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The Odyssey - || Strategy and Discussion ||
Lakshmi.Byrth
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Server: Lakshmi
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By Lakshmi.Byrth 2021-12-30 19:28:58
Oh great, only another 130 pages of people measuring their *** by how many Lustreless items they can pull in a run left to scan.
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Asura.Eiryl
By Asura.Eiryl 2021-12-30 19:29:31
Oh great, only another 130 pages of people measuring their *** by how many Lustreless items they can pull in a run left to scan.
Every page, every thread, every time
Lakshmi.Byrth
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By Lakshmi.Byrth 2021-12-30 19:31:00
I know, right? Tape measures exist, lads.
Asura.Eiryl
By Asura.Eiryl 2021-12-30 19:34:44
It should be Codegen posting somewhere before page 56 (maybe the summary is around or after 56)
Papesse had milestones highlighted too
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By macsdf1 2021-12-31 13:47:57
this is all done without any speed hacks and what not?
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2022-01-04 11:30:07
The only thing I would say about this(thinking out loud here, as I have never contemplated making it work) is that traveling to B6 may be the same amount of time as killing 1 group on B1, warp to B2 and kill whole floor, and then resume one B3 and kill 3 more before going to B4. It puts you at the same amount of groupings killed so you lose no gil, saves you the time of warping twice, the path is more linear, and the monsters are much weaker on B1-B2 vs B6. Might even get lucky and get a halo on B1. Walking to B3 also puts you closer to the basement to travel up to B4, which is worth considering.
Just following up on this comment/idea I had to theorycraft a better Gil Output strategy in Sheol B. The group I run with decided to try, since the cost of hides is so much more than the cost of wings (and to give a change of scenery), so we took a few runs seeing if the gil+hide reward was even/better than doing our normal C runs. I wanted to share a few observations from our (5) runs so far. Keep in mind, this method completely disregards segments, so it is not ideal for that goal.
We were able to meet our normal C average in terms of gil on at least one of our runs. If we factor in the singles/boxes, we easily net higher than Sheol C gil on this particular run.
So it seems Sheol B can be quite lucrative (more than I considered) if you have a good path and group. Other runs we got 1m twice, and 1.2m twice. Probably room for growth. We tried CJ method, but it is too dependent on getting lucky with group placements of favorable mobs next to each other. I could see CJ method being a lot better if you could map it out perfectly, but it was too inconsistent without ideal communication so we scrapped it.
I would like to point out that nearly all of the monsters in Sheol B are vulnerable to Hybrid WS, including some of the Beastmen (the Tonberries appeared to resist). It appears the monsters' native magic evasion is so low that you can destroy them with Blade: Chi or Jinpu, even monsters that normally resist slashing. I was surprised how much stronger Ninja was than my BLU or WAR here, as next to nothing resisted me (not even skeletons or ghouls). You can one shot practically any monster even up to B5. So SAM might be the perfect job here.
The HP of the Agon beastmen in Sheol B is a lot higher than what you would think it would be, compared to Sheol C. I don't believe anybody has put out a chart listing their stat values, but I hit one Beastmen on B3 for 52k WS, and it still had 35% HP left. That already seems higher than what even a C1-3 Agon beastmen has. Maybe SE jacked up their HP to compensate for their lower levels? Seemed odd. Also, multiple people in our group said they felt the monsters were almost just as tanky and hit just as hard as monster in Sheol C. For instance, I took a 592 normal melee attack on B5 (from an unBerserk'd Dhalmel on Ninja). Probably not a good example, but it was one of several instances where I hit/got hit from these monsters and said "these are stronger than I thought". Clots, for example, are still just as bad as Sheol C.
On that note, I should mention that Sheol B has some pretty nasty monster types that I had completely forgotten about. Tauri (they can doom), Magic Pots, Antica (the BLM is annoying), Corse (yes, they can charm), Tonberries (throat stab), Sahagin (they guard everything), and probably a few others I am forgetting. Also not sure if someone pointed this out, but Lizards are flat out immune to CJ. I was not expecting that, but I had 10/10 "No Effect" on them.
A little fun break from Sheol C farming for gil, I think if you could nail down a consistent strategy, you could easily beat Sheol C numbers, since there are so many more monsters. The biggest drawback is that Sheol B is loaded with travelling. Almost half of your time is spent travelling up and down stairs (B5 particularly), so you have to be cognizant of the need to keep moving as you can get behind quickly. We didn't pop any NMs (though we probably could add a couple for some more boxes), and we only killed Halos that were along the path, never seeking them out since time was critical. And since our coffer discount isn't capped, we lose quite a bit of izzat (for now) opening those, which does cut down on the amount of singles/boxes you walk away with. I appreciate Saevel sharing his method, as it gave us the motivation to try it out. Maybe when we cap discounts in B, we might go back to A and see if we can replicate something similar.
