|
The Odyssey - || Strategy and Discussion ||
Server: Asura
Game: FFXI
Posts: 21
By Asura.Kixstand 2021-08-28 08:42:34
My set has been spamming 3 t3's for quite some time, and noticed the other night on Kalunga that we didn't get any RP nor did it consume an amplifer (hp was some where in the 70% range). We did however get a full charge by the end of the 3 fights. Has anyone noticed anything like this?
[+]
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2021-08-28 10:07:19
Probably another Gaol glitch. My group did 2 T3s recently and got the full bonus. Cleared arebati, wiped and timed out to Ngai, zone strangely kicked all of us out, despite only doing two NMs. We got message saying the amplifier was charged as if we fought three. The Moogle showed we only consumed two moglophone II, and we had plenty of time in the lobby remaining, plus we had some people alive on the boot from Ngai. Was really strange. Only happened once
Odyssey/Gaol was such rushed content they cut so many corners to get it out to us, and it's just been riddled with bugs ever since. So I wouldn't put it past them that the opposite of what I experienced could happen (you DON'T full bonus from fulfilling requirements)
[+]
By Guyford 2021-08-28 18:08:07
We just killed Kalunga with amp, then killed Gigelorum and it kicked us out saying our amp was charged... Not sure if its the fully charged amp or what.
By zigzagzig 2021-08-28 22:25:55
list text of Edited DB from infobar / Added NIN WS
( Missing x4 entry ( Nostos Bigbird/ Nostos Fungar/ Nostos Gaganabo / Nostos Vulture and all the Beastmen Manool , Trolls and Lamias )
( Names are in the DB file but not the Family, and nothing on the Net yet )
If Community could register those 4 missing for NIN WS / and the Family Group for Beastmen , that will be nice we could complete the DB file , and post a link , thanks.
name,note
Agon Adjudicator,"Resist: Slashing | Weak: Blunt | Warning: Stun, Gear Removal"
Agon Clearmind,"Resist: Blunt | Weak: Piercing | Warning: Counter, Defense Down"
Agon Cleric,Resist: Piercing | Weak: Slashing
Agon Defender,Resist: Blunt | Weak: Piercing | Warning: Defense Down
Agon Dignitary,"Resist: Slashing | Weak: Blunt | Warning: Stun, Gear Removal"
Agon Footsoldier,Resist: Blunt | Weak: Piercing | Warning: Mighty Strikes
Agon Heretic,"Resist: Piercing | Weak: Slashing | Warning: Sleepga, Ice Spikes"
Agon Infidel,Resist: Blunt | Weak: Piercing | Warning: Defense Down
Agon Initiate,Resist: Piercing | Weak: Slashing
Agon Instigator,Resist: Piercing | Weak: Slashing
Agon Marksman,"Resist: Slashing | Weak: Blunt | Warning: Stun, Gear Removal"
Agon Marquess,Resist: Piercing | Weak: Slashing | Warning: Mijin Gakure
Agon Monarch,Resist: Slashing | Weak: Blunt | Warning: Eagle Eye Shot
Agon Phalanx,Resist: Piercing | Weak: Slashing
Agon Pilferer,Resist: Piercing | Weak: Slashing
Agon Praetor,Resist: Piercing | Weak: Slashing | Warning: Invincible
Agon Rabblerouser,"Resist: Slashing | Weak: Blunt | Warning: Stun, Gear Removal"
Agon Ritualist,Resist: Blunt | Weak: Piercing
Agon Scallywag,"Resist: Slashing | Weak: Blunt | Warning: Stun, Gear Removal"
Agon Sharpshooter,Resist: Blunt | Weak: Piercing | Warning: Defense Down
Agon Shieldsaint,Resist: Blunt | Weak: Piercing | Warning: Defense Down
Agon Viscount,Resist: Blunt | Weak: Piercing | Warning: Hundred Fists
Agon Vizier,"Resist: Slashing | Weak: Blunt | Warning: Sleepga, Shock Spikes"
Agon Yojimbo,"Resist: Slashing | Weak: Blunt | Warning: Stun, Gear Removal"
Asena,Resist: Piercing | Ten
Bygul,Resist: Piercing | Warning: Perfect Dodge
Chaos Steward,Resist: Piercing | Ten
Dabbat al-Ard,Resist: Piercing | Chi / To / Ten
Kurmajara,"Resist: Slashing, Magic | Weak: Ice | Warning: Invincible"
Lotanu,Resist: Blunt | Chi / Ten
Nostos Ameretat,Resist: Magic | Joke: No | Ten
Nostos Apkallu,Resist: Blunt | Joke: Yes | Chi / To / Ten
Nostos Bat,Resist: Blunt | Joke: No | Chi / To / Teki / Ten
Nostos Bats,Resist: Blunt | Joke: No | Chi / To / Teki / Ten
Nostos Bhoot,Resist: Slashing | Joke: No | Chi
Nostos Bigbird,Resist: Blunt | Joke: No
Nostos Black Pudding,Resist: Magic | Joke: No | Ten
Nostos Bugard,Resist: Blunt | Joke: Yes | Chi / To / Teki / Ten
Nostos Chigoe,Resist: Magic | Joke: No | To / Ten
Nostos Clot,Resist: Magic | Joke: No | Chi / To
Nostos Cluster,Resist: Blunt | Joke: No | Ten
Nostos Colibri,Resist: Blunt | Joke: Yes | Chi / To / Ten
Nostos Crab,Resist: Slashing | Joke: Yes | Chi / To
Nostos Dahak,Resist: Blunt | Joke: No | Teki / Ten
Nostos Defoliator,Resist: Magic | Joke: Yes | To / Ten
Nostos Diremite,Resist: Magic | Joke: No | To / Ten
Nostos Draugar,Resist: Piercing | Joke: No | Chi
Nostos Flytrap,Resist: Magic | Joke: Yes | To / Ten
Nostos Funguar,Resist: Magic | Joke: No
Nostos Gaganabo,Resist: Magic | Joke: Yes
Nostos Goobbue,Resist: Magic | Joke: Yes | To / Ten
Nostos Imp,Resist: Blunt | Joke: No | Chi / Teki / Ten
Nostos Jagil,Resist: Slashing | Joke: Yes | Chi / To
Nostos Karakul,Resist: Piercing | Joke: Yes | Chi / To / Teki / Ten
Nostos Korrigan,Resist: Magic | Joke: Yes | To / Ten
Nostos Leech,Resist: Magic | Joke: No | Chi / To / Ten
Nostos Leopard,Resist: Piercing | Joke: Yes | Chi / To / Teki / Ten
Nostos Manticore,Resist: Piercing | Joke: No | Chi / To / Teki / Ten
Nostos Marid,Resist: Piercing | Joke: Yes | Chi / To / Teki / Ten
Nostos Puk,Resist: Blunt | Joke: Yes | Chi / To / Teki / Ten
Nostos Qutrub,Resist: Slashing | Joke: No | Chi / To / Teki / Ten
