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The Last Dance III: A Dancer's Guide *New*
By Agerine 2025-08-10 16:46:04
Cool, yeah that's about what I was hoping it would do. A nice mix of Melee and Utility/Support. Right up my alley, thanks!
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By Agerine 2025-08-11 00:26:44
Thanks for a good response. Ive played this game off and on since release and been serious since 2016 or so as mage jobs. DNC seemed like a neat job to jump into but I wasn't exactly sure what to expect. I very much agree that Job Point farming is the main entry to playin new jobs but I was hoping to get an idea ahead of time.
Early observations - Building Flourish ends a Skillchain for big WS and Skillchain Damage. Saber Dance is worth keepin up full time if healers are involved. IDK how to utilize Flourish III yet... Maybe these should be used right before a WS? I was doin CP tonight and didnt notice big boosts from this over Building Flourish use.
Presto seems to cap Steps at double their max while giving max Step? low cooldown seems to mean to spam it? DNC is JA focued SC machine like SCH?
sorry to ask so much here but im tryin to jump from rdm to dnc and its fun to actually talk with people instead of reading endless guides....
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Server: Asura
Game: FFXI
Posts: 757
By Asura.Melliny 2025-08-11 00:46:11
Quote: IDK how to utilize Flourish III yet... Maybe these should be used right before a WS?
Flourish III is your most powerful offensive ability. With 5 finishing moves stored your next 5 hits will be forced criticals, and just like forced criticals from thief's sneak attack they work on weaponskills. Climactic flourish + rudra's storm can hit the 99k damage ceiling very easily against most mobs once you have enough buffs and WSD. And even when you're looking at low buffs or very high defense mobs it still does far more damage than anything else.
Quote: Presto seems to cap Steps at double their max while giving max Step?
Presto gives you 5 finishing moves and raises the step to level 5. Two uses will cap the potency at 10 and give you 10 finishing moves. Always use presto before steps and as a general rule of thumb don't bother using steps when presto is on cooldown. It's only a 15 second recast timer and steps are too inefficient without it. JA delay timer and whatnot. You're better off just swinging until it's ready again.
Carbuncle.Maletaru
Server: Carbuncle
Game: FFXI
Posts: 3636
By Carbuncle.Maletaru 2025-08-11 00:53:27
It's only a 15 second recast timer and steps are too inefficient without it. JA delay timer and whatnot. You're better off just swinging until it's ready again.
FTFY
Server: Asura
Game: FFXI
Posts: 757
By Asura.Melliny 2025-08-11 08:03:39
Did I write that last night shortly before I retired for the evening? I did didn't I. Didn't even notice the typo. Yeah, presto is on a 15 second timer. Fixed. The rest of the post stands though.
By SimonSes 2025-08-11 12:01:44
With 5 finishing moves stored your next 5 hits will be forced criticals
6 with empy head and empy head is a must have piece for DNC to use with Climactic too.
Server: Asura
Game: FFXI
Posts: 70
By Asura.Silvannesti 2025-08-12 15:53:38
I'm not such a big user of gearswap, but I'm looking at getting into it more. Does anyone have a dnc lua that they can share, that I can use to start plugging my sets into.
thanks!
By Taint 2025-08-12 19:13:47
I don't get to DNC much any longer but here's mine:
-------------------------------------------------------------------------------------------------------------------
-- Setup functions for this job. Generally should not be modified.
-------------------------------------------------------------------------------------------------------------------
-- Initialization function for this job file.
function get_sets()
mote_include_version = 2
-- Load and initialize the include file.
include('Mote-Include.lua')
end
-- Setup vars that are user-independent. state.Buff vars initialized here will automatically be tracked.
function job_setup()
sets.Enmity = {
ammo="Sapience Orb", --2
head="Halitus Helm", --8
body="Emet Harness +1", --10
hands="Horos Bangles +3", --9
feet="Ahosi Leggings", --7
neck="Unmoving Collar +1", --10
ear1="Cryptic Earring", --4
ear2="Trux Earring", --5
ring1="Supershear Ring", --5
ring2="Eihwaz Ring", --5
back=gear.DNC_WTZ_Cape, --10
waist="Kasiri Belt", --3
}
sets.precast.JA['Provoke'] = sets.Enmity
sets.precast.JA['No Foot Rise'] = {body="Horos Casaque +3"}
sets.precast.JA['Trance'] = {head="Horos Tiara +3"}
sets.precast.Waltz = {ammo="Yamarang",
head={ name="Horos Tiara +3", augments={'Enhances "Trance" effect',}},
body="Maxixi Casaque +3",
hands={ name="Horos Bangles +3", augments={'Enhances "Fan Dance" effect',}},
legs="Dashing Subligar",
feet="Macu. Toe Sh. +3",
neck={ name="Etoile Gorget +2", augments={'Path: A',}},
waist="Chaac Belt",
left_ear="Handler's Earring +1",
right_ear="Rimeice Earring",
left_ring={ name="Metamor. Ring +1", augments={'Path: A',}},
right_ring="Lebeche Ring",