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Asura.Saevel
Server: Asura
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Posts: 9990
By Asura.Saevel 2022-01-04 11:51:55
Yep we found that Sheol B gave us less segments but way more gil per run. If folks have a good team with large amounts of segments, then they should try Sheol B. Remember Sheol B has more floors, mobs start at level 124 on floor 1 and end up 134 at floor 6. Sheol C is level 129 at floor 1 and level 135 at floor 4, so practically the same level, which is why Sheol B giving so much less segments per kill is BS.
We're gonna be putting NM's in our run because we need to clear them to raise our MM level more to unlock getting coffer price down more.
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2022-01-04 11:59:36
we need to clear them to raise our MM level more to unlock getting coffer price down more
Chest/Coffer/Discount is completely independent of Moogle Mastery. The same as UNM material cost, this has been stated many times. It entirely depends on how many boxes of that type you open, which lowers the cost. I think every 10 you open its 10% discount, and then caps at 50 (-50% cost).
I have MM45, but Aurums still cost me like 18 or something really high (in Sheol B), because I stopped at 16 when I got my last tier for that category. The reason why people think MM affects your box discount is because you can grow MM from opening boxes.
Asura.Saevel
Server: Asura
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By Asura.Saevel 2022-01-04 12:01:00
we need to clear them to raise our MM level more to unlock getting coffer price down more
Chest/Coffer/Discount is completely independent of Moogle Mastery. The same as UNM material cost, this has been stated many times. It entirely depends on how many boxes of that type you open, which lowers the cost. I have MM45, but Aurums still cost me like 18 or something really high, because I stopped at 16 when I got my last tier for that category. The reason why people think MM affects your box discount is because you can grow MM from opening boxes. But when I returned to Sheol B (with MM45), I didn't automatically have lowered Aurum cost.
I was thinking that the cost reduction ended up getting locked until you had cleared a certain number of NM's / regular mobs. We got our regular chest cost to 5 but the coffer is still like 15.
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By Asura.Geriond 2022-01-04 12:03:03
You just haven't opened enough coffers. Key-farming THFs that were killing nothing quickly got coffer discounts from opening enough of them.
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2022-01-04 12:03:40
We got our regular chest cost to 5 but the coffer is still like 15.
Just confirm your box count with the moogle. You probably have >50 Chests open, but Coffers is probably still at <30. My Coffers in B is 8, but my Aurums are still really high, which prove it has nothing to do with NM or Nostos count, since I have finished those objective.
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Asura.Saevel
Server: Asura
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Posts: 9990
By Asura.Saevel 2022-01-04 12:22:32
We got our regular chest cost to 5 but the coffer is still like 15.
Just confirm your box count with the moogle. You probably have >50 Chests open, but Coffers is probably still at <30. My Coffers in B is 8, but my Aurums are still really high, which prove it has nothing to do with NM or Nostos count, since I have finished those objective.
Just checked and 165 chests but only 8 coffers, so as we open more coffers the cost of coffers will go down.
Bismarck.Radec
Server: Bismarck
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By Bismarck.Radec 2022-01-04 12:33:11
Chest/Coffer/Aurums all drop by 10% every 10 you open, until 50 are opened. Rounding might go the other way on coffers for 10-19 and 30-39, I keyed to 50+ on those before segements mattered.
Code Count Chest Coffer Aurum
0-9 10 15 20
10-19 9 14 18
20-29 8 12 16
30-39 7 11 14
40-49 6 9 12
50+ 5 8 10
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Asura.Saevel
Server: Asura
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Posts: 9990
By Asura.Saevel 2022-01-04 12:44:24
Yeah the cost reduction being separate for each one is what was getting me. We've been avoiding opening coffers cause of how expensive they are and spending them on more chests since Sheol B has so many chests to open. Looks like we need to open more coffers to help ourselves in the long run.
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2022-01-04 12:47:35
Chest/Coffer/Aurums all drop by 10% every 10 you open, until 50 are opened. Rounding might go the other way on coffers for 10-19 and 30-39, I keyed to 50+ on those before segements mattered.
Code Count Chest Coffer Aurum
0-9 10 15 20
10-19 9 14 18
20-29 8 12 16
30-39 7 11 14
40-49 6 9 12
50+ 5 8 10
Since you kept such good records, do you have any data on the % of Lustreless Boxes found vs singles from Chest vs Coffer? And likewise of % of HQ box vs NQ box vs singles from Aurum Strongboxes? Looking at it from purely a gil perspective, want to see what is a better way to spend your izzat. Assuming all maxed discounts, pop chests all the way, or do the numbers support picking the better quality boxes when you can? Just wondering.