Nostos Ram,Resist: Piercing | Joke: No | Chi / To / Teki / Ten
Nostos Raptor,Resist: Blunt | Joke: Yes | Chi / Cho / Ten
Nostos Rarab,Resist: Piercing | Joke: Yes | Chi / To / Teki / Ten
Nostos Sapling,Resist: Magic | Joke: Yes | To / Ten
Nostos Scorpion,Resist: Blunt | Joke: No | Ten
Nostos Soulflayer,Resist: Magic | Joke: No | Ten
Nostos Spider,Resist: Magic | Joke: No | Ten
Nostos Tiger,Resist: Piercing | Joke: No | Chi / To / Teki / Ten
Nostos Treant,Resist: Magic | Joke: Yes | To / Ten
Nostos Vulture,Resist: Blunt | Joke: Yes
Nostos Wamoura,Resist: Magic | Joke: Yes | To / Teki / Ten
Nostos Wamouracampa,Resist: Magic | Joke: Yes | Teki / Ten
Nostos Wasp,Resist: Magic | Joke: Yes | To / Ten
Nostos Weapon,Resist: Piercing | Joke: No | Ten
Nostos Worm,Resist: Magic | Joke: No | To / Ten
Nostos Wyvern,Resist: Blunt | Joke: Yes | Chi / To / Teki / Ten
Nostos Ziz,Resist: Piercing | Joke: Yes | Chi / To / Teki / Ten
Wayra Tata,Resist: Blunt | Warning: Invincible
[+]
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2021-08-28 22:30:24
We just killed Kalunga with amp, then killed Gigelorum and it kicked us out saying our amp was charged... Not sure if its the fully charged amp or what.
Just explained this glitch in the post above yours. It's charged.
By Starbucks 2021-08-29 03:42:37
The amount of mobs that are blunt resist is disproportionate and unfair on MNK.
[+]
By Shichishito 2021-08-29 04:06:19
i count 24 blunt and 22 piercing.
however MNKs have formless strikes and i vaguely remember some hand to hand weapons that deal piercing instead of blunt damage, not sure if SE also made a 119 version tho so take that with a grain of salt.
one could argue that THF and DNC have it worse. they miss formless strikes and only have a mix of D or E in none piercing weapon options which throws them back by 90-124 in skill compared to a A+ rank. that's a pretty hefty set back in ACC.
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2021-08-29 06:12:24
Thf can use Naegling, dancer cannot. Thf has it easy for a slashing option
[+]
By SimonSes 2021-08-29 08:35:27
i count 24 blunt and 22 piercing.
however MNKs have formless strikes
Formless Strike only works for melee hits, WSs are still blunt, so Formless Strike is not enough.
I don't think we have piercing ilvl h2h, but it would be the same problem still, melee hits are piercing, WSs are blunt.
Asura.Saevel
Server: Asura
Game: FFXI
Posts: 9991
By Asura.Saevel 2021-08-29 09:09:07
And this is why I love WAR. Instant answer to any combat situation.
[+]
Valefor.Heabea
Server: Valefor
Game: FFXI
Posts: 34
By Valefor.Heabea 2021-08-29 09:10:16
I've seen something similar when you kill an NM right as time expires, been a while since it happened, so i forget the exact details of what happened.
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2021-08-29 09:58:48
I used to bring a really good Monk to Odyssey farms. It's not actually that bad. It parsed higher than my samurai a few times, because empy am3 is bonkers, and sometimes, Monk can outright kill C1 monsters in a few seconds with white damage.
I have noticed on warrior or ninja, or any single/dual wield job, your white damage is incredibly low comparably if you aren't in a set that can take advantage of am3 or major crit set. You can WS and deal 75% health of a monster, but then your melee hits can't kill the monster fast enough, so you have to WS again and waste a lot of virtual dps. Monk's white dps is much higher and has great wsd, so even if it suffers on a few unlucky monster types, it makes up for it on monsters it can outright destroy. You end up wasting a lot less tp because you can bring monsters lower much faster without expending excess tp. For example, just send one Monk for skeletons. They can kill an entire group solo in like 2 minutes or less. It's incredibly handy, unlike warrior or dragoon or samurai which might struggle a bit on skeletons or other undead. I think sometimes people undervalue the little things Monk can do well.
By Starbucks 2021-08-29 11:41:44
i count 24 blunt and 22 piercing. I was eyeballing and couldn't be bothered to count tbh. Glad you did it for me. Surprising to see but yeah SAM and WAR have it easiest with slashing.
By SimonSes 2021-08-29 11:57:20
I used to bring a really good Monk to Odyssey farms. It's not actually that bad. It parsed higher than my samurai a few times, because empy am3 is bonkers, and sometimes, Monk can outright kill C1 monsters in a few seconds with white damage.
I have noticed on warrior or ninja, or any single/dual wield job, your white damage is incredibly low comparably if you aren't in a set that can take advantage of am3 or major crit set. You can WS and deal 75% health of a monster, but then your melee hits can't kill the monster fast enough, so you have to WS again and waste a lot of virtual dps. Monk's white dps is much higher and has great wsd, so even if it suffers on a few unlucky monster types, it makes up for it on monsters it can outright destroy. You end up wasting a lot less tp because you can bring monsters lower much faster without expending excess tp. For example, just send one Monk for skeletons. They can kill an entire group solo in like 2 minutes or less. It's incredibly handy, unlike warrior or dragoon or samurai which might struggle a bit on skeletons or other undead. I think sometimes people undervalue the little things Monk can do well.
Stereotypes.
