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Ask Sash
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 Asura.Phinneus
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By Asura.Phinneus 2020-01-24 20:43:33
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I saw the post on the iPunch Monk Guide about some code used to lock in Ask Sash, but it's not working for me. I'm using Selindrile's lua. Just wondering if anyone else has any updated code.
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 Asura.Phinneus
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By Asura.Phinneus 2020-01-24 21:16:04
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got it working. never mind.
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By Aerison 2020-01-24 21:18:51
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awwwyisss, here we go.
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By gunn 2020-01-24 21:30:42
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Never mind found it!
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 Odin.Llewelyn
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By Odin.Llewelyn 2020-01-24 22:02:13
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 Carbuncle.Ziekwalt
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By Carbuncle.Ziekwalt 2020-01-25 01:38:16
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Whats this code actually do?
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By Pantafernando 2020-01-25 02:05:34
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And I was hoping for Ash's Q&A session...
 Bismarck.Mcdougall
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By Bismarck.Mcdougall 2020-01-25 02:52:11
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Carbuncle.Ziekwalt said: »
Whats this code actually do?

https://www.ffxiah.com/item/26353/ask-sash
 Lakshmi.Buukki
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By Lakshmi.Buukki 2020-01-25 10:07:56
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gunn said: »
Never mind found it!
Best thread ever.
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 Odin.Willster
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By Odin.Willster 2020-01-25 13:07:42
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Carbuncle.Ziekwalt said: »
Whats this code actually do?
I'm lost too
 Lakshmi.Buukki
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By Lakshmi.Buukki 2020-01-25 14:15:12
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Ask Sash gives MNK a Regain effect while Boost is active. The code is keeps the sash in your set while boost is active, and swap it out when it's not, so you get the full regain effect (you lose regain once the sash is de-equipped)
 Carbuncle.Ziekwalt
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By Carbuncle.Ziekwalt 2020-01-25 18:43:11
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Bismarck.Mcdougall said: »
Carbuncle.Ziekwalt said: »
Whats this code actually do?

https://www.ffxiah.com/item/26353/ask-sash
This doesn't tell me what the CODE does period.
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By kishr 2020-01-25 21:07:28
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//gs disable waist
 Asura.Phinneus
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By Asura.Phinneus 2020-01-25 22:01:28
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kishr said: »
//gs disable waist
yes, that works, but i wanted to have it automatically enable waist once boost wore off.
 Asura.Barone
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By Asura.Barone 2020-01-26 04:00:46
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if buff == "Boost" then
if gain then
equip(waist="Ask Sash")
disable('waist')
else
enable('waist')
handle_equipping_gear(player.status)
end

Probably

Edit..
Or;
if buffactive['Boost'] then
equip(waist="Ask Sash")
else handle_equipping_gear(player.status)
end
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By fonewear 2020-01-27 17:48:45
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Is monk great now that it has this belt ?
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 Asura.Eiryl
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By Asura.Eiryl 2020-01-27 17:49:51
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It's actually to STOP the belt from moving because of all the automation... kind of ironic.

and you edited your post, I dont care, I'm leaving it
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By fonewear 2020-01-27 17:51:23
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Asura.Eiryl said: »
It's actually to STOP the belt from moving because of all the automation... kind of ironic.

and you edited your post, I dont care, I'm leaving it

Thank you for being an *** on the internet. We need more of them !
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By Nekseus 2020-01-27 17:58:15
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Asura.Phinneus said: »
I'm using Selindrile's lua

there's your problem (sorry sel)

edit: ftr

as if gearswap isnt overly written and a bit of a clusterfuck already. mote's system needed to die not turned into a maze of code that would make him shun.
 Phoenix.Oyama
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By Phoenix.Oyama 2020-01-27 19:41:22
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Hopefully that new series encourages and enables players to start writing their own. It really doesn't take very much to get a good and simple one working.
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By Nekseus 2020-01-27 20:14:41
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no it doesnt. gearswap user files use pretty simple lua for the most part. a lot of custom fuctions that circulate are written in a way that is inefficient, dated, or unnecessary. never mind most of all those "rule" functions in most peoples files arent even used or understood by the user anyways...


then theres the subject of all the stuff people write in gearswap that doesnt belong in gearswap. lol
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By zinonffxi 2020-01-28 12:14:02
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hey dude, can u pls explain more like, where in lua mnk exactly set this command?
thanks
best regards.
 Quetzalcoatl.Xilkk
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By Quetzalcoatl.Xilkk 2020-01-28 13:15:27
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Nekseus said: »
no it doesnt. gearswap user files use pretty simple lua for the most part. a lot of custom fuctions that circulate are written in a way that is inefficient, dated, or unnecessary. never mind most of all those "rule" functions in most peoples files arent even used or understood by the user anyways...


then theres the subject of all the stuff people write in gearswap that doesnt belong in gearswap. lol
lots of trash talk
no substance
 Phoenix.Oyama
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By Phoenix.Oyama 2020-01-28 13:40:08
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I'll put up a pastebin of my MNK lua when I get home. Pretty simple and straightforward for the most part, includes the Ask Sash logic I showed in the other thread.
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By zinonffxi 2020-01-29 12:28:57
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hey bro. did u test boost included ask sash yet?
pls keep us posted, and if it worked mind show us how we edit the lua.
thanks
best regards.
 Phoenix.Oyama
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By Phoenix.Oyama 2020-01-31 10:02:52
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https://pastebin.com/BEMxPpLy
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 Ragnarok.Galiber
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By Ragnarok.Galiber 2020-08-12 08:03:46
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Guys honestly I'm a scrub and I can't get the ask sash to stay locked with GS.

I don't know how I got the impetus thing working, but can't seem to do the same with boost and ask sash.

Mind sharing your pieces of code in the MNK.lua and if I eventually have to do something in globals or whatever?

Thanks.

Much love,
Scrub.
 Ragnarok.Soyven
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By Ragnarok.Soyven 2020-08-12 09:35:04
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I'm honestly surprised the code isnt in this thread already, might be the ipunch guide somewhere but thatd be a hard find lol. If my GS wasnt so different I'd just post mine (also at work)
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By Seun 2020-08-12 10:16:04
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Sorry if the formatting comes out poorly, my code is pretty sloppy.

Declare a set with the sash. You can call it whatever you wish, just be sure the above set matches the code in the function below...
Code
sets.YourAskSashSetname  =  {waist="Ask Sash"}



Code
function job_buff_change(buff, gain)
    if buff == 'Boost' then
        if gain then
            equip(sets.YourAskSashSetname)
            disable('waist')
        else
            enable('waist')
        end
    end
end 


If you already have the same function to control your body for Impetus, you can nestle this part into that. Copy from "if buff ==" to "end" and paste that into the function you might already have.

Hope that works
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