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The Odyssey - || Strategy and Discussion ||
Server: Bahamut
Game: FFXI
Posts: 236
By Bahamut.Unagihito 2021-09-22 09:10:45
So, my group attempted to cheese RP on Kalunga with BST Purulent Ooze once with no success. While others reported having been able to stick Ooze on T3 NMs, I was unsuccessful in our attempt. With Agwu's Axe, 4/5 Nyame, Gleti's Feet, and standard pet macc accessories, every Purulent Ooze was resisted, through the entire duration of Unleash. Katezina has just uploaded a video of herself doing exactly what we were trying to do, using very similar gear to what I was wearing, but she lands Purulent within a handful of tries. My kana skills are enough to get the gist of what she's saying and is going on in the chatlog, but I'm not seeing her do anything special here to get Purulent to land. And insight on what I am missing? YouTube Video Placeholder
Run wild is rumoured/hoped? to give m.acc. Familiar gives more stats. Tandem Strike, so make sure you’re engaged. Rollandberry daifuku, or whatever the pet: m.acc is called.
Asura.Nuance
Server: Asura
Game: FFXI
Posts: 397
By Asura.Nuance 2021-09-26 00:46:44
Where it’s dirt along the edges enemies will line up. Anywhere on the dark black/purple floor they will spread out and surround you.
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Server: Shiva
Game: FFXI
Posts: 273
By Shiva.Larrymc 2021-09-26 11:07:58
Bahamut.Unagihito said: »So, my group attempted to cheese RP on Kalunga with BST Purulent Ooze once with no success. While others reported having been able to stick Ooze on T3 NMs, I was unsuccessful in our attempt. With Agwu's Axe, 4/5 Nyame, Gleti's Feet, and standard pet macc accessories, every Purulent Ooze was resisted, through the entire duration of Unleash. Katezina has just uploaded a video of herself doing exactly what we were trying to do, using very similar gear to what I was wearing, but she lands Purulent within a handful of tries. My kana skills are enough to get the gist of what she's saying and is going on in the chatlog, but I'm not seeing her do anything special here to get Purulent to land. And insight on what I am missing? YouTube Video Placeholder
Run wild is rumoured/hoped? to give m.acc. Familiar gives more stats. Tandem Strike, so make sure you’re engaged. Rollandberry daifuku, or whatever the pet: m.acc is called.
Thank you for this video - this is the first time I have seen Purulent Ooze land on a T3 NM - I had just assumed SE put a hard resist 100% for these NMs.
Question about your attempt - did you Familiar, and also engage and hit the NM at least once (and remain in attack stance) to trigger the Tandem Strike effect, which boosts pet m.acc. The bg-wiki page says the boost is 50 - but it is not clear if that is also the identical value for the pet m.acc boost, maybe it is more significant for the pet?
Edit - Ignore last question - it was confirmed already that is is 50 m.acc for pet.
Shiva.Thorny
Server: Shiva
Game: FFXI
Posts: 2915
By Shiva.Thorny 2021-09-26 17:05:58
Anyone got a note of the spots on each floor of C that are used for mass pulling with Ochain to force blocks? Looking to get into it.
Where it’s dirt along the edges enemies will line up. Anywhere on the dark black/purple floor they will spread out and surround you.
More specifically, all mobs use the same pathing algorithm. If you stand with a wall/cliff/edge of zone/etc to your right and mobs in front of you, then back up slowly along the wall, they'll line up perfectly. If the wall is to your left, they will not.
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Ragnarok.Martel
Server: Ragnarok
Game: FFXI
Posts: 2980
By Ragnarok.Martel 2021-09-26 17:19:56
The issue in Sheol specifically is that not all 'walls' are created equal. The ones with a low stone railing are impassable to players... but not to mobs. So they path like you aren't actually next to a wall. Same BS as reisenjima tree lines that mobs walk right through.
Server: Asura
Game: FFXI
Posts: 153
By Asura.Aldolol 2021-10-15 18:32:13
So I did an off meta run due to me not having DRG on Bumba and use ooze on him after I killed him I got more than expect RP, I got Ooze off about 79% (due to me *** up) Not sure if this is expected behaviour or posted before, but was a shock to me.
Asura.Hya
Server: Asura
Game: FFXI
Posts: 321
By Asura.Hya 2021-10-15 18:38:32
So I did an off meta run due to me not having DRG on Bumba and use ooze on him after I killed him I got more than expect RP, I got Ooze off about 79% (due to me *** up) Not sure if this is expected behaviour or posted before, but was a shock to me.
This is normal behavior when you adjust the max HP of an NM.
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By Bazing 2021-10-15 19:58:57
So I did an off meta run due to me not having DRG on Bumba and use ooze on him after I killed him I got more than expect RP, I got Ooze off about 79% (due to me *** up) Not sure if this is expected behaviour or posted before, but was a shock to me.
Y u no spend RP?
By SimonSes 2021-10-16 09:41:06
You will get RP every time you reach 95%,90%,85%,80%,...,5% of NMs HP (I think it's 9.8RP per each threshold at V15, then for reaching 0% you get last 9.8RP and x2 everything). If NM will ever get healed to above those threshold after you reach them, you can reach them again. To get more RP with Ooze, you need to use it below 94%. If you use it earlier you wont get bonus RP. This is because Ooze reduce max HP by 10%
Lets say mob has 1M HP
Ooze reduce it to 900k
If you push mob to 94%HP (940k/1M), you can use Ooze to get it back to 100%HP (900k/900k). Which will let you hit 95% threshold second time, when max HP down effect is active. It's much better to use it at 89%HP tho, because that will put it back to 890k/900k, so around 98%HP, which will let you hit both 95% and 90% thresholds twice. You can also do it several times per fight. Just notice its gonna be harder and harder the lower the HP of NM is, because while changing max hp from 1M to 900k will boost % HP a lot at higher values (earlier mentioned 890k will change from 89%HP to 98%HP jumping over 2 thresholds), it wont be as effective at lower values (99k/1M to 99k/900k would only change from 9.9%HP to 11%HP, which would barely allow to jump one threshold if done super optimally).