back="Toetapper Mantle",
} -- Waltz Potency/CHR
sets.precast.WaltzSelf = set_combine(sets.precast.Waltz, {
head="Mummu Bonnet +2", --(8)
ring1="Asklepian Ring", --(3)
ear1="Roundel Earring", --5
}) -- Waltz effects received
sets.precast.Waltz['Healing Waltz'] = {}
sets.precast.Samba = {head="Maxixi Tiara +1", back=gear.DNC_TP_Cape}
sets.precast.Jig = {legs="Horos Tights +3", feet="Maxixi Toeshoes +1"}
sets.precast.Step = {ammo="Yamarang",
head="Maculele Tiara +3",
body="Malignance Tabard",
hands="Maxixi Bangles +4",
legs={ name="Gleti's Breeches", augments={'Path: A',}},
feet="Macu. Toe Sh. +3",
neck={ name="Etoile Gorget +2", augments={'Path: A',}},
waist={ name="Kentarch Belt +1", augments={'Path: A',}},
left_ear="Odr Earring",
right_ear={ name="Macu. Earring +1", augments={'System: 1 ID: 1676 Val: 0','Accuracy+15','Mag. Acc.+15','"Store TP"+5',}},
left_ring="Chirich Ring +1",
right_ring="Regal Ring",
back={ name="Senuna's Mantle", augments={'DEX+20','Accuracy+20 Attack+20','DEX+10','"Dbl.Atk."+10','Damage taken-5%',}},
}
sets.precast.Step['Feather Step'] = set_combine(sets.precast.Step, {feet="Macu. Toeshoes +1"})
sets.precast.Flourish1 = {}
sets.precast.Flourish1['Animated Flourish'] = sets.Enmity
sets.precast.Flourish1['Violent Flourish'] = {
ammo="Hydrocera",
head="Mummu Bonnet +2",
body="Horos Casaque +3",
hands="Mummu Wrists +2",
legs="Mummu Kecks +2",
feet="Mummu Gamash. +2",
neck="Etoile Gorget +2",
ear1="Digni. Earring",
ear2="Enchntr. Earring +1",
ring1="Metamor. Ring +1",
ring2="Weather. Ring +1",
waist="Eschan Stone",
back={ name="Senuna's Mantle", augments={'DEX+20','Accuracy+20 Attack+20','DEX+10','"Dbl.Atk."+10','Damage taken-5%',}},
} -- Magic Accuracy
sets.precast.Flourish1['Desperate Flourish'] = {
ammo="Yamarang",
head="Maxixi Tiara +3",
body="Maxixi Casaque +3",
hands="Maxixi Bangles +4",
legs=gear.Herc_WS_legs,
feet="Maxixi Toeshoes +3",
neck="Etoile Gorget +2",
ear1="Cessance Earring",
ear2="Telos Earring",
ring1="Regal Ring",
ring2={name="Chirich Ring +1", bag="wardrobe4"},
back={ name="Senuna's Mantle", augments={'DEX+20','Accuracy+20 Attack+20','DEX+10','"Dbl.Atk."+10','Damage taken-5%',}},
} -- Accuracy
sets.precast.Flourish2 = {}
sets.precast.Flourish2['Reverse Flourish'] = {hands="Macu. Bangles +2", back="Toetapper Mantle"}
sets.precast.Flourish3 = {}
sets.precast.Flourish3['Striking Flourish'] = {body="Macu. Casaque +1"}
sets.precast.Flourish3['Climactic Flourish'] = {head="Maculele Tiara +1",}
end
-------------------------------------------------------------------------------------------------------------------
-- User setup functions for this job. Recommend that these be overridden in a sidecar file.
-------------------------------------------------------------------------------------------------------------------
-- Setup vars that are user-dependent.
function user_setup()
state.OffenseMode:options('Normal', 'Crit', 'MaxAcc')
state.HybridMode:options('Normal', 'DTmid', 'DTmax')
state.WeaponskillMode:options('Normal', 'PDT', 'WSAcc')
state.PhysicalDefenseMode:options('PDT', 'MDT')
update_combat_form()
-- Additional local binds
send_command('bind ^` input /ja "Sneak Attack" <me>')
send_command('bind !` input /ja "Trick Attack" <me>')
select_default_macro_book()
end
-- Called when this job file is unloaded (eg: job change)
function user_unload()
send_command('unbind ^`')
send_command('unbind !-')
end
-- Define sets and vars used by this job file.
function init_gear_sets()
--------------------------------------
-- Start defining the sets
--------------------------------------
-- Precast Sets
-- Precast sets to enhance JAs
-- Waltz set (chr and vit)
sets.precast.Waltz = {ammo="Yamarang",
head={ name="Horos Tiara +3", augments={'Enhances "Trance" effect',}},
body="Maxixi Casaque +3",
hands={ name="Horos Bangles +3", augments={'Enhances "Fan Dance" effect',}},
legs="Dashing Subligar",
feet="Macu. Toe Sh. +3",
neck={ name="Etoile Gorget +2", augments={'Path: A',}},
waist="Chaac Belt",
left_ear="Handler's Earring +1",
right_ear="Rimeice Earring",
left_ring={ name="Metamor. Ring +1", augments={'Path: A',}},
right_ring="Lebeche Ring",
back="Toetapper Mantle",
}
-- Don't need any special gear for Healing Waltz.
sets.precast.Waltz['Healing Waltz'] = {ammo="Yamarang",
head={ name="Horos Tiara +3", augments={'Enhances "Trance" effect',}},
body="Maxixi Casaque +3",
hands={ name="Horos Bangles +3", augments={'Enhances "Fan Dance" effect',}},
legs="Dashing Subligar",
feet="Macu. Toe Sh. +3",
neck={ name="Etoile Gorget +2", augments={'Path: A',}},
waist="Chaac Belt",
left_ear="Handler's Earring +1",
right_ear="Rimeice Earring",
left_ring={ name="Metamor. Ring +1", augments={'Path: A',}},
right_ring="Lebeche Ring",
back="Toetapper Mantle"
}
sets.precast.FC = {ammo="Sapience Orb",
head={ name="Herculean Helm", augments={'Weapon skill damage +5%','"Mag.Atk.Bns."+1','Accuracy+9 Attack+9','Mag. Acc.+12 "Mag.Atk.Bns."+12',}},
body={ name="Adhemar Jacket +1", augments={'HP+105','"Fast Cast"+10','Magic dmg. taken -4',}},
hands={ name="Leyline Gloves", augments={'Accuracy+14','Mag. Acc.+13','"Mag.Atk.Bns."+13','"Fast Cast"+2',}},