1. Veret AM3 is least important of all AM3. It barely gives +25% white damage if not less.
2. Impetus AM3 Veret MNK has around the same white damage or lower then AM3 DRK with Torcleaver and significantly lower than Ukonvasara AM3 War. In event like Odyssey MNK falls a lot on white damage against those two tho, because Impetus is only up 60% of the time and in reality its even less, because you lose some of it running between camps. Without Impetus MNK white damage drops by like 30%.
3. Warrior dont really struggle on Skeletons. You use Warcry on them, so Judgment is at like 2750-3000 effective TP with Fencer build. This let you one shot them on first floor and one shot + few melee hits on floor 2 and 3. What's more important tho, warcry boosts party damage by a lot, which let whole party bursts much more damage to kill skeletons very fast.
4. WAR and DRK white damage sets is now mostly Sakpata, which means high meva/DT on top of damage. Monk still needs glass cannon pieces like Adhemar Bonnet +1 and Bhikku Body +1. Other pieces also has some flaws (mpaca lower meva, kendatsuba no DT/PDT).
5. Warrior still have Blood Rage too, which also not only boosts its own white damage way above MNK's reach, but also again boosts white damage of whole party (and potentially WS damage for Shining One SAM or DRG)
6. Retaliation > Counter for DPS too.
By Vaerix 2021-08-30 22:32:35
Our group finally moved onto the lion, current lineup.
Arebati
PLD/RNG/COR/BRD/GEO/WHM
Gigelorum
MNK/BST/PUP/SMN/BLU/DNC
Marmokrebs
BLM/SCH/RUN/NIN/(ANY)/RDM
Damage is a little tight for both Arebati and Gigelorum but all are killable.
By devasbismarck 2021-08-31 05:19:48
Does anyone know the chests cap for sheol's? I know chests are 250 but are coffers and strongboxes also 250 or do they cap lower? I dont mean the izzat discounts.
Also does anyone know what a fully capped out chest/coffer/strongbox sheol with 0 mobs and NM's moogle mastery ends up at?
Im speculating 5 for nms, 5 for boxes and 5 for nostos but need confirmation on what people know.
Has having more boxes unlocked been proven to increase the chance of a higher one spawning with keys or has that been disproven? General eyeballing looks like 10% for coffer 1% for strongbox.
By macsdf1 2021-09-04 00:36:45
Concerning mew and mboze:
we're getting msgs that say
Caith Sith uses mewing lullaby
The Mboze's TP is reduced to 1087
does that mean he stole 1087, or that'swhat it is after mewing?
macc effect mew at all?
By Mrgrim 2021-09-04 03:02:56
Concerning mew and mboze:
we're getting msgs that say
Caith Sith uses mewing lullaby
The Mboze's TP is reduced to 1087
does that mean he stole 1087, or that'swhat it is after mewing?
macc effect mew at all?
That is after mewing, for Mboze the smn's got to wait like 30-40 secs be4 mewing again otherwise if you mew every 20 secs it'll get heavily resisted. After around 30 secs he loses most resistance, and at 35-40 he's very susceptible to mewing again (90%+). Here's a macro that I usually have my smns do when they're on meow duties and also makes DDs aware to slow down on dps to avoid TP move. Ofc your DD's got to have at least 65+ subtle blow for this to work.
/pet "Mewing Lullaby" <t>
/p using lullaby on <t>! <wait22>
/p slow down on dmg some to avoid TP move! <wait12>
/p <target> ready to be meowed again!
By macsdf1 2021-09-04 05:01:11
Concerning mew and mboze:
we're getting msgs that say
Caith Sith uses mewing lullaby
The Mboze's TP is reduced to 1087
does that mean he stole 1087, or that'swhat it is after mewing?
macc effect mew at all?
That is after mewing, for Mboze the smn's got to wait like 30-40 secs be4 mewing again otherwise if you mew every 20 secs it'll get heavily resisted. After around 30 secs he loses most resistance, and at 35-40 he's very susceptible to mewing again (90%+). Here's a macro that I usually have my smns do when they're on meow duties and also makes DDs aware to slow down on dps to avoid TP move. Ofc your DD's got to have at least 65+ subtle blow for this to work.
/pet "Mewing Lullaby" <t>
/p using lullaby on <t>! <wait22>
/p slow down on dmg some to avoid TP move! <wait12>
/p <target> ready to be meowed again!
35 sec per mew seems quite a long time lol. How long/how many hits does a dark need to give tree 1000 TP anyways?
My blue can reaving wind every 16 seconds.
By Mrgrim 2021-09-04 05:52:42
No idea, I killed tree with 70 SB SAM and used only smn for tp negation back then and nothing else. Its long time but it will not resist it once that much time has passed. The bst w a blu method is pretty solid nowadays, and can allow you to spam tp drainkiss during bst SP2 phase compared to AC.
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2021-09-04 10:10:49
35 sec per mew seems quite a long time lol. How long/how many hits does a dark need to give tree 1000 TP anyways?
My blue can reaving wind every 16 seconds.
We just did Mboze last night with me on BST. I believe TP Drainkiss is every 14 seconds with Gleti's ready-5. It also is not penalized the same as Blood Pacts, so it is probably a better option. You also have Unleash, which allows you to call a few pets (Beetle > KI > Leave > Slug > Ooze > Leave > Leech > TP Drainkiss (repeat)) and the DRK can go all out during this time. Can save it for after Soul Enslavement to keep it's tP as low as possible for those last few %.
With Reaving Wind, Feather Tickle, and TP Drainkiss rotation on timer, Mboze can still get enough TP to land a move every now and then. You can throw on Paralyze and Slow/Elegy to help reduce his TP gain even further, which helps out a lot IMO. You will see <5 TP moves the entire fight if you follow the strat (which is still pretty high), none if you are perfect with timing/buffs/debuffs. We had about 2, but no Uproot/Tiiimbeeer/Canopierce. I actually got paralyzed and lost a couple of TP Drainkisses, so he got off a TP move in between this time. But still a win.
Asura.Syto
Server: Asura
Game: FFXI
Posts: 446
By Asura.Syto 2021-09-04 12:19:21
https://www.ffxiah.com/forum/topic/54555/the-odyssey-strategy-and-discussion/139#3581735
3 months has passed now since the first JP video of this Strat released and my team deciphered it and translated the strat few days after. Since then we have found that it’s possible to be just as successful with several other DPS jobs instead of DRK as well..
