The Last Dance III: A Dancer's Guide *New*

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The Last Dance III: A Dancer's Guide *New*
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By Dodik 2025-10-01 17:18:40
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Not on its own, no. Someone else can open and it can close. Dnc has no fusion property, other than FB2, to open for extenterator to close.
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By Quetzalcoatl.Wakmidget 2025-10-01 17:20:21
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Fenrir.Jinxs said: »
Idk if it's possible to make extentorator good
Does exten to extend make light?

From what I see Extenterator only makes Light with Mandalic Stab, which is THF only.

Unless the Wild Flourish trick I posted above works. But at that point you're probably better off just doing Ruthless Stroke x3, lol.
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By Nariont 2025-10-01 17:23:09
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Dnc can solo light, but its a dumb way of doing so, asuran > aeolian = fusion. Cant think of an instance youd need to make light that its worth doing that but its there.
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By Lakshmi.Byrth 2025-10-01 19:07:44
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Can't you activate Aeonic AM and then use Exenterator x2? ***damage but technically light.

You can use a combination of Wild Flourish and Flat/Circle Blade to make Fusion, then w/e Frag to get to light.
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By Carbuncle.Maletaru 2025-10-01 20:47:20
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Wild Flourish -> Aeolian Edge -> Shark Bite probably makes Light, but it's awful.

With Aeneas you can make 2-step light/radiance, with the right AM level up. This is also awful.

If you swap weapons mid-SC, you can do it. h2h or sword for Liquefaction, then either finish the fusion with h2h/sword, or swap to dagger.

Prime makes it laughably easy to spam light (part of the reason it's so absolutely sick).

Failing that...just don't make light. It's not worth it.
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By Quetzalcoatl.Wakmidget 2025-10-01 20:49:05
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Pretty much don't bother with Light SC on DNC unless you have a Prime dagger, lol.
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By Quetzalcoatl.Wakmidget 2025-10-02 20:30:33
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Another DNC question, do Waltz potency job points stack past the 50% gear cap? Or do they make you need less waltz potency gear to hit the cap?

I see the job points cap at 20% waltz potency, does that mean I only need 30% in gear? Or do I still need 50% in gear to max out waltz potency?
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By Carbuncle.Maletaru 2025-10-02 20:40:56
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Waltz potency is 2 per JP, for a total of 40, not 20.

It's not potency % though, it's potency (like, the base number). So it has no effect on how you gear for it.
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By K123 2025-10-02 20:42:42
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BG Wiki says:
"Increase Waltz potency by 2(*).
Potency will increase by a fixed amount, not a percentage."
It's not % potency AFAIK.
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By Lakshmi.Buukki 2025-10-02 20:42:44
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The BG wiki page lists them as separate parts in the formula, so you still need 50% in gear no matter what:

Quote:
Equation: HP Cured = floor((Waltz Potency gear + Waltz Potency Received) ×floor( M×(User's CHR + Target's VIT) + B + 2*(Waltz Job Point Tiers) ) )
Waltz Potency gear caps at 50%, while Waltz received potency caps at 30%.
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By K123 2025-10-02 20:46:40
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How do we know the Waltz Potency received cap is 30 when there is only 8+9+3=20% on armor in game? Are there pieces with augments that don't show on FFXIAH search?
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By Quetzalcoatl.Wakmidget 2025-10-02 20:46:44
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Ok thanks. I was already planning for a 50% gear cap, but than I saw the job points and started to wonder. So I'm good to stay on my original plan.
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By Asura.Sechs 2025-10-03 01:58:25
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K123 said: »
How do we know the Waltz Potency received cap is 30 when there is only 8+9+3=20% on armor in game? Are there pieces with augments that don't show on FFXIAH search?
If I recall, SE said it a long time ago.
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By Dodik 2025-10-03 02:17:22
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You can get waltz received potency on DM augments as well.
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By Asura.Vyre 2025-10-03 04:42:11
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Carbuncle.Maletaru said: »
Wild Flourish -> Aeolian Edge -> Shark Bite probably makes Light, but it's awful.

With Aeneas you can make 2-step light/radiance, with the right AM level up. This is also awful.

If you swap weapons mid-SC, you can do it. h2h or sword for Liquefaction, then either finish the fusion with h2h/sword, or swap to dagger.