legs={ name="Rawhide Trousers", augments={'MP+50','"Fast Cast"+5','"Refresh"+1',}},
feet="Turms Leggings +1",
neck="Orunmila's Torque",
waist="Tempus Fugit +1",
left_ear="Enchntr. Earring +1",
right_ear="Loquac. Earring",
left_ring="Prolix Ring",
right_ring="Moonlight Ring",
back={ name="Toutatis's Cape", augments={'DEX+20','Accuracy+20 Attack+20','DEX+10','"Dbl.Atk."+10','Phys. dmg. taken-10%',}},
}
sets.precast.JA['Jump'] = {ammo={ name="Coiste Bodhar", augments={'Path: A',}},
head="Maculele Tiara +3",
body="Malignance Tabard",
hands="Malignance Gloves",
legs="Malignance Tights",
feet="Macu. Toe Sh. +3",
neck={ name="Etoile Gorget +2", augments={'Path: A',}},
waist="Sweordfaetels +1",
left_ear="Dedition Earring",
right_ear={ name="Macu. Earring +1", augments={'System: 1 ID: 1676 Val: 0','Accuracy+15','Mag. Acc.+15','"Store TP"+5',}},
left_ring="Chirich Ring +1",
right_ring="Ilabrat Ring",
back={ name="Senuna's Mantle", augments={'DEX+20','Accuracy+20 Attack+20','DEX+10','"Dbl.Atk."+10','Damage taken-5%',}},
}
sets.precast.JA['High Jump'] = sets.precast.JA['Jump']
-- Weaponskill sets
-- Default set for any weaponskill that isn't any more specifically defined
sets.precast.WS = {ammo={ name="Coiste Bodhar", augments={'Path: A',}},
head="Maculele Tiara +3",
body={ name="Nyame Mail", augments={'Path: B',}},
hands="Maxixi Bangles +4",
legs={ name="Nyame Flanchard", augments={'Path: B',}},
feet={ name="Nyame Sollerets", augments={'Path: B',}},
neck={ name="Etoile Gorget +2", augments={'Path: A',}},
waist={ name="Kentarch Belt +1", augments={'Path: A',}},
left_ear={ name="Moonshade Earring", augments={'Attack+4','TP Bonus +250',}},
right_ear={ name="Macu. Earring +1", augments={'System: 1 ID: 1676 Val: 0','Accuracy+15','Mag. Acc.+15','"Store TP"+5',}},
left_ring="Regal Ring",
right_ring="Ephramad's Ring",
back={ name="Senuna's Mantle", augments={'DEX+20','Accuracy+20 Attack+20','DEX+10','Weapon skill damage +10%','Damage taken-5%',}},
}
sets.precast.WS.Crit = set_combine(sets.precast.WS,
{hands={ name="Plun. Armlets +3", augments={'Enhances "Perfect Dodge" effect',}},feet="Skulk. Poulaines +2",})
sets.precast.WS.MaxAcc = set_combine(sets.precast.WS, {head="Gleti's Mask",
body="Gleti's Cuirass",
hands="Gleti's Gauntlets",
legs="Gleti's Greaves",
feet="Gleti's Boots"})
-- Specific weaponskill sets. Uses the base set if an appropriate WSMod version isn't found.
sets.precast.WS['Aeolian Edge'] = {ammo="Pemphredo Tathlum",
head={ name="Nyame Helm", augments={'Path: B',}},
body={ name="Nyame Mail", augments={'Path: B',}},
hands={ name="Nyame Gauntlets", augments={'Path: B',}},
legs={ name="Nyame Flanchard", augments={'Path: B',}},
feet={ name="Nyame Sollerets", augments={'Path: B',}},
neck={ name="Etoile Gorget +2", augments={'Path: A',}},
waist="Orpheus's Sash",
left_ear={ name="Moonshade Earring", augments={'Attack+4','TP Bonus +250',}},
right_ear="Friomisi Earring",
left_ring="Karieyh Ring +1",
right_ring="Ephramad's Ring",
back={ name="Senuna's Mantle", augments={'DEX+20','Accuracy+20 Attack+20','DEX+10','Weapon skill damage +10%','Damage taken-5%',}},
}
sets.precast.WS['Aeolian Edge'].Crit = set_combine(sets.precast.WS['Aeolian Edge'],
{hands={ name="Plun. Armlets +3", augments={'Enhances "Perfect Dodge" effect',}},feet="Skulk. Poulaines +2",})
sets.precast.WS['Aeolian Edge'].MaxAcc = set_combine(sets.precast.WS['Aeolian Edge'], {waist="Fotia Belt"})
sets.precast.WS['Evisceration'] = {ammo={ name="Coiste Bodhar", augments={'Path: A',}},
head={ name="Blistering Sallet +1", augments={'Path: A',}},
body={ name="Gleti's Cuirass", augments={'Path: A',}},
hands={ name="Gleti's Gauntlets", augments={'Path: A',}},
legs={ name="Gleti's Breeches", augments={'Path: A',}},
feet="Macu. Toe Sh. +3",
neck="Fotia Gorget",
waist="Fotia Belt",
left_ear="Sherida Earring",
right_ear={ name="Macu. Earring +1", augments={'System: 1 ID: 1676 Val: 0','Accuracy+15','Mag. Acc.+15','"Store TP"+5',}},
left_ring="Regal Ring",
right_ring="Gere Ring",
back={ name="Senuna's Mantle", augments={'DEX+20','Accuracy+20 Attack+20','DEX+10','"Dbl.Atk."+10','Damage taken-5%',}},
}
sets.precast.WS['Evisceration'].Crit = set_combine(sets.precast.WS['Evisceration'],
{hands={ name="Plun. Armlets +3", augments={'Enhances "Perfect Dodge" effect',}},feet="Skulk. Poulaines +2",})
sets.precast.WS['Evisceration'].MaxAcc = set_combine(sets.precast.WS, {waist="Fotia Belt"})
sets.precast.WS['Exenterator'] = {ammo={ name="Seeth. Bomblet +1", augments={'Path: A',}},
head="Pill. Bonnet +3",
body={ name="Plunderer's Vest +3", augments={'Enhances "Ambush" effect',}},
hands="Meg. Gloves +2",
legs="Meg. Chausses +2",
feet={ name="Plun. Poulaines +3", augments={'Enhances "Assassin\'s Charge" effect',}},
neck="Fotia Gorget",
waist="Fotia Belt",
left_ear="Sherida Earring",
right_ear="Skulker's Earring +2",
left_ring="Regal Ring",
right_ring="Ilabrat Ring",
back={ name="Toutatis's Cape", augments={'DEX+20','Accuracy+20 Attack+20','DEX+10','"Dbl.Atk."+10','Phys. dmg. taken-10%',}},
}
sets.precast.WS['Exenterator'].Crit = set_combine(sets.precast.WS['Evisceration'].LowAcc,
