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The Odyssey - || Strategy and Discussion ||
Asura.Bippin
Server: Asura
Game: FFXI
Posts: 1091
By Asura.Bippin 2021-12-14 13:45:57
Once you kill lower tiers V15 you can pop higher tiers at V15, order that you unlocked does not matter.
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Fenrir.Ramzus
Server: Fenrir
Game: FFXI
Posts: 1387
By Fenrir.Ramzus 2021-12-14 15:41:04
thank *** god
By Shichishito 2021-12-25 04:16:43
does pursueing moogle mastery 45 pay off? mine is currently ~10 and i poped one of the stronger shoel B NMs, if i'm not mistaken the trust campaign is currently active where they have higher HP pool but they still died within 10 seconds to 1 or 2 AoEs.
if capped moogle mastery will not get me to the point where i can solo gaol V0-V20 without needing to max out a new specific job like RDM i'm probably better of to ignore it and try to max out them measly solo segments.
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2021-12-25 08:33:06
It makes a noticeable difference. The tank trusts can survive a very long time, as I was able to DD for several minutes on Ranger vs Arebati. The group I was in previously used Ygnas as an additional healer during Xeviosi and he never died once. Unbelievably thick. Koru also survived up close long enough to actually apply several buffs, and probably would be fine with songs for survival. They tend to get really beefy around MM38 I would say iirc, but 45 is definitely a large survival improvement.
Since you mentioned Sheol B, sounds like you popped the Scorpion NM or something similar and they got wrecked. I remember posting about that about a year ago. They're basically useless for most of those NMs, but at some point they will consistently survive attacks from those monsters
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Lakshmi.Buukki
Server: Lakshmi
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By Lakshmi.Buukki 2021-12-27 17:04:24
Asura.Saevel
Server: Asura
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By Asura.Saevel 2021-12-27 17:51:43
To answer the farming path on Sheol B, due to it's shape we found that skipping floor 1 and 2 and focusing on farming the rest yielded the best results.
Start Floor 1, immediately teleport to Floor 6 and do buffs at the bottom of the ramp. This is a nice open space with four monster families and usually the Aegon, though it might appear down near the conflux.
After clearing the main area of floor 6, teleport to floor 3 and head north for 5 monster families and another Aegon (likely). Try not to spend too much time here as the goal is to have 10 minutes when we get to floor 5. Go up to floor 4.
Floor 4 splits either south or east and we will run across 4~5 families, like floor 3 don't spend too much time here as we want a full 10 minutes for the last floor.
Floor 5 is the big point floor with tons monsters in a giant winding staircase that has eight families and an Aegon with the bonus / exit a the very top. We've found that 10 minutes was enough to kill almost everything and touch the top exit with 60~90s remaining, enough for us to finish whatever family is right next to the exit.
After we got used to the pathing we now pull 6,500 ~ 7,500 segments per run with a 1 million gil bonus and 3 personal box's (one for each Aegon fought) along with whatever drops in the pool. Of note is that there are alot more chests then in Sheol C, three per floor that give 75 segments each and cost 5 (once MM upgraded) to open.
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Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2021-12-27 18:35:16
Interesting. Thanks for sharing.
If I take your word for it and give you the benefit of getting the most mob groupings per floor it looks like
Floor: Number of Nostos sets (10 each)
B6: 4
B3: 5
B4: 5
B5: 8
-----
22 x10
220 x 6000 (gil)
1,320,000 G
So assuming you skip about 4 of those sets for time, its 1,080,000 G (right around where you said) and 3 possible personals, not including whatever you get from free fall. That's actually a lot better of a haul than I projected.
The only thing I would say about this(thinking out loud here, as I have never contemplated making it work) is that traveling to B6 may be the same amount of time as killing 1 group on B1, warp to B2 and kill whole floor, and then resume one B3 and kill 3 more before going to B4. It puts you at the same amount of groupings killed so you lose no gil, saves you the time of warping twice, the path is more linear, and the monsters are much weaker on B1-B2 vs B6. Might even get lucky and get a halo on B1. Walking to B3 also puts you closer to the basement to travel up to B4, which is worth considering.
Thanks for sharing. Something else to consider is that Sheol C does give more exemplar points, so if you care about getting more of that with higher gil plus segments, C is still the most attractive zone, though idk exactly how much EP mobs in B give. But Sheol B gil farming is a lot better than I gave it credit for, or at least wanted to bother struggling through.
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Asura.Saevel
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By Asura.Saevel 2021-12-27 20:25:37
Floor's 1 and 2 aren't linear and the entrance to floor 3 is in the middle where as the teleport is at the bottom, lots of back tracking on those floors plus it means your giving up floor 6 which has more segments and the Aegon is worth the most. We've tried just running up normally, was less overall due to wasted time backtracking on floors 1~3.
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Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2021-12-27 21:29:45
It's linear if your group makes it that way
Run down stairs of B1 kill first group
Warp up to B2
Kill first 3 groups, send paladin to pull last 3 groups and kill by warp
Go to 3
Kill next 2, down the stairs for last group
Outside of B2 pull, seemed straightforward to me. The segments point is valid though, but I was mostly speaking for my own personal situation where I have a lot of overflow so don't even care for segments at all, just about maximizing monster groups for the most Gil return.