This tactic is kinda pointless anyway, because bonus RP you can get this way is super marginal compered to what you gain with amplifiers, especially boosted ones.
Server: Odin
Game: FFXI
Posts: 326
By Odin.Foxmulder 2021-10-18 21:58:26
So, uh, the Odyssey LoneKent Guide for V15 Clears thread somehow was deleted? Not sure what's up with that. Archive.org never crawled it, but you can save a local copy of it via Google's cache for now.
https://webcache.googleusercontent.com/search?q=cache:hMvPxsVJVFgJ:https://www.ffxiah.com/forum/topic/56069/odyssey-lonekent-guide-for-v15-clears/+&cd=1&hl=en&ct=clnk&gl=us
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By Chimerawizard 2021-10-18 23:15:02
LoneKent Guide was pasted on the official forum today. so you won't have to do that unless SE feels like nuking the thread.
Server: Odin
Game: FFXI
Posts: 326
By Odin.Foxmulder 2021-10-19 05:22:30
All it takes is for OP to delete their post there too for... some random *** reason.
I can't imagine the reason behind moving it to the Official Forums of all places. The only place worse for it would be r/ffxi.
By SimonSes 2021-10-19 05:53:45
Oh I just noticed description for Raskovniche V15 in that guide: UN BLM SCH COR GEO WHM
WHM: Barwater, Boost-INT
COR: Wizard + Warlock
GEO: Bolster Acumen, Focus, Entrust Haste on BLM
SCH: Windstorm2 on BLM, make Skillchain to MB Wind. Anemohelix 2 MB at start if possible.
Time can be very tight, SCH need to spam SC as much as possible.
Need to coordinate Wild Card, Random Deal with COR to get as many Stratagem Charge as possible.
Ideally: Use all Stratagems, Random Deal, use all Stratagems, Tabula Rasa, use all Stratagems, Wild Card, use all Stratagems, (Tabula Rasa again if Wild Card reset SP), Random Deal.
Infaunal Flop hurts a lot, back 2 back Infaunal Flop can kill the tank.
NM seems to resist physical damage.
https://www.youtube.com/watch?v=JCkU...el=LoneKenT%60
We kill it as 2nd NM with
PLD PUP WAR DRK WHM SMN
without any special tactic.
PLD tank
PUP dual setup with KKK, Overdrive and back out on master at low HP to make things easier for WHM and PLD
WAR Savage for damage and Armor Break for def down
DRK just Torcleaver spam
WHM cures and -na
SMN HastegaII, Crystal, Warcry etc. and I think our SMN was using Garuda for Wind Blade (he melee for AM3 with Nirvana and let Garuda melee too for TP to boost Wind Blade)
Phoenix.Capuchin
Server: Phoenix
Game: FFXI
Posts: 3674
By Phoenix.Capuchin 2021-10-25 17:41:43
Maybe this has been discussed, but without looking back through 155 pages...
How viable do people feel a PUP tank is on Ongo at higher vengeance levels? A decent PUP should have zero issue surviving or holding hate off nukers (and freeing up another party spot, not requiring heals from a SCH who's busy with SCs/nukes, etc.). But, is losing Rayke/Gambit from a RUN a dealbreaker for the race against the clock? I'm thinking something like PUP SCH BLM GEO BRD COR.
Or if fitting a PUP into the fight, maybe better to go with a RUN tank and employ a nuking PUP for some additional magic damage? Though, not having experience with it myself IDK whether you can force Stone Vs, or if it will default to Thunder (really big boo) or Blizzard or something... EDIT: A little unclear from some commentary about nuking puppets in the PUP thread, but in any case you're probably only getting 1 nuke per SC from a puppet even if you can reliably force Stone V
Interested in any opinions from people who may have some positive experience with an Ongo setup they like including a PUP, thanks!
Leviathan.Boposhopo
Server: Leviathan
Game: FFXI
Posts: 229
By Leviathan.Boposhopo 2021-10-25 17:49:09
Maybe this has been discussed, but without looking back through 155 pages...
How viable do people feel a PUP tank is on Ongo at higher vengeance levels? A decent PUP should have zero issue surviving or holding hate off nukers (and freeing up another party spot, not requiring heals from a SCH who's busy with SCs/nukes, etc.). But, is losing Rayke/Gambit from a RUN a dealbreaker for the race against the clock? I'm thinking something like PUP SCH BLM GEO BRD COR.
Or if fitting a PUP into the fight, maybe better to go with a RUN tank and employ a nuking PUP for some additional magic damage? Though, not having experience with it myself IDK whether you can force Stone Vs, or if it will default to Thunder (really big boo) or Blizzard or something...
Interested in any opinions from people who may have some positive experience with an Ongo setup they like including a PUP, thanks!
From my experience with Ongo, without RUN you'd never kill it in time.
Phoenix.Capuchin
Server: Phoenix
Game: FFXI
Posts: 3674
By Phoenix.Capuchin 2021-10-25 17:57:09
Leviathan.Boposhopo said: »From my experience with Ongo, without RUN you'd never kill it in time.
Yeah this is kinda what I expect. But if anyone has had a different experience, I'd be interested to know about it!
BTW, what exactly is the typical meta setup for Ongo V15? I'm guessing RUN RDM BLM SCH GEO COR? And maybe the most flexibility I can see being fitting in a BRD (in place of COR perhaps?) for Ballads/March/INT etude?
By SimonSes 2021-10-25 20:56:00
Leviathan.Boposhopo said: »From my experience with Ongo, without RUN you'd never kill it in time.