Bismarck.Radec
Server: Bismarck
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By Bismarck.Radec 2022-01-04 13:08:11
Code Single Box Large Box Single% Box% Large%
A Chest 174 60 74% 26% 0%
A Coffer 97 74 57% 43% 0%
A Aurum 40 14 18 56% 19% 25%
B Chest 871 269 76% 24% 0%
B Coffer 268 179 60% 40% 0%
B Aurum 84 28 35 57% 19% 24%
C Chest 1410 408 78% 22% 0%
C Coffer 242 214 53% 47% 0%
C Aurum 65 21 25 59% 19% 23%
Rough estimate for all zones would be
Chest 75% Single, 25% Box
Coffer 60% Single, 40% Box
Aurum 55% Single, 20% Box, 25% Large
Edit, assuming 15 singles per box, 45 per large box, and lowest-cost openings:
Chest: 0.85 Items/Izzat
Chest+Coffer: 0.87 Items/Izzat
Chest+Coffer+Aurum: 1.10 Items/Izzat
Asura.Saevel
Server: Asura
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Posts: 9990
By Asura.Saevel 2022-01-04 14:32:34
Hmm the other thread got deleted, so going to paste our theoretical dual team setups here, incase V20 proves to be super annoying to clear.
Mboze
Team A
WAR (Savage Blade)
GEO (Fury / Haste?)
RDM (Haste II / Dia III)
SCH (Healer)
MNK (Chi Blast Penance)
BST (Killer Instinct Vermin then switch to Leech for TP reduction)
Team B
DRK (Torc Spam)
COR (Samurai's / Chaos)
BRD (Normal Songs)
WHM (Healer / Auspice)
SMN (Mewing TP Reduction)
BLU (Feather Ticket / Silent Storm / TP Reduction)
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Bahamut.Balduran
Server: Bahamut
Game: FFXI
Posts: 273
By Bahamut.Balduran 2022-01-06 13:13:23
Odyssey C Segment Farm (12600+ segments)
Party Composition: RUN WAR WAR COR SCH BRD
Pre-entry Enhancing Magic
Naturalists Roll Embolden Protect / Shell / Regen / Haste
Post-entry
SAM / Chaos Roll
RUN Embolden > SCH Accession > Perpetuance > Phalanxx on RUN
SCH & COR Coordinate Wildcard for Tabula Rasa / Soulvoice (HM+Haste)
This run features Morbol, Dahak, and Scorpion packs, with Morbol being part of the Fetter, none of which were skipped. We also popped the non-usual set of NMs because one of the members was maxing their moogle mastery.
The farming style of Odyssey C has been gradually improving since it's debut. Preparation and coordination are ultimately the key to maximizing segment points per run. RUN with Embolden Phalanxx for 10+mins goes a long way. Damage dealers engaging the mobs with the priority of weak point, example a pack with Lamia + Skeleton + Wamoura, you'd want the COR engaging the Lamia with Last Stand, the Warrior engaging the skeletons with Judgement, and the Bard Savage Blade on the Wamoura. The recent gear creep has allowed groups to also split up and engage multiple packs in different areas, this does come with a risk, we experienced one casualty today, but it gets better the more you practice. Usually I am not on COR, so I messed up with the WS priority on some packs as I am not use to playing COR in Odyssey.
Choose HD for higher quality.
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By SimonSes 2022-01-06 13:22:47
It's amazing and all, but I can't watch this. Having 0 lag on auto target makes me super jelly. I wish I could have FFXI running like this in group events. EU server please.
Server: Odin
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By Odin.Foxmulder 2022-01-06 15:05:32
By SimonSes 2022-01-06 15:24:36
Because JP servers aren't regional? You are ok with it, because you have semi good connection from USA (even really good if you are on west coast). My signal in FFXI need to travel like *** 20000 km, even that Japan is "only" at 8600 km distance from where I'm writing this post right now. You know how my segments farming or DynamisD looks like in party/alliance? First is annoying as *** and it should be certified angry control training and second is unplayable, so I'm sorry but *** your "NO THANKS." even that I know it will never happen anyway.
Server: Bahamut
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Posts: 1281
By Bahamut.Lexouritis 2022-01-06 21:09:03
Just beat Ongo V15 with only SCH BLM RUN COR in the fight.
(literally had 2 leech jobs who did literally nothing)
-Disclaimers: The SCH and BLM in this particular fight are top geared and freaking crazy good.
Why two leech jobs?
Trying a setup to kill V15 Ongo, Xevioso, Bumba in the same run and the two jobs we 'want' for Ongo, we don't have with our current group today.
Anyways, Ongo is confirmed doable with only RUN SCH BLM COR and 2 leeches assuming you get lucky and don't get magic acc down or magic damage down auras. Multistep SC was not used/needed. SCH gravitation and scission SCs were used, and COR opened SC for SCH if it was needed cause stratagem timers. 1st RD did not reset either gambit or Rayke
-Edit: 2nd attempt, got magic acc down aura on ongo, managed to get it down to 5% with the same jobs/setup.