Asura.Saevel
Server: Asura
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By Asura.Saevel 2021-12-27 21:57:38
We've done several different variations and found that what I posted earlier gave the best yield due to how Sheol B is laid out, but you do you.
Asura.Sechs
Server: Asura
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By Asura.Sechs 2021-12-28 01:19:30
three per floor that give 75 segments each and cost 5 (once MM upgraded) to open. If it's anything like Sheol C (it should?) then the amount of Izzat required to open chest and the amount of Mats required to pop NMs have nothing to do with MM level.
The more chests of the same kind you open (in tiers), the less they start costing the next time you open them.
The more NMs you pop, the less mats they require etc. Again, this works in tiers too so you might require to pop #X NMs before you see a reduction in the amount of required mats on a certain floor.
Of course there's a lower cap, like Izzat for chests never going under 5 for the chests themselves, 8 for the coffers, 10 for the golden one etc.
It's strange, it seems like things like these might contribute in raising your MM level, but the MM level seems to have no impact on chests/NMs themselves.
I know this because I've seen multiple times reductions without having the MM level change.
Vice-versa I've seen the MM level change without any consequence on the Izzat/Mats required.
Server: Bahamut
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By Bahamut.Lexouritis 2021-12-28 23:26:19
Just killed 3 V15 Tier 3s in the same run.
Shark--->Dino--->Lion.... Video coming soon
...will edit this and post our jobs and general strat later... was n't as ridiculous as our No Mew Sealed Fate or 2015/16 TC, but was still hard and stressful. Took us 3 attempts after deciding to actually try to kill all 3.
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By Bahamut.Lexouritis 2021-12-29 08:52:19
Ok, Video finally ready of V15 Shark, Dino, Lion wins in the same run (Xiutaru's video, there is also another version that Brigs recorded):
YouTube Video Placeholder
V15 Shark--->V15 Dino--->V15 Lion
The Dino and Lion were really mean this run on the full win, at some point I was at literal 1 HP >.>
My lag/FPS was so bad during the second aura of the lion, all i literally had time for was to spam panacea with great difficulty >.>
They were much tamer on the 2 prior "fail" attempts (1st was a practice run basically on SAT, we adjust a few sets and buffs and tried on Tuesday) We derped and lost to the Shark on the first attempt, but the Lion and Dino were much smoother. On the run where we beat all 3 of them.... well... the vid pretty much speaks for itself.
General Strategy Outlined Below:
Bahamut.Xiutaru2022-01-10 12:44:06
In the staging area before all fights, it’s ideal to get TP (tactician’s, adloqium, meditate/shikikoyo, etc.). If a pet is called (see DRG), can random deal so the person gets their JA back in case they need to recall the pet. Since entrusts can carry in, you can entrust various spells where desired.
Depending on who covers what jobs, keep in mind who needs to use which SPs. If you have someone that needs to use their SP for two different fights, you might need to spread the NMs apart so that they use their SP for one fight, then those that don’t need their secondary SP can Cutting Cards them in the staging fight, so they can get their primary SP back by the third NM. In our group, before the second fight, the SCH and GEO did cutting on the person that just got off BRD so that they could have their RNG Overkill available in case it was needed to help with Lion’s aura.
This list is in the order of who went what job for the 3 NMs (so NIN>RUN>PLD was the same person)
SHARK: NIN WHM WAR MNK BST BRD*
DINO: RUN SCH* DRG+ DRK GEO* SMN
LION: PLD* THF SAM RDM COR RNG*+
(* denotes the jobs that used primary SP in that fight, + denotes the jobs that used secondary SP in that fight). We could have probably used more, but none were really planned aside from BRD/GEO/SCH as the main ones for needing the SP; this can change based on who is on what job, etc.
In all of the fights, the NMs are pulled downstairs.
SHARK general roles:
• NIN – placeholder really. get TP when necessary; hold for aura. Ideally, you would want a BLU in this spot. We did not have a well geared BLU job available between the character's we used for this fight.
• WHM – buffs & heals
• WAR – DD; when aura goes up, opens with WS, everyone else follows
• MNK – DD
• BST – SwoopingZhivago - Killer Instinct; Swooping Frenzy; get TP when necessary; hold for aura
• BRD – SV/CC/NT minuet V, minne V, scherzo, water carol II, honor march; drop carol for victory when SV down
BST, WHM, and BRD were 20 yalms out to avoid damage from Marine Mayhem. WAR & MNK at opposite ends of the shark, bouncing hate. WHM keeps them topped off. When aura goes up, WAR opens with a WS, all other people with TP weaponskills right after. Ideally, this is everyone except the WHM; best for everyone to attempt just in case someone is slow.