Yeah this is kinda what I expect. But if anyone has had a different experience, I'd be interested to know about it!
BTW, what exactly is the typical meta setup for Ongo V15? I'm guessing RUN RDM BLM SCH GEO COR? And maybe the most flexibility I can see being fitting in a BRD (in place of COR perhaps?) for Ballads/March/INT etude?
We use BRD COR GEO BLM SCH RUN
Threnody is really noticeable. Especially the first one with SV doing -400 earth res. Then BRD adds 76-80 INT, capped haste and 42MP refresh. Also racc for COR to help him get TP to prolong Gravitation from SCH to Darkness. Then capped haste, Carol and possibly Paeon for RUN. I dont think RDM can offer anything to beat that.
Asura.Saevel
Server: Asura
Game: FFXI
Posts: 9991
By Asura.Saevel 2021-10-25 22:05:59
Maybe this has been discussed, but without looking back through 155 pages...
How viable do people feel a PUP tank is on Ongo at higher vengeance levels? A decent PUP should have zero issue surviving or holding hate off nukers (and freeing up another party spot, not requiring heals from a SCH who's busy with SCs/nukes, etc.). But, is losing Rayke/Gambit from a RUN a dealbreaker for the race against the clock? I'm thinking something like PUP SCH BLM GEO BRD COR.
Or if fitting a PUP into the fight, maybe better to go with a RUN tank and employ a nuking PUP for some additional magic damage? Though, not having experience with it myself IDK whether you can force Stone Vs, or if it will default to Thunder (really big boo) or Blizzard or something... EDIT: A little unclear from some commentary about nuking puppets in the PUP thread, but in any case you're probably only getting 1 nuke per SC from a puppet even if you can reliably force Stone V
Interested in any opinions from people who may have some positive experience with an Ongo setup they like including a PUP, thanks!
Ongo V15 is either buffed or very poorly designed, it has some sort of mega resist BS that guarantee's all your nukes will do half to a quarter of their normal damage. Each Rayke rune takes off a tier from that resistance and 3x runes removes it entirely, making a RUN with a COR resetting Rayke a requirement for that fight. Subtle Sorcery also seems to remove the resist tiers but that's only 60s and requires a VI on Wild Card to reset, so isn't reliable to have twice.
So
RUN
COR
BLM
SCH
Likely want a BRD and GEO, also make sure that the BLM has Vidohunir or the SCH Shatter Soul for the -10MBD that seems to land reliably. Was pretty good for us as this bird doesn't seem to have much of any MBD, just that insane Resist crap.
We tried with RDM but Stymie Sab Frazzle III didn't make any difference, and the BRD's SV Earth Threnody is stronger and the COR's reset will let them land it again when it wears off. BRD can also cap haste and give MP regen with ballads so the RDM is really only doing Cure IV add messing up the BLM's damage when Rayke isn't up.
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Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2021-10-25 22:27:25
Ongo V15 is either buffed or very poorly designed
It's completely imbalanced in relation to the difficulty of other Atonement 3 bosses. There is practically no deviation from the set MB strategy/setup, maybe can switch out SCH for RNG and SC between the two shooters, but it's a hard damage wall to even get the clear. Average/Above Average teams will clear the other 5 (Mboze might be an issue, but dmg isnt it) with relative ease. I know people who have entirely skipped the clear and just went straight to RP their set because the fight is kind of dumb in terms of difficulty.
Almost feels like they purposely made Ongo V15 as a way to throw BLM a bone and require one for the fight, but they flubbed the damage resistance part to possibly account for people abusing magic ws.
Carbuncle.Rajang
Server: Carbuncle
Game: FFXI
Posts: 157
By Carbuncle.Rajang 2021-10-25 23:20:49
You definitely don't want to lose the RUN, because landing as many good nukes as possible during Rayke and Subtle Sorcery is the key to cutting down the time for this fight. I'm no PUP expert, but I honestly don't think it's worth trying to fit one in the place of the other jobs.
If anyone is still having issues taking Ongo down within the given time frame, make sure the SCH, RUN, and COR are all involved in repeatedly making Gravitation-Darkness-Darkness SCs so the BLM always has opportunities to keep bursting.
By SimonSes 2021-10-26 00:56:32
We were struggling with Ongo too, but recently after optimizing timing of everything, we killed it frequently without a problem sometimes with a lot of spare time. We even killed it with magic accuracy down aura, which we initially thought is impossible to overcome.
Valefor.Philemon
Server: Valefor
Game: FFXI
Posts: 455
By Valefor.Philemon 2021-10-26 01:41:42
Leviathan.Boposhopo said: »From my experience with Ongo, without RUN you'd never kill it in time.
Yeah this is kinda what I expect. But if anyone has had a different experience, I'd be interested to know about it!
BTW, what exactly is the typical meta setup for Ongo V15? I'm guessing RUN RDM BLM SCH GEO COR? And maybe the most flexibility I can see being fitting in a BRD (in place of COR perhaps?) for Ballads/March/INT etude?
We use BRD COR GEO BLM SCH RUN
Threnody is really noticeable. Especially the first one with SV doing -400 earth res. Then BRD adds 76-80 INT, capped haste and 42MP refresh. Also racc for COR to help him get TP to prolong Gravitation from SCH to Darkness. Then capped haste, Carol and possibly Paeon for RUN. I dont think RDM can offer anything to beat that. Question, how is COR extending the skillchain? There aren't any distortion marksmanship, dagger, or sword weaponskills that COR can use right? Or is there something I'm missing?
Carbuncle.Rajang
Server: Carbuncle
Game: FFXI
Posts: 157
By Carbuncle.Rajang 2021-10-26 02:37:19
Leviathan.Boposhopo said: »From my experience with Ongo, without RUN you'd never kill it in time.
Yeah this is kinda what I expect. But if anyone has had a different experience, I'd be interested to know about it!