{hands={ name="Plun. Armlets +3", augments={'Enhances "Perfect Dodge" effect',}},feet="Skulk. Poulaines +2",})
sets.precast.WS['Exenterator'].MaxAcc = set_combine(sets.precast.WS.MaxACC, {waist="Fotia Belt"})
sets.precast.WS['Pyrrhic Kleos'] = {ammo={ name="Coiste Bodhar", augments={'Path: A',}},
head="Maculele Tiara +3",
body={ name="Gleti's Cuirass", augments={'Path: A',}},
hands={ name="Gleti's Gauntlets", augments={'Path: A',}},
legs={ name="Gleti's Breeches", augments={'Path: A',}},
feet="Macu. Toe Sh. +3",
neck={ name="Etoile Gorget +2", augments={'Path: A',}},
waist="Fotia Belt",
left_ear="Sherida Earring",
right_ear={ name="Macu. Earring +1", augments={'System: 1 ID: 1676 Val: 0','Accuracy+15','Mag. Acc.+15','"Store TP"+5',}},
left_ring="Regal Ring",
right_ring="Gere Ring",
back={ name="Senuna's Mantle", augments={'DEX+20','Accuracy+20 Attack+20','DEX+10','"Dbl.Atk."+10','Damage taken-5%',}},
}
sets.precast.WS['Pyrrhic Kleos'].Crit = set_combine(sets.precast.WS['Pyrrhic Kleos'].LowAcc,
{hands={ name="Plun. Armlets +3", augments={'Enhances "Perfect Dodge" effect',}},feet="Skulk. Poulaines +2",})
sets.precast.WS['Pyrrhic Kleos'].MaxAcc = set_combine(sets.precast.WS.MaxACC, {waist="Fotia Belt"})
-- Midcast Sets
sets.midcast.FastRecast = {ammo="Sapience Orb",
head={ name="Herculean Helm", augments={'Weapon skill damage +5%','"Mag.Atk.Bns."+1','Accuracy+9 Attack+9','Mag. Acc.+12 "Mag.Atk.Bns."+12',}},
body={ name="Adhemar Jacket +1", augments={'HP+105','"Fast Cast"+10','Magic dmg. taken -4',}},
hands={ name="Leyline Gloves", augments={'Accuracy+14','Mag. Acc.+13','"Mag.Atk.Bns."+13','"Fast Cast"+2',}},
legs={ name="Rawhide Trousers", augments={'MP+50','"Fast Cast"+5','"Refresh"+1',}},
feet="Turms Leggings +1",
neck="Orunmila's Torque",
waist="Tempus Fugit +1",
left_ear="Enchntr. Earring +1",
right_ear="Loquac. Earring",
left_ring="Prolix Ring",
right_ring="Moonlight Ring",
back={ name="Toutatis's Cape", augments={'DEX+20','Accuracy+20 Attack+20','DEX+10','"Dbl.Atk."+10','Phys. dmg. taken-10%',}},
}
sets.midcast.Phalanx = {head="Turms Cap +1",
body={ name="Herculean Vest", augments={'"Blood Pact" ability delay -2','"Mag.Atk.Bns."+7','Phalanx +5','Mag. Acc.+2 "Mag.Atk.Bns."+2',}},
hands={ name="Herculean Gloves", augments={'Phys. dmg. taken -5%','Weapon skill damage +3%','Phalanx +4','Accuracy+9 Attack+9','Mag. Acc.+17 "Mag.Atk.Bns."+17',}},
legs={ name="Herculean Trousers", augments={'"Dbl.Atk."+2','Magic dmg. taken -3%','Phalanx +4','Accuracy+16 Attack+16',}},
feet={ name="Herculean Boots", augments={'Crit. hit damage +1%','Accuracy+3','Phalanx +4',}},
}
-- Sets to return to when not performing an action.
-- Resting sets
sets.resting = {ammo="Staunch Tathlum +1",
head="Turms Cap +1",
body="Ashera Harness",
hands="Turms Mittens +1",
legs="Turms Subligar +1",
feet="Turms Leggings +1",
neck="Bathy Choker +1",
waist="Flume Belt +1",
left_ear="Infused Earring",
right_ear="Odnowa Earring +1",
left_ring="Defending Ring",
right_ring="Karieyh Ring +1",
back={ name="Toutatis's Cape", augments={'DEX+20','Accuracy+20 Attack+20','DEX+10','"Dbl.Atk."+10','Phys. dmg. taken-10%',}},
}
-- Idle sets (default idle set not needed since the other three are defined, but leaving for testing purposes)
sets.idle.Town = {ammo={ name="Coiste Bodhar", augments={'Path: A',}},
head="Gleti's Mask",
body="Adamantite Armor",
hands={ name="Gleti's Gauntlets", augments={'Path: A',}},
legs={ name="Gleti's Breeches", augments={'Path: A',}},
feet="Skd. Jambeaux +1",
neck={ name="Etoile Gorget +2", augments={'Path: A',}},
waist="Orpheus's Sash",
left_ear="Tuisto Earring",
right_ear={ name="Macu. Earring +1", augments={'System: 1 ID: 1676 Val: 0','Accuracy+15','Mag. Acc.+15','"Store TP"+5',}},
left_ring={ name="Gelatinous Ring +1", augments={'Path: A',}},
right_ring="Karieyh Ring +1",
back={ name="Senuna's Mantle", augments={'DEX+20','Accuracy+20 Attack+20','DEX+10','"Dbl.Atk."+10','Damage taken-5%',}},
}
sets.idle.Field = {ammo="Yamarang",
head="Turms Cap +1",
body={ name="Gleti's Cuirass", augments={'Path: A',}},
hands={ name="Gleti's Gauntlets", augments={'Path: A',}},
legs={ name="Gleti's Breeches", augments={'Path: A',}},
feet="Skd. Jambeaux +1",
neck="Elite Royal Collar",
waist="Engraved Belt",
left_ear="Infused Earring",
right_ear={ name="Macu. Earring +1", augments={'System: 1 ID: 1676 Val: 0','Accuracy+15','Mag. Acc.+15','"Store TP"+5',}},
left_ring="Chirich Ring +1",
right_ring="Karieyh Ring +1",
back={ name="Senuna's Mantle", augments={'DEX+20','Accuracy+20 Attack+20','DEX+10','"Dbl.Atk."+10','Damage taken-5%',}},
}
sets.idle.Weak = {ammo="Yamarang",
head="Turms Cap +1",
body="Adamantite Armor",
hands={ name="Gleti's Gauntlets", augments={'Path: A',}},
legs={ name="Gleti's Breeches", augments={'Path: A',}},
feet="Skd. Jambeaux +1",
neck="Elite Royal Collar",
waist="Plat. Mog. Belt",
left_ear="Infused Earring",
right_ear={ name="Macu. Earring +1", augments={'System: 1 ID: 1676 Val: 0','Accuracy+15','Mag. Acc.+15','"Store TP"+5',}},
left_ring="Chirich Ring +1",
right_ring="Karieyh Ring +1",