In fact, With Chaos and MNK roll and WHM Auspice you can just be in your normal TP set and pull this off without adding any subtle blow..
SAM being the next best job to use after DRK because of Yaegasumi offering some protection during the final push.. my team has killed it several times now with me on SAM.. no TP move gets off.. final 25%-0 you load unleash same way as the strat I wrote and once it wears use Yaegasumi to finish it off quickly..
As Buukki mentioned above you can cycle multiple pets for great buffs like Corrosive Ooze, Killer Instinct, etc.. before final push during Unleash Window before beginning TP Drainkiss spam if you are fast enough.. After TP Drainkiss spam wears.. Pop Yaegasumi and finish it off.. shouldn't be much left of it after Unleash Wears..
BST is pimp AF in Odyssey…
By macsdf1 2021-09-04 12:30:47
35 sec per mew seems quite a long time lol. How long/how many hits does a dark need to give tree 1000 TP anyways?
My blue can reaving wind every 16 seconds.
We just did Mboze last night with me on BST. I believe TP Drainkiss is every 14 seconds with Gleti's ready-5. It also is not penalized the same as Blood Pacts, so it is probably a better option. You also have Unleash, which allows you to call a few pets (Beetle > KI > Leave > Slug > Ooze > Leave > Leech > TP Drainkiss (repeat)) and the DRK can go all out during this time. Can save it for after Soul Enslavement to keep it's tP as low as possible for those last few %.
With Reaving Wind, Feather Tickle, and TP Drainkiss rotation on timer, Mboze can still get enough TP to land a move every now and then. You can throw on Paralyze and Slow/Elegy to help reduce his TP gain even further, which helps out a lot IMO. You will see <5 TP moves the entire fight if you follow the strat (which is still pretty high), none if you are perfect with timing/buffs/debuffs. We had about 2, but no Uproot/Tiiimbeeer/Canopierce. I actually got paralyzed and lost a couple of TP Drainkisses, so he got off a TP move in between this time. But still a win.
What gearset on beast to get drainkiss so fast?
By SimonSes 2021-09-04 12:35:42
Tp drainkiss is once every 30 sec I think. It costs 3 charges and lowest you can get per charge is 10 sec.
By macsdf1 2021-09-04 13:11:21
wiki says 10 sec too but, its old info, no mention of gleti -5. Anyone know for sure if 10 is a hard cap etc.
Server: Asura
Game: FFXI
Posts: 266
By Asura.Aburaage 2021-09-04 13:36:26
Yes 10 sec is hard cap per charge, the update only made it so it's not required to use the abyssea axe anymore
[+]
By SimonSes 2021-09-04 13:45:36
wiki says 10 sec too but, its old info, no mention of gleti -5. Anyone know for sure if 10 is a hard cap etc.
5 sec on legs was possible before gleti anyway. Gleti is just ilvl version.
By zigzagzig 2021-09-07 20:41:17
BD file for Sheol C / with NIN WS ( INFOBAR )
Your text to link here...
text:
Nostos Ameretat Resist: Magic | Joke: No | Ten
Nostos Apkallu Resist: Blunt | Joke: Yes | Chi / To / Ten
Nostos Bat Resist: Blunt | Joke: No | Chi / To / Teki / Ten
Nostos Bats Resist: Blunt | Joke: No | Chi / To / Teki / Ten
Nostos Chigoe Resist: Magic | Joke: No | To / Ten
Nostos Clot Resist: Magic | Joke: No | Chi / To
Nostos Cluster Resist: Blunt | Joke: No | Ten
Nostos Dahak Resist: Blunt | Joke: No | Teki / Ten
Nostos Diremite Resist: Magic | Joke: No | To / Ten
Nostos Soulflayer Resist: Magic | Joke: No | Ten
Nostos Wyvern Resist: Blunt | Joke: Yes | Chi / To / Teki / Ten
Nostos Karakul Resist: Piercing | Joke: Yes | Chi / To / Teki / Ten
Nostos Puk Resist: Blunt | Joke: Yes | Chi / To / Teki / Ten
Nostos Bhoot Resist: Slashing | Joke: No | Chi
Nostos Leech Resist: Magic | Joke: No | Chi / To / Ten
Nostos Rarab Resist: Piercing | Joke: Yes | Chi / To / Teki / Ten
Nostos Imp Resist: Blunt | Joke: No | Chi / Teki / Ten
Nostos Flytrap Resist: Magic | Joke: Yes | To / Ten
Nostos Draugar Resist: Piercing | Joke: No | Chi
Nostos Wamouracampa Resist: Magic | Joke: Yes | Teki / Ten
Nostos Manticore Resist: Piercing | Joke: No | Chi / To / Teki / Ten
Nostos Colibri Resist: Blunt | Joke: Yes | Chi / To / Ten
Nostos Crab Resist: Slashing | Joke: Yes | Chi / To
Nostos Scorpion Resist: Blunt | Joke: No | Ten
Nostos Wamoura Resist: Magic | Joke: Yes | To / Teki / Ten
Nostos Bigbird Resist: Blunt | Joke: No / Chi / To / Teki / Ten
Nostos Marid Resist: Piercing | Joke: Yes | Chi / To / Teki / Ten
Nostos Jagil Resist: Slashing | Joke: Yes | Chi / To
Nostos Tiger Resist: Piercing | Joke: No | Chi / To / Teki / Ten
Nostos Qutrub Resist: Slashing | Joke: No | Chi / To / Teki / Ten
Nostos Spider Resist: Magic | Joke: No | Ten
Nostos Weapon Resist: Piercing | Joke: No | Ten
Nostos Worm Resist: Magic | Joke: No | To / Ten
Nostos Bugard Resist: Blunt | Joke: Yes | Chi / To / Teki / Ten
Nostos Goobbue Resist: Magic | Joke: Yes | To / Ten
Nostos Defoliator Resist: Magic | Joke: Yes | To / Ten
Nostos Ziz Resist: Piercing | Joke: Yes | Chi / To / Teki / Ten
Nostos Raptor Resist: Blunt | Joke: Yes | Chi / Cho / Ten
Nostos Vulture Resist: Blunt | Joke: Yes To / Ten
Nostos Leopard Resist: Piercing | Joke: Yes | Chi / To / Teki / Ten
Nostos Funguar Resist: Magic | Joke: No / Ten
Nostos Wasp Resist: Magic | Joke: Yes | To / Ten
Nostos Sapling Resist: Magic | Joke: Yes | To / Ten
Agon Pilferer Resist: Piercing | Weak: Slashing / To / Teki / Ten
Agon Initiate Resist: Piercing | Weak: Slashing / To / Teki / Ten
Agon Instigator Resist: Piercing | Weak: Slashing / To / Teki / Ten
Agon Phalanx Resist: Piercing | Weak: Slashing / To / Teki / Ten