BTW, what exactly is the typical meta setup for Ongo V15? I'm guessing RUN RDM BLM SCH GEO COR? And maybe the most flexibility I can see being fitting in a BRD (in place of COR perhaps?) for Ballads/March/INT etude?
We use BRD COR GEO BLM SCH RUN
Threnody is really noticeable. Especially the first one with SV doing -400 earth res. Then BRD adds 76-80 INT, capped haste and 42MP refresh. Also racc for COR to help him get TP to prolong Gravitation from SCH to Darkness. Then capped haste, Carol and possibly Paeon for RUN. I dont think RDM can offer anything to beat that. Question, how is COR extending the skillchain? There aren't any distortion marksmanship, dagger, or sword weaponskills that COR can use right? Or is there something I'm missing?
The SCH makes Gravitation, the RUN Steel Cyclones to extend that to Darkness, then the COR Wildfires to extend that to a second Darkness. That's a lot of time for good Stones/Stonejas from your BLM.
By SimonSes 2021-10-26 02:49:16
Question, how is COR extending the skillchain? There aren't any distortion marksmanship, dagger, or sword weaponskills that COR can use right? Or is there something I'm missing?
RUN extends Gravitation to Darkness and COR to double Darkness with Wildfire.
RUN and COR sometimes do this alone (when SCH cooldowns are down), but then COR start with Gravitation and tries to finish with double darkness.
EDIT: Sorry I think I got confused. We are not doing it like that (the underlined part) even that's a good strategy, but require to switch to Ambu Gaxe. What we do is COR finishing darkness and tries double darkness from RUN's Ground Strike. GS > Wildfire > Wildfire. It requires Triple shot active ofc.
I give RUN SV Honor march and HV and preludes for COR for better accuracy.
Btw as BRD I dont use Nitro when singing songs before engage. I just do 5 songs with SV and Clarion, then after engage I do NITRO marcato Earth Threnody II on Ongo and then I overwrite songs on everyone with long duration ones. I do it because SV Threnody II is really a powerful debuff (up to -410 magic evasion, which is by far the single most powerful meva debuff in game) that helps a ton with magic accuracy and 5/5 Troubadour makes it land always and with Marcato/Clarion/Troubadour it will be up for more than half of the fight (sometimes whole fight if you get lucky with Rayke/Gambit resets).
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Valefor.Philemon
Server: Valefor
Game: FFXI
Posts: 455
By Valefor.Philemon 2021-10-26 03:17:18
Thanks for input, I was just wondering if it was reasonable to involve the RUN in the skillchain. And it sounds like it is.
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By SimonSes 2021-10-26 03:31:00
Thanks for input, I was just wondering if it was reasonable to involve the RUN in the skillchain. And it sounds like it is.
Yeah I feel like GS > WF > WF is less potent, since its not 4 step, but it's safer, because if RUN miss, he can just get tp and do it again. If it miss Steel Cyclone it ruins the whole skillchain in middle of it.
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Server: Fenrir
Game: FFXI
Posts: 1410
By Fenrir.Melphina 2021-10-26 07:56:04
Quote: But, is losing Rayke/Gambit from a RUN a dealbreaker for the race against the clock?
Yes, it absolutely is. You cannot kill Veng 15 Ongo without it. They are mandatory, and resetting them multiple times with random deal --> wild card --> random deal is also mandatory. The more Rayke/gambit uptime you can get the better. The damage difference on a skillchain with rayke/gambit is literally the difference between 15-25k magic bursts versus 50k-99k magic bursts. PUP can tank lower veng Ongos just fine I assume, but if you actually want to KILL Veng 15, there is no other option. You NEED a RUN tank. His -DT/resistance is just too high to overcome otherwise, and no amount of mage gearing can overcome that.
Quote: Ongo V15 is either buffed or very poorly designed
It's completely imbalanced in relation to the difficulty of other Atonement 3 bosses.
This summs up my experiences with him as well. I'm not sure if it was intentional or not, but nuking veng 15 without rayke and gambit is just a nightmare.
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Phoenix.Capuchin
Server: Phoenix
Game: FFXI
Posts: 3674
By Phoenix.Capuchin 2021-10-26 18:20:16
We tried with RDM but Stymie Sab Frazzle III didn't make any difference, and the BRD's SV Earth Threnody is stronger and the COR's reset will let them land it again when it wears off. BRD can also cap haste and give MP regen with ballads so the RDM is really only doing Cure IV add messing up the BLM's damage when Rayke isn't up.
Good info, thanks. Was interested in whether Frazzle III was meaningful, Refresh III on everyone who needs it, and maybe some additional RDM nukes (though, resist wall yeah...). Also prob wasn't giving Threnody quite enough credit for how strong it is on this fight, so yeah BRD feels nearly mandatory too.
Sucks to see such limited flexibility on this fight, feels like almost a practical necessity to run it with RUN BLM SCH BRD COR GEO and it's a real pain if your 6 person group doesn't quite have the right mix of players/jobs. That's why I was interested in similar strategy with some changes to incorporate jobs like RDM or PUP, but guess that's probably a no go on Veng 10/15. We're pretty much locked into using the one player with the best BLM on that job, another locked on SCH (the only player besides the person who's on BLM who has a well geared SCH), one who's RUN simply because that's the only one of the other "required" jobs he has, etc...
Couple additional questions on Ongo tactics:
1. For Random Deal/Wild Card resets and party positioning... how are you handling that, have the COR and SCH both run in to be in range of the RUN? I assume the SCH really wants the resets too for extra stratagems/Tabula Rasa chance. And hell, everyone else gets some benefits from WC or RD too: BLM for Subtle Sorcery, BRD for Nitro to keep Threnody up, GEO for a Bolster or Dematerialize or Entrust... So is it more a setup of:
[Ongo] -- [RUN] -- [WHOLE PARTY] where everyone moves in for RD/WC and then back up a bit to avoid AoE once the JA is used?