By Shichishito 2022-01-06 22:15:54
It's amazing and all, but I can't watch this. Having 0 lag on auto target makes me super jelly. I wish I could have FFXI running like this in group events. EU server please. probably looks smoother due to addons, however i'm 100% with you.
it's so bad that complettly off the rails weird behaviours occur. the other day i was soloing odyssey and managed to get stuck in a trust related context menu right befor engaging a NM with links. there are no "switch target" or "disnegage" buttons in that menu and it wouldn't accept text commands either.
somtimes a entire dyna D statue pop is dead befor you can get your spell out. the lag and delays are already realy bad on it's own but the worst part is the additional packet loss. i'm starting to suspect my isp is routing thru the hood.
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Server: Asura
Game: FFXI
Posts: 8
By Asura.Mithrial 2022-01-07 01:43:20
Hmm the other thread got deleted, so going to paste our theoretical dual team setups here, incase V20 proves to be super annoying to clear.
Mboze
Team A
WAR (Savage Blade)
GEO (Fury / Haste?)
RDM (Haste II / Dia III)
SCH (Healer)
MNK (Chi Blast Penance)
BST (Killer Instinct Vermin then switch to Leech for TP reduction)
Team B
DRK (Torc Spam)
COR (Samurai's / Chaos)
BRD (Normal Songs)
WHM (Healer / Auspice)
SMN (Mewing TP Reduction)
BLU (Feather Ticket / Silent Storm / TP Reduction)
Isn't Mboze unique in that it regens? This may put a wrench in the two attempt strats.
By Serjero 2022-01-07 01:47:36
Bahamut.Lexouritis said: »-Disclaimers: The SCH and BLM in this particular fight are top geared and freaking crazy good.
Would you happen to be able to share their gear sets.
Server: Bahamut
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By Bahamut.Lexouritis 2022-01-07 08:24:54
Bahamut.Lexouritis said: »-Disclaimers: The SCH and BLM in this particular fight are top geared and freaking crazy good.
Would you happen to be able to share their gear sets.
I know they have Mythics, other than that, it's pretty standard sets i think. Mischief was the BLM, Pikohan was the SCH.
Shiva.Thorny
Server: Shiva
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Posts: 2912
By Shiva.Thorny 2022-01-07 09:03:11
Isn't Mboze unique in that it regens? This may put a wrench in the two attempt strats.
Pretty sure it's the aura that causes regen, so if you don't give it TP it shouldn't get regen. Not 100% though, I'm sure someone will correct me if that's wrong.
Server: Asura
Game: FFXI
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By Asura.Iamaman 2022-01-07 09:13:39
The wiki is way off on this, so I thought I'd ask and see if anyone knew.
If I do all the clears at v15 without climbing v0, will I have access to everything at v15 once they are all done or do I need to do the v0 climb also?
Server: Odin
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Posts: 326
By Odin.Foxmulder 2022-01-07 09:18:41
The wiki is way off on this, so I thought I'd ask and see if anyone knew.
If I do all the clears at v15 without climbing v0, will I have access to everything at v15 once they are all done or do I need to do the v0 climb also?
A v15 kill means you're done. You can leapfrog all of it, provided a friend or someone can take you in and you can clear it.
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Shiva.Thorny
Server: Shiva
Game: FFXI
Posts: 2912
By Shiva.Thorny 2022-01-07 09:20:12
Since you're clearly able to comprehend technical information, the specific requirements to pop a NM seem to be:
-Clear that NM at a difficulty within 5 ranks of the difficulty you want to pop.
-Clear all lower tier NMs at the difficulty you want to pop or higher.
So, if you clear all T1 and T2 at V15, you can pop all T1 and T2 at V15, but you'd still be at V0 on T3. But, if you want to pop Bumba V15, you would need to clear everything at V15 and Bumba at V10 or higher. There may also be a requirement that you've killed all NMs at v0 or higher to get the vengeance CS from moogle? I'm unsure on that one.
You can, without a doubt, clear all at V15 and be able to pop all though. I did that for a mule.
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Hmmm...
Initial Speculations:
Looks like they took components of Walk of Echoes (setting), and Elemental Circles and brought it together.
They must of learned new ideas through the Lilith HTBF and how they can play with those elemental fetters to create unique battlefield environment and apply further stress with them..
Instead of Abyssea, this may be a Walk of Echoes 3.0? Anything iLvl 140+ .. We are ready!
Keep this thread clean, hoping to post critical details and discuss strategies.. Eventually I will create a Node on this with full details.. We can then update BG-Wiki with information that we gather..
Those of you who play on Nasomi.. Please don't post on here, you have a Fafnir to camp.. so get back to work.. This is isn't Bubbly Bernie version 3.0. He will be OG 1.0 forever on Nasomi.. ^_^
Sorry about the delay on updating this as I have been slammed with a lot of work since COVID-19 defense ramp up procedures at my hospital facility.
I have barely had time to update and barely any time to explore this content myself. I appreciate everyone's work so far. I will update this OP Thread with some resources and information that people have found across all servers including videos and screenshots..
Keeping this as a basic vital post highlight source so as new posts with vital information emerges I will just pin it here so it is all in one space and no need to jump around different pages..
