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If this thread is about anything, it's SMM2
Server: Asura
Game: FFXI
Posts: 34187
By Asura.Kingnobody 2019-06-28 08:07:35
This thread (hopefully to be stickied), is for Mario Maker 2.
Post your codes, ideas, and what's what for this game so it doesn't clutter the lesser important thread about nothing.
What are you waiting for? Get the game already!
Bahamut.Ayasha
Server: Bahamut
Game: FFXI
Posts: 96
By Bahamut.Ayasha 2019-06-28 11:19:06
Let's talk about this one instead! It's technically on topic!
By Shichishito 2019-06-28 11:48:49
its a little of topic but i think you guys should rather discuss about this game:
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Lakshmi.Avereith
Server: Lakshmi
Game: FFXI
Posts: 1219
By Lakshmi.Avereith 2019-06-28 12:07:42
Marble Madness 2 finally came out?!?!
Server: Fenrir
Game: FFXI
Posts: 1352
By Fenrir.Richybear 2019-06-28 14:09:47
Mmmbop 2: Hanson Boogaloo
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By DaneBlood 2019-06-28 14:35:17
I knew this Gem would get a follow up
YouTube Video Placeholder
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Server: Asura
Game: FFXI
Posts: 1544
By Asura.Vienner 2019-06-28 15:38:20
He didnt dare to name it SMM2.
Server: Asura
Game: FFXI
Posts: 34187
By Asura.Kingnobody 2019-06-28 18:34:33
He didnt dare to name it SMM2. I dare.
Also, nice to see people already knowingly posting off topic.
Anywho:
Course ID:36W-WQ4-R5G
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Valefor.Endoq
Server: Valefor
Game: FFXI
Posts: 6906
By Valefor.Endoq 2019-06-28 22:29:24
Completely on topic.
By DaneBlood 2019-06-28 23:48:40
JPP-G8Q-30G
Server: Asura
Game: FFXI
Posts: 34187
By Asura.Kingnobody 2019-06-29 10:50:42
Not bad, I tried to get WR, but I was off by a second.
Gave it a like though.
Course ID: 3JQ-XH1-P2G
Server: Excalibur
Game: FFXIV
Posts: 3178
By Nadleeh Sakurai 2019-07-01 11:42:27
having trouble liking this version
control seems a bit off, and the creator is just a mess control wise, unless I am using it like a tablet.
havent spent too much time in it yet, since shadowbringers came out the same day
Server: Asura
Game: FFXI
Posts: 34187
By Asura.Kingnobody 2019-07-01 12:15:06
control seems a bit off, and the creator is just a mess control wise, unless I am using it like a tablet. When I'm creating, I'm on tablet mode. It seems easier that way, plus you can fill in stuff a lot faster.
I should have another level ready tonight. Doing a 2 Condition clear level that should at least net an "Expert" rating.
It's not fancy as a kaizo level, but it's tough enough that people will die a lot. So far only 1 powerup for the entire level, may add in another one halfway though.
Also, not going to be a ***and hide a lot of hidden blocks around for people to get dunked on.
Server: Excalibur
Game: FFXIV
Posts: 3178
By Nadleeh Sakurai 2019-07-01 12:32:00
really hate kaizo maps, with all the fancy precision jumps and movements
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Server: Asura
Game: FFXI
Posts: 34187
By Asura.Kingnobody 2019-07-01 12:36:27
really hate kaizo maps, with all the fancy precision jumps and movements I wouldn't make one of those type of levels, I'm not good enough for it.
I'm barely good enough for the one I'm currently creating.
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Server: Excalibur
Game: FFXIV
Posts: 3178
By Nadleeh Sakurai 2019-07-01 12:54:12
I got a notebook a little back just to write MM1-2 ideas.
have a map in development, just havent closed it and finished it yet.
might in a day or 2, since XIV.
(started it while waiting on queue's and server hickups lol)
kinda want to make a multiplayer map too
Server: Asura
Game: FFXI
Posts: 34187
By Asura.Kingnobody 2019-07-01 21:49:42
YTN-VB0-5VF
Best one made yet.
Server: Excalibur
Game: FFXIV
Posts: 3178
By Nadleeh Sakurai 2019-07-02 08:34:13
would appreciate some feedback~
1st MM2 stage
Server: Asura
Game: FFXI
Posts: 34187
By Asura.Kingnobody 2019-07-02 16:46:15
would appreciate some feedback~ It was tough. I got through it after I saw your tricks.
I cleared it twice. I went 1/20 then 1/2.
That damn fish at the beginning though! You timed it perfectly! Then the fish at the end sucked too.