DINO general roles:
• RUN – Unda x3 for valiance/vallation, otherwise kept a Tenebrae up for Vivacious Pulse
• SCH – embrava was used at 75%
• DRG – angon, savage blade spam; stop when first aura is up
• DRK – DD; multistepper when first aura is up
• GEO – bolster was used at 75%; did Inid-Fury/Geo-Frailty, entrust Barrier, but then swapped to Indi-Fury/Geo-Fend later, entrust Haste
• SMN – hastega II, crimson howl, crystal blessing, earthen armor, pacifying spam on DRG & DRK
GEO entrusted haste in staging area. DRG can get Naturalist’s roll & Regen V from SCH in the staging area to Spirit Link. The regen on the wyvern will carry in. DRG & DRK melee and WS freely until the aura goes up, at which point the DRK multisteps it off (Insurgency > Entropy > Quietus > Quietus can cover the first two auras). When the third aura went up, the DRK & DRG alternated Spiral Hell and Burning Blade.
LION general roles:
• PLD – tank
• THF – ranged attack; Empyreal Arrow (Tp bonus dagger, Ambuscade Bow, not sure which arrows he used, likely eminent)
• SAM – ranged attack; Empyreal Arrow
• RDM – buffer, debuffer, healer
• COR – ranged attack; Detonator, Random Deal to get Triple Shot/Double Shot back; this person was GEO for previous NM so didn’t have Wildcard available; use it if you have it.
• RNG – ranged attack; Detonator, Hover Shot
Straight forward. All able shooters are shooting. Aura is crit, so Armageddon works well. Only the RNG had one for this fight. If the COR had one, it would have increased the likelihood of removing the aura with crits.
Bahamut.Suph
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By Bahamut.Suph 2021-12-29 09:17:23
Now the whole world will know... Orangutan :o
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By SimonSes 2021-12-29 09:40:10
Bahamut.Lexouritis said: »Shark: NIN BRD WHM MNK WAR BST
Dino: RUN DRK DRG GEO SCH SMN
Lion: PLD RDM THF RNG COR SAM
Nice one guys and a girl :)
I would use BRD WHM DNC MNK BST BLU for Shark tho, with only MNK melee under 50%. Its way safer (DNC and BLU can support cure and BLU can Mighty Guard AoE under 50% and only MNK melee under 50% means it would barely TP move) and probably faster. Stacking box step, -25% def from bird and Dia II is around -63%def, which would let MNK easily do enough damage with BLU helping from 100% to 50%. Also +14% crit rate from Feather Step would help Victory Smite.
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By Bahamut.Lexouritis 2021-12-29 10:31:35
Nice one guys and a girl :)
I would use BRD WHM DNC MNK BST BLU for Shark tho, with only MNK melee under 50%. Its way safer (DNC and BLU can support cure and BLU can Mighty Guard AoE under 50% and only MNK melee under 50% means it would barely TP move) and probably faster. Stacking box step, -25% def from bird and Dia II is around -63%def, which would let MNK easily do enough damage with BLU helping from 100% to 50%. Also +14% crit rate from Feather Step would help Victory Smite.
Well, there is definitely some room to optimize or use different jobs for those fights, especially the shark. But, since you obviously know us from the LS (and probably know, for the most part, the jobs those characters/people play). :P
We had to adjust our jobs, and to a small extent, our setup mostly because of what we had available.
The set up you proposed would not work at all for us with this group. Brigs literally has none of those jobs XD.
Anyways, what we used was partly based on what we had available. It worked well enough to pull this off at least!
Server: Valefor
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By Valefor.Prothescar 2021-12-29 16:50:29
Revisiting the Ongo discussions from weeks past, my group ended up using that JP speedrun vid's general strategy and gear optimizations and it worked a treat.
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Server: Bahamut
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By Bahamut.Lexouritis 2021-12-30 08:27:13
Using multistep SC definitely increases MB numbers for Ongo, it's an amazing strat, albeit a bit complicated to pull off for a lot of groups. This is the way to go for sure if the organization is there.
You can def shorten the skillchain/make a less complicated one and have great results for Ongo. I think our best Ongo time was about 9mins enter/exit, only using SCH for SC, and about a 3rd of the time, COR would open gravitation with sniper shot when the SCH is still waiting on strats. An easier method to use logistically.
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Lakshmi.Byrth
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By Lakshmi.Byrth 2021-12-30 17:25:15
I'm just getting back in to Odyssey. Is there information on what controls Moogle Mastery anywhere?
I killed my 1400th NQ monster in Sheol B and got a level of Moogle Mastery for it.
Asura.Eiryl
By Asura.Eiryl 2021-12-30 17:28:37
It's in here somewhere, lol. Good and buried though.
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By Valefor.Prothescar 2021-12-30 17:29:58
BG wiki has a breakdown but it's basically separated and boiled down to...
X number of Nostos monster kills per level for Y levels per Sheol
X number of chests opened with Izzat for Y levels per Sheol
X number of individual NMs killed for Y levels per Sheol
I know it is 10 of every individual NM for C, I think it is also 10 of each for the others but idr.