Agon Cleric Resist: Piercing | Weak: Slashing / To / Teki / Ten
Agon Heretic Resist: Piercing | Weak: Slashing | To / Teki / Ten
Agon Marquess Resist: Piercing | Weak: Slashing / To / Teki / Ten
Agon Praetor Resist: Piercing | Weak: Slashing / To / Teki / Ten
Agon Scallywag Resist: Slashing | Weak: Blunt | Warning: Stun, Gear Removal
Agon Rabblerouser Resist: Slashing | Weak: Blunt | Warning: Stun, Gear Removal
Agon Yojimbo Resist: Slashing | Weak: Blunt | Warning: Stun, Gear Removal
Agon Marksman Resist: Slashing | Weak: Blunt | Warning: Stun, Gear Removal
Agon Adjudicator Resist: Slashing | Weak: Blunt | Warning: Stun, Gear Removal
Agon Vizier Resist: Slashing | Weak: Blunt | Warning: Sleepga, Shock Spikes
Agon Monarch Resist: Slashing | Weak: Blunt | Warning: Eagle Eye Shot
Agon Dignitary Resist: Slashing | Weak: Blunt | Warning: Stun, Gear Removal
Agon Ritualist Resist: Blunt | To / Teki / Ten
Agon Clearmind Resist: Blunt | Weak: Piercing | To / Teki / Ten
Agon Infidel Resist: Blunt | Weak: Piercing | Warning: Defense Down
Agon Shieldsaint Resist: Blunt | Weak: Piercing | Warning: Defense Down
Agon Sharpshooter Resist: Blunt | Weak: Piercing | Warning: Defense Down
Agon Defender Resist: Blunt | Weak: Piercing | To / Teki / Ten
Agon Footsoldier Resist: Blunt | Weak: Piercing | To / Teki / Ten
Agon Viscount Resist: Blunt | Weak: Piercing | To / Teki / Ten
Nostos Korrigan Resist: Magic | Joke: Yes | To / Ten
Nostos Treant Resist: Magic | Joke: Yes | To / Ten
Nostos Ram Resist: Piercing | Joke: No | Chi / To / Teki / Ten
Lotanu Resist: Blunt | Chi / Ten
Dabbat al-Ard Resist: Piercing | Chi / To / Ten
Chaos Steward Resist: Piercing | Ten
Asena Resist: Piercing | Ten
Nostos Black Pudding Resist: Magic | Joke: No | Ten
Nostos Gaganabo Resist: Magic | Joke: Yes | Chi / To / Ten
Kurmajara Resist: Slashing, Magic | Weak: Ice | Warning: Invincible
Wayra Tata Resist: Blunt | Ten
Bygul Resist: Piercing | Ten
[+]
Asura.Hya
Server: Asura
Game: FFXI
Posts: 321
By Asura.Hya 2021-09-22 06:41:27
So, my group attempted to cheese RP on Kalunga with BST Purulent Ooze once with no success. While others reported having been able to stick Ooze on T3 NMs, I was unsuccessful in our attempt. With Agwu's Axe, 4/5 Nyame, Gleti's Feet, and standard pet macc accessories, every Purulent Ooze was resisted, through the entire duration of Unleash. Katezina has just uploaded a video of herself doing exactly what we were trying to do, using very similar gear to what I was wearing, but she lands Purulent within a handful of tries. My kana skills are enough to get the gist of what she's saying and is going on in the chatlog, but I'm not seeing her do anything special here to get Purulent to land. And insight on what I am missing? YouTube Video Placeholder
By SimonSes 2021-09-22 07:21:11
If something is not immune, there is always 5% chance to land it. So maybe just pure luck is involved?
Hmmm...
Initial Speculations:
Looks like they took components of Walk of Echoes (setting), and Elemental Circles and brought it together.
They must of learned new ideas through the Lilith HTBF and how they can play with those elemental fetters to create unique battlefield environment and apply further stress with them..
Instead of Abyssea, this may be a Walk of Echoes 3.0? Anything iLvl 140+ .. We are ready!
Keep this thread clean, hoping to post critical details and discuss strategies.. Eventually I will create a Node on this with full details.. We can then update BG-Wiki with information that we gather..
Those of you who play on Nasomi.. Please don't post on here, you have a Fafnir to camp.. so get back to work.. This is isn't Bubbly Bernie version 3.0. He will be OG 1.0 forever on Nasomi.. ^_^
Sorry about the delay on updating this as I have been slammed with a lot of work since COVID-19 defense ramp up procedures at my hospital facility.
I have barely had time to update and barely any time to explore this content myself. I appreciate everyone's work so far. I will update this OP Thread with some resources and information that people have found across all servers including videos and screenshots..
Keeping this as a basic vital post highlight source so as new posts with vital information emerges I will just pin it here so it is all in one space and no need to jump around different pages..
To Begin.. The Basic Release Info from SE:
Some First Initial Basic Discoveries:
looks like you enter through Rabao
And you have 30 min to kill a bunch of trash mobs. Probably a boss at the end too.
More Initial Entry Discoveries Pinned:
About to enter Odyssey for the first time.
I'll report back. Setup is PUP, COR, BLU x2, SMN, RDM
Ok, it's looking like they made this content specifically to prevent BLUs from cleaving through this content.
Only main target took full damage. Surrounding targets took 90% reduced damage (main targeet 15k, all others 500 or less)
All mobs can be fully enfeebled (Sleep, Silence, Slow, Para) but standard rules apply for mob types (we saw Skeletons, couldn't Blind them)
I can very easily see a RUN or PLD tank running in and aggroing the group of mobs, with a BRD sleeping them all. 2 DDs kill one by one with proper support. SMN Bloodpacts were doing full damage on single mobs (same rules for BLU applied for SMN when we tried Thunderspark for lulz)
At the end, we found a group of mobs (bats) with a Fetter and a group of untargetable Yagudo. We cleared the bats, then killed the Fetter. Once the Fetter is killed, the Yagudo become targetable. For killing all of the Yagudo, you get 10 Izzat.