2. Is SCH Regen V + maybe a Paeon + Vivacious Pulse in a pinch (prob want to avoid it for less JAs on cooldown before Random Deal though) generally sufficient for RUN healing support on R15? SCH is obviously kinda busy in this fight, not sure how often you may need a spot cure on the tank.
3. Who (besides the BLM) nukes? Obviously the resist wall is a thing, but how much SCH GEO contribution to MBs are you finding to be worthwhile? If just letting the BLM do their thing, do you add an extra nuker to help deal with fetter procs?
Btw as BRD I dont use Nitro when singing songs before engage. I just do 5 songs with SV and Clarion, then after engage I do NITRO marcato Earth Threnody II on Ongo and then I overwrite songs on everyone with long duration ones. I do it because SV Threnody II is really a powerful debuff (up to -410 magic evasion, which is by far the single most powerful meva debuff in game) that helps a ton with magic accuracy and 5/5 Troubadour makes it land always and with Marcato/Clarion/Troubadour it will be up for more than half of the fight (sometimes whole fight if you get lucky with Rayke/Gambit resets).
That sounds like a good tip if people are buffing then running in. Though to further optimize, I kinda feel like this is a fight where you want to just engage ASAP and deal with songs/rolls while the party starts fighting. Every second counts, and your backline shouldn't need those Ballads urgently from the moment you engage. So maybe just be sure tank has Pro/Shell/Regen V and then get started immediately. BRD go with SV Threnody first song since it's the most impactful, then add sing your NiTro Etudes/Marches, then dummy songs, then close with Ballads. COR go with Wizard's Roll immediately, then get Warlock's up ASAP even if it's slightly after the fighting begins.
The little bit of time saved at the start might even allow for one extra Rayke/Gambit by the end of the fight.
Asura.Bippin
Server: Asura
Game: FFXI
Posts: 1091
By Asura.Bippin 2021-10-26 18:30:18
Is SCH Regen V + maybe a Paeon + Vivacious Pulse in a pinch (prob want to avoid it for less JAs on cooldown before Random Deal though) generally sufficient for RUN healing support on R15? In my experience Regen 5 is enough, SCH can also embrava. Pulse being a back up if needed.
Also BRD sounds great but I personally have never cleared it with a BRD so its not needed per say. It does sound like a BRD would have made it easier.
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Hmmm...
Initial Speculations:
Looks like they took components of Walk of Echoes (setting), and Elemental Circles and brought it together.
They must of learned new ideas through the Lilith HTBF and how they can play with those elemental fetters to create unique battlefield environment and apply further stress with them..
Instead of Abyssea, this may be a Walk of Echoes 3.0? Anything iLvl 140+ .. We are ready!
Keep this thread clean, hoping to post critical details and discuss strategies.. Eventually I will create a Node on this with full details.. We can then update BG-Wiki with information that we gather..
Those of you who play on Nasomi.. Please don't post on here, you have a Fafnir to camp.. so get back to work.. This is isn't Bubbly Bernie version 3.0. He will be OG 1.0 forever on Nasomi.. ^_^
Sorry about the delay on updating this as I have been slammed with a lot of work since COVID-19 defense ramp up procedures at my hospital facility.
I have barely had time to update and barely any time to explore this content myself. I appreciate everyone's work so far. I will update this OP Thread with some resources and information that people have found across all servers including videos and screenshots..
Keeping this as a basic vital post highlight source so as new posts with vital information emerges I will just pin it here so it is all in one space and no need to jump around different pages..
To Begin.. The Basic Release Info from SE:
Some First Initial Basic Discoveries:
looks like you enter through Rabao
And you have 30 min to kill a bunch of trash mobs. Probably a boss at the end too.
More Initial Entry Discoveries Pinned:
About to enter Odyssey for the first time.
I'll report back. Setup is PUP, COR, BLU x2, SMN, RDM
Ok, it's looking like they made this content specifically to prevent BLUs from cleaving through this content.
Only main target took full damage. Surrounding targets took 90% reduced damage (main targeet 15k, all others 500 or less)
All mobs can be fully enfeebled (Sleep, Silence, Slow, Para) but standard rules apply for mob types (we saw Skeletons, couldn't Blind them)
I can very easily see a RUN or PLD tank running in and aggroing the group of mobs, with a BRD sleeping them all. 2 DDs kill one by one with proper support. SMN Bloodpacts were doing full damage on single mobs (same rules for BLU applied for SMN when we tried Thunderspark for lulz)
At the end, we found a group of mobs (bats) with a Fetter and a group of untargetable Yagudo. We cleared the bats, then killed the Fetter. Once the Fetter is killed, the Yagudo become targetable. For killing all of the Yagudo, you get 10 Izzat.
In total, we farmed 20 Izzat. We'll try using them tomorrow on boxes, maybe even spawn an NM. After we killed the fetter, a conflux spawned that gave us the opportunity to spawn a monster for 10 Izzat. We were low on time, so we just chose to exit.
Player with Trusts.. First Experience Testimonies:
Went in with trusts. Was able to 1 shot most things with leaden.
Yield: 31 scales and 3 scale boxes (from the chest).
Edit: Chests gave 11, 13 and 16.
More Vital Data Testimonies Discovered:
Random info:
-Killing trash gave izzat and lustreless scales
-Using 10 izzat to pop chest gave 2 scales and a box
-Killing fetter made untargetable yagudo killable, giving 10 izzat killing them all
-Popping NM with 10 izzat from ethereal junction spawned a red morbol that did blood weapon and dropped 2 boxes of scales
-Not sure what items you need to trade to junction to spawn monsters
-Was unable to use the thing at the start after killing fetter/yagudos/morbol, may have to kill all trash? I looked around and missed a pack, timed out before I could kill them all
-Moogle keeps track of trash killed, physis, and chests, and the power of your alter egos while in odyssey (Moogle Mastery)
More Testimonials and Discoveries..