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By Asura.Geriond 2021-12-30 17:33:00
For NMs, it's 9 for C, 3 for B, and 6 for A.
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By Valefor.Prothescar 2021-12-30 17:38:49
that makes sense considering the volume of NMs between them, I don't remember the exact number of Nostos kills either but it's quite a lot of them.
more or less you'll just want to grind out odyssey normally and slowly build these things up passively. it helps a lot to have people who already have their masteries leveled too because izzat cost per chest and NM pop item cost per NM goes down as your levels in those particular mastery caps go up for that Sheol.
Lakshmi.Byrth
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By Lakshmi.Byrth 2021-12-30 17:54:39
So I'd have to kill 3 of every individual NM for 1 level of Moogle Mastery in B, for instance? Eesh, I've been killing 2 NMs per run in B and that means those levels are a long ways out. As a side note for the above conversation, I haven't had any problems with NMs in B (including the scorpions) outdamaging my trusts' abilities to heal themselves. The key is to go Monk and use a trust team that doesn't feed TP so they can't use back to back AoEs.
Also, you don't have to open the chests with Izzat, I think. I got quite a few moogle mastery levels by keying chests in B.
The bgwiki section on this seems to lack these details.
I've killed 39 individual NMs in B (skewed heavily towards Tripix because I had pops). I've opened 250 chests (capped), 39 coffers, and 2 Aurum Strongboxes. I've killed 1417 Nostos. I'm at MM 8 there. If the individual kills can be unevenly distributed, I should expect a MM level on my next kill.
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By Valefor.Prothescar 2021-12-30 18:00:02
3 of every NM in B would cap your NM mog mastery levels for B. I don't know if it's an even split of 5/5/5 between NM/Chest/Nostos but it is 15 levels per Sheol total between those three categories.
Lakshmi.Buukki
Server: Lakshmi
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By Lakshmi.Buukki 2021-12-30 19:05:19
It's not an even split. It sometimes requires a combination of objectives to be completed before getting the next MM increase in the same category. For fodder MM increases, its something like 100 Nostos for the first MM from that category, then like 1500 or whatever for the next MM from the same category (there could be another one in between these two marks, not sure). Then MM won't increase anymore for Nostos no matter how many you kill. Then for Izzat boxes, its like ~3 chests for first MM from chests, then # for next MM in that category. Then it repeats for Coffers and Aurums, which each have their own mark that needs to be met. NMs you get MM for like the first 3-5 kills, and then it gets spaced out.
If you focus on any one particular thing, you might get MM increases at unusual times, because you needed to fulfill some other category before the game could give you credit for that MM tier. This is why people who solely did Chest farming would be at a very low MM, but the moment they did something else, they would get MM levels very fast, because they already fulfilled all of their Chest objectives. It's a weird system, though. IMO, the Moogle should just tell you what you need to do to increase MM.
Lakshmi.Byrth
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By Lakshmi.Byrth 2021-12-30 19:26:34
Going back and reviewing the first 30 pages of the thread (Sheol A), the extremes seem to be:
* Repeat each unique NM kill 6 times - caps MM from NMs
* Open 16 Aurum Strongboxes - caps MM from Chests
* Kill a thousand or two Nostos - caps MM from kills
I agree that the three tracks of MM progression seem to gate each other. It might be something as simple as "you need to progress evenly through the three paths." Many of the posters in the first 30 pages seem to be limited by the number of unique NM kills. In addition, the MM level might be gained the next time you do an action (like kill an NQ mob) after satisfying its requirements.
It's hard to get NQ monster kill-related data because most people are limited by either chests or NMs. I leveled up MM on my last run (ended with 1417 Nostos killed. Killed 7 Nostos Corse after leveling up (1410), one Halo and 6 Agon - not sure if they count.) Other reported thresholds from earlier in the thread are 100 and 200 in A.
If you are aiming for rank 15, the intermediate tiers don't really matter because you're going to hit them on the way to 15 anyway.
Asura.Eiryl
By Asura.Eiryl 2021-12-30 19:28:06
There's a post in here (after 30) by someone who put exactly how to get each tier for A B (and?) C
Hmmm...
Initial Speculations:
Looks like they took components of Walk of Echoes (setting), and Elemental Circles and brought it together.
They must of learned new ideas through the Lilith HTBF and how they can play with those elemental fetters to create unique battlefield environment and apply further stress with them..
Instead of Abyssea, this may be a Walk of Echoes 3.0? Anything iLvl 140+ .. We are ready!
Keep this thread clean, hoping to post critical details and discuss strategies.. Eventually I will create a Node on this with full details.. We can then update BG-Wiki with information that we gather..
Those of you who play on Nasomi.. Please don't post on here, you have a Fafnir to camp.. so get back to work.. This is isn't Bubbly Bernie version 3.0. He will be OG 1.0 forever on Nasomi.. ^_^
Sorry about the delay on updating this as I have been slammed with a lot of work since COVID-19 defense ramp up procedures at my hospital facility.
I have barely had time to update and barely any time to explore this content myself. I appreciate everyone's work so far. I will update this OP Thread with some resources and information that people have found across all servers including videos and screenshots..