back={ name="Senuna's Mantle", augments={'DEX+20','Accuracy+20 Attack+20','DEX+10','"Dbl.Atk."+10','Damage taken-5%',}},
}
-- Defense sets
sets.defense.PDT = {ammo="Yamarang",
head="Turms Cap +1",
body={ name="Gleti's Cuirass", augments={'Path: A',}},
hands={ name="Gleti's Gauntlets", augments={'Path: A',}},
legs={ name="Gleti's Breeches", augments={'Path: A',}},
feet={ name="Gleti's Boots", augments={'Path: A',}},
neck="Elite Royal Collar",
waist="Sweordfaetels +1",
left_ear="Infused Earring",
right_ear={ name="Macu. Earring +1", augments={'System: 1 ID: 1676 Val: 0','Accuracy+15','Mag. Acc.+15','"Store TP"+5',}},
left_ring="Roller's Ring",
right_ring="Karieyh Ring +1",
back={ name="Toetapper Mantle", augments={'"Store TP"+5','"Dual Wield"+4','"Rev. Flourish"+26',}},
}
sets.defense.Reraise = {ammo="Staunch Tathlum +1",
head="Malignance Chapeau",
body="Malignance Tabard",
hands="Malignance Gloves",
legs="Malignance Tights",
feet="Malignance Boots",
neck={ name="Loricate Torque +1", augments={'Path: A',}},
waist="Gold Mog. Belt",
left_ear="Tuisto Earring",
right_ear={ name="Odnowa Earring +1", augments={'Path: A',}},
left_ring="Moonlight Ring",
right_ring="Moonlight Ring",
back="Moonlight Cape",
}
sets.defense.MDT = {ammo="Staunch Tathlum +1",
head="Malignance Chapeau",
body="Adamantite Armor",
hands="Malignance Gloves",
legs="Malignance Tights",
feet="Malignance Boots",
neck="Warder's Charm +1",
waist="Engraved Belt",
left_ear="Tuisto Earring",
right_ear={ name="Odnowa Earring +1", augments={'Path: A',}},
left_ring="Shadow Ring",
right_ring="Moonlight Ring",
back={ name="Senuna's Mantle", augments={'DEX+20','Accuracy+20 Attack+20','DEX+10','"Dbl.Atk."+10','Damage taken-5%',}},
}
sets.Kiting = {feet="Danzo Sune-ate"}
sets.Reraise = {head="Twilight Helm",body="Twilight Mail"}
-- Engaged sets
-- Variations for TP weapon and (optional) offense/defense modes. Code will fall back on previous
-- sets if more refined versions aren't defined.
-- If you create a set with both offense and defense modes, the offense mode should be first.
-- EG: sets.engaged.Dagger.Accuracy.Evasion
sets.engaged = {ammo={ name="Coiste Bodhar", augments={'Path: A',}},
head="Maculele Tiara +3",
body={ name="Gleti's Cuirass", augments={'Path: A',}},
hands={ name="Gleti's Gauntlets", augments={'Path: A',}},
legs={ name="Gleti's Breeches", augments={'Path: A',}},
feet="Macu. Toe Sh. +3",
neck={ name="Etoile Gorget +2", augments={'Path: A',}},
waist={ name="Sailfi Belt +1", augments={'Path: A',}},
left_ear="Sherida Earring",
right_ear={ name="Macu. Earring +1", augments={'System: 1 ID: 1676 Val: 0','Accuracy+15','Mag. Acc.+15','"Store TP"+5',}},
left_ring="Epona's Ring",
right_ring="Gere Ring",
back={ name="Senuna's Mantle", augments={'DEX+20','Accuracy+20 Attack+20','DEX+10','"Dbl.Atk."+10','Damage taken-5%',}},
}
sets.engaged.Crit = set_combine(sets.engaged, {ammo="Yetshila +1",right_ear="Skulker's Earring +2",})
sets.engaged.Crit = {ammo={ name="Coiste Bodhar", augments={'Path: A',}},
head="Maculele Tiara +3",
body={ name="Gleti's Cuirass", augments={'Path: A',}},
hands={ name="Gleti's Gauntlets", augments={'Path: A',}},
legs={ name="Gleti's Breeches", augments={'Path: A',}},
feet="Macu. Toe Sh. +3",
neck={ name="Etoile Gorget +2", augments={'Path: A',}},
waist={ name="Sailfi Belt +1", augments={'Path: A',}},
left_ear="Sherida Earring",
right_ear={ name="Macu. Earring +1", augments={'System: 1 ID: 1676 Val: 0','Accuracy+15','Mag. Acc.+15','"Store TP"+5',}},
left_ring="Epona's Ring",
right_ring="Gere Ring",
back={ name="Senuna's Mantle", augments={'DEX+20','Accuracy+20 Attack+20','DEX+10','"Dbl.Atk."+10','Damage taken-5%',}},
}
sets.engaged.MaxAcc = set_combine(sets.engaged, {right_ring="Chirich ring +1",
left_ring="Regal Ring"})
sets.engaged.DTmid = set_combine(sets.engaged, {body="Malignance Tabard",legs="Malignance Tights",left_ring="Moonlight Ring"})
sets.engaged.Crit.DTmid = set_combine(sets.engaged.Crit, {body="Malignance Tabard",legs="Malignance Tights",left_ring="Moonlight Ring"})
sets.engaged.Crit.DTmid = set_combine(sets.engaged.MidAcc, {body="Malignance Tabard",legs="Malignance Tights",left_ring="Moonlight Ring"})
sets.engaged.MaxAcc.DTmid = set_combine(sets.engaged.MaxAcc, {body="Malignance Tabard",legs="Malignance Tights",left_ring="Regal Ring",right_ring="Moonlight Ring"})
sets.engaged.DTmax = {ammo={ name="Coiste Bodhar", augments={'Path: A',}},
head="Malignance Chapeau",
body="Malignance Tabard",
hands="Malignance Gloves",
legs="Malignance Tights",
feet="Macu. Toe Sh. +3",
neck={ name="Warder's Charm +1", augments={'Path: A',}},
waist={ name="Sailfi Belt +1", augments={'Path: A',}},
left_ear="Sherida Earring",
right_ear="Odr earring",
left_ring="Moonlight Ring",
right_ring="Moonlight Ring",
back="Null Shawl",
}
sets.engaged.Crit.DTmax = set_combine(sets.engaged.DTmax, {})
sets.engaged.Crit.DTmax = set_combine(sets.engaged.DTmax, {})
sets.engaged.MaxAcc.DTmax = set_combine(sets.engaged.DTmax, {})
end
-------------------------------------------------------------------------------------------------------------------
-- Job-specific hooks for standard casting events.