Does anyone know what is needed to clear the RoE for Sheol A?
You need to run (can do on sneak/invi, only trasnparent mobs are true sight/sound) to last floor (A7) using confluxes. On last floor there is Otherworldly Vortex mentioned in RoE quest. You need to touch it (it lets you leave Odyssey too) to complete the quest. Credit for that info goes to Mischief from Bahamut.
Here is a video of my first experience with Odyssey:
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Tried exploring, found more information
- I didn't realize there was a conflux on each floor to move up
- Each floor increases in mob level, capping at 131, and general nastiness of monster family (manticores, giants I remember on last floor)
- Translocators bring you down to previous levels, so the first floor one doesn't work until you find the higher level ones
- One character got stuck on a floor and couldn't move up, nor did they get the RoE objective upon someone else reaching the top
So for soloers, seems like it's best to stick to lower level floor to farm scales, more experienced parties can move up to desired difficulty for more scales. First time in would be best just getting the RoE objective and unlocking translocators.
Initial Video Detailing Climb to 7th floor for easy RoE Completion for Augment Unlock on Gear:
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More Info about Moglophone KI's:
Anyways did a solo run this morning and got about 100 scales from just killing trash in first floor. Wondering what others are getting from parting up vs solo.
edit: Also can you hold one Moglophone KI on you, and then have the moogle hold one?
I was wondering this too. I picked up my KI last night and am holding it until later today and going to see if I can run two times in a row.
You can. I used my ki after few hours yesterday and when I checked moogle timer was at 15h, so it was going down while I had KI on me.
More Testimonial Higlights:
Bahamut.Lexouritis said: »Maybe Mischief will post about it, he figured it out on his mule. I'll try and post what i know, but it seems like we skip everything and just kill the fetters, mobs around the fetters, and sometimes the UNM near the fetters.
Bahamut.Lexouritis said: »and if u get to the final thing upstairs, personal chest for everyone.
Not sure if someone said it already, but you CAN store a KI. So only need to farm every 2 days!
I am confused on how people move up using sneak and invisible, in this run I explored everything, vortexes just said "you can't use this yet", or let me summon an NM but never move somewhere else, even after i killed the fetter, all the guards, the NM, opened one chest, and killed about 90% of all the mobs. If anybody can spot where in this video I should have been able to "move up" it would really help: https://www.youtube.com/watch?v=5i9GhE5nO3I
thanks At the mandies in your run. Just hug left wall and you'll find it. It took me a while to find the first flux as well, but the rest were less "hidden". A video was posted a couple pages ago showing the route.
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Bahamut.Lexouritis said: »vortexes just said "you can't use this yet" Need to click Shimmering lights for access to some portals or not have aggro iirc. I may be wrong though
Bahamut.Lexouritis said: » It rewarded me again with a box + 50k gil.
did u kill a fetter? Seems like 50k per Fetter and 1 box per fetter (per character). The big Box from RoE seems to be just 1 time thing. The smaller boxes seem to be fetter based?
Killing all 4 fetters netted us about ~70 scales per run per person after touching otherworldy vortex.
Edit: With RoE quest being completed in a run, was more like 110-130.
So how many scales is it per upgrade? Didn’t see on Bg-wiki and don’t feel like shifting through posts on here. Should be just under 12 stacks to max. Based on scales only being worth 5rp instead of 10 :/
Clip to the top and nab the box, in and out, 5 minute adventure.
For realsies? SE let content like that out after the mass-ban clipping/duping-alex adventures get onto the live server? Thought they learned their lesson since the AMAN trove boxes can't be scouted via Hex IDs. The box he means is the one from completing the RoE once. You can walk to it in 6-7 mins without speed hacks anyway. The big deal about completing the RoE is you can start augmenting your gear at that point.
Well if dude already finished a piece few days after update, there isnt much time gate here it seems.
Probably just the appetitizer was released (im on a work trip, cant "enjoy" the new content till weekend...)
He finished because he bought scales or have legion of mules. Regular player with 1 account will need realistically around 10-14 days for one piece farming daily.
Traded 5 Emperor arthro shells to vortex (dunno how many it took from inventory, might have only taken 1 of the 5). Summoned Brachys, a crab that had a high ass counter rate and instantly killed me on my thf in one attack round. 500+ damage counters with no DT set. Likely not advisable to spawn mobs solo with trusts.
Bahamut.Lexouritis said: »Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill featers and go touch otherwordly.
Unless maybe kill 2 featers solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
Bahamut.Lexouritis said: »
Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill fetters and go touch otherwordly.
Unless maybe kill 2 fetters solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
I'm not sure if you need to just kill the fetters or the fetters + all the semi-invisible beastmen around the fetters.
It's possible to kill a fetter without aggro from the semi invisible beastmen that are sight aggro like Yagudo and Orcs. I'm assuming Quadav will sound aggro which makes them easier to gather in a group.
On the first day, when I duo'd with my cousin on RUN and me on COR with a THF4 set, we killed 1 fetter but stopped killing the semi-invisible beastmen because they were not dropping anything. Not all of the beastmen aggro'd. Only the Yagudo beastmen that were in sight of us or each other aggro'd us. Care needs to be taken by support in this case as support will get aggro'd if they rush in too early before the tank has claim on everything. These mobs hit very hard.
Definitely go in with at least th4 if solo farming just trash mobs.
Go in with a full, balanced party to maximize drops from fetters. The fetters are easy to kill. The beastmen hit hard and have a little more hp than common trash mobs. Helps to sleep them too as they can easily overwhelm even the toughest of tanks.
Me and a group of peeps went in yesterday, to do some testing.