Keeping this as a basic vital post highlight source so as new posts with vital information emerges I will just pin it here so it is all in one space and no need to jump around different pages..
To Begin.. The Basic Release Info from SE:
Some First Initial Basic Discoveries:
looks like you enter through Rabao
And you have 30 min to kill a bunch of trash mobs. Probably a boss at the end too.
More Initial Entry Discoveries Pinned:
About to enter Odyssey for the first time.
I'll report back. Setup is PUP, COR, BLU x2, SMN, RDM
Ok, it's looking like they made this content specifically to prevent BLUs from cleaving through this content.
Only main target took full damage. Surrounding targets took 90% reduced damage (main targeet 15k, all others 500 or less)
All mobs can be fully enfeebled (Sleep, Silence, Slow, Para) but standard rules apply for mob types (we saw Skeletons, couldn't Blind them)
I can very easily see a RUN or PLD tank running in and aggroing the group of mobs, with a BRD sleeping them all. 2 DDs kill one by one with proper support. SMN Bloodpacts were doing full damage on single mobs (same rules for BLU applied for SMN when we tried Thunderspark for lulz)
At the end, we found a group of mobs (bats) with a Fetter and a group of untargetable Yagudo. We cleared the bats, then killed the Fetter. Once the Fetter is killed, the Yagudo become targetable. For killing all of the Yagudo, you get 10 Izzat.
In total, we farmed 20 Izzat. We'll try using them tomorrow on boxes, maybe even spawn an NM. After we killed the fetter, a conflux spawned that gave us the opportunity to spawn a monster for 10 Izzat. We were low on time, so we just chose to exit.
Player with Trusts.. First Experience Testimonies:
Went in with trusts. Was able to 1 shot most things with leaden.
Yield: 31 scales and 3 scale boxes (from the chest).
Edit: Chests gave 11, 13 and 16.
More Vital Data Testimonies Discovered:
Random info:
-Killing trash gave izzat and lustreless scales
-Using 10 izzat to pop chest gave 2 scales and a box
-Killing fetter made untargetable yagudo killable, giving 10 izzat killing them all
-Popping NM with 10 izzat from ethereal junction spawned a red morbol that did blood weapon and dropped 2 boxes of scales
-Not sure what items you need to trade to junction to spawn monsters
-Was unable to use the thing at the start after killing fetter/yagudos/morbol, may have to kill all trash? I looked around and missed a pack, timed out before I could kill them all
-Moogle keeps track of trash killed, physis, and chests, and the power of your alter egos while in odyssey (Moogle Mastery)
More Testimonials and Discoveries..
Does anyone know what is needed to clear the RoE for Sheol A?
You need to run (can do on sneak/invi, only trasnparent mobs are true sight/sound) to last floor (A7) using confluxes. On last floor there is Otherworldly Vortex mentioned in RoE quest. You need to touch it (it lets you leave Odyssey too) to complete the quest. Credit for that info goes to Mischief from Bahamut.
Here is a video of my first experience with Odyssey:
YouTube Video Placeholder
Tried exploring, found more information
- I didn't realize there was a conflux on each floor to move up
- Each floor increases in mob level, capping at 131, and general nastiness of monster family (manticores, giants I remember on last floor)
- Translocators bring you down to previous levels, so the first floor one doesn't work until you find the higher level ones
- One character got stuck on a floor and couldn't move up, nor did they get the RoE objective upon someone else reaching the top
So for soloers, seems like it's best to stick to lower level floor to farm scales, more experienced parties can move up to desired difficulty for more scales. First time in would be best just getting the RoE objective and unlocking translocators.
Initial Video Detailing Climb to 7th floor for easy RoE Completion for Augment Unlock on Gear:
YouTube Video Placeholder
More Info about Moglophone KI's:
Anyways did a solo run this morning and got about 100 scales from just killing trash in first floor. Wondering what others are getting from parting up vs solo.
edit: Also can you hold one Moglophone KI on you, and then have the moogle hold one?
I was wondering this too. I picked up my KI last night and am holding it until later today and going to see if I can run two times in a row.
You can. I used my ki after few hours yesterday and when I checked moogle timer was at 15h, so it was going down while I had KI on me.
More Testimonial Higlights:
Bahamut.Lexouritis said: »Maybe Mischief will post about it, he figured it out on his mule. I'll try and post what i know, but it seems like we skip everything and just kill the fetters, mobs around the fetters, and sometimes the UNM near the fetters.
Bahamut.Lexouritis said: »and if u get to the final thing upstairs, personal chest for everyone.
Not sure if someone said it already, but you CAN store a KI. So only need to farm every 2 days!
I am confused on how people move up using sneak and invisible, in this run I explored everything, vortexes just said "you can't use this yet", or let me summon an NM but never move somewhere else, even after i killed the fetter, all the guards, the NM, opened one chest, and killed about 90% of all the mobs. If anybody can spot where in this video I should have been able to "move up" it would really help: https://www.youtube.com/watch?v=5i9GhE5nO3I
thanks At the mandies in your run. Just hug left wall and you'll find it. It took me a while to find the first flux as well, but the rest were less "hidden". A video was posted a couple pages ago showing the route.