To Begin.. The Basic Release Info from SE:
Some First Initial Basic Discoveries:
looks like you enter through Rabao
And you have 30 min to kill a bunch of trash mobs. Probably a boss at the end too.
More Initial Entry Discoveries Pinned:
About to enter Odyssey for the first time.
I'll report back. Setup is PUP, COR, BLU x2, SMN, RDM
Ok, it's looking like they made this content specifically to prevent BLUs from cleaving through this content.
Only main target took full damage. Surrounding targets took 90% reduced damage (main targeet 15k, all others 500 or less)
All mobs can be fully enfeebled (Sleep, Silence, Slow, Para) but standard rules apply for mob types (we saw Skeletons, couldn't Blind them)
I can very easily see a RUN or PLD tank running in and aggroing the group of mobs, with a BRD sleeping them all. 2 DDs kill one by one with proper support. SMN Bloodpacts were doing full damage on single mobs (same rules for BLU applied for SMN when we tried Thunderspark for lulz)
At the end, we found a group of mobs (bats) with a Fetter and a group of untargetable Yagudo. We cleared the bats, then killed the Fetter. Once the Fetter is killed, the Yagudo become targetable. For killing all of the Yagudo, you get 10 Izzat.
In total, we farmed 20 Izzat. We'll try using them tomorrow on boxes, maybe even spawn an NM. After we killed the fetter, a conflux spawned that gave us the opportunity to spawn a monster for 10 Izzat. We were low on time, so we just chose to exit.
Player with Trusts.. First Experience Testimonies:
Went in with trusts. Was able to 1 shot most things with leaden.
Yield: 31 scales and 3 scale boxes (from the chest).
Edit: Chests gave 11, 13 and 16.
More Vital Data Testimonies Discovered:
Random info:
-Killing trash gave izzat and lustreless scales
-Using 10 izzat to pop chest gave 2 scales and a box
-Killing fetter made untargetable yagudo killable, giving 10 izzat killing them all
-Popping NM with 10 izzat from ethereal junction spawned a red morbol that did blood weapon and dropped 2 boxes of scales
-Not sure what items you need to trade to junction to spawn monsters
-Was unable to use the thing at the start after killing fetter/yagudos/morbol, may have to kill all trash? I looked around and missed a pack, timed out before I could kill them all
-Moogle keeps track of trash killed, physis, and chests, and the power of your alter egos while in odyssey (Moogle Mastery)
More Testimonials and Discoveries..
Does anyone know what is needed to clear the RoE for Sheol A?
You need to run (can do on sneak/invi, only trasnparent mobs are true sight/sound) to last floor (A7) using confluxes. On last floor there is Otherworldly Vortex mentioned in RoE quest. You need to touch it (it lets you leave Odyssey too) to complete the quest. Credit for that info goes to Mischief from Bahamut.
Here is a video of my first experience with Odyssey:
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Tried exploring, found more information
- I didn't realize there was a conflux on each floor to move up
- Each floor increases in mob level, capping at 131, and general nastiness of monster family (manticores, giants I remember on last floor)
- Translocators bring you down to previous levels, so the first floor one doesn't work until you find the higher level ones
- One character got stuck on a floor and couldn't move up, nor did they get the RoE objective upon someone else reaching the top
So for soloers, seems like it's best to stick to lower level floor to farm scales, more experienced parties can move up to desired difficulty for more scales. First time in would be best just getting the RoE objective and unlocking translocators.
Initial Video Detailing Climb to 7th floor for easy RoE Completion for Augment Unlock on Gear:
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More Info about Moglophone KI's:
Anyways did a solo run this morning and got about 100 scales from just killing trash in first floor. Wondering what others are getting from parting up vs solo.
edit: Also can you hold one Moglophone KI on you, and then have the moogle hold one?
I was wondering this too. I picked up my KI last night and am holding it until later today and going to see if I can run two times in a row.
You can. I used my ki after few hours yesterday and when I checked moogle timer was at 15h, so it was going down while I had KI on me.
More Testimonial Higlights:
Bahamut.Lexouritis said: »Maybe Mischief will post about it, he figured it out on his mule. I'll try and post what i know, but it seems like we skip everything and just kill the fetters, mobs around the fetters, and sometimes the UNM near the fetters.
Bahamut.Lexouritis said: »and if u get to the final thing upstairs, personal chest for everyone.
Not sure if someone said it already, but you CAN store a KI. So only need to farm every 2 days!
I am confused on how people move up using sneak and invisible, in this run I explored everything, vortexes just said "you can't use this yet", or let me summon an NM but never move somewhere else, even after i killed the fetter, all the guards, the NM, opened one chest, and killed about 90% of all the mobs. If anybody can spot where in this video I should have been able to "move up" it would really help: https://www.youtube.com/watch?v=5i9GhE5nO3I
thanks At the mandies in your run. Just hug left wall and you'll find it. It took me a while to find the first flux as well, but the rest were less "hidden". A video was posted a couple pages ago showing the route.