Killing a fetter + beastman group rewards 10 izzat, no special drops were seen, we did not have a thief, just a range using bounty shot.
Gonna test farm some nms tonight. i tried to spawn 1 today with my alt using unity items, turns out 1 is not enough.
My second run of this is probably the best I can do.
Went in, killed all normal monsters, Feters and Beastmen, killed all of the Yaguado. I had 20 Izzat, spawn a Unity NM Which was a Sporebat type mob that died in a 4 step SC. This NM used Blood WEapon, the NM I tried yesterday used 100 fists and rek'd me.
I got 90 Izzat from Monsters and 22 from the 2 boxes that I got from NM and a chest I used them on. The only thing I didn't do on Floor 1 was spawn the Junction that said "Item can be used to pop something here" I had 3 Sarama Hides, 2 Thuban Things and neither worked, nor did a combination of them work.
All of my drops were done with TH2 from Gear.
Few unanswered questions:
How is the augmentation to Trust power in Odyssey earned? I believe the requirement must be more than simply killing sets of trash mobs and making it to the otherworldly at the end.
Rewards upon reaching end were:
360k gil from a group that killed everything on first floor, 2 NM's popped.
100k gil for solo killing 2 groups (4 izzat) worth of scrubs and reaching end.
On another run I also got 100k gil for solo killing more scrubs (4 sets I think.
Seems like the NMs from either spawn point will be one of the 119/122 unity NMs with similar mechanics, but not exactly the same as my morbol didn't go through 3 stages and only did blood weapon. May be a good ideal to either focus on repeatedly killing one to raise its kill count for the moogle or killing all of them at least once. Can't wait for Pandemonium Warden v3 in the future lol Yep. Surprised the hell out of us.
But as I said I was getting 100k for just clearing a couple of easy rooms and heading for the exit solo for the RoE.
Thinking about it, we did a bit more than the first floor full clear on that run, did a second fetter and agon mobs and popped another NM at least. spawn a Unity NM Which was a Sporebat type mob
What method did you use to spawn this nm?
So there seems to be 2 spawn methods, Unity Item (I think 5 minimum) or Izzat once you have killed a fetter.
In terms of the invisible mobs I don't know if its a coincidence or not but every time they have aggro'd they go after my GEO and no other character. Dunno if the bubble is causing something funky to happen.
It should be possible, to kill fetters on all floors + escape as low as 3 man, I cleared everything in my run and had about 3 minutes to spare but a lot of it was goofing about looking at chests etc. I'd say 4 man would be the most optimal though as you can't really AOE.
Only flaw would be is that the fetters on floors seem to be placed randomly so you could get screwed over on travel times but imagine if you wanted to eat some taco's and take that risk you could and do it no probs.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Leviathan.Kingkitt said: »My findings thus far:
As stated multiples times already here, you can sneak/invisible to maneuver around the mobs here. However..
The invisible mobs appear true sight and/or sound, so you have to be cautious of them.
Appears that killing fetters gives personal loot. We all got a box.
You can solo for the RoE if you want following the guidlines above.
Competing RoE gives you 1 large box.
Clear is NOT party wide and each person must touch it individually for credit. (Also recieved 60k gil, we cleared 1 fetter/quadavs, and the mob family near it)
Didn't notice until after fetter and invisible mobs were dead, but one or the other gave 10 izzat.
Have tried a few different unity mats for unm 119/122 and traded 5 to pop a NM. NM that spawned was of the same mob family as items traded.
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull and kill regular mobs, until you see opportunity where nothing is close to fetter (there is always a moment when there is max 1 mob close to it at some point). Kill fetter fast (It's easy to kill. One good 2 step SC will kill it), then kill remaining mobs. I wouldn't try to aggro more than few mobs in general when solo or duoboxing, especially if you dont have Malignance set on COR.
Something of note to add was that our rng and cor were doing 0 dmg to the fetter from distance and had to move much closer to do any damage. This may relate to how aoe does much reduced damage. Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Do you need to touch the flux on the top floor to get the gil? Or when does the gil actually get distributed to you? Yes, you have to leave personally to get it, and as always if other party members are fighting its locked out.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull/kill regular mobs with ranged attack. Run in to fetter with max 1 or 2 shadows aggro. Kill fetter > kill the rest.
Just look out what you aggro. Aggroing BLM mob that stand close to middle will probably result in mass link eventually. Regular mobs dont link at all, but transparent mobs (before and after killing fetter) do.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective. Not sure if it was mentioned, but looks like you can't pop the same NM twice from UNM mats in the same run. Popped once on first floor, and later on the 4th floor it gave a message saying we couldn't pop the same NM again.
Sharing Shamgi's notes posted in the BST forum for relevant details:
Ok, just went into an Odyssey and discovered some things:
1. You can charm things in there. Things seemed to be fairly simple to charm, and Charm+ gear meant that my dhalmel stayed charmed 15+ minutes.
2.Charmed pets seem to be quite strong. Beyond the normal HP, they seemed to have fairly high damage, hitting other mobs in their own pack for 4-600 a swing, with crits as high as 900. My Dhalmel once used Berserk and those numbers got pretty big, same with their Sound Wave move. My record was a crit for 1500 or so. This is with NQ food and no other pet related buffs. I had one crawler end up at 74% when it killed another crawler in the pack, likely benefiting from all the DA and Haste.
3. Pets seem quite effective at killing the Halos. They hit hard already, but notably, they aggro nothing, not even the Beastmen around the Halos when doing so. The Halo produces a damaging AOE every couple of seconds that was hitting for 200 or so, but the pet, with it's 40k+ HP, doesn't care at all. Indeed, I left the pet to it's own devices and killed other packs with trusts while it worked the halo down itself, which actually seemed quite nice. When it died, the Orcs around it didn't aggro, so it was easy to pull them one by one, as they don't link either.