YouTube Video Placeholder
Bahamut.Lexouritis said: »vortexes just said "you can't use this yet" Need to click Shimmering lights for access to some portals or not have aggro iirc. I may be wrong though
Bahamut.Lexouritis said: » It rewarded me again with a box + 50k gil.
did u kill a fetter? Seems like 50k per Fetter and 1 box per fetter (per character). The big Box from RoE seems to be just 1 time thing. The smaller boxes seem to be fetter based?
Killing all 4 fetters netted us about ~70 scales per run per person after touching otherworldy vortex.
Edit: With RoE quest being completed in a run, was more like 110-130.
So how many scales is it per upgrade? Didn’t see on Bg-wiki and don’t feel like shifting through posts on here. Should be just under 12 stacks to max. Based on scales only being worth 5rp instead of 10 :/
Clip to the top and nab the box, in and out, 5 minute adventure.
For realsies? SE let content like that out after the mass-ban clipping/duping-alex adventures get onto the live server? Thought they learned their lesson since the AMAN trove boxes can't be scouted via Hex IDs. The box he means is the one from completing the RoE once. You can walk to it in 6-7 mins without speed hacks anyway. The big deal about completing the RoE is you can start augmenting your gear at that point.
Well if dude already finished a piece few days after update, there isnt much time gate here it seems.
Probably just the appetitizer was released (im on a work trip, cant "enjoy" the new content till weekend...)
He finished because he bought scales or have legion of mules. Regular player with 1 account will need realistically around 10-14 days for one piece farming daily.
Traded 5 Emperor arthro shells to vortex (dunno how many it took from inventory, might have only taken 1 of the 5). Summoned Brachys, a crab that had a high ass counter rate and instantly killed me on my thf in one attack round. 500+ damage counters with no DT set. Likely not advisable to spawn mobs solo with trusts.
Bahamut.Lexouritis said: »Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill featers and go touch otherwordly.
Unless maybe kill 2 featers solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
Bahamut.Lexouritis said: »
Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill fetters and go touch otherwordly.
Unless maybe kill 2 fetters solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
I'm not sure if you need to just kill the fetters or the fetters + all the semi-invisible beastmen around the fetters.
It's possible to kill a fetter without aggro from the semi invisible beastmen that are sight aggro like Yagudo and Orcs. I'm assuming Quadav will sound aggro which makes them easier to gather in a group.
On the first day, when I duo'd with my cousin on RUN and me on COR with a THF4 set, we killed 1 fetter but stopped killing the semi-invisible beastmen because they were not dropping anything. Not all of the beastmen aggro'd. Only the Yagudo beastmen that were in sight of us or each other aggro'd us. Care needs to be taken by support in this case as support will get aggro'd if they rush in too early before the tank has claim on everything. These mobs hit very hard.
Definitely go in with at least th4 if solo farming just trash mobs.
Go in with a full, balanced party to maximize drops from fetters. The fetters are easy to kill. The beastmen hit hard and have a little more hp than common trash mobs. Helps to sleep them too as they can easily overwhelm even the toughest of tanks.
Me and a group of peeps went in yesterday, to do some testing.
Killing a fetter + beastman group rewards 10 izzat, no special drops were seen, we did not have a thief, just a range using bounty shot.
Gonna test farm some nms tonight. i tried to spawn 1 today with my alt using unity items, turns out 1 is not enough.
My second run of this is probably the best I can do.
Went in, killed all normal monsters, Feters and Beastmen, killed all of the Yaguado. I had 20 Izzat, spawn a Unity NM Which was a Sporebat type mob that died in a 4 step SC. This NM used Blood WEapon, the NM I tried yesterday used 100 fists and rek'd me.
I got 90 Izzat from Monsters and 22 from the 2 boxes that I got from NM and a chest I used them on. The only thing I didn't do on Floor 1 was spawn the Junction that said "Item can be used to pop something here" I had 3 Sarama Hides, 2 Thuban Things and neither worked, nor did a combination of them work.
All of my drops were done with TH2 from Gear.
Few unanswered questions:
How is the augmentation to Trust power in Odyssey earned? I believe the requirement must be more than simply killing sets of trash mobs and making it to the otherworldly at the end.
Rewards upon reaching end were:
360k gil from a group that killed everything on first floor, 2 NM's popped.
100k gil for solo killing 2 groups (4 izzat) worth of scrubs and reaching end.
On another run I also got 100k gil for solo killing more scrubs (4 sets I think.
Seems like the NMs from either spawn point will be one of the 119/122 unity NMs with similar mechanics, but not exactly the same as my morbol didn't go through 3 stages and only did blood weapon. May be a good ideal to either focus on repeatedly killing one to raise its kill count for the moogle or killing all of them at least once. Can't wait for Pandemonium Warden v3 in the future lol Yep. Surprised the hell out of us.