-------------------------------------------------------------------------------------------------------------------
-- Set eventArgs.handled to true if we don't want any automatic target handling to be done.
function job_pretarget(spell, action, spellMap, eventArgs)
if spell.type == 'WeaponSkill' then
-- Change any GK weaponskills to polearm weaponskill if we're using a polearm.
if player.equipment.main=='Quint Spear' or player.equipment.main=='Quint Spear' then
if spell.english:startswith("Tachi:") then
send_command('@input /ws "Penta Thrust" '..spell.target.raw)
eventArgs.cancel = true
end
end
end
end
-- Run after the default precast() is done.
-- eventArgs is the same one used in job_precast, in case information needs to be persisted.
function customize_melee_set(meleeSet)
if buffactive['Climactic Flourish'] then
meleeSet= set_combine(meleeSet, {ammo="Yetshila +1"})
end
return meleeSet
end
-- Run after the default midcast() is done.
-- eventArgs is the same one used in job_midcast, in case information needs to be persisted.
function job_post_midcast(spell, action, spellMap, eventArgs)
-- Effectively lock these items in place.
if state.HybridMode.value == 'Reraise' or
(state.DefenseMode.value == 'Physical' and state.PhysicalDefenseMode.value == 'Reraise') then
equip(sets.Reraise)
end
end
-------------------------------------------------------------------------------------------------------------------
-- User code that supplements standard library decisions.
-------------------------------------------------------------------------------------------------------------------
-- Called by the 'update' self-command, for common needs.
-- Set eventArgs.handled to true if we don't want automatic equipping of gear.
function job_update(cmdParams, eventArgs)
update_combat_form()
end
-- Set eventArgs.handled to true if we don't want the automatic display to be run.
function display_current_job_state(eventArgs)
end
-------------------------------------------------------------------------------------------------------------------
-- Utility functions specific to this job.
-------------------------------------------------------------------------------------------------------------------
-- Select default macro book on initial load or subjob change.
function select_default_macro_book()
set_macro_page(1, 20)
end
function update_combat_form()
end
Server: Asura
Game: FFXI
Posts: 70
By Asura.Silvannesti 2025-08-13 00:22:22
cool, thank you!
Server: Asura
Game: FFXI
Posts: 70
By Asura.Silvannesti 2025-08-13 05:51:25
Wondering what ring, dnc mains got from The Voracious Resurgence Mission 11-2. Just caught up and finished now, looking at Corneila's I think.
Lakshmi.Byrth
VIP
Server: Lakshmi
Game: FFXI
Posts: 6457
By Lakshmi.Byrth 2025-08-13 07:29:57
I can see an argument for:
* Cornelia's Ring (best Rudra's / Ruthless ring)
* Ephramad's Ring (if you spend a lot of time at the attack cap?)
* Lehko's Ring (Evisceration?)
Probably Cornelia's gets you the most mileage on DNC. My antiquated spreadsheet shows about a +3% boost in Rudra's damage with it instead of Regal on Rudra's.
I get Lehko's being slightly worse than Epona's for TP even with Terpsichore AM3 up (and more worse than Gere), which is a disappointing outcome.
Ephramad's Ring is a YMMV pick. If you're fighting with over-capped attack, then you should be using PDL. 10% PDL in a ring is a pretty efficient exchange, and is better than or about as good as 10% WSD depending how far over the cap you are, but it also affects your melee hits. I have no way to tell when I'm over the attack cap and rarely do party content anymore, so I don't mess with PDL and can cross this out.
Server: Asura
Game: FFXI
Posts: 70
By Asura.Silvannesti 2025-08-13 07:34:16
I can see an argument for:
* Cornelia's Ring (best Rudra's / Ruthless ring)
* Ephramad's Ring (if you spend a lot of time at the attack cap?)
* Lehko's Ring (Evisceration / good TP ring?)
Probably Cornelia's gets you the most mileage on DNC. Thanks for the input, much appreciated.
[+]
Fenrir.Jinxs
Server: Fenrir
Game: FFXI
Posts: 1001
By Fenrir.Jinxs 2025-08-18 08:33:40
So if I wanted to make a dnc because the prime dagger was voted a tier
What jse is required, optional, and skippable?
By SimonSes 2025-08-18 09:49:48
Ephramad's Ring is a YMMV pick. If you're fighting with over-capped attack, then you should be using PDL. 10% PDL in a ring is a pretty efficient exchange, and is better than or about as good as 10% WSD depending how far over the cap you are, but it also affects your melee hits. I have no way to tell when I'm over the attack cap and rarely do party content anymore, so I don't mess with PDL and can cross this out.