4. Mob spawns are random, which can hurt this strat, but from two runs a majority of the packs seem charmable, and many of them are often pretty powerful. Given the strat above, I feel like a monk style pet would be best here.
Overall, I'm super interested in trying this with a full group where you can use the pet to deal with adds while you work on a pack yourself and to safely kill Halos while you clear other things.
One issue was Sic, the recast was way worse than I remembered, and my lua isn't set up at all to deal with it. My best guess is to just set up my gearswap to always produce a physical damage set for Sic and then just use pets who focus physical damage with their TP moves. If it's a buff move, then no big deal, if it's physical then it's the right set.
They do link, my experience has been all sight linking though (fought orcs and yags so far). Do not link with the Fetter though, found this out by trying to range attack the fetter down, only to realize the fetter is immune to auto-range attacks.
They do link, my experience has been all sight linking though (fought orcs and yags so far).
Well its kinda expected. Orc, Yagudo and Goblins are all sight aggro/link. Quadavs are sound aggro/link and it's how they are in Odyssey too.
They arent immune to ranged attacks you just need to be stood in the fetter to do damage.
So not immune to ranged attacks, but immune to any attacks from a range. XD
As with all farming things it's more efficient to solo, if the kill speed is high, like 119 content. 6 solos have 6x more chances for boxes.
Luck's definitely a factor; and yeah I think solo probably is best.
I think a lot of it has to do with people finding each other, people needing to sneak/invis themselves, and having to stagger the flux (so it doesn't glitch out). Was a lot of wasted time there.
Was just curious if other groups were experiencing it as well.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them. As group you are suppose to kill Fetter at floor 1,3,5 and 7 and run to otherworldy vortex at the end. You should get 4 PERSONAL box from otherworldy that way and I think one more personal box from killing beastman kings at floor 7 (they are around Fetter there).
So thats 5 personal chests
At least 40 Izzat to open chests
Probably at least 40 single scales from killing trash around fetters if you take at least TH4 with you.
Small boxes are on avg around 13 scales?
So probably around 70-80 scales at least per person, maybe more if you have time to farm more.
Very good geared solo player on specific job like COR, can get more with luck, but it might be other bonuses from killing fetters and NMs that we might dont know about.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
No, you need to kill Fetter AND beastman mobs around it to get credit for personal box at the end and 10 Izzat. I assume you killed only Fetters.
Bahamut.Lexouritis said: »THF can pick the locks/chests in odyssey, in case no one mentioned, or knows about it yet. However some times mimic will pop out. Unsure how hard they are, as it opens with deathtrap, and his mule has sparks gear (and it got one shot). Credit goes to mischief
"Either gave a 'however it has no effect' message and consumed the tool, opened the chest, or a mimic popped out"
Awesome Map created by Pantafernando:
I made a quick map of Odyssey to make ease to hit the fluxes.
Etheral Junctions, Fetters and camps change apparently random.
EDIT: all maps have North heading the upper border.
Aegypius NM:
Bird
Popped using 5 Abyssdiver feathers
Uses Broadside Barrage and Damnation Dive
Uses Perfect Dodge at low HP and gains an Encumbrance aura that stays for the rest of the fight
Carbuncle.Papesse said: »Beware of the Treant NM Ptelea and its dangerous Leafstorm AoE. Leafstorm is hybrid wind based. It can crit, miss, be absorbed by shadows and Elemental Sforzo. One For All, Gelus Valiance and Baraero substantially reduce damage.
As far as getting these telepoints, mentioned on BGwiki's Odyssey page that you're supposed to be able to travel between to get to further levels of Odyssey, does anyone have any info on the requirements to gain access to these? Do you have to kill all of the fetters to go up a floor? Also, has anyone tried going in with a group of six and then disbanding and everyone using their own trusts to expediate the process of both killing enemies on every floor, taking care of all the fetters on a floor and then popping the nm's so that you might progress to these tele-points if those happened to be the requirements? I know some players might have found that they can farm higher amounts of the Lustreless Scales solo rather than teaming up but if you go in with 6 and then make you're own parties with trusts.. and there are multiple telepoints with up to say 15 sets of mobs and fetters then the possibility of having a high return still might be worth it.
Another thing i noticed maybe means nothing but i saw some pixels floating out of nowhere that seemed like a mobs name. Maybe a glitch? Or the others maps? Or a random mob?
I'm sure people regularly killing fluxes/beastmen already knew this, but AoEs that would have hit the untargettable/invisible beastmen will still generate enmity on them, so people should watch for that if they're sleepgaing or horde lullabying fodder.
We spawned an NM in today's run.
Brachys: Crab NM (PLD/MNK)
Had a pretty decent (25-30%) Counter rate. Bubble Curtain's Shell effect reduced enspell (RDM with Crocea Mors) dmg to 0 unless it was dispelled. Used Invincible at 25%. Easily landed enfeebles (Slow, Para, Blind, Frazzle, Distract) Pretty easy fight overall.
It was spawned using 10 Izzat after we killed Fetter + Beastmen mobs surrounding it.
Asura.Ladyofhonor said: »I have Moogle Mastery III, not sure what's doing it. Status report has:
Nostos killed: 306
Damysus: 2
Salmandra: 2
Cynara: 1
Chests: 3
Seems I ranked up when I killed an Agon Bruiser.
The augment system is “tiered”. I’m working on my alts Emeici +1.
Ranks 1-5 give +2 damage. Ranks 6-10 give +2 damage, +3 acc/macc. I assume ranks 11-15 give +2 damage, +3 acc/macc, +2 crit rate.
That’s a neat way to do it, it incentivizes the more expensive ranks.
Just had a bad solo experience... turns our not all popped NM's are soloable. Do not recommend popping the nm's for 10 izzat.
Got a cactus who would constantly triple attack and did 600 normal / 1200 crit per attack round. August got insta-KO then healer then myself within 7 seconds.
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