In total, we farmed 20 Izzat. We'll try using them tomorrow on boxes, maybe even spawn an NM. After we killed the fetter, a conflux spawned that gave us the opportunity to spawn a monster for 10 Izzat. We were low on time, so we just chose to exit.
Player with Trusts.. First Experience Testimonies:
Went in with trusts. Was able to 1 shot most things with leaden.
Yield: 31 scales and 3 scale boxes (from the chest).
Edit: Chests gave 11, 13 and 16.
More Vital Data Testimonies Discovered:
Random info:
-Killing trash gave izzat and lustreless scales
-Using 10 izzat to pop chest gave 2 scales and a box
-Killing fetter made untargetable yagudo killable, giving 10 izzat killing them all
-Popping NM with 10 izzat from ethereal junction spawned a red morbol that did blood weapon and dropped 2 boxes of scales
-Not sure what items you need to trade to junction to spawn monsters
-Was unable to use the thing at the start after killing fetter/yagudos/morbol, may have to kill all trash? I looked around and missed a pack, timed out before I could kill them all
-Moogle keeps track of trash killed, physis, and chests, and the power of your alter egos while in odyssey (Moogle Mastery)
More Testimonials and Discoveries..
Does anyone know what is needed to clear the RoE for Sheol A?
You need to run (can do on sneak/invi, only trasnparent mobs are true sight/sound) to last floor (A7) using confluxes. On last floor there is Otherworldly Vortex mentioned in RoE quest. You need to touch it (it lets you leave Odyssey too) to complete the quest. Credit for that info goes to Mischief from Bahamut.
Here is a video of my first experience with Odyssey:
YouTube Video Placeholder
Tried exploring, found more information
- I didn't realize there was a conflux on each floor to move up
- Each floor increases in mob level, capping at 131, and general nastiness of monster family (manticores, giants I remember on last floor)
- Translocators bring you down to previous levels, so the first floor one doesn't work until you find the higher level ones
- One character got stuck on a floor and couldn't move up, nor did they get the RoE objective upon someone else reaching the top
So for soloers, seems like it's best to stick to lower level floor to farm scales, more experienced parties can move up to desired difficulty for more scales. First time in would be best just getting the RoE objective and unlocking translocators.
Initial Video Detailing Climb to 7th floor for easy RoE Completion for Augment Unlock on Gear:
YouTube Video Placeholder
More Info about Moglophone KI's:
Anyways did a solo run this morning and got about 100 scales from just killing trash in first floor. Wondering what others are getting from parting up vs solo.
edit: Also can you hold one Moglophone KI on you, and then have the moogle hold one?
I was wondering this too. I picked up my KI last night and am holding it until later today and going to see if I can run two times in a row.
You can. I used my ki after few hours yesterday and when I checked moogle timer was at 15h, so it was going down while I had KI on me.
More Testimonial Higlights:
Bahamut.Lexouritis said: »Maybe Mischief will post about it, he figured it out on his mule. I'll try and post what i know, but it seems like we skip everything and just kill the fetters, mobs around the fetters, and sometimes the UNM near the fetters.
Bahamut.Lexouritis said: »and if u get to the final thing upstairs, personal chest for everyone.
Not sure if someone said it already, but you CAN store a KI. So only need to farm every 2 days!
I am confused on how people move up using sneak and invisible, in this run I explored everything, vortexes just said "you can't use this yet", or let me summon an NM but never move somewhere else, even after i killed the fetter, all the guards, the NM, opened one chest, and killed about 90% of all the mobs. If anybody can spot where in this video I should have been able to "move up" it would really help: https://www.youtube.com/watch?v=5i9GhE5nO3I
thanks At the mandies in your run. Just hug left wall and you'll find it. It took me a while to find the first flux as well, but the rest were less "hidden". A video was posted a couple pages ago showing the route.
YouTube Video Placeholder
Bahamut.Lexouritis said: »vortexes just said "you can't use this yet" Need to click Shimmering lights for access to some portals or not have aggro iirc. I may be wrong though
Bahamut.Lexouritis said: » It rewarded me again with a box + 50k gil.
did u kill a fetter? Seems like 50k per Fetter and 1 box per fetter (per character). The big Box from RoE seems to be just 1 time thing. The smaller boxes seem to be fetter based?
Killing all 4 fetters netted us about ~70 scales per run per person after touching otherworldy vortex.
Edit: With RoE quest being completed in a run, was more like 110-130.
So how many scales is it per upgrade? Didn’t see on Bg-wiki and don’t feel like shifting through posts on here. Should be just under 12 stacks to max. Based on scales only being worth 5rp instead of 10 :/
Clip to the top and nab the box, in and out, 5 minute adventure.
For realsies? SE let content like that out after the mass-ban clipping/duping-alex adventures get onto the live server? Thought they learned their lesson since the AMAN trove boxes can't be scouted via Hex IDs. The box he means is the one from completing the RoE once. You can walk to it in 6-7 mins without speed hacks anyway. The big deal about completing the RoE is you can start augmenting your gear at that point.
Well if dude already finished a piece few days after update, there isnt much time gate here it seems.
Probably just the appetitizer was released (im on a work trip, cant "enjoy" the new content till weekend...)
He finished because he bought scales or have legion of mules. Regular player with 1 account will need realistically around 10-14 days for one piece farming daily.
Traded 5 Emperor arthro shells to vortex (dunno how many it took from inventory, might have only taken 1 of the 5). Summoned Brachys, a crab that had a high ass counter rate and instantly killed me on my thf in one attack round. 500+ damage counters with no DT set. Likely not advisable to spawn mobs solo with trusts.
Bahamut.Lexouritis said: »Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill featers and go touch otherwordly.
Unless maybe kill 2 featers solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
Bahamut.Lexouritis said: »
Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill fetters and go touch otherwordly.
Unless maybe kill 2 fetters solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
I'm not sure if you need to just kill the fetters or the fetters + all the semi-invisible beastmen around the fetters.
It's possible to kill a fetter without aggro from the semi invisible beastmen that are sight aggro like Yagudo and Orcs. I'm assuming Quadav will sound aggro which makes them easier to gather in a group.