Ephramad in undercapped attack scenario is still +30 attack +10DEX +10AGI +10STR ring. It's a second Regal ring but with accuracy. I don't have access to sim, but it should be able to rival epaminondas in undercapped attack and destroys everything hard in capped attack. It's also the highest accuracy ring. Just labeling it as pdl only ring is kinda wrong.
[+]
Carbuncle.Maletaru
Server: Carbuncle
Game: FFXI
Posts: 3636
By Carbuncle.Maletaru 2025-08-18 09:52:58
IMO:
AF Head: Required for Samba Duration, level of your choice (*** step accuracy)
AF Body: Very nice for Waltz, level to 3
Relic Head: Another great Waltz piece, level as necessary to hit 50%
Relic Legs: might be BiS for some WS, especially at +4. Keep in mind Empy legs are PDL so...YMMV.
Relic Feet: Nice for steps to reduce TP used. Used to be a good TP piece but it's not that great anymore.
Empy: At least head, hands, legs, feet to +3. The body can be situational.
[+]
By Dodik 2025-08-18 10:06:06
It's also the highest accuracy ring.
It's not.
Cornelia's has WSAcc+20, not 10 that the English description says.
"How do you know it's wrong" - Because the JP description says WSAcc+20.
Odds of getting the English description fixed? Zero.
Carbuncle.Maletaru
Server: Carbuncle
Game: FFXI
Posts: 3636
By Carbuncle.Maletaru 2025-08-18 10:20:36
It's also the highest accuracy ring.
It's not.
Cornelia's has WSAcc+20, not 10 that the English description says.
"How do you know it's wrong" - Because the JP description says WSAcc+20.
Odds of getting the English description fixed? Zero.
Um...20 accuracy + 10 DEX > 20 WSacc, last time I checked? Am I missing something...?
By Dodik 2025-08-18 10:22:37
Sure, fair enough.
By SimonSes 2025-08-18 11:07:10
Carbuncle.Maletaru said: »Um...20 accuracy + 10 DEX > 20 WSacc, last time I checked? Am I missing something...?
This and I wasn't talking about only WS, but also for TPing.
Fenrir.Jinxs
Server: Fenrir
Game: FFXI
Posts: 1001
By Fenrir.Jinxs 2025-08-18 11:48:57
Thank you for the recommendations.
Are the merits recommended in this guide still relevant?
Also just came across the relic feet that looks ideal for tp with the merits over empy feet with dt?
If so the calculator does not account for this job trait, but why would it anyways.
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2025-08-18 13:08:47
What jse is required, optional, and skippable?
Also just came across the relic feet that looks ideal for tp with the merits over empy feet with dt?
Carbuncle.Maletaru said: »Relic Feet: Nice for steps to reduce TP used. Used to be a good TP piece but it's not that great anymore.
FWIW, you can build around Relic +4 feet and give yourself a toggle or set for "Closed Position". Defensively, Empyrean +3 feet are better for sure, but Relic+4 would provide +22 STP in one slot under CP conditions, which might be beneficial for soloing, if you're not using Malignance or Maculele. Empyrean appears to combine the defensive properties with good offense, so I would definitely rate Empy > Relic feet for most circumstances, but niche will always exist. I would agree and put Relic+4 legs as "optional" in today's game, but that could possibly change if/when +5 comes out.
Also, I would put AF+3/4 hands on the list of items that are "required" (or optional, depending on your level of Nyame). Besides Evisceration, PK, and Aeolian Edge, they're probably BIS or very close to it without requiring R30 Nyame for all other WS.
As far as the Relic legs, I would get them as Jig piece in addition to it being a WS piece (Nyame competition, weigh this), since he mentioned Sortie, and jig is a big part of travel. Not required, but a very good optional piece, even partially upgraded, serves two purposes at once. And for this same reason, I would also rank the AF feet the same way. It comes with Jig duration too. And if Maletaru rates relic head as a "very good waltz piece" at +15%, af feet should be just as bit as good at 14% with jig added in, so it serves double duty in the same way as the relic legs. However, I do what Maletaru says and gear to 50% as necessary, then fill the rest with DT/MDT/etc, and don't actually use af feet for waltzes personally, but just giving reasons. This is just my way of reasoning when I rate whether certain items are "worth it" to make (will it serve multiple purposes or just one niche option, see relic feet).
I personally skipped AF legs only, but you could skip a couple more if you wanted to. I made the Relic body, have it in one of my sets and will probably upgrade it to +4 eventually, but its way down on my list of priorities, especially since it competes with so many other cool body pieces (Gleti's, Malignance, Ashera Harness). You could certainly skip that if you wanted to. Horos Tiara might be skippable if you can fill waltz potency to 50 elsewhere. I would make af feet before relic head, but its going to depend on your preference (i like empy feet in my waltz set and use horos tiara for the 15% chunk). I make Empyrean body, but you might argue its skippable for yourself. I have a lower DW15% build, since I will downgrade offhand to Blurred Knife +1 and never be without at least Haste 1, and the body is a nice DT/DW low-buff piece, but again, Niche/ymmv.
Tons of options, have to decide what is worth it for yourself and personal preference.
[+]
By SimonSes 2025-08-18 13:40:00
Calculator include this effect afaik, but you are not always in front of your target. Often you don't want to be. Empy doesn't have any gimmick and have -10DT, but if you are in closed position situation and have at least 2 merits in closed position then relic feet are potential upgrade. That being said I prefer 5/5 no foot raise and at least 1 point in saber and fan, so closed position is only 3/5 at most, so the boost over empy feet wouldn't be that spectacular anyway.
Server: Asura
Game: FFXI
Posts: 757
By Asura.Melliny 2025-08-19 18:22:57
Quote: Also, I would put AF+3/4 hands on the list of items that are "required" (or optional, depending on your level of Nyame). Besides Evisceration, PK, and Aeolian Edge, they're probably BIS or very close to it without requiring R30 Nyame for all other WS.