YouTube Video Placeholder
Bahamut.Lexouritis said: »vortexes just said "you can't use this yet" Need to click Shimmering lights for access to some portals or not have aggro iirc. I may be wrong though
Bahamut.Lexouritis said: » It rewarded me again with a box + 50k gil.
did u kill a fetter? Seems like 50k per Fetter and 1 box per fetter (per character). The big Box from RoE seems to be just 1 time thing. The smaller boxes seem to be fetter based?
Killing all 4 fetters netted us about ~70 scales per run per person after touching otherworldy vortex.
Edit: With RoE quest being completed in a run, was more like 110-130.
So how many scales is it per upgrade? Didn’t see on Bg-wiki and don’t feel like shifting through posts on here. Should be just under 12 stacks to max. Based on scales only being worth 5rp instead of 10 :/
Clip to the top and nab the box, in and out, 5 minute adventure.
For realsies? SE let content like that out after the mass-ban clipping/duping-alex adventures get onto the live server? Thought they learned their lesson since the AMAN trove boxes can't be scouted via Hex IDs. The box he means is the one from completing the RoE once. You can walk to it in 6-7 mins without speed hacks anyway. The big deal about completing the RoE is you can start augmenting your gear at that point.
Well if dude already finished a piece few days after update, there isnt much time gate here it seems.
Probably just the appetitizer was released (im on a work trip, cant "enjoy" the new content till weekend...)
He finished because he bought scales or have legion of mules. Regular player with 1 account will need realistically around 10-14 days for one piece farming daily.
Traded 5 Emperor arthro shells to vortex (dunno how many it took from inventory, might have only taken 1 of the 5). Summoned Brachys, a crab that had a high ass counter rate and instantly killed me on my thf in one attack round. 500+ damage counters with no DT set. Likely not advisable to spawn mobs solo with trusts.
Bahamut.Lexouritis said: »Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill featers and go touch otherwordly.
Unless maybe kill 2 featers solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
Bahamut.Lexouritis said: »
Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill fetters and go touch otherwordly.
Unless maybe kill 2 fetters solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
I'm not sure if you need to just kill the fetters or the fetters + all the semi-invisible beastmen around the fetters.
It's possible to kill a fetter without aggro from the semi invisible beastmen that are sight aggro like Yagudo and Orcs. I'm assuming Quadav will sound aggro which makes them easier to gather in a group.
On the first day, when I duo'd with my cousin on RUN and me on COR with a THF4 set, we killed 1 fetter but stopped killing the semi-invisible beastmen because they were not dropping anything. Not all of the beastmen aggro'd. Only the Yagudo beastmen that were in sight of us or each other aggro'd us. Care needs to be taken by support in this case as support will get aggro'd if they rush in too early before the tank has claim on everything. These mobs hit very hard.
Definitely go in with at least th4 if solo farming just trash mobs.
Go in with a full, balanced party to maximize drops from fetters. The fetters are easy to kill. The beastmen hit hard and have a little more hp than common trash mobs. Helps to sleep them too as they can easily overwhelm even the toughest of tanks.
Me and a group of peeps went in yesterday, to do some testing.
Killing a fetter + beastman group rewards 10 izzat, no special drops were seen, we did not have a thief, just a range using bounty shot.
Gonna test farm some nms tonight. i tried to spawn 1 today with my alt using unity items, turns out 1 is not enough.
My second run of this is probably the best I can do.
Went in, killed all normal monsters, Feters and Beastmen, killed all of the Yaguado. I had 20 Izzat, spawn a Unity NM Which was a Sporebat type mob that died in a 4 step SC. This NM used Blood WEapon, the NM I tried yesterday used 100 fists and rek'd me.
I got 90 Izzat from Monsters and 22 from the 2 boxes that I got from NM and a chest I used them on. The only thing I didn't do on Floor 1 was spawn the Junction that said "Item can be used to pop something here" I had 3 Sarama Hides, 2 Thuban Things and neither worked, nor did a combination of them work.
All of my drops were done with TH2 from Gear.
Few unanswered questions:
How is the augmentation to Trust power in Odyssey earned? I believe the requirement must be more than simply killing sets of trash mobs and making it to the otherworldly at the end.
Rewards upon reaching end were:
360k gil from a group that killed everything on first floor, 2 NM's popped.
100k gil for solo killing 2 groups (4 izzat) worth of scrubs and reaching end.
On another run I also got 100k gil for solo killing more scrubs (4 sets I think.
Seems like the NMs from either spawn point will be one of the 119/122 unity NMs with similar mechanics, but not exactly the same as my morbol didn't go through 3 stages and only did blood weapon. May be a good ideal to either focus on repeatedly killing one to raise its kill count for the moogle or killing all of them at least once. Can't wait for Pandemonium Warden v3 in the future lol Yep. Surprised the hell out of us.
But as I said I was getting 100k for just clearing a couple of easy rooms and heading for the exit solo for the RoE.