On the first day, when I duo'd with my cousin on RUN and me on COR with a THF4 set, we killed 1 fetter but stopped killing the semi-invisible beastmen because they were not dropping anything. Not all of the beastmen aggro'd. Only the Yagudo beastmen that were in sight of us or each other aggro'd us. Care needs to be taken by support in this case as support will get aggro'd if they rush in too early before the tank has claim on everything. These mobs hit very hard.
Definitely go in with at least th4 if solo farming just trash mobs.
Go in with a full, balanced party to maximize drops from fetters. The fetters are easy to kill. The beastmen hit hard and have a little more hp than common trash mobs. Helps to sleep them too as they can easily overwhelm even the toughest of tanks.
Me and a group of peeps went in yesterday, to do some testing.
Killing a fetter + beastman group rewards 10 izzat, no special drops were seen, we did not have a thief, just a range using bounty shot.
Gonna test farm some nms tonight. i tried to spawn 1 today with my alt using unity items, turns out 1 is not enough.
My second run of this is probably the best I can do.
Went in, killed all normal monsters, Feters and Beastmen, killed all of the Yaguado. I had 20 Izzat, spawn a Unity NM Which was a Sporebat type mob that died in a 4 step SC. This NM used Blood WEapon, the NM I tried yesterday used 100 fists and rek'd me.
I got 90 Izzat from Monsters and 22 from the 2 boxes that I got from NM and a chest I used them on. The only thing I didn't do on Floor 1 was spawn the Junction that said "Item can be used to pop something here" I had 3 Sarama Hides, 2 Thuban Things and neither worked, nor did a combination of them work.
All of my drops were done with TH2 from Gear.
Few unanswered questions:
How is the augmentation to Trust power in Odyssey earned? I believe the requirement must be more than simply killing sets of trash mobs and making it to the otherworldly at the end.
Rewards upon reaching end were:
360k gil from a group that killed everything on first floor, 2 NM's popped.
100k gil for solo killing 2 groups (4 izzat) worth of scrubs and reaching end.
On another run I also got 100k gil for solo killing more scrubs (4 sets I think.
Seems like the NMs from either spawn point will be one of the 119/122 unity NMs with similar mechanics, but not exactly the same as my morbol didn't go through 3 stages and only did blood weapon. May be a good ideal to either focus on repeatedly killing one to raise its kill count for the moogle or killing all of them at least once. Can't wait for Pandemonium Warden v3 in the future lol Yep. Surprised the hell out of us.
But as I said I was getting 100k for just clearing a couple of easy rooms and heading for the exit solo for the RoE.
Thinking about it, we did a bit more than the first floor full clear on that run, did a second fetter and agon mobs and popped another NM at least. spawn a Unity NM Which was a Sporebat type mob
What method did you use to spawn this nm?
So there seems to be 2 spawn methods, Unity Item (I think 5 minimum) or Izzat once you have killed a fetter.
In terms of the invisible mobs I don't know if its a coincidence or not but every time they have aggro'd they go after my GEO and no other character. Dunno if the bubble is causing something funky to happen.
It should be possible, to kill fetters on all floors + escape as low as 3 man, I cleared everything in my run and had about 3 minutes to spare but a lot of it was goofing about looking at chests etc. I'd say 4 man would be the most optimal though as you can't really AOE.
Only flaw would be is that the fetters on floors seem to be placed randomly so you could get screwed over on travel times but imagine if you wanted to eat some taco's and take that risk you could and do it no probs.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Leviathan.Kingkitt said: »My findings thus far:
As stated multiples times already here, you can sneak/invisible to maneuver around the mobs here. However..
The invisible mobs appear true sight and/or sound, so you have to be cautious of them.
Appears that killing fetters gives personal loot. We all got a box.
You can solo for the RoE if you want following the guidlines above.
Competing RoE gives you 1 large box.
Clear is NOT party wide and each person must touch it individually for credit. (Also recieved 60k gil, we cleared 1 fetter/quadavs, and the mob family near it)
Didn't notice until after fetter and invisible mobs were dead, but one or the other gave 10 izzat.
Have tried a few different unity mats for unm 119/122 and traded 5 to pop a NM. NM that spawned was of the same mob family as items traded.
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull and kill regular mobs, until you see opportunity where nothing is close to fetter (there is always a moment when there is max 1 mob close to it at some point). Kill fetter fast (It's easy to kill. One good 2 step SC will kill it), then kill remaining mobs. I wouldn't try to aggro more than few mobs in general when solo or duoboxing, especially if you dont have Malignance set on COR.
Something of note to add was that our rng and cor were doing 0 dmg to the fetter from distance and had to move much closer to do any damage. This may relate to how aoe does much reduced damage. Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Do you need to touch the flux on the top floor to get the gil? Or when does the gil actually get distributed to you? Yes, you have to leave personally to get it, and as always if other party members are fighting its locked out.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull/kill regular mobs with ranged attack. Run in to fetter with max 1 or 2 shadows aggro. Kill fetter > kill the rest.
Just look out what you aggro. Aggroing BLM mob that stand close to middle will probably result in mass link eventually. Regular mobs dont link at all, but transparent mobs (before and after killing fetter) do.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective. Not sure if it was mentioned, but looks like you can't pop the same NM twice from UNM mats in the same run. Popped once on first floor, and later on the 4th floor it gave a message saying we couldn't pop the same NM again.
Sharing Shamgi's notes posted in the BST forum for relevant details:
Ok, just went into an Odyssey and discovered some things:
1. You can charm things in there. Things seemed to be fairly simple to charm, and Charm+ gear meant that my dhalmel stayed charmed 15+ minutes.
2.Charmed pets seem to be quite strong. Beyond the normal HP, they seemed to have fairly high damage, hitting other mobs in their own pack for 4-600 a swing, with crits as high as 900. My Dhalmel once used Berserk and those numbers got pretty big, same with their Sound Wave move. My record was a crit for 1500 or so. This is with NQ food and no other pet related buffs. I had one crawler end up at 74% when it killed another crawler in the pack, likely benefiting from all the DA and Haste.