Yes, +4 artifact hands are stronger than R30 nyame for ruthless and rudra's storm. Whether you wanna lose the defensive bonuses from nyame is your choice. I've swapped to +4 artifact and haven't looked back. Haven't died in my weaponskill set yet so I see no reason to hold off. If you have the Rimbus points, I say go for it. Its a worthy upgrade.
Carbuncle.Maletaru
Server: Carbuncle
Game: FFXI
Posts: 3636
By Carbuncle.Maletaru 2025-08-19 20:23:38
As far as the Relic legs, I would get them as Jig piece in addition to it being a WS piece (Nyame competition, weigh this), since he mentioned Sortie, and jig is a big part of travel. Not required, but a very good optional piece, even partially upgraded, serves two purposes at once. And for this same reason, I would also rank the AF feet the same way. It comes with Jig duration too. And if Maletaru rates relic head as a "very good waltz piece" at +15%, af feet should be just as bit as good at 14% with jig added in, so it serves double duty in the same way as the relic legs.
I didn't mention AF feet because Relic legs have jig on them (which I already recommended below) and it caps at 50%, so getting the AF feet is overkill.
I already have the relic head (for Trance) and it has Waltz on it, and picked the AF body for Waltz because it increases waltz received and lowers the cooldown. Once you're already using those 2, plus JSE neck and a JSE cape, you're already capped (well, 49% I guess...?) and everything else is just "let's get some nice DT" or whatever.
You're right there are a million ways to skin a cat, but I think in terms of saving inventory/gil/convenience, there are certain ways that are superior to others...
Server: Asura
Game: FFXI
Posts: 757
By Asura.Melliny 2025-08-19 21:59:07
Quote: You're right there are a million ways to skin a cat, but I think in terms of saving inventory/gil/convenience, there are certain ways that are superior to others...
Hey now, let's not bring violence against your local mithra friends into the equation. Our hides make miserable trophy pieces anyway. Let's leave the knives and cutting blades in the drawer where they belong ok.
As for which JSE pieces I carry around personally, I'll list which ones I carry on me and what they're used for
Artifact - 3 out of 5
Maxixi Tiara +1 - Purely used for the samba duration +45 seconds. You don't need to upgrade it beyond +1 because that's its only use.
Maxixi Casaque +4 - Your waltz body. Not used anywhere else, but invaluable for that role. Mandatory pickup.
Maxixi bangles +4 -- Your strongest ruthless stroke and rudra's storm piece. It surpasses R30 nyame for this role.
Relic - 2 (or 3) out of 5
Horos Tiara +4 - Skippable. Used for the augment to extend your trance duration to 80 seconds, and also a very good waltz piece. But alternative waltz options exist. I carry mine just for the waltz duration bonus.
Horos Casaque +1 - Purely used for the augment to enhance no foot rise. You don't need to upgrade it beyond +1. Grants 250 extra tp with 5/5 no foot rise merits.
Horos tights + 3 -- This is my Jig Duration swap. You only need one since duration caps at +50 seconds. Relic legs or artifact feet both work. Pick one or the other.
Empyrean - 5 out of 5 - Get them all
Maculele Tiara +3 -- Best tp head. Best ruthless and rudra's storm piece even without climactic. Mandatory for climactic weaponskills. Best Pyrrhic Kleos head.
Maculele Casaque +3 - Very good for low haste situations. Best Pyrrhic Kleos body
Maculele bangles +3 -- Mandatory for reverse flourish. Best Pyrrhic Kleos hands.
Maculele tights +3 - Best high accuracy tp piece. PDL swap for capped attack ruthless and rudra's storm.
Maculele toe shoes +3 - Best Tp feet. The 12 store tp and -10 DT is amazing. Strongest Pyrrhic Kleos feet. Mandatory for feather step. - Raises critical hit rate to 16% at level 10.
You can skip the artifact legs and feet, and relic is largely used as macro swaps for the augs. Its stats have been surpassed by other gear by now. The only empyrean that really doesn't have a dedicated use is the legs.
As for waltz, I built a JSE cape with waltz + 10 and 30 charisma, but that's also unnecessary. This is what I use
ItemSet 396259
Relic head would also cap waltz potency, but this is more defensive. Caps waltz potency, caps -dt, has extra defensive stats, most charisma for the set and high max HP. Go with whatever you feel best using.
[+]
Carbuncle.Maletaru
Server: Carbuncle
Game: FFXI
Posts: 3636
By Carbuncle.Maletaru 2025-08-19 22:22:46
The disrespect for Empy legs with 10 PDL is astonishing.
I don't have the empy body, but otherwise I think our lists of JSE are the same.
Server: Asura
Game: FFXI
Posts: 757
By Asura.Melliny 2025-08-19 22:30:07
Quote: The disrespect for Empy legs with 10 PDL is astonishing.
It's not really disrespect; R30 gleti's legs just feel better imo. Only 2 less PDL, but a plethora of other stats. Triple attack, pdt, crit rate, etc.
Carbuncle.Maletaru
Server: Carbuncle
Game: FFXI
Posts: 3636
By Carbuncle.Maletaru 2025-08-19 22:42:09
Doesn't have higher attack if you're using a dagger, since empy legs have 38 dagger skill.
Comparing 5 STR vs 2 PDL...I don't think is very favorable for Gleti's legs, triple attacks are nearly worthless on at least half of the relevant dagger WS, and crit rate is also useless on most dagger WS so...I'm not sure I agree.
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By Asura.Melliny 2025-08-19 22:51:11
I edited that out when I remembered the dagger skill. I just tend to stick with what I know works in all situations. Nyame legs are fine for me. I don't have a bunch of different weaponskill sets for every possible situation. When you're not attack capped nyame is better, and when you are you're already doing so much damage the mob is melting. So I don't see the need to carry them.
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10725
By Asura.Sechs 2025-08-20 00:49:30
Quote: The disrespect for Empy legs with 10 PDL is astonishing.
It's not really disrespect; R30 gleti's legs just feel better imo. Only 2 less PDL, but a plethora of other stats. Triple attack, pdt, crit rate, etc. Gleti R30 also has like ~30 less attack than Empy+3.
I still strongly support your point in spite of that, though.
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