Prime makes it laughably easy to spam light (part of the reason it's so absolutely sick).

Failing that...just don't make light. It's not worth it.

Nah, the primary property of the closing WS checks all 5 of the level 1 properties on Chainbound from WF, and closes Detonation... oh wait that's for Cyclone.

For Aeolian it checks all properties and makes Scission.

A DNC could probably fairly easily do WF -> Flat Blade -> Fusion, weapon swap to dagger -> Shark Bite. If they absolutely had too.

But the real method for DNC that requires no weapon swaps, no Aeonic, and no prime is to be DNC/mnk and use the Hepatizon Baghnaks.

Spinning Attack (or Wild Flourish) -> Raging Fists -> Fusion -> Dragon Kick -> Light. You're welcome.
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By K123 2025-10-03 04:49:22
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Dodik said: »
You can get waltz received potency on DM augments as well.
I expected this to be the answer but then thought I've done hundreds in recent weeks and don't think I've ever seen it. I've seen waltz potency (Very rarely) but not received.
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By Asura.Sechs 2025-10-03 04:55:26
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Asura.Sechs said: »
K123 said: »
How do we know the Waltz Potency received cap is 30 when there is only 8+9+3=20% on armor in game? Are there pieces with augments that don't show on FFXIAH search?
If I recall, SE said it a long time ago.
Found it, was patched by SE in the February 2012 patch.
They said themselves that it caps at 30%

Previously there was a 30% for WALTZ Potency, this was raised to 50%, and at the same time they specified that the cap for waltz RECEIVED is 30% and that it stacks with the potency.

If someone wants to update BGwiki with the source... that's it!
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By K123 2025-10-03 06:05:59
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Can anyone post a waltz potency received augment photo?
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By Dodik 2025-10-03 06:07:59
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I've seen waltz received potency a couple times. It was a very low augment, 1-3%. Idk the cap on DM augments for it.
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By Asura.Melliny 2025-10-03 09:57:38
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I wouldn't bother with any waltz recieved potency pieces other than our artifact body. Our waltzes are already on par with a white mage's cure. Waltz 3 is roughly cure 4, waltz 4 is roughly cure 5, and waltz 5 is overkill just like cure 6 so we never use it outside of trance. Any benefit you get from wearing herculean to waltz in will probably be offset by the lower defensive values of the herc gear. Just build a defensive hybrid that caps waltz potency and use the gear you're already carrying to begin with

ItemSet 396259

You can throw in Null belt, Murky Ring, and Alabaster earring to modernize it further. FFXI AH doesn't have the murky or alabaster items in its database yet so I haven't updated the template, but this is all the waltz gear you'll ever need.
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By Lakshmi.Buukki 2025-10-03 10:31:48
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Dashing Subligar giving a unique blink shadow on use is nifty enough to mention when you are fighting something that doesn't immediately wipe shadows. Bonus points is it's multi-job. Has a place in most of my jobs' waltz sets.
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By Fenrir.Jinxs 2025-10-03 10:33:43
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I wish there was more stuff like the dashing subligar,
or make it 3 blinks.
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By Lakshmi.Buukki 2025-10-03 10:57:35
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Fenrir.Jinxs said: »
make it 3 blinks.

Yagyu Darkblade is your answer (and superior, Blink is trash)
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By Fenrir.Jinxs 2025-10-03 11:36:06
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Lakshmi.Buukki said: »
Fenrir.Jinxs said: »
make it 3 blinks.

Yagyu Darkblade is your answer (and superior, Blink is trash)

That is not an answer, it is a suggestion.
I agree, Blink is not great, it still has its uses.

Dashing Subligar is a creative addition to otherwise one dimensional action.


P.S. Occultation is still nice to have.
A miss is a miss.
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By Shichishito 2025-10-03 12:32:37
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Lakshmi.Buukki said: »
Yagyu Darkblade is your answer (and superior, Blink is trash)
Man, you can't truth bomb like that, there are BLUs frequenting this forum.


Fenrir.Jinxs said: »
I wish there was more stuff like the dashing subligar
There is Gusterion, pre ilvl though but I agree, stuff like on hit or ability effects add a nice flavor.
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