3. Pets seem quite effective at killing the Halos. They hit hard already, but notably, they aggro nothing, not even the Beastmen around the Halos when doing so. The Halo produces a damaging AOE every couple of seconds that was hitting for 200 or so, but the pet, with it's 40k+ HP, doesn't care at all. Indeed, I left the pet to it's own devices and killed other packs with trusts while it worked the halo down itself, which actually seemed quite nice. When it died, the Orcs around it didn't aggro, so it was easy to pull them one by one, as they don't link either.
4. Mob spawns are random, which can hurt this strat, but from two runs a majority of the packs seem charmable, and many of them are often pretty powerful. Given the strat above, I feel like a monk style pet would be best here.
Overall, I'm super interested in trying this with a full group where you can use the pet to deal with adds while you work on a pack yourself and to safely kill Halos while you clear other things.
One issue was Sic, the recast was way worse than I remembered, and my lua isn't set up at all to deal with it. My best guess is to just set up my gearswap to always produce a physical damage set for Sic and then just use pets who focus physical damage with their TP moves. If it's a buff move, then no big deal, if it's physical then it's the right set.
They do link, my experience has been all sight linking though (fought orcs and yags so far). Do not link with the Fetter though, found this out by trying to range attack the fetter down, only to realize the fetter is immune to auto-range attacks.
They do link, my experience has been all sight linking though (fought orcs and yags so far).
Well its kinda expected. Orc, Yagudo and Goblins are all sight aggro/link. Quadavs are sound aggro/link and it's how they are in Odyssey too.
They arent immune to ranged attacks you just need to be stood in the fetter to do damage.
So not immune to ranged attacks, but immune to any attacks from a range. XD
As with all farming things it's more efficient to solo, if the kill speed is high, like 119 content. 6 solos have 6x more chances for boxes.
Luck's definitely a factor; and yeah I think solo probably is best.
I think a lot of it has to do with people finding each other, people needing to sneak/invis themselves, and having to stagger the flux (so it doesn't glitch out). Was a lot of wasted time there.
Was just curious if other groups were experiencing it as well.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them. As group you are suppose to kill Fetter at floor 1,3,5 and 7 and run to otherworldy vortex at the end. You should get 4 PERSONAL box from otherworldy that way and I think one more personal box from killing beastman kings at floor 7 (they are around Fetter there).
So thats 5 personal chests
At least 40 Izzat to open chests
Probably at least 40 single scales from killing trash around fetters if you take at least TH4 with you.
Small boxes are on avg around 13 scales?
So probably around 70-80 scales at least per person, maybe more if you have time to farm more.
Very good geared solo player on specific job like COR, can get more with luck, but it might be other bonuses from killing fetters and NMs that we might dont know about.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
No, you need to kill Fetter AND beastman mobs around it to get credit for personal box at the end and 10 Izzat. I assume you killed only Fetters.
Bahamut.Lexouritis said: »THF can pick the locks/chests in odyssey, in case no one mentioned, or knows about it yet. However some times mimic will pop out. Unsure how hard they are, as it opens with deathtrap, and his mule has sparks gear (and it got one shot). Credit goes to mischief
"Either gave a 'however it has no effect' message and consumed the tool, opened the chest, or a mimic popped out"
Awesome Map created by Pantafernando:
I made a quick map of Odyssey to make ease to hit the fluxes.
Etheral Junctions, Fetters and camps change apparently random.
EDIT: all maps have North heading the upper border.
Aegypius NM:
Bird
Popped using 5 Abyssdiver feathers
Uses Broadside Barrage and Damnation Dive
Uses Perfect Dodge at low HP and gains an Encumbrance aura that stays for the rest of the fight
Carbuncle.Papesse said: »Beware of the Treant NM Ptelea and its dangerous Leafstorm AoE. Leafstorm is hybrid wind based. It can crit, miss, be absorbed by shadows and Elemental Sforzo. One For All, Gelus Valiance and Baraero substantially reduce damage.
As far as getting these telepoints, mentioned on BGwiki's Odyssey page that you're supposed to be able to travel between to get to further levels of Odyssey, does anyone have any info on the requirements to gain access to these? Do you have to kill all of the fetters to go up a floor? Also, has anyone tried going in with a group of six and then disbanding and everyone using their own trusts to expediate the process of both killing enemies on every floor, taking care of all the fetters on a floor and then popping the nm's so that you might progress to these tele-points if those happened to be the requirements? I know some players might have found that they can farm higher amounts of the Lustreless Scales solo rather than teaming up but if you go in with 6 and then make you're own parties with trusts.. and there are multiple telepoints with up to say 15 sets of mobs and fetters then the possibility of having a high return still might be worth it.
Another thing i noticed maybe means nothing but i saw some pixels floating out of nowhere that seemed like a mobs name. Maybe a glitch? Or the others maps? Or a random mob?
I'm sure people regularly killing fluxes/beastmen already knew this, but AoEs that would have hit the untargettable/invisible beastmen will still generate enmity on them, so people should watch for that if they're sleepgaing or horde lullabying fodder.
We spawned an NM in today's run.
Brachys: Crab NM (PLD/MNK)
Had a pretty decent (25-30%) Counter rate. Bubble Curtain's Shell effect reduced enspell (RDM with Crocea Mors) dmg to 0 unless it was dispelled. Used Invincible at 25%. Easily landed enfeebles (Slow, Para, Blind, Frazzle, Distract) Pretty easy fight overall.
It was spawned using 10 Izzat after we killed Fetter + Beastmen mobs surrounding it.
Asura.Ladyofhonor said: »I have Moogle Mastery III, not sure what's doing it. Status report has:
Nostos killed: 306
Damysus: 2
Salmandra: 2
Cynara: 1
Chests: 3
Seems I ranked up when I killed an Agon Bruiser.
The augment system is “tiered”. I’m working on my alts Emeici +1.
Ranks 1-5 give +2 damage. Ranks 6-10 give +2 damage, +3 acc/macc. I assume ranks 11-15 give +2 damage, +3 acc/macc, +2 crit rate.
That’s a neat way to do it, it incentivizes the more expensive ranks.
Just had a bad solo experience... turns our not all popped NM's are soloable. Do not recommend popping the nm's for 10 izzat.
Got a cactus who would constantly triple attack and did 600 normal / 1200 crit per attack round. August got insta-KO then healer then myself within 7 seconds.
Recent Video by Brother Ejinn and Martel:
YouTube Video Placeholder
|
|