But as I said I was getting 100k for just clearing a couple of easy rooms and heading for the exit solo for the RoE.
Thinking about it, we did a bit more than the first floor full clear on that run, did a second fetter and agon mobs and popped another NM at least. spawn a Unity NM Which was a Sporebat type mob
What method did you use to spawn this nm?
So there seems to be 2 spawn methods, Unity Item (I think 5 minimum) or Izzat once you have killed a fetter.
In terms of the invisible mobs I don't know if its a coincidence or not but every time they have aggro'd they go after my GEO and no other character. Dunno if the bubble is causing something funky to happen.
It should be possible, to kill fetters on all floors + escape as low as 3 man, I cleared everything in my run and had about 3 minutes to spare but a lot of it was goofing about looking at chests etc. I'd say 4 man would be the most optimal though as you can't really AOE.
Only flaw would be is that the fetters on floors seem to be placed randomly so you could get screwed over on travel times but imagine if you wanted to eat some taco's and take that risk you could and do it no probs.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Leviathan.Kingkitt said: »My findings thus far:
As stated multiples times already here, you can sneak/invisible to maneuver around the mobs here. However..
The invisible mobs appear true sight and/or sound, so you have to be cautious of them.
Appears that killing fetters gives personal loot. We all got a box.
You can solo for the RoE if you want following the guidlines above.
Competing RoE gives you 1 large box.
Clear is NOT party wide and each person must touch it individually for credit. (Also recieved 60k gil, we cleared 1 fetter/quadavs, and the mob family near it)
Didn't notice until after fetter and invisible mobs were dead, but one or the other gave 10 izzat.
Have tried a few different unity mats for unm 119/122 and traded 5 to pop a NM. NM that spawned was of the same mob family as items traded.
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull and kill regular mobs, until you see opportunity where nothing is close to fetter (there is always a moment when there is max 1 mob close to it at some point). Kill fetter fast (It's easy to kill. One good 2 step SC will kill it), then kill remaining mobs. I wouldn't try to aggro more than few mobs in general when solo or duoboxing, especially if you dont have Malignance set on COR.
Something of note to add was that our rng and cor were doing 0 dmg to the fetter from distance and had to move much closer to do any damage. This may relate to how aoe does much reduced damage. Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Do you need to touch the flux on the top floor to get the gil? Or when does the gil actually get distributed to you? Yes, you have to leave personally to get it, and as always if other party members are fighting its locked out.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull/kill regular mobs with ranged attack. Run in to fetter with max 1 or 2 shadows aggro. Kill fetter > kill the rest.
Just look out what you aggro. Aggroing BLM mob that stand close to middle will probably result in mass link eventually. Regular mobs dont link at all, but transparent mobs (before and after killing fetter) do.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective. Not sure if it was mentioned, but looks like you can't pop the same NM twice from UNM mats in the same run. Popped once on first floor, and later on the 4th floor it gave a message saying we couldn't pop the same NM again.
Sharing Shamgi's notes posted in the BST forum for relevant details:
Ok, just went into an Odyssey and discovered some things:
1. You can charm things in there. Things seemed to be fairly simple to charm, and Charm+ gear meant that my dhalmel stayed charmed 15+ minutes.
2.Charmed pets seem to be quite strong. Beyond the normal HP, they seemed to have fairly high damage, hitting other mobs in their own pack for 4-600 a swing, with crits as high as 900. My Dhalmel once used Berserk and those numbers got pretty big, same with their Sound Wave move. My record was a crit for 1500 or so. This is with NQ food and no other pet related buffs. I had one crawler end up at 74% when it killed another crawler in the pack, likely benefiting from all the DA and Haste.
3. Pets seem quite effective at killing the Halos. They hit hard already, but notably, they aggro nothing, not even the Beastmen around the Halos when doing so. The Halo produces a damaging AOE every couple of seconds that was hitting for 200 or so, but the pet, with it's 40k+ HP, doesn't care at all. Indeed, I left the pet to it's own devices and killed other packs with trusts while it worked the halo down itself, which actually seemed quite nice. When it died, the Orcs around it didn't aggro, so it was easy to pull them one by one, as they don't link either.
4. Mob spawns are random, which can hurt this strat, but from two runs a majority of the packs seem charmable, and many of them are often pretty powerful. Given the strat above, I feel like a monk style pet would be best here.
Overall, I'm super interested in trying this with a full group where you can use the pet to deal with adds while you work on a pack yourself and to safely kill Halos while you clear other things.
One issue was Sic, the recast was way worse than I remembered, and my lua isn't set up at all to deal with it. My best guess is to just set up my gearswap to always produce a physical damage set for Sic and then just use pets who focus physical damage with their TP moves. If it's a buff move, then no big deal, if it's physical then it's the right set.
They do link, my experience has been all sight linking though (fought orcs and yags so far). Do not link with the Fetter though, found this out by trying to range attack the fetter down, only to realize the fetter is immune to auto-range attacks.
They do link, my experience has been all sight linking though (fought orcs and yags so far).