Thinking about it, we did a bit more than the first floor full clear on that run, did a second fetter and agon mobs and popped another NM at least. spawn a Unity NM Which was a Sporebat type mob
What method did you use to spawn this nm?
So there seems to be 2 spawn methods, Unity Item (I think 5 minimum) or Izzat once you have killed a fetter.
In terms of the invisible mobs I don't know if its a coincidence or not but every time they have aggro'd they go after my GEO and no other character. Dunno if the bubble is causing something funky to happen.
It should be possible, to kill fetters on all floors + escape as low as 3 man, I cleared everything in my run and had about 3 minutes to spare but a lot of it was goofing about looking at chests etc. I'd say 4 man would be the most optimal though as you can't really AOE.
Only flaw would be is that the fetters on floors seem to be placed randomly so you could get screwed over on travel times but imagine if you wanted to eat some taco's and take that risk you could and do it no probs.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Leviathan.Kingkitt said: »My findings thus far:
As stated multiples times already here, you can sneak/invisible to maneuver around the mobs here. However..
The invisible mobs appear true sight and/or sound, so you have to be cautious of them.
Appears that killing fetters gives personal loot. We all got a box.
You can solo for the RoE if you want following the guidlines above.
Competing RoE gives you 1 large box.
Clear is NOT party wide and each person must touch it individually for credit. (Also recieved 60k gil, we cleared 1 fetter/quadavs, and the mob family near it)
Didn't notice until after fetter and invisible mobs were dead, but one or the other gave 10 izzat.
Have tried a few different unity mats for unm 119/122 and traded 5 to pop a NM. NM that spawned was of the same mob family as items traded.
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull and kill regular mobs, until you see opportunity where nothing is close to fetter (there is always a moment when there is max 1 mob close to it at some point). Kill fetter fast (It's easy to kill. One good 2 step SC will kill it), then kill remaining mobs. I wouldn't try to aggro more than few mobs in general when solo or duoboxing, especially if you dont have Malignance set on COR.
Something of note to add was that our rng and cor were doing 0 dmg to the fetter from distance and had to move much closer to do any damage. This may relate to how aoe does much reduced damage. Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Do you need to touch the flux on the top floor to get the gil? Or when does the gil actually get distributed to you? Yes, you have to leave personally to get it, and as always if other party members are fighting its locked out.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull/kill regular mobs with ranged attack. Run in to fetter with max 1 or 2 shadows aggro. Kill fetter > kill the rest.
Just look out what you aggro. Aggroing BLM mob that stand close to middle will probably result in mass link eventually. Regular mobs dont link at all, but transparent mobs (before and after killing fetter) do.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective. Not sure if it was mentioned, but looks like you can't pop the same NM twice from UNM mats in the same run. Popped once on first floor, and later on the 4th floor it gave a message saying we couldn't pop the same NM again.
Sharing Shamgi's notes posted in the BST forum for relevant details:
Ok, just went into an Odyssey and discovered some things:
1. You can charm things in there. Things seemed to be fairly simple to charm, and Charm+ gear meant that my dhalmel stayed charmed 15+ minutes.
2.Charmed pets seem to be quite strong. Beyond the normal HP, they seemed to have fairly high damage, hitting other mobs in their own pack for 4-600 a swing, with crits as high as 900. My Dhalmel once used Berserk and those numbers got pretty big, same with their Sound Wave move. My record was a crit for 1500 or so. This is with NQ food and no other pet related buffs. I had one crawler end up at 74% when it killed another crawler in the pack, likely benefiting from all the DA and Haste.
3. Pets seem quite effective at killing the Halos. They hit hard already, but notably, they aggro nothing, not even the Beastmen around the Halos when doing so. The Halo produces a damaging AOE every couple of seconds that was hitting for 200 or so, but the pet, with it's 40k+ HP, doesn't care at all. Indeed, I left the pet to it's own devices and killed other packs with trusts while it worked the halo down itself, which actually seemed quite nice. When it died, the Orcs around it didn't aggro, so it was easy to pull them one by one, as they don't link either.
4. Mob spawns are random, which can hurt this strat, but from two runs a majority of the packs seem charmable, and many of them are often pretty powerful. Given the strat above, I feel like a monk style pet would be best here.
Overall, I'm super interested in trying this with a full group where you can use the pet to deal with adds while you work on a pack yourself and to safely kill Halos while you clear other things.
One issue was Sic, the recast was way worse than I remembered, and my lua isn't set up at all to deal with it. My best guess is to just set up my gearswap to always produce a physical damage set for Sic and then just use pets who focus physical damage with their TP moves. If it's a buff move, then no big deal, if it's physical then it's the right set.
They do link, my experience has been all sight linking though (fought orcs and yags so far). Do not link with the Fetter though, found this out by trying to range attack the fetter down, only to realize the fetter is immune to auto-range attacks.
They do link, my experience has been all sight linking though (fought orcs and yags so far).
Well its kinda expected. Orc, Yagudo and Goblins are all sight aggro/link. Quadavs are sound aggro/link and it's how they are in Odyssey too.