The fish got caught in the 3rd hook as you went down, so that's a problem. When I did it again I kept the fish from being spawned on my way out, so that helped out a lot, especially since I didn't hit the checkpoint the second time.
Love the troll you put up after the switch blocks. "Here, this way looks like a shortcut to the end the creator made, nope, just a bunch of coins and 2 1-ups at the bottom!, right back to where you were pleebs!"
Those jumps you had with the torches were tough too, but I only died to the last one once cause I'm not good with one-space jumps like that.
You should have added a clear condition, kill the 1 boom-boom to finish. Otherwise the "boss" fight is easily skippable and obvious to it too.
I have it a heart.
Server: Excalibur
Game: FFXIV
Posts: 3178
By Nadleeh Sakurai 2019-07-02 16:57:33
gonna look into that fish. should be no fish in that section. think he is a leftover from the 1st part lol.
it was meant to be a troll portal, bust instead just made it into a bonus treasure room
thought about the clear condition, but decided against it. Boom-boom isnt too hard to kill, and hitting the axe with no boom-boom makes it zzzz
would be nice if I could adjust torch timing too.
Server: Asura
Game: FFXI
Posts: 34187
By Asura.Kingnobody 2019-07-02 17:09:55
gonna look into that fish. should be no fish in that section. think he is a leftover from the 1st part lol.
it was meant to be a troll portal, bust instead just made it into a bonus treasure room
thought about the clear condition, but decided against it. Boom-boom isnt too hard to kill, and hitting the axe with no boom-boom makes it zzzz
would be nice if I could adjust torch timing too. Fish I'm talking about is the bill blaster going towards the right. The second fish that pops out. That is what I meant
Server: Excalibur
Game: FFXIV
Posts: 3178
By Nadleeh Sakurai 2019-07-02 17:55:50
yup, he keeps going and passes trough blocks till the hook picks him up, though i fixed that. guess speeding trough that section,makes him not pop, or map reset with the checkpoint
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Server: Asura
Game: FFXI
Posts: 34187
By Asura.Kingnobody 2019-07-02 18:16:21
Have you tried my "best one made" level yet?
YTN-VB0-5VF
Server: Excalibur
Game: FFXIV
Posts: 3178
By Nadleeh Sakurai 2019-07-02 18:25:35
will try some stages once I get home
Server: Excalibur
Game: FFXIV
Posts: 3178
By Nadleeh Sakurai 2019-07-03 10:47:12
tried 2 of the 3 levels, no clears, they are tough.
so much RNG with those 2 giant bowsers, hit a dead end cause I killed the turtle with a fireball.
switch room was way too fast, just spammed jump button and hope I'd get to the coins.
Wiggler train left before I realized, I needed to jump on it.
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Server: Asura
Game: FFXI
Posts: 34187
By Asura.Kingnobody 2019-07-03 10:53:00
Thank you very much for trying them out.
I was hoping they were tough. But here's a hint on the latest level
Leave the door alone until you get through the pipes.
Take care where you stomp the Boom-Boom in the first room. It's possible that it can glitch out below the floor.
In the wiggler room, there's a line of beetles that comes at you. Watch out that some of them have wings and are both unstompable and will take you away from your wiggler.
The next room, you have to guess which mob has the key.
And the last room, the turtle is a lie.
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Server: Excalibur
Game: FFXIV
Posts: 3178
By Nadleeh Sakurai 2019-07-03 11:02:26
yeah , did the switch room while doing map recon, and to vent off the random bowser fire deaths. boom boom itself wasnt much of a problem half the time.
I tried your 1st course too, was interesting, especially during the blue skull train section, not having the magikoopas pop too soon by jumping high, and jumping off the platform early. didnt see the end of it either, it felt like it could have used a checkpoint somewhere in there.
Server: Asura
Game: FFXI
Posts: 34187
By Asura.Kingnobody 2019-07-03 12:10:24
yeah , did the switch room while doing map recon, and to vent off the random bowser fire deaths. boom boom itself wasnt much of a problem half the time.
I tried your 1st course too, was interesting, especially during the blue skull train section, not having the magikoopas pop too soon by jumping high, and jumping off the platform early. didnt see the end of it either, it felt like it could have used a checkpoint somewhere in there.
The checkpoint is a little further down the path.
That level...is special. Don't get too angry with it, it's a horrible level tbh.
Necro Bump Detected!
[41 days between previous and next post]
This thread (hopefully to be stickied), is for Mario Maker 2.
Post your codes, ideas, and what's what for this game so it doesn't clutter the lesser important thread about nothing.
What are you waiting for? Get the game already!
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