say 15 sets of mobs and fetters then the possibility of having a high return still might be worth it.
Another thing i noticed maybe means nothing but i saw some pixels floating out of nowhere that seemed like a mobs name. Maybe a glitch? Or the others maps? Or a random mob?
I'm sure people regularly killing fluxes/beastmen already knew this, but AoEs that would have hit the untargettable/invisible beastmen will still generate enmity on them, so people should watch for that if they're sleepgaing or horde lullabying fodder.
We spawned an NM in today's run.
Brachys: Crab NM (PLD/MNK)
Had a pretty decent (25-30%) Counter rate. Bubble Curtain's Shell effect reduced enspell (RDM with Crocea Mors) dmg to 0 unless it was dispelled. Used Invincible at 25%. Easily landed enfeebles (Slow, Para, Blind, Frazzle, Distract) Pretty easy fight overall.
It was spawned using 10 Izzat after we killed Fetter + Beastmen mobs surrounding it.
Asura.Ladyofhonor said: »I have Moogle Mastery III, not sure what's doing it. Status report has:
Nostos killed: 306
Damysus: 2
Salmandra: 2
Cynara: 1
Chests: 3
Seems I ranked up when I killed an Agon Bruiser.
The augment system is “tiered”. I’m working on my alts Emeici +1.
Ranks 1-5 give +2 damage. Ranks 6-10 give +2 damage, +3 acc/macc. I assume ranks 11-15 give +2 damage, +3 acc/macc, +2 crit rate.
That’s a neat way to do it, it incentivizes the more expensive ranks.
Just had a bad solo experience... turns our not all popped NM's are soloable. Do not recommend popping the nm's for 10 izzat.
Got a cactus who would constantly triple attack and did 600 normal / 1200 crit per attack round. August got insta-KO then healer then myself within 7 seconds.
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