They arent immune to ranged attacks you just need to be stood in the fetter to do damage.
So not immune to ranged attacks, but immune to any attacks from a range. XD
As with all farming things it's more efficient to solo, if the kill speed is high, like 119 content. 6 solos have 6x more chances for boxes.
Luck's definitely a factor; and yeah I think solo probably is best.
I think a lot of it has to do with people finding each other, people needing to sneak/invis themselves, and having to stagger the flux (so it doesn't glitch out). Was a lot of wasted time there.
Was just curious if other groups were experiencing it as well.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them. As group you are suppose to kill Fetter at floor 1,3,5 and 7 and run to otherworldy vortex at the end. You should get 4 PERSONAL box from otherworldy that way and I think one more personal box from killing beastman kings at floor 7 (they are around Fetter there).
So thats 5 personal chests
At least 40 Izzat to open chests
Probably at least 40 single scales from killing trash around fetters if you take at least TH4 with you.
Small boxes are on avg around 13 scales?
So probably around 70-80 scales at least per person, maybe more if you have time to farm more.
Very good geared solo player on specific job like COR, can get more with luck, but it might be other bonuses from killing fetters and NMs that we might dont know about.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
No, you need to kill Fetter AND beastman mobs around it to get credit for personal box at the end and 10 Izzat. I assume you killed only Fetters.
Bahamut.Lexouritis said: »THF can pick the locks/chests in odyssey, in case no one mentioned, or knows about it yet. However some times mimic will pop out. Unsure how hard they are, as it opens with deathtrap, and his mule has sparks gear (and it got one shot). Credit goes to mischief
"Either gave a 'however it has no effect' message and consumed the tool, opened the chest, or a mimic popped out"
Awesome Map created by Pantafernando:
I made a quick map of Odyssey to make ease to hit the fluxes.
Etheral Junctions, Fetters and camps change apparently random.
EDIT: all maps have North heading the upper border.
Aegypius NM:
Bird
Popped using 5 Abyssdiver feathers
Uses Broadside Barrage and Damnation Dive
Uses Perfect Dodge at low HP and gains an Encumbrance aura that stays for the rest of the fight
Carbuncle.Papesse said: »Beware of the Treant NM Ptelea and its dangerous Leafstorm AoE. Leafstorm is hybrid wind based. It can crit, miss, be absorbed by shadows and Elemental Sforzo. One For All, Gelus Valiance and Baraero substantially reduce damage.
As far as getting these telepoints, mentioned on BGwiki's Odyssey page that you're supposed to be able to travel between to get to further levels of Odyssey, does anyone have any info on the requirements to gain access to these? Do you have to kill all of the fetters to go up a floor? Also, has anyone tried going in with a group of six and then disbanding and everyone using their own trusts to expediate the process of both killing enemies on every floor, taking care of all the fetters on a floor and then popping the nm's so that you might progress to these tele-points if those happened to be the requirements? I know some players might have found that they can farm higher amounts of the Lustreless Scales solo rather than teaming up but if you go in with 6 and then make you're own parties with trusts.. and there are multiple telepoints with up to say 15 sets of mobs and fetters then the possibility of having a high return still might be worth it.
Another thing i noticed maybe means nothing but i saw some pixels floating out of nowhere that seemed like a mobs name. Maybe a glitch? Or the others maps? Or a random mob?
I'm sure people regularly killing fluxes/beastmen already knew this, but AoEs that would have hit the untargettable/invisible beastmen will still generate enmity on them, so people should watch for that if they're sleepgaing or horde lullabying fodder.
We spawned an NM in today's run.
Brachys: Crab NM (PLD/MNK)
Had a pretty decent (25-30%) Counter rate. Bubble Curtain's Shell effect reduced enspell (RDM with Crocea Mors) dmg to 0 unless it was dispelled. Used Invincible at 25%. Easily landed enfeebles (Slow, Para, Blind, Frazzle, Distract) Pretty easy fight overall.
It was spawned using 10 Izzat after we killed Fetter + Beastmen mobs surrounding it.
Asura.Ladyofhonor said: »I have Moogle Mastery III, not sure what's doing it. Status report has:
Nostos killed: 306
Damysus: 2
Salmandra: 2
Cynara: 1
Chests: 3
Seems I ranked up when I killed an Agon Bruiser.
The augment system is “tiered”. I’m working on my alts Emeici +1.
Ranks 1-5 give +2 damage. Ranks 6-10 give +2 damage, +3 acc/macc. I assume ranks 11-15 give +2 damage, +3 acc/macc, +2 crit rate.
That’s a neat way to do it, it incentivizes the more expensive ranks.
Just had a bad solo experience... turns our not all popped NM's are soloable. Do not recommend popping the nm's for 10 izzat.
Got a cactus who would constantly triple attack and did 600 normal / 1200 crit per attack round. August got insta-KO then healer then myself within 7 seconds.
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