Well its kinda expected. Orc, Yagudo and Goblins are all sight aggro/link. Quadavs are sound aggro/link and it's how they are in Odyssey too.
They arent immune to ranged attacks you just need to be stood in the fetter to do damage.
So not immune to ranged attacks, but immune to any attacks from a range. XD
As with all farming things it's more efficient to solo, if the kill speed is high, like 119 content. 6 solos have 6x more chances for boxes.
Luck's definitely a factor; and yeah I think solo probably is best.
I think a lot of it has to do with people finding each other, people needing to sneak/invis themselves, and having to stagger the flux (so it doesn't glitch out). Was a lot of wasted time there.
Was just curious if other groups were experiencing it as well.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them. As group you are suppose to kill Fetter at floor 1,3,5 and 7 and run to otherworldy vortex at the end. You should get 4 PERSONAL box from otherworldy that way and I think one more personal box from killing beastman kings at floor 7 (they are around Fetter there).
So thats 5 personal chests
At least 40 Izzat to open chests
Probably at least 40 single scales from killing trash around fetters if you take at least TH4 with you.
Small boxes are on avg around 13 scales?
So probably around 70-80 scales at least per person, maybe more if you have time to farm more.
Very good geared solo player on specific job like COR, can get more with luck, but it might be other bonuses from killing fetters and NMs that we might dont know about.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
No, you need to kill Fetter AND beastman mobs around it to get credit for personal box at the end and 10 Izzat. I assume you killed only Fetters.
Bahamut.Lexouritis said: »THF can pick the locks/chests in odyssey, in case no one mentioned, or knows about it yet. However some times mimic will pop out. Unsure how hard they are, as it opens with deathtrap, and his mule has sparks gear (and it got one shot). Credit goes to mischief
"Either gave a 'however it has no effect' message and consumed the tool, opened the chest, or a mimic popped out"
Awesome Map created by Pantafernando:
I made a quick map of Odyssey to make ease to hit the fluxes.
Etheral Junctions, Fetters and camps change apparently random.
EDIT: all maps have North heading the upper border.
Aegypius NM:
Bird
Popped using 5 Abyssdiver feathers
Uses Broadside Barrage and Damnation Dive
Uses Perfect Dodge at low HP and gains an Encumbrance aura that stays for the rest of the fight
Carbuncle.Papesse said: »Beware of the Treant NM Ptelea and its dangerous Leafstorm AoE. Leafstorm is hybrid wind based. It can crit, miss, be absorbed by shadows and Elemental Sforzo. One For All, Gelus Valiance and Baraero substantially reduce damage.
As far as getting these telepoints, mentioned on BGwiki's Odyssey page that you're supposed to be able to travel between to get to further levels of Odyssey, does anyone have any info on the requirements to gain access to these? Do you have to kill all of the fetters to go up a floor? Also, has anyone tried going in with a group of six and then disbanding and everyone using their own trusts to expediate the process of both killing enemies on every floor, taking care of all the fetters on a floor and then popping the nm's so that you might progress to these tele-points if those happened to be the requirements? I know some players might have found that they can farm higher amounts of the Lustreless Scales solo rather than teaming up but if you go in with 6 and then make you're own parties with trusts.. and there are multiple telepoints with up to say 15 sets of mobs and fetters then the possibility of having a high return still might be worth it.
Another thing i noticed maybe means nothing but i saw some pixels floating out of nowhere that seemed like a mobs name. Maybe a glitch? Or the others maps? Or a random mob?
I'm sure people regularly killing fluxes/beastmen already knew this, but AoEs that would have hit the untargettable/invisible beastmen will still generate enmity on them, so people should watch for that if they're sleepgaing or horde lullabying fodder.
We spawned an NM in today's run.
Brachys: Crab NM (PLD/MNK)
Had a pretty decent (25-30%) Counter rate. Bubble Curtain's Shell effect reduced enspell (RDM with Crocea Mors) dmg to 0 unless it was dispelled. Used Invincible at 25%. Easily landed enfeebles (Slow, Para, Blind, Frazzle, Distract) Pretty easy fight overall.
It was spawned using 10 Izzat after we killed Fetter + Beastmen mobs surrounding it.
Asura.Ladyofhonor said: »I have Moogle Mastery III, not sure what's doing it. Status report has:
Nostos killed: 306
Damysus: 2
Salmandra: 2
Cynara: 1
Chests: 3
Seems I ranked up when I killed an Agon Bruiser.
The augment system is “tiered”. I’m working on my alts Emeici +1.
Ranks 1-5 give +2 damage. Ranks 6-10 give +2 damage, +3 acc/macc. I assume ranks 11-15 give +2 damage, +3 acc/macc, +2 crit rate.
That’s a neat way to do it, it incentivizes the more expensive ranks.
Just had a bad solo experience... turns our not all popped NM's are soloable. Do not recommend popping the nm's for 10 izzat.
Got a cactus who would constantly triple attack and did 600 normal / 1200 crit per attack round. August got insta-KO then healer then myself within 7 